Sega Rally Revo - first look

But sadly, this means Sega Rally will never be the same again. The 1995 original was loved for many reasons. It was beautiful, yes. It handled perfectly, yes. But its long-term appeal was to be found in bettering your completion time across the game's three main stages (the fourth wasn't counted in your record). The brilliance of this was that everything was constant except you. The tracks were unchanging. The CPU cars were infallible and simply followed their lines flawlessly, every time. You could tell how you were doing by how soon you overtook each rival.

Above: Cover your car with flecks of mud - then gradually wash it off with water splashes

No longer will this apply. Invincible rivals may have been a necessity given hardware restrictions in 1995, but now there's no excuse for them. The new AI makes mistakes and take different lines each lap if it sees fit. Group testing resulted in notes such as 'they behave like human players'. Then there's that track surface. If the track itself changes as you drive on it, how will beating your best time feel as special? It wasn't the same lap, after all. It's going to make for a brilliant online-enabled racer, but it's nothing like the Rally we knew.

Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.