Considering that the last time Sam and Max appeared in a full game computers were steam-powered and/or made from mammoth pelt, it%26rsquo;s a little funny to see them adventuring away so happily on the thoroughly modern Wii. Not that it isn%26rsquo;t an obvious match: a point and click adventure on a console made to point and click. Released as a series of episodic PC downloads throughout 2005 you may think that stitching together six sleuthing tales would make for a rather wonky overall adventure. Each episode sees the droll canine detective and his mentalist rabbit buddy go through the same motions %26ndash; look around office, meet crazy neighbors, visit wacky location %26ndash; and yet somehow d%26eacute;j%26agrave; vu never quite sets in.
Much like a television sitcom you begin to recognize characters and enjoy them for their endearing quirks. It%26rsquo;s not as if you%26rsquo;d sit down to watch Friends and moan about it being about the same six people in the same stupid flat, is it? And so, loopy conspiracy theorist Bosco and job-harvester Sybil go from being lazily recycled characters to some of Sam %26amp; Max%26rsquo;s shining stars. Those weaned on Monkey Island may find the puzzles a tad pruned %26ndash; you rarely have more than four items in your inventory %26ndash; but this is largely to keep the pacing up in each episode. With less focus on combining bark chips and cutlery to make hot air balloons, you%26rsquo;re then free to enjoy the game as a more relaxed comic experience, much appreciated when a title is as loaded with gags as this is.
Sam has something surreal to say about everything and Max has a psychotic comment to follow. Most people you meet have nuggets of gold hidden in their conversation branches and a few may even have song and dance numbers squirreled away. It%26rsquo;s this search for every last quip that really makes Sam and Max. That you get to do it from the pleasure of your sofa with a remote in hand is the cherry on a rather fine custard pie.
Oct 08, 2008