PC | Submitted byCatherine's Apartment
One of the toughest puzzles in Act One involves some crystals and a birth sign. You'll find a birthday card addressed to Catherine underneath an abstract fish painting. The card is dated February 25th, which means her birth sign is a Pisces. Exploring further, you'll find a poster that contains a list of all the birth signs, and Pisces is the twelfth sign. Using that diagram, you can place the crystals from the box into the grid below it, duplicating the constellation's shape. Once you do so, the eyes of the crystal skull will light up, highlighting the spine of a book, which is also the password to her well - Horoscope.
PC | Submitted byWofford's Cottage
Hamilton Wofford's cottage can really be a gateway to hell for the impatient. After speaking to his brother, Covington, you'll learn that you have to find three vacuum tubes hidden throughout the house to uncover the password to his well. Of course, to find the tubes, you'll have to solve the puzzles that protect them. Each puzzle is extremely difficult; without any clues, they're almost impossible.
PC | Submitted byClocks
While up in the Wofford bedroom, check out the broken clock on the dresser and make note of the time: 2:35. When you go down to the living room, you'll see three clocks on one wall - an Egyptian clock, a German cuckoo clock, and a US Army clock. You'll also see a time-zone map on another wall. Using the broken clock time as a starting point (remember you're in New York, so it's Eastern Standard Time), you should set the other clocks to the correct time for Egypt, Germany, and US Military time. When you put in 9:35 p.m.(make sure the little dot is lit on the face), 8:35, and 14:35, respectively, you'll receive the third and final vacuum tube.
Those are the toughest puzzles in Act One, but certainly not the most difficult in the game. Think slyly, and treat everything you find as a clue. You'll need to sweat it out to get to the end of this one and discover the identity of the Ripper. Good luck, and don't say we didn't warn you!
PC | Submitted byVirtual Public Library Well
When you get to the Library well, you'll find a list of book call-numbers, but Renee Stein's is scrambled. To find the book she was reading, you'll need to unscramble the code, AB[@no_iaid+1]18. Although it looks like gibberish, there is a solution.
Comparing it to the other call numbers, you realize the solution should have two letters, four numbers, and one more letter. You know Stein was looking in the Victorian section (check the computer monitor at the murder scene), and there's another Victorian book on the list, so you know the first two letters must be HC.
The four numbers are contained in the square brackets of the encrypted code. In order to figure it out, you have to make sense of the gibberish. You can read the code like this: At no eye aid plus one. "No eye aid" is perfect eyesight, or 20/20 vision. "Plus one" means add 1 to 20/20, for 2021.
The last letter is at the end of the code, outside the square brackets. The number 18 simply stands for the 18th letter of the alphabet, R. So, putting it all together, the call letters for the missing book are HC2021R. Type that in, and you'll see that Renee Stein was reading up on Jack the Ripper when she was killed.
PC | Submitted byCash Register
On your way up to the bedroom, you'll pass a small plaque on the stairway with a patent number on it (P2X255127.5A). Once you reach the bedroom, you'll find a cash register along with some other knickknacks on a table. When you click one of four buttons on a box in the upper left, a coin will slide down the chute, and its value will be displayed on the cash register. To get the second vacuum tube, you have to choose the right coins in the right order. You figure out the series using the patent number. Multiply 2 times 255127.5, and you end up with 510255. That represents the series of coins - a nickel, a dime, a quarter, and then another nickel - you need to choose to get the tube.
PC | Submitted byMarble and Maze
The first puzzle you're likely to find is the marble maze. There are five buttons to the right of a maze. Each button adjusts the angles of the gates in the maze, and you have to line those gates up so the marble will roll straight through to the marked end. After three presses, the marble starts rolling.
This is one of the few puzzles where the game's difficulty setting makes a big difference. If you have the difficulty set to Easy, you simply have to press the fourth button, followed by any other two. If the setting is Medium, then the first and fourth buttons should be the only ones you press. At the Hard level, there are two series of buttons you can use (numbered from top to bottom): 5, 1, 3, then 4, 1, 5, then 3, 4, 5; or 1, 2, 5, then 1, 3, 5, then 2, 3, 5. The best thing to do, however, is change the difficulty setting to Easy.