We clock up some hands-on time with the latest code of Creative Assembly's epic RTS
Jan 13, 2009
War shouldn’t be this much fun. War should be hell and suffering, the debasement of mankind. It should be scooping beans from a can with the rib of a dead comrade then swallowing it into your dysenteric stomach. But not fun.
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Strategy gaming's most epic franchise expands to encompass sea warfare
Sep 24, 2008
Talk about a journalistic conflict of interest: We’re the British. Across a thin stretch of oceanic blue sits the American fleet. I’m a Brit, but I’m writing for an American magazine. There’s not even time to wonder about how the Americans got hold of a proper fleet of their own. With allegiances torn, how doesone proceed in such a situation? There’s only one answer: as swiftly as possible.
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For months before Creative Assembly finally revealed to us the identity of their new game, we joked with them, back and forth, about its setting. “Hey guys - what can you tell us about Caveman: Total War?” we’d ask, and they’d deftly sidestep the issue, no matter how many beers we’d poured down their throats.“How’s WWII: Total War looking?” we’d pester down the phone.
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The Americas component of Medieval II: Total War was good, but will be nothing when compared to the conquest, exploration and ruthless expansion pioneered in Empire: Total
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We fill our Wellington boots with the finest strategy game to sail the seven seas
Sep 26, 2007
Sept 26, 2007
Empire: Total War takes place during the period from the 1700s to the early 1800s, a turbulent era in history when technology was being fuelled by a new industrial age and for the first time various powers were fighting for control of the Old and New Worlds on a global scale. This is the age of the French Revolution, Voltaire, the American War of Independence, Mozart, Wellington, the British Empire, and of course, Guybrush Threepwood, Captain Jack Sparrow and Blackadder the
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ESRB Rating
Empire: Total War is rated: Teen
Alcohol Reference,
Blood,
Language,
Tobacco Reference,
Violence