Some Multiwinia advice: if you’re going to type chat messages, type them quickly. In the few seconds it takes to tell ShrimpVektor79 about your toenail operation, or remind PenzancePete that his mum smells of poo, the seeds of defeat can be sown, watered, germinated, harvested, and served up steaming in a tasty defeat-sprout stir-fry. This hectic multiplayer-focused Darwinia spinoff is as full of glee and spectacle as any RTS we know.
Our primary aim for multiplayer Darwinia,” says lead designer Chris Delay, “was to satisfy Microsoft’s requirements enough to get Darwinia onto their service and gamer dollars into our accounts.” Wait, what? Chris is alarmingly honest about the game Multiwinia nearly became: they only started work on it because they wanted to get their superb action-strategy game Darwinia onto Xbox Live Arcade, and Microsoft dictate
Jan 2, 2008 Introversion's multiplayer-focused strategy game Multiwinia will be far more action-packed than its cult classic cousin, Darwinia, by the sound of it. "...we've always considered this game to share only the setting with Darwinia - not the game or mechanics. Multiwinia is a much faster, more aggressive and more visceral experience than Darwinia ever was," Introversion's Chris Delay tells the UK's PC Zone magazine. Multiwinia was first unveiled in February 2007. At the time, the
Introversion is developing a multiplayer version of the cult, quirky strategy game Darwinia. Called Multiwinia and due for release in 2008, the game will combine "elements of the award-winning Darwinia, with the addition of multiplayer support which will enable both co-operative and competitive battles between massive Darwinian armies," Introversion tells us. Multiwinia lead designer John Knottenbelt has further explained, "We've created a new formation mode which will let you organize your