Sept 25, 2007 Microsoft and Sony declare blitzkrieg on your soul; Nintendo gives you a shoulder to cry on. With wetted eye we return to our most emotional Nintendo moments… A matter of life and bemani Ouendan's Over the Distance sequence is a mature ode to the recently deceased. Mullered in a motorcycle crash, young Ishida barters three more hours to make peace with his peeved girlfriend Ryouko - prompted by a mad cacophony of drums and cymbals, natch. If you don't cry to these
With more hoeing than Father Christmas, the Harvest Moon games have been providing fine farming fun on Nintendo consoles for ten years. We caught up with creator Yasuhiro Wada to ask him about the series. How did the original idea for Harvest Moon come about? Yasuhiro Wada: I was born and grew up in the countryside, so I wanted to show the appeal of that lifestyle to other people - at the time, there was no such game that showed how good it was to live in the country, so that was one reason.
Yasuhiro Wada sowed the seeds that would grow to be Harvest Moon, the successful and long-running farming simulator that's been flourishing ever since its 1997 SNES debut. Still going strong in 2007, the series has made the jump to DS and PSP, and there's even one on the way for Wii. Happy to discuss his work, Wada flew to the UK to see our sister site CVG for a quick chat. Harvest Moon may look like a child's game but it's a deep, complicated challenging affiar. What's your philosophy behind
Some little boys want to reach the stars; others want to become stars themselves. Then there's the small section of the child populace who want nothing more than to farm. Yes, farm. Harvest Moon has been allowing these odd chaps to live out their dreams - in video game form - for nigh on 10 years. Instead of making its debut on Nintendo's plucky handheld an innovative, clever enhancement, it's just another doling of the daily chores. The familiar orphaned boy on a familiar dilapidated family
Up until now, the primary aim of the Harvest Moon series has been to live the best life possible. Plant seeds, water them daily at the crack of dawn and slowly build your quaint garden into a cash-cow. Then, you literally buy the cow, plus some chickens and even better crops. All this to catch the eye of whichever pretty lady strikes your fancy. With Harvest Moon DS, you have the option of ignoring all that. Now there's a Witch Princess to consider, and to bag her you've got to neglect your