In many ways GA: PoP is just a friendly WWII war game in fetching fancy-dress. Whether you%26rsquo;re fighting your way through the tough, carefully crafted campaign (there are single scenarios and skirmishes too) that takes you acrossforest,steppeand magma wastelands, tactics tend to revolve around familiar %26rsquo;40s factors like LOS, cover and morale. Dig in that infantry platoon in that mountain pass and they should hold up enemy armour long enough for your engineers to build a pontoon bridge across the river. Wait until nightfall to push those APCs across that plain and they%26rsquo;ll likely slip through undetected.
Why did the devs bother with a futuristic setting if they weren%26rsquo;t going to give us Death Orbs, Robo-locusts and Agro Gas? A dash of the outlandish would certainly have made it easier to overlook the few, probably patchable shortcomings.