Brad Wardell, CEO of US publisher Stardock, has heard it all. Every few weeks he receives an irate email from a gamer, ranging from “I hope you get cancer and die” to “Of all the nipples I have ever met, you take the cake."
Something about this Empire adjunct has been bothering us since we installed it, and we think we’ve just figured out what that something is. The campaign premise is complete buffalo balls. It’s 1787, and here we are, chief of the lowly Iroquois, trying to figure out the best way to conquer half of the vast wilderness that is North America.
This is the grandest, most spectacular work of strategy gaming on the PC. If you’ve not tackled a Total War game before, or assume that they’re not for you, we challenge you to play Empire and not be impressed, or even fundamentally changed by the experience. This is one of the most playable, and therefore important and accomplished strategy games ever created.
War shouldn’t be this much fun. War should be hell and suffering, the debasement of mankind. It should be scooping beans from a can with the rib of a dead comrade then swallowing it into your dysenteric stomach. But not fun.
Talk about a journalistic conflict of interest: We’re the British. Across a thin stretch of oceanic blue sits the American fleet. I’m a Brit, but I’m writing for an American magazine. There’s not even time to wonder about how the Americans got hold of a proper fleet of their own. With allegiances torn, how doesone proceed in such a situation? There’s only one answer: as swiftly as possible.
For months before Creative Assembly finally revealed to us the identity of their new game, we joked with them, back and forth, about its setting. “Hey guys - what can you tell us about Caveman: Total War?” we’d ask, and they’d deftly sidestep the issue, no matter how many beers we’d poured down their throats.“How’s WWII: Total War looking?” we’d pester down the phone.
The Americas component of Medieval II: Total War was good, but will be nothing when compared to the conquest, exploration and ruthless expansion pioneered in Empire: Total
Sept 26, 2007 Empire: Total War takes place during the period from the 1700s to the early 1800s, a turbulent era in history when technology was being fuelled by a new industrial age and for the first time various powers were fighting for control of the Old and New Worlds on a global scale. This is the age of the French Revolution, Voltaire, the American War of Independence, Mozart, Wellington, the British Empire, and of course, Guybrush Threepwood, Captain Jack Sparrow and Blackadder the
Secretly in development for over a year, the next installment of the Total War franchise is set to release sometime in 2008. Its our great pleasure here at GamesRadar to reveal to you now, Empire: Total War in all its full naval combat glory. As these first screenshots suggest, Empire: Total War is set in the maritime heyday of the 18th century and the height of the British Empire. There has been no confirmation of specific factions, but the campaign map is set to spread across the seas from