Peter Molyneux, never shy about admitting missteps on his games' path from development hype to release day, says he made a “horrendous mistake” in showing only the most action-centric portions of the 360-exclusive, Kinect-enabled Fable: The Journey. By removing the navigation system from the demo, Molyneux says, Lionhead allowed players to experience the title as a rail-shooter - a misconception the developer was at pains to rectify.
“I'll just state on record now that Fable: The Journey is definitely not on rails,” the self-flagellating genius told OXM while standing before a whiteboard on which he appeared to have tasked himself, Bart Simpson-style, with writing down in as painstakingly clear a manner as possible: “IT'S NOT ON RAILS.” The dev then had journalists sign the board, an impromptu affidavit to verify their acceptance of Molyneux's clarification, which, when you think about it, is quite a weird thing for a game developer to do!
While The Journey isn't a core Fable title, Molyneux explains that the Kinect integration shouldn't be mistaken for a Dead Space: Extraction-style simplification. Lionhead, was approached by Microsoft to develop a less casual-style motion-enabled title, a challenge Molyneux calls “not for the faint hearted... the core, as such, are really tied to their controllers.” This momentary admission of someone else's issues out of the way, Molyneux shuffled back into his private quarters to work on his twin masterworks, the long-gestating Greatest Interactive Work Ever Made By Humans Or Anyone Else (date TBA) and his autobiography, My Failures: Let Me Show You Them.
Jun 13, 2011
Fable: The Journey Trailer
Get an early look at Kinect's Fable: The Journey
Molyneux vs Molyneux
We pit the famous game designer against his harshest critic: himself!
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