In less than 48 hours, Microsoft's E3 2010 press conference will kick off four days of non-stop videogame insanity. We'll be there for the duration, reporting on all the latest news and announcements as fast as our withered fingers will allow, but before we fully dive into that madness, let's take a couple of minutes to look back five years at E3 2005. Why? Because we still have the pictures. And because it's always fun to go "zomg I remember when that game came out."
How do you take control of a scorched planet that's been infected with an alien, mutating virus, battle scarred by years of war between the "pure" humans, their mutated cousins, and a race of cyborg hybrid worker drones? You do it in your car, of course - an armor-plated monster with unlimited ammunition and a desperate driver behind the wheel. That's Auto Assault, a mix of automotive mayhem and online role-playing games that will tax your rig to the max. Fortunately for each of the three
While the guns-on-cars theme seems as natural to us as "snakes on a plane", the massively multiplayer car-P-G Auto Assault clearly hasn't resonated with gamers. Players found themselves adventuring in a post-apocalyptic world that was just a wee bit too empty due to abysmal subscriber numbers. As a result, parent publisher NCSoft announced today that all of Auto Assault's servers will merge into a single one located in North America. Forum postings from European gamers have highlighted concern
If you've been waiting to try out the massively multiplayer car-war Auto Assault until the mechanics could give it a tune-up, wait no longer. NC Soft has deployed the first patch for the game, which includes several revisions, additions and tweaks that can only come from player feedback and experience. MMO fans will recognize many of the new bits as "necessary luxuries" for the genre: the ability to shuffle your character's skills and attributes for a small fee with a "respec" feature,
If it was NetDevil's intention with its post-apocalyptic vehicular MMORPG to create an experience that didn't feel remotely like an RPG, then it already looks like it's succeeded. As online worlds go, Auto Assault is an astonishingly dynamic, fast-paced, physical experience. The deep scoops, ramps and rubble mountains of its desolate landscape make the best of a superb, gently exaggerated physics engine that allows buildings to be (temporarily) brought down, and players to bump into and
"Speed's just a question of money. How fast can you go?" So sayeth Grease Rat in the movie classic Mad Max, and it's the rule of the road in the post-apocalyptic MMO Auto Assault, too. The main differences are that your money goes to a subscription fee in this online battleground, and this time it's you in the heavily armored driver's seat. In this crumbling, violent future world, players choose to fight on behalf of the totally toxified Mutants, the cyborg-like Biomeks, or the lowly