Alien: Isolation review

  • The Alien is truly terrifying
  • Amazing recreation of the Alien universe
  • Smart AI keeps the game unpredictable
  • Looks astonishing
  • It's a long game, but intense throughout
  • Lack of guidance will deter some

Video games are liars, and you are a fraud. I’m sorry if that sounds harsh, but it’s best that you know this right now. I once thought as you do now. I thought I had achieved things. I thought I had overcome adversity and performed heroic, death-defying feats. But I know now that those adventures were a sham, a theme park version of danger and peril, my heroism puppeteered on invisible strings and my path to victory pre-paved. Because now I’ve experienced Alien: Isolation. 

The Alien doesn’t give a fuck about how many of video games’ stupid lies you’ve believed. It couldn’t care less about your naïve, assumed privileges as Designated Protagonist. And if it had anything resembling relatable human emotions, it would laugh in the face of what you think you know about stealth and survival. I’ll let you into a little secret about Alien: Isolation. It isn’t a survival game at all. It’s a survival simulator. That’s very, very different to anything you’ve encountered before. Forget what you think you know. It won’t help here.

If Alien: Isolation can be summed up with any one word, then it’s ‘real’. Not ‘realistic’. Not ‘visually believable’. Not even ‘immersive’, that peak achievement of the best AAA games thus far. But flat-out, bona fide real, right through to its core, throughout everything it does.

Discovered in the death throes of a physical, social and economic collapse, Sevastapol station (resting place of the ill-fated Nostromo’s black box recorder) is a truly living ecosystem. And within it, you--even as Amanda Ripley, daughter of Ellen--are not special, protagonist’s rights be damned. Very quickly, that notion will be driven into you as hard as a sledgehammer shot. Every one of Sevastapol’s humanoid denizens--from aggressively defensive looter to low-fi, bargain-bin android--is driven solely by the same dynamic, emergent AI instincts that have given the titular beast itself such warranted attention. Every encounter brings immense depth and spiralling, potentially deadly possibilities. Your enemies’ behaviour is always logical but endlessly unpredictable, driven by emergent interplay between character, environment and circumstance. 

Building better worlds

Many licensed games use art and sound assets from the original source, but most, at best, do a good impersonation. Alien: Isolation feels like Alien. Clean lines and dirty surfaces. Brutal, utilitarian spaces and gently dancing light. The interplay between abrasive, ambiguous noise, weighted, underplayed dialogue, and thick, nervous silence. That atmosphere. Plenty of games, officially or not, try to steal the look of Alien, but only Isolation has ever captured its soul. 

And you are not ready. Alien: Isolation’s stealth survival bears very little resemblance to what the genre has previously taught you. There are no set patrol patterns here, no easily identifiable, black-and-white states of alertness to be read and manipulated all the way to victory. This is a survival simulation. These are real, thinking, reacting threats, with their own agendas driven by anger, fear, stress, and steadfast self-preservation. They won’t give you any convenient windows of safety or any second chances. They’ll make you improvise every opportunity, however slim. 

If this sounds potentially frustrating, don’t worry. Isolation deftly avoids that issue at every turn. While Isolation’s objectives are mostly linear, its environments’ intricate, branching paths provide a vast array of fresh, rewarding, creative approaches to navigation and evasion. Enemies will make full use of that as well, demanding complete awareness of every evolving situation. But combined, all of his turns Isolation’s stealth into a deeply satisfying, free-form sandbox, utterly devoid of the prescriptive play that often plagues the genre. 

Manual save-points initially appear a harsh addition, but rapidly become a strategically exciting double-edged sword. Like Dark Souls’ bonfires, they present both the upset of the painfully-far-away (though in truth they never are) and joyful, victorious achievement upon reaching them. There’s also an electrifying risk/reward game. Do you plough on after a midpoint objective, or make a risky but potentially beneficial backtrack to safety? At first seeming a blunt, additional hardship, they actually amplify the tactical excitement of evasion and build a greater relationship with your environment. And that really matters, because you’re going to need every advantage you can muster. 

Get caught in the open by a looter, and if you don’t back off quickly then there’s every chance you’ll be immediately face-down with a single bullet in your skull. And that’s if they even give you a warning. It’ll depend entirely on their mood. And that will depend on their previous emotional states, which in turn will depend on whatever dynamic events they were dealing with before you stumbled in. It’s chaos theory in practice, the shape of each encounter formed well before it begins, and playing out through nothing more than gloriously freeform, exhilaratingly unpredictable, skin-of-the-teeth desperation.

More Info

Release date: Oct 07 2014 - PS4, Xbox 360, PS3, PC, Xbox One (US)
Available Platforms: PS4, Xbox 360, PS3, PC, Xbox One
Genre: Survival Horror
ESRB Rating:
Mature: Blood

You must truly live in the moment, making the second-to-second best of an unremittingly bad situation. You have lockers to hide in, vents to scurry through, and an ever-expanding array of bodged-together flash-bangs, noise-makers, smoke bombs and Molotovs. Even a couple of hard-to-use guns, later on. But none of them is ever the true answer. Because there are no true answers. Every possibility comes with disadvantages. Most are unwieldy and uncertain in their results, and all have the potential to make things worse if they don’t pan out. And they often won’t. Every move you make has an immediate and dramatic effect. Everything’s a ripple in the pond, and nothing ever reverts to a reassuring ‘normal’. It's all monumentally unsettling, made of constantly threatening unknowns. Exactly as real horror should be. 

It takes at least a couple of hours to deprogram those long-ingrained video game instincts and understand how things work here, but when you do, you’re in for the most tooth-crackingly tense, ferociously believable, and emotionally harrowing survival action you’ve ever experienced. Not to mention a constant array of spectacular, randomly evolving, dramatic set-pieces, the power and spontaneity of which can put even the best scripted action to shame. You might gingerly open the door to a cavernous room that you know is filled with gun-toting humans, only to instantly behold they and the Alien silhouetted in a grim tableau of evisceration. You might quickly sneak out of a dangerous corridor to a side-office, to calm down and regroup, and immediately see a nine-foot horror show walking past the opposite door, missing you by a second. 

Oh yes. The Alien. There’s that as well. Once you’ve spent the first hour or two forcibly acclimatising yourself to the depth, pace, and sheer, relentless demands on your mind and nerves, the real terror arrives. And you are not ready.

So nuanced, layered, and complete is the experience laid out by all of the above, that it’s almost possible to forget about the beast before it eventually appears. But however aware of it you are, its impact is devastating. Hell. I’d encountered it multiple times at preview, and even now, after the marathon, masterfully-paced running time of the full game (at least 20 hours, based on the current office completion average), it’s still a terrifying, confounding, and captivating presence.

I use ‘captivating’ very deliberately there. Because the Alien is not simply a figure of fear. Its advanced intelligence and senses make it death-on-legs, a truly living, untamable wild animal. If it sees you, you are almost certainly dead. If it’s closely stalking you, your personal view of the world changes in an instant. Instinctively, you suddenly define your surroundings by light and shadow, by hiding holes, cover, silence and sound, all of which can work for or against you. Progress becomes a case of ‘if’ and ‘how’, not ‘when’. Movement is measured in inches and feet rather than metres, and simply remaining alive becomes more exhilarating than any objective achieved. Every new hiding place reached becomes a glorious win. Every room crossed becomes more satisfying than any boss fight. It’s as thrilling as it is terrifying, and that’s to say, immensely. 

But over time, your relationship with the Alien will change, just as it changes the dynamics of the world around you. Despite its horrific, primal nature, you’ll steadily form a closeness to it. A strange, terrified, adversarial intimacy as you unconsciously study it and learn. Its sheer array of behaviours, reactions and abilities, while always monstrously imposing, will start to inform your own. The sound of its footsteps when out of sight, the cacophony of its breathing and screams, and the metallic thunder of its traversal through vents, gradually become a language, and your deadly, cat-and-mouse interplay a conversation. Avoiding, misdirecting and outsmarting a dangerous enemy is always a satisfying action, but with so much emotional weight attached to the act, and your methods informed by so much unguided, hard-earned understanding of the organism’s nature and actions, it’s more powerful and personal here than you’ve likely experienced before. 

You’ll start to plot its invisible routes ‘outside’ of the level. Its movements on your motion tracker will explain its paths and behaviours around the map if interpreted with insight. You’ll try to predict whether it’s on the ground or in the ceiling, based on the sounds it makes. Eventually, it will become a key part of your journey, a perverse companion even. Sometimes you’ll even look upon it with fleeting relief, as it arrives to gore a pack of noisy, bloodthirsty looters on your tail. As later items allow you to interact with it more directly--though never to truly fight back--that closeness will increase, until by the end you’ll find your journey to be as strangely emotional as it is physical. In fact you’ll go through a very similar personal development to that of one Ellen Ripley over the course of a certain three films. And there truly can’t be a more perfect adaptation of Alien than that.

And really, on a fundamental level, that’s what Alien: Isolation is about. It isn’t interested in giving you a sanitized, sugar-coated, traditionally gamey experience, with a familiar monster neutered by a load of player-friendly safety nets. It’s interested in being a real, sense-searing evocation of the honest reality of being trapped in a hostile environment with that creature. A total-immersion simulation of the film, with all of the horror, cruelty, disempowerment, and desperate, hard-fought triumphs that entails.

It’s about backing down a dead-end corridor, desperately, slowly and awkwardly ploughing every bullet you have into the nightmarish deathmask of a murderous, glacial android, praying you have enough time and ammo to kill it while screamingly aware that you don’t even know if it can be killed. It’s about the knowledge that even if you survive this one, your pockets will be empty, and you’ll have no idea how to deal with the other two coming around the corner. But goddamnit if you’re not going to fight for every last second of life you can get.

Is Alien: Isolation for everyone? Perhaps not. If you demand reassurance, telegraphed threats, predictable solutions, and an inherent, hand-holding sense of ‘fairness’, you might find the experience too much to handle. But those of you brave enough--those of you tired of existing video game approximations of survival and horror, and craving a real test of your skills, instincts and nerves--will find a bounty of thrilling, engrossing, profoundly fulfilling rewards. If you truly embrace it, then during its most powerful moments, Alien: Isolation will probably make you feel more alive than a video game has in years.

This game was reviewed on PS4. 

David Houghton

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-striking narrative discussion and hard-hitting Psycho Crushers.


Alien: Isolation

Deep, intelligent, intense, and utterly unlike any experience before it, Alien: Isolation presents all that's truly great about AAA, and also its evolution.

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  • dietdiet98 - January 5, 2015 9:15 p.m.

    I can't get past mission 5, and the game is too hard when is alien isolation 100% save game for ps4 coming out on gamefags & the internet
  • AbeOhner - December 11, 2014 2:13 p.m.

    Thank you for this review! This IS the review Alien Isolation deserved. FANTASTIC game!
  • jentry-cooper - December 4, 2014 5:50 p.m.

    Gayest review I've ever read, game is boring as he'll.
  • Mr.Hahn - December 4, 2014 3:24 a.m.

    This is the review this game deserves. Gamesradar just won me on this alone IGN and their 5.9/10 can suck it
  • mrdoc45 - November 20, 2014 6:46 p.m.

    This game is awesome, with all the game choices out there, give this one a try, It makes you think, and out wit the alien, its tense and so fricking scary at times. Your get the filling of being there, with not much help along your journey. Your always looking over your shoulder not really knowing where it is. The scanner is some help but thats what make this game really tick. Guessing where to go and how to get there makes it unforgettable, i am 56 and been gaming for a long time, i have play them all and this one is one of my favorites, I got to say turn the light down, turn up the head set and fill the experience that makes aliens rock your world. its will worth the trip,
  • TheTwinGhost - October 27, 2014 8:38 p.m.

    i give them credit for trying something different, and the look and design is cool but overall i couldnt play it after a while, so linear and so much backtracking and as soon as you get the flamethrower its just a walkthrough, the maps also unfortunately look like theyve just merged LV426 with the nostromo. and i duno it was nostalgic but just not worth the rating it got here
  • LegionOfBoom - October 24, 2014 1:52 p.m.

    it's amazing how ez it is to know when someone "gets it." having read numerous reviews from "professionals" and gamers alike it's nice to see someone with basic video game competency in their reviews. this and the evil within have had some of the worst reviews in gaming history and i can thankfully say this one does not fit into that category.
  • TheTwinGhost - October 27, 2014 8:40 p.m.

    why are you insulting other reviews for their honest opinions and in depth reviews? if anything, you are just another part of the problem with reviews, most reviews are honest about their experience with a game and the readers dont care, you just wana find a review that fits your point of view, whats the point in even bothering with reviews if you only care for those opinions that agree with yours?
  • gossamerpink - October 23, 2014 2:46 a.m.

    My husband encouraged me to play this game. We play this game with headphones on and lights off. I recently found myself crying out of horror after completing several missions. It felt real. I felt traumatized. I'm not sure when I'm gonna play this again.
  • Himoura - October 21, 2014 6:42 a.m.

    Hands down the best review I have ever read about a game. I made an account just to get on here and give props. Alien Isolation is my GOTY. Absolutely love it. Creative Assembly took huge risks by making a stand out game that doesn't conform to everything that's typical in the realm of AAA development these days. The Alien is truly terrifying and it's AI is nothing short of brilliant. After getting past the hospital part I am still fully engaged and completely uncomfortable around the Xenomorph. The pacing is great I absolutely love this game. Ridley Scott would be proud, this game really brings back the feeling of the original Alien movie. Don't listen to the haters. If you are up for something creative and new and dig survival horror this is the game for you!
  • TheTwinGhost - October 27, 2014 8:45 p.m.

    i highly doubt ridley scott would be proud to be honest, it didnt feel anything like the alien movie and was just long and drawn out, the story was also far from exciting, unlike alien and aliens where they managed to somehow fit that in too why are people with a difference of opinion "haters" jesus christ kids are dense these days, noones allowed an opinion unless if conforms to the opinion of those that like a game, thats just sad. they took a huge risk and put of most the alien fanbase, i like survival horrors but there was just too much messing around in this game and after a while the AI became beyond hilarious also, its a Xenomorph Drone not a Xenomorph :) real fans know the difference
  • TheTwinGhost - October 20, 2014 12:53 p.m.

    i got bored of it, i didnt mind not having weapons but it dosnt have anything BUT stealth, just stealth, almost like that terrible batman game years back where all you did was sneak around, thats not the alien experience i remember from the movies, not at all, at one point i was told not to shine my flashlight at people, so i did for a laugh and they looked right at me and ignored me.... then the same again sneak around this section.... nah ill run into the enemies face.... and they do nothing xD hilariously bad AI it has to be said, its a shame because the level design is amazing beyond anything ive seen so far, but gameplay left alot to be desired
  • Himoura - October 21, 2014 7:11 a.m.

    AI on this game is amazing. Did you even at it? I have never seen the humans do what your talking about. There is the occasional bug so maybe that's what you saw. Honestly what game out there is perfect? Maybe your just bad and that's why your hating so hard.
  • santiago-bbbbb - October 20, 2014 3:19 a.m.

    If you could masturbate and have the ejaculate write a review that would be this review. In fact I'm not entirely sure he wasn't masturbating as he wrote this. This has to be the worst review I've ever read in my life and that's going all the way back to when GamePro would give everything near perfect reviews in the 90's. Did he get paid to write this? It seems like something Creative Assembly wrote themselves.
  • jontunnel120 - October 19, 2014 2:19 p.m.

    One of the slurpiest reviews ive read in awhile. For you sports fans out there this review is akin to espn's undying devotion to the sec. That being said its the first review ive read on gamesradar. So who knows maybe this is just another front for a handful of studios trying to slap gold leaf on their most recent turd. Not only is this an alien fanboy interactive experience, its a complete waste of good graphics. The last part is a real shame. There is no story. Zero plot whatsoever. You open doors. As for the alien. Its ai is completely predictable and its look and feel is very muppetesque. There is absolutely no need for thought. So before you sit down and start playing. Turn off your brain and get ready to waste hours of your life. Irretrievable hours lost to the void. Wait, ideastorm! Step 1: Dont buy the game. Step 2: go buy a real game. Step 3: feel like a genius!
  • alllifeinfate - October 20, 2014 1:49 a.m.

    It is your opinion, but it shouldn't be degrading on others just for you to feel better after playing this game that you just not able to get your head around it. It simply proves that some gamers are not prone to changes...
  • jontunnel120 - October 20, 2014 4:09 a.m.

    Prone to changes? Hopefully this is not the direction the market heads for. If so this "genre" if you want to call it that, will be sitting next to the bland post apocalyptic fps's taking up a lions share of dev time and resources. The console market has been dead for awhile now with only a couple breathes of fresh air. Like always i get pushed back onto the pc.
  • alllifeinfate - October 20, 2014 7:09 p.m.

    I am all for the PC since this is the only thing I have... but it's undeniable how well a game adaptation can be if everything is in line with the original concept of the movie. That 'survivor simulator' quote sums up this game in its entirety.
  • Himoura - October 21, 2014 7 a.m.

    I loved it. This guy probably didn't even play it saying the aliens AI is predictable. It isn't scripted. Jokes on him just a other troll hating on a great game for no reason.
  • LegionOfBoom - October 24, 2014 1:56 p.m.

    lol, ya, it looks like foolish modern gamers would rather have rehashed, subpar gameplay from prior decades with cliched and pc story/plot/characters but all in a pretty package with a big bow, like, the most overrated game of all-time: tlou.