Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Crimson Desert
  • Pokopia
  • Arc Raiders
  • The Boys S5
  • Starfield
  • Submit your clips. Win prizes
  1. Games

Forget epics. Video games need more intimate spaces

Features
By Edwin Evans-Thirlwell published 23 October 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

This may sound a bit sinister, and quite possibly wildly ignorant - but I think much of video game environmental design boils down to preying on the weakness of human perception. Size and distance are, after all, as much products of the imagination as they are attributes of the objects in question, a shortcoming developers with tight resource budgets have been happy to exploit. Layer 2D silhouettes and you generate the illusion of a series of hills and ridges stretching off into the distance, at modest technical expense. Place a low-detail character model in the near-background and you create the impression of a faraway giant, stomping along the skyline, as with Ares in an early chapter from the original God of War.

These are fairly straightforward tricks. One I struggle to explain is how a videogame’s world can feel enormous simply because players have to think really, really hard about navigating it. Pack a simple 2D platforming layout with hyperactive archers and tight, precise control mechanics, as in the majestic four-player battler Towerfall, and it’ll seem at once crowded yet oddly gigantic. Combatants jostle for position, agonising over every pixel of terrain. Ledges a centimetre wide become objects of furrowed-brow calculation. Defensible nooks are fiercely contested, lines of attack uncovered and exploited. Towerfall is a game that’ll sit comfortably on a dusty old CD-ROM without touching the sides, but it often appears grander, and just as worthy of revisiting, as any sprawling, 40+ gig action opus you’d care to name.

Amid all the hype around games like The Witcher 3 or Fallout 4, with their exhaustive expanses of tundra and desert, it’s easy to forget that some of the most memorable and exacting spaces in games are also the most homely. The tiered deathtraps of Power Stone on the Dreamcast, for example, or the checkerboard maps of Advance Wars on the Gameboy Advance. These arenas are dinky in terms of their geometry - needles in the haystack that is, say, Dragon Age’s Hinterlands region - but they’re colossal in terms of the possibilities they offer and the attention they demand of the player.

Article continues below

GTA-style epics are very much the fashion at present. Activision continues to earn a fortune from Destiny’s huge multiplayer environments. Ubisoft has transformed Ghost Recon into a gigantic co-op sandbox, as if Assassin’s Creed, The Division and Far Cry weren’t quite enough to be getting on with. Metal Gear has abandoned the corridors of Solid Snake’s youth, to admittedly brilliant effect. EA’s executive vice-president Patrick Soderlund, meanwhile, has lamented his company’s lack of a best-selling franchise that’s as generously proportioned as “Assassin's Creed or Batman or GTA”. Skyrim’s PR mantra that if you see a mountain, you should be able to climb it, has been enshrined as holy writ. Indeed, the statement now seems positively quaint in hindsight. Of course you should be able to climb the bloody mountain. There might be a collectable or a helicopter up there, or something.

Certain indies, however, continue to find success with games that compare more readily to Pac-Man in how they place every tool and variable at your immediate disposal, providing you have the talent and guts to work your way around the screen. I don’t want to draw too sharp a line between smaller independent teams and those who work at Activision, EA or Ubisoft - the notion that every attic coder is a budding da Vinci, labouring in the service of art for its own sake, is patent fantasy. But it’s hard to play a game like, say, the wonderful Towerfall and not wonder whether the bigger studios have gotten lost in their own bloat. I’d like to see more AAA studios try their hands at projects of Towerfall’s stature - games that feel larger than they actually are on paper as a result of sharp, purposeful, economical design - rather than blowing the bank on yet another open-world.

Single-screen multiplayer games are not the antidote to epic video game burn-out, but certainly one antidote and a compelling one. For starters, single-screen multiplayer is refreshingly unambiguous. The great drawback of big multiplayer shooters, for example, is their impersonality: Thanks to the distances, headcounts and environmental granularity involved, it’s frequently unclear who exactly is doing what to whom, hence the ubiquity of killcams and directional damage indicators. This is all part of the thrill of a game like Call of Duty, of course, but it’s a divisive thrill, which stresses out less skilled or interested players even as it rewards the dedicated. By contrast, you’re never in any doubt about who the winner is in a round of, say, Boneloaf and Double Fine’s wondrous Gang Beasts. It was probably that gelatinous purple dude who just wobbled across the arena, seized you clumsily by the ear and pitched you into a grinder.

That’s not to say that single-screen multiplayer doesn’t involve its fair share of trickery and strategy - there’s nothing quite like the glee you get in Towerfall when you bait a better-armed foe into quitting the high ground. It’s just that all the basic variables and hazards are under each player’s eye from the outset. As with the best board games, the best single-screen games are works of pleasing compactness and transparency, their tactical intricacies tangible rather than cloaked in HUD noise, the quality of the underlying design everybody’s to savour

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

There’s also the recent Move Or Die, a cracking four-player action-platformer with single-screen maps, in which matches last no longer than 20 seconds. Its modes range from passing a bomb to other players before it explodes, through simply making it to the exit, to painting all blocks in the environment your character’s colour by running over them. A grizzled Battlefield veteran might turn their nose up at such fleeting, hectic entertainment, but there’s every bit as much wit and strategy in a round of Move or Die as in a round of Conquest - it’s just that the options you digest are communicated much faster, are much more contained, and are offered up without the hindrance of a wider, tactical overlay.

Is it worth breaking off pursuit of one player to ambush another? Can you engineer a confrontation between two leaderboard rivals, so that they fail to notice you sneaking around the periphery? These are dilemmas and decisions that fill up fractions of a second, but that doesn’t make them shallow, and the size of the canvas means that you’re more able to appreciate the design work fuelling them. Battlefield’s best maps rank among the finest ever thrown together in a first-person shooter - Wake Island is still a personal favourite - but it’s a struggle to drink in the subtleties when you’re nose-down in the rubble, combing your mini-map for allies through a haze of blood and shrapnel.

That’s the thing, really. The bigger, more traditionally ‘complex’ the game, and the wider and rangier its world, the harder it is to parse, interpret and manipulate its complete workings. Even if you utterly master the immediate, micro-systems of a multiplayer FPS, you’ll still ultimately be at the mercy of the unseeable macro-chaos making up the bigger picture. Shrinking things down can actually show us more, and that has the potential to teach us more too, as both players of games, and as developers of them.

Edwin Evans-Thirlwell
Edwin Evans-Thirlwell
Social Links Navigation
Freelance Writer

Edwin is a freelancer writer who's worked for the likes of GamesRadar+, Edge, Wired, The Guardian, RPS and Eurogamer. He is also a published poet.

Latest in Games
Elden Ring
Action RPGs Capcom artist says Elden Ring's visuals hold up against newer games because your "imagination is constantly stimulated"
 
 
Pokemon Champions
Pokemon Pokemon Champions matches end in draws when the timer runs out, and no one can decide if that's a good thing
 
 
Fallout 4
RPGs Todd Howard isn't a master of design or programming, "but there is nobody" better at combining them
 
 
Gordon Freeman
FPS Games Half-Life writer was surprised how few FPS games followed Valve's approach to story
 
 
Kingdom Hearts 4 screenshot
Third Person Shooters Disney extraction shooter like Arc Raiders reportedly coming from Fortnite maker Epic in November
 
 
thor looking into the camera with a steely stare
Third Person Shooters Marvel Rivals will become a "'moving anime' experience" by 2027, says creative director
 
 
Latest in Features
A-Train in The Boys season 5
Superhero Shows A-Train's The Boys redemption arc is the most satisfying since Game of Thrones’ Jaime Lannister
 
 
Kazunari Ninomiya and Naru Asanuma in Exit 8
Horror Movies Exit 8 is more than just a horror movie about liminal space – it's an examination of fear at the most intimate level
 
 
Santana uses CAPTCHA on Mesa's face in Prove You're Human
Adventure Games "The real world is always way more dank than we anticipate," Prove You're Human's creative director tells me
 
 
Dan Levy as Nicky in Big Mistakes.
Streaming Services 3 best new to Netflix shows I recommend you watch this weekend (April 10–April 12)
 
 
PUBG Xeno Point boss alien attacking player
PUBG How PUBG is trying to win back the West
 
 
Samson gameplay that shows three cars crashing, with one sent into the air
Action Games Samson proves there's still room for smaller Grand Theft Auto-style sandboxes – I just wish this one was better
 
 
LATEST ARTICLES
  1. Homelander (Anthony Starr) saluting
    1
    3 best new to Prime Video shows to watch this weekend (April 10–April 12)
  2. 2
    Capcom artist says Elden Ring's visuals hold up against newer games because your "imagination is constantly stimulated"
  3. 3
    3 best new to Prime Video movies I recommend you watch this weekend (April 10–April 12)
  4. 4
    Pokemon Champions matches end in draws when the timer runs out, and no one can decide if that's a good thing
  5. 5
    The Boys Homelander actor Antony Starr says fans constantly offer him milk as a joke

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...