Amnesia: The Dark Descent Latest about Amnesia: The Dark Descent How to Get all the Endings By CheatPlanet published 15 September 10 Amnesia The Dark Descent Puzzle Guide By Leon Hurley published 13 September 10 Guide Guide First look at Amnesia: The Dark Descent By PC Zone_UK published 29 April 10 Our dev interview discusses how to revolutionize the first-person scare Adventure 12Archives Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Lorelei and the Laser Eyes review: "Totally engrossing, effortlessly stylish, and one of the best puzzle games of 2024"2Dune: Imperium - Uprising review - "An elegant mix"3Homeworld 3 review: "Brings the series safely into the modern era"4Animal Well review: "An endlessly inventive Metroidvania with unfathomable depth"5Crow Country review: "a lovingly built greatest hits mix of retro horror ideas"1Kinds of Kindness review: "Yorgos Lanthimos' hollow film feels like a test for audiences"2Bird review: "Barry Keoghan further cements his rising-star status"3Megalopolis review: "An indulgent epic that's almost so bad it's good"4The Strangers: Chapter 1 review – "The marketing is the most distinctive thing about this horror"5Furiosa: A Mad Max Saga review - "George Miller has done it again with a prequel that finds new ways to surprise"1X-Men ’97 episode 10 review: "A near-perfect ending to an exciting and tumultuous season"2Doctor Who season 1 episode 3 review: "Steven Moffat’s return with 'Boom' is an instant classic"3Demon Slayer season 4, episode 1 review: "Comes perilously close to the dreaded f-word – filler – at times"4Orphan Black: Echoes review - Krysten Ritter and co try their best in unimaginative sci-fi spin-off5X-Men ‘97 episode 9 review: "There’s no way any of this ends on a high note"
First look at Amnesia: The Dark Descent By PC Zone_UK published 29 April 10 Our dev interview discusses how to revolutionize the first-person scare