DK Bongo Blast

Originally Bongo Blast was all about bonking the left bongo for left, and bonking the right bongo for right. Now, the Wii remote and nunchuk are used a bit like a tank's controls - you wiggle either to turn in the respective direction or waggle both to boost forwards. Lifting both will make you jump - handy for stretching up to those mid-air bananas or hitting the exploding barrels that litter the tracks and fling you forward like the ones in Mario Kart: Double Dash. There also seems to be rhythm-action style sections where you tilt your little plastic friends to achieve some as yet unknown aim. "GOOD!" and "COOL!" says the game when you get it right. Bless it.

There are a whole 16 tracks and they're certainly pretty - if surprisingly lo-res - and, sweetly, the course boundaries are marked out with vines and ropes that allow the actual scenery to stretch out for miles. Jungles drag you past clunky wooden windmills and over the edge of waterfalls. Lava-licked underground mines have moody shadows on the cracked stone walls. Lung-fillingly fresh tropical beaches remind us a bit of Banjo-Kazooie. Underwater realms bring you colossoctupuses (our word) and darting sharks. Nice. But hopefully there'll be more imagination in the un-unveiled tracks - Excite Truck's climactic journey into space will take some beating.