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"Silksong's price is Team Cherry being cool and giving their game away": Metroidvania devs wonder if $20 is unrealistic for their games after Silksong, but "can't afford" to go super low
By Austin Wood published
News "What should we price it at now?"

Stardew Valley creator Eric Barone voices somebody in Hollow Knight: Silksong, but he won't say who "so as not to spoil any surprises for anyone"
By Dustin Bailey published
News ConcernedApe has a new gig

Hollow Knight: Silksong breaks 535,000 concurrent players on Steam, making it one of the biggest launches of all time and nearly 8x bigger than the first game
By Ashley Bardhan published
News That's a big bug

With a DRM-free version and a low $20 price tag, Silksong has won many pirates over: "This is a time where if we can afford to support them, we should"
By Austin Wood published
News Nobody can resist a good deal

"A lot of RPGs have adopted more action gameplay elements," says Dragon Quest remake producer, making old-school turn-based JRPGs "actually rare nowadays" and "considered fresh again"
By Ashley Bardhan published
News And it all started with Dragon Quest

Hollow Knight: Silksong has been out for 120 minutes and already has over 1,500 "Overwhelmingly Positive" Steam reviews, so either y'all are really fast or those reviews don't actually mean much
By Catherine Lewis published
News "Game is full of bugs," says one positive review

Silksong launched two hours ago in the middle of the workday and it's already eclipsed Hollow Knight's all-time concurrent Steam player record
By Dustin Bailey published
News 111,873 players can't be wrong

Hollow Knight: Silksong, a single-player 2D Metroidvania, became the biggest game on Twitch minutes after launch – at over 360k viewers, it beat giants like Dota 2 and GTA 5
By Austin Wood published
News Silksong has breached containment and gone far beyond the usual indie circle

Dragon Quest 1 & 2 HD-2D Remake producer says "getting the balance right" is crucial when modernizing a classic, so you don't have fans complaining, "'We've got the original one, we don't need the new game'"
By Catherine Lewis published
News Equally, you don't want fans feeling like "'that's not the same game anymore, we don't want that'"
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