Ed Smith Latest articles by Ed Smith "We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS By Ed Smith published 31 December 25 Interview Interview | CEO and director Nikita Buyanov on the journey between inventing the extraction shooter and finally reaching 1.0 Interview "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared By Ed Smith published 30 December 25 Feature Interview | Exploring horror's enduring thrall with the creators of The Mortuary Assistant, Crow Country, and more Feature Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES1New Peak update adds custom runs and those campfire autosaves everyone was desperate for2Deus Ex studio Eidos Montreal lays off 124 devs and 12-year studio head departs3Supergirl director says there are 9 distinct worlds in the new DC movie, with 5 "original" languages spoken4PvP indie golf game with 93% "very positive" reviews hits 1 million copies sold on Steam in just over a month5Crimson Desert is "a cynical amalgamation of borrowed mechanics," says Baldur's Gate 3 lead
"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS By Ed Smith published 31 December 25 Interview Interview | CEO and director Nikita Buyanov on the journey between inventing the extraction shooter and finally reaching 1.0
"The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared By Ed Smith published 30 December 25 Feature Interview | Exploring horror's enduring thrall with the creators of The Mortuary Assistant, Crow Country, and more