features games
Latest about features games

Baldur's Gate 3 over-prepared me for Dragon's Dogma 2, but it's made me appreciate what makes both RPGs so unique
By Jasmine Gould-Wilson published
Opinion Opinion | Dragon's Dogma 2 is not what I expected – and that's a good thing

Dragon's Dogma 2 goes all-in on the open-world RPG design trick that made me fall in love with Skyrim and Fallout: New Vegas
By Ali Jones published
Opinion Opinion| Fast-travel isn't always all it's cracked up to be

The Finals Season 2 is a shopping list of community requests combined with a lore dive I don't think anyone really asked for
By Ali Jones published
Preview New guns, gadgets, and game modes, plus a weird narrative twist

As Final Fantasy 14 heads to Dawntrail, Yoshi-P promises the MMO won't forget the unanswered mysteries of the past 10 years
By Iain Harris published
Interview Interview |Producer and director Naoki Yoshida says "we won't ever be starting from a blank slate"

It took 86 hours for me to realize that I love Persona 3 Reload (and probably JRPGs in general)
By Jasmine Gould-Wilson published
Opinion Opinion | Okay so maybe you guys were right about P3 being a masterpiece

The retro RPG vibes of Dragon's Dogma 2 remind me of Dark Souls and Forspoken, and I absolutely promise that's a compliment
By Ali Jones published
Features Preview| A single 24-hour fight quickly turned Dragon's Dogma 2 into my most-anticipated RPG of the year

It took 12 years, but Dragon's Dogma 2 is the truly open-world RPG that its director always wanted to make
By Ali Jones published
Preview Preview| With a touch of Baldur's Gate 3 and Devil May Cry, Hideaki Itsuno has delivered on his dream

The Queen's Blood card game is Final Fantasy 7 Rebirth's best addition and the RPG's greatest distraction
By Heather Wald published
Opinion Opinion | Defeating challengers and rising through the Queen's Blood ranks is as enjoyable as it is satisfying

This tech noir survival horror game is like a futuristic Silent Hill set in a post-apocalyptic English city, and it all started with a feeling
By Jasmine Gould-Wilson published
Interview Interview | "If I know how I want the player to feel I can craft a world and narrative around that feeling," says Hollowbody solodev Headware Games
Weekly digests, tales from the communities you love, and more