Stephen WildsSocial Links NavigationFreelancer, Retro Gamer Latest articles by Stephen Wilds Pixels to polygons: How 2D games tried to shine in a 3D world By Retro Gamer Team, Stephen Wilds published 1 January 22 Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D Features GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Sand Land review: "Feels inferior to what Akira Toriyama constructed years ago"2Stellar Blade review: "A good action-RPG that I enjoyed a lot despite several issues" 3Manor Lords review: "Brimming with the potential to exceed its already broad horizons" 4Medici board game review: "Friendly competition"5Arborea review: "Fascinating interplay"1The Idea of You review: "Anne Hathaway works overtime to give this rom-com even the appearance of substance"2The Fall Guy review: "A snappy, sharp, sexy screwball action romance"3Boy Kills World review: "A gleefully bonkers blend of The Hunger Games and The Raid"4Rebel Moon Part Two – The Scargiver review: "Zack Snyder’s sci-fi epic stumbles towards the finish line"5Abigail review: "A blood-bomb of fun that needs more narrative meat"1Tales of the Empire review: "Mature, beautifully animated shorts that are worthy additions to the Star Wars canon"2X-Men '97 episode 8 review: "It's the beginning of the end for our beloved X-Men"3Dead Boy Detectives review: "Delightfully dark, deeply moving, and the perfect companion to The Sandman"4X-Men ’97 episode 7 review: "Season one has finally hit a lull"5Knuckles review: "A confident trial run for Sonic 3"
Pixels to polygons: How 2D games tried to shine in a 3D world By Retro Gamer Team, Stephen Wilds published 1 January 22 Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D