Stephen Wilds Freelancer, Retro Gamer Latest articles by Stephen Wilds Pixels to polygons: How 2D games tried to shine in a 3D world By Retro Gamer Team, Stephen Wilds Published 1 January 22 Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D Features Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES 1 "Having a hand in the game etches you in history": How Grand Theft Auto became a musical tastemaker 2 It's somehow possible to beat Fire Emblem: Fortune's Weave while ignoring the entire point 3 Gabe Newell had a "room full of knives and blades and swords," says Counter-Strike co-creator 4 Uncharted 2's brilliance isn't just about guns and trains, it's about people 5 CD Projekt Red worked backwards from Cyberpunk 2077: Phantom Liberty's brutal final choice
Pixels to polygons: How 2D games tried to shine in a 3D world By Retro Gamer Team, Stephen Wilds Published 1 January 22 Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D