Stephen WildsFreelancer, Retro Gamer Latest articles by Stephen Wilds Pixels to polygons: How 2D games tried to shine in a 3D world By Retro Gamer Team, Stephen Wilds published 1 January 22 Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D Features Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES1The Mandalorian and Grogu actor Jonny Coyne says his top secret Star Wars name came about in a very simple way2Former Nintendo of America president admits NES and SNES classics were made "to sustain our business"3Eiji Aonuma believed it was his "fault" that The Wind Waker wasn't as meaty as other Zelda games4Devil May Cry and Bayonetta creator says he'd rather have a game cancelled than release "something subpar"5Dishonored co-creators were working on Thief 4 and a Bladerunner game before Bethesda let them make an imsim classic
Pixels to polygons: How 2D games tried to shine in a 3D world By Retro Gamer Team, Stephen Wilds published 1 January 22 Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D