Stephen WildsFreelancer, Retro Gamer Latest articles by Stephen Wilds Pixels to polygons: How 2D games tried to shine in a 3D world By Retro Gamer Team, Stephen Wilds Published 1 January 22 Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D Features Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES 1 How is [SPOILER] still alive in House of the Dragon season 3? 2 Capcom dev got his dream Zelda game by threatening Shigeru Miyamoto: "If Nintendo's not up for it, we'll release an identical game with different characters and just call it something else" 3 Final Fantasy 7 Remake boss wanted to make sure its crossover with Final Fantasy 14 didn't derail the MMO's patch schedule 4 The Sims and Rimworld collide in a new 24/7 "persistent, player-driven" MMO where the community collaborates to "build real, functional societies" 5 Shigeru Miyamoto says "I don't really play games by myself anymore," years after confirming Nintendo hires people who "aren't super passionate game fans"
Pixels to polygons: How 2D games tried to shine in a 3D world By Retro Gamer Team, Stephen Wilds Published 1 January 22 Features Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D