Ed Smith Latest articles by Ed Smith "We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS By Ed Smith published 31 December 25 Interview Interview | CEO and director Nikita Buyanov on the journey between inventing the extraction shooter and finally reaching 1.0 Interview "The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared By Ed Smith published 30 December 25 Features Interview | Exploring horror's enduring thrall with the creators of The Mortuary Assistant, Crow Country, and more Features Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES1Crimson Desert players are speed-gliding using this amazing hack that may or may not be a bug2Marvel's next big comic gets a special release including an exclusive Magic: The Gathering card3Peak co-developer Landfall reminds impatient fans it's not a live-service studio4Switch 2 prices will go up, says ex-Nintendo sales lead: "It's inevitable"5Nintendo's physical price split is "a pro-consumer move," says ex-sales lead
"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS By Ed Smith published 31 December 25 Interview Interview | CEO and director Nikita Buyanov on the journey between inventing the extraction shooter and finally reaching 1.0
"The horror is almost secondary": From Crow Country to Resident Evil 9, here's how horror games keep us scared By Ed Smith published 30 December 25 Features Interview | Exploring horror's enduring thrall with the creators of The Mortuary Assistant, Crow Country, and more