Boss encounter: FromSoftware head Hidetaka Miyazaki discusses Elden Ring in Edge 367’s exclusive interview By Chris Schilling published 30 December 21 News “We wanted to create this world that was full of the joy of exploration of the unknown.”
From Call to Duty to Dead Space, Bond to Barbie: A career retrospective with Glen Schofield By Chris Schilling, Edge Staff published 3 December 21 Feature From Barbie Game Girl to The Callisto Protocol: Glen Schofield reflects on his 30 year career
Putting the art in martial arts: in Edge 366, discover how Sifu demonstrates Sloclap’s mastery of kung-fu action By Edge Staff, Chris Schilling published 2 December 21 News “We wanted to make a really hard game where you need to improve yourself while playing”
DokeV is more than just a next-gen take on Pokemon By Edge Staff, Chris Schilling published 5 November 21 Feature How Korean culture, childhood memories, anime and more inspire DokeV's gorgeous monster battler
Kitty powers: in Edge 365, find out why Stray’s feline star makes for an urban action-adventure like no other By Edge Staff, Chris Schilling published 4 November 21 News “Being a cat implies that every jump is smooth and calculated – you jump your way around the city very easily.”
Tchia is GTA meets Ghibli, set on a south Pacific island By Edge Staff, Chris Schilling published 22 October 21 Feature With a Last Of Us Part 2-style ukulele waiting to be plucked
Undead and loving it: Edge 364 discovers that everything (and everybody) is changing in Dying Light 2: Stay Human By Chris Schilling published 7 October 21 News “Every skill is a game-changer. Almost every one gives you a new ability you can instantly try on enemies.”
A new breed of superhero game: Marvel’s Midnight Suns headlines Edge 363 By Chris Schilling, Edge Staff published 9 September 21 news “You really have to find a corner of this universe that you can call your own.”
Salt and Sacrifice is part Dark Souls, part Monster Hunter By Edge Staff, Chris Schilling published 2 September 21 Feature Track down bosses and kill them for a "loot pinata" in this sequel to an indie classic
Phantom Abyss mixes tomb raiding with Apex Legends-inspired movement By Edge Staff, Chris Schilling published 26 August 21 Feature "We weren't 100% sure exactly how people would behave"
Naraka: Bladepoint, the genre-disrupting battle royale game, leads the new issue of Edge Magazine on-sale now By Chris Schilling, Edge Magazine published 15 July 21 News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”
World exclusive Jett: The Far Shore hands-on: the stellar return of Superbrothers headlines Edge 360 By Chris Schilling published 17 June 21 News “More than you’re expecting it to be”
How Paradise Killer went from "Crazy Taxi meets Gone Home" to a modern indie classic By Chris Schilling published 27 April 21 Feature Kaizen Game Works talks us through the making of Paradise Killer, its surrealist detective game
Resident Evil 4 retrospective: Why Capcom's 2005 action masterpiece is still without peer By Chris Schilling, Edge Staff published 16 April 21 Feature We might never see another game like Resident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess
Playing for laughs: Have games rediscovered their funny bone? By Edge Staff, Chris Schilling published 1 January 21 Feature Edge magazine weighs in on the current state of comedy in video games
Fable 2: how Xbox's most-ambitious exclusive game changed the rules for open-world interactivity By Chris Schilling published 28 December 19 Making Of Breadcrumbs, Buffy and bucolic Britain: the story of Lionhead’s most magical Fable of all
eFootball PES 2020 preview: Konami's soccer series signs Manchester United, but can it close the gap to FIFA? By Chris Schilling published 3 July 19 Preview
Hellboy review: "The disjointed end product positively reeks of studio interference" By Chris Schilling published 11 April 19 Movie review
Free-to-play mobile game Sky "like a spiritual sequel of Flower, Journey and Cloud", says Jenova Chen By Chris Schilling published 23 March 19 Exclusive Edge magazine talks to Thatgamecompany's creative director about his quest to create games for people who don't play games, in this exclusive interview excerpt
The Last Guardian's divisive design is precisely what makes it Team Ico's best work to date By Chris Schilling published 29 December 18 Feature Two years on from launch, Edge Magazine looks back on what makes The Last Guardian such a special entity
"Nintendo wanted to see Rabbid-ness to its full force”: Ubisoft on the making of Mario + Rabbids: Kingdom Battle, a crossover game like no other By Chris Schilling published 27 December 18 Feature How a small team’s passion convinced Nintendo to let chaos reign in the Mushroom Kingdom
Nier: Automata: How a robot-powered action game became a powerful study of human frailty By Chris Schilling published 29 June 18 Feature Now out on Xbox One, this thoughtful, affecting game is worth sticking with to its bitter ends
Until Dawn is the ultimate playable horror movie, but its success is all down to a killer, real-life plot-twist By Chris Schilling published 2 February 18 Feature
Stardew Valley: How one of the best indie breakouts in years came from one fan's attempt to save his favourite game By Chris Schilling published 1 December 17 Feature How nostalgia, fandom, a can-do attitude, and a home-grown philosophy brought about an unlikely breakout hit.
Warm humanity, harsh morality, and accidental puke-burps: Fable 2's Albion remains a truly lovable RPG world, 9 years later By Chris Schilling published 24 November 17 Feature Lionhead created something very special in Fable 2. A weird, affectionate, terrifying, reactive world that shaped us as much as we shaped it.