News “We wanted to create this world that was full of the joy of exploration of the unknown.”
Feature From Barbie Game Girl to The Callisto Protocol: Glen Schofield reflects on his 30 year career
Feature How Korean culture, childhood memories, anime and more inspire DokeV's gorgeous monster battler
News “Being a cat implies that every jump is smooth and calculated – you jump your way around the city very easily.”
News “Every skill is a game-changer. Almost every one gives you a new ability you can instantly try on enemies.”
News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”
Feature Kaizen Game Works talks us through the making of Paradise Killer, its surrealist detective game
Feature We might never see another game like Resident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess
Exclusive Edge magazine talks to Thatgamecompany's creative director about his quest to create games for people who don't play games, in this exclusive interview excerpt
Feature Two years on from launch, Edge Magazine looks back on what makes The Last Guardian such a special entity
Feature Now out on Xbox One, this thoughtful, affecting game is worth sticking with to its bitter ends
Feature How nostalgia, fandom, a can-do attitude, and a home-grown philosophy brought about an unlikely breakout hit.
Feature Lionhead created something very special in Fable 2. A weird, affectionate, terrifying, reactive world that shaped us as much as we shaped it.