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Borderlands 4 will have a "very ambitious" endgame, but not everyone is happy about having less skill points as creative director argues "you lose build diversity" with too many
By Nathan Walters published
News Gearbox doubles down on a meaningful endgame and skill customisation, but not all fans are convinced that fewer points mean better builds

As Borderlands 4 fans create a skill tree planner months before launch, creative director issues a reminder that "the game isn't done yet" and their builds are "subject to change"
By Scott McCrae published
News The planner is only for Vex and Rafa though, so business as usual for the remaining characters

A Claptrap volume slider is just the start, Borderlands 4 boss Randy Pitchford says there are "so many things we are holding back from everyone until launch. So. Many. Things"
By Issy van der Velde published
news So many things

Borderlands 4 includes a feature the series should have had from the beginning: a Claptrap-only volume slider that means you never have to hear a word he says
By Issy van der Velde published
news If you're not a fan of the talkative bot, Borderlands 4 might be your new favorite in the series

Randy Pitchford asks fans "would you pre-order Borderlands 4" on your "favorite" PC game store "if you knew that would influence exclusivity decisions," is overwhelmingly told Steam is all that matters
By Scott McCrae published
News The real answer would be not to do exclusives for either launcher

Borderlands 4 dev says "the way we've done guns before is great," but Gearbox is still overhauling its weapons to offer even "more opportunity for surprise"
By Ali Jones published
News Gearbox is smashing whole manufacturers together for its new system

Borderlands 4 won't get a big discount or hit subscription services any time soon, Randy Pitchford says, as it "took over 5 years" for Borderlands 3 and "it will be even longer" for this game
By Liv Ngan published
News Hope you're all as "stoked" about that $70 price tag as he is

Borderlands 4 creative director says new endless quests "remind me of the simpler missions from BL1," which became harder to make as the games got more complex
By Issy van der Velde published
News A return to the good ol' days
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