Battlefield 6
Release Date: October 10, 2025
Platform(s): PC, PS5, Xbox Series X
Developer: Battlefield Studios
Publisher: EA
Genre: FPS
Franchise: Battlefield
Battlefield 6 is an explosive new first-person shooter from Battlefield Studios, who is promising to deliver the ultimate all-out warfare experience. Unlike its predecessor, Battlefield 6 will come equipped with a single-player campaign and a returning focus on squad-centric chaos.

"The Battlefield franchise has endured a challenging few years, following the rejection of Battlefield 2042 by the wider FPS community. In a sense, Battlefield 6 is going back to basics in response. This new game for 2025 is returning to a more conventional modern warfare setting, with Battlefield Studios (which includes DICE, Motive, Criterion, and Ripple Effect) pushing for key refinements to its squad-based action, destruction, and the scale of this all-out warfare."
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Battlefield 6 in detail
The Battlefield 6 beta is now live, meaning that you can get an early hands-on with the upcoming FPS. We have a dedicated guide on how to access the Battlefield 6 beta, as well as articles on the Battlefield 6 beta times and Battlefield 6 beta rewards – all of which will carry across to the release build.
After experimenting with specialist operators in Battlefield 2042, DICE has decided to go back to the beloved class-based system that the series has always been known for. There are some changes to the Assault, Engineer, Support, and Recon setups though, so check our guide on the Battlefield 6 classes.
GamesRadar+ got early access to Battlefield 6 before the beta kicked into gear. We played the shooter for a few hours and spoke with members of the development team to learn more about the Battlefield 6 gameplay experience. So be sure to check our Battlefield 6 preview to learn more.
Latest about Battlefield 6

Battlefield 6 makes changes to movement in Labs, and players can't decide if things have been "overnerfed" or if the new risk/reward tweaks make the FPS more grounded
By Scott McCrae published
News "The movement in Battlefield 6 was nowhere near good enough to warrant any sort of nerf"

Battlefield 6 sniper glints won't be so blinding come the shooter's release, as devs have "stepped it back" after fans' "humorous" feedback: "I saw those memes with the hillside just full of these giant glares"
By Anna Koselke published
News They knew "we need to change the glints"

Battlefield 6 nearly broke the Xbox Series S, which devs say had "less memory than even our mid-spec PC": "A lot of our levels were crashing on Xbox Series S"
By Ashley Bardhan published
News It's fine now, really

Battlefield 6 devs abandoned the chaos of Battlefield 4's destruction mechanic because they thought "the game wouldn't be fun" if everything in it was dust: "We want it to serve a gameplay purpose"
By Ashley Bardhan published
News RIP the "Levolution"

Battlefield 6 uses the same destruction systems for both Multiplayer and Battle Royale mode, but you'll have to think wisely before smashing: "Just destroying everything isn't a good idea"
By Ashley Bardhan published
News Ancient proverb: "Think before you smash"

"They did not want to allow this to happen": Battlefield 6 lead says the controversial Battlefield 2042, which once had just 21% positive Steam reviews, even disappointed its devs
By Ashley Bardhan published
News Battlefield 2042 was one of the worst-reviewed games in Steam history

Battlefield 6 goes back to 64 players per match because 2042's 128-person matches "just didn't catch on," design director admits: "Look, we try stuff. Sometimes it works, sometimes it doesn't"
By Catherine Lewis published
News "We do what the players want"

Battlefield 6 devs say don't get too comfortable with classes, even if you think you know everything about Assault and Support: "The class system has already moved beyond what's in open beta"
By Ashley Bardhan published
News The Battlefield contains many secrets…

Battlefield Labs helped developers keep "an open mind" while creating Battlefield 6 after 2042's colossal failure, but "you can't just let players design for you"
By Scott McCrae published
News "I've been in the industry for a long time, and I've never seen this kind of methodology being utilized on such a regular basis"
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