Jon Bailes is a freelance games critic, author and social theorist. After completing a PhD in European Studies, he first wrote about games in his book Ideology and the Virtual City, and has since gone on to write features, reviews, and analysis for Edge, Washington Post, Wired, The Guardian, and many other publications. His gaming tastes were forged by old arcade games such as R-Type and classic JRPGs like Phantasy Star. These days he’s especially interested in games that tell stories in interesting ways, from Dark Souls to Celeste, or anything that offers something a little different.
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Review Wanted: Dead review: "The well of ideas runs dry all too soon"

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Features From Journey to The Unfinished Swan and Dear Esther: How simulated strolls broke the mold a decade ago

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Features Roll7's skating and shooting combo for PS5 and PC could well be "a match made in heaven"

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By Jon Bailes, Edge Staff Published
Features The developers behind Darkest Dungeon, Hades, Spelunky, and more discuss the future of roguelikes

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By Jon Bailes Published
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Features This PS5 exclusive may draw from the legacy of roguelikes, but it needn't be beholden to the genre's idiosyncrasies

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Features Why Capcom's latest reboot is a deadly theatrical farce
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