Pokemon Legends: Z-A could show us yet another side of the RPG's history, building on what made Arceus so special By Heather Wald published 27 February 24 Opinion Opinion | Pokemon Legends Z-A has reinvigorated my excitement for Pokemon with the potential it may hold
Why Helldivers 2 is the best RPG of 2024 By Keith Stuart published 27 February 24 Opinion Opinion | What's more freeing than shouting at the top of your lungs into a headset on a server full of strangers?
How Ensemble's final game went from skunkworks experiment to part of Microsoft's biggest series By Callum Bains published 26 February 24 Interview Interview | Exploring the making of Halo Wars with the people who brought it to life
Did Daggerfall Unity just give us the open-world RPG of our dreams? By Marloes Valentina Stella published 26 February 24 Opinion Opinion | After 27 years, The Elder Scrolls: Daggerfall has officially been revived
We're no closer to an exact GTA 6 release date, but is the incoming crime sim likely to follow its forerunners' end-of-year drops? By Joe Donnelly published 25 February 24 GRAND THEFT AUTOSPY Grand Theft Autopsy | Every mainline GTA bar one has landed between September and November, is GTA 6 gunning for the same?
Celebrating the most Obscure PS2 survival horror game with its creators: "Doing a teen slasher movie-style video game seemed like a good idea" By James Dyson published 24 February 24 Interview Interview | Five teens, one school, lots of monsters... what could possibly go wrong?
Starting a new GTA Online profile from scratch in public servers is more thrilling than chasing any open-world platinum trophy By Joe Donnelly published 23 February 24 Opinion Opinion | Who knows what the future holds for GTA Online, but I'm taking the city by storm one griefer war at a time
Bandle Tale isn't just League of Legends Stardew Valley, because it's an even more intricate life sim By Ali Jones published 23 February 24 Feature Indie Spotlight | But that's exactly what I expected from the genre's darkest game
As much as I'd love more, Elden Ring Shadow of the Erdtree DLC should be the action RPG's curtain call By Joe Donnelly published 22 February 24 Opinion Opinion | As FromSoftware seeks perfection, I reckon Miquella's story is the only one we need to see
Exploring Balatro's hype, its ingenious twists on poker, and its mysterious creator By Sam Machkovech published 22 February 24 Opinion Interview | "I'm sure I'm not done with this game," says Balatro's anonymous, humble designer
The coolest and dumbest weapons and spells in Elden Ring's Shadow of the Erdtree DLC reveal: a machine gun, this stabby shield, and a really big pot By Austin Wood published 21 February 24 Opinion Opinion | Big fan of the big pot
The Nintendo Switch still has plenty of life left in it By Rollin Bishop published 21 February 24 Opinion Opinion | Not everything needs to be about graphics
Granblue Fantasy Relink is what I always wanted from the series: a great RPG with no gacha baggage By Austin Wood published 21 February 24 feature Opinion | I see the gacha game that Granblue Fantasy Relink could've been and sigh in relief
The 10 best Silent Hill games of all-time By Josh West last updated 21 February 24 Best List Ranking the very best Silent Hill games from across the series
After 6 years, a short-lived free-to-play shooter is back with a $20 price tag and zero microtransactions, and I need the whole industry to take notice By Dustin Bailey published 20 February 24 Feature Opinion | Gigantic: Rampage Edition feels like a peek at a friendlier future for dead live service games
I played Princess Peach Showtime like Assassin's Creed and Red Dead Redemption 2 with a splash of Overcooked By Heather Wald published 20 February 24 Preview Preview | Princess Peach Showtime's playful theater themes put the princess in the spotlight in a novel way
Silent Hill 2 probably isn't the game you remember By Kazuma Hashimoto published 20 February 24 Opinion Opinion | When Bloober Team's modern reimagining finally arrives, can it possibly live up to the original's legacy?
As Football Manager approaches its 20th anniversary, the abiding challenge remains the same: adapt or die By Phil Iwaniuk published 19 February 24 Studio Profile Interview | Sports Interactive turns 30 this year, FM turns 20, and the game plan for the digital dugout endures
Photo Modes in games are cool, but I wish they did a better job of mirroring the real thing By Alicia Haddick published 19 February 24 Feature Opinion | Cameras are creative tools, and more games should more-closely emulate using them
Ignore the yellow paint detractors – visual cues are great for games By Henry St Leger published 18 February 24 Opinion Opinion | If you don’t need it, good for you