Retro Gamer Team
Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and PlayStation. Relaunched in 2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins.
Latest articles by Retro Gamer Team
How Super Mario Kart and dance music created WipEout
By Retro Gamer Team published
News Retro Gamer outlines the making of the racing classic
Retro Gamer celebrates the Spectrum’s 40th anniversary
By Retro Gamer Team published
News And looks back at Simpsons Hit & Run
Monkey Island creators recount the origins of its infamous Insult Sword Fighting
By Josh West published
Feature Ron Gilbert and Tim Schafer reflect on 30 years of fighting like dairy farmers ahead of Return to Monkey Island
The creators of Earthworm Jim on what’s in store for his new Amico adventure
By Retro Gamer Team published
News David Perry, Tommy Tallarico and Nick Bruty outline the past and future of Earthworm Jim
Developers reveal their favourite SNES games in Retro Gamer
By Retro Gamer Team, Ali Jones published
News Plus Top Gear on the SNES and Lord of the Rings: Return of the King
The latest Retro Gamer outlines how pub breaks led to Micro Machines’ best levels
By Retro Gamer Team, Ali Jones published
News Plus, a look at how Psychonauts started life as a Full Throttle fever-dream
Legendary Mario voice actor Charles Martinet on his favorite characters and why he now 'dreams in 2D'
By Andrew Fisher, Retro Gamer Team published
Feature In the chair with Super Mario Bros. voice actor Charles Martinet
50 things that changed gaming, from Computer Space to virtual reality
By Nick Thorpe, Retro Gamer Team published
Feature Retro Gamer looks back at 50 moments that had a major impact on the trajectory of games over the last five decades
Pixels to polygons: How 2D games tried to shine in a 3D world
By Retro Gamer Team, Stephen Wilds published
Feature Retro Gamer speaks with veteran developers to explore the transition from 2D to 3D
Exploring the resurgence of the low-fi 3D visual style of the PS1 era
By Paul Walker-Emig, Retro Gamer Team published
Feature Chatting with the developers bringing back the early 3D-style of the original PlayStation to try and unlock its untapped potential
The developers behind iconic Star Wars games talk Legends, the Force, and exploring a vast universe
By Aaron Potter, Retro Gamer Team published
Feature Retro Gamer chats with Star Wars Legends video game developers
How the N64 "confidently signposted our way into the 3D future"
By Retro Gamer Team, Nick Thorpe published
Feature Retro Gamer takes an in-depth look at the strengths, influence, and legacy of the N64 with veteran developers
The making of Enter the Matrix, the game that defied the foundations of interactive storytelling with messy results
By Retro Gamer Team, Aaron Potter published
Feature The creators of Enter the Matrix reflect on its messy and ambitious development
Retro Gamer Celebrates 20 years of Halo: Combat Evolved
By Retro Gamer Team published
News Master Chief headlines this bumper issue of Retro Gamer
The new Retro Gamer goes hands-on with the Evercade VS console
By Retro Gamer Team published
News And outlines how two N64 games paved the way for GTA3
The making of Resident Evil 4: "By that point in the series, zombies were simply no longer scary to players"
By Retro Gamer Team, Luke Albiges published
Feature Capcom producer Hiroyuki Kobayashi looks back on how this genre defining monster was made
The making of Super Metroid: Looking back at the origins of an all-time classic
By Retro Gamer Team, Jonti Davies published
Feature With Metroid Dread bringing Samus back, Retro Gamer explores the making of one of series' most memorable entries
Crash Bandicoot turns 25 – How Naughty Dog transformed Willie the Wombat into a PlayStation icon
By Adam Barnes, Retro Gamer Team published
Feature Retro Gamer explores how Crash Bandicoot shaped 3D platforming, the PS1, and even Naughty Dog itself
The new Retro Gamer reveals the Nintendo 64 didn’t need to be 64-bit
By Retro Gamer Team published
News Giles Goddard and other veteran coders debunk Nintendo’s popular console
Here's how Star Wars: Republic Commando made clones into characters
By Ali Jones, Retro Gamer Team published
News Inspiration came from the US Army
Here's how classic Star Wars games shaped modern lightsaber combat
By Ali Jones, Retro Gamer Team published
News "Our team wanted the lightsaber combat to not just be a guy waving a stick around that one-shotted enemies"
From Dark Forces to Battlefront, Retro Gamer charts the history of Star Wars video games
By Retro Gamer Team, Ali Jones, Darran Jones published
News “When you look at the whole saga, the real hero might be R2-D2”
The ultimate guide to The Legend of Zelda games
By Retro Gamer Team, Josh West published
Feature For its 35th anniversary, we explore the history of the Legend of Zelda series: From the Famicom game that started it all through to the newly released Skyward Sword HD
Celebrate Sonic's 30th Anniversary with the latest issue of Retro Gamer
By Retro Gamer Team published
News Takashi Iizuka admits to Retro Gamer that Sonic’s look needed to be rethought after that first movie trailer dropped in an amazing new Retro Gamer exclusive
Super Mario 64 turns 25: Examining the impact of the N64's most revolutionary game
By Retro Gamer Team, Nick Thorpe, Luke Albiges published
Feature Industry icons join Retro Gamer to look back at the N64 launch title that changed 3D gaming forever: "Mario 64 showed the way forward for the whole industry!"