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This graffiti-filled, anime-inspired 3D platformer oozes personality with its mix of Japanese pop culture inspirations
By Rollin Bishop published
Preview Preview | RKGK is the first title from Wabisabi Games, but it already feels promising
I keep replaying the Casino Royale-style part of Cyberpunk 2077 Phantom Liberty to fulfill my spy RPG fantasy
By Heather Wald published
Now Playing Now Playing | Just call me V, agent V
I held out for Fallout 4's next-gen update, but the biggest draw of the RPG coming to PS5 is unexpectedly the trophies
By Heather Wald published
Opinion Opinion | Fallout 4's next-gen update may have added new freebies and a coat of paint, but popping those trophies all over again is the best bit
Stardew Valley modders on the pressures and positives of the 1.6 update: "So many things which once required complex code patches are now simple"
By Jay Castello published
Interview Interview | Stardew Valley modders weigh in on the 1.6 update
Upcoming Xbox Series X games for 2024 and beyond
By Sam Loveridge last updated
Feature All the new and upcoming Xbox Series X games confirmed to launch this year and further afield
I encountered Dragon’s Dogma 2’s Dragonsplague Patient Zero
By Kazuma Hashimoto published
Opinion Opinion | Sometimes you just don't know you're diseased
Endless Ocean Luminous is simultaneously too roguelike and not roguelike enough, and it only manages to capture the genre's worst problems
By Dustin Bailey published
Opinion Opinion | Nintendo's latest is a bit of a dive bomb
The best Xbox One external hard drives in 2024
By Duncan Robertson last updated
Hardware With one of the best Xbox One external hard drives, you'll never have to delete a game again
An incredible roguelike and fighting game pushed one of the biggest companies in vtubing to make its own game publisher, and now hololive's buried in over 50 ideas
By Austin Wood published
feature Interview | hololive's gaming arm holo Indie hopes to put out around 10 games a year
Life is Strange devs talk Lost Records: Bloom and Rage's protagonist, story, and choices: "looking at the world is a big part of the interactivity in our game"
By Heather Wald published
Interview Interview | Exploring Lost Records: Bloom and Rage with creative director Michel Koch and executive producer Luc Baghadoust
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