Every Witcher 3 contracts available from Velen to Skellige

Witcher 3 contracts

Witcher 3 contracts will see you tackling monsters and saving lives throughout the main story and DLC. Most importantly you'll be making much needed money for doing them. It's helpful to know, however, which contracts are the easiest, the best earners, or even most fun? Coming up we'll go through all the Witcher 3 contracts. We'll cover what they are, where to find them and how to complete them because it's not always a simple as 'kill the ugly thing' in The Witcher 3. One thing worth mentioning before you carry on is that many of these quests will be in Undiscovered Locations initially, so you might want to check the Notice Boards to add some markers to your map. 

Contract: Devil by the Well

Prerequisite: None | Suggested Level: 2

You can grab this contract from the Notice Board in White Orchard proper. To start the hunt, head to the house on the west edge of town and speak to Odolan. You'll learn about a ghostly woman plaguing a nearby water source.

The next step is to ride south to the Abandoned Village marked on the map. When you arrive, use Witcher Sense to examine the ground around the well and learn about Noonwraiths. Read the Bestiary entry on them, then continue to examine the abandoned buildings until you find a diary.

You'll eventually have to hop into the well itself and find a bracelet in the water below. Read the diary and return the bracelet to the corpse by the well. Once the wraith is summoned, slay her - Yrden is extra powerful here. When you've finished the fight, return to Odolan to wrap up the contract.

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Witcher 3 Master of the Arena | Witcher 3 Ladies of the Wood | Witcher 3 Wandering in the Dark | Witcher 3 Following the Thread | Witcher 3 Family Matters 

Contract: Missing Brother

Prerequisite: None | Suggested Level: 33

You can start this quest at the Notice Board at the Inn at the Crossroads. Read about a man's missing brother, then enter the nearby tavern and speak to Bruno. Head northeast to your new marker to find a large, watery mine.

You need to head all the way to the rear chamber of the mine - this path will take you through a water-filled tunnel. When you reach the chamber, a brief cut scene will play, then you'll have to fight the master of the cavern: a giant, poisonous arachas. The battle itself isn't too bad, though the boss does have pretty high defence - oils will help. Be sure to take care of any additional spider-lings that crawl into the arena too. Return to Bruno after the fight for a nice reward.

Contract: Jenny O' the Woods

Prerequisite: None | Suggested Level: 10

You can get this contract from the Notice Board in Midcopse. Do so, then head to the ealdorman marked on your map to learn about a wraith terrorizing the area. Talk to some townsfolk for witness accounts, then head to the field outside of town.

Use your Witcher Senses to follow some footprints to a shallow grave. Grab the letter atop the grave and read it, then return to the ealdorman to learn where the wraith might be hiding out.

Head to that marker and wait for nightfall - Jenny will appear. This battle works like any wraith fight: use Yrden and dodge her swiping attacks, taking out any clones she might spawn. Slay her and return to the ealdorman to finish your quest.

Contract: Shrieker

Prerequisite: None | Suggested Level: 8

You can grab this contract from the Crow's Perch Notice Board. When you do, head to the marker town and talk to Chet to learn about a "shrieker" that are plaguing the area. Talk to some locals to learn more if you wish, then head to your new marker to investigate the attack scene.

Use your Witcher Senses to find some tracks and a blood trail at the site. Follow these to reach the Burned Ruins. Find the entrance and head inside to locate the shrieker, a Cockatrice, in its nest Use a bomb to drive it out of the cave, then head outside.

When you spot the Cockatrice, chase after it until it swoops down to do battle. Now you must slay this bird-beast. Watch for its wide wing swipes, and use Aard when possible - it works particularly well here. After the battle, return to Chet for a reward.

Contract: The Griffin from the Highlands

Prerequisite: Begin "Master Armorers." | Suggested Level: 24

The acid Yoana needs comes from the rare archgriffin. Luckily, a new notice will appear on the board in Crow's Perch that'll lead you to one. Head to the search area and use your Witcher Senses to find a corpse and some griffin tracks.

Follow these to encounter the archgriffin on a hill nearby. The fight shouldn’t be too tough, but Grapeshot, Hybrid Oil, and Aard will help if you need them. Once you're victorious, speak to the quartermaster in Crow's Perch for a reward.

Contract: The Mystery of the Byways Murders

Prerequisite: None | Suggested Level: 22

You can grab this contract from the Notice Board in Oreton. Do so, then speak to the Nilfgaardian commander in town, Milan Noran, to learn about a monster that's been killing near the Byways.

This area will be marked on your map, so head there to find a squad of ghouls. Take them out and a few townspeople will appear. They won't be any help, so use your Witcher Senses to inspect the corpses in the area. This will eventually trigger a bloody scent trail. Follow it to a nearby house, and you'll be stopped by a villager.

You'll also learn the truth about what happened here. Enter the house and use the trap door to enter a tunnel. Follow these to find the beast responsible for the murders: an ekimmara. Kill it - Devil's Puffballs, Vampire Oil, and Igni all help - and let the villagers know the threat has passed. Return to Milan Noran for your reward.

Contract: Swamp Thing

Prerequisite: Complete "Wandering in the Dark." | Suggested Level: 12

You can get this contract from the Downwarren Notice Board. Once you do, head to your marker and speak to Leslav, who warns of a monster prowling around the bog. The next step is to investigate the foggy area where it's said to lurk.

Use your Witcher Senses here to find some bodies; this will eventually lead to a misty red trail. Follow this to a blocked cave opening and use the Eye of Nehaleni to open the way. Head inside to meet the "swamp thing" itself: Ignis Fatuus. This battle can be tough - Ignis can deal some heavy damage - so stay on your toes and use effective tools like Necrophage Oil and Quen to come out on top. Once you do, return to Leslav to for your reward.

Contract: The Merry Widow

Prerequisite: None | Suggested Level: 10

You can get this contract from the Lindenvale Notice Board. Do so, then speak to the gravedigger. He'll tell you about a creature that plagued the graveyard and stole a child from the village. Head to the graveyard marked on your map and take out the rabid dogs that have laid claim to the area.

Use your Witcher Senses to check the graves; one of them will activate a scent trail. Follow this to find an old hut, then use your Senses to investigate the stuff inside. Grab the skull and return to the graveyard.

Place the skull on the pedestal inside the lone building to summon Mourntart the Grave Hag. Kill her - Necrophage Oil, Yrden, and Quen all work well - then return to the gravedigger to claim your reward.

Contract: Mysterious Tracks

Prerequisite: None | Suggested Level: 20

You can get this contract from the Lindenvale Notice Board too. Speak to the hunter down the lane to learn of something that's been killing wolves in the area.

Head to the search area and use your Witcher Senses to spot some tracks. These will lead you to a tree where the beast left some fur, and this will activate a scent trail. Follow this to find a cave you can't access. Head up the nearby hill and look for a hole into the other end of the cave.

Inside, you'll find a strange scene: a dead fiend and a bunch of tracks. Use your Witcher Senses to examine everything, and you'll realize you're dealing with a chort. Check outside the entrance you couldn't use for some fiend dung, then pick the nearby bushes for come crow's eye. Mix these into a chort lure and pour it at the spots marked on the map.

Head back to the cave to confront the chort. Be prepared for a tough fight, though Devil's Puffballs and Relict Oil will help. Once you've bested the beast, return to the hunter for your reward.

Contract: Phantom of the Trade Route

Prerequisite: None | Suggested Level: 23

This quest is found in the village of Benek, on the eastern edge of Velen. Speak to the refugee there to learn that his caravan has gone missing. Start your search by heading to your marker and using Witcher Senses to find some clues.

Once a red scent trail pops up, follow it to a large cavern where the refugee traders await. They'll tell you what happened - a Royal Wyvern attack. Head out the other end of the cavern to find two wyverns and two nests. Take them out and destroy the nests to summon the big bad Royal Wyvern itself.

Now you'll have to slay the beast. It can be a tough fight, but bombs, oils, and Aard will help. Slay the beast and return to the contract issuer in Benek for your reward.

Contract: Woodland Beast

Prerequisite: Complete "Family Matters." | Suggested Level: 6

You can get this contract from the Notice Board in Oxenfurt - it's the only one considered a Velen job - and meet the commander who issued it far to the west, at the Pontar. He'll tell you of a "beast" that attacked a convoy nearby.

Head to you new marker, take out the enemies there and use your Witcher Senses to examine the area. Something's off, so start tracking the footprints you find. When you reach a stream, cross over, take out the Drowners, and keep tracking. You'll eventually find the true "beast": a band of thieving elves. Take them out, loot their corpses, and return to the commander for your reward.

Contract: Patrol Gone Missing

Prerequisite: None | Suggested Level: 7

You can get this contract from the Notice Board in the Nilfaardian Army Group 'Center' Camp (it's in the southeast corner of the map). Once you've grabbed it, speak to Quartermaster Eggebracht in a nearby tent to learn more about the patrol that's disappeared.

Head to your new marker in the swamp to the north to find an abandoned campsite. Use your Witcher Senses to detect some footprints, then follow these until you encounter a Wyvern - there will be some wolves and a dead body along the way. Slay the Wyvern, loot its corpse, and return to the quartermaster for your reward.

Contract: The Oxenfurt Drunk

Prerequisite: None | Suggested Level: 26

You can get this contract from the Oxenfurt Notice Board. Once you do, speak to the Redanian captain near Radovid's boat to learn of a beast that's been killing around the city. Talk to the captain for more information on the bodies and witnesses.

Step two is to head to the city inn and speak to the booze-heavy woman there. She'll tell you about the attack she survived. After this talk, you can check the alleyway next to the tavern with your Witcher Senses to find a discarded bracelet belonging to the attacker.

Now you need to visit the medic on the southern shore of the city. After a talk, he'll let you in to examine the bodies. Do so to figure out the killer's identity: a katakan. Return to the inn and buy a drink to get some alcohol in your system. This will summon the beast.

Stagger into the street, and Geralt will mumble like a drunkard. You'll have to do this in three different spots to get the creature's attention. After a few blows, it will flee. Use your Witcher Senses to track it to a hut to the north. Climb the ladder outside to drop in on the beast, then finish it off. Return to the Redanian for a reward.

Contract: The Creature from Oxenfurt Forest

Prerequisite: None | Suggested Level: 35

This contract comes from the Oxenfurt Notice Board. Ride to the small camp east of the city and speak to Hans; he'll tell you of some beast that's been prowling the area. Head to your new marker and use Witcher Senses to examine a corpse and a blood smear. The search area will widen, so keep your senses up to find a severed arm and a trail of blood droplets.

Follow these, and you'll soon reach the end of the trail. You'll open a new search area, but your target is easy to find. Head for the swarm of birds you see above - this will send you right into an archgriffin's nest.

Return at nighttime to battle the beast. This is a high-level fight, so have some oils (and maybe a decoction) at the ready; Aard is also effective. Once you’re victorious, return to Hans for a reward. If you found the contract in the griffin's nest earlier, you'll get more.

Contract: Lord of the Wood

Prerequisite: None | Suggested Level: 25

This contract comes from the Glory Gate Notice Board. Check it, then head southeast to Cunny of the Goose. Speak to the Halfling by the counter inside to hear of a woodland monster that attacked his dwarf employees. You can speak to one of them in the same room to learn more.

Now you'll have to head to Logger's Hut, across the river southwest of the city. Use your Witcher Senses to find some wagon tracks, then follow these along the road - expect to encounter some nekkers along the way too. When you reach the abandoned wagon, use your Senses again to find some dead bodies in the area. The cause? A leshen.

The first thing you need to do is destroy its totems. Check your markers until you find it, then bust it up with your sword to summon the beast. Leshens can take a lot of damage, but Igni will give you a boost. After the fight, return to the Halfling at Cunny of the Goose to claim your reward.

Contract: The White Lady

Prerequisite: None | Suggested Level: 16

Grab this contract from the Glory Gate notice board, and you'll be sent to speak to the widow Helma about a spectre that's been haunting the fields outside the city. You'll then get a new marker at Drahim Castle, so head there.

Scale the many ladders of the tower to reach the top, where you can use your Witcher Senses to find a strange whirlwind pattern. Now check back outside near the base; you'll find bloodstains leading to a corpse in the cellar. Finally, head back outside to find some deep footprints. These will lead you to more bodies, and the realization that you're dealing with a noonwraith.

Return to Helma, and she'll give you the blade the noonwraith used to take her own life. Take this to where you found the bodies to summon the lady herself. Slay her - Yrden will be a big help - and return to Helma to end the quest.

Contract: Doors Slamming Shut

Prerequisite: None | Suggested Level: 24

Grab this contract from the Notice Board in Hierarch Square, then head into the nearby Kingfisher. In here, you can speak to Count Kurt Dysart, who owns an estate he believes to be haunted.

Head to your new marker at the Moldavie Residence to check it out. Head inside and use your Witcher Senses to examine any red-outlined objects. When you reach the basement, use Aard on the crumbling brick wall to find a hidden cave beneath the house. There's also an ancient locked door. Hop in the water and swim east to find a lever to open said door, then return and head through.

Beyond is an Earth Elemental named Thereazane, trapped in a magical bond. Use Aard on the pedestal behind him to break the bond and start a battle. It won't be that tough, but the Elemental has very high defence. Once you've whittled it down to size, return to the Count for your reward.

Contract: Deadly Delights

Prerequisite: None | Suggested Level: 15

Check the Notice Board in Harborside to get this contract, then speak to the guard at the fish market to learn about a night patrol that got wiped out. Go talk to the medic that examined their corpses and ask him some questions about what happened.

This will send you to the spot where the bodies where found. Use your Witcher Senses to find a strange set of hoof-print tracks. Follow these to wind up outside Crippled Kate's, a brothel. Examine the perfume bottle nearby to get a scent, then follow the red mist to encounter a very dazed townsperson. After a talk with him, it's clear what you're dealing with here: a succubus.

To get inside her house, enter the neighbouring one. Head to the second floor, climb the ladder, then scale the next ladder outside. This will let you drop right into her bedroom. Head down a floor and slay her, then return to the guard in the fish market for a reward.

Contract: The Apiarian Phantom

Prerequisite: None | Suggested Level: 14

You can get this contract from the Notice Board in Yantra. Head to the lovely Honeyfill Meadworks to the south and speak to Holofernus Meiersdorf to learn about some creature that's been plaguing his beehives. Two of Holofernus' sons will take you the site, so tag along with them.

When you reach the hive, you'll also find some tracks. Follow them to the lake, then head around the perimeter clockwise; the tracks will pick up near a group of Drowners. This time, they will lead you to an abandoned build site. You won't be able to get through the locked cellar door where the tracks lead, but Holofernus' sons can let you in.

Inside, you'll find the phantom: a Hound of the Wild Hunt. This guy can be tough to take down, but Igni and Axii will definitely help. Once you've won, loot the corpse and return to Holofernus for your reward.

Freelance Writer

Tony lives in Maryland, where he writes about those good old-fashioned video games for GamesRadar+. His words have also appeared on GameSpot and G4, but he currently works for Framework Video, and runs Dungeons and Dragons streams.