Vanguard: Saga of Heroes - Special Report (Day 5)

For the final day of our Vanguard mega-info explosion, we've saved the best for last. Massively multiplayer games are about more than combat (no matter how rich a system one might employ), and Vanguard: Saga of Heroes provides more alternatives to hacking and slashing by offering two additional spheres for class advancement: crafting and diplomacy.

We'll begin by taking a look at crafting and giving you an insider's perspective from Senior Designer Salim Grant. In the second section of today's installment, we'll elaborate on the diplomacy sphere of gameplay. There's a ton to cover, so let's get right to it.