Balance is a delicate thing, so easily lost. Tekken is a series that thrives on it – on striking a balance between fulfilling its remit as the ‘accessible’ 3D fighting game (button-mashing will get you further here than in most fighters) and offering a system substantial and even enough to allow the hardcore fans to battle at a competitive level. Tekken 5 managed this balance with aplomb, but while Tekken 6 is ostensibly little more than a high-def update, its revisions (of which, to its credit, there are many) are likely to result in it receiving a rather lukewarm reception, from players both old and new.
Tekken 6 review
With a veritable army of characters, has the flashy fighter become too big?
GamesRadar+ Verdict
Pros
- +
Fast and furious fighting
- +
Rage gauge is good equalizer
- +
New characters are cool
Cons
- -
Design is archaic in 2009
- -
Starting to become bloated
- -
Lame brawler mode
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More info
Genre | Fighting |
Description | Tekken 6 isn’t trying to masquerade behind a mask. This is Tekken, and it’s for the Tekken fans. Namco Bandai has put a console fighting game on a handheld, and it’s every bit as good. If only the devs could have snuck in an online infrastructure fighting mode. If only. |
Platform | "PSP","PS3","Xbox 360" |
US censor rating | "Teen","Teen","Teen" |
UK censor rating | "16+","16+","16+" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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