Break In: Chekov's Audio Log #1
Immediately after landing in the Enterprise, turn around. Step forward and look to the right to spot this audio log next to a console.
Break In: Gorn Tech (1 of 3)
Just before exiting the first hallway, another item sits atop a crate.
Break In: Chekov's Audio Log #2
Immediately after heading through the first door, look down and to the right to spot another audio log on the floor.
Break In: Gorn Tech (2 of 3)
Just before leaving the same room, look for this piece of tech on a chair.
Break In: Sulu's Audio Log #3
Once in the room with the large pipes, follow the path from the terminal. After two quick right turns, you'll spot this audio log on the ground next to some boxes.
Break In: Gorn Tech (3 of 3)
Just before leaving the pipe room, look at the foot of the terminal to spot the final tech piece.
Taking Back the Ship: Scotty's Audio Log #1
You'll quickly enter a large room with two turrets and several Gorn. From your entrance, head to the back left corner. This audio log rests atop some crates.
Taking Back the Ship Part 2: Sulu's Audio Log #2
Once back in control, unlock the door and head straight ahead through the next one, ignoring the objective marker to your left. In the next room, an audio log lies atop a stack of crates near the staircase.
Taking Back the Ship Part 2: How Warp Drive Works (1 of 3)
Head down said staircase and turn right. The computer here can be scanned.
Taking Back the Ship Part 2: How Warp Drive Works (2 of 3)
Now proceed into the large area you need to clear of Gorn. The massive pipes that run through the center of the room can be scanned.
Taking Back the Ship Part 2: How Warp Drive Works (3 of 3)
On one end of the large room (the end where the Gorn actually spawn), is a large column. It can also be scanned.
Taking Back the Ship Part 2: The Warp Core (1 of 3)
Once you head to the upper floor, this computer will be in the first room. Guess what? You can scan it.
Taking Back the Ship Part 2: The Warp Core (2 of 3)
Upon entering the large room with the Gorn that need clearing, head to the left side of the cores. There are some terminals over here that can be scanned.
Taking Back the Ship Part 2: The Warp Core (3 of 3)
Now head to the second level of the room. In the center is another terminal to be scanned.
Taking Back the Ship Part 2: Scotty's Audio Log #2
On the same level, make your way to the booth above where you entered the area. Tucked into one of the corners is another audio log.
Spread the Cure: Sickbay Equipment
Proceed until you are tasked with powering the lights. Head through the hallways toward your objective marker until you come to a fork with your marker on the left (a jammed door will be directly in front of you). Turn right to find a medical chair; the device behind it can be scanned.
Spread the Cure: Scotty's Audio Log #3
Once you restore power to the area, you can access a room next to the power supply on the upper level. The door next to the room where you turned on the upper power supply can now be unlocked. Do so to find an audio log on a desk inside.
Spread the Cure: Sickbay Gurney
When you return to the sickbay floor, make a right immediately after prying open the doors to find an infirmary. You can scan the gurney in the center of the room.
Spread the Cure: Chekov's Audio Log #3
Near the gurney, you'll find an audio log atop a desk.
Spread the Cure: Tribble #6
In the same room, unlock the door in the back corner. In this small storage area, you'll find another Tribble.
Spread the Cure Part 2: Sulu's Audio Log #3
When you reach the red hallway with flames at the end, take the first left. You'll find an audio log on a stand in this small room.