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Warhammer 40,000: Space Marine 2 review: "Raises the bar for all Warhammer adaptations"
By Andrew Brown published
Review

After playing four hours of Kingdom Come: Deliverance 2, I'm sold on this deeply ambitious return to medieval Bohemia
By Andrew Brown published
Preview Preview | Henry's come to visit – but with war on his kingdom's doorstep, the stakes are higher than ever

Mafia: The Old Country sounds like it will avoid repeating the series' biggest mistake, and I couldn't be happier
By Andrew Brown published
Opinion Opinion | Mafia's period piece drama isn't compatible with endless open-world trappings

Within 10 minutes of killing Tyranids, Warhammer 40,000: Space Marine 2 has become my most-anticipated shooter of 2024
By Andrew Brown published
Preview Preview | Thrilling horde mechanics and an emphasis on melee make serving The Emperor a delight

Dragon’s Dogma 2 and Dead Rising’s remaster prove that Capcom loves restricting players, and I’m the sicko who wants more
By Andrew Brown published
Opinion Opinion | Games can be much more fun with consequences, and Capcom knows that better than most

This explosive trailer for ZeroSpace is enough to catch the eye of any RTS or Mass Effect fan
By Andrew Brown published
News Backers of this intriguing sci-fi RTS will be able to check out a closed beta this year

I love the Steam Summer Sale, but end up with the same problem every single year
By Andrew Brown published
Opinion Opinion | It's one of PC gaming's best traditions, but it feels like something has changed in recent years

I've found my strategy soulmate in Cataclismo, the new Starcraft-Lego mashup that proves defending is way more fun than attacking
By Andrew Brown published
Features I've spent years turtling in strategy games, but Hooded Horses latest title is the first time I've felt encouraged to do so

I spent 23 hours in Dead Rising Deluxe Remaster, got very nostalgic for malls, and accidentally beat someone to death with a mannequin leg
By Andrew Brown published
Preview Capcom's remaster brings one of my favorite zombie games back to un-life with a fantastic visual overhaul and some much-needed quality of life upgrades

Obsidian made Fallout: New Vegas in 18 months, but Avowed has taken the studio five years: "It's been a long development cycle"
By Andrew Brown published
Interview What goes into making one of this year's biggest RPGs? Time – lots of it – and a constant drive to let players do what they want, reveal the developers behind Avowed
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