This week we discuss the best of the bad
Dialogue Options In our latest Dialogue Options we talk the achievements that have really made us work
Dialogue Options In this week's Dialogue Options we talk the games we've spent basically a lifetime in
News Our latest episode of Dialogue Options explores an unexpected evolution of the battle royale genre
Dialogue Options Death Stranding's 'very easy mode' is an inclusive option: just let people enjoy stuff
Dialogue Options As more games focus on length and value for money we’re missing out on the shorter experiences
Dialogue Options Games offer a variety of ways to play, but can a protagonist that you don't like turn you off from a game you would have enjoyed otherwise?
Dialogue Options Are games doing a good enough job of preparing players to deal with sensitive subjects?
Dialogue Options Games like Death Stranding and Control are purposefully difficult to understand, but can that impede your enjoyment?
Dialogue Options Video game companions can make your time in virtual worlds so much better, so what separates the good from the bad?