Chapter 1: Pursuers in the Sewers
Minikit #1 (Free Play)
After assembling the collection bin for Robin's Waste Disposal suit, you can actually find 25 more scrap pieces in this opening area (some are on higher ledges you must fly to). Do so, then return the pieces here for a minikit.
Minikit #2 (Free Play)
There are five golden toilets in this opening area; the first one is just past where you built the raft bridge. Melt all five with a laser character to earn a minikit.
The second is by the furnace pipes.
The third is up the ladder near the same pipes.
The fourth is by the runoff ramps just after the trains.
The last toilet is on a rock down by the water near the runoff.
Minikit #3 (Free Play)
On the furnace pipes is a gold door. Melt it with a laser character to start a small fire, then switch to a magnet character to guide the water pipe nearby to put out the flames. They'll leave a minikit behind, which you can fly up to.
Minikit #4 (Free Play)
Just past the trains is a large runoff ramp. Fly up here and use a mind control character to take over the worker. Use him to flip the switch and move past the pistons to grab the minikit on the other side of the water.
Minikit #5 (Free Play)
In the Killer Croc fight, fly onto the pipe on the left side of the area and use a Demolition Suit character to blow up the silver panel here. It'll release a minikit.
Minikit #6 (Free Play)
In the same area, use a laser vision character to melt down the four gold lamps on Croc's side of the room. Melt all four for a minikit.
Minikit #7 (Free Play)
This is just sitting atop a pipe on the right side of the area, waiting for you to fly to it.
Minikit #8 (Free Play)
On the right side of the area is a pipe hole covered in magnetic bars. Use a magnetic character to remove them, then hop inside to find a new area. Inside, turn left and use a laser character to burn around a gold Batman symbol, opening a small alcove containing a ton of studs and another minikit.
Minikit #9 (Free Play)
In the same hidden area, use Solomon Grundy to dig through the swamp in the lower left. He'll pull out a metal case; use a demolition character to blast it open and find a minikit inside.
Minikit #10 (Free Play)
The last minikit is in here too. Look to the right for a winding tube, two switches, and a magnetic ball. Use a magnetic character to move the ball through the tubes, stepping on the pads when you need to adjust the path. Guide it to the end for one last minikit.
Jump to Section:
- Chapter 1: Pursuers in the Sewers
- Chapter 2: Breaking BATS!
- Chapter 3: Space suits you, sir!
- Chapter 4: Space Station Infestation
- Chapter 5: The Big Grapple
- Chapter 6: The Lantern Menace
- Chapter 7: Europe Against It
- Chapter 8: Big Trouble in Little Gotham
- Chapter 9: Power of Love
- Chapter 10: A Blue Hope
- Chapter 11: Jailhouse Nok
- Chapter 12: All the Rage
- Chapter 13: Need for Greed
- Chapter 14: Aw-Qward Situation
- Chapter 15: Breaking the Ice
- Bonus Chapter: Same Bat-time! Same Bat-channel!