Last week, Kalypso Media announced development on Global Ops: Commando Libya, a third-person shooter set in Libya. This obviously raised some flags, what with the country currently in the midst of a civil war, and had us wondering if Kalypso was out looking to cash in on the controversy. After sitting down with PR director Ted Brockwood, we’ve been assured that this wasn’t the case. Apparently, the only thing Global Ops shares with the conflict is a geographical location.
“You won’t be fighting Libyans” Brockwood told us, confirming that the game was in development before the conflict in Libya flared up. The story involves hunting down a group of Russian terrorists, and as the narrative progresses, the player finds out that the enemy is currently located in Libya. But that’s where the similarities end, “It’s more of an 80s action flick, an old Schwarzenegger film,” he said, repeating that it has nothing to do with the current conflict.
Even though we began the demo thinking the developers might have pushed this through in order to latch on to the Libyan revolution, the more we saw, the more it became clear that it simply wasn’t the case. Global Ops: Commando Libya looks like it’s trying to be dumb fun, and the developer has nothing to gain by latching onto a real-world conflict. It doesn’t even take place exclusively in the country – Brockwood told us that the story spans four countries, and Libya is only highlighted in the title because it has significance in the plot.
In fact, it sounds like the developers aren’t looking for trouble from anyone, even games that some might consider to be its competition. The budget-priced shooter, due out in February, isn’t gunning to take down Call of Duty or Battlefield 3. “It’s not going to win any Academy Awards,” Brockwood explained, “it’s more about jumping in and blowing stuff up.” From what we saw, it appears to do just that.
Gameplay looks similar to Gears of War, right down to the cover system, tumbling, and sprinting. As long as it plays as well as Gears we’re not going to complain about the “similarities” Global Ops shares with other Unreal Engine-powered shooters, we’re just going to enjoy the ride. We watched as protagonist, Cornelius Pope, laid waste to dozens of enemies, dropping one-liners left and right. “Bite the dust, bitch!” he’d yell after throwing a grenade, “take that!”
It’s corny, it’s clichéd, but there’s also a chance that it might end up being really funny. There’s also a chance that it could fall flat, as has been the case with many other games that have attempted to capture the 80s vibe Global Ops is aiming for. It’s hard to tell which way Global Ops is going to fall, but we’re hoping it lands on the fun side – we like explosions and laughter, and any game that tries to combine them is cool in our book.
Sep 20, 2011