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                            <title><![CDATA[ Latest from GamesRadar+ UK in The-elder-scrolls ]]></title>
                <link>https://www.gamesradar.com/uk/games/rpg/the-elder-scrolls</link>
        <description><![CDATA[ All the latest the-elder-scrolls content from the GamesRadar+  UK team ]]></description>
                                    <lastBuildDate>Thu, 02 Jul 2026 13:18:51 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Bethesda not-so-subtly brags about its physical Oblivion Remastered Switch 2 cartridge, mere hours after Sony announces the end of new PlayStation discs ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/bethesda-not-so-subtly-brags-about-its-physical-oblivion-remastered-switch-2-cartridge-mere-hours-after-sony-announces-the-end-of-new-playstation-discs/</link>
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                            <![CDATA[ "For those seeking to add to their collection" ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 13:18:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Oblivion Remastered]]></media:description>                                                            <media:text><![CDATA[Oblivion Remastered]]></media:text>
                                <media:title type="plain"><![CDATA[Oblivion Remastered]]></media:title>
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                                <p>As <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> plans for the <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-a-disastrous-skyrim-launch-switch-2-getting-oblivion-remastered-in-august-is-less-exciting-especially-when-bethesda-wont-show-much-gameplay-footage-or-fix-the-existing-versions-of-this-rpg/">Switch 2 release</a> of <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">The Elder Scrolls 4: Oblivion Remastered</a>, it reassures fans that the RPG remake will indeed be "available on a physical game card" – an assertion that catches the eye, to say the least.</p><p>In case you're out of the loop, fans of physical media have had a heck of a week. Yesterday, Sony announced that it's <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">ending physical disc production</a> for new games on PlayStation consoles in 2028, stating "general preference for digital media significantly outpaces physical discs" – and, boy, did that cause a stir. <br><br>Unsurprisingly, folks aren't thrilled… and it's not too difficult to see why. The move away from discs and cartridges <em>has</em> been a hot topic. Bethesda, however, isn't dipping out of producing physical copies of its games just yet – and it's reassuring players that Oblivion Remastered on <a href="https://www.gamesradar.com/nintendo-switch-2-guide/">Switch 2</a> is no exception in that regard. <br><br>A new <a href="https://x.com/ElderScrolls/status/2072321161631801424" target="_blank">post</a> from the company (which, mind you, went live mere <em>hours</em> after Sony announced its plan to axe physical disc production for PlayStation) reads that "The Elder Scrolls 4: Oblivion Remastered Deluxe Edition is available on a physical game card."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The Elder Scrolls IV: Oblivion Remastered Deluxe Edition is available on a physical game card for those seeking to add to their collection! 🎁 https://t.co/cmTJWGN9VT<a href="https://twitter.com/cantworkitout/status/2072321161631801424">July 1, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>You know, "for those seeking to add to their collection!" The attached video shows the cartridge itself being waved around front and center, just to get the message across. That's totally just a conveniently timed coincidence and most definitely not a jab at Sony… right? Well, it's not like Bethesda names any names here or anything – but it does appear the community finds the timing amusing. <br><br>"This after Sony announces that they'll end disc production in 2028," as one fan's reply puts it. Another jests, "Alright, Bethesda. You got my attention!"<br><br>Honestly, I'm glad – joke or not – that Bethesda is still letting fans choose between going digital or physical. It's not as though Sony is the only big name to make moves away from the latter, anyway, with Nintendo having sparked similar controversy with its <a href="https://www.gamesradar.com/games/nintendo-reportedly-asks-switch-2-owners-what-they-think-about-its-controversial-game-key-cards-and-yeah-i-dont-think-itll-be-lacking-in-replies-as-players-rally-to-keep-telling-them-how-big-b-t-they-are/">introduction of game-key cards on the Switch 2</a> last year. <br><br>That wasn't a complete wipe of physical copies for Nintendo's console, however, but it shows that times are certainly changing.</p><p>As someone who enjoys collecting games myself, I <em>do</em> hope more companies follow suit here and let consumers choose whether or not they want digital or physical releases. Choice is the key here, I'd say – and stripping that away is the core of the contention.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/pretend-we-kept-patching-oblivion-what-would-we-have-done-if-we-kept-supporting-it-todd-howard-explains-the-thought-exercise-bethesda-went-through-for-its-remaster/"><em>"Pretend we kept patching Oblivion. What would we have done if we kept supporting it?" – Todd Howard explains the "thought exercise" Bethesda went through for its remaster.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKYGO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKYGO.js" async></script>
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                                                            <title><![CDATA[ After a disastrous Skyrim launch, Switch 2 getting Oblivion Remastered in August is less exciting – especially when Bethesda won't show much gameplay footage or fix the existing versions of this RPG ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/after-a-disastrous-skyrim-launch-switch-2-getting-oblivion-remastered-in-august-is-less-exciting-especially-when-bethesda-wont-show-much-gameplay-footage-or-fix-the-existing-versions-of-this-rpg/</link>
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                            <![CDATA[ Less than adoring fans ]]>
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                                                                        <pubDate>Tue, 30 Jun 2026 16:43:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda, Virtuos]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.]]></media:description>                                                            <media:text><![CDATA[A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.]]></media:title>
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                                <p>Bethesda has finally confirmed the release date for the Nintendo Switch 2 Edition of The Elder Scrolls 4: Oblivion Remastered, but it's not inspiring a huge amount of confidence based on Skyrim on Switch 2 and Oblivion Remastered everywhere else.</p><p><a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/"><u>Bethesda Game Studios</u></a> closed out the <a href="https://www.gamesradar.com/games/events-conferences/nintendo-direct-is-back-this-week-with-30-minute-partner-showcase-where-delayed-elden-ring-switch-2-port-could-finally-reemerge/"><u>Nintendo Direct Partner Showcase</u></a> earlier this year with news about its library coming to Switch 2, including the announcement of Fallout 4 Anniversary Edition and news about <a href="https://www.gamesradar.com/games/adventure/indiana-jones-and-the-great-circle-review/"><u>Indiana Jones and the Great Circle</u></a>, but the big finale was that Oblivion Remastered would also be coming. And despite a Nintendo Direct no-show earlier this month, Bethesda has released a new trailer confirming the port will release on August 11, and despite word it would be a <a href="https://www.gamesradar.com/games/rpg/bethesda-knows-putting-switch-2s-indiana-jones-on-a-real-cart-is-a-flex-but-it-still-cant-help-but-lock-fallout-4-and-oblivion-remastered-to-code-in-box-launches/"><u>game-key card release</u></a>, it will release on a proper cartridge after all.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/Of_G4sRn6G8" allowfullscreen></iframe></div></div><p>The trailer is mostly a live-action segment showing the iconic Adoring Fan NPC from the 2006 classic following a man around, before showing a teeny-tiny bit of gameplay from the port at the end. Now, considering <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrims-switch-2-port-runs-like-wet-a-players-say-as-the-rpg-is-plagued-with-horrendous-input-lag-that-genuinely-makes-it-unplayable/"><u>Skyrim's Switch 2 port was described as running "like wet ass" at launch</u></a> (which, surely a wet ass would be smooth… Not important…) before <a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-turns-skyrims-rough-switch-2-launch-around-with-an-update-that-quietly-adds-60fps-mode-leaving-fans-on-the-floor-i-wanna-cry-its-beautiful/"><u>getting a fix a few months later</u></a>, the lack of gameplay isn't exactly inspiring confidence. </p><p>That's not to mention the fact that Skyrim is a game from 2011 with minimal improvements, whereas the remastered overhaul of Oblivion <a href="https://www.gamesradar.com/games/the-elder-scrolls/after-4-months-oblivion-remastered-falls-to-mixed-reviews-on-steam-after-reports-of-poor-and-unstable-performance-on-pc-it-is-still-well-and-truly-a-bethesda-game/"><u>still has pretty terrible performance on PC</u></a>, so how will the handheld handle it? "Will it actually work though?" one YouTube commenter asks, as another speculates: "There is a reason 80% of this video doesn't show any gameplay at all."</p><p>On top of Oblivion Remastered running poorly on other platforms, it hasn't been updated in some time, so some are hoping this new port will result in love for other versions. The YouTube comments on the trailer focus on this, with one user saying, "Please fix the performance issues on other consoles first," while another asks: "Does this mean it’ll get some patches for other consoles? I was bummed by how little post-launch support this got."</p><p><a href="https://www.gamesradar.com/games/fallout/as-fallout-3-and-new-vegas-remake-hopes-and-rumors-persist-bethesdas-todd-howard-says-hes-actually-anti-remake-and-prefers-remasters-like-oblivions-instead/"><em>As Fallout 3 and New Vegas remake hopes and rumors persist, Bethesda's Todd Howard says he's actually "anti-remake" and prefers remasters like Oblivion's instead.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGG3O"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGG3O.js" async></script>
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                                                            <title><![CDATA[ On The Elder Scrolls 6, Todd Howard says "we know we need to get it right and it's been a long time" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/on-the-elder-scrolls-6-todd-howard-says-we-know-we-need-to-get-it-right-and-its-been-a-long-time/</link>
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                            <![CDATA[ Eight years, to be exact ]]>
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                                                                        <pubDate>Mon, 22 Jun 2026 23:45:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda Game Studios/Todd Howard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elder Scrolls 6]]></media:description>                                                            <media:text><![CDATA[Elder Scrolls 6]]></media:text>
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                                <p>Similar to <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>, the anticipation for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> is so astronomically high that any firsthand information about it, no matter how granular, is relevant in the overall conversation surrounding the project. That's even more true when it's coming from someone as integral to production as Todd Howard, executive producer at Bethesda Game Studios and game director on The Elder Scrolls 6. Full disclosure: this one's <em>very </em>granular. Like, if The Elder Scrolls 6 release date is Santa Monica State Beach, this is a single grain of sand on the docks.</p><p>Talking to <a href="https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252" target="_blank">EW</a>, Howard repeated some stuff we already know about the game, like the fact that it's the "biggest project" in the studio's pipeline, and that "the majority of the studio" is working on it. That said, he did touch on arguably the biggest controversy BGS is facing at the moment: the fact that its games are taking a really freakin' long time to make these days.</p><p>It's now been eight years since The Elder Scrolls 6 was revealed, and <a href="https://www.gamesradar.com/games/the-elder-scrolls/new-xbox-ceo-reportedly-pushing-for-faster-fallout-and-elder-scrolls-games-as-bethesda-crosses-8-years-since-the-elder-scrolls-6-reveal/">Xbox's new CEO, Asha Sharma, is reportedly keen on shortening development cycles at BGS</a>, so Howard's comment is particularly timely.</p><p>"We know we need to get it right and it's been a long time," Howard says.</p><p>Thanks, Todd. It really has been a long time, and I ain't getting any younger. Obviously, Howard simply acknowledging the lengthiness of the game's development cycle doesn't do anything to shorten it, but it's nice to know the guy at the top is aware that people are starting to lose their patience.</p><p>The Elder Scrolls 6 was a no-show at this year's Summer Game Fest, meaning it'll likely be months until we get an update, possibly during this year's Game Awards in December.<a href="https://www.gamesradar.com/games/the-elder-scrolls/xboxs-matt-booty-has-seen-elder-scrolls-6-gameplay-and-says-it-looks-amazing-and-is-coming-along-well/"> Xbox chief content officer Matt Booty recently confirmed that he's seen the game in motion and said it looks "amazing"</a> and is "coming along well," adding, "we'll make sure to announce it and really reveal it at the right time."</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-and-fallout-developer-bethesda-will-be-fine-as-they-make-all-the-money-but-layoffs-for-the-rest-of-zenimax-have-begun-duke-nukem-co-creator-says/"><em>Elder Scrolls and Fallout developer Bethesda "will be fine" as "they make all the money," but layoffs for the rest of ZeniMax "have begun," Duke Nukem co-creator says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ Elder Scrolls and Fallout developer Bethesda "will be fine" as "they make all the money," but layoffs for the rest of ZeniMax "have begun," Duke Nukem co-creator says ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-and-fallout-developer-bethesda-will-be-fine-as-they-make-all-the-money-but-layoffs-for-the-rest-of-zenimax-have-begun-duke-nukem-co-creator-says/</link>
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                            <![CDATA[ "The cuts may be much deeper than you expect" ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 09:28:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Skyrim]]></media:description>                                                            <media:text><![CDATA[Skyrim]]></media:text>
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                                <p>ZeniMax Media, the holding company overseeing video game developers and publishers like <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a>, might be in the midst of some pretty heavy layoffs.</p><p>Founded in 1999 as the parent company of Bethesda Softworks, ZeniMax now operates under Microsoft's Xbox division following its acquisition in 2021. Although it boasts various successful titles at the house of Bethesda –  RPGs like <a href="https://www.gamesradar.com/fallout-4-tips/">Fallout 4</a> and <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> included – it could be facing some financial trouble. <br><br>Duke Nukem co-creator George Broussard confirms as much in a new online <a href="https://x.com/georgebsocial/status/2067290959218417717#m" target="_blank">post</a>, alleging that layoffs are underway at ZeniMax.</p><p>"Getting word that layoffs at Zenimax have begun," he writes. "Heard rumblings recently that the cuts may be much deeper than you expect. Buckle up!" </p><p>What does that mean for ongoing projects like <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>? In response to a comment stating the layoffs might not affect anyone working on Fallout or The Elder Scrolls, Broussard seems to agree they indeed don't, asking, "Oh, is that public now? That's exactly what I heard a few days ago."</p><p>As for Bethesda itself, Broussard doesn't appear to be <em>too</em> concerned: "Bethesda will be fine. They make all the money." It's certainly an interesting position to hold, taking into account the ties between Bethesda and ZeniMax, but I suppose it makes sense. <br><br>Xbox has been going through a <em>time</em> as of late, with <a href="https://www.gamesradar.com/games/former-playstation-boss-says-xbox-shows-a-basic-misunderstanding-of-the-games-industry-amid-leadership-changes-mixed-messaging-and-reports-of-studio-closures/">reports of studio closures</a> floating about the web left, right, and center. Broussard himself has spoken about it in a recent <a href="https://x.com/georgebsocial/status/2067286107574636904" target="_blank">thread</a>.</p><p>"This is the hard truth of it all," it reads. "Earnings and profit. But it is also way amplified when there is a regime change in a mega-corp, and everything changes, and new plans are put in place. The teams and employees pay the price for years of mismanagement of old execs." <br><br>He goes on to say, "a zillion devs and lots of studios are going to burn for the sins of the fathers," and "there is a lot of Xbox mgmt to blame here going back 15 years."</p><p>It's worth a full read-through, but it's admittedly not an easy one to digest. It's shaky for devs and publishers <em>everywhere</em> right now, and it seems it's only becoming less and less stable.</p><p><a href="https://www.gamesradar.com/games/fallout/fallout-new-vegas-remake-rumors-heat-up-as-zelda-ocarina-of-time-remake-leaker-says-previous-reports-are-credible/"><em>Fallout: New Vegas remake rumors heat up as Zelda: Ocarina of Time remake leaker says previous reports are credible</em></a></p>
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                                                            <title><![CDATA[ New Xbox CEO reportedly pushing for faster Fallout and Elder Scrolls games as Bethesda crosses 8 years since The Elder Scrolls 6 reveal ]]></title>
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                            <![CDATA[ I mean, I don't hate this, in theory ]]>
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                                                                        <pubDate>Fri, 12 Jun 2026 21:10:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                <p>Bethesda Game Studios' <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/#section-elder-scrolls-6-release-date-speculation">The Elder Scrolls 6</a> just celebrated a dubious anniversary: <a href="https://www.gamesradar.com/games/the-elder-scrolls/xboxs-matt-booty-has-seen-elder-scrolls-6-gameplay-and-says-it-looks-amazing-and-is-coming-along-well/">it's officially been eight years since the game was announced</a>, and we've seen and heard almost nothing since. As development costs and hardware prices surge, it seems nothing but divine intervention can stop huge projects like those from taking even longer to complete in the future. As the new CEO of Microsoft Gaming, Asha Sharma might be as close as we're gonna get.</p><p>According to <a href="https://www.theinformation.com/articles/microsoft-considered-spinning-xbox-plans-new-halo-fallout-games" target="_blank">The Information</a> (via <a href="https://www.reuters.com/business/microsoft-has-considered-spinning-out-xbox-information-reports-2026-06-12/" target="_blank">Reuters</a>), Sharma has plans to pump additional funding into Xbox's most popular franchises. The reported plan is to give developers like Bethesda Game Studios and Halo Studios the financial backing to speed up development on tentpole franchises Fallout, The Elder Scrolls, and Halo. That would, in theory, shorten development cycles and put sequels in the hands of gamers faster than what's happening currently.</p><p>I know we're conditioned to scrutinize anything a CEO does or says with extreme skepticism, and we're absolutely right to do that, but it's hard to disagree with the fundamentals here, pending details. There is no official release window for The Elder Scrolls 6, but estimates range from as "early" as 2027 to 2029, with the most cynical extending into the 2030s. Its predecessor, The Elder Scrolls 5: Skyrim, released in 2011, meaning a 20-year gap between the two games isn't out of the question. Consider that Skyrim itself released just five years after The Elder Scrolls 4: Oblivion, and you can see the sheer absurdity of that timeline in context.</p><p>Of course, Xbox's new leadership has yet to be truly tested, but <a href="https://www.gamesradar.com/games/major-xbox-layoffs-reportedly-on-the-way-as-ceo-asha-sharma-admits-microsofts-gaming-division-is-over-extended/">reports indicate mass layoffs are incoming</a> after <a href="https://www.gamesradar.com/games/major-xbox-layoffs-reportedly-on-the-way-as-ceo-asha-sharma-admits-microsofts-gaming-division-is-over-extended/">Sharma herself admitted in a recent email to employees that Microsoft's gaming division has become "over extended." </a>Amid <a href="https://www.gamesradar.com/platforms/xbox/xbox-ceo-says-we-have-to-reset-the-business-to-be-where-the-world-plays/">the company's big 100-day reset</a>, a plan to crank out the brand's most popular games without further reduction of workforce could be a much-needed gesture of goodwill at an extremely low moment for Xbox.</p><p><a href="https://www.gamesradar.com/games/microsoft-considered-cutting-xbox-off-entirely-and-making-it-easier-to-sell-report-says/"><em>Microsoft considered cutting Xbox off entirely and making it easier to sell, report says</em></a></p>
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                                                            <title><![CDATA[ The Elder Scrolls 6 is "coming along well," Xbox's Matt Booty promises: "We'll make sure to announce it and really reveal it at the right time" ]]></title>
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                            <![CDATA[ "Having visited Bethesda and sat with Todd and seen Elder Scrolls playing, it looks amazing" ]]>
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                                                                        <pubDate>Thu, 11 Jun 2026 00:01:11 +0000</pubDate>                                                                                                                                <updated>Thu, 11 Jun 2026 09:18:18 +0000</updated>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ralof sitting in a prisoner wagon chatting to the Dragonborn during the opening of Skyrim.]]></media:description>                                                            <media:text><![CDATA[Ralof sitting in a prisoner wagon chatting to the Dragonborn during the opening of Skyrim.]]></media:text>
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                                <p>Today marks exactly eight years since Bethesda revealed the <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">Elder Scrolls 6</a> teaser from 2018, <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-hopefuls-take-another-arrow-to-the-knee-as-bethesda-goes-8-years-with-no-news-on-the-rpg-joking-well-get-the-announcement-of-skyrim-for-ps6-first/">and all this time later, we've seen virtually nothing else from the project</a>. Bethesda and Xbox's silence on the long, long, <em>long</em>-awaited follow-up to Skyrim is remarkable, but Xbox chief content officer Matt Booty has broken his silence with the tiniest of updates on one of the biggest games on the <a href="https://www.gamesradar.com/video-game-release-dates/">release date calendar</a>.</p><p>BGS executive producer and game director <a href="https://www.gamesradar.com/games/the-elder-scrolls/just-pretend-we-didnt-announce-it-todd-howard-knows-the-elder-scrolls-6-teaser-has-haunted-rpg-fans-for-nearly-8-years-but-its-early-reveal-was-about-informing-our-audience/">Todd Howard has gone on the record to say Elder Scrolls 6 was announced too early</a>, which seems like a bit of an understatement as we approach 10 years from that infamously vague teaser, but Booty tells <a href="https://variety.com/2026/gaming/news/xbox-exclusives-showcase-blade-elder-scrolls-6-matt-booty-1236771373/" target="_blank">Variety </a>that the decision to reveal such a massively anticipated project is one of the trickier parts of his job.</p><p>"I would say one of the more challenging balancing acts of someone in a job like mine is balancing that you want to go show the world all the cool stuff you're working on, and you want to get them excited early, but we also know that we want to wait till the right moment," says Booty. "And when you decide to show it, you want it to be the best you've got. And also that when you show the game, you're also giving them a promise of, hey, it's coming soon."</p><p>Booty seems to be directly acknowledging the aforementioned premature reveal of The Elder Scrolls 6 here. With every day that passes without a significant update on the game, the big green elephant in the room at Xbox gradually swells, as does frustration from the RPG community who's been waiting almost a decade. That said, Booty assures that what he's seen from gameplay footage will be worth the wait.</p><p>"I can tell you, having visited Bethesda and sat with Todd and seen 'Elder Scrolls' playing, it looks amazing, and it's coming along well," he says. "And we'll make sure to announce it and really reveal it at the right time."</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/the-majority-of-this-building-is-working-on-the-elder-scrolls-6-todd-howard-says-bethesdas-full-focus-is-on-the-rpg-it-announced-in-2018-and-its-so-different-than-starfield-so-different-than-fallout/"><em>"The majority of this building is working on The Elder Scrolls 6": Todd Howard says Bethesda's full focus is on the RPG it announced in 2018, and "it's so different than Starfield, so different than Fallout"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ The Elder Scrolls 6 hopefuls take another arrow to the knee as Bethesda goes 8 years with no news on the RPG, joking we'll "get the announcement of Skyrim for PS6" first ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-hopefuls-take-another-arrow-to-the-knee-as-bethesda-goes-8-years-with-no-news-on-the-rpg-joking-well-get-the-announcement-of-skyrim-for-ps6-first/</link>
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                            <![CDATA[ "I'm so tired, man" ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 09:53:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p>The end of <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/">Summer Game Fest 2026</a> is upon us, and <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> was a no-show in most fans' minds as it (once again) gave us <em>nothing</em> about <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>.</p><p>Yes, that's – sadly – right. The Elder Scrolls 6 did not, in fact, make an appearance during last night's <a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/">Xbox Games Showcase</a>, despite many of us huffing on the hopium that it would. <br><br>It comes as no surprise that reactions to the event, which saw only evergreen Bethesda titles like Fallout 76 and Elder Scrolls Online get some screen time, aren't exactly positive. Heck, it's been a whopping eight years since The Elder Scrolls 6 debuted at E3 in 2018... If you can call it "debuted," anyway, seeing as it was just a sub-minute teaser</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ElderScrolls/comments/1tzkhii/xbox_showcase_just_wrapped_up_still_no_tes_vi">Xbox showcase just wrapped up, still no TES VI</a> from <a href="https://www.reddit.com/r/ElderScrolls">r/ElderScrolls</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Over on Reddit, the conversation is taking off, with one person <a href="https://www.reddit.com/r/ElderScrolls/comments/1tzkhii/xbox_showcase_just_wrapped_up_still_no_tes_vi/" target="_blank">writing</a>, "The one thing I was hoping for, even if it was just something small, was TES 6, and we still have nothing after eight years. I don't want to be negative, but at this point, I'm sick of waiting to hear nothing." <br><br>A comment jokes, "I can't wait to be a gaming grandpa to play this." I mean, I was a teenager when Bethesda unveiled its "trailer" myself, and now I'm 26… so, yeah. <br><br>Over on a separate <a href="https://www.reddit.com/r/ElderScrolls/comments/1tzjs0d/im_so_depressed_rn/" target="_blank">thread</a>, someone declared they"re "so depressed" after SGF. "It's been almost 15 years since the last Elder Scrolls game and nine years since the teaser for the new game. I'm so tired, man.... I'm at an all-time low." Replies see folks agree, with one reading, "I hate that I feel this way now, but I almost don’t care about it anymore."</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ElderScrolls/comments/1tzjaia/give_it_up_for_year_9">Give it up for year 9</a> from <a href="https://www.reddit.com/r/ElderScrolls">r/ElderScrolls</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>That's how long it's been – and, as one user puts it, "At this point, it is more likely we will get the announcement of Skyrim for PS6 before TES 6." A painful but increasingly possible reality, I'd say… We <em>did</em> just get <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrims-switch-2-port-runs-like-wet-a-players-say-as-the-rpg-is-plagued-with-horrendous-input-lag-that-genuinely-makes-it-unplayable/">Skyrim on the Nintendo Switch 2</a>, after all. <br><br>Another tired Elder Scrolls fan sums the entire situation and vibe up perfectly in their own <a href="https://www.reddit.com/r/ElderScrolls/comments/1tzjaia/give_it_up_for_year_9/" target="_blank">post</a>: "Give it up for year nine." They then jest: "See you all next year."</p><p>Will we see anything next year? I'm not sure, honestly, and I'm losing hope. Even Todd Howard himself told us to <a href="https://www.gamesradar.com/games/the-elder-scrolls/just-pretend-we-didnt-announce-it-todd-howard-knows-the-elder-scrolls-6-teaser-has-haunted-rpg-fans-for-nearly-8-years-but-its-early-reveal-was-about-informing-our-audience/">"just pretend we didn't didn't announce it" </a>– so, um, yeah. He also admitted <a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-says-the-elder-scrolls-6-launch-is-a-while-off-so-fans-are-doing-the-rational-thing-and-looking-for-body-language-experts-to-analyze-his-face-when-he-says-that/">The Elder Scrolls 6 is still "a while" off</a>, shooting down our hopes and dreams. <br><br>It's rough out here as an Elder Scrolls fan, honestly, and I'm growing tired of browsing the <a href="https://www.gamesradar.com/best-skyrim-mods/">best Skyrim mods</a> in hopes of spicing up the fifth entry for the hundredth time.</p><p>Fingers crossed that we get something… <em>anything</em>… soon from Bethesda. I'm not sure that the community can hang on much longer without more Elder Scrolls 6.</p><p><em>Searching for something else to wishlist? Here are the best</em><a href="https://www.gamesradar.com/video-game-release-dates/"><em> new games</em></a><em> coming this year and beyond to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ After 14 years since announcement, the Morrowind remake made in Skyrim gets another encouraging update and sounds close to completion ]]></title>
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                            <![CDATA[ Skywind inches ever closer ]]>
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                                                                        <pubDate>Sat, 09 May 2026 13:09:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                <p>Skywind, the hugely ambitious fan project that aims to remake Morrowind in Skyrim's engine, just got its first update in almost two years and it sounds closer to completion than ever before.</p><p>Skywind was first revealed to the public shortly after Skyrim's official launch about 14 years ago, billing itself as a faithful recreation of Morrowind, only this time with a more modern look, a full voice cast, and all the benefits you'd expect from about three console generations of gaming improvements.</p><p>The Skywind team have now released another development update <a href="https://www.gamesradar.com/games/rpg/there-are-two-impossibly-massive-skyrim-mods-remaking-classic-elder-scrolls-rpgs-and-both-had-some-extensive-gorgeous-gameplay-to-share-this-week/">after the last one in 2024</a>, and things seem to be progressing quite nicely. Some encouraging stats include the fact that 2D art is about 99% complete, 3D art is 90% complete, visual effects are 80% done, writing is 96% finished, and voice acting is at 92%.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/sUwRJVHqBGQ" allowfullscreen></iframe></div></div><p>Of course, game dev progress isn't a complete science - these numbers are just an estimation. For the voice acting part, for example, the team is only waiting for three actors to hand in their submissions while 50 others work on retakes.</p><p>"Across all department, the most difficult groundwork is already in place," the video update explains, "allowing more pieces of Skywind to move toward completion. In 2026, progress on the project remains steady, but a handful of bottlenecks still stand in our way."</p><p>The dev vlog goes on to squash a common misconception within the fandom: "That Skywind has been worked on by the same small group of people, steadily chipping away at it for over a decade." In actuality, over a thousand volunteers have stepped in and out of the project over the years.</p><p>"The project has functioned more like a relay race, with the initial contributors having long since passed the baton." Since then, volunteers have "given what they could, when they could, to an idea they believed in." And judging by the footage shown off, it looks absolutely lush.</p><p>The Skywind team is still looking for help from more contributors over on its official <a href="https://tesrskywind.com/" target="_blank">website</a>.</p><p><em>While we wait, check out </em><a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><em>everything we know about The Elder Scrolls 6.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ Elder Scrolls Online vet hates when people call the MMO a "WoW clone" since "you're not going to have fun at all" if you play it like Blizzard's game ]]></title>
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                            <![CDATA[ MMORPGs will be MMORPGs ]]>
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                                                                        <pubDate>Thu, 30 Apr 2026 20:58:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Zenimax Online]]></media:credit>
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                                <p>ZeniMax Online Studios founder and former The Elder Scrolls Online director Matt Firor left the company after parent studio Microsoft <a href="https://www.gamesradar.com/games/mmo/elder-scrolls-online-director-says-his-cancelled-mmo-was-a-missed-opportunity-for-bethesda-and-xbox-but-a-giant-successful-video-game-isnt-enough-for-microsofts-higher-ups/">canceled his MMO Project Blackbird</a> in 2025, but even a year later, he takes it personally when people compare ESO to World of Warcraft. </p><p>It "still gets under my skin," Firor tells MinnMax host Ben Hanson in a new interview, when anyone refers to ESO as "a WoW clone" – partly because he flat-out disagrees, and partly because approaching Elder Scrolls Online that way makes the game experience worse for anyone expecting World of Warcraft in Tamriel.</p><p>"All of the feedback that we got was, 'This game isn't like WoW enough,'" Firor continues, "and it's like, 'No, it's not a WoW clone. Yes, it's multiplayer fantasy game. So is Dark Age of Camelot, right? Is WoW a Dark Age of Camelot clone? No.'"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/42I1imOrcfg" allowfullscreen></iframe></div></div><p>Firor is an expert on what MMO is or isn't like another. He served as Dark Age of Camelot's producer in 2001, he has nearly 30 years of credits on some of the most influential massively multiplayer online games in history, including 1997 MMO Silent Death Online, 1998 MMORPG Aliens Online, and more. So when it comes to a relatively more modern game like ESO, he can say confidently, "Every game takes things that the games before them did and mixes them together in a different soup, and it's awesome."</p><p>"We had Elder Scrolls, and so we were fantasy," Firor continues, "built to be a multiplayer game – like that was the mandate when I got hired, was make the Elder Scrolls MMO, and I did. But, systems-wise, it is so different from WoW." </p><p>It does, at least, seem like most people who still play both games agree. In <a href="https://www.reddit.com/r/ElderScrolls/comments/1fiz3mb/honest_opinions_on_eso_how_does_it_compare_to_wow/" target="_blank">one popular Reddit thread</a> comparing the two, the top comment summarizes what seems to be the general consensus: play ESO for the story, and WoW for the power progression. Another comment says the mere act of pitting the two against each other is as useless as contrasting "tea and coffee" to "absinthe and Mt. Dew." </p><p>Firor expresses similar indifference. "WoW's a fantastic game," he says. "It's probably my second-most played game of all time." It just makes no substantial impact on The Elder Scrolls Online, he insists.</p><p>"If you sit down and play it like it's a WoW clone, you're not going to have fun at all," he warns. "If you sit down and play it like an Elder Scrolls game, like Elder Scrolls Online, it's a fantastic game."</p><p><a href="https://www.gamesradar.com/games/mmo/elder-scrolls-online-director-still-secretly-plays-the-mmo-even-after-he-left-the-studio-when-microsoft-killed-his-dream-game-im-in-guilds-and-they-dont-know-who-i-am/"><em>Elder Scrolls Online director still secretly plays the MMO, even after he left the studio when Microsoft killed his dream game: "I'm in guilds, and they don't know who I am."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OK6dGW"></div>                            </div>                            <script src="https://kwizly.com/embed/OK6dGW.js" async></script>
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                                                            <title><![CDATA[ Elder Scrolls Online director still secretly plays the MMO, even after he left the studio when Microsoft killed his dream game: "I'm in guilds, and they don't know who I am" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/mmo/elder-scrolls-online-director-still-secretly-plays-the-mmo-even-after-he-left-the-studio-when-microsoft-killed-his-dream-game-im-in-guilds-and-they-dont-know-who-i-am/</link>
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                            <![CDATA[ "I just play and it's a lot of fun" ]]>
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                                                                        <pubDate>Wed, 29 Apr 2026 18:26:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
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                                <p>Zenimax Online founder and Elder Scrolls Online director Matt Firor left the studio in 2025, confirming months later that <a href="https://www.gamesradar.com/games/mmo/microsoft-killed-his-dream-mmo-despite-apparently-loving-it-says-former-elder-scrolls-online-head-so-he-left-the-game-i-had-waited-my-entire-career-to-create/">his departure was a direct result of Microsoft's cancelling his dream MMO</a>, Project Blackbird. You might think that colors his feelings about ESO, but no – it's apparently still one of his favorite games, and he's continuing to play it to this day, even as his guildmates have no idea who he is.</p><p>"I did take two or three months off just to get away mentally, but I started playing again," Firor says in a <a href="https://www.youtube.com/watch?v=42I1imOrcfg" target="_blank">new interview with MinnMax</a>. He says he's quite enjoying experiencing the game purely as a player rather than a developer, since he no longer needs to jump into Slack to report every bug he sees when playing on live servers.</p><p>"I don't have that anymore," Firor says. "and not having that is actually very freeing, because I can actually just concentrate on the game and not on the problems. It's such a different mindset just to jump in. I'm in guilds, and they don't know who I am. So I just play and it's a lot of fun. I'm having the best time since probably 2017 or 2018 in the game right now."</p><p>Firor is perfectly willing to acknowledge the irony of hyping up his own game even when he's no longer responsible for it. "I was on a podcast last year where they wanted me to name my five favorite games," Firor says, "and I named ESO. I actually semi-apologized for it in the podcast because it's such a loser move nominating your own game for your favorite game. But it is. It's a really, really good game. And I've spent so much of my life building it and living in it that I appreciate it for what it is even today."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/42I1imOrcfg" allowfullscreen></iframe></div></div><p>He admits that he still texts the devs who remain at the ESO studio about the game on occasion, "but I do it a lot less than I used to." Even now, he's still seeing some of the fruits of his own labours, since it takes "probably up to 12 to 16 months to make content in ESO. So they're still shipping stuff that I knew about, that I knew was coming and I was involved in the planning with. But they've changed it in subtle ways that I think is fantastic and really smart."</p><p>It's easy to understand why Firor feels so strongly about Elder Scrolls Online – after all, he founded Zenimax Online way back in 2007 and spent 18 years with the company, shepherding ESO through its early development and a rocky launch as it eventually became one of the most successful modern MMOs. That's a substantial chunk of a lifetime to devote to one game, and it's clear Firor takes pride in that game's success.</p><p>It's also pretty obvious why somebody who takes so much pride in their work might be so distressed about having their dream project killed. "Project Blackbird was the game I had waited my entire career to create," Firor said at the time, "and having it canceled led to my resignation." At least he still has ESO.</p><p><em>Elder Scrolls Online is still one of the </em><a href="https://www.gamesradar.com/best-mmorpg/"><em>best MMOs</em></a><em> you can play today.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OK6dGW"></div>                            </div>                            <script src="https://kwizly.com/embed/OK6dGW.js" async></script>
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                                                            <title><![CDATA[ "One of the longest running secrets in the history of The Elder Scrolls": Redguard fans discover the 28-year-old game has a special way of protecting women from creeps  ]]></title>
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                            <![CDATA[ Redguard comes with guardrails! ]]>
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                                                                        <pubDate>Fri, 17 Apr 2026 17:02:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
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                                <p>The Elder Scrolls fans believe they may have just uncovered one of the best-kept secrets in the franchise after 28 years, and all it took was giving into their inner pervert. Thanks to their sacrifices, we now know that anyone who tries stealing a glance up a lady's skirt in The Elder Scrolls Adventures: Redguard will be immediately thunderstruck by developer Bethesda's all-knowing smiley face.  </p><p>The Unofficial Elder Scrolls Pages (UESP) encyclopedia shares the discovery on its Twitter in an April 16 post. It begins, I imagine, with a trembling whisper, "This may be one of the longest running secrets in the history of The Elder Scrolls we are about to reveal, this has seemingly stayed hidden for 28 years from general knowledge."</p><p>"Thanks to the ongoing work on the Redguard Unity project," the site continues, with a nod to <a href="https://github.com/RGUnity/redguard-unity" target="_blank"><u>the open-source project</u></a> attempting to bring 1998 game Redguard to modern engine Unity, "we have learned that if you were to try to look up the skirt of a female character in that game, you will find a smiley face emoji." </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">This may be one of the longest running secrets in the history of The Elder Scrolls we are about to reveal, this has seemingly stayed hidden for 28 years from general knowledge.Thanks to the ongoing work on the Redguard Unity project, we have learned that if you were to try to… pic.twitter.com/myJzLRN9IG<a href="https://twitter.com/cantworkitout/status/2044955734048162125">April 17, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>UESP shares proof in the form of a knee-high creepshot angled up toward a Redguard character's crotch. Except, instead of human anatomy, the photo reveals a black abyss starting at the woman's thighs. In between her legs, there's a yellow smiley face whose square eyes feel reproachful in their largeness, as if they can look into your heart and see whatever it is that makes you want to witness 32-bit underwear. </p><p>I'm impressed – Bethesda was installing anti-creep guardrails in 1998 while other developers, even now, sometimes encourage the behavior <a href="https://www.reddit.com/r/nier/comments/1aeucof/my_first_achievement_in_nier_automata/" target="_blank"><u>with upskirt achievements</u></a>. At least these achievements are often paired with justified retaliation from the character they're associated with. I appreciate that despite Nier: Automata's What Are You Doing? achievement for its protagonist 2B, <a href="https://www.youtube.com/watch?v=CMFpueJ7GNk" target="_blank"><u>unlocking her collaboration outfit in Stellar Blade</u></a> causes her to kick you in the face with an unforgiving high heel. </p><p>But because upskirts have now spent decades as a gross, alienating video game convention, I'm also certain UESP isn't the first to discover The Elder Scrolls Adventures: Redguard secret smiley. It might be the only one willing to admit it – for the sake of its archeological efforts, you know – but I've seen too many unholy 4chan threads to think no one else has tried it. </p><p>Then we come back to the question – why does anyone want to see 32-bit underwear? To answer this, I travel through horny human history, and I doth quote Shakespeare: "Virginity breeds mites, much like a cheese."</p><p><a href="https://www.gamesradar.com/games/action-rpg/resident-evil-directors-new-aaa-studio-is-joining-forces-with-stellar-blade-developer-shift-up-to-create-a-masterpiece-of-a-game-and-no-this-isnt-an-april-fools-joke/"><u><em>Resident Evil director's new AAA studio is "joining forces" with Stellar Blade developer Shift Up "to create a masterpiece of a game" – and no, this isn't an April Fool's joke</em></u></a><em>.</em></p>
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                                                            <title><![CDATA[ Skyrim mod has you slay dragons "by debating them on the geopolitics of Tamriel," turning Bethesda's RPG into an absurd game of Civilization ]]></title>
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                            <![CDATA[ No more spells, just brainpower ]]>
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                                                                        <pubDate>Fri, 17 Apr 2026 16:37:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>What if, instead of using magic and primitive weapons like axes and swords, we fought dragons using our words and intellect? Such a proposition roughs out a new mod for <a href="https://www.gamesradar.com/skyrim/">Skyrim</a> from streamer and YouTuber Blurbs.</p><p>Essentially, the modification makes it so that your battles against the winged menaces of Tamriel are actually in-depth discussions about the geopolitical issues of the day. That's right, no shields or bows and arrows, just pure discourse to decide who wins and who loses. The marketplace of ideas in full flow.</p><p>As you can see in his <a href="https://x.com/Blurbstv/status/2044476117319389241" target="_blank">footage</a> playing through his own bizarre creation, fights are now debates, with you and your adversary both expected to stand at the podium and deliver your stance on a particular topic. It could be whether public shouting counts as free speech, or if medication is causing a rise in vampirism across the land, or the morality of Daedra worship.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ccd0u3fU8aA" allowfullscreen></iframe></div></div><p>It's all on the table, with actual voice lines from your winged-and-scaled opponent. It's goofy and haphazard, but fairly convincing, and you can watch Blurbs put the whole thing together in the above video, starting at 6:30.</p><p>Blurbs is an active modder and software developer who occasionally takes ideas on Twitch for ways to modify and break Skyrim. Someone had the bright idea for this, leading us here, and to be real, I don't hate it. I've got a soft spot for just the right amount of text-driven choices in RPGs, and this hits that in its own absurd way.</p><p>Or maybe I've just always wanted to challenge a dragon on the legitimacy of the sitting monarch. Who knows. Either way, this is <em>probably</em> a win for intellectualism, right? </p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/new-skyrim-mod-turns-bethesdas-rpg-into-the-ultimate-mmo-ive-always-yearned-for-transforming-all-npcs-into-real-players/"><em>New Skyrim mod turns Bethesda's RPG into the "ultimate" MMO I've always wanted by transforming NPCs into real players</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3KGX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3KGX.js" async></script>
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                                                            <title><![CDATA[ Elder Scrolls co-creator believed bugs were a necessary evil for Bethesda's massive RPGs: "I think the trade-off has proven to be acceptable by the fans" ]]></title>
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                            <![CDATA[ "This kind of game is difficult to test because you simply cannot duplicate every test instance" ]]>
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                                                                        <pubDate>Thu, 16 Apr 2026 21:24:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A ghostly woman in The Elder Scrolls: Arena]]></media:description>                                                            <media:text><![CDATA[A ghostly woman in The Elder Scrolls: Arena]]></media:text>
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                                <p>Every time a Bethesda RPG launches, even the studio's most stalwart fans know to prepare themselves for an array of bugs ranging from the amusing to the infuriating. But that's not a modern problem, as the bugs have been around ever since the first Elder Scrolls title launched way back in 1994. Series co-creator Vijay Lakshman figured these issues were more or less inevitable when you built RPGs of this scale.</p><p>"The Elder Scrolls was (and continues to be) a very complex system of statistical generation of appropriate events," Lakshman, who served as lead designer on The Elder Scrolls: Arena, said in an interview for the January 2014 issue of GamesTM. "This kind of game is difficult to test because you simply cannot duplicate every test instance. That being said, this system gives you an open-ended world and allows a player to play infinitely. I think the trade-off has proven to be acceptable by the fans."</p><p>Arguably, the glitches were a lot worse in the '90s, when players weren't guaranteed to have internet access and you didn't get patches automatically distributed through a launcher like Steam. Bethesda did issue some patches, and those were rolled into the later Deluxe Edition release, but many of the players who bought the buggier launch version of the game were simply out of luck.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8fb5SEojTgqVySmczta7uL" name="The Elder Scrolls Arena goblins" alt="Fighting a pair of goblins in The Elder Scrolls: Arena" src="https://cdn.mos.cms.futurecdn.net/8fb5SEojTgqVySmczta7uL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Still, Bethesda might've earned a little slack because of how small it was at the time. "Back then we had small testing budgets and most of the testing was done by me and a small team of high school interns," Lakshman explained. "It was both crazy and inspiring that such a small team could've gotten so much done in a relatively short space of time."</p><p>In fact, the company was so small at the time of Arena's launch that <a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-was-so-indie-when-the-elder-scrolls-launched-that-the-devs-packaged-and-shipped-the-rpg-themselves-we-were-in-the-loading-dock-and-we-learned-how-to-assemble-boxes-inserts-and-use-the-heat-gun/">the devs packaged and shipped the RPG themselves</a>, another anecdote that Lakshman shared in the same interview. Bethesda has obviously grown enormously in the years since Arena launched, and so has The Elder Scrolls itself, moving from procedurally generated expanses to the massive, hand-crafted worlds of Morrowind, Oblivion, and <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a>.</p><p>But by now, we've been waiting for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> for well over a decade. Bethesda's clearly no longer under the same time crunch that Lakshman and the rest of the original team were, and maybe that means TES6 will be a little more polished than its predecessors at launch. I wouldn't hold my breath for a truly bug-free experience, though.</p><p><em>Here are all the </em><a href="https://www.gamesradar.com/upcoming-bethesda-games/"><em>upcoming Bethesda games</em></a><em> you need to know about.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ Todd Howard agrees Starfield is "creatively different" than Bethesda's usual RPGs – but says The Elder Scrolls and Fallout were also divisive early on ]]></title>
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                            <![CDATA[ "And then, you find an audience that loves that" ]]>
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                                                                        <pubDate>Tue, 14 Apr 2026 16:55:35 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:30 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                <p>It's no secret that games like <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a> and Fallout 76 stand out among past <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> greats, shaking up the developer's usual formula for something new – and Todd Howard knows it, too.</p><p>The Bethesda boss himself admits as much during a recent roundtable interview. Our own Josh West posited that Starfield and Fallout 76 are more divisive than RPG gems like <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a>, and Howard agrees to an extent – but that's not unique to them, as series like Fallout and The Elder Scrolls came across similarly <em>different</em> at first. <br><br>"If you look back at the beginning of Elder Scrolls, beginning of Fallout, they're a little bit the same," as Howard puts it.</p><p>"And then, you find an audience that loves that," he continues. "So, I think it's true that Fallout 76 and Starfield clearly – they're creatively different than what we had done [before]. And we really wanted to do that. When you're doing a certain type of thing for, in my case, 20 years, we want to try some other things and learn from that. We have ideas that we want to get out there." <br><br>That's more than understandable, I'd say – even as a Skyrim stan myself.</p><p>Sure, I've been waiting what feels like a century for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> now – but I respect that Bethesda opted to take a bit of a fresh direction with a space RPG like Starfield, even if it's not my own jam. It's got its niche now, after all. <br><br>As Howard says, "we're fortunate those games have found, in the scheme of things, giant audiences that let us keep doing things in them." Bethesda's community is all the more diverse as a result.</p><p>He concludes on games like Starfield and Fallout 76 that, "even though they're a bit off the core path of the single-player games that we have been doing, we're just fortunate to have the success that we've had with them." I'd argue that's a valid stance to take. <br><br>While I do hope Bethesda's back on its ol' Elder Scrolls grind now – which it sounds as though it is, as Howard previously admitted <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-majority-of-this-building-is-working-on-the-elder-scrolls-6-todd-howard-says-bethesdas-full-focus-is-on-the-rpg-it-announced-in-2018-and-its-so-different-than-starfield-so-different-than-fallout/">"the majority" of devs are on TES 6</a> – I get it.</p><p>It's never <em>bad</em> to try something new, and I'd be lying if I said I don't ever want Bethesda to give future ideas that aren't their usual Fallout or Elder Scrolls entries a go. Better than yet another Skyrim port, right?</p><p><a href="https://www.gamesradar.com/games/rpg/as-starfield-fans-dub-ps5-port-unplayable-bethesda-assures-its-narrowed-the-problems-down-to-a-small-number-of-causes-and-is-working-to-fix-the-rpg/"><em>As Starfield fans dub PS5 port "unplayable," Bethesda says it's "narrowed" the problems "down to a small number of causes" and is working to fix the RPG</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X1dKoO"></div>                            </div>                            <script src="https://kwizly.com/embed/X1dKoO.js" async></script>
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                                                            <title><![CDATA[ New Skyrim mod turns Bethesda's RPG into the "ultimate" MMO I've always wanted by transforming NPCs into real players ]]></title>
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                            <![CDATA[ Skyrim, meet Red Dead Online rolepaying ]]>
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                                                                        <pubDate>Mon, 13 Apr 2026 16:41:00 +0000</pubDate>                                                                                                                                <updated>Mon, 13 Apr 2026 16:54:17 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A dragon blasts a man with a shield in Skyrim]]></media:description>                                                            <media:text><![CDATA[A dragon blasts a man with a shield in Skyrim]]></media:text>
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                                <p>Of all the various ways to enjoy <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> out there, from a heavily modded PC experience to one on the go via Switch 2, I've always wanted the ability to play it with other Elder Scrolls fans – and, now, it seems I've got one thanks to Keizaal Online.</p><p>Sure, we've got <a href="https://www.gamesradar.com/dev-behind-massive-skyrim-multiplayer-mod-turns-their-hands-to-starfield-gives-up-because-this-game-is-fing-trash-uploads-everything-for-someone-else-to-finish/">Skyrim Together</a> already – but I've been yearning for an online multiplayer experience that feels more akin to something like The Elder Scrolls Online… an MMO, but not quite <em>as</em> big or large-scale. That's what Keizaal Online, as spotted by <a href="https://www.thegamer.com/skyrim-keizaal-online-over-600-active-players-mod/" target="_blank">TheGamer</a>, appears to offer, allowing players to step into the shoes of iconic NPCs. <br><br>A mind-boggling <a href="https://www.youtube.com/watch?v=fg-pgGOW_ZY" target="_blank">trailer</a> lets us take a look at the mod, and impressed would be an understatement on my part.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fg-pgGOW_ZY" allowfullscreen></iframe></div></div><p>The capacity for immersive roleplaying – whether around the fire in The Bannered Mare or in battle with the Imperials – seems to be off the charts. It's like a hilariously chaotic, almost surreal mashup of Red Dead Online and Skyrim… something I never thought I'd say. <br><br>As per the <a href="https://keizaal.com/" target="_blank">official Keizaal Online website</a>, everything unfolds in a "synchronized, persistent Tamriel" – a Tamriel that currently boasts over 600 active players, too.</p><p>Keizaal Online's creators dub it "the ultimate Skyrim multiplayer roleplaying experience," and I'm honestly inclined to believe them. Once again, there are no NPCs – everything is run by the players themselves, something I've never experienced in "official" MMOs like The Elder Scrolls Online (as fun as I may find them). <br><br>Trading happens between players as well, so no, we can't just keep running back and forth to Belethor.</p><p>Perhaps most excitingly, we can sign up to play <em>now</em> (just make sure you own the Special or Anniversary Edition of the game) – and the full release is also coming soon. Now, if you'll excuse me, I have a public playtest to participate in… and many spells to cast.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-lead-says-bethesda-is-going-to-feel-it-when-todd-howard-leaves-because-hes-always-touched-everything-during-the-development-process/"><em>Skyrim lead says Bethesda is "going to feel it" when Todd Howard leaves because he's always touched everything during the development process</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3KGX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3KGX.js" async></script>
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                                                            <title><![CDATA[ Skyrim lead says Bethesda is "going to feel it" when Todd Howard leaves because he's always touched everything during the development process ]]></title>
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                            <![CDATA[ "He's struggled throughout his entire career in this letting go process" ]]>
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                                                                        <pubDate>Sun, 12 Apr 2026 12:29:45 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:24 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> and long-time Bethesda Game Studios director Todd Howard apparently touches every part of the developer's games during production, and struggles not to, in fact, according to one former Skyrim lead.</p><p>"He's struggled throughout his entire career in this letting go process," Skyrim lead designer Bruce Nesmith said while talking about Howard's leadership style in an interview with Kiwi Talkz.</p><p>"I mean, if what I said earlier is, he had a light touch on everything and then deep dives into the things he wanted. That's a light touch literally on everything, which means that one of the issues that the studio struggled with occasionally was "'Well, we can't move forward because Todd hasn't had a chance to look at it,'" Nesmith recalled of his time at the developer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IA5HhtGdZMo" allowfullscreen></iframe></div></div><p>Nesmith goes on to say that the studio obviously isn't completely blocked whenever Howard's not around "because the games got produced on time, which is not a common thing to happen in this industry" where projects are pretty frequently delayed. Bethesda would often "have it done excellently and have it done on time, but it does mean that when he leaves, they're going to feel it."</p><p>Todd Howard is so well known since he's the guy who shows up on stage or on camera every time Bethesda's about to unleash one of its big RPGs onto the world. But it's relatively normal for devs or otherwise to want to move on from a company after literal decades. Howard has suggested that <a href="https://www.gamesradar.com/the-elder-scrolls-6-could-be-todd-howards-last-game/">The Elder Scrolls 6 might be his last game ever</a>, though he's hinted at the future of the Fallout game series more than a few times, too.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-was-the-holy-s-moment-at-bethesda-says-veteran-pete-hines-you-have-to-be-concerned-about-us-if-you-think-youre-going-to-win-game-of-the-year/"><em>Skyrim was "the holy s*** moment" at Bethesda, says veteran Pete Hines: "You have to be concerned about us if you think you're going to win game of the year"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ Skyrim was "the holy s*** moment" at Bethesda, says veteran Pete Hines: "You have to be concerned about us if you think you're going to win game of the year" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/skyrim-was-the-holy-s-moment-at-bethesda-says-veteran-pete-hines-you-have-to-be-concerned-about-us-if-you-think-youre-going-to-win-game-of-the-year/</link>
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                            <![CDATA[ "We have broken out role playing games into a whole huge group of people who have never played an RPG" ]]>
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                                                                        <pubDate>Sat, 11 Apr 2026 11:54:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Skyrim]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A black and white picture of the Dragonborn during Skyrim.]]></media:description>                                                            <media:text><![CDATA[A black and white picture of the Dragonborn during Skyrim.]]></media:text>
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                                <p>You don't need me to remind you about how big a deal <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> was (and still is) - it's one of the best-selling, most-modded, memeable, and influential games ever made - but for Bethesda Game Studios, the studio that developed the giant hit, the game was its first "Holy S*** moment."</p><p>That's according to Pete Hines, the company's former publishing lead who had <a href="https://www.gamesradar.com/with-starfield-finally-out-pete-hines-is-leaving-bethesda-after-24-years/">been at Bethesda for a whopping 24 years</a>. He told <a href="https://www.gaming.firezidechat.com/p/firezide-chat-with-pete-hines-631f3bdb9eb02986" target="_blank">Firezide Chat</a> that Morrowind allowed the company to stay afloat during a rocky financial time and Oblivion solidified the developer as an unignorable presence in the RPG space, but "the Holy S*** moment was actually Skyrim."</p><p>Even with Fallout 3, the industry veteran explained that there's "people who love that game and people who never played it, but that wasn't a thing with Skyrim" because "everybody played Skyrim - that was the thing that made us feel like we've arrived, we are legit."</p><p>Hines even claimed Skyrim is what made other developers think twice about winning GOTY awards. "You have to be concerned about us if you think you're going to win game of the year. You have to take us seriously now. We have broken out role playing games into a whole huge group of people who have never played an RPG before, but played Skyrim because it just looked like fun," he added.</p><p>He took some time to remember what Morrowind and Oblivion did for the company, too. Bethesda's funkiest game Morrowind "bought us a grace period" at a time when the developer "really needed a hit" to keep the lights on. He then credits director Todd Howard for championing Oblivion as an early Xbox 360 game to turn the adventure into a "poster child for what next-gen graphics look [like]." As one of the hit console's first big RPGs, "we were the consensus game of the year off of Oblivion."</p><p>But he's still right - Skyrim is arguably the game that made Bethesda a household name even to people who weren't in the weeds in video game news. My university housemates knew the Skyrim memes. Family members who don't know what a Starfield is have played Skyrim. It broke containment, if you will, and travelled well outside of the crowds who already knew and loved the genre.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/it-makes-me-sick-popular-skyrim-modder-with-500-000-downloads-abandons-modding-after-thousands-of-hours-of-work-on-what-they-call-the-most-advanced-follower-to-ever-exist/"><em>"It makes me sick": Skyrim modder with 475,000 downloads, fed up with "daily harassment," abandons modding after "thousands of hours" of work on what she calls "the most advanced follower to ever exist"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ Bethesda was so indie when the Elder Scrolls launched that the devs packaged and shipped the RPG themselves: "We were in the loading dock and we learned how to assemble boxes, inserts and use the heat gun" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/bethesda-was-so-indie-when-the-elder-scrolls-launched-that-the-devs-packaged-and-shipped-the-rpg-themselves-we-were-in-the-loading-dock-and-we-learned-how-to-assemble-boxes-inserts-and-use-the-heat-gun/</link>
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                            <![CDATA[ "We even spent time shrink-wrapping the games ourselves" ]]>
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                                                                        <pubDate>Thu, 09 Apr 2026 21:39:08 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Apr 2026 15:13:57 +0000</updated>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Box art for The Elder Scrolls: Arena]]></media:description>                                                            <media:text><![CDATA[Box art for The Elder Scrolls: Arena]]></media:text>
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                                <p>Today, Bethesda is one of the biggest game studios in the world, responsible for some of the most notable franchises in the industry, but things were much different back in the '90s. Then, Bethesda was a much smaller studio not far off from today's indie outfits, but unlike modern indie devs, they didn't have the benefit of digital distribution. No, the folks who made The Elder Scrolls: Arena had to go straight from making the game to packaging and shipping the thing themselves.</p><p>"We had a great team of hardworking developers who truly put in their best effort," according to Vijay Lakshman, lead designer of that first Elder Scrolls title. As he explained in an interview for the January 2014 issue of GamesTM, "No one wore only one hat, and we were all familiar with what everyone did."</p><p>That extended to the process of actually shipping the RPG to stores. "We even spent time shrink-wrapping the games ourselves, as Bethesda was the publisher and developer," Lakshman explained. "We were in the loading dock and we learned how to assemble boxes, inserts and use the heat gun. Talk about seeing a product through from concept to box wrap! We did it all."</p><p>Famously, The Elder Scrolls: Arena was not meant to be a traditional RPG, but rather a combat-focused game where you would lead a team of gladiators to fame and fortune. That plan changed mid-development, and it seems that change might've been a factor in dramatically limiting the game's initial sales.</p><p>"At the end of development, we missed our Christmas deadline, which is really serious for a small developer/publisher like Bethesda Softworks," Arena writer and designer Ted Peterson said in a <a href="https://web.archive.org/web/20130721072444/http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=12" target="_blank">2001 interview</a>. "We released in the doldrums of March, which is disastrous. That, coupled with the fact that the distributors discovered we had essentially not made the arena combat game we said we were making, meant we initially shipped something like 3,000 units of the game."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GaJLQ9uApsVJzWb2EvpSDi" name="tes arena goblin" alt="a player hitting a goblin with a stick in a dungeon" src="https://cdn.mos.cms.futurecdn.net/GaJLQ9uApsVJzWb2EvpSDi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Well, hey, I guess that meant lighter work for the devs shipping out those initial copies, but it doesn't seem that the studio took it so lightly. While studios in the '90s didn't hold the same inflated expectations for game sales as modern publishers, 3,000 units was still <em>bad</em>. "We were sure we had screwed the company and we'd go out of business," Peterson said.</p><p>Yet once players started to get their hands on Arena, things started to change. "Month by month, though, people kept buying it, hearing about it word of mouth, and after a while, it turned out we had a minor 'cult' hit," Peterson explained. Ultimately, <a href="https://web.archive.org/web/20240721032503/https://go.gale.com/ps/i.do?p=GPS&u=wikipedia&id=GALE%7CA18832890&v=2.1&it=r&sid=bookmark-GPS&asid=5f87f251" target="_blank">sales estimates</a> for Arena suggested it sold around 120,000 copies, and its sequels would obviously prove to be much, <em>much</em> bigger.</p><p>Lakshman left Bethesda after the release of Arena – which, coincidentally, happened to be about the time Todd Howard joined the studio. Under Howard's leadership, titles like Morrowind, Oblivion, and Skyrim would become breakout hits, and Lakshman had nothing but effusive things to say about the modern era of Elder Scrolls titles.</p><p>"I love them," Lakshman said. "The folks at Bethesda kept the franchise alive, poured their resources into it and turned it into a winner. They deserve it. I’m proud that my team could’ve done so much with so little, but I’m really awed at how much more complex the storylines, technology and adventures have grown, and how artfully woven the franchise has become. I take my hat off to the entire team at Bethesda today."</p><p><a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><em>The Elder Scrolls 6</em></a><em> could still be years away, but with Bethesda's history in making some of the </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> of all time, here's hoping it's worth the wait.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egqZKO"></div>                            </div>                            <script src="https://kwizly.com/embed/egqZKO.js" async></script>
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                                                            <title><![CDATA[ From Arena to Skyrim, Elden Ring streamer beats Bethesda's entire RPG series "first try" with 0 damage – and "if Elder Scrolls 6 comes out in my lifetime," he'll do it all again ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/from-arena-to-skyrim-elden-ring-streamer-beats-bethesdas-entire-rpg-series-first-try-with-0-damage-and-if-elder-scrolls-6-comes-out-in-my-lifetime-hell-do-it-all-again/</link>
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                            <![CDATA[ "After months of preparation and practice," he's done it ]]>
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                                                                        <pubDate>Wed, 01 Apr 2026 16:23:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
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                                <p>As the (seemingly) eternal wait for <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a>' hotly anticipated RPG <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> continues, fans are finding creative new ways to challenge themselves in the series' previous entries – including completing <em>all</em> of them while taking no damage whatsoever.</p><p>GinoMachino, a content creator and streamer known best for his impressive Dark Souls and <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a> challenge runs, has gone and boggled all of our minds again by *checks notes* tackling every single mainline Elder Scrolls game – all the way from Arena to <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> – in one go… while taking 0 damage to boot. <br><br>It took over 11 hours to ace his run, judging by his recent live streams on <a href="https://www.youtube.com/@GinoMachino/streams" target="_blank">YouTube</a>, but he's truly done it.</p><p>"After months of preparation and practice," GinoMachino writes in a <a href="https://x.com/GinoMachino/status/2039195875306504378" target="_blank">post</a> on the amazing feat, "I've managed to beat all Elder Scrolls games 1 through 5 in a row without taking a single point of damage. A run many thought would be impossible." <br><br>And, as he amusingly adds, "If Elder Scrolls 6 comes out in my lifetime (surely), I look forward to doing this again with it included." Aha, yeah… fingers crossed it does.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">After months of preparation and practice, I've managed to beat all Elder Scrolls games 1 through 5 in a row without taking a single point of damage. A run many thought would be impossible.If Elder Scrolls 6 comes out in my lifetime (surely) I look forward to doing this again… pic.twitter.com/YZhaQjUnPd<a href="https://twitter.com/cantworkitout/status/2039195875306504378">April 1, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>I'd recommend giving the full stream combo a watch – the moment that GinoMachino takes Alduin down and exclaims he's done it "first try as well" is one to not miss, at least, and as fans point out, the whole not taking any damage thing is <em>seriously</em> awesome. <br><br>"There are always bones or items stepped on that fling themselves at your leg for physics reasons that don't make sense," after all, proving that GinoMachino is better than all of us.</p><p>And, you know, <em>a lot</em> luckier, too – compared to me anyway, as I sit here with thousands upon thousands of hours in Skyrim alone across various platforms and not even one single run with 0 damage. Above all, though, his breeze through Arena has me perplexed. <br><br>I think it took me ages to survive the Imperial Dungeons and actually, uh, get into the meat of the game… but then again, I'm no GinoMachino, that's for certain.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/it-makes-me-sick-popular-skyrim-modder-with-500-000-downloads-abandons-modding-after-thousands-of-hours-of-work-on-what-they-call-the-most-advanced-follower-to-ever-exist/"><em>"It makes me sick": Skyrim modder with 475,000 downloads, fed up with "daily harassment," abandons modding after "thousands of hours" of work on what she calls "the most advanced follower to ever exist."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 lost me with Dawntrail, but The Elder Scrolls Online promises to mend my broken heart with a return to Skyrim and more ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/final-fantasy-14-lost-me-with-dawntrail-but-the-elder-scrolls-online-promises-to-mend-my-broken-heart-with-a-return-to-skyrim-and-more/</link>
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                            <![CDATA[ Opinion | Stepping out of Eorzea and back into Tamriel ]]>
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                                                                        <pubDate>Tue, 31 Mar 2026 19:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
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                                <p>As a longtime Warrior of Light, I've clocked over 5,000 hours in <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> – and, yes, I'd benefit from touching grass. Hundreds of those hours have gone into hardcore raiding, while hundreds more have been spent tending to my cozy virtual home in the Lavender Beds. Since the ill-received Dawntrail expansion dropped, though, I've felt myself losing interest in Eorzea and all its previously enthralling charms.</p><p>With <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-dawntrail-recent-reviews-drop-back-to-mostly-negative-on-steam-as-patch-7-25-falls-short-of-mmo-fans-expectations-occult-crescent-has-disappointed-many-people/">"Mostly Negative" reviews</a> nearly <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-lead-yoshi-p-reportedly-teases-another-rebirth-for-the-mmo-as-dawntrail-continues-to-suffer-mostly-negative-steam-reviews-over-1-year-on/">two years post-launch</a>, the DLC failed to pull me in (and apparently, many others) the same way its predecessors did – but my MMO fatigue may have found a cure in another genre gem: <a href="https://www.gamesradar.com/elder-scrolls-online-beginners-guide/">The Elder Scrolls Online</a>. Although it never quite managed to lock me in for years at a time like Final Fantasy 14, it's a game I've come back to sporadically since first playing it as an Elder Scrolls-obsessed teen back in 2014.</p><p>I've timed my recent comeback perfectly, it seems. ZeniMax Online Studios' big <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-unveils-2026-roadmap-revealing-that-it-has-succumb-to-the-temptations-of-battle-passes-as-devs-say-new-approach-to-transparency-and-more-is-the-key-to-the-mmos-future/">2026 roadmap</a> is finally beginning to come to fruition – <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-lead-says-xboxs-layoffs-arent-the-reason-the-mmo-is-switching-over-to-smaller-updates-seasons-is-not-in-any-way-a-response-to-that/">smaller updates</a>, the <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-an-elder-scrolls-online-veteran-im-worried-its-new-seasonal-model-could-kill-my-favorite-mmorpg/">new seasonal model</a>, and all – and I'm afraid I've found myself properly "locked in," so to speak… the very way I was with Square Enix's own MMO for so, so long. I'm logging in daily without fail, finishing zones to 100% completion, and most importantly, looking forward to the future.</p><h2 id="i-used-to-be-an-adventurer-like-you">I used to be an adventurer like you</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xehFut7zTfqnDLo863xnrD" name="SS-The-Elder-Scrolls-Online" alt="The Elder Scrolls Online" src="https://cdn.mos.cms.futurecdn.net/xehFut7zTfqnDLo863xnrD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Got to thinking...</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7XMxtUhznaEA6vEiK5tUxX" name="SS-The-Elder-Scrolls-Online" caption="" alt="The Elder Scrolls Online" src="https://cdn.mos.cms.futurecdn.net/7XMxtUhznaEA6vEiK5tUxX.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p class="fancy-box__body-text"><strong></strong><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/the-elder-scrolls/as-an-elder-scrolls-online-veteran-im-worried-its-new-seasonal-model-could-kill-my-favorite-mmorpg/"><strong>As an Elder Scrolls Online veteran, I'm worried its new seasonal model could kill my favorite MMORPG</strong></a></p></div></div><p>The Elder Scrolls Online is beginning to feel <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-will-feel-like-an-entirely-new-mmo-with-sea-of-thieves-style-naval-combat-solo-dungeons-revamped-pvp-and-an-exciting-return-to-skyrim-underway-we-still-want-to-do-new-zones">like an entirely new MMO</a>, following Update 49 and the ever-exciting Season Zero: Dawn and Dusk commencing April 2. After attending an early preview of the <a href="https://www.youtube.com/watch?v=itUbAx7_KbE">2026 Seasons Direct</a>, I'm all the more certain of this – heck, I've spent the last few weeks grinding out my dailies in anticipation of the new Night Market event, set in the surreal Daedric realm of Fargrave.</p><p>Finally, there's something <em>new</em> to look forward to. As ZeniMax says, the studio wants "to get away from" just "sticking to the same formula" it's used for over a decade now. It's not simply another paid zone-themed expansion with some quests and side dungeons thrown in anymore; there's real incentive to do PvE content with events like the Night Market – one inclusive of <em>all</em> players with rewards dependent on choice – and PvP, too.</p><p>I'm not a Cyrodiil frequenter myself, but my more combative pals can't wait for the new Veterancy PvP progression gimmick. Meanwhile, Season Zero is keeping me on the edge of my own seat with more than just the Night Market. I'm hungry to explore Solo Dungeons, a coming system that has me especially intrigued as a fan of the Trust feature in Final Fantasy 14, and the first Elder Scrolls Online trial to grace the base game in 12 years.</p><h2 id="i-fight-because-i-must">I fight… because I must</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6VbN9c4bDdWgt52ANLuoyU" name="SS-The-Elder-Scrolls-Online" alt="The Elder Scrolls Online naval combat" src="https://cdn.mos.cms.futurecdn.net/6VbN9c4bDdWgt52ANLuoyU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Elder Scrolls Online)</span></figcaption></figure><p>Yes, 12 years. The Crimson Veldt, as ZeniMax is dubbing its new 12-player trial, is set in Hircine's Hunting Grounds. It's shaking up the usual lush forest we'd expect with canyons and savannas, though, further carving out The Elder Scrolls Online's future content as something unique – something even longtime fans of the RPG series (like myself) wouldn't expect. Best of all, much like the Night Market, it's <em>accessible</em> to every base game player.</p><p>Part of my move away from The Elder Scrolls Online came down to my inability to enjoy harder or more "late game" content with friends who didn't have ESO Plus memberships or every expansion ever unlocked. ZeniMax says it wants to make the MMO a game for all, and that's evident through the coming updates. Not only is much of the seasonal content open to the community in its entirety, but it also caters to every flavor of fan.</p><p>Take the High Seas of Tamriel event, for example – it offers something entirely new, a pirate experience of sorts with undersea exploration, swashbuckling, and naval combat reminiscent of <a href="https://www.gamesradar.com/sea-of-thieves-guide/">Sea of Thieves</a>. It's a delightful throwback to The Elder Scrolls Adventures: Redguard (except, you know, hopefully <em>fun</em>), with a modern twist that leaves me wanting more out of areas like The Ruby Sea in Final Fantasy 14.</p><h2 id="wait-i-know-you">Wait, I know you</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uknHk6qumZEiGp2knMtz3K" name="SS-The-Elder-Scrolls-Online" alt="The Elder Scrolls Online" src="https://cdn.mos.cms.futurecdn.net/uknHk6qumZEiGp2knMtz3K.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>The reveal that most has me in an Elder Scrolls Online-shaped chokehold now, however, is its new zone – because, yes, ZeniMax states developers "still want to do new zones" and "still want to do content" akin to past great releases despite the seasonal update system. It's a return to Skyrim, and I couldn't be more thrilled. "There's definitely something very iconic about the area we're going to that you'll notice," the studio teases</p><p>What is that? ZeniMax doesn't say. Is it Whiterun? "We're not going to answer." There's no telling just <em>where</em> in Skyrim we'll be going in this mysterious new zone, and that's a big reason I'm so excited. Thoughts of a potential Second Era Winterhold, Mage's College and all, have filled my mind for days now, and I can't get enough of speculating. </p><p>I'm enjoying myself in The Elder Scrolls Online, and there's more to look forward to than <em>only</em> a zone this time around. This is different because it's not just Skryim – it's the Night Market, it's the Solo Dungeons, it's The Crimson Veldt, it's the High Seas of Tamriel event, and it's the mystery of what the new zone might harbor amid all of this other content. I might return to Eorzea someday, but for now, I'm happy being the Vestige again.</p><p><em>If you're excited for future </em><a href="https://www.gamesradar.com/tag/bethesda-game-studios/"><em>Bethesda Game Studios</em></a><em> gems, here's everything we know as of now about </em><a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><em>The Elder Scrolls 6</em></a><em> – whenever it may come.</em></p>
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                                                            <title><![CDATA[ Elder Scrolls Online will feel like an entirely new MMO, with Sea of Thieves-style naval combat, solo dungeons, revamped PvP, and an exciting return to Skyrim underway: "We still want to do new zones" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-will-feel-like-an-entirely-new-mmo-with-sea-of-thieves-style-naval-combat-solo-dungeons-revamped-pvp-and-an-exciting-return-to-skyrim-underway-we-still-want-to-do-new-zones/</link>
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                            <![CDATA[ Season Zero: Dawn and Dusk arrives April 2 ]]>
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                                                                        <pubDate>Tue, 31 Mar 2026 19:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/elder-scrolls-online-beginners-guide/">The Elder Scrolls Online</a> is going to look a whole lot different soon, with the <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-unveils-2026-roadmap-revealing-that-it-has-succumb-to-the-temptations-of-battle-passes-as-devs-say-new-approach-to-transparency-and-more-is-the-key-to-the-mmos-future/">2026 roadmap</a> finally coming to fruition – <a href="https://www.gamesradar.com/games/the-elder-scrolls/elder-scrolls-online-lead-says-xboxs-layoffs-arent-the-reason-the-mmo-is-switching-over-to-smaller-updates-seasons-is-not-in-any-way-a-response-to-that/">smaller updates</a>, the <a href="https://www.gamesradar.com/games/the-elder-scrolls/as-an-elder-scrolls-online-veteran-im-worried-its-new-seasonal-model-could-kill-my-favorite-mmorpg/">new seasonal model</a>, and all – and between an unexplored region of <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> coming and <a href="https://www.gamesradar.com/sea-of-thieves-guide/">Sea of Thieves</a> vibes underway, I can't wait.</p><p>It's no secret that The Elder Scrolls Online is about to look a whole lot different – but it's not just because of animation changes to werewolves or a revamped Glenumbra. <br><br>We've already had a taste of what's to come with the recent Update 49, a massive patch that saw the (now admittedly a bit broken in PvP) Dragonknight class reworked, as tweaks for <em>all</em> roles are underway, much to my not-subclassing delight.</p><p>There's plenty more in the works, too, though. After attending an early preview of the <a href="https://www.youtube.com/watch?v=itUbAx7_KbE" target="_blank">2026 Seasons Direct</a>, I'm thrilled to report that the MMO – an MMO that's arguably held a bit of a shaky reputation in Elder Scrolls fans' hearts since its 2014 release – is taking years of player feedback into account in Season Zero, Season One, and beyond. <br><br>With Season Zero, dubbed Dawn and Dusk, comes the first big limited-time Event Zone: The Night Market.<br><br>Set in the surreal Daedric realm of Fargrave, The Night Market will be available for seven weeks, starting April 29. Although we can group up with our friends to tackle its challenging PvE content, ZeniMax Online Studios tells us solo players shouldn't be afraid to join in on the fun – it's a worthy experience with rewards for all flavors of audiences. <br><br>These do, however, depend on our choice of one of three unique factions to team up with.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/itUbAx7_KbE" allowfullscreen></iframe></div></div><p>There's The Glittering Goad, The Ruckus, and The Thousand Eyes – each with their own respective cosmetics, titles, dyes, banners, and monster sets to score… so we'll need to pick wisely. <br><br>The way ZeniMax presents it, it also sounds like a sort of PvEvP situation in a way, as every faction will be competing (but <em>not</em> in a direct, Cyrodiil manner). I'm personally drawn to The Glittering Goad and its alluring horned dremora leader.</p><p>The Night Market is only the tip of the iceberg, though. We can look forward to Challenge Difficulty – an optional (ZeniMax stresses this bit) overland difficulty system as well come June 8, with four tiers to choose from and increased rewards to gain through them. <br><br>Season Zero boasts a plethora of changes geared toward PvP fans, too, like the new Veterancy PvP progression system. Lone players haven't been forgotten, either.</p><p>Solo Dungeons – a system that has me especially intrigued as a fan of the Trust feature in <a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> – are set to arrive and reimagine existing dungeons for folks preferring to take them on alone. No more queues and fake tanks? Sounds like a win to me. <br><br>For anyone who <em>does</em> enjoy group-based content, especially more hardcore experiences, there's the first base game trial in 12 years (yes, over a decade) to anticipate.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7XMxtUhznaEA6vEiK5tUxX" name="SS-The-Elder-Scrolls-Online" alt="The Elder Scrolls Online" src="https://cdn.mos.cms.futurecdn.net/7XMxtUhznaEA6vEiK5tUxX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>The Crimson Veldt, as ZeniMax is calling its new 12-player trial, is set in Hircine's Hunting Grounds – but it's shaking up the usual lush forest we'd expect with canyons and savannas. <br><br>Then, there's also the High Seas of Tamriel Event coming… because pirates never fall out of fashion. From undersea exploration and swashbuckling to naval combat reminiscent of Sea of Thieves, it's a throwback to The Elder Scrolls Adventures: Redguard (except, erm, good).</p><p>Finally, ZeniMax hints toward a brand-new zone. "We still want to do new zones, we still want to do content," after all – the team simply wants "to get away from" just "sticking to the same formula" it's used for over a decade now. <br><br>And, that brand-new zone… is located in what might just be the setting of Bethesda's most legendary game to date: Skyrim. "There's definitely something very iconic about the area we're going to that you'll notice."</p><p>What is that? ZeniMax doesn't say. Is it Whiterun? "We're not going to answer." There's no telling just <em>where</em> in Skyrim we'll be going come this mysterious new zone, but I'll be keeping my own fingers crossed for Winterhold. Until we find out, however, there's plenty of content to enjoy in Season Zero, One, and beyond. <br><br>The annual Anniversary Jubilee is right around the corner on April 2, with the Night Market following close behind.</p><p><em>If you're excited for future </em><a href="https://www.gamesradar.com/tag/bethesda-game-studios/"><em>Bethesda Game Studios</em></a><em> gems, here's everything we know as of now about </em><a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><em>The Elder Scrolls 6</em></a><em> – whenever it may come.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbjkNX"></div>                            </div>                            <script src="https://kwizly.com/embed/XbjkNX.js" async></script>
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                                                            <title><![CDATA[ After 6 years, The Elder Scrolls Blades is shutting down in June, and Bethesda's made everything in the RPG super easy to unlock for the remaining time: "Thank you for playing" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/after-6-years-the-elder-scrolls-blades-is-shutting-down-in-june-and-bethesdas-made-everything-in-the-rpg-super-easy-to-unlock-for-the-remaining-time-thank-you-for-playing/</link>
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                            <![CDATA[ There's no word on an offline mode ]]>
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                                                                        <pubDate>Mon, 30 Mar 2026 14:19:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>Just over six years from when the game became playable, <a href="https://www.gamesradar.com/uk/games/rpg/the-elder-scrolls/">The Elder Scrolls</a>: Blades is closing for good. As a result, every reward in the free-to-play spinoff from <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda</a>'s RPG series has been heavily reduced in order to maximize people enjoying the game for the limited time it's still available.</p><p>Bethesda made the announcement through an in-game message. "The Elder Scrolls: Blades servers will permanently shut down on June 30, 2026," reads the <a href="https://x.com/UESP_net/status/2037592516774522967" target="_blank">post</a>, screenshotted by The Unofficial Elder Scrolls Pages. "From now until June 30, 2026, all items in the store will be available for 1 Gem or 1 Sigil each. All players receive a free bundle of Gems and Sigils, so you can enjoy all content Blades has to offer."</p><p>It's made clear that on June 30, "servers will be shut down and the game will be inaccessible." The publisher concludes with gratitude to the Blades community. "Thank you for playing and we hope you have enjoyed your time in Blades," the message states.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The Elder Scrolls: Blades announces it is shutting down on June 30th. Until then, all items in the store are essentially free, so if you were even slightly curious this may be the easiest window to experience everything you can. pic.twitter.com/dmhfOmsuwx<a href="https://twitter.com/cantworkitout/status/2037592516774522967">March 27, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Although I'm sure more than a few people reading this had forgotten about Blades, the project thrived early on. Coming out in May 2020, there was genuine excitement for a free, combat-focused slice of The Elder Scrolls you can play on your phone or the Switch. More linear than the mainline games, Blades was fun for a quickfire bit of sword-swinging as you pushed through various challenges and encounters.</p><p>I do recall getting bored of it eventually, then forgetting about it, and I daresay more than a few others felt the same, given this course of events. That said, the fact that the game will disappear is drastic and sad, and there's <a href="https://www.reddit.com/r/ElderScrollsBlades/comments/1s79s78/offline_mode/" target="_blank">already a push</a> within the community for an offline mode.</p><p>Sadly, it seems unlikely, as demands for such were already going unanswered, and Bethesda probably isn't keen on putting any more resource into this release whatsoever. But never say never. Until then, get involved while you can, if you're at all curious.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/pretend-we-kept-patching-oblivion-what-would-we-have-done-if-we-kept-supporting-it-todd-howard-explains-the-thought-exercise-bethesda-went-through-for-its-remaster/"><em>"Pretend we kept patching Oblivion. What would we have done if we kept supporting it?" – Todd Howard explains the "thought exercise" Bethesda went through for its remaster</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODbBQe"></div>                            </div>                            <script src="https://kwizly.com/embed/ODbBQe.js" async></script>
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                                                            <title><![CDATA[ "Pretend we kept patching Oblivion. What would we have done if we kept supporting it?" – Todd Howard explains the "thought exercise" Bethesda went through for its remaster ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/pretend-we-kept-patching-oblivion-what-would-we-have-done-if-we-kept-supporting-it-todd-howard-explains-the-thought-exercise-bethesda-went-through-for-its-remaster/</link>
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                            <![CDATA[ "We felt really, really good about that, but you never know how the audience is going to react to it" ]]>
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                                                                        <pubDate>Thu, 26 Mar 2026 17:24:33 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:19 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Bethesda, Virtuos]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Lord Sheogorath in The Elder Scrolls 4: Oblivion Remastered.]]></media:description>                                                            <media:text><![CDATA[A screenshot of Lord Sheogorath in The Elder Scrolls 4: Oblivion Remastered.]]></media:text>
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                                <p>Bethesda boss Todd Howard has explained the studio's approach to updates when it came to creating Oblivion Remastered. </p><p>Speaking to GamesRadar+, Howard notes that remastering any of its titles is risky as "the chances of messing it up are way higher than not. So how do we do everything we can to make sure we're enhancing what Oblivion was for people who played it, and then reintroduce it." This led to the team taking a specific route when it came to the remaster, based on what the original game would look like now. </p><p>Howard explains that the approach revolved around "what are the modern things you want to do?" He recalls, "I did this thought exercise with the team. Pretend we kept patching Oblivion. What would we have done if we kept supporting it? And that's where you get a good list: We probably would have added sprinting, we probably would have adjusted the skill systems – because they are kind of punishing here. And that's where we sort of ended up, like 'this is what it's going to be.'"</p><p>However, Howard is aware that any changes for such a popular game – that players have been immersed in for what is approaching 20 years – will be heavily scrutinized, even if they end up being a net positive. He adds: "We felt really, really good about that, but you never know how the audience is going to react to it. It's also why we compressed the time from announcement to release."</p><p>So if you're expecting the rumored <a href="https://www.gamesradar.com/games/fallout/more-hopium-for-fallout-3-remastered-emerges-as-the-unannounced-rpg-is-named-in-a-new-product-listing-for-an-upcoming-figure/">Fallout 3 Remaster</a> to arrive in the near future, this will give you a better idea of the kinds of things Bethesda will be looking at when updating its 2008 RPG. </p><p><a href="https://www.gamesradar.com/games/fallout/as-fallout-3-and-new-vegas-remake-hopes-and-rumors-persist-bethesdas-todd-howard-says-hes-actually-anti-remake-and-prefers-remasters-like-oblivions-instead/"><em>As Fallout 3 and New Vegas remake hopes and rumors persist, Bethesda's Todd Howard says he's actually "anti-remake" and prefers remasters like Oblivion's instead.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGG3O"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGG3O.js" async></script>
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                                                            <title><![CDATA[ Todd Howard defends "VO line flub" in Oblivion Remastered since "it's part of the game’s character," but some bugs only stick around because they're "so complicated" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-defends-vo-line-flub-in-oblivion-remastered-since-its-part-of-the-games-character-but-some-bugs-only-stick-around-because-theyre-so-complicated/</link>
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                            <![CDATA[ It's a hallmark of the game now ]]>
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                                                                        <pubDate>Tue, 24 Mar 2026 17:33:53 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:25 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls 4: Oblivion Remastered gameplay showing the emperor looking at the player in their prison cell]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls 4: Oblivion Remastered gameplay showing the emperor looking at the player in their prison cell]]></media:text>
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                                <p>One of the great joys about playing last year's <a href="https://www.gamesradar.com/uk/the-elder-scrolls-4-oblivion-remastered/">Oblivion Remastered</a> was seeing and hearing all the mid-2000s <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda</a> jank and voice-over mistakes still intact. It's a glitchy, messy game at times, and that's very distinctly part of the appeal. Todd Howard agrees, and leaving in these bugs and errors was a specific decision for the remaster.</p><p>"I think there's a lot of fuzzy judgment calls," he explains during a roundtable attended by GamesRadar+. "Like, which ones are players gonna go try to do - take that one where you can stand on things – fixing that is so complicated."</p><p>There are a couple of potential candidates for what he's referring to, but the most likely is the glitch where you suddenly become significantly taller in first-person. Figuring out how and why these happen can be laborious, and for a project like a remaster, teasing out a solution might not be worth it.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/R-ES09DJe4w" allowfullscreen></iframe></div></div><p>"So, you know what, it's fine. I love the VO line flub," he continues. "Stuff like that? Yeah, just leave it. It's fine. It's part of the game's character."</p><p>This one's more famous: Tandilwe, in the Temple of the One, contains a double line-reading where you can hear the performer go twice. "Wait a minute, let me do that one again," they exclaim, before going back over the dialogue.</p><p>It's hilarious, and still listenable in the remaster, just as it is in the 2006 version. I'd very much be in Howard's camp on this, that's something unique to Oblivion that should be preserved. It's an eccentricity and part of the overall charm.</p><p>Bugs are more case-by-case, depending on how they impact gameplay, but a side character's lines being slightly off? An accidental treasure, for fans to discover. Honestly, we'll have to see what emerges from <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-wanted-bethesdas-original-rpgs-to-be-playable-before-worrying-about-remasters-you-can-play-morrowind-you-can-play-fallout-3/"><em>Todd Howard wanted Bethesda's original RPGs to be playable before worrying about remasters: "You can play Morrowind, you can play Fallout 3."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkVV6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XkVV6O.js" async></script>
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                                                            <title><![CDATA[ Todd Howard wanted Bethesda's original RPGs to be playable before worrying about remasters: "You can play Morrowind, you can play Fallout 3" ]]></title>
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                            <![CDATA[ "So that to me, was like, job number one" ]]>
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                                                                        <pubDate>Sun, 22 Mar 2026 18:16:06 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:34 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for The Elder Scrolls 4: Oblivion Remastered, showing the hero standing in front of a flaming logo oblivion gate]]></media:description>                                                            <media:text><![CDATA[Key art for The Elder Scrolls 4: Oblivion Remastered, showing the hero standing in front of a flaming logo oblivion gate]]></media:text>
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                                <p>Before executive producer Todd Howard was on board with remastering classic Bethesda Game Studios RPGs, he wanted to make sure you could all play games like Morrowind and Fallout 3 as they are already.</p><p>In an interview speaking to GamesRadar+ about <a href="https://www.gamesradar.com/games/the-elder-scrolls/everything-todd-howard-told-us-about-the-elder-scrolls-6-creation-engine-3-and-the-future-of-bethesda-rpgs-everyone-at-the-studio-has-a-responsibility-to-make-sure-our-games-are-as-good-as-they-can-be/">the future of The Elder Scrolls and Creation Engine</a>, Howard says that he's "warmed up on remasters" in recent years. "For a long time I was a no, no, no," he recalls. "That is a game of its age, let's just make sure it runs."</p><p>The Bethesda boss then shouts out Xbox's game preservation program, which allows hundreds of Xbox 360 and OG Xbox games to run on modern consoles, often with framerate boosts and at higher resolutions. "They did an incredible job with backwards compatibility," Howard adds. Right now you can go and play the original Oblivion, you can play Morrowind, you can play Fallout 3. It's backwards compatible, it's 4k, and like, great."</p><p>"So that to me, was like, job number one – can you play them as they were?" Though Howard says the idea of remasters "kept coming up," so the studio started with <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">The Elder Scrolls 4: Oblivion Remastered</a>. "Feeling like this also serves the Elder Scrolls audience that we hadn't had this, this is good for that audience, and having a single player game and kind of this pocket of time. But there's a million ways that that could have gone wrong," Howard says.</p><p>Still, remastering older games hasn't been a totally smooth ride for the famed developer. All <a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-says-leaks-dont-help-bethesda-or-players-especially-when-it-comes-to-oblivion-everyone-is-gonna-have-a-different-version/">the leaks surrounding Oblivion Remastered made players "a little anxious,"</a> according to Howard, since hearing about these projects unofficially meant expectations weren't quite in tune with reality.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/as-the-elder-scrolls-oblivion-turns-20-years-old-bethesda-creative-lead-says-the-rpg-is-what-bethesda-games-are-in-the-rawest-form/"><em>As The Elder Scrolls: Oblivion turns 20 years old, Bethesda creative lead says the RPG is "what Bethesda games are" in the "rawest form"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W32aje"></div>                            </div>                            <script src="https://kwizly.com/embed/W32aje.js" async></script>
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                                                            <title><![CDATA[ Todd Howard says "leaks don't help" Bethesda or players, especially when it comes to Oblivion: "Everyone is gonna have a different version" ]]></title>
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                            <![CDATA[ So, the developer "wanted that time from 'here's what it is' to 'you can touch it' to be zero" ]]>
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                                                                        <pubDate>Sat, 21 Mar 2026 11:47:32 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:19 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Bethesda, Virtuos]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.]]></media:description>                                                            <media:text><![CDATA[A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.]]></media:text>
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                                <p>Bethesda Game Studios' boss man Todd Howard is unsurprisingly not a big fan of leaks because, according to the The Elder Scrolls and Fallout lead, leakage leads to players getting "a little anxious" over what they're getting into.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">The Elder Scrolls 4: Oblivion Remastered</a> was definitely not the first Bethesda RPG to leak ahead of its reveal, but it is one that fans were somewhat aware of for literal years thanks to <a href="https://www.gamesradar.com/all-the-xbox-ftc-leaks-fallout-3-and-oblivion-remasters-xbox-series-x-refresh-and-more/">Microsoft's leaked legal documents</a>. So, it's no wonder that when the press sat down with <a href="https://www.gamesradar.com/games/the-elder-scrolls/everything-todd-howard-told-us-about-the-elder-scrolls-6-creation-engine-3-and-the-future-of-bethesda-rpgs-everyone-at-the-studio-has-a-responsibility-to-make-sure-our-games-are-as-good-as-they-can-be/">Todd Howard to talk about The Elder Scrolls 6 and Creation Engine 3</a>, he was asked about game leaks.</p><p>"They never help us," he says outright. "They don't help the audience either, for all of you who are, like, hearing things leaking. You know you're getting sort of misinformation on what it is, and so the audience can get a little anxious. Like, is it a remake? I hear this, and I hear this."</p><p>Howard continues to say it was particularly an issue with Oblivion, with fans unsure on whether it would get a full-blown remake or a simple upscale rather than the handsome facelift we ended up with . "If you hear we're remastering it, the game you have in your head, everyone is gonna have a different version of what that is," he adds. "And I think it creates some anxiety for our players."</p><p>Those widespread leaks are partly what inspired Bethesda to all but shadow drop the remaster last year. Howard says the company "wanted that time from 'here's what it is' to 'you can touch it' to be zero." That way, no one gets mixed messages or is confused about where the game sits on the remake-remaster spectrum - it's already in your hands by the time the question pops up in your head.</p><p>"So that's everything around that, but it was incredibly successful. So it obviously makes us think about, are there going to be remasters in the future of our games? What would they be? How would we approach it? We're thinking about all that," he says.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-no-rush-on-the-elder-scrolls-6-todd-howard-says-because-bethesda-has-the-benefit-of-having-so-many-millions-of-people-playing-our-other-games/"><em>There's no rush on The Elder Scrolls 6, Todd Howard says, because Bethesda has the "benefit of having so many millions of people playing our other games"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODbBQe"></div>                            </div>                            <script src="https://kwizly.com/embed/ODbBQe.js" async></script>
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                                                            <title><![CDATA[ As The Elder Scrolls: Oblivion turns 20 years old, Bethesda creative lead says the RPG is "what Bethesda games are" in the "rawest form" ]]></title>
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                            <![CDATA[ "It was like we were breaking all the rules" ]]>
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                                                                        <pubDate>Fri, 20 Mar 2026 16:34:39 +0000</pubDate>                                                                                                                                <updated>Fri, 20 Mar 2026 16:46:54 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls 4 Oblivion screenshot]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls 4 Oblivion screenshot]]></media:text>
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                                <p>While <a href="https://www.gamesradar.com/uk/the-elder-scrolls-v-skyrim/">Skyrim</a> might be the meme in <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda</a>'s catalog due to how often it's been ported, to me, <a href="https://www.gamesradar.com/the-elder-scrolls-iv-oblivion/">Oblivion</a> is the bigger landmark. It brought The Elder Scrolls to consoles and modernized a lot of the mechanics and design principles behind the series. A dev at the studio agrees, pointing to your quest against the Mystic Dawn as a pillar of what the team does creatively.</p><p>Now a lead creative producer at Bethesda, Tim Lamb was a QA lead on Oblivion, and he remembers how the game felt revolutionary in development. "When we were developing that it felt like it had never been done before. It was like we were breaking all the rules, and we were doing something special, and impossible," he tells GamesRadar+.</p><p>"I think the core of the DNA of what Bethesda Game Studios games are, is in there," he continues, "and in there in their rawest form." When you look at the amount of exploration, the options for combat, and just the absolute scope of what you can do and get up to in the fantasy RPG, it does feel now like the blueprint for everything that's come since.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wFJ3PZuAjK4" allowfullscreen></iframe></div></div><p>"As we moved from Oblivion to <a href="https://www.gamesradar.com/uk/fallout-3/">Fallout 3</a> to <a href="https://www.gamesradar.com/uk/the-elder-scrolls-v-skyrim/">Skyrim</a> to <a href="https://www.gamesradar.com/uk/fallout-4/">Fallout 4</a>," Lamb says, "it's like the next game was, 'What was the better version of [Oblivion]? What were the improvements? What were our desires?' And then 'Okay, now you do that.'"</p><p>Given the reception to Oblivion - glowing critically with huge sales across all platforms - it's safe to say it was wise to follow down that path. Fallouts 3 and 4 and Skyrim have each left big marks on the games landscape, and it's all because of what The Elder Scrolls 4 taught everyone.</p><p>"It's all of the lessons that we learned from all of those different games to land where we are now," Lamb states. "There's so many systems that I think I would look at and go 'I can see the pathway, I can see where we detoured'. It's a special game."</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-no-rush-on-the-elder-scrolls-6-todd-howard-says-because-bethesda-has-the-benefit-of-having-so-many-millions-of-people-playing-our-other-games/"><em>There's no rush on The Elder Scrolls 6, Todd Howard says, because Bethesda has the "benefit of having so many millions of people playing our other games."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkVV6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XkVV6O.js" async></script>
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                                                            <title><![CDATA[ There's no rush on The Elder Scrolls 6, Todd Howard says, because Bethesda has the "benefit of having so many millions of people playing our other games" ]]></title>
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                            <![CDATA[ Fallout and Skyrim are still that popular ]]>
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                                                                        <pubDate>Thu, 19 Mar 2026 17:41:16 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:34 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls 6]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls 6]]></media:text>
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                                <p>Todd Howard knows fans are waiting to hear more about <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>, though part of the admittedly nice-to-have problem is that Bethesda has to balance making the new RPG while ensuring fans of other properties like Fallout and <a href="https://www.gamesradar.com/starfield-guide/">Starfield </a>remain fed.</p><p>Remember the days when Skyrim came out less than a year after its official reveal? How about when Fallout 4's entire marketing campaign was shoved into a nice, concise six-month window? Good times, but now, Howard has explained why the gap between reveal and release has been stretched out longer for Bethesda Game Studios.</p><p>To put things into perspective, Starfield took about five years between its first trailer and its final release date, while The Elder Scrolls 6's announcement trailer dropped a full eight years ago and its release date is nowhere in sight. Speaking during a roundtable interview attended by GamesRadar+, game director Todd Howard offers a couple of reasons for the larger and larger gaps.</p><p>"I don't want to count The Elder Scrolls 6," he laughs. "Starfield was long. But other than that, they're usually pretty short." Howard attributes Starfield's protracted development to the fact that it was an original idea rather than a sequel, that most of its production occurred during a global pandemic, and that Bethesda, as a whole, changed ownership to Microsoft.</p><p>Howard also says Bethesda is in perhaps a better position than other studios because people are still playing Fallout and Skyrim en masse. "We also, again, have that benefit of having so many millions of people playing our other games that we're actually trying to figure out how to serve those other audiences while we make a new one." There's not as huge a rush to crank out The Elder Scrolls 6, then, and it means things like <a href="https://www.gamesradar.com/games/rpg/explore-the-future-of-starfield-2026-content-hub-exclusive-access/">Starfield's big new update</a> are possible.</p><p>In terms of how big Bethesda Game Studios has gotten, Howard says the studio hasn't seen "these big jumps" like other big-name developers out there have. "We sort of top out with partners, four or 500 people. That's kind of like our peak," he explains. "We're seeing that growth is slow for us, to be honest, compared to, I think maybe the rest of the industry, where we still want to be who we are and making a game."</p><p>That apparently means Bethesda has "longer pre-production with smaller teams" before it puts an entire studio's worth of developers on to a project. "We really want to get a good kernel of a game that we're ready to then put more people on and start moving faster," he says. "To your larger question... it's something a lot of people are struggling with. Which is really, how much time and money can you invest... just pick a game that you have in mind. The industry is in a difficult spot, where can you, you know, what's your confidence in that making any money, right? Because the expenses are high. So I think every studio's dealing with that in their own way."</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/just-pretend-we-didnt-announce-it-todd-howard-knows-the-elder-scrolls-6-teaser-has-haunted-rpg-fans-for-nearly-8-years-but-its-early-reveal-was-about-informing-our-audience/"><em>"Just pretend we didn't announce it": Todd Howard knows The Elder Scrolls 6 teaser has haunted RPG fans for nearly 8 years, but its early reveal was about "informing our audience"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ "Just pretend we didn't announce it": Todd Howard knows The Elder Scrolls 6 teaser has haunted RPG fans for nearly 8 years, but its early reveal was about "informing our audience" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/just-pretend-we-didnt-announce-it-todd-howard-knows-the-elder-scrolls-6-teaser-has-haunted-rpg-fans-for-nearly-8-years-but-its-early-reveal-was-about-informing-our-audience/</link>
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                            <![CDATA[ "Sometimes you need to inform people" ]]>
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                                                                        <pubDate>Wed, 18 Mar 2026 13:36:32 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:14 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls 6]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls 6]]></media:text>
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                                <p><a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> first unveiled <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>, a title that now arguably stands as one of the most hotly anticipated <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> underway, back in 2018 with a short E3 teaser – but it was perhaps revealed a <em>tad</em> bit too early.</p><p>Nearly a decade has passed, after all, with little solid news of The Elder Scrolls 6 since the infamous trailer – if you can call it that. Bethesda boss Todd Howard is well aware of all this, though, and it seems like he wishes things had gone a bit differently. <br><br>Speaking in an interview with <a href="https://www.ign.com/articles/the-elder-scrolls-6-has-made-todd-howard-more-conscious-of-what-he-announces-just-pretend-we-didnt-announce-it?utm_source=bluesky,threads,twitter" target="_blank">IGN</a>, he jokes about the long-awaited RPG, "Just pretend we didn't announce it. Doesn't exist. No one's heard a word." Easier said than done, unfortunately.</p><p>Why did Bethesda lift the curtain on The Elder Scrolls 6 so early, then, if developers knew there wouldn't be much more to share publicly in the coming years? <br><br>"Sometimes you need to inform people, and there's business considerations and et cetera, et cetera." If Howard had it his way, however, he'd love to "compress that moment where you hear about a game to when you can play it. Those would be on top of each other if I had my way every time."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OkFdqqyI8y4" allowfullscreen></iframe></div></div><p>In other words, the <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">Oblivion Remastered</a> reveal-to-release timeline. Sometimes, fan pressure calls for a less-than-ideal timeline, though. <br><br>"If you look back at this Fallout 76, Starfield, Elder Scrolls 6 announcement, that was really about informing our audience, because when you're going to do something new, everyone's going to ask, 'What about Elder Scrolls 6? What about a single-player game?' And we did it that way, but it's not my preference."</p><p>Bethesda devs "struggle with the balance" often – they've got a lot on their plate, of course, between Fallout and <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a> and, yes, The Elder Scrolls 6. "We're working on a lot of stuff," as Howard puts it. "I think if you look at the scale of our studio, we could have 10 times the amount of people to do all this. We're doing so much, and it's just finding the right times to tell everybody about it." <br><br>I'm not too sure 2018 <em>was</em> the right time myself, but…</p><p>I also acknowledge that had I not seen the teaser then, I'd have spent the next, well, nearly eight years, begging for a crumb of <em>anything</em> from Bethesda. So, Howard's words make sense. I just hope the studio gives us something more soon.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/with-the-elder-scrolls-6-todd-howard-says-bethesda-has-handled-the-creation-engine-better-than-we-ever-have-thanks-to-lessons-learned-from-starfield/"><em>With The Elder Scrolls 6, Todd Howard says Bethesda has "handled" the Creation Engine "better than we ever have" thanks to lessons learned from Starfield</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ "The majority of this building is working on The Elder Scrolls 6": Todd Howard says Bethesda's full focus is on the RPG it announced in 2018, and "it's so different than Starfield, so different than Fallout" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/the-majority-of-this-building-is-working-on-the-elder-scrolls-6-todd-howard-says-bethesdas-full-focus-is-on-the-rpg-it-announced-in-2018-and-its-so-different-than-starfield-so-different-than-fallout/</link>
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                            <![CDATA[ "We feel we're in a really good place" ]]>
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                                                                        <pubDate>Tue, 17 Mar 2026 15:47:13 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:28 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A black dragon roaring with a manor house behind it and lighting in the sky during Skyrim.]]></media:description>                                                            <media:text><![CDATA[A black dragon roaring with a manor house behind it and lighting in the sky during Skyrim.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> is dedicating most of its attention to <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> now, and it's come as a breath of fresh air to the developers – one that hits quite differently to Fallout and <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a>, according to Todd Howard.</p><p>The Bethesda boss himself reveals as much during a recent roundtable interview attended by GamesRadar+, explaining how Starfield affected Bethesda's appetite for other projects. <br><br>"The majority of this building is working on The Elder Scrolls 6," he admits. "It's amazing for us to come back to it. I gotta be honest, right? Being in that world after not developing in Elder Scrolls – it's so different than Starfield, so different than Fallout – it feels great for us."</p><p>Howard continues, admitting, "We feel we're in a really good place with these franchises. Obviously, we're around Fallout stuff as well, and we feel good about that. The trick is still we have three big audiences, and in some ways, three big franchises – and in a lot of ways, the franchise is the studio. Skyrim is somewhat the sequel to Fallout 3. Fallout 4 is somewhat our follow-up to Skyrim." <br><br>There is, after all, "a lot of crossover" among fans. "There's definitely people who strongly, strongly prefer one over the other, which is totally understandable," though – and I'd certainly agree, as an Elder Scrolls truther myself. <br><br>"They're very different vibes, and they're different vibes to develop," as Howard puts it. When it comes to The Elder Scrolls, for instance, "there's something very romantic" about the fantasy setting and the feeling it gives of "a world that you feel you can almost step out into."</p><p>It's not much in the way of news regarding The Elder Scrolls 6, but it's <em>something</em>. It's at least reassuring to learn that Bethesda has its full focus on what might just be one of the most hotly anticipated <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> underway, and that the devs are feeling good about it. <br><br>Excitingly, Howard also says that, with The Elder Scrolls 6, the studio has <a href="https://www.gamesradar.com/games/the-elder-scrolls/with-the-elder-scrolls-6-todd-howard-says-bethesda-has-handled-the-creation-engine-better-than-we-ever-have-thanks-to-lessons-learned-from-starfield/">"handled" the Creation Engine "better than we ever have"</a> thanks to lessons learned from Starfield.</p><p>In other words, quite a lot of work is evidently going into the upcoming RPG, and Bethesda seems confident about it to boot. Here's hoping we get to see it sometime soon, though… It <em>has</em> been a whopping eight years since its infamous teaser at E3 in 2018, after all.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-fans-are-petitioning-for-the-elder-scrolls-6-to-add-a-tribute-to-a-late-tes-lore-legend-he-helped-countless-gamers-delve-deeper-into-the-world-of-tamriel/"><em>Bethesda fans are petitioning for The Elder Scrolls 6 to add a tribute to a late TES lore legend: "He helped countless gamers delve deeper into the world of Tamriel."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ With The Elder Scrolls 6, Todd Howard says Bethesda has "handled" the Creation Engine "better than we ever have" thanks to lessons learned from Starfield ]]></title>
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                            <![CDATA[ "We're very happy where the tech is" ]]>
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                                                                        <pubDate>Tue, 17 Mar 2026 15:25:00 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:33 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Elder Scrolls 6]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls 6]]></media:text>
                                <media:title type="plain"><![CDATA[The Elder Scrolls 6]]></media:title>
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                                <p><a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> has learned quite a lot from <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a> and its iteration of the Creative Engine, apparently – and when it comes to <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> like <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>, developers are applying those lessons to make for better tech… and a better RPG.</p><p>Todd Howard, the iconic Bethesda boss himself, reveals as much during a recent roundtable interview attended by GamesRadar+. <br><br>Speaking about how experience devs gathered during the production of Starfield has impacted their work on The Elder Scrolls 6, he discusses the Creation Engine in particular – because, you know, spoiler avoidance and all that. "I will say the way we approached the engine work – we've done a much better job of it this time."</p><p>He continues: "With Starfield, it was made on Creative Engine 2, which was a big change from the original engine. We have Creation Engine 3 for Elder Scrolls 6. It started with 2." <br><br>It wasn't easy upgrading the in-house tech, though – as Howard puts it, it's "an upheaval for the team trying to make stuff," akin to "just pulling the rug out" from underneath them as they juggle development. "With Starfield, we pulled the rug out."</p><p>He explains, "We were doing things in tandem with old and new." That's never simple, but Bethesda managed – and the swap from 2 to 3 for The Elder Scrolls 6 has gone even better, apparently. <br><br>"This wasn't me saying it; everyone on the team was like, 'We have to handle this engine updating and change much better so that we can be productive.' And I'm giving the team an A+ there. We have handled that better than we ever have."</p><p>He concludes that the devs are "very happy where the tech is and where it's going" – doubly so as "being able to develop while you're changing your tech is a big trick." <br><br>Howard's words line up well with what former <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> lead and studio veteran Bruce Nesmith has said, too – that it's "wiser" for Bethesda to use its Creation Engine for new titles like The Elder Scrolls 6, with other games serving as an example of why <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-lead-thinks-its-wiser-for-bethesda-to-use-its-creation-engine-for-new-games-like-elder-scrolls-6-with-fallout-76-an-example-of-why-its-extremely-difficult-to-swap/">it's "extremely difficult" to swap</a>.</p><p>Nesmith also previously said Bethesda can't just switch engines because <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-lead-designer-says-bethesda-cant-just-switch-engines-because-the-current-one-is-perfectly-tuned-to-make-the-studios-rpgs/">its current one is "perfectly tuned"</a> to make the studio's beloved RPGs – and, yeah, honestly, it sounds like he's right. The devs have taken the Creation Engine and spruced it up for The Elder Scrolls 6 with an entirely new version of the tech, too, as Howard details. <br><br>It's the best possible route, in my opinion, and I do hope the team applies even more lessons learned from Starfield.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesda-fans-are-petitioning-for-the-elder-scrolls-6-to-add-a-tribute-to-a-late-tes-lore-legend-he-helped-countless-gamers-delve-deeper-into-the-world-of-tamriel/"><em>Bethesda fans are petitioning for The Elder Scrolls 6 to add a tribute to a late TES lore legend: "He helped countless gamers delve deeper into the world of Tamriel."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODjR7e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODjR7e.js" async></script>
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                                                            <title><![CDATA[ Everything Todd Howard told us about The Elder Scrolls 6, Creation Engine 3, and the future of Bethesda RPGs: "Everyone at the studio has a responsibility to make sure our games are as good as they can be" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/everything-todd-howard-told-us-about-the-elder-scrolls-6-creation-engine-3-and-the-future-of-bethesda-rpgs-everyone-at-the-studio-has-a-responsibility-to-make-sure-our-games-are-as-good-as-they-can-be/</link>
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                            <![CDATA[ Bethesda's executive producer teased out a few new updates on The Elder Scrolls 6 while we visited Bethesda Game Studios' new office ]]>
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                                                                        <pubDate>Tue, 17 Mar 2026 15:15:00 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:39 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading video game, entertainment, tech, music, and comics brands, including games™, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Future of Starfield branding]]></media:description>                                                            <media:text><![CDATA[The Future of Starfield branding]]></media:text>
                                <media:title type="plain"><![CDATA[The Future of Starfield branding]]></media:title>
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                                <p>There's a tension inside of Bethesda Game Studios. A desire to work as the studio always has: in relative seclusion until it's ready to make a big statement. "We want that moment where people find out about our stuff to be really, really special," says Todd Howard, the executive producer speaking as I tour the new Bethesda headquarters. He asks that players "don't ever take our silence" as a sign that the studio has nothing to say: "I definitely lean towards not talking about stuff before it's out."</p><p>I'm here in Rockville, Maryland because Bethesda is offering fresh insight into the Future of Starfield. There's the incoming release on PS5, as well as a new Free Lanes update and Terran Armada expansion that massively expands the underlying meta loop of Bethesda's cosmic adventure. Howard believes in this work, and is keen for players to give <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a> another chance come April 7. But it's here where we meet some of that tension, because Howard seems eager to begin teasing what's beyond this horizon. </p><p>"The majority of this building is working on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>. It's amazing for us to come back to it, I gotta be honest."</p><div><blockquote><p>The majority of this building is working on The Elder Scrolls 6</p></blockquote></div><p>The Elder Scrolls 5: Skyrim is set to celebrate its 15th anniversary in November. A new adventure in Bethesda's beloved fantasy universe has been a long time coming, for both players and creators alike. "Being in that world again, after not developing in the Elder Scrolls… it's so different than Starfield, and so different than Fallout. It feels great for us," Howard continues. "We feel like we're in a really good place with these franchises."</p><p>"If we look at our audiences, there's a lot of crossover. But, given their popularity, there's definitely people who strongly prefer one over the other – which is totally understandable. Despite some game flows that might feel the same in your hands, they're different vibes – and they're different vibes to develop," he says. "There's something very romantic about the Elder Scrolls in the fantasy world that gives you this comfort, and this verisimilitude, of a world that you feel you can almost step out into." </p><h2 id="the-creation-engine">The Creation Engine</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QBKGJVzFmfUEWNc2o6ctKJ" name="ToddHoward-imagesuppliedtoGRbyBethesda" alt="Headshot of Todd Howard, executive producer and game director of Bethesda Game Studios. Image supplied to GamesRadar by BGS." src="https://cdn.mos.cms.futurecdn.net/QBKGJVzFmfUEWNc2o6ctKJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>The Elder Scrolls 6 entered full production in 2023, following the launch of Starfield on PC and Xbox Series X. When asked whether there were any key lessons learned through the development of Starfield that are now being applied forward, Howard pauses. "I have answers," he says eventually, "I'm just trying to think of the non-spoiler ones." </p><p>Howard ultimately decides to tease out the work Bethesda is doing with its underlying engine – with the studio developing a new iteration of its proprietary Creation Engine for The Elder Scrolls 6. "I will say, the way we approached the engine work: we've done a much better job of it this time. With Starfield, it was made on Creation Engine 2, which was a big change from the original engine." </p><p>"We have Creation Engine 3 for The Elder Scrolls 6 – it started on [Creation Engine] 2. When you do an engine change, or you are updating your core tech, that is an upheaval for the team trying to make stuff," he says. Howard explains that this process, of transitioning between engines, can be exceptionally disruptive if it isn't handled appropriately.</p><p>"With Starfield, we pulled the rug out. We were doing things in tandem with old and new, and – without going <em>into it</em> – I think the team and our tech staff, everybody, came off of Starfield and…" </p><div><blockquote><p>When you do an engine change, or you are updating your core tech, that is an upheaval for the team trying to make stuff</p></blockquote></div><p>He pauses again, refocusing his thoughts. "And this wasn't me saying it. Everyone on the team was like, 'we have to handle this engine updating and change much better so that we can be productive.' I'm giving the team an A+ there. We have handled that better than we ever have. So we're very happy with where the tech is, and where it's going. Being able to develop while you're changing your tech is a big trick any developer goes through that has been iterating and doing this [type of work]." </p><p>Howard tells me that, in spite of the complexities of updating the Creation Engine for a new generation of Bethesda RPG, he never considered shifting over to something like Epic Games' Unreal Engine 5 (which was recently used to power Oblivion Remastered). "Unreal is an amazing engine, but we like being in control of our own destiny." </p><h2 id="the-evolution-of-bethesda">The evolution of Bethesda</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OkFdqqyI8y4" allowfullscreen></iframe></div></div><p>The Elder Scrolls 6 is undoubtedly the most anticipated upcoming video game outside of <a href="https://www.gamesradar.com/gta-6-guide/">Grand Theft Auto 6</a>. And given the divisive response to Starfield, you wouldn't be wrong for thinking that Bethesda could take this as an opportunity to reevaluate how it works – scaling up its headcount to ensure it has the staff on hand to meet the moment. Howard says that this isn't the case. In fact, he notes that production for The Elder Scrolls 6 isn't all that dissimilar to previous Bethesda titles. </p><p>"If you look at our games," he continues, "there hasn't been these big jumps. The team sizes go from 40 to 60 to 80 to 100 to, depending on how you want to add it up, we sort of top out with partners to four or 500 people. That's kind of like our peak." </p><p>Howard says that working this way is core to ensuring that Bethesda is able to establish and evolve the design principles that have been in place for over 25 years. "We still want to be who we are. And when we're making a game, we have longer pre-productions with smaller teams until we're like, okay, we know what this is," he says. "So when we're making a new one, we really want to get a good kernel of a game that we're ready to then put more people on and start moving faster."</p><p>I get the impression that Bethesda is moving into the <em>start moving faster </em>phase of development of The Elder Scrolls 6. Given that it took the studio five years to guide Starfield from reveal to release, some of you may certainly wonder why Bethesda takes so much time to push new games out into the world. On this, Howard has two things to say. For starters: "Everyone at the studio has a responsibility to make sure our games are as good as they can be."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rfLkyrwSnWeS5XUu7fwNgm" name="Free-Lanes-Screenshot---New-POI" alt="Starfield screenshot" src="https://cdn.mos.cms.futurecdn.net/rfLkyrwSnWeS5XUu7fwNgm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>And in addition to that, Howard is clearly keen for The Elder Scrolls 6 to not get swept up in the narrative that Bethesda takes an age to get new games in front of players. "I don't want to count The Elder Scrolls 6," he says, laughing. While Howard didn't speak to this directly, I get the impression that Bethesda considers The Elder Scrolls 6 to be <em>announced</em>, rather than <em>revealed</em> – the short teaser trailer from 2018 a proof-of-life rather than a kickstart of the countdown to release. </p><p>Howard is quick to acknowledge that "Starfield was unique in its length of time" between announcement and reveal, citing challenges inherent to building a new IP against the backdrop of a pandemic and the studio's acquisition into the Xbox organization. "Starfield was long, but other than that, [our timelines] are usually pretty short."</p><div><blockquote><p>The leaks don't help us. They never help us. They don't help the audience either.</p></blockquote></div><p>"Skyrim was about a year. Fallout 4 was pretty close to that. Oblivion [Remastered] was immediate," he says, acknowledging that the decision to shadow drop the latter was made partially in an effort to let the game speak for itself rather than let expectations be set by the rumor mill. "The leaks don't help us. They never help us. They don't help the audience either."</p><p>What does all of this say about The Elder Scrolls 6, if anything? Reading between the lines, you should consider the protracted cycle that impacted Starfield to be something of an aberration – an anomaly in the way that Bethesda likes to operate. Instead, it may be better to expect the wait for The Elder Scrolls 6 to be a little longer than you may like, albeit with the knowledge that when the studio is ready to pull back the curtain, the wait to get it in your hands won't be especially long beyond. </p><h2 id="worth-the-wait">Worth the wait</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rooMiBgmHCahtcXrraUPed" name="SS-Oblivion-Remastered" alt="Oblivion Remastered" src="https://cdn.mos.cms.futurecdn.net/rooMiBgmHCahtcXrraUPed.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Game Studios)</span></figcaption></figure><p>Before I let you go, I want to share one final Todd Howard anecdote. We were discussing the wave of incoming anniversaries that Bethesda Game Studios is about to celebrate, and how Howard thinks about the studio's design philosophy within that context. I believe that what he says here may give you some insight into some of the pressure he and the hundreds of other creatives working at BGS quietly feel as development (and player expectation) ramps up on The Elder Scrolls 6. </p><p>"We're very fortunate that what we do and the gaming audiences have gotten bigger and bigger," says Howard, speaking to how the industry has changed over Bethesda's 40 years, "but it hasn't necessarily changed who we are. If you were looking at other studios, supporting all of these games, they'd be four or five times the size of us. So we're very particular about how to maintain who we are – to make sure the games are really, really special." </p><p>"There's also somewhat of a natural kind of pressure. Skyrim's 15th anniversary. Oblivion's 20th. It makes you think, 'that's a <em>long</em> time!' And you know, on one hand, it's a blessing – you're like, 'wow, these things are still talked about.' On the other hand, you're like, 'you know what, we've got a lot of work ahead of us.' We're doing a lot of work. We have got to make sure that this stuff delivers for the fans who have been on that journey with us, right?" </p>
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                                                            <title><![CDATA[ Bethesda fans are petitioning for The Elder Scrolls 6 to add a tribute to a late TES lore legend: "He helped countless gamers delve deeper into the world of Tamriel" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/bethesda-fans-are-petitioning-for-the-elder-scrolls-6-to-add-a-tribute-to-a-late-tes-lore-legend-he-helped-countless-gamers-delve-deeper-into-the-world-of-tamriel/</link>
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                            <![CDATA[ "The guy raised millions of Skybabies with his guides" ]]>
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                                                                        <pubDate>Mon, 16 Mar 2026 21:59:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ralof sitting in a prisoner wagon chatting to the Dragonborn during the opening of Skyrim.]]></media:description>                                                            <media:text><![CDATA[Ralof sitting in a prisoner wagon chatting to the Dragonborn during the opening of Skyrim.]]></media:text>
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                                <p>The Elder Scrolls community is mourning the loss of Bethesda content creator Mackenzie Rowles, widely known as Camelworks, and fans are calling for Bethesda to add a tribute to Rowles in <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>.</p><p>Rowles, known for his extraordinarily detailed guides to The Elder Scrolls, Fallout, and Starfield lore on <a href="https://www.youtube.com/@Camelworks" target="_blank">YouTube</a>, <a href="https://memorialsource.com/memorial/mackenzie-camelworks-rowles" target="_blank">died on Sunday</a>, March 15 of unknown causes at the age of 33. Just a day later, a <a href="https://www.change.org/p/memorialize-camelworks-in-the-elder-scrolls-vi?recruiter%3D534196877%26recruited_by_id%3Dead5df50-0d92-11e6-9e7c-0381ab7afb9e%26utm_source%3Dshare_petition%26utm_campaign%3Dshare_petition%26utm_term%3Dpetition_dashboard%26utm_medium%3DmobileNativeShare" target="_blank">Change petition</a> has attracted 766 verified signatures and counting at the time of writing.</p><p>"Camelworks was not just a content creator; he was a beacon of knowledge and passion for the Elder Scrolls series," says petition starter Liam Martin. "Through his gameplay tutorials, lore discussions, and in-depth analyses, he helped countless gamers delve deeper into the world of Tamriel, expanding their appreciation and understanding of this beloved universe."</p><p>Over on <a href="https://www.reddit.com/r/ElderScrolls/comments/1ru8b67/immortalize_camelworks_in_the_elder_scrolls_6/" target="_blank">Reddit</a>, the Elder Scrolls community is discussing the petition, with the vast majority in agreement that Rowles' contributions warrant a tribute in the Elder Scrolls 6. <a href="https://www.reddit.com/r/ElderScrolls/comments/1ru8b67/comment/oajmrz5/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">One commenter</a> echoes Martin in pointing out that <a href="https://www.gamesradar.com/skyrim-grandma-is-going-to-be-in-the-elder-scrolls-6-as-an-npc/">a similar effort was successful in convincing Bethesda to add the famous Skyrim grandma to the Elder Scrolls 6</a> back in 2019.</p><p>"The guy raised millions of skybabies with his guides, the least they can do is a shrine," writes another <a href="https://www.reddit.com/r/ElderScrolls/comments/1ru8b67/comment/oajqa2i/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">commenter</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cDWLNQfZ79PLmzkRetYSKe" name="es6.jpg" alt="Elder Scrolls 6" src="https://cdn.mos.cms.futurecdn.net/cDWLNQfZ79PLmzkRetYSKe.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>"The Elder Scrolls VI presents a unique opportunity for Bethesda Game Studios to honor Camelworks's dedication and contributions to the fan community," reads the petition. "By memorializing him within the game, whether through an in-game character, location, book, weapon or subtle reference, the developers could celebrate his invaluable influence and ensure his legacy endures within the world he loved to explore.</p><p>"This form of appreciation would not only acknowledge Camelworks's work but also demonstrate the powerful connection between developers, content creators, and the communities that bring these worlds to life. His passion helped deepen the experience of The Elder Scrolls for many players, and an in-game tribute would be a meaningful way to recognize that impact."</p><p>Rowles uploaded his first YouTube video in February 2014 and would continue uploading content until 2025. His most popular videos have millions of views and provide analysis of lore, characters, weapons and armor, and Easter eggs.</p><p>"To fellow fans and players who were inspired by Camelworks's insight and enthusiasm, your support in this effort is essential," reads the petition. "Let's come together to celebrate his legacy and respectfully encourage Bethesda to immortalize his contribution to the Elder Scrolls community.</p><p>"Rest in peace, Camelworks. Your legacy will live on."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ Oblivion multiplayer "coming soon," claim creators of platform that transformed Black Myth: Wukong with the same co-op treatment ]]></title>
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                            <![CDATA[ ReadyM is simplifying multiplayer mods ]]>
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                                                                        <pubDate>Thu, 05 Mar 2026 16:56:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Oblivion multiplayer via ReadyM]]></media:description>                                                            <media:text><![CDATA[Oblivion multiplayer via ReadyM]]></media:text>
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                                <p>Sometimes, stopping the Mythic Dawn from causing a cataclysm in Cyrodiil in <a href="https://www.gamesradar.com/uk/the-elder-scrolls-iv-oblivion/">Oblivion</a> can be lonely. It's you against the combined forces of a deathcult! Yes, you have some NPCs to help, but this is a <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda</a> game, they're not always the finest company. That's all going to change, thanks to a new toolkit that's bringing multiplayer to the fantasy RPG.</p><p>Oblivion multiplayer is a project stemming from ReadyM, a platform designed to bring multiplayer into games where it's otherwise unsupported. The tech was built on foundations laid by WukongMP, a mod for Black Myth: Wukong, with the hope of transposing this framework across similarly sized releases.</p><p>"There's an incredible grassroots tradition of teams building multiplayer experiences for games they love," Michael Szklarski, co-founder and COO of parent company ReadyCode, says in a press release. "And ReadyM is eager to give those creators real infrastructure, allowing them to focus on imagination instead of netcode, hosting and constant breakage. ReadyM is built by modders, for modders."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/y3fPCHn2a68" allowfullscreen></iframe></div></div><p>In other words, this interface provides the scaffolding, you fill it out as needed for your game of choice. Going by the trailer, this modification for Oblivion is pretty robust. You can have numerous people playing at once once, causing utter carnage on-screen. Even though the clip says it's actual in-game footage, I'm somewhat skeptical of how smooth it'll be over extended periods.</p><p>We've had mods for co–op in Oblivion before, and they're always a bit tricky to use. Inserting multiple players into something only designed for one creates a lot of variables. It seems that ReadyM will be handling a lot of those, and should this add-on work as intended, it'll open up a whole other way to enjoy the classic role-playing game.</p><p>Another fine distraction while we wait for anything – literally any sort of scrap – on <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>. On the plus side, at least there'll inevitably be multiplayer modded into that, too.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/skyblivion-delayed-to-2026-as-devs-behind-the-unofficial-oblivion-project-made-using-skyrims-engine-say-their-initial-goal-of-launching-this-year-is-no-longer-possible/"><em>Skyblivion delayed to 2026 as devs behind the unofficial Oblivion project made using Skyrim's engine say their "initial goal" of launching this year "is no longer possible."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODbBQe"></div>                            </div>                            <script src="https://kwizly.com/embed/ODbBQe.js" async></script>
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                                                            <title><![CDATA[ "Talos have mercy": Oblivion Remastered player uses PC magic to turn Bethesda's RPG into Resident Evil – and fans are now calling for the return of a beloved 12-year-old mod ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/talos-have-mercy-oblivion-remastered-player-uses-pc-magic-to-turn-bethesdas-rpg-into-resident-evil-and-fans-are-now-calling-for-the-return-of-a-beloved-12-year-old-mod/</link>
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                            <![CDATA[ The Imperial City looks a bit different with zombies at every turn ]]>
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                                                                        <pubDate>Thu, 26 Feb 2026 17:21:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Oblivion Remastered Dark Brotherhood Lucien Lachance]]></media:description>                                                            <media:text><![CDATA[Oblivion Remastered Dark Brotherhood Lucien Lachance]]></media:text>
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                                <p>As usual, <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">The Elder Scrolls 4: Oblivion Remastered</a> fans are finding creative ways to break the revamped RPG from <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> – and this one player who has turned the Imperial City into a scene from Resident Evil certainly offers no exception.</p><p>There's no shortage of silly Oblivion Remastered challenges or feats achieved by players – there was a <a href="https://www.gamesradar.com/games/the-elder-scrolls/oblivion-remastered-player-pours-15-000-points-into-athletics-and-acrobatics-letting-them-leap-across-the-entire-map-in-a-single-bound/">leap across the entire map</a> allowed by 15,000 points poured into Acrobatics, a fan managing to <a href="https://www.gamesradar.com/games/the-elder-scrolls/a-magic-experiment-gone-wrong-in-the-elder-scrolls-4-oblivion-remastered-led-to-a-player-paralyzing-themself-for-66-years-longer-than-uriels-reign/">paralyze their character for 66 years</a>, you name it – but Reddit user "SwimmingNo1851" might've just topped everyone by using ever-beloved PC console commands and… making the RPG a zombie game? Uh, yeah, that sounds about right.</p><p>They reveal their RPG-turned-horror creation in a new <a href="https://www.reddit.com/r/oblivion/comments/1re8tnl/i_recreated_a_zombie_apocalypse_in_the_imperial/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button" target="_blank">post</a>, writing, "I recreated a zombie apocalypse in the Imperial City!" Attached is a video that I can only quite describe as chaotic. <br><br>Zombies battle with poor guards who are in for <em>way</em> more than they're paid to do – and we're talking, like, hundreds of zombies. The number of red enemy dots on SwimmingNo1851's compass is headache-inducing, but they dodge the undead quite well themselves.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/oblivion/comments/1re8tnl/i_recreated_a_zombie_apocalypse_in_the_imperial">I recreated a zombie apocalypse in the Imperial City!</a> from <a href="https://www.reddit.com/r/oblivion">r/oblivion</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Comments are just as amusing as the notion of a zombie takeover in Cyrodiil, with one fan joking, "Knight of the Nine Living Dead." Another exclaims, "Talos have mercy, how does one even achieve this?" <br><br>Elsewhere, folks reminisce about an old mod for the original 2006 Oblivion – likely 28 Days and a Bit 4 on <a href="https://www.nexusmods.com/oblivion/mods/33037" target="_blank">Nexus Mods</a>, a now 12-year-old creation that boasts over 200,000 views and a plethora of downloads.</p><p>"This brings me back to the old zombie apocalypse mod," says one player. "Good times." Another chimes in, "Well, now I want that zombie apocalypse mod that 4 had." Elsewhere in the replies, somebody else similarly states, "Man, this takes me back! I remember playing with a zombie apocalypse mod for the OG!" <br><br>Does this mean we need another, revamped zombie-themed mod for Oblivion Remastered? Methinks yes.</p><p>The potential is definitely obvious, and from people's responses, I'd argue that a good few players would give such a mod a go in 2025 if they could. But, until then, we can do what SwimmingNo1851 did – do it "on the console command."</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/this-oblivion-remastered-player-has-spent-300-days-following-an-imperial-palace-guard-in-the-rpg-until-i-can-loot-his-armor-and-theyve-only-just-seen-his-face/"><em>This Oblivion Remastered player has spent 300 days following an Imperial Palace Guard in the RPG "until I can loot his armor" – and they've only just seen his face</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkVV6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XkVV6O.js" async></script>
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                                                            <title><![CDATA[ Todd Howard says The Elder Scrolls 6 launch is "a while" off, so fans are doing the rational thing and looking for body language experts to analyze his face when he says that ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-says-the-elder-scrolls-6-launch-is-a-while-off-so-fans-are-doing-the-rational-thing-and-looking-for-body-language-experts-to-analyze-his-face-when-he-says-that/</link>
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                            <![CDATA[ "He is smile" ]]>
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                                                                        <pubDate>Fri, 20 Feb 2026 20:51:49 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:32 +0000</updated>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard]]></media:description>                                                            <media:text><![CDATA[Todd Howard]]></media:text>
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                                <p>If Todd Howard won't tell us when <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> release date is – fine, that's fine. Skyrim fans have a plan. They'll just hire a body language expert, or throw Howard into a particle accelerator.</p><p>Either way, they have to do <em>something</em> after Howard <a href="https://www.youtube.com/live/sX4rKpB97L4" target="_blank">recently appeared on the Kinda Funny Gamescast</a> and said the hot, hot, hotly anticipated follow-up to Skyrim (which came out in 2011) <a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-says-elder-scrolls-6-is-a-return-to-classic-bethesda-rpgs-like-skyrim-oblivion-and-fallout-4-after-the-creative-detour-the-studio-took-with-fallout-76-and-starfield-we-do-have-a-certain-style-that-we-like/">won't be out "for a while yet."</a> So, bring in the scientists.</p><p>"Any body language experts here to analyze Todd's face when asked when TES VI would come out??" <a href="https://www.reddit.com/r/TESVI/comments/1r8dzq0/any_body_language_experts_here_to_analyze_todds/" target="_blank">says one popular post</a> in the parched The Elder Scrolls 6 subreddit. "What're we thinking? Was that a 'it's 9 months away' smile? A '2 years away' smile?"</p><p>"Todd Howard is rocking that 10 charisma build. No one can read him," one reply with 756 upvotes as of writing says defeatedly. Meanwhile, one astute observer says, "He is smile."</p><p>Amen to that. Therefore, "I think this all points to a trailer tomorrow and a Monday next week release date," as another reply says. Or, if that prediction doesn't come to pass, we could always go deeper into the ancient world of divination. Pour out the coffee grounds. Pull out the sheep livers. </p><p>"Can anyone here analyze Todd's molecular structure to figure out when TESVI will release?" suggests one fan.</p><p>Realistically, though Howard keeps insisting that "The Elder Scrolls 6 is the everyday thing" for Bethesda developers, the studio's track record suggests the RPG isn't coming anytime soon. Maybe 2027 at the earliest. Or, if the fourth strand of hair on the right side of Howard's head when you look at him from behind a webcam with your computer screen turned slightly to the left under the bright light of the midday sun means what I think it means… it could come out another time.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/as-todd-howard-distances-the-elder-scrolls-6s-classic-style-from-starfield-and-fallout-76-it-seems-bethesda-has-learned-all-the-right-lessons/"><em>As Todd Howard distances The Elder Scrolls 6's "classic style" from Starfield and Fallout 76, it seems Bethesda has learned all the right lessons</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ As Todd Howard distances The Elder Scrolls 6's "classic style" from Starfield and Fallout 76, it seems Bethesda has learned all the right lessons ]]></title>
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                            <![CDATA[ Opinion | The Elder Scrolls 6 returning to Bethesda's roots  is music to my ears – assuming it isn't just lip service ]]>
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                                                                        <pubDate>Thu, 19 Feb 2026 18:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:27 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ andrew.brown@futurenet.com (Andrew Brown) ]]></author>                    <dc:creator><![CDATA[ Andrew Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vt5pWtaQd7PAtaQAsPVco4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he&#039;s not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> is a cryptid, existing only through one vague picture like Nessie and Bigfoot before it. I'm being facetious – like Nessie, I know it <em>does </em>exist – but in the eight years since Bethesda revealed the game's title card at E3 2018, its identity has been shaped by Reddit guesswork and the studio's lengthy silence. But it's been spotted in the wild, as this week creative director Todd Howard shared insight into how Bethesda is approaching the upcoming RPG. </p><p>Touching on Bethesda's "certain style," Howard contextualized The Elder Scrolls 6's place within that. "I think in many ways, Fallout 76 and <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a> are a little bit of a creative detour from that classic Elder Scrolls, Fallout – <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a>, Fallout 3, Fallout 4, Oblivion – where you're exploring a world in a certain way," he shared on the <a href="https://www.youtube.com/live/sX4rKpB97L4" target="_blank">Kinda Funny Gamescast</a>. "And as we come back to Elder Scrolls 6 that we're doing now, we're coming back to that classic style that we've missed, that we know really well."</p><p>Name-dropping Bethesda's run of RPGs between The Elder Scrolls 4: Oblivion and Fallout 4 is a functional shorthand for that "classic style", but only in contrast to Fallout 76 and Starfield. Dig deeper, and it becomes harder to quantify. But what does this mean for The Elder Scrolls 6?</p><h2 id="something-borrowed">Something borrowed</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pr83jsBMmbdpMMTQvd3bE5" name="fallout 3.jpg" alt="Fallout 3 screenshot of someone in power armor standing in front of a rundown version of the Washington Monument" src="https://cdn.mos.cms.futurecdn.net/pr83jsBMmbdpMMTQvd3bE5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">I see the light</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fTghXeSpqe9P5cvYH8abJD" name="SS-Fallout-4.jpg" caption="" alt="Fallout 4 character wearing the signature blue and yellow Vault Dweller outfit while standing beside Dogmeat, a German Shepherd dog" src="https://cdn.mos.cms.futurecdn.net/fTghXeSpqe9P5cvYH8abJD.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Game Studios)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/fallout/fallout-4-is-a-great-rpg-but-it-took-10-years-and-a-radioactive-lighthouse-for-me-to-see-it/"><strong>Fallout 4 is a great RPG, but it took 10 years and a radioactive lighthouse for me to see it</strong></a></p></div></div><p>First, it's important to identify the throughlines of the games that Howard compares The Elder Scrolls 6 to. They aren't immediately obvious: Fallout 3's DNA is at times unrecognizable in Fallout 4, for example, and Skyrim iterates heavily upon Oblivion's nitty-gritty RPG systems.<br><br>Still, they all share certain commonalities. Zoom out, and you can see an increasing prioritization of depth and color over sprawl. Skyrim did away with the cookie-cutter templates used for many of Oblivion's dungeons, instead focusing on hand-crafted interiors while rewarding curiosity with self-contained quests and unique rewards like Words of Power. </p><p>Even as a <a href="https://www.gamesradar.com/games/the-elder-scrolls/ive-spent-20-hours-playing-oblivion-remastered-as-an-evil-tourist-and-may-have-accidentally-found-the-best-way-to-play-bethesdas-liveliest-rpg/">die-hard Cyrodiil tourist</a>, wandering off the beaten path in Skyrim is undeniably more rewarding. By untangling itself from the centralized 'go there, do that' quest design of Oblivion and being less reliant on level-gating for its quests, you interact with the world less as a series of interlocking game systems and more as living, breathing place. Fallout 4 took this approach a step further, with settlement-building adding an extra layer of authorship (and purpose for hoovering up junk). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BzEBvRXk2EP5eZdhCu6SRK" name="53c0a3bbc4fda6a002fec9c6b616aac14fb912db.jpg" alt="Fallout 4 power armor" src="https://cdn.mos.cms.futurecdn.net/e14e40393b24511900395849593bbe5e.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>But you can also see Bethesda drifting away from its worlds being narrative-driven. Fallout 4 isn't as focused on guiding the player through Massachusetts via quests – as was the case in Fallout 3, Oblivion, and Skyrim – and instead is more system-driven, <a href="https://www.gamesradar.com/games/fallout/fallout-4-is-a-great-rpg-but-it-took-10-years-and-a-radioactive-lighthouse-for-me-to-see-it/">encouraging more emergent discovery through the need to scavenge for building materials</a>.<br><br>Yet while Fallout 4 had the substance to support that looser framework, Starfield experimented with it further and (in my opinion) was a little too freewheeling – a broader world to ogle at, yes, but few meaningful reasons to engage with it. </p><h2 id="something-new">Something new</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u4xYkGwoUGx6YeSLveuUoe" name="Starfield Shattered Space The Oracle.jpg" alt="The Oracle station in Starfield Shattered Space" src="https://cdn.mos.cms.futurecdn.net/u4xYkGwoUGx6YeSLveuUoe.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><div><blockquote><p>We're coming back to that classic style that we've missed, that we know really well.</p><p>Todd Howard</p></blockquote></div><p>Starfield was a "creative detour" not because of its sci-fi setting, but because it strayed furthest from Bethesda's traditional story-driven curation of its worlds.<br><br>To that end, The Elder Scrolls 6 returning to the studio's "classic style" should look a lot like Skyrim: learning from Fallout 4 in particular to achieve greater depth and substance in its world, without forgoing the storytelling chops that past Elder Scrolls games so memorable. </p><p>Given the mixed reception to Starfield and Fallout 76, there's a chance that Howard's merely offering lip service to placate miffed fans. After all, there's a lot riding on The Elder Scrolls 6, which is arguably the only game as anticipated as <a href="https://www.gamesradar.com/gta-6-guide/">Grand Theft Auto 6</a>, and saying the right things is easier than doing them.</p><p>Actions certainly speak louder than words, but Bethesda has so far avoided releasing an RPG that feels derivative to its own history; instead taking more risks than most peers of its size. This makes it difficult to set expectations for The Elder Scrolls 6 – but there, within that unpredictability, lies the purest vein of Bethesda's style. </p><p><em>Here's a reminder of all the </em><a href="https://www.gamesradar.com/upcoming-bethesda-games/"><em>upcoming Bethesda games</em></a><em> we know to be in production.</em></p>
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                                                            <title><![CDATA[ The AI boom is "certainly not a fad," Elder Scrolls and Fallout boss Todd Howard says, but Bethesda is "being incredibly cautious" and isn't using it to "generate anything" ]]></title>
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                            <![CDATA[ "Ask me in six months" ]]>
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                                                                        <pubDate>Thu, 19 Feb 2026 11:21:35 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:36 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Todd Howard]]></media:description>                                                            <media:text><![CDATA[Todd Howard]]></media:text>
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                                <p>Bethesda big boy Todd Howard doesn't think the AI boom is a "fad" and, as such, the studio is "not fully ignoring it." However, he says that the team is "not using it to generate anything," and that he values "handcrafted human intention."</p><p>In an interview with <a href="https://www.youtube.com/watch?v=sX4rKpB97L4" target="_blank">Kinda Funny</a> on YouTube, Todd Howard explains his and the studio's stance on AI. "It's certainly not a fad," he says. "I think the AI answer now becomes 'ask me in six months,' right? It changes so much what you're seeing out there. For us, we're being incredibly cautious."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/sX4rKpB97L4" allowfullscreen></iframe></div></div><p>He goes on to explain how Bethesda is using it, and tracking its advancements for data-led tasks. "[We're] viewing it as a tool, like an analyst [to] look at the data in our games," he explains. "We can't ignore it, in terms of it's coming, it's changing. Every few months there's a new model, particularly on the tech side with code or productivity or other things. </p><p>"And I would just say we're looking at that stuff," he continues. "We're not fully ignoring it, because where it can help us get better at some big data tasks that just take us a lot of time, that we wish were done now so we can move onto the creative stuff."</p><p>However, he emphasizes that the team isn't using it for the creative side of game development, and doesn't intend to. "We're not using it to generate anything," he says. "I think there's such an element of artistic intention that is essential to what we do and others do. And if you look across [at] things outside of AI [...] go back a hundred years [to] this idea of craftsmen, I still think craftsmen, and that handcrafted human intention, is what makes things special, and that's where we want to be."</p><p>He ends his answer explaining that it is still "very, very early days" but it seems that that studio is monitoring AI's progress in the future.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-says-elder-scrolls-6-is-a-return-to-classic-bethesda-rpgs-like-skyrim-oblivion-and-fallout-4-after-the-creative-detour-the-studio-took-with-fallout-76-and-starfield-we-do-have-a-certain-style-that-we-like/"><em>Todd Howard says Elder Scrolls 6 is a return to "classic" Bethesda RPGs like Skyrim, Oblivion, and Fallout 4 after the "creative detour" the studio took with Fallout 76 and Starfield: "We do have a certain style that we like"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnkRrO"></div>                            </div>                            <script src="https://kwizly.com/embed/WnkRrO.js" async></script>
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                                                            <title><![CDATA[ Todd Howard says Elder Scrolls 6 is a return to "classic" Bethesda RPGs like Skyrim, Oblivion, and Fallout 4 after the "creative detour" the studio took with Fallout 76 and Starfield: "We do have a certain style that we like" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-says-elder-scrolls-6-is-a-return-to-classic-bethesda-rpgs-like-skyrim-oblivion-and-fallout-4-after-the-creative-detour-the-studio-took-with-fallout-76-and-starfield-we-do-have-a-certain-style-that-we-like/</link>
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                            <![CDATA[ "We're coming back to that classic style that we've missed, that we know really well" ]]>
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                                                                        <pubDate>Wed, 18 Feb 2026 20:07:50 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:27 +0000</updated>
                                                                                                                                            <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda Game Studios/Todd Howard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elder Scrolls 6]]></media:description>                                                            <media:text><![CDATA[Elder Scrolls 6]]></media:text>
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                                <p><a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> is a return to that "classic" Bethesda RPG style, says studio head Todd Howard.</p><p>Appearing on today's <a href="https://www.youtube.com/live/sX4rKpB97L4" target="_blank">Kinda Funny Gamescast</a>, Howard gave a surprisingly meaty, although fairly vague, update on The Elder Scrolls 6. While he admitted the game won't be out "for a while yet," he gave fans of beloved Bethesda RPGs something to chew on while they wait. Apparently, The Elder Scrolls 6 will be a return to form following the "creative detour" Bethesda took with <a href="https://www.gamesradar.com/fallout-76-guide/">Fallout 76</a> and then <a href="https://www.gamesradar.com/starfield-guide/">Starfield</a>.</p><p>"If you look at our games, we've always evolved. We do have a certain style that we like, and our fans like, that we want to get better and better at," Howard said. "I think in many ways, Fallout 76 and Starfield are a little bit of a creative detour from that classic Elder Scrolls, Fallout, Skyrim, Fallout 3, Fallout 4, Oblivion, where you're exploring a world in a certain way. And as we come back to Elder Scrolls 6 that we're doing now, we're coming back to that classic style that we've missed, that we know really well."</p><p>Howard added that Bethesda has spent two years upgrading Creation Engine 2, which powers Starfield, to Creation Engine 3, which is where The Elder Scrolls 6 is being built, so there's a lot of technical innovation that'll "bring that detail close to the camera immediately," but ultimately, he says "we have a style of game that we really, really like" and that "people expect from us."</p><p>"There's a lot of innovation to be done there still, so that when you step into a world, you feel like you're experiencing it, really, for the first time, a game like that. We're happy with where it's headed right now," said Howard.</p><p>Although it was announced seven long years ago, we still don't know a whole lot about The Elder Scrolls 6 at all, which is remarkable when you think on it. The leading theory is that Hammerfell is the game's setting, although that's not confirmed, and there's no release date in sight. One thing we do know for sure: <a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-says-elder-scrolls-6-most-definitely-has-more-trees-than-skyrim-and-now-im-pinning-valenwood-to-the-location-conspiracy-board/">it'll have more trees than Skyrim, as Howard himself so generously offered recently</a>.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-6-setting-may-have-been-decided-when-bethesda-was-working-on-fallout-4-former-skyrim-lead-and-loremaster-teases-it-was-more-of-a-consensus/"><em>The Elder Scrolls 6 setting may have been decided when Bethesda was working on Fallout 4, former Skyrim lead and "loremaster" teases: "It was more of a consensus."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ Bethesda turns Skyrim's rough Switch 2 launch around with an update that quietly adds 60fps mode, leaving fans on the floor: "I wanna cry, it's beautiful" ]]></title>
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                            <![CDATA[ After almost 15 years, people are still playing ]]>
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                                                                        <pubDate>Wed, 18 Feb 2026 12:07:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A black dragon roaring with a manor house behind it and lighting in the sky during Skyrim.]]></media:description>                                                            <media:text><![CDATA[A black dragon roaring with a manor house behind it and lighting in the sky during Skyrim.]]></media:text>
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                                <p>After a <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrims-switch-2-port-runs-like-wet-a-players-say-as-the-rpg-is-plagued-with-horrendous-input-lag-that-genuinely-makes-it-unplayable/">pretty disastrous launch</a>, <a href="https://www.gamesradar.com/uk/tag/bethesda-game-studios/">Bethesda</a> is making some strong improvements to <a href="https://www.gamesradar.com/uk/skyrim/">Skyrim</a> on Switch 2. A new patch actually brings a rather momentous improvement, because it unlocks 60fps on the RPG, and players cannot believe their eyes.</p><p>In the <a href="https://x.com/BethesdaStudios/status/2023799788936867979" target="_blank">patch notes</a> for update 1.2 on Switch 2, the top feature is a 60 Hz mode that lets you select to either "Prioritize Visuals" or "Prioritize Performance." Relatively innocuous on its face, the latter does something magic: it unlocks 60fps, in both docked and handheld modes.</p><p>Naturally, this is spreading like wildfire throughout the community, because a lot of players are still enjoying Skyrim on modern hardware. Hey, if <a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesdas-todd-howard-knows-skyrim-has-released-for-the-117th-time-thanks-to-the-switch-2-port-but-theres-still-a-huge-audience-around-that-game/">people weren't still buying it</a>, Bethesda wouldn't keep porting it, right? The reaction is hugely positive, too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nHxhOQsSj6E" allowfullscreen></iframe></div></div><p>"Thanks to the team and Bethesda for listening and making this massive improvement. If you were on the fence about playing this on Switch 2, it is absolutely worth it!" writes one <a href="https://www.reddit.com/r/skyrim/comments/1r7c9kd/skyrim_switch_2_handheld_performance_mode_update/" target="_blank">enthusiastic fan</a> on Reddit, who provides a short clip of the fidelity on the handheld.</p><p>"I wanna cry, it's beautiful," adds another <a href="https://www.reddit.com/r/NintendoSwitch2/comments/1r7dveh/comment/o5wrlq8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">commenter</a> on Reddit. There is something about seeing the fifth mainline Elder Scrolls game still looking good after a decade-and-a-half that is startling.</p><p>The port probably should've been released with this built in. Skyrim arrived on Nintendo's system in a shoddy state, and there are several crash fixes in the update, and that's not lost on the audience either. "Bethesda doing bare minimum again," says <a href="https://x.com/GravityLoL_/status/2023855866890584220" target="_blank">one fan</a> on Twitter.</p><p>At least anyone who picks it up now can enjoy shouting, "Fus Ro Dah!" on the go at 60fps, instead of just doing so to random strangers. Or is that just me?</p><p><a href="https://www.gamesradar.com/games/rpg/post-skyrim-and-pre-fallout-4-was-a-glorious-time-at-bethesda-devs-say-when-we-made-that-game-it-was-like-world-series-red-sox/"><em>Post-Skyrim and pre-Fallout 4 was a glorious time at Bethesda, devs say: "When we made that game, it was like World Series Red Sox"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OL0g9O"></div>                            </div>                            <script src="https://kwizly.com/embed/OL0g9O.js" async></script>
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                                                            <title><![CDATA[ This Oblivion Remastered player has spent 300 days following an Imperial Palace Guard in the RPG "until I can loot his armor" – and they've only just seen his face ]]></title>
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                            <![CDATA[ "There may be yet another 300 to go!" ]]>
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                                                                        <pubDate>Tue, 17 Feb 2026 17:23:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Oblivion Remastered]]></media:description>                                                            <media:text><![CDATA[Oblivion Remastered]]></media:text>
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                                <p>Nearly a year has passed since <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> released its long-awaited remake, <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">The Elder Scrolls 4: Oblivion Remastered</a>, but the RPG's players are still engaging in their usual shenanigans – like, uh, trying to steal a certain set of armor.</p><p>A fan known online as "Scylax_Vitarrn" first made rounds online after taking to <a href="https://www.reddit.com/user/Scylax_Vitarrn/" target="_blank">Reddit</a> with a <a href="https://www.gamesradar.com/games/the-elder-scrolls/oblivion-remastered-player-nears-day-50-of-threatening-the-imperial-palace-guards-with-re-opening-every-oblivion-gate-for-the-rpgs-coolest-armor/">series of hilarious threads</a> in which they follow a guard dubbed "Pally" and hope to snag the Imperial Watch Armor for themselves. <br><br>It's been quite some time since their <a href="https://www.reddit.com/r/oblivion/comments/1k5xwdz/day_1_of_random_palace_guard_getting_murdered/" target="_blank">first post</a>, which went up a whopping 10 months ago now, but Scylax_Vitarrn is still at it. They've managed to hit day 300 now, and it might be the most exciting yet.</p><p>As the dedicated player details in their <a href="https://www.reddit.com/r/oblivion/comments/1r6wavo/day_300_of_the_adventures_of_pally_and_me_until_i/" target="_blank">most recent thread</a>, "Pally's armor had finally broken, but his spirit stays strong." What does this mean? Why, we can finally see the palace guard that Scylax_Vittarn has been after – or, at least, his face. <br><br>The attached images are pretty hilarious, with the so-called "Pally" standing in the middle of a graveyard, helmet off and silly Oblivion-esque expression exposed. I think I'm in love, really.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/oblivion/comments/1r6wavo/day_300_of_the_adventures_of_pally_and_me_until_i">Day 300 of The Adventures of Pally and Me until I can loot his armor. Pally’s armor had finally broken, but his spirit stays strong.</a> from <a href="https://www.reddit.com/r/oblivion">r/oblivion</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>How did Scylax_Vitarrn manage to expose the guard, though? "He lost his helmet in this latest gate," apparently. No need to fret, however. "Pally can still smile after losing his armor," as the Redditor puts it. <br><br>"I reassured him that when it's all over, we'll try to fix it. Armor is meant to protect the one wearing it. As long as we have Pally, there won't be anything to stop us. Dagon lost another gate, and soon he'll lose the war."</p><p>They continue: "We shall remain strong no matter the cost! Remember the Emperor! Hail citizens. 300 days and nearly as many trials for our journey. There may be yet another 300 to go! I hope all of you have enjoyed this journey so far, and please, if you think something is missing or lacking, let me know. If there's anything positive you like, let's hear that too! I want this to be for all of us. Then we can all destroy Dagon in style!"</p><p>You love to see it, and you love to hear it. The entire Elder Scrolls community is in on this adventure together with Scylx_Vitarrn – although they <em>could</em> just go to <a href="https://www.nexusmods.com/oblivionremastered/mods/227" target="_blank">Nexus Mods</a> and get the armor they want instantly… but what's the fun in that?</p><p><em>Here's everything you need to know about </em><a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/"><em>The Elder Scrolls 6</em></a><em> after replaying Oblivion.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODbBQe"></div>                            </div>                            <script src="https://kwizly.com/embed/ODbBQe.js" async></script>
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                                                            <title><![CDATA[ I'm grateful Skyrim 'dumbed down' The Elder Scrolls ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/im-grateful-skyrim-dumbed-down-the-elder-scrolls/</link>
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                            <![CDATA[ Opinion | Without Skyrim's simplicity, I would never have played Oblivion or Morrowind ]]>
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                                                                        <pubDate>Thu, 12 Feb 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Serena Cherry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/mrHKq3u3VNHgBD6YDzo7kh.jpeg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Serena Cherry is a games journalist and a metal musician; she joined GamesRadar+ in 2022 as its Social Media Editor. Serena&#039;s writing has previously appeared in PC Gamer, Guitar World, Kerrang!, Metal Hammer, Decibel, Metal Injection, Metal Sucks, Terrorizer Magazine, Vice, EasyJet Magazine, CoasterForce, and Bristol 24/7. Besides Dark Souls, Bloodborne, and Elden Ring (obviously), she enjoys rollercoasters, anime, Formula 1, and Robot Wars. Most likely to be found talking excitedly about video game soundtracks.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Skyrim]]></media:description>                                                            <media:text><![CDATA[Skyrim]]></media:text>
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                                <p>I'd rather beat every <a href="https://www.gamesradar.com/elden-ring-guide/">Elden Ring</a> boss on NG+7 than stare at Morrowind's attribute system ever again. While many see the numbers-heavy systems in Morrowind and <a href="https://www.gamesradar.com/oblivion-main-quest-walkthrough/">The Elder Scrolls 4: Oblivion</a> as alluringly sophisticated, I find them repellently convoluted. Something about the granular detail in their leveling feels like an arduous chore to my brain. It's work. But it's not satisfying work, like defeating a dragon is. I just want to get to the story and the action; and that's why I'm eternally grateful that Skyrim allowed me to do just that.</p><p>But it would appear I'm in the minority with my appreciation of Skyrim's streamlined character levelling system. Skyrim design lead Bruce Nesmith recently reignited an old Elder Scrolls debate after claiming that <a href="https://www.gamesradar.com/games/rpg/we-got-rid-of-attributes-in-skyrim-and-you-know-who-complained-almost-nobody-former-bethesda-lead-pushed-for-a-streamlined-rpg-where-you-dont-have-your-head-buried-in-menus-stats-and-rules/">when Bethesda simplified attributes in Skyrim, "almost nobody" complained</a>. This, ironically, has prompted <em>many </em>complaints. </p><p>Turns out, many Elder Scrolls fans are still extremely miffed about the tempering of the Attribute system. Lots of players consider Elder Scrolls' transition from the deep, demanding interfaces of Morrowind to the easygoing skill tree of Skyrim a downgrade. But not me. </p><h2 id="the-sky-rim-s-not-the-limit">The sky(rim)'s not the limit</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Gsz6XYYHbWcKpfQ7AkZB93" name="Skyrim" alt="Skyrim" src="https://cdn.mos.cms.futurecdn.net/Gsz6XYYHbWcKpfQ7AkZB93.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Check yourself, mate</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g8Cgy8qBYrwEfbPXv7bqkU" name="SS-Morrowind" caption="" alt="The Elder Scrolls III: Morrowind" src="https://cdn.mos.cms.futurecdn.net/g8Cgy8qBYrwEfbPXv7bqkU.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-fans-fire-back-at-skyrim-leads-fightin-words-morrowind-manages-to-hold-up-better-than-skyrim-and-oblivions-attribute-system-was-great-actually/"><strong>The Elder Scrolls fans fire back at Skyrim lead's fightin' words: Morrowind "manages to hold up better than Skyrim" and Oblivion's Attribute system was great, actually</strong></a></p></div></div><p>When it was revealed that Skyrim would have a less intimidating web of races, magic systems, and stats, I rejoiced. And for the first time, in 2011, I purchased an Elder Scrolls game because the series immediately felt more accessible.<br><br>Skyrim was my entry point to Elder Scrolls precisely because it lowered the barrier of entry for RPGs. I'm thankful Bruce Nesmith acknowledged that "having 52 different races and 112 different magic systems is too challenging for people who are trying to get into it for the first time." </p><p>Without Bethesda's aim for mass appeal with Skyrim, myself and millions of other newcomers may have been too intimidated to ever set foot in the world of Tamriel. Think of all the wonderful quests and stories we would have missed out on if Bethesda had opted to fortify Oblivion's wall of menus, stats and rules just to appease veteran Elder Scrolls players.</p><p>Whilst some bemoan that Skyrim shifted toward the lowest common denominator with simplified stats, I believe it's not always a bad thing when a game series shoots for broad appeal. Johan Pilestedt of Arrowhead Games famously stated that "a game for everyone is a game for no one" but Skyrim is the exception to this rule, <a href="https://www.gamesradar.com/skyrim-has-sold-60-million-copies-making-it-the-seventh-best-selling-game-ever/">selling 60 million copies by 2023</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ApX7YBQPK6wPJZ7h3qxHEi" name="Skyrim moon" alt="Skyrim screenshot showing the Dragonborn standing before a big full moon hanging in the sky" src="https://cdn.mos.cms.futurecdn.net/ApX7YBQPK6wPJZ7h3qxHEi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><div><blockquote><p>When Bethesda dumbed down the stat system of Skyrim, it wasn't a dilution. It was an invitation.</p></blockquote></div><p>Its world is vast, its quests are captivating, and I appreciated this so much more because I wasn't plagued with the anxiety of making the wrong choices when levelling up. The forgiveness of Skyrim's skill system meant I could get my head out of menus and into the game.<br><br>After enjoying Skyrim, I went back and played Oblivion and Morrowind. With the safety net of Skyrim behind me, their systems felt less like hostile spreadsheets and more like intricate sandboxes. I began to appreciate the deliberate character planning, the strange little efficiencies, the satisfaction of building something hyper-specific and watching it pay off dozens of hours later. Even if laying those foundations still feels more like work than play to me.</p><p>But I'm not sure I would have ever had the patience for Morrowind or Oblivion without Skyrim as my gateway. When Bethesda dumbed down the stat system of Skyrim, it wasn't a dilution. It was an invitation. An invitation to myself and millions of other gamers out there to step into the wonderful world of Tamriel with ease, not trepidation.</p><p>We've all got to start somewhere, and there's nothing wrong with a game choosing to open the door a little wider so that more people can step inside.</p><p><em>Check out these </em><a href="https://www.gamesradar.com/games-like-skyrim/"><em>games like Skyrim</em></a><em> if you're craving more high-fantasy action</em></p>
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                                                            <title><![CDATA[ Fan-made Oblivion remake Skyblivion continues looking real pretty in new screenshots as devs admit "we've been a bit quiet since our last update," which was a delay ]]></title>
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                            <![CDATA[ "More and more of the project is entering its final state" ]]>
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                                                                        <pubDate>Sat, 07 Feb 2026 00:09:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rebelzize]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Skyblivion]]></media:description>                                                            <media:text><![CDATA[Skyblivion]]></media:text>
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                                <p>TES Renewal Project, the volunteer dev team behind the unofficial fan remake of Oblivion, Skyblivion, has emerged from the shadows a few weeks after announcing the project's last-minute delay with some new screenshots. They're predictably very pretty.</p><p>The ground-up Oblivion remake has been in development for almost 14 years, and it really looked like it was primed to release in 2025, but in December project lead Rebelzize <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyblivion-delayed-to-2026-as-devs-behind-the-unofficial-oblivion-project-made-using-skyrims-engine-say-their-initial-goal-of-launching-this-year-is-no-longer-possible/">announced that the date had been pushed back to 2026</a> so that the devs had time to overcome various "challenges." We haven't heard anything from the developers since, but this week they shared a few new screenshots to the project's official Bluesky account. The images show a dimly lit Ayleid ruin called Wendelbek. Check 'em out:</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:p6ywpr5cjmlx5meslwmxkbna/app.bsky.feed.post/3me4mqtb6ps2c" data-bluesky-cid="bafyreidh6wsyaxdiwg3pd3vfnlyzrypyje2cjb5qldn4jtyufkgryxdhfq"><p lang="en">Don’t mind the mess! 👷We’ve been a bit quiet since our last update, but that doesn’t mean we’ve stopped our work. More and more of the project is entering its final state, including Wendelbek, a massive Ayleid ruin to explore. Credit: Hinimoto#Skyblivion #ElderScrolls #Oblivion #PCGaming</p>— @skyblivion.com (<a href="https://bsky.app/profile/did:plc:p6ywpr5cjmlx5meslwmxkbna?ref_src=embed">@skyblivion.com.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:p6ywpr5cjmlx5meslwmxkbna/post/3me4mqtb6ps2c?ref_src=embed">2026-02-07T00:00:22.044Z</a></blockquote><p>"We’ve been a bit quiet since our last update, but that doesn’t mean we’ve stopped our work," reads a message from the dev team shared alongside the images. "More and more of the project is entering its final state, including Wendelbek, a massive Ayleid ruin to explore."</p><p>Not much more (read: anything) was shared beyond this very vague update, but it's good to see the remake hasn't lost its looks. As a longtime Elder Scrolls fan, I'm really impressed with how the art team has managed to perfectly capture the very distinct vibe of the original game while dramatically increasing visual fidelity using the Skyrim engine. Good stuff.</p><p>There's still no exact release date for Skyblivion just yet, but here's hoping we get a more substantial update soon.</p><p><em>In the meantime, here are the </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> we recommend playing in 2026.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVdPgX"></div>                            </div>                            <script src="https://kwizly.com/embed/WVdPgX.js" async></script>
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                                                            <title><![CDATA[ Todd Howard likes "to start over" on every Elder Scrolls game, and as we approach Skyrim's 15th anniversary I don't know that Bethesda needed to start over that hard ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-likes-to-start-over-on-every-elder-scrolls-game-and-as-we-approach-skyrims-15th-anniversary-i-dont-know-that-bethesda-needed-to-start-over-that-hard/</link>
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                            <![CDATA[ "You look back across the franchise and say, 'Okay, what's important?'" ]]>
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                                                                        <pubDate>Fri, 06 Feb 2026 21:34:35 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:26 +0000</updated>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Skyrim]]></media:description>                                                            <media:text><![CDATA[Skyrim]]></media:text>
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                                <p>Todd Howard likes to go back to the drawing board every time Bethesda makes a new Elder Scrolls game. That fact is laughably obvious given the long, <em>long</em> wait for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> – we're hitting Skyrim's 15th anniversary this year – but it's an important part of the studio's philosophy about revisiting its most notable franchises.</p><p>"When we go to do an Elder Scrolls game," Howard tells <a href="https://gameinformer.com/FalloutOralHistory-PartII" target="_blank">Game Informer</a> in a tangent during a Fallout interview, "I do kind of like to start over, so you look back across the franchise and say, 'Okay, what's important? How do you sort of file away the age? Like, okay, what's underneath that? Why do certain game mechanics… how do they make you feel, as opposed to the actual mechanic? What are the unique things about the world?'"</p><p>Bethesda's willingness to dramatically reinvent core parts of the series is apparent if you look back at its history. Morrowind killed the procedural generation of Arena and Daggerfall in favor of a fully handcrafted world. Skyrim ditched the hardcore number crunching of its predecessors <a href="https://www.gamesradar.com/games/rpg/we-got-rid-of-attributes-in-skyrim-and-you-know-who-complained-almost-nobody-former-bethesda-lead-pushed-for-a-streamlined-rpg-where-you-dont-have-your-head-buried-in-menus-stats-and-rules/">in favor of a more intuitive stat system</a>.</p><p>And it's true of Fallout, too, which is the actual subject of Howard's statement. But instead of referring to its own games to figure out the basic core of the identity, the team looks back at the 1997 Interplay classic that started it all. "Fallout 1, like, the tone of that game and the world of it became our boilerplate in terms of whenever you go to do something new," Howard explains.</p><p>The original Fallout's grim tone carried into Bethesda's series debut on Fallout 3, and the devs wanted to explore a different space for Fallout 4. "We're coming off of Skyrim, so it's our follow up to Skyrim," Howard explains. "There was an idea of not having it as visually and tonally bleak as Fallout 3 was, and we want each game to have its own kind of identity. We do it with Elder Scrolls, we do it with Fallout. That was one of the main goals as we went out and did research and took photos of areas that had decayed or buildings that have been destroyed or other things, there's an interesting colorfulness or beauty to some of that."</p><p><a href="https://www.gamesradar.com/games/fallout/todd-howard-knows-theres-anxiety-about-fallout-5-admits-we-do-like-to-wait-but-reassures-fans-we-never-stopped-developing-fallout/"><em>Todd Howard knows there's "anxiety" about Fallout 5, admits "we do like to wait" but reassures fans "we never stopped developing Fallout."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODbBQe"></div>                            </div>                            <script src="https://kwizly.com/embed/ODbBQe.js" async></script>
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                                                            <title><![CDATA[ Bethesda could take notes from Baldur's Gate 3 on how to make new RPGs like The Elder Scrolls 6 "meaningful," says Skyrim lead: "The gaming community has spoken" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/bethesda-could-take-notes-from-baldurs-gate-3-on-how-to-make-new-rpgs-like-the-elder-scrolls-6-meaningful-says-skyrim-lead-the-gaming-community-has-spoken/</link>
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                            <![CDATA[ Players want games "where their actions feel like they have impact" ]]>
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                                                                        <pubDate>Fri, 06 Feb 2026 17:41:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Larian Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Baldur&#039;s Gate 3 Karlach]]></media:description>                                                            <media:text><![CDATA[Baldur&#039;s Gate 3 Karlach]]></media:text>
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                                <p>Former <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> lead and <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> veteran Bruce Nesmith would look to RPGs like <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> for inspiration while developing <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> like <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>, if he were working on them.</p><p>Or, at least, he seems to reveal as much during a recent interview with <a href="https://www.pressboxpr.co.uk/news/bruce-nesmith-exclusive-skyrims-design-lead-on-where-he-would-set-the-elder-scrolls-6-and-what-to-expect-from-the-future-of-fallout" target="_blank">Press Box PR</a>. He begins by explaining how Bethesda's games have evolved over time – and how they still could. <br><br>"Bethesda games in the last decade have become less dynamic in order to meet the needs of what the games needed and audience expectations," he describes, "but to be able to have the world be more fluid, I think that would be very cool."</p><p>He then cites Baldur's Gate 3 as an example of a game that ticks all the boxes – and, honestly, I'm not surprised he picked it. It <a href="https://www.gamesradar.com/baldurs-gate-3-passes-elden-ring-and-breath-of-the-wild-to-become-first-game-to-win-all-five-major-goty-awards/">made history with all of its GOTY wins</a> and smashed just about every number possible. It also currently sits with an average rating of 96 on <a href="https://www.metacritic.com/game/baldurs-gate-3/" target="_blank">Metacritic</a>, so… yeah. It is <em>the</em> RPG that comes to many minds, I'd argue. <br><br>As Nesmith puts it, Bethesda could "look at Baldur's Gate 3 and draw lessons from that smash hit." He says that "part of what made it so popular is that it felt like all choices were meaningful because you made a choice and it made a big difference in your play." <br><br>Bethesda, according to Nesmith, has "maybe pulled back from doing [those meaningful choices] a little bit." The studio's focus has shifted from such choices, but this takes away from the "impact" a game can ultimately have.</p><p>"The focus is on putting your toys away, but in these games, you do something in the Thieves Guild quest line that completely changes what becomes of the Mages Guild, for example," he continues. "The world and the game are changed because of your choices. Have it make a real impact." <br><br>Although Nesmith himself no longer works with Bethesda, he would try to bring the sort of spark Baldur's Gate 3 has to its upcoming RPGs.</p><p>"If I were in a position of being able to make the decisions, that's something that I would look to be doing because I think the gaming community has spoken and said they want games like Baldur's Gate 3 where their actions feel like they have impact in a broader sense," as he concludes. <br><br>While I do personally enjoy Baldur's Gate 3, I also feel The Elder Scrolls has a unique vibe of its own that keeps players hooked.</p><p>I just hope The Elder Scrolls 6 has the same – and I wouldn't be opposed to seeing some of that decision-making flair Larian Studios' own RPG is so beloved for, either. Only time will tell, and sadly, there'll be a lot of it still to come.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-lead-thinks-its-wiser-for-bethesda-to-use-its-creation-engine-for-new-games-like-elder-scrolls-6-with-fallout-76-an-example-of-why-its-extremely-difficult-to-swap/"><em>Skyrim lead thinks it's "wiser" for Bethesda to use its Creation Engine for new games like Elder Scrolls 6, with Fallout 76 an example of why it's "extremely difficult" to swap</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ Step aside, awful Skyrim Switch 2 port – Bethesda is releasing Oblivion Remastered on Nintendo's new console this year, and I'm not sure how I feel ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/step-aside-awful-skyrim-switch-2-port-bethesda-is-releasing-oblivion-remastered-on-nintendos-new-console-this-year-and-im-not-sure-how-i-feel/</link>
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                            <![CDATA[ Here's hoping "it just works" ]]>
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                                                                        <pubDate>Thu, 05 Feb 2026 15:14:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Oblivion Remastered]]></media:description>                                                            <media:text><![CDATA[Oblivion Remastered]]></media:text>
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                                <p>Although <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> left us a bit (perhaps an understatement) disappointed with its <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> port on Switch 2, there's still a chance the newly announced<a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/"> Oblivion Remastered</a> release on Nintendo's new console might impress… right?</p><p>Todd Howard, the Bethesda boss himself, made a short appearance during today's <a href="https://www.gamesradar.com/games/events-conferences/nintendo-direct-is-back-this-week-with-30-minute-partner-showcase-where-delayed-elden-ring-switch-2-port-could-finally-reemerge/">Nintendo Direct</a> – but did he announce anything about <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>? The answer is no, and I'm not sure why I do this to myself anymore. <br><br>What he <em>did</em> unveil – amid a Fallout 4 Anniversary Edition announcement and a look at <a href="https://www.gamesradar.com/games/adventure/indiana-jones-and-the-great-circle-review/">Indiana Jones and the Great Circle</a> on the Switch 2 – is a new port of Oblivion Remastered on Nintendo's latest console.</p><p>If you remember the Skyrim port on Switch 2, which arrived in December, then you might also recall players discussing how it <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrims-switch-2-port-runs-like-wet-a-players-say-as-the-rpg-is-plagued-with-horrendous-input-lag-that-genuinely-makes-it-unplayable/">"runs like wet ass"</a> and is overall a "horrendous" release. <br><br>It wasn't a good look for Bethesda, not to mention all of the jokes about how it's like <a href="https://www.gamesradar.com/games/the-elder-scrolls/bethesdas-todd-howard-knows-skyrim-has-released-for-the-117th-time-thanks-to-the-switch-2-port-but-theres-still-a-huge-audience-around-that-game/">the 117th time</a> or so that the studio has re-launched Skyrim on a new platform, but who knows – Oblivion Remastered might prove to be different.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Qod5_oaR1xc" allowfullscreen></iframe></div></div><p>It's set to launch sometime this year, announced alongside a simple "2026" release date thus far, featuring all the revamped visuals and horrifying Oblivion faces you know and love from the 2025 remake. <br><br>Although we've not seen <em>too</em> much of it yet, from what was showcased during the Nintendo Direct, it looks… okay. The framerate could be better, of course, and it's obviously not as nice-looking as it is on the PC, but I love a good handheld game.</p><p>Comments under the clip of the new <a href="https://www.youtube.com/watch?v=Qod5_oaR1xc" target="_blank">trailer</a> show that fans are a bit wary right now – and understandably so, if you ask me. "I'm going to wait," writes one. "After the lazy Skyrim 30 FPS port, I need to see how the game runs." Another adds, "No release date is crazy."  <br><br>There are also plenty of excited stans, though, with some exclaiming that they "can't wait" to play the Oblivion Remastered port on Switch 2, whenever it arrives.</p><p>Here's hoping that when it <em>does</em> finally drop on the new Nintendo console, it is indeed a better experience than Skyrim has been thus far. I might enjoy poking a bit of fun at Bethesda, but I love The Elder Scrolls myself and am admittedly going to shell out for yet another port.</p><p><em>Need more to look forward to while you wait to replay Oblivion Remastered… again? Browse through our roundup of the coolest </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVKYGO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVKYGO.js" async></script>
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                                                            <title><![CDATA[ "When you make literally billions of dollars on Skyrim," Bethesda veteran would be "shocked" if Amazon's Fallout TV show makes the studio "any money they care about" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/when-you-make-literally-billions-of-dollars-on-skyrim-bethesda-veteran-would-be-shocked-if-amazons-fallout-tv-show-makes-the-studio-any-money-they-care-about/</link>
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                            <![CDATA[ "What you're going to make by licensing the IP to this TV show is just peanuts" ]]>
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                                                                        <pubDate>Tue, 03 Feb 2026 21:21:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Skyrim]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A black and white picture of the Dragonborn during Skyrim.]]></media:description>                                                            <media:text><![CDATA[A black and white picture of the Dragonborn during Skyrim.]]></media:text>
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                                <p>Prime TV's hit adaptation of Fallout is obviously the result of a collaboration between Amazon and Bethesda, the company holding the rights to the IP, but according to Bruce Nesmith, a former veteran of the studio who left in 2021, the money Bethesda makes from the TV show pales in comparison to what it earns from highly successful games like Skyrim.</p><p>"What you have to realize about things like the Fallout TV show is that they don't make Bethesda money directly," Nesmith told <a href="https://www.pressboxpr.co.uk/news/bruce-nesmith-exclusive-skyrims-design-lead-on-where-he-would-set-the-elder-scrolls-6-and-what-to-expect-from-the-future-of-fallout" target="_blank">Press Box PR</a>. "I would be shocked if Bethesda is making any money that they care about really, not when you make literally billions of dollars on Skyrim. What you're going to make by licensing the IP to this TV show is just peanuts."</p><p>So, why license out the rights to a beloved IP if you aren't making any substantial money directly? Well, the obvious benefit for Bethesda is the explosion of interest in that IP should an adaptation be successful, which the Fallout TV show has proven to be.</p><p>"What it gets you is notoriety. It's marketing. Do they really need marketing for Elder Scrolls 6?," Nesmith pondered. The answer is probably not, but it's also hard not to notice things like <a href="https://www.gamesradar.com/games/fallout/all-of-the-fallout-games-are-heavily-discounted-on-steam-right-now-and-maybe-if-you-play-each-one-50-times-over-fallout-5-will-be-waiting-for-you-when-youre-done/">the entire Fallout game series being heavily discounted</a> just as the TV show's highly acclaimed second season is wrapping up, for instance. Seems like a symbiotic relationship even if Amazon isn't directly sharing profits with Bethesda.</p><p><em>In other news, </em><a href="https://www.gamesradar.com/games/the-elder-scrolls/todd-howard-says-elder-scrolls-6-most-definitely-has-more-trees-than-skyrim-and-now-im-pinning-valenwood-to-the-location-conspiracy-board/"><em>Elder Scrolls 6 will "most definitely" have more trees than Skyrim, according to Todd Howard himself.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBB5Ee"></div>                            </div>                            <script src="https://kwizly.com/embed/eBB5Ee.js" async></script>
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                                                            <title><![CDATA[ This Oblivion Remastered mod adds actual jobs to Bethesda's revamped RPG, just in case you're not already sick of working your 9-5 in real life ]]></title>
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                            <![CDATA[ Get to work, Hero of Kvatch ]]>
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                                                                        <pubDate>Tue, 03 Feb 2026 17:24:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Oblivion Remastered]]></media:description>                                                            <media:text><![CDATA[Oblivion Remastered]]></media:text>
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                                <p>Nearly a year has passed since <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> released its long-awaited remake, <a href="https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-4-oblivion-remastered-guide/">The Elder Scrolls 4: Oblivion Remastered</a>, but creative players are <em>still</em> finding ways to shake the RPG up – including by *checks notes* adding… jobs?</p><p>Let's face it, nobody really enjoys work (editor's note: damn) – but the Hero of Kvatch isn't just anybody. If you're short on some Septims in Oblivion Remastered and wish your hardy protagonist could pick themselves up by the bootstraps and work, wish no more. <br><br>A new download on <a href="https://www.nexusmods.com/oblivionremastered/mods/5189" target="_blank">Nexus Mods</a> lets you employ the Champion of Cyrodiil between portal closing and quest chasing, and I'm honestly sort of obsessed with the idea. Forget a 9-5, I'm becoming a guard!</p><p>As the aptly named Jobs of Oblivion mod's official description describes, you can pick up a job contract (posted on behalf of over 130 clients!) at an inn, gear up with new purchasable work-related equipment, and set out to be one of <em>many</em> things. <br><br>You might be employed as a harvester, jeweler, painter, builder, hunter, or, yes, even a guard – somebody alert the guy who has spent hundreds of days trying to <a href="https://www.gamesradar.com/games/the-elder-scrolls/oblivion-remastered-player-nears-day-50-of-threatening-the-imperial-palace-guards-with-re-opening-every-oblivion-gate-for-the-rpgs-coolest-armor/">threaten Palace Guards for their armor</a>, please.</p><p>The payment you receive depends on the type of job you're doing and what sort of client you are working for. For example, jewelers are paid more due to the rarity of the materials they use. On the other hand, painters are paid less than jewelers, but their materials are much easier to source. <br><br>You have to 100% a job to complete it, but you <em>are</em> able to take a break – workers' rights and all that, yeah? Although I'm not sure Tamriel would actually have any…</p><p>Anyway, that's not important! What's important is that the mod lets you work, and more jobs are underway, too. Players seem to be enjoying Jobs of Oblivion so far, too, with one saying it "adds so much immersion to the game." <br><br>I'm sold, honestly, because why wouldn't I want to grind out some work right after I… grind out some work in real…? Time to join the 3,000+ folks who apparently feel the same and download the mod.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-fan-works-his-9-5-job-from-within-the-rpg-battling-bandits-while-tackling-emails-and-facing-dragons-during-powerpoints-work-from-home-became-work-from-whiterun/"><em>Skyrim fan works his 9-5 job from within the RPG, battling bandits while tackling emails and facing dragons during PowerPoints: "Work from home became work from Whiterun"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODbQLe"></div>                            </div>                            <script src="https://kwizly.com/embed/ODbQLe.js" async></script>
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                                                            <title><![CDATA[ Skyrim lead thinks it's "wiser" for Bethesda to use its Creation Engine for new games like Elder Scrolls 6, with Fallout 76 an example of why it's "extremely difficult" to swap ]]></title>
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                            <![CDATA[ "That's an enormous thing" ]]>
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                                                                        <pubDate>Tue, 03 Feb 2026 10:35:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Elder Scrolls]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A dragon blasts a man with a shield in Skyrim]]></media:description>                                                            <media:text><![CDATA[A dragon blasts a man with a shield in Skyrim]]></media:text>
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                                <p>Perhaps <a href="https://www.gamesradar.com/tag/bethesda-game-studios/">Bethesda Game Studios</a> <em>should</em> stick to its trusty Creation Engine, despite many fans' calls for a swap to another framework like Unreal Engine – or, at least, former <a href="https://www.gamesradar.com/skyrim-guide/">Skyrim</a> lead designer and studio veteran Bruce Nesmith seems to think so.</p><p>The ex-Elder Scrolls developer reveals as much during a recent <a href="https://www.pressboxpr.co.uk/news/bruce-nesmith-exclusive-skyrims-design-lead-on-where-he-would-set-the-elder-scrolls-6-and-what-to-expect-from-the-future-of-fallout" target="_blank">interview with Press Box PR</a>, first explaining that jumping from engine to engine is no easy feat. "What you have to realize is that if you were to switch engines, and I'll say this for any game anywhere, is that it is a massive effort," admits Nesmith. "You are talking about dozens of people spent doing nothing but making an engine work." It's a large ask, to say the least.</p><p>"You are talking about putting your developers into a situation where they can't play the game," he continues. "They may not even be able to work on making the game for long stretches because the engine is not there or up to snuff yet. That's an enormous thing." <br><br>A past game actually serves as an example of just how "enormous" a task this would be: Fallout 76, thanks to the heavily modified version of the Creation Engine it employed. "We ran into it with Fallout 76," as Nesmith recalls. "The engine had to be changed dramatically to do multiplayer. It made things extremely difficult for the team." <br><br>Fallout 76 and Bethesda's past difficulties with changing things up to make the Creation Engine work aren't the only reasons the studio shouldn't stray from its in-house framework, however. The fact that devs have spent so long improving it and working on it matters, too.</p><p>"The Creation Engine has been tweaked to serve Bethesda's purposes for so many years, decades really, that at this point, it's probably a wiser bet to keep working with it," Nesmith describes. "The benefits that you get from switching to Unreal Engine are probably not going to materialize until two titles down the road." <br><br>The effort that Bethesda has poured into its engine can be seen in, well, pretty much every title it's launched.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UcfDtd8XBTF8bwqNiVqXU6" name="Fallout 76 Burning Springs" alt="Walton Goggins as The Ghoul in Fallout 76's Burning Springs expansion" src="https://cdn.mos.cms.futurecdn.net/UcfDtd8XBTF8bwqNiVqXU6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Game Softworks)</span></figcaption></figure><p>"Every Bethesda game that has ever released has had major improvements made to the Creation Engine," says the former Bethesda dev. "Significant improvements are always being made to it. There's an entire team that's devoted to nothing but doing that. But the advantage you have there is that you can still run the game during the whole time because you have an existing engine. You're not having to figure out how to put this new thing in place."</p><p>He then, understandably, concludes that he'd stick to the Creation Engine. "I would fall on the side of keeping the Creation Engine, keep working on it. If there's something you see that is only possible in Unreal, put it into the Creation Engine. That would be a place where if it's anything vs everything, you say, 'Let's do that. Let's do that anything.' If Unreal does it and Creation doesn't, and we feel we need to do it, do it."</p><p>I suppose that makes sense – if Bethesda sees something it likes in another engine, there's no reason not to try and make it work in its own in-house one. It'd be simpler than swapping. <br><br>"The Creation Engine is way more than a rendering engine," after all. "Way, way more. It's a whole method of how data is converted into function, and to graphics, and to the ability to do other things. You cannot just swap that out. That is not something that happens easily."</p><p>This likely rings especially true for <a href="https://www.gamesradar.com/video-game-release-dates/">new games</a> like <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a> – so I wouldn't hold my breath that Bethesda itself will ever opt to move over to another engine, when so much work has gone into maintaining the Creation Engine.</p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-works-as-a-tv-show-because-its-unique-says-skyrim-lead-but-bethesdas-other-rpg-series-might-not-do-they-really-need-marketing-for-elder-scrolls-6/"><em>Fallout works as a TV show because it's "unique," says Skyrim lead – but Bethesda's other RPG series might not: "Do they really need marketing for Elder Scrolls 6?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkjogO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkjogO.js" async></script>
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                                                            <title><![CDATA[ The Elder Scrolls fans fire back at Skyrim lead's fightin' words: Morrowind "manages to hold up better than Skyrim" and Oblivion's Attribute system was great, actually  ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-elder-scrolls/the-elder-scrolls-fans-fire-back-at-skyrim-leads-fightin-words-morrowind-manages-to-hold-up-better-than-skyrim-and-oblivions-attribute-system-was-great-actually/</link>
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                            <![CDATA[ The Elder Scrolls fans turn up to defend their favorites ]]>
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                                                                        <pubDate>Mon, 02 Feb 2026 18:07:16 +0000</pubDate>                                                                                                                                <updated>Tue, 03 Feb 2026 16:19:04 +0000</updated>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Oblivion remastered wizard shrugging]]></media:description>                                                            <media:text><![CDATA[Oblivion remastered wizard shrugging]]></media:text>
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                                <p>When former Bethesda dev and Skyrim lead Bruce Nesmith said, in so many words, that Morrowind is outdated and Skyrim is refreshingly streamlined, I don't think he meant to ignite a feud within the fandom of one of the most beloved RPG series in video games, but boy has he. Recent comments on the direction of the series – from, let's be clear, a veteran designer with clear respect for the IP – stoked fierce defense of what The Elder Scrolls has been in the past, and underneath some dramatic reactions is an interesting design discussion. </p><p>Nesmith told <a href="https://www.pressboxpr.co.uk/news/bruce-nesmith-exclusive-skyrims-design-lead-on-where-he-would-set-the-elder-scrolls-6-and-what-to-expect-from-the-future-of-fallout" target="_blank">Press Box</a> that <a href="https://www.gamesradar.com/games/the-elder-scrolls/go-back-and-play-morrowind-and-tell-me-thats-the-game-you-want-to-play-again-says-skyrim-lead-who-thinks-players-will-cringe-at-a-possible-remake/">a Morrowind remake would make modern players</a> "cringe," assuming Bethesda even had the source code to order one to begin with. "Go back and play Morrowind and tell me that's the game you want to play again," he said. </p><p>Separately, he revisited <a href="https://www.gamesradar.com/games/rpg/we-got-rid-of-attributes-in-skyrim-and-you-know-who-complained-almost-nobody-former-bethesda-lead-pushed-for-a-streamlined-rpg-where-you-dont-have-your-head-buried-in-menus-stats-and-rules/#viafoura-comments">the push to simplify Attributes in Skyrim</a>, which was a concerted design decision where he apparently led the charge. "We got rid of attributes in Skyrim and you know who complained? Almost nobody," Nesmith said, advocating for a more immersive adventure that you don't spend "in menus, status, and rules," as opposed to Oblivion's more involved Attribute system. </p><p>With this, Nesmith managed a rare triple crown: pissing off Morrowind, Oblivion, and Skyrim fans all at once while <em>talking about what makes The Elder Scrolls great</em>.  </p><p>Some of the pushback <a href="https://www.gamesradar.com/games/the-elder-scrolls/baldurs-gate-3-and-divinity-publishing-lead-disagrees-with-bethesda-veteran-says-morrowind-with-a-modern-combat-system-would-sell-like-f-ing-hot-cakes/">has come from fellow game developers</a>. Michael Douse, publishing lead at <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a> and <a href="https://www.gamesradar.com/games/rpg/larians-next-rpg-is-a-new-divinity-and-its-even-larger-than-baldurs-gate-3/">Divinity</a> studio Larian, argued that a Morrowind remake or remaster with modernized combat would "sell like fucking hotcakes." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODbBQe"></div>                            </div>                            <script src="https://kwizly.com/embed/ODbBQe.js" async></script><p>Last year's Oblivion remaster, which notably took a polishing wheel to floaty combat, makes a strong case for a similar Morrowind update. The Oblivion remaster didn't turn the game into Devil May Cry or Elden Ring or anything, nor did it need to. A little tune up, some fresh paint, and an excuse to revisit a classic is all many fans need, and can also provide an in for newcomers who missed out on RPG history back in the day. </p><p>Frankly, sometimes the cringe is the point. Despite or <em>because of </em>the texture and style of their time, loads of old games are just as fun today. They don't make 'em like they used to – sometimes for good reason, to be fair – and that can give old things an ironic novelty. I think Nesmith's cringe response is partly motivated by the dread of looking back on your old work, whereas outside fans are more likely to reminisce with fondness. </p><p>Comments on our story covering Nesmith's Morrowind remarks make a similar case. "Fable was released in 2004 and remastered in 2014. That game might be a bit cringe but it's still a lot of fun," says one reader. </p><p>"Played it last week, I do a playthrough twice a year on average, yes that's the game I want a remake of, it and Fallout 3 with some of the cut content added," says another. </p><p>On the <a href="https://www.reddit.com/r/ElderScrolls/comments/1qrq75r/morrowind_would_not_stand_the_test_of_time/">Morrowind subreddit</a>, fans showed up fast and fierce. "Blizzard said the same thing about Vanilla WoW, and now WoW: Classic has been one of their most enduring and celebrated releases in decades," reads one top comment. "I think Bethesda would be surprised by how many people would dive into Morrowind Remastered." (This is absolutely one of the strongest cases for preserving old games and, crucially, old versions of games.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QzsPhCPVEb7E4k8qXKeL3B" name="OXT147.extra_now3.01.jpg" alt="Oblivion" src="https://cdn.mos.cms.futurecdn.net/QzsPhCPVEb7E4k8qXKeL3B.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>"Im literally doing my first playthrough of it, seriously lol its fun doing fisting mage build," says another. Wait, the what build?</p><p>"I’ve played it like every year for 25 years," adds one devoted Morrowind fan. </p><p>I'm most intrigued by a response which, to me, exemplifies how the eras of The Elder Scrolls – and by extension, Bethesda – are remembered for different qualities. In <a href="https://www.reddit.com/r/Morrowind/comments/1qrbzzo/go_back_and_play_morrowind_and_tell_me_thats_the/">a separate, white-hot post</a>, one fan asserts, "I don't just want to play [Morrowind], I DO in fact play it. It manages to hold up better than Skyrim." Their claim hinges on Morrowind being "potentially the best-written game in the series, definitely the best-built world in the series," which is how many fans describe the pre-Skyrim era. </p><p>The Oblivion remaster was a tidy way to revisit this sentiment, and through it I think a fair few fans only affirmed this belief. Skyrim nailed the adventure, but trimmed depth in other areas to make it happen.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g8Cgy8qBYrwEfbPXv7bqkU" name="SS-Morrowind" alt="The Elder Scrolls III: Morrowind" src="https://cdn.mos.cms.futurecdn.net/g8Cgy8qBYrwEfbPXv7bqkU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>Nesmith's remarks on Skyrim, meanwhile, have prompted <em>checks notes</em> 74 comments on our story there, and I find myself nodding along to some of them. </p><p>"There were a lot of people who complained about the RPG elements they cut," one reader says, refuting Nesmith's claim that "almost nobody" was bothered by the dumbing down of Attributes post-Oblivion. (The unparalleled success and enduring popularity of Skyrim speaks for itself, and I think Nesmith's stance reflects that to some degree. But, as always, you don't have to choose – you can just have two cakes!) </p><p>"I remember quite a few people complaining about it," echoes another. </p><p>"I remember tons of complaints about how watered down Skyrim was compared to Oblivion and Morrowind," says a third. </p><p>There are also some interesting counterpoints and concessions. "Unfortunately he's right," says one commenter. "Skyrim was dumbed down enough for the average person in 2012 to play and understand. Now, however, more people are 'experienced' gamers so games need to bring back some of the old challenges while still being inviting to new gamers." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5a6s9TDYpfFR7ejRwTvFpG" name="5-Skyrim.jpg" alt="A dragon blasts a man with a shield in Skyrim" src="https://cdn.mos.cms.futurecdn.net/5a6s9TDYpfFR7ejRwTvFpG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>Another observes: "As an old school.gamer who played Daggerfall in my twenties, I think the changes over the years have been great in terms of getting more people to play your game and making it more accessible, however it does mean that the games have been designed for the lowest common denominator. This does not mean the games are better, it just means more people are playing them. In my opinion Skyrim was good, but the older games were better." </p><p>More than anything, this discourse pocket reinforces my belief that the way The Elder Scrolls is regarded both inside and outside Bethesda is pretty unique among big RPGs, and it feels like those positions have only been entrenched in the long, long, <em>long</em> wait for <a href="https://www.gamesradar.com/elder-scrolls-6-release-date-location-news-races/">The Elder Scrolls 6</a>. If anything, Bethesda's hibernation seems to have intensified those feelings, with what-ifs and wishlist features based on previous games pouring into a total void of official information. There may also be some concerns post-Starfield, but that's another conversation.</p><p>With nothing new to look for, no new era of The Elder Scrolls to discuss, people have dug deeper into what defined games like Morrowind, Oblivion, and Skyrim. In the minds of many, I think The Elder Scrolls 6 already exists as some Goldilocks ratio of adventure, world-building, role-playing, and narrative complexity – a greatest hits album of the past few Elder Scrolls games. So even if I don't think Nesmith was devaluing fan experiences with his comments, I can see why it would be frustrating to feel that your what-ifs and wishlists are being waved off as outdated. </p><p><a href="https://www.gamesradar.com/games/the-elder-scrolls/fallout-works-as-a-tv-show-because-its-unique-says-skyrim-lead-but-bethesdas-other-rpg-series-might-not-do-they-really-need-marketing-for-elder-scrolls-6/"><em>Fallout works as a TV show because it's "unique," says Skyrim lead – but Bethesda's other RPG series might not: "Do they really need marketing for Elder Scrolls 6?" </em></a></p>
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