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                            <title><![CDATA[ Latest from GamesRadar+ UK in Simulation ]]></title>
                <link>https://www.gamesradar.com/uk/games/simulation</link>
        <description><![CDATA[ All the latest simulation content from the GamesRadar+  UK team ]]></description>
                                    <lastBuildDate>Thu, 16 Jul 2026 15:52:19 +0000</lastBuildDate>
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                                                            <title><![CDATA[ EA exec says in-game advertising is a "huge opportunity" for devs, especially for games like Skate ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/ea-exec-says-in-game-advertising-is-a-huge-opportunity-for-devs-especially-for-games-like-skate/</link>
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                            <![CDATA[ As if we haven't suffered enough ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 15:52:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Sims 4 screenshot showing a young woman with shoulder-length wavy brown hair and an academic green coat, her expression surprised]]></media:description>                                                            <media:text><![CDATA[The Sims 4 screenshot showing a young woman with shoulder-length wavy brown hair and an academic green coat, her expression surprised]]></media:text>
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                                <p>Fans sighed but understood when EA's free-to-play Skate reboot from 2025 started its ongoing Early Access period <a href="https://www.gamesradar.com/games/sports/the-skate-reboot-isnt-even-out-yet-but-it-already-has-an-ea-specialty-microtransactions/"><u>with microtransactions</u></a>, but EA vice president of advertising Alexander Dao seems curious to see if that sigh could turn into a dry-heave as the publisher toys with in-game ads.</p><p>Dao recommends some developers start designing in-game ads during their production periods, telling <a href="https://www.thegamebusiness.com/p/ea-console-game-makers-should-consider" target="_blank"><u>The Game Business</u></a> in a new interview, "As you think about new games that are coming out, as you think about free-to-play experiences that are happening on the console side – like our Skate game – those are opportunities where, if you actually design them with the right advertising and brand experience in there from the get-go, it just makes it easier."</p><p>Earlier this summer, <a href="https://www.gamesradar.com/games/ea-announces-new-way-to-bring-advertisements-directly-into-gameplay/"><u>EA established the EA Advertising "platform"</u></a> for brands eager to test gameplay ad placements, emphasizing <a href="https://news.ea.com/press-releases/press-releases-details/2026/Electronic-Arts-Introduces-EA-Advertising-Launching-Brands-Directly-Into-Gameplay-and-Live-Experiences/" target="_blank"><u>in an announcement</u></a> that EA Sports games were particularly ripe for "participatory experiences where brands come to play." </p><p>If you're gagging, that means it's working. </p><p>At the time, EA had already introduced the home improvement store Lowe's to Madden NFL, partnered with Visa credit cards, and added Vans shoes <a href="https://www.reddit.com/r/SkateEA/comments/1nsnvr8/are_vans_really_the_only_shoe_in_skate/" target="_blank"><u>to Skate</u></a>. But Dao reminds developers, too, to invest in the "huge opportunity" of in-game ads.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7ZwEainMZ96ahe7Kt9pT9d" name="ss_2530d4165918478d5a57fa098be9c41dd23538f0" alt="skate" src="https://cdn.mos.cms.futurecdn.net/7ZwEainMZ96ahe7Kt9pT9d.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p>"Building the advertising experience is really retrofitting it in," Dao says about the current state of in-game ads, but if developers help, "it makes it feel more native and it creates more flexibility in the types of brands that can come in and out." </p><p>I recoil at the idea of advertisements feeling "native" to video games that aren't inherently advertisements, like <a href="https://www.reddit.com/r/gamecollecting/comments/1ihk1v1/the_uncomplete_list_of_food_liscensed_video_games/" target="_blank"><u>the promotional games of yore</u></a> spanning diet sodas, fast food, and beer. At the same time, EA Advertising is really just making an enthusiastic return to those Wild West days of video games between the '80s and early 2000s when games like NFS: Underground 2 were glad to laser-blast you with <a href="https://www.reddit.com/r/needforspeed/comments/laps1j/what_is_the_texture_name_of_best_buy_nfsu2/" target="_blank"><u>Best Buy billboards</u></a> while you were cruising. </p><p>Many of my favorite games from childhood were congested with ads, and the in-game product placement in the dress-up game Stardoll at age 10 still influences my closet with fashion brands like Miss Sixty and DKNY. It worked!</p><p>I find that frightening – especially now that companies have more opportunities via smart refrigerators and unskippable YouTube ads to tattoo our retinas with their <em>stuff</em>. </p><p>In 2026, game developers are already tasked <a href="https://www.gamesradar.com/games/layoffs-might-offer-better-short-term-financial-results-late-nintendo-president-satoru-iwata-admitted-in-2013-but-employees-who-fear-that-they-may-be-laid-off-will-never-produce-the-same-results/"><u>with navigating mass layoffs</u></a>, studio closures, and game cancellations – if EA ends up successful in guiding them to create more in-game ads, forcing them to obey the financial interests of a company that could dissolve their job at any moment, then there will be no more room for artistry. Just fear and Mountain Dew assets. </p><p><a href="https://www.gamesradar.com/games/after-incomprehensible-xbox-layoffs-id-software-producer-says-worker-owned-studios-are-the-only-path-forward/"><u><em>After "incomprehensible" Xbox layoffs, id Software producer says worker-owned studios are "the only path forward."</em></u></a></p>
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                                                            <title><![CDATA[ EA finally admits adding autosaves to The Sims 4 is a good idea after 12 years, slapping a band-aid on over a decade of heartbreak from crashes and lost progress ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/the-sims/ea-finally-admits-adding-autosaves-to-the-sims-4-is-a-good-idea-after-12-years-slapping-a-band-aid-on-over-a-decade-of-heartbreak-from-crashes-and-lost-progress/</link>
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                            <![CDATA[ Autosaves arrive July 21 ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 16:27:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Sims]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Sims 4]]></media:description>                                                            <media:text><![CDATA[The Sims 4]]></media:text>
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                                <p>The day I never thought I'd witness is near – EA is finally introducing an autosave feature to <a href="https://www.gamesradar.com/the-sims-4-guide/">The Sims 4</a>… you know, a good 12 years after its 2014 launch.</p><p>How many Sims have I lost to random crashes? How many houses have perished before my eyes due to buggy shutdowns? Too many to count, I'd say – and sure, I could've been more vigilant about saving, but The Sims 4 has needed an autosave feature for well over a decade now. <br><br>Some of the <a href="https://www.gamesradar.com/best-sims-4-mods/">best Sims 4 mods</a> (I'm looking at you, MC Command Center) have tried to rectify the issue, but EA hadn't officially addressed it… until now. On July 21, the studio is <em>finally</em> adding an autosave ("AutoSave," as EA calls it) option to the life sim – but that's not all. <br><br>As outlined in its latest <a href="https://www.ea.com/en/games/the-sims/the-sims-4/news/laundry-list-july-14-2026" target="_blank">Laundry List</a> of upcoming fixes, EA says, "This month we're introducing a new AutoSave to The Sims 4, and rolling out Memory Boost to Mac and console players to improve overall performance for more Simmers." <br><br>The team is also looking to target "the top-reported issues from players via EA Forums."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Simmers,Our latest Laundry List is available now, including details on new features like AutoSave, save reminders, the full rollout of Memory Boost and today's https://t.co/PaIxE5VLJt Dev Q&A.In game on July 21, click the link below to learn more: https://t.co/WELI1LMlRU pic.twitter.com/hymrAwmkqI<a href="https://twitter.com/cantworkitout/status/2077046945722331558">July 14, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>The autosave feature is undeniably the most eye-catching tidbit here, though. So… how will it work, exactly? "Quietly in the background, automatically creating save points at key moments while you play," apparently. <br><br>"You can customize when AutoSave happens in Game Save Settings, with options like saving after traveling between lots, after a period of playtime, or at important gameplay milestones."</p><p>There's another option for Simmers who hate themselves (I kid, I kid). "If you'd rather stay in control, Save Reminders like the friendly (or slightly grumpy) gnome notification… can prompt you to create a manual save at the frequency you choose. Together, these features help reduce the risk of lost progress while giving you the flexibility to save the way you want." <br><br>Not bad, EA. Not bad at all. It just took, erm, 12 years.</p><p>EA goes into some of its other big tweaks, too, like the Memory Boost system that "improves how The Sims 4 manages memory while you play, helping deliver a smoother experience with reduced lag, improved frame rates and responsiveness, shorter loading times, and a lower risk of memory-related crashes." <br><br>It sounds like, all in all, The Sims 4 will crash less – and when it does crash, it'll be far less painful thanks to autosaving.</p><p>I don't know about you all, but I think this is a step in the right direction – even if it's coming a bit late to The Sims 4. Now, if you'll excuse me, I have some mods to delete…</p><p><a href="https://www.gamesradar.com/games/the-sims/the-sims-4s-microtransaction-marketplace-has-officially-shown-me-the-door-after-24-years-of-simming/"><em>The Sims 4's microtransaction Marketplace has officially shown me the door after 24 years of Simming.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAA2ae"></div>                            </div>                            <script src="https://kwizly.com/embed/eAA2ae.js" async></script>
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                                                            <title><![CDATA[ Stardew Valley was almost canceled after Eric Barone's PC died without backups: "It feels crazy that it all worked out" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/stardew-valley-was-almost-canceled-after-eric-barones-pc-died-without-backups-it-feels-crazy-that-it-all-worked-out/</link>
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                            <![CDATA[ The farming sim landscape almost looked very different ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 23:49:58 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Jul 2026 09:05:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Stardew Valley character]]></media:description>                                                            <media:text><![CDATA[A Stardew Valley character]]></media:text>
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                                <p>These days, it's hard to imagine a world without <a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a>. Eric "ConcernedApe" Barone's pixel perfect village escape is the modern standard bearer by which all other cozy and retro-styled games are measured against. Explicitly inspired by the early Harvest Moon games, Stardew Valley has ballooned in popularity beyond anyone's expectations since its release in 2016, taking on its own identity and inspiring countless other indie games of the cute and cuddly variety. None of this would be true, however, if Barone hadn't been able to salvage the game data from a computer crash that happened about a year into development.</p><p><a href="https://www.pcgamer.com/games/rpg/im-in-this-whole-new-world-heres-what-eric-barone-had-to-say-about-the-life-changing-stardew-valley-10-years-ago-this-month/" target="_blank">PC Gamer</a> recently republished a 2016 interview with Barone in which the solo developer brushed with the idea that his ragtag Harvest Moon-like could become a phenomenon. Barone couldn't have had any idea just how revolutionary Stardew Valley would one day become, but he had the foresight to know he was very lucky to recover from a PC crash that almost put Stardew Valley in a pixelated grave before it was ever born.</p><p>Barone told PC Gamer that the project was almost canceled when the PC he was using to develop the game unexpectedly crashed. Since he had no backups, Barone thought it was over for Stardew Valley, but was ultimately able to restore the project from the old hard drive and build a new rig. </p><p>"In retrospect, it feels crazy that it all worked out," he said. "The whole development was so sloppy. It was the most indie development you could imagine: no professional style at all, figuring it all out as I go, and just the scrappiest code you could imagine. I'm almost embarrassed to have other people look at my code!"</p><p>Barone's next game, <a href="https://www.gamesradar.com/haunted-chocolatier-guide/">Haunted Chocolatier</a>, very much seems to be being built using the foundation laid down by Stardew Valley, and with Barone having all of that experience under his belt, not to mention a small team helping him put everything together, fans can expect a much smoother development process while they wait for the darker, sweeter follow-up.</p><p><a href="https://www.gamesradar.com/games/simulation/haunted-chocolatier-is-taking-a-long-time-admits-stardew-valley-creator-concernedape-but-going-over-every-last-detail-is-just-what-it-takes-to-make-a-game-im-satisfied-with/"><em>Haunted Chocolatier is "taking a long time," admits Stardew Valley creator ConcernedApe – but going "over every last detail" is just what it takes "to make a game I'm satisfied with"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpPNGX"></div>                            </div>                            <script src="https://kwizly.com/embed/XpPNGX.js" async></script>
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                                                            <title><![CDATA[ Stardew Valley meets vampires in this magical, cozy life sim coming to Steam and Nintendo Switch tomorrow – and yes, you can romance werewolves ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/stardew-valley-meets-vampires-in-this-magical-cozy-life-sim-coming-to-steam-and-nintendo-switch-tomorrow-and-yes-you-can-romance-werewolves/</link>
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                            <![CDATA[ Moonlight Peaks offers "a sweet and spooky journey" ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 16:23:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                <p>I'm no stranger to <a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a> and all of the cozy farming sims it's inspired since its 2016 release – but Moonlight Peaks might just be my favorite in concept yet.</p><p>In case you've not heard of it yet, Moonlight Peaks is a wholesome farming and life sim that takes <em>everything</em> I love about <a href="https://www.gamesradar.com/games-like-stardew-valley/">games like Stardew Valley</a> and gives it a Monster High-esque twist. It ticks all of the genre boxes – bug-catching, cooking, farming, fishing, questing, and, of course, romance – but also adds a bit of morbid magic. There are vampires (whom you play as yourself), mermaids, werewolves, witches… what more could a girl want?</p><p>The town itself follows a unique nighttime schedule, too. You don't wake up in the early morning to farm through the day in Moonlight Peaks. Instead, you rise out of your coffin at the turn of the night and take care of your daily tasks before sunrise… because, well, you <em>are</em> a vampire. <br><br>Visually, it's appealing, to say the least – but it also adds an extra "cozy" layer to the game, in my opinion, with all of the purple-y blue visuals.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/Z_rxfOWb54I" allowfullscreen></iframe></div></div><p>Moonlight Peaks boasts an <em>adorable</em> aesthetic overall, honestly. I'm sold thanks to the <a href="https://www.gamesradar.com/animal-crossing-new-horizons-guide/">Animal Crossing: New Horizons</a>-esque designs and cute itty-bitty beasts (is that a three-eyed cat?) – it's a nice cartoon-y change of pace from the pixel-y style other recent genre gems like <a href="https://www.gamesradar.com/games/simulation/my-favorite-indie-game-of-2024-a-perfect-mashup-of-sailor-moon-and-stardew-valley-just-got-a-massive-new-update-adding-romance-and-i-already-know-who-im-dating/">Fields of Mistria</a> have opted for. <br><br>The whole mystical, magical side of the game from indie developer Little Chicken is what really has me hooked, though. From potion-making to spell-casting, there's no shortage of witchy, whimsical vibes to be found in Moonlight Peaks. The devs even tease <em>mystical crops</em> – whatever that might mean. It's spooktacular, but not in a legitimately frightening way that would break the cozier immersion we farming sim stans crave. The game is, as Little Chicken so aptly puts it, "a sweet and spooky journey."</p><p>If you're just as obsessed with cute monster people and farming games as I am, you can grab the game over on <a href="https://store.steampowered.com/app/2209900/Moonlight_Peaks/" target="_blank">Steam</a>, Nintendo Switch, or Switch 2 when it unlocks tomorrow.</p><p><em>Searching for more to look forward to? Browse through our roundup of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond for other great titles to wishlist.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdRrbe"></div>                            </div>                            <script src="https://kwizly.com/embed/OdRrbe.js" async></script>
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                                                            <title><![CDATA[ There are no right answers to the supernatural murder plot in Grave Seasons, and that "moral ambiguity" is what has me so excited about the cozy horror game ]]></title>
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                            <![CDATA[ Hello, is this my serial killer boyfriend? ]]>
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                                                                        <pubDate>Tue, 30 Jun 2026 21:56:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Blumhouse Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Grave Seasons]]></media:description>                                                            <media:text><![CDATA[Key art for Grave Seasons]]></media:text>
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                                <p>It was love at first sight. I knew I was meant to play cozy horror farming sim Grave Seasons as soon as I learned about its unconventional story of an ex-convict restoring the dark fairytale town Ashenridge, where handsome farmers, werewolves, <a href="https://www.gamesradar.com/games/simulation/stardew-valley-like-farming-sim-with-a-romanceable-supernatural-serial-killer-gets-an-august-release-date-with-a-demo-coming-soon/">and other serial killers</a> exist in bloody disharmony. </p><p>"Grave Seasons is really special in that we don't hold back on the horror elements," developer Perfect Garbage co-founder and narrative director Emmett Nahil tells me during a <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest 2026</a> interview, where I was happy to discover the game seems just as bold as I'd hoped. </p><p>I got to play a bit of Grave Seasons' introduction, where I wander a farm and dig up some plots for carrot plants, but I arrive in Ashenridge in a conspicuous prison jumpsuit. From just this experience, it's easy for me to determine the pastoral town isn't your typical, green suburbia, where khaki shorts neighbors smirk privately at those they think dress a little funny, and it isn't your Animal Crossing island, either, where you suppress feelings of hatred for community members because their little piggy noses are pretty cute. Developer Perfect Garbage's eerie countryside is different: there's death and emotional challenges as you define your new life as a reformed criminal, which makes my interest swell – like a diseased artery!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qGqpgRcnAsfmZMp5ZVyzq9" name="10_BnE_Suprise_01" alt="A woman exclaims "What are you doing in my house?!"" src="https://cdn.mos.cms.futurecdn.net/qGqpgRcnAsfmZMp5ZVyzq9.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Perfect Garbage)</span></figcaption></figure><p>You have one in-game year to learn who's the supernatural murderer terrorizing Ashenridge, whether or not they're the love of your life, and what you should do with that information. Save the world and prove that you've changed? Or keep filling up your watering can like nothing's wrong? </p><p>It'll probably be tougher than you think. Nahil says, "I always want to see more moral ambiguity, generally" in story narratives, and Grave Seasons has no easy answers. </p><p>Nahil continues, "I find a lot of game writing, when done to the broadest audience possible, can fall into a sort of good-versus-bad binary. Some of the games that I like most have really embraced the middle area, embrace that moral grayness, embrace the complicated repercussions of player decisions." </p><p>Putting players into the trudging shoes of protagonist Dara – whose appearance is customizable, but who begins Grave Seasons in that sickly orange jumpsuit no matter what – is the perfect way to force a nuanced mindset from the beginning. Nahil says he wants players to "embrace the fun, roguish nature of Dara. I really want them to feel like they can experiment with their choices and have fun, and also experience the consequences of maybe not-so-savory reactions."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uqqfbHTbZbbsUtowHmntVF" name="01_Hari_01" alt="Grave Seasons protagonist is confronted about not looking like a farmer by neighbor" src="https://cdn.mos.cms.futurecdn.net/uqqfbHTbZbbsUtowHmntVF.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Perfect Garbage)</span></figcaption></figure><p>This is the kind of daring narrative ambition I always crave in horror, specifically, which I think has a duty to be visceral, itchy, and extra-impactful on an innocent audience member's sense of self. More specifically, Nahil says, "I want players to learn that it's worthwhile to get to know the people around you, to really learn deeply about the people that are in your community, no matter what kind of person you are. That's what Grave Seasons does best."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KihJzf6X4mYF4uKAYFPZW5" name="03_Rainy_Night_01 (1)" alt="Dara lights a lamp on a rainy night" src="https://cdn.mos.cms.futurecdn.net/KihJzf6X4mYF4uKAYFPZW5.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Perfect Garbage)</span></figcaption></figure><p>Maybe I should switch to rollercoasters, or a glass of wine, but I've always had the desperate need for art to encourage me toward emotional places I never thought of going before. With its unique premise and magnanimous thoughts about community, it seems like Grave Seasons can do that with only a few bite marks and bags of carrot seeds. </p><p>I can't wait. Grave Seasons' original August 14 release date has been delayed to this fall, but I'll sit around until its new launch time is announced. Not patiently! </p><p><a href="https://www.gamesradar.com/games/simulation/im-convinced-this-farming-sim-horror-demo-is-better-than-anything-youll-play-during-steam-next-fest/"><em>I'm convinced this farming sim horror demo is better than anything you'll play during Steam Next Fest</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W217Ne"></div>                            </div>                            <script src="https://kwizly.com/embed/W217Ne.js" async></script>
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                                                            <title><![CDATA[ "Yep," Haunted Chocolatier creator ConcernedApe is "still working on the game" – but he doesn't want to give too much away: "I would rather serve a fully baked bread" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/yep-haunted-chocolatier-creator-concernedape-is-still-working-on-the-game-but-he-doesnt-want-to-give-too-much-away-i-would-rather-serve-a-fully-baked-bread/</link>
                                                                            <description>
                            <![CDATA[ "Still here, still grinding" ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 12:02:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Haunted Chocolatier]]></media:description>                                                            <media:text><![CDATA[Haunted Chocolatier]]></media:text>
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                                <p><a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a> creator Eric "ConcernedApe" Barone is still hard at work on his next game, <a href="https://www.gamesradar.com/haunted-chocolatier-guide/">Haunted Chocolatier</a>, even if it's taking a while – but he's not quite ready to share more sneak peeks of his exciting project just yet.</p><p>He'd rather perfect what he's working on first. The mastermind indie developer says so in a new update on the <a href="https://www.hauntedchocolatier.net/2026/06/25/still-here-still-grinding/" target="_blank">official Haunted Chocolatier website</a>, amusingly dubbed "Still here, still grinding." <br><br>He begins by confirming what he's confirmed quite a few times in the past: "Yep. I'm still working on the game." He says it "feels kinda dumb posting this same thing over and over, but that's the reality." So it is, indeed.</p><p>ConcernedApe is well aware that <a href="https://www.gamesradar.com/games/simulation/haunted-chocolatier-is-taking-a-long-time-admits-stardew-valley-creator-concernedape-but-going-over-every-last-detail-is-just-what-it-takes-to-make-a-game-im-satisfied-with/">Haunted Chocolatier is "taking a long time"</a> – but he wants to be "very thoughtful about every aspect of the game." He feels the need to ensure that every feature is "perfect," or as close to perfect as features can be. "They need to be seamless, clear, intuitive, satisfying, aesthetic," in his own words. <br><br>Plus, "it's a big game. So there are many things for me to fuss over." Understandable… heck, Stardew Valley itself is massive.</p><p>The dev has said before that the "world of Haunted Chocolatier" <a href="https://www.gamesradar.com/games/simulation/stardew-valley-creator-concernedape-says-the-world-of-haunted-chocolatier-will-somehow-be-even-larger-than-his-farming-sim-the-same-one-i-already-have-over-1-000-hours-in/">will somehow be even "larger"</a> than that of Stardew Valley and that <a href="https://www.gamesradar.com/games/simulation/haunted-chocolatier-is-way-bigger-than-stardew-valley-says-concernedape-everything-is-cranked-up/">"everything is cranked up"</a> in the new sim. So, why isn't he sharing any more sneak peeks of it, when there's <em>so</em> much? <br><br>"I don't like to share too many screenshots or even talk about the systems in too much detail while the game is in development," ConcernedApe admits.</p><p>He likens it to baking: "Partly, it feels like I'm serving a half-baked bread. I would rather serve a fully baked bread. Also, I know that many parts of the game will likely evolve and change before release, so if I reveal them early, I risk disappointing players if the final product does not match their expectation. Fortunately, I'm in a position where I don't need to market the game, so I can take my preferred approach."</p><p>I'd certainly say so – Stardew Valley continues to stand the test of time as one of the most successful indie games… heck, <em>games</em>, of all time. ConcernedApe does not, in fact, need any marketing, something he acknowledges himself.<br><br>While I'd love to see more of Haunted Chocolatier myself, of course, I understand where he's coming from. He's got a lot on his plate between the new sim and Stardew Valley's own <a href="https://www.gamesradar.com/games/simulation/stardew-valleys-concernedape-confirms-theres-gonna-be-another-update-for-the-immortal-life-sim-hot-off-last-years-1-6-and-a-new-look-at-haunted-chocolatier/">1.7 update</a>, and he wants to make sure his work is complete enough to show folks.</p><p>The legendary dev closes with a grateful message to us fans, writing, "As always, I really appreciate your patience" – and to that I'd respond that we really appreciate his work and transparency. Here's to more Haunted Chocolatier… whenever it may come.</p><p><a href="https://www.gamesradar.com/games/rpg/concernedape-spends-5-days-a-week-on-haunted-chocolatier-and-2-on-stardew-valley-says-the-new-game-is-a-lot-harder-to-make/"><em>ConcernedApe spends 5 days a week on Haunted Chocolatier and 2 on Stardew Valley, says the new game is "a lot harder" to make.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey1Kbe"></div>                            </div>                            <script src="https://kwizly.com/embed/ey1Kbe.js" async></script>
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                                                            <title><![CDATA[ Haunted Chocolatier is "taking a long time," admits Stardew Valley creator ConcernedApe – but going "over every last detail" is just what it takes "to make a game I'm satisfied with" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/haunted-chocolatier-is-taking-a-long-time-admits-stardew-valley-creator-concernedape-but-going-over-every-last-detail-is-just-what-it-takes-to-make-a-game-im-satisfied-with/</link>
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                            <![CDATA[ He's "being very thoughtful about every aspect" of his cozy new sim ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 09:32:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a> mastermind Eric "ConcernedApe" Barone has been chipping away at his new game, <a href="https://www.gamesradar.com/haunted-chocolatier-guide/">Haunted Chocolatier</a>, since 2020 – and even though he's aware it's taking a while, it's all with good reason.</p><p>The legendary indie developer shares as much in a new update on the <a href="https://www.hauntedchocolatier.net/2026/06/25/still-here-still-grinding/" target="_blank">official Haunted Chocolatier website</a>, aptly dubbed: "Still here, still grinding." He explains that yes, he is still working on his upcoming sim – and yes, he's said that many times. <br><br>"I know it's taking a long time. A big part of that is that I am being very thoughtful about every aspect of the game," he admits – and, yeah, that makes sense. Plenty of us are fellow perfectionists.</p><p>As ConcernedApe writes, "The things in the game which the player will be interacting with or using very often need to be 'perfect.' They need to be seamless, clear, intuitive, satisfying, aesthetic." He looks to the game's chocolate recipe book, as he adds: "I torture myself over every last detail." </p><p>I get it. The standards that Stardew Valley set – or should I say, expectations – likely don't help here… neither does the size of Haunted Chocolatier. "It's a big game," after all. "So there are many things for me to fuss over."</p><p>That checks out – especially with what he's said in the past, that the "world of Haunted Chocolatier" <a href="https://www.gamesradar.com/games/simulation/stardew-valley-creator-concernedape-says-the-world-of-haunted-chocolatier-will-somehow-be-even-larger-than-his-farming-sim-the-same-one-i-already-have-over-1-000-hours-in/">will somehow be even "larger"</a> than that of Stardew Valley and that <a href="https://www.gamesradar.com/games/simulation/haunted-chocolatier-is-way-bigger-than-stardew-valley-says-concernedape-everything-is-cranked-up/">"everything is cranked up"</a> in the new sim. <br><br>All in all, it's a lot to work with, "but this is what it will take to make a game I'm satisfied with," as per ConcernedApe's own words. That's not to mention Stardew Valley's own <a href="https://www.gamesradar.com/games/simulation/stardew-valleys-concernedape-confirms-theres-gonna-be-another-update-for-the-immortal-life-sim-hot-off-last-years-1-6-and-a-new-look-at-haunted-chocolatier/">1.7 update</a>, which I'm sure will be massive.</p><p>As for why the dev hasn't shared more sneak peeks at his game-in-progress, he simply doesn't want to. "I don't like to share too many screenshots," says ConcernedApe, "or even talk about the systems in too much detail, while the game is in development." I'm certainly fine with that. <br><br>I'd rather he feel comfortable when he <em>does</em> post screencaps or teasers, rather than "risk disappointing players," as he puts it himself.</p><p>Not that I think he'd ever disappoint us – heck, I'd be happy with pretty much anything after the gem that Stardew Valley was (and continues to be). I'm certain that Haunted Chocolatier will step up to the plate and impress just as much… whenever that may be.</p><p><a href="https://www.gamesradar.com/games/rpg/concernedape-spends-5-days-a-week-on-haunted-chocolatier-and-2-on-stardew-valley-says-the-new-game-is-a-lot-harder-to-make/"><em>ConcernedApe spends 5 days a week on Haunted Chocolatier and 2 on Stardew Valley, says the new game is "a lot harder" to make.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey1Kbe"></div>                            </div>                            <script src="https://kwizly.com/embed/ey1Kbe.js" async></script>
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                                                            <title><![CDATA[ 1 month after launch, my favorite indie Sims 4 competitor has sold 1 million copies – and only 170 "naked Charlies" showed up uninvited ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/1-month-after-launch-my-favorite-indie-sims-4-competitor-has-sold-1-million-copies-and-only-170-naked-charlies-showed-up-uninvited/</link>
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                            <![CDATA[ Paralives has also seen 22,000 Steam mods come to fruition ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 16:02:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Paralives]]></media:description>                                                            <media:text><![CDATA[Paralives]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/simulation/paralives-build-mode-might-mean-i-dont-have-to-mod-the-sims-anymore/">Paralives</a>, the vibrant life sim now rivaling EA's own life sim gem, <a href="https://www.gamesradar.com/the-sims-4-guide/">The Sims 4</a>, is racking up quite the community after just a month in the wild – one that now boasts over a million fans, in fact.</p><p>The recent indie release's developer, Paralives Studio, reveals as much in a new post aptly dubbed "1,000,000 copies" on Steam. After thanking players for their support and promising "to keep improving the game thanks to all your suggestions and feedback," the team goes on to unveil some fun statistics. <br><br>First, it looks back at the six patches and hotfixes that have arrived since Paralives' May 25 launch. Then, it covers the life sim's average daily players: a whopping 80,000, just last week. Folks playing have spent on average 11 hours or so in-game as well, sent in 350,000 feedback and bug reports, and created 22,000 mods for the Steam Workshop – now <em>that's</em> impressive. <br><br>Doubly so as devs have spoken out in support of modding (yes, <a href="https://www.gamesradar.com/games/simulation/paralives-fans-can-make-all-the-nsfw-mods-they-like-so-long-as-it-follows-steams-guidelines-and-with-how-popular-the-sims-4s-wickedwhims-is-i-think-they-might/">even NSFW mods</a>), and it appears that fans have been very receptive to that.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">1,000,000 COPIES SOLD 🎉🎉we’re incredibly grateful for all of your support, reviews, and feedback this past month! thank you a million times ❤️ pic.twitter.com/nt1Q98rXbs<a href="https://twitter.com/cantworkitout/status/2069777859304976889">June 24, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>There are some amusing stats in there, too. A good 170 "naked Charlies" have popped up in people's games (unprompted, might I add). In case you missed the whole Charlie situation, it involved a bug in which a nude man could "appear in your household if, after giving birth, you exit without saving," as Paralives Studio <a href="https://proof.vanilla.tools/gamesradar/articles/new/standard">previously put it</a>. He was named Charlie, and boy, did he cause some chaos in many a random Para's home.</p><p>The devs conclude with an amusing mystery stat: how many players have married Jason and broken his once-happy family up. If you don't get it yourself, I suggest giving "Paralives Jason" a quick Google – the man <em>is</em> fine. <br><br>Comments are as funny as you might expect as well, with one fan exclaiming, "Poor Jason!" Others commend the indie team for its hard work on the life sim… a sentiment I can certainly add to myself.</p><p>Paralives is undeniably a solid entry to the genre, and I can attest this – heck, I've already managed to land nearly 100 hours in it, and that's between the plethora of other games I spend far too much time in.</p><p><em>Searching for more </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to wishlist? Here are the best </em><a href="https://www.gamesradar.com/games-like-the-sims/"><em>games like The Sims 4</em></a><em> out there right now to explore.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ook5bO"></div>                            </div>                            <script src="https://kwizly.com/embed/Ook5bO.js" async></script>
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                                                            <title><![CDATA[ Merge a Nuke codes (July 2026) for Nukes and Cash ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/merge-a-nuke-codes/</link>
                                                                            <description>
                            <![CDATA[ With these Merge a Nuke codes, you can fill your plot with Nukes after an attack or save up for Upgrades ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 14:33:54 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Jul 2026 11:27:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                    <category><![CDATA[Xbox One]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nuke the Game]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A green nuke flies through the air in merge a Nuke on Roblox]]></media:description>                                                            <media:text><![CDATA[A green nuke flies through the air in merge a Nuke on Roblox]]></media:text>
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                                <p>With Merge a Nuke codes, you can get some much-needed cash to upgrade your nuke spawns or shield time, but you can also get some nukes to spawn instantly on your plot. This is particularly great if you suffer a loss at the hands of another player, so use these codes wisely.<br><br>While your main objective in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience is to destroy the central city, you can attack other players, destroying their nukes in the process (which seems pretty pointless if you ask me). Even if you're leaving other people alone, there's a chance they'll come for you and your nukes, so get yourself back on track with the following Merge a Nuke codes.<br><br><em>For other rewards that you can use across all of your favorite experiences, then check out our list of general </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>, too.</em></p><h2 class="article-body__section" id="section-all-merge-a-nuke-codes"><span>All Merge a Nuke codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yjK9UYb4AcFLweHkfCwaJG" name="merge-a-nuke-codes-redeem" alt="The Merge a Nuke codes redemption box as seen in-game" src="https://cdn.mos.cms.futurecdn.net/yjK9UYb4AcFLweHkfCwaJG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nuke The Game)</span></figcaption></figure><p><strong>These are the Merge a Nuke codes you can redeem right now:</strong></p><ul><li><strong>BOOM </strong>- 5,000x Cash</li></ul><p>As you can see from my list above, Merge a Nuke codes tend to offer a combination of cash and nukes. While cash will always give you a boost to your bank balance, and the ability to get upgrades faster, there is a caveat when it comes to redeeming nuke codes.</p><p>That is that you won't get these nukes unless there's room for them on your plot. For example, if you have a Max Spawn of five and you have four nukes on your plot already, you'll only get one, wasting potentially nine or 19 nukes you could have had. This means your current Max Spawn Upgrade needs to be at least big enough for the reward, but you also need to account for any nukes you already have on your plot. </p><h2 class="article-body__section" id="section-how-to-redeem-merge-a-nuke-codes"><span>How to redeem Merge a Nuke codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AqXWxWcQXyNoibUeGm9yDK" name="merge-a-nuke-codes-redeem-how-to" alt="An orange arrow points to the Shop menu where you can redeem Merge a Nuke codes." src="https://cdn.mos.cms.futurecdn.net/AqXWxWcQXyNoibUeGm9yDK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nuke The Game)</span></figcaption></figure><p>To redeem Merge a Nuke codes, launch the game on Roblox, then click on the <strong>Shop </strong>button in the main menu. <strong>Scroll to the bottom</strong> of the Shop window to find the codes redemption box, enter your codes as they appear above, and click <strong>Redeem </strong>to get your rewards.</p><p>Rewards are instant, so as I've mentioned above, be sure you have room for the any nukes before redeeming those codes.</p><h3 class="article-body__section" id="section-expired-merge-a-nuke-codes"><span>Expired Merge a Nuke codes</span></h3><ul><li><del>ATOMIC</del> - 10,000x Cash, 20x Nukes</li><li><del>UPDATE2</del> - 10,000x Cash, 10x Nukes</li></ul><p>A few Merge a Nuke codes have now expired, and we've listed them above so you don't waste time trying to redeem them. Now we know Merge a Nuke codes can expire, redeem any valid ones as soon as possible so you don't miss out.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ +1 Speed Keyboard Escape codes (July 2026) for extra speed ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/speed-keyboard-escape-codes/</link>
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                            <![CDATA[ With the latest Speed Keyboard codes, you'll get a helpful boost of speed, getting you closer to your goal and those valuable Wins ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 11:17:27 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Jul 2026 10:06:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SecretVerse Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Roblox player stands on pink keyboard keys in +1 Speed Keyboard Escape on Roblox.]]></media:description>                                                            <media:text><![CDATA[A Roblox player stands on pink keyboard keys in +1 Speed Keyboard Escape on Roblox.]]></media:text>
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                                <p>Redeem the latest Speed Keyboard Escape codes for a little bump to your speed in the Roblox experience by SecretVerse Studios. In this walking (or running) simulator, obby, and satisfyingly clicky-clacky ASMR game, speed is the goal, and the faster you go, the further you'll get. Stop along the way to pick up 'Wins', which can then be used to buy items that further boost your speed.<br><br>Since higher levels naturally give out more Wins, you want to get as far as possible as fast as possible (again, that's literally what this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience is about), so any little boost helps, and that's exactly what you can get from these +1 Speed Keyboard Escape codes.<br><br><em>For more rewards that can be used across every one of your favorite experiences, then run on over to our list of </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>, too.</em></p><h2 class="article-body__section" id="section-all-speed-keyboard-escape-codes"><span>All Speed Keyboard Escape codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7HnDqwB8eFSqD5Ns7XKtRo" name="speed-keyboard-codes-redeem" alt="The Speed Keyboard Escape codes redemption box in-game." src="https://cdn.mos.cms.futurecdn.net/7HnDqwB8eFSqD5Ns7XKtRo.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SecretVerse Studio)</span></figcaption></figure><p><strong>This is the only valid Speed Keyboard Escape code right now:</strong></p><ul><li><strong>BYP4SS1 </strong>- Extra Speed</li></ul><p>There is only one Speed Keyboard Escape code so far, which grants bonus speed. I got 15,000, but this reward may differ depending on your current level. Whatever you get helps towards your steady speed increase, though, getting you closer to more valuable Wins.</p><p>Remember, the codes we list here are for the +1 Speed Keyboard Escape game by SecretVerse Studio. There are many Roblox experiences with very similar names, so be sure you're playing the right one if the above codes don't work.</p><h2 class="article-body__section" id="section-how-to-redeem-speed-keyboard-codes"><span>How to redeem Speed Keyboard codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i9ijbxBYUVPSK4fToCdAQ5" name="speed-keyboard-codes-redeem-how-to" alt="An arrow points to the Speed Keyboard Escape Code button in-game." src="https://cdn.mos.cms.futurecdn.net/i9ijbxBYUVPSK4fToCdAQ5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SecretVerse Studio)</span></figcaption></figure><p>To redeem Speed Keyboard Escape codes, simply launch the game and click on the Code button at the top of the screen. Enter the code at the bottom of the window that appears, hit OK, and you'll automatically receive your rewards.</p><p>Speed Keyboard codes aren't technically case-sensitive. You'll notice that whether you enter lower or upper-case, they'll appear as the latter, so just make sure you're spelling the code correctly - or copy and paste it from above.</p><h2 class="article-body__section" id="section-expired-speed-keyboard-codes"><span>Expired Speed Keyboard codes</span></h2><ul><li><em>There are no expired Speed Keyboard codes</em></li></ul><p>Since codes are relatively new to +1 Speed Keyboard Escape, there are no expired codes at the moment. As soon as any codes start expiring, we'll move them down here, but I'd still recommend that you redeem Speed Keyboard codes as soon as you see them to avoid missing out.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Ex-Fable devs' Stardew Valley-like is coming to consoles in August ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/ex-fable-devs-stardew-valley-like-is-coming-to-consoles-in-august/</link>
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                            <![CDATA[ Kynseed is a tavern management sim now too ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 21:57:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PixelCount Studios]]></media:credit>
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                                <p>Kynseed, the impossibly charming Stardew Valley-ish life sim from a team of former Fable developers, is coming to consoles on August 4.</p><p>Indie developer PixelCount Studios, founded by two Lionhead veterans who worked on "every Fable game," according to the studio's <a href="https://kynseed.com/about-pixelcount-studios.html" target="_blank">website</a>, announced on <a href="https://store.steampowered.com/news/app/758870/view/692012514094879111?l=english" target="_blank">Steam</a> that Kynseed will release on Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X/S on August 4. "That means more players will soon be able to grow a family legacy, run shops, explore Quill, and now, of course, manage their very own tavern," says PixelCount, with that last bit referring to a new system that just launched on PC.</p><p>PixelCount says tavern management has been one of the most requested features from the community since Kynseed launched, and I believe it. Management sim and cozy RPG go hand-in-hand, and there's nothing cozier than a good tavern. Dimly lit by candles, warmed by fire, and lively in atmosphere, I can't think of a better place to hang out and unwind than a tavern, and now Kynseed players will get to do exactly that while making sure no one gets too drunk. (That's not true: PixelCount clarifies this is a non-alcoholic bar.)</p><p>"You can welcome villagers through your doors, serve drinks and food, hire entertainers and build up another cosy little corner of your Kynseed life," the studio says.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JGqgGgQKmo63fj7eCRxFJn" name="1cac4395b50f7a688d3af8dcb73b7591cff28f48" alt="A lively pixel art tavern is seen from above" src="https://cdn.mos.cms.futurecdn.net/JGqgGgQKmo63fj7eCRxFJn.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PixelCount Studios)</span></figcaption></figure><p>Kynseed is often referred to as a Stardew Valley-like, and it definitely shares a lot of elements like farming, crafting, and managing relationships, but there's a dark fantasy theme spread throughout the world that feels distinctly Fable-inspired. Like Stardew, there's combat involved, but in Kynseed, you're tasked with taking down the evil Hob army, which has been creating totems from dark magic and using them to destroy crops and buildings, just to be jerks, I guess.</p><p>When Kynseed launches on consoles in a few weeks, I suspect it'll cost $25 just like it does on Steam.</p><p><em>Here are all of the </em><a href="https://www.gamesradar.com/upcoming-indie-games/"><em>upcoming indie games</em></a><em> to keep on your radar.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMwDlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMwDlO.js" async></script>
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                                                            <title><![CDATA[ "Sorry," but The Sims 4's famous NSFW mod WickedWhims is "not happening" for indie competitor Paralives, dev confirms ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/sorry-but-the-sims-4s-famous-nsfw-mod-wickedwhims-is-not-happening-for-indie-competitor-paralives-dev-confirms/</link>
                                                                            <description>
                            <![CDATA[ But fans think "someone else" will step up to the plate ]]>
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                                                                        <pubDate>Wed, 24 Jun 2026 16:34:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
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                                <p><a href="https://www.gamesradar.com/games/simulation/paralives-build-mode-might-mean-i-dont-have-to-mod-the-sims-anymore/">Paralives</a>, the colorful new indie answer to EA's own life sim gem, <a href="https://www.gamesradar.com/the-sims-4-guide/">The Sims 4</a>, encourages all sorts of mods (yes, <a href="https://www.gamesradar.com/games/simulation/paralives-fans-can-make-all-the-nsfw-mods-they-like-so-long-as-it-follows-steams-guidelines-and-with-how-popular-the-sims-4s-wickedwhims-is-i-think-they-might/">even NSFW mods</a>) – but the most famous adult mod in the entire genre <em>won't</em> be making its way to the recent game.</p><p>The mod in question here is WickedWhims. If you've not heard of it, it adds a whole lot of <em>spice</em> to The Sims 4… as well as various real-life features, like birth control, family planning, health simulations, and much more. It's known very well in the Simming community – heck, <a href="https://www.gamesradar.com/games/the-sims/the-sims-4s-biggest-sex-mod-wickedwhims-is-launched-400-000-times-a-day-according-to-its-creator/">it's launched a whopping 400,000 times a day</a>. So, it comes as no surprise that fans have been wondering whether or not its developers would bring it to Paralives.</p><p>Husk, also known as HelpfulHusk, who helps work on WickedWhims (and its more SFW counterpart, WonderfulWhims) alongside creator TURBODRIVER, says that it isn't – sad news for all of us who hoped for a Paralives counterpart of the adult mod. <br><br>They confirm as much in <a href="https://x.com/HelpfulHusk/status/2069006437024448762" target="_blank">response</a> to a fan asking about it online, writing, "Sorry to say that's not happening!" When asked why not, Husk explains that they're not too certain.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Sorry to say that's not happening!<a href="https://twitter.com/cantworkitout/status/2069006437024448762">June 22, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"I dunno, just telling you what TURBO said," Husk states. They <em>do</em> tease "what the other person said is as good of a list of reasons as any," though, pointing to another reply under their own. <br><br>That one cites a few potential reasons that WickedWhims won't come to Paralives – a different game engine, the difficulty in transferring assets, problems with re-exporting animations in Blender, and "mod files can easily be stolen in the [Steam] Workshop."</p><p>To top this all off, "They'd have to do all this and keep up with their current mod." Well, this all certainly makes sense – but that doesn't mean "someone else" won't step up to the plate, as folks are now discussing over on <a href="https://www.reddit.com/r/Paralives/comments/1uchc6d/ww_has_officially_been_confirmed_a_no/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=2&utm_content=share_button" target="_blank">Reddit</a>. <br><br>As one person puts it, it's "the way of the Internet." Indeed… and a quick browse at the <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3732717183" target="_blank">Steam Workshop</a> shows me that we've already got a very aptly named "UncensoredParas" mod available to download. </p><p>Over on <a href="https://www.nexusmods.com/games/paralives" target="_blank">NexusMods</a>, there are even more. So, yeah… we don't have too much to worry about, although I will admittedly miss all of the extra features that WickedWhims adds to The Sims 4 in Paralives, honestly.</p><p><em>Searching for more </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to wishlist? Here are the best </em><a href="https://www.gamesradar.com/games-like-the-sims/"><em>games like The Sims 4</em></a><em> out there right now to explore.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzaaVW"></div>                            </div>                            <script src="https://kwizly.com/embed/OzaaVW.js" async></script>
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                                                            <title><![CDATA[ I'm convinced this farming sim horror demo is better than anything you'll play during Steam Next Fest ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/im-convinced-this-farming-sim-horror-demo-is-better-than-anything-youll-play-during-steam-next-fest/</link>
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                            <![CDATA[ I've never experienced anything like Fractured Blooms ]]>
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                                                                        <pubDate>Wed, 17 Jun 2026 17:27:04 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 09:00:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[Serenity Forge]]></media:credit>
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                                <p>I couldn't comprehend the woods. As a child in New York, I saw that sleepy horses trotted around the Alice in Wonderland sculpture in Central Park, and I waved to the lonely polar bear at the zoo without wondering why she lived in the Bronx. But the demo I'm playing at <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest 2026</a> for Fractured Blooms, the upcoming farming horror sim from Doki Doki Literature Club publisher Serenity Forge, makes me feel like I've started life over again from a filthy forest in West Virginia, and the odd thing is, I don't mind. I'm also sure that the Fractured Blooms demo available now is more intoxicating than anything you'll touch during Steam Next Fest.</p><p>It gives me the sensation that I've walked into someone else's dream – there are some concrete reasons for that, as Fractured Blooms is based on a true story, Serenity Forge founder and Fractured Blooms creator Zhenghua "Z" Yang tells me, though he evades me when I ask him for more details. I suppose I don't need anything as finicky as that, as Fractured Blooms is soaked in the sugar of Appalachian mysticism, and perhaps the wrath of God.  </p><p>Teen protagonist Angie begins my Summer Game Fest demo with confession: "Can I tell you a secret? I'm not scared." She talks about mud caking the white skirt of her dress on her way to the old church, where I think something covered in fleas is probably waiting for me. </p><p>That's the <em>feeling</em> of Fractured Blooms – Angie speaks with a childlike evasiveness I relate to, being a Christian who loves Jesus as much as she is aware His wound is always bleeding. It's obvious something is wrong with these woods, even though Serenity Forge has cleverly depicted them with lovely gauziness, and it makes me want to lie down for a nap among the poppies…</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gMFr626Pvbp9sajzBHmwUf" name="fractured blooms garden" alt="A red tree sprouts from a strange plot of red dirt" src="https://cdn.mos.cms.futurecdn.net/gMFr626Pvbp9sajzBHmwUf.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Serenity Forge)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Summer Preview 2026</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXRSXM3CEJk7EGGc6hFEsH" name="gr_summer_2026_main" caption="" alt="An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more" src="https://cdn.mos.cms.futurecdn.net/ZXRSXM3CEJk7EGGc6hFEsH.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation, Xbox, Amazon, Rockstar)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026">Summer Preview 2026</a> special is here to spotlight the biggest games of the year with hands-on impressions, dev access, and more!</p></div></div><p>Angie remembers trudging through this particular forest path with a shining white bouquet of flowers, but it's red petals that fall from the sky as I make my way inside the church, where... there's a plate of raw meat staring at me from the altar as a congregation recommends I partake in His flesh. </p><p>Yang tells me later that this demo represents the start of Angie's time loop of chores, where she must farm, cook, and pick up after herself to the point of pain. This is the kind of idea that really frightens Yang, who realizes he isn't scared of much else over the course of our interview. Daily dramas – folding the laundry while your unmade bed is pleading for your return, picking all the fresh tomatoes before the bugs get them first – upset him more than the average horror game or film, which he rarely interacts with. </p><p>"The most difficult part about launching a horror game in general," Yang says, reflecting, "is to try to break through the noise of a now established and generic formula, which is typically some kind of combination of mascots, jumpscares, asset store flips, and some kind of PS1 graphics." Fractured Blooms is a soft bunny in comparison, eager to lead you to a more contemplative horror rather than shit your pants. </p><p>For example, "I think it's very important for players to see the version of God in their own way, because I believe that that is the truth of how it works," Yang says. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dRC7Kd3uNSuQemvkt9bpN4" name="fractured blooms laundry" alt="A closed washing machine" src="https://cdn.mos.cms.futurecdn.net/dRC7Kd3uNSuQemvkt9bpN4.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Serenity Forge)</span></figcaption></figure><p>The Fractured Blooms demo <a href="https://steamcommunity.com/app/3730310" target="_blank">currently available to play on Steam</a> showcases some of the rituals players will carry out while weighing the idea: harvest a tomato from the golden garden, notice the treehouse is rotting, make venison stew with noodles and thyme. At one point, Angie sobs mid-sentence, because the work never stops. During my Summer Game Fest demo, she eagerly drowns herself at the behest of an anime redhead (Yang tells me there will be "a major payoff" to why Fractured Blooms' character and environmental art styles are so different). </p><p>"I split the self apart to bud anew, and shrank into the dirt as she advised," Angie says unremorsefully. I understand. It's complicated – her crying, her temporary suicide don't read as purely tragic to me. Angie seems to act out of commitment. </p><p>Again, I relate to her, being a woman who loves life as much as she is aware it requires suffering. Yang shares this grim understanding, as he tells me when I ask for his greatest fear, "I don't think I am scared of death, just like how I'm not scared of before I was born."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a9Th5SBKtdY2vxEzGAnmom" name="fractured blooms house" alt="A two-story house looms against a gray sky" src="https://cdn.mos.cms.futurecdn.net/a9Th5SBKtdY2vxEzGAnmom.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Serenity Forge)</span></figcaption></figure><p>"I don't know if you know too much about my history," he says, "but when I was 18 years old, I was diagnosed with a near-fatal illness that caused me to be hospitalized for two years. I was told I was going to die in three hours when I was 18.</p><p>"At that point, I was writing my will, I was thinking about how to come to terms with death. For the next two years, I was going through chemo, and I kept on being told by doctors that maybe I have a couple days. Maybe I have a couple weeks. I spent years just expecting to not have a future and to only have a very limited amount of time to live.</p><p>"It kind of removed my fear of death, because I just had to be so OK with it from such a young age. It also removed my fear of needles. I find a lot of comfort when needles enter my veins." </p><p>Nestled in the burnt heart of the Virginia woods, Fractured Blooms seems like a comfortable place to consider these kinds of human peculiarities. I feel safe here, even with the leaves and sliced venison telling me I should question that, and Jesus' cut continues to drip. </p><p>It seems I've finished the journey from New York to Fractured Blooms' cracked porcelain, Appalachian kitchen from just my Summer Game Fest demo. 20 minutes of gameplay has never made me feel this way before. </p><p><a href="https://www.gamesradar.com/games/action-rpg/the-most-popular-soulslike-in-steam-next-fest-makes-a-very-powerful-argument-for-adding-a-shotgun-to-dark-souls/"><em>The most popular Soulslike in Steam Next Fest makes a very powerful argument for adding a shotgun to Dark Souls</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Grow a Garden 2 codes (July 2026) for free seeds and watering cans ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/grow-a-garden-2-codes/</link>
                                                                            <description>
                            <![CDATA[ GAG 2 codes can give you a head start on growing your crops, with some free seeds to plant and watering cans to make them sprout ]]>
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                                                                        <pubDate>Mon, 15 Jun 2026 16:46:41 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jul 2026 15:34:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                    <category><![CDATA[iPhone]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Grow a Garden 2 codes]]></media:description>                                                            <media:text><![CDATA[Grow a Garden 2 codes]]></media:text>
                                <media:title type="plain"><![CDATA[Grow a Garden 2 codes]]></media:title>
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                                <p>Grow a Garden 2 codes are handy things to find when you're setting up your farm, as they provide useful items such as seeds for you to harvest without having to spend money at the shop first to buy them. This will maximize your profit on those crops, giving you a solid starting point to build on as your plot expands.<br><br>The initial GAG 2 codes available will give you common watering cans and a triple helping of green bean seeds, so you can immediately start growing crops to get your farm up and running – remain vigilant though, as when night falls the stealing starts in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready for the agricultural life, then these are the codes for Grow a Garden 2 and how to redeem them.<br><br><em>If you're looking for rewards you can apply to all of your experiences, then we've got the latest information on the </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-grow-a-garden-2-codes"><span>All Grow a Garden 2 codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="KnTbuVppnPvXk3Rsi5ey8" name="Grow-a-Garden-2-codes" alt="The Settings menu, where you can redeem Grow a Garden 2 codes" src="https://cdn.mos.cms.futurecdn.net/KnTbuVppnPvXk3Rsi5ey8.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Strawberreh Squad)</span></figcaption></figure><p><strong>The following Grow a Garden 2 codes can be redeemed for rewards:</strong></p><ul><li><strong>REMEMBERTODRINKWATER</strong> – 1x Common Watering Can</li><li><strong>WATERYOPLANTS</strong> – 10x Common Watering Cans</li><li><strong>TEAMGREENBEAN</strong> – 3x Green Bean Seed</li></ul><p>There have now been a couple more GAG 2 codes released, which will add plenty of common watering cans to the trio of green bean seeds from the original promo. I expect more promos will be added in the coming weeks, so keep checking back here for updates.</p><h2 class="article-body__section" id="section-how-to-redeem-grow-a-garden-2-codes"><span>How to redeem Grow a Garden 2 codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="YycFKrfzzcNwzrtSovqqA" name="Grow-a-Garden-2-codes-redeem" alt="An arrow shows how to access the Settings menu to redeem Grow a Garden 2 codes" src="https://cdn.mos.cms.futurecdn.net/YycFKrfzzcNwzrtSovqqA.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Strawberreh Squad)</span></figcaption></figure><p>To redeem Grow a Garden 2 codes, all you have to do is hit the <strong>Cog </strong>icon to open up the <strong>Settings</strong> menu, which includes a big <strong>Redeem Codes</strong> section just under the volume sliders. Use the <strong>Enter code here...</strong> text box to type in a promo, before tapping the <strong>Claim! </strong>button underneath to receive your reward. Remember that <strong>codes for Grow a Garden 2 are case-sensitive</strong>, so make sure you type them in exactly as they're written.</p><h3 class="article-body__section" id="section-expired-grow-a-garden-2-codes"><span>Expired Grow a Garden 2 codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>There are currently no expired Grow a Garden 2 codes, which isn't much of a surprise as the game has only recently launched. However, this situation doesn't usually last long for new experiences, so make sure you claim any active promos as soon as you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Stardew Valley player farming at 50x speed with 28-second long days commits to beating the cozy sim in the least cozy way possible ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/stardew-valley-player-farming-at-50x-speed-with-28-second-long-days-commits-to-beating-the-cozy-sim-in-the-least-cozy-way-possible/</link>
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                            <![CDATA[ By "discovering some of the craziest exploits to make it possible" ]]>
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                                                                        <pubDate>Fri, 12 Jun 2026 16:22:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                            <media:credit><![CDATA[ConcernedApe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Stardew Valley character]]></media:description>                                                            <media:text><![CDATA[A Stardew Valley character]]></media:text>
                                <media:title type="plain"><![CDATA[A Stardew Valley character]]></media:title>
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                                <p>Of all the different ways you can enjoy <a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a>, I doubt most of us here have done so at 50x speed – well, except for Rath Games, that is.</p><p>The legendary player who managed to <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-legend-spends-3-years-soloing-the-mmos-free-trial-in-the-worst-way-possible-and-now-the-finish-line-is-in-sight-after-suffering-shadowbringers-last-big-boss-for-3-days-straight/">sweep through Final Fantasy 14's free trial content solo</a> has another challenge up his sleeve – this time in ConcernedApe's cozy farming sim rather than the MMO he's so well-known for blazing through.<br><br>His latest video on <a href="https://www.youtube.com/watch?v=H5u-jQLvNMw" target="_blank">YouTube</a> captures the beginning of his Stardew Valley playthrough… in which he tries to complete the game while on 50x the normal speed.</p><p>Now, if that doesn't sound wild enough, let me put it into perspective. "The actual day length of Stardew Valley at 50 times speed is 28 seconds." If you're anything like me, that's about how long it takes you to get out of bed in-game and step outside into your field. I can't imagine getting to do anything like, oh, you know, <em>farming</em> or fishing. <br><br>Somehow, though, Rath does it all – sort of, anyway. He has to split up his daily schedule.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/H5u-jQLvNMw" allowfullscreen></iframe></div></div><p>Sometimes, he struggles to collect eggs and pet chickens. Other days, he chops trees… or, uh, <em>a</em> tree. It's as hilarious as it is chaotic, and as Rath puts it himself, he's still "discovering some of the craziest exploits to make it possible." <br><br>He doesn't manage to nail it all at once, which isn't too surprising, considering just how fast everything is moving. Heck, the poor guy struggles to even <em>see</em> a fish in the 28-second period, let alone catch one.</p><p>Rath isn't giving up on his cursed Stardew Valley run, however. He concludes with a promise: "Part two will release soon." I'll be waiting.<br><br><a href="https://www.gamesradar.com/games/simulation/stardew-valley-creator-eric-barone-walks-back-any-potential-infidelity-in-the-farming-sim-says-it-was-just-some-theoretical-idea-ive-toyed-with/"><em>Stardew Valley creator Eric Barone walks back any potential infidelity in the farming sim, says "it was just some theoretical idea I've toyed with"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePj78O"></div>                            </div>                            <script src="https://kwizly.com/embed/ePj78O.js" async></script>
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                                                            <title><![CDATA[ "We don't want to simplify it and make it easy, that's not where we're at": Planet Zoo 2 developer on approachability, animal improvements, and all new habitats ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/we-dont-want-to-simplify-it-and-make-it-easy-thats-not-where-were-at-planet-zoo-2-developer-on-approachability-animal-improvements-and-all-new-habitats/</link>
                                                                            <description>
                            <![CDATA[ Preview | Planet Zoo 2 is improving on its zookeeper experience in pretty much every way ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 10:22:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ sam.loveridge@futurenet.com (Sam Loveridge) ]]></author>                    <dc:creator><![CDATA[ Sam Loveridge ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JKVzu4Buf8nmwkrwf2LnoF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Frontier Developments]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Elephants in Planet Zoo 2 surrounded by GamesRadar+ summer preview article badging]]></media:description>                                                            <media:text><![CDATA[Elephants in Planet Zoo 2 surrounded by GamesRadar+ summer preview article badging]]></media:text>
                                <media:title type="plain"><![CDATA[Elephants in Planet Zoo 2 surrounded by GamesRadar+ summer preview article badging]]></media:title>
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                                <p>After seeing Planet Zoo 2 gameplay behind closed doors, I've often thought about its sag mechanics. It's a word that made the developers at Frontier laugh and wince at the same time, chuckling that they really couldn't call it that at launch. But, despite the connotations, it really does play a key part in one of the big new additions for Planet Zoo 2 - the aviaries. </p><p>These huge new habitats are built on the enclosure mechanics from the original game, but with a key difference being canopies that you can craft as roofs to keep your new feathered pals safely within. Made from essentially gigantic nets, you're given full free-reign to position poles wherever you want around the enclosure to hold the net aloft or adjust the way they're rotated or tilted. Which brings me to that all-important sag mechanic - aka, how the net drapes or sags between poles. You can swap out the canopies for glass or other materials, too. The effect is pretty cool, especially when you realize these new enclosures are completely explorable on foot by your guests. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UrNvXTZzuAQUG9fYUH5Zni.jpg" alt="A Secretary bird spreading its wings in Planet Zoo 2" /><figcaption><small role="credit">Frontier Developments</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kHb5JueziJ2F7wAWQNT7ji.jpg" alt="Customizing the aviary roof canopies in Planet Zoo 2" /><figcaption><small role="credit">Frontier Developments</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cUeQxBFsoPeLmAHtoWozDC.jpg" alt="Toucans in Planet Zoo 2's new aviary habitats" /><figcaption><small role="credit">Frontier Developments</small></figcaption></figure></figure><div  class="fancy-box"><div class="fancy_box-title">Summer Preview 2026</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXRSXM3CEJk7EGGc6hFEsH" name="gr_summer_2026_main" caption="" alt="An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more" src="https://cdn.mos.cms.futurecdn.net/ZXRSXM3CEJk7EGGc6hFEsH.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation, Xbox, Amazon, Rockstar)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026">Summer Preview 2026</a> special is here to spotlight the biggest games of the year with hands-on impressions, dev access, and more!</p></div></div><p>For me, looking up is often what makes a great zoo or aquarium experience. There's something about having enclosures that you can walk inside with butterflies or birds flying overhead, or being inside one of those tunnels at an aquarium that lets sharks, stingrays, and other water friends swim overhead. Planet Zoo 2 really plays with that experience, adding so much more verticality to your zoo builds than the first game ever made possible. </p><p>It's particularly palpable when the developers whizz us round to one of the new aquarium habitats that are also coming with Planet Zoo 2. This aquarium they've built is easily four or five times the height of the guests, with turtles, shoals of fish, and other aquatic creatures floating around inside it - and even a scuba-clad staff member too, sponging the glass clean. There's a shipwreck, huge rock formations, plants and more, and I'm really glad they linger on the view as they really are stunning to watch. Plus, you can absolutely make aquarium tunnels, too. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QJHQbKTPikVBFk5nMeAYJK" name="Planet Zoo 2 aquatic" alt="A sea turtle in an aquarium in Planet Zoo 2" src="https://cdn.mos.cms.futurecdn.net/QJHQbKTPikVBFk5nMeAYJK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>"It was really clear that at the top of the wish list of things that the community wanted in the sequel were aquariums and aviaries," explains Gareth Hughes, game director on Planet Zoo 2. But in terms of actually getting them in the game, "it was really confidence that we could technically deliver them - feeling that we could do justice to the navigation and motion of the animals. And obviously, that we could portray the actual structures in a way that made sense for the game".</p><p>It's interesting the way Frontier Developments has approached the aquariums in particular, with residents essentially split into two categories. There are 'hero' fish of sorts, like the Hawksbill Turtle, or the brilliant but goofy-looking Sunfish, which will have all the usual animal welfare requirements of the Planet Zoo games. But then there are also shoals of fish, which are treated as a group rather than as individuals. It helps keep your aquariums feeling full and really alive, without you having to drown in animal care requirements. </p><h2 id="a-roaring-success">A roaring success</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tyEDrp9MaPGmCtWxMvSfri" name="PZ2-tiger" alt="A tiger on the prowl in Planet Zoo 2" src="https://cdn.mos.cms.futurecdn.net/tyEDrp9MaPGmCtWxMvSfri.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>Because you certainly will be busier in Planet Zoo 2, as the sequel is making major changes to animal behavior.</p><p>"Pretty much the most important thing in Planet Zoo is the animals," adds Hughes. "We've always wanted to represent them in a really authentic way, both in terms of how they look in the game, how they behave in the game, but also how you manage and look after them. A really important part of the game loop is animal welfare."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zAQG9UTWGpyLXmBNKjxnCL" name="Pz2croc" alt="Viewing a crocodile's welfare panel in Planet Zoo 2" src="https://cdn.mos.cms.futurecdn.net/zAQG9UTWGpyLXmBNKjxnCL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>Along with advancements in fur, scale, and feather tech to make all your zoo residents look their best, Planet Zoo 2 is making major improvements to animal animations and behavior. The way your animals will interact with their enclosures, environments, and each other has been worked on a lot, with the chimpanzees moving on their climbing frames being the prime example of this in our preview. They can now hang off, sleep on, or interact in other ways with the beams on those frames too, which will no doubt make watching your animals even more enjoyable. </p><div><blockquote><p>It's a massive sort of step forward in terms of the realism of the animals</p><p>Gareth Hughes, game director</p></blockquote></div><p>In terms of behavior, there are a lot of new improvements when it comes to welfare. In Planet Zoo 2, you'll be able to physically see the mood of your animals just by looking at them or listening to the sounds they're making. </p><p>"As we moved into development of Planet Zoo 2, one of the other new pieces of technology we had access to was a brand new animation system, and that allowed us to do all sorts of new tricks with the animals and get some really, really amazing results. One of those is basically layered animations that allow the animals to be much, much more expressive. In our demo, they've conveniently forgotten to give the tiger any water, and it's clearly subdued, sulky and inactive. It might sound like a comedy take on animal welfare, but it's such a realistic way of gauging your animals' moods. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PPhYPXxtvwP5UyGUvRWvB9" name="10_PZ2_Announce_Shot03_Western_Chimpanzee_3840x2160_watermark" alt="A sleeping Chimpanzee in Planet Zoo 2" src="https://cdn.mos.cms.futurecdn.net/PPhYPXxtvwP5UyGUvRWvB9.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>"That's something that we could never have done in the original Planet Zoo. It's a massive sort of step forward in terms of the realism of the animals," says Hughes, explaining that these new animations allows the team to create "much more expressive" creatures than ever before. </p><p>It should also dial down what Hughes calls some of the "crazy volatility" that was present in some of the zoos in the original game. "It's all about things being readable. Something is happening, I understand what's happening, and I understand <em>why</em> it's happening, and I understand what I need to do to fix it. That kind of summarizes our philosophy toward the zoo management side. It's really just making it a more accessible experience without sort of dumbing it down in any way. We don't want to simplify it and make it easy, that's not where we're at."</p><h2 id="creative-vision">Creative vision</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LHw6ivL6UNe6VEnHtzKWmF" name="15_PZ2_Announce_Shot04_Zoo_Wide_3840x2160_watermark" alt="A vista of an island zoo in in Planet Zoo 2" src="https://cdn.mos.cms.futurecdn.net/LHw6ivL6UNe6VEnHtzKWmF.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>The team is also hoping that the approachability changes they're making with Planet Zoo 2  also extend to building the zoos themselves. The scale and scope of these parks are now much, much bigger than in the original game, with the park we're shown being an Indonesian island-inspired zoo with different heights, weaving paths, entertainment areas, and expansive habitats.</p><p>Hughes says that they're "making sure everyone can create awesome-looking stuff in the game. We want to keep a high ceiling so our dedicated players can continue to create amazing things and really spend the time and effort to make those things. But we want to drop the floor a little bit to make things easier for most players to come in and build, whether it's structures, environments, or habitats."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5awMkbdBwqRN2Tak8pniji" name="PZ2-creation" alt="Creating buildings in Planet Zoo 2" src="https://cdn.mos.cms.futurecdn.net/5awMkbdBwqRN2Tak8pniji.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>I've not had a chance to go hands-on, but I really hope that's true. <a href="https://www.gamesradar.com/planet-zoo-review/">It's one of my key frustrations with the original game</a>: creating things from scratch is really fiddly, awkward, and sometimes seriously frustrating - even on PC with keyboard and mouse. And that's certainly a sentiment shared by the community too. </p><p>To remedy that, the team has also integrated the community-powered Workshop, where you can go and grab not only dev-built blueprints for all sorts of building elements, from habitats to facilities, but also community-made creations too, all curated specially by the team at Frontier. </p><h2 id="beyond-the-park">Beyond the park</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tdQQKN5bxNonKu7frkunt4" name="pz2" alt="An aerial view of a tropical zoo in Planet Zoo 2" src="https://cdn.mos.cms.futurecdn.net/tdQQKN5bxNonKu7frkunt4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>But I think for me, the real allure of Planet Zoo 2 is how Frontier highlights its focus on conservation. Narratively, the campaign this time around is getting you to play as a member of an organization known as FEN - or the Fauna and Ecosystems network - with the goal being to set up a network of zoos to renew a load of wildlife reserves. Any animal you then release into the wild from your zoos will then join these playable nature reserves. </p><div><blockquote><p>It looks and feels really authentic</p><p>Gareth Hughes, game director</p></blockquote></div><p>"You're not just visiting these places, you're actually rewilding them, you're repopulating them, so they're integrated into the wider game loop," says Hughes. "But [it's] also just an amazing experience to see the animals from your zoos moved into that new context, and seeing those animals in their natural environments with other animals around them that perhaps in a zoo setting you wouldn't necessarily put together. It has quite an emotional impact. We've certainly felt it on the dev team, seeing this come together. It looks and feels really authentic."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VLWRwogTSrJerbQZtCdT2B" name="20_PZ2_Announce_Shot05_Wildlife_Reserve_Watering_Hole_3840x2160_watermark" alt="Elephants play in the water in Planet Zoo 2" src="https://cdn.mos.cms.futurecdn.net/VLWRwogTSrJerbQZtCdT2B.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Frontier Developments)</span></figcaption></figure><p>Watching the animals co-exist in a safari-style nature reserve even just for a few minutes was magical, and I can just imagine the emotional tug watching your animals go live their new lives somewhere else rather than just watching them disappear once you hit the 'release to the wild' button. </p><p>From everything I've seen so far, Planet Zoo 2 is going to be quite the sequel, as it's building on everything that made the original game great with more attention to making it a better game for more players. And making the animals even better too, of course. Thankfully, with the game launching on October 13 for PC, PS5, and Xbox Series X, we don't have too long to wait. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="zdiuQj3ZvB9RtUxgjqWzr4" name="gr_summer_info_panel_planet_zoo_2" alt="The GamesRadar+ Summer Preview 2026 info box for ILL, listing the developer and publisher as Frontier Developments" src="https://cdn.mos.cms.futurecdn.net/zdiuQj3ZvB9RtUxgjqWzr4.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p><em>Take a look at our </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> calendar for what's coming up next!</em></p>
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                                                            <title><![CDATA[ All hail the real game of the show for Xbox: this anime-inspired life sim with some of the best art around ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/all-hail-the-real-game-of-the-show-for-xbox-this-anime-inspired-life-sim-with-some-of-the-best-art-around/</link>
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                            <![CDATA[ Friendship with Gears of War ended, now Vivarium is my best friend ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 19:44:22 +0000</pubDate>                                                                                                                                <updated>Sun, 07 Jun 2026 19:44:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Willa Rowe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XdJQ2v7jeME6Spqz55oVtn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a young boy lays on a grass hill reaching up at dragonflies]]></media:description>                                                            <media:text><![CDATA[a young boy lays on a grass hill reaching up at dragonflies]]></media:text>
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                                <p>The <a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/">Xbox Showcase</a> had a lot of big announcements. <a href="https://www.gamesradar.com/games/gears-of-war/microsoft-kills-ps5-version-of-gears-of-war-e-day-finally-announces-october-release-date/">Gears of War: E-Day</a> has a release date, <a href="https://www.gamesradar.com/games/action/gears-of-war-e-day-and-clockwork-revolution-are-not-timed-exclusives-xbox-says-but-everything-already-announced-for-multiplatform-releases-will-stick-to-that-plan/">console exclusivity is back</a>, <a href="https://www.gamesradar.com/games/jrpg/persona-6-announced-atlus-tells-us-absolutely-nothing-about-it/">Persona 6</a> is real even if it didn't give us much. Though none of those actually matter because I was too busy getting dazzled by life-sim <a href="https://www.gamesradar.com/this-retro-anime-inspired-adventure-game-might-be-the-most-faithful-studio-ghibli-riff-yet/">Vivarium</a>.</p><p>If you thought you saw a <a href="https://www.gamesradar.com/best-studio-ghibli-movies/">Studio Ghibli</a> movie in the middle of the showcase then you were mistaken, but you do know what game I'm talking about now. First announced in 2023, Vivarium is now set for a 2027 release, as revealed in the latest trailer, and it still looks as gorgeous as ever. The Ghibli vibes are largely owed to the game's lovely art, which the trailer notes is hand-illustrated.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/LL_TyajdnGc" allowfullscreen></iframe></div></div><p>Vivarium follows the story of Jenny, an 11-year-old that lives within a terrarium. The game takes place in this perfect pocket world, draped in a nostalgic atmosphere of verdant foliage and sunlight. The game's <a href="https://serenityforge.com/games/vivarium/press-kit" target="_blank">official site</a> hints that while you'll spend most of your time doing the expected cozy activities of a life-sim, there is a hidden truth that lies beneath.</p><p>A fun twist on the life-sim formula that Vivarium brings is its approach to days. According to the game's official site, "days in Vivarium are synced to the player's real-world calendar." This will allow for new unique discoveries. Some of the cozy tasks you'll be able to get up to include cooking, collecting vinyl records, and crafting items to decorate your home. If you've ever wanted to live inside of a Ghibli film, Vivarium is a game that should be on your radar.</p><p>Vivarium is set to release in 2027 for Xbox Series consoles and PC.</p><p><a href="https://www.gamesradar.com/games/simulation/my-favorite-indie-game-of-2024-a-perfect-mashup-of-sailor-moon-and-stardew-valley-just-got-a-massive-new-update-adding-romance-and-i-already-know-who-im-dating/"><em>My favorite indie game of 2024, a perfect mashup of Sailor Moon and Stardew Valley, just got a massive new update adding romance – and I already know who I’m dating</em></a></p>
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                                                            <title><![CDATA[ Indie devs behind viral fishing game say "AI slop" clones helped promote the real thing ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/indie-devs-behind-viral-fishing-game-say-ai-slop-clones-helped-promote-the-real-thing/</link>
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                            <![CDATA[ Imitation is the greatest form of flattery ]]>
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                                                                        <pubDate>Sat, 06 Jun 2026 14:46:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Willa Rowe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XdJQ2v7jeME6Spqz55oVtn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Glass Gecko Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A fish on a cutting board getting butchered]]></media:description>                                                            <media:text><![CDATA[A fish on a cutting board getting butchered]]></media:text>
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                                <p>For Glass Gecko Games, the developers of <a href="https://www.gamesradar.com/games/simulation/former-stardew-valley-devs-upcoming-life-sim-has-a-brilliant-quality-of-life-feature-for-its-fishing-that-speaks-to-my-completionist-heart/">fishing</a> game <a href="https://store.steampowered.com/app/3198890/Scale_the_Depths/" target="_blank">Scale the Depths</a>, blowing up wasn't all good news. After winning a game jam in 2024 the title became the victim of countless <a href="https://www.gamesradar.com/games/tomb-raider/tomb-raider-legacy-of-atlantis-was-made-with-ai-steam-page-reveals-but-any-assets-made-using-the-controversial-tech-were-either-replaced-or-refined-by-humans/">AI</a> rip-offs. The official version released this May, and its creators say it may have to thank the clones after all.</p><p>The game's lead artist, Serpexnessie, took to <a href="https://www.reddit.com/r/gamedev/comments/1tq3sv6/our_game_jam_entry_blew_up_and_we_turned_it_into/?utm_source=embedv2&utm_medium=post_embed&embed_host_url=https%3A%2F%2Fautomaton-media.com%2Fen%2Fnews%2Fthe-developers-of-a-viral-fishing-game-faced-countless-ai-slop-mobile-clones-but-the-rip-offs-were-so-bad-they-ended-up-promoting-the-real-game%2F" target="_blank">Reddit</a> and laid out the highs and lows of development. The story begins in an almost dream scenario for developers. Scale the Depths won the 2024 GMTK game jam. Serpexnessie explains that honor was probably because of the core gameplay loop, "It was incredibly addictive," they write, "and we pretty much hit gold with it." Following the jam, Glass Gecko Games made a browser based version of the game (this is important), saw two to three thousand views a week on itch.io, and surpassed 7000 wishlists by the end of the year.</p><p>That's when things went south. </p><p>While some unofficial versions begin popping up the real problem arose when the team noticed clones were ripping the browser-based version of the game in its entirety then running it through AI filters. The number of clones became so large that, "It eventually became unrealistic for us to try to take all of these down without significant effort and taking time away from development," writes Serpexnessie. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UjbuLv1dTh8" allowfullscreen></iframe></div></div><p>The clones even ran ads that used the real version of the game's gameplay, pulled from YouTubers playing Scale of the Depths. The only silver lining, according to Serpexnessie, was that the clones were poorly rated because they were crammed with ads and microtransactions.</p><p>While the AI clone problem continued, Glass Gecko eventually secured a publisher.  A demo was released on Steam in 2025, which raised interest but also led to even more clones. Right before release, Scale of the Depths had about 175,000 wishlists on Steam says Serpexnessie.</p><p>Funny enough, Serpexnessie partially credits the AI clones with the game's popularity. "Those stolen copycats ended up becoming advertisements for our game," they write, "This was quite literal sometimes, because some of them paid for ads that featured gameplay from OUR ORIGINAL GAME."</p><p>Serpexnessie ends the Reddit post with some main takeaways from Scale of the Depths development. Most of them are genuine pieces of advice for developers, but it does end with the evergreen statement, "AI SUCKS."</p><p><a href="https://www.gamesradar.com/best-fishing-games/"><em>The 15 best fishing games to play right now</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OL0NYO"></div>                            </div>                            <script src="https://kwizly.com/embed/OL0NYO.js" async></script>
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                                                            <title><![CDATA[ Re Aura codes (July 2026) for Shards and Yen ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/re-aura-codes/</link>
                                                                            <description>
                            <![CDATA[ Use these Re Aura codes to earn Shards and spend them on sanity, speed, and recovery boosts as you climb ]]>
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                                                                        <pubDate>Fri, 05 Jun 2026 11:29:57 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Jul 2026 16:13:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
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                                                    <category><![CDATA[Mobile Gaming]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Roblox character climbs seemingly infinite stairs in Re:Aura]]></media:description>                                                            <media:text><![CDATA[A Roblox character climbs seemingly infinite stairs in Re:Aura]]></media:text>
                                <media:title type="plain"><![CDATA[A Roblox character climbs seemingly infinite stairs in Re:Aura]]></media:title>
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                                <p>We've uncovered the latest Re Aura codes to help you ascend that seemingly endless staircase a little easier. Whether it's the perks from a new Sin or Shards to buy new pets, these code rewards all grant stat boosts in one way or another.<br><br>You see, in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> walking simulator, you're tasked with climbing a staircase. While you that might sound easy enough, insanity quickly sets in, and you'll find yourself back on the ground floor before you can even think about taking a rest. With the Yen, Shards, and Rerolls granted by these Re Aura codes, though, you can help yourself reach greater heights with each attempt.<br><br><em>If you're after some more general rewards that can be used across all of your favorite experiences, check out the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-re-aura-codes"><span>All Re Aura codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VpFgUq29KqDUK53MtwcdJA" name="re-aura-codes-redeem" alt="The Re Aura codes redemption box" src="https://cdn.mos.cms.futurecdn.net/VpFgUq29KqDUK53MtwcdJA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: C1Z Studio)</span></figcaption></figure><p><strong>These are all the Re:Aura codes you can redeem in-game right now:</strong></p><ul><li><strong>5MILLIONVISITS </strong>- 75x Shards <em><strong>new!</strong></em></li><li><strong>15KLIKES </strong>- 10x Aura Crate Rolls <em><strong>new!</strong></em></li><li><strong>ALWAYSREMEMBER </strong>- 25x Shards <em><strong>new!</strong></em></li><li><strong>HAPPYBIRTHDAY </strong>- 45x Shards, Aura Crate Roll</li><li><strong>AURAMONSTER </strong>- 50x Shards</li><li><strong>3KCCU </strong>- 25x Shards, Aura Crate Roll</li><li><strong>FREEROLL </strong>- Aura Crate Roll</li><li><strong>UPDATE4 </strong>- 250x Yen, 20x Shards</li><li><strong>2KCCU </strong>- 50x Shards</li><li><strong>1MILLION </strong>- 30x Shards</li><li><strong>DANIEL </strong>- Daniel pet</li><li><strong>NATSUKIDANIEL </strong>- 50x Shards, free Daniel pet</li><li><strong>REAURA </strong>- 50x Yen, 1x Shard</li></ul><p>Most Re Aura codes can be redeemed for Shards, but there are often a few Aura rerolls in there, as well as the odd pet. Everything you obtain and equip in Re:Aura helps you climb farther and faster, so be sure to redeem codes when they're available.</p><h2 class="article-body__section" id="section-how-to-redeem-re-aura-codes"><span>How to redeem Re Aura codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Jr4hxxUXFWdNa69K5zdjUF" name="re-aura-codes-redeem-how-to" alt="An orange arrow points to the Re Aura Codes Redeem button" src="https://cdn.mos.cms.futurecdn.net/Jr4hxxUXFWdNa69K5zdjUF.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: C1Z Studio)</span></figcaption></figure><p>To redeem Re Aura codes, you just need to launch the game and click on the <strong>Redeem </strong>button at the top of the screen. Then, simply enter your code into the box and hit <strong>Submit </strong>to redeem your rewards.</p><p>Re Aura codes aren't case sensitive, so you only need to double check your spelling if you have any issues redeeming. It's probably easier to just copy and paste them from the list above, though.</p><h3 class="article-body__section" id="section-expired-re-aura-codes"><span>Expired Re Aura codes</span></h3><ul><li><del>SOMESHARDS</del> - 35x Shards</li><li><del>1400LIKES</del> - 250x Yen, 5x Shards</li><li><del>380KVISITS</del> - 250x Yen, 5x Shards</li><li><del>AURALESS</del> - 15x Shards</li></ul><p>As you can see from this list, Re Aura codes do have an expiry, so it's best to redeem them as soon as you see them to avoid missing out, especially if you're after a new Aura or Sin.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Paralives proves it's a true Sims 4 successor as devs desperately try to fix bug where a naked man "can appear in your household if after giving birth, you exit without saving" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/paralives-proves-its-a-true-sims-4-successor-as-devs-desperately-try-to-fix-bug-where-a-naked-man-can-appear-in-your-household-if-after-giving-birth-you-exit-without-saving/</link>
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                            <![CDATA[ See you never again, hopefully, Charlie ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 16:31:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Paralives]]></media:description>                                                            <media:text><![CDATA[Paralives]]></media:text>
                                <media:title type="plain"><![CDATA[Paralives]]></media:title>
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                                <p><a href="https://www.gamesradar.com/games/simulation/paralives-build-mode-might-mean-i-dont-have-to-mod-the-sims-anymore/">Paralives</a>, the charming indie life sim that plays a whole lot like <a href="https://www.gamesradar.com/the-sims-4-guide/">The Sims 4</a>, is finally here – and, as an Early Access title usually does, it boasts a plethora of <em>very</em> silly bugs, one of which the devs are desperately trying to fix.</p><p>Some bugs are sillier than others – and, no, I'm not just talking about your Paras clipping through the floor and smiling like there's absolutely <em>nothing</em> weird about that at all. I'm talking about the random naked dude who can show up on your property and just… live there. Use your bed. Flush your toilet. Sit on your couch. All while nude, of course. Folks over on <a href="https://www.reddit.com/r/Paralives/search/?q=charlie&cId=0eb6baaa-bd6b-424d-9ec8-49f7d5d926f0&iId=59118971-ad20-4b5a-976a-2994a3067b9c" target="_blank">Reddit</a> noted the man as soon as Paralives launched: Charlie.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Paralives/comments/1tnkhi4/just_loaded_back_in_who_is_this_guy">Just loaded back in, who is this guy??</a> from <a href="https://www.reddit.com/r/Paralives">r/Paralives</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>He can jump scare players, seemingly out of the blue, and just act as a strange pseudo-family member. Although I somehow managed to evade the, erm, bug (?) myself, I'm happy to report that Paralives Studio is on it. <br><br>Over <a href="https://x.com/ParalivesGame/status/2062249202214744258?s=20">on Twitter</a>, the team outlines as much with "an updated list of the known issues we're working on" – and, yeah, one of these issues is none other than Charlie. Sure, there are corrupted save fixes and tweaks to make playing with mods better, but the one that catches my eye (much like Charlie does himself) reads as follows: "A naked Charlie Parafolk can appear in your household if after giving birth, you exit without saving." </p><p>For now, the devs provide a solution – simply "enter the Paramaker with the cheat EditCharacter and then delete Charlie." It feels like The Sims 4 (and 3… and 2) all over again, eh? Some of the other notes amplify this feeling even more.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">here’s an updated list of the known issues we’re working on! we appreciate all your reporting! ( ◡̀_◡́)ᕤ pic.twitter.com/gfZmr2lGfl<a href="https://twitter.com/cantworkitout/status/2062249202214744258">June 3, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Just see "babies teleporting to the ocean" – another one of my faves. It's like the whole baby on the barbecue debacle, except now it's… baby by the ocean? <br><br>Anyway, the most important takeaway here is that Paralives Studio is on the case. Until a patch rolls out, though, it provides temporary fixes like the Paramaker one. The Paralives modding scene is expanding as well – <a href="https://www.gamesradar.com/games/simulation/paralives-fans-can-make-all-the-nsfw-mods-they-like-so-long-as-it-follows-steams-guidelines-and-with-how-popular-the-sims-4s-wickedwhims-is-i-think-they-might/">NSFW and all</a> – so I'd suggest keeping an eye on mods, too.</p><p>Now, if you'll excuse me, I'm going to go try and simulate this whole Charlie situation so that I can say I was one of the (un)lucky players who witnessed him in all his unclothed glory.</p><p><a href="https://www.gamesradar.com/games/simulation/the-sims-rival-paralives-wont-have-paid-dlc-even-after-early-access-the-sales-we-made-so-far-will-sustain-us-for-many-years/"><em>The Sims rival Paralives won't have paid DLC, even after early access: "The sales we made so far will sustain us for many years."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ook5bO"></div>                            </div>                            <script src="https://kwizly.com/embed/Ook5bO.js" async></script>
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                                                            <title><![CDATA[ Driving Empire codes (July 2026) for free cars, cash, and more ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/driving-empire-codes/</link>
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                            <![CDATA[ Codes for Driving Empire will unlock some sweet rides for your collection, along with tuning kits and cash ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 14:25:41 +0000</pubDate>                                                                                                                                <updated>Thu, 02 Jul 2026 16:43:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Driving Empire by Voldex]]></media:credit>
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                                <p>Driving Empire codes can help you get ahead in this detailed driving experience, which stands apart from others as it has realistic open-world locations and simulated races. It also has officially licensed vehicles from brands such as Porsche, McLaren, and Lamborghini, but naturally if you want to own any of those it's not going to be cheap!<br><br>That's where these Driving Empire codes come in, as you can use them to claim free in-game currency for hundreds of thousands of dollars to help with purchases, as well as stocking up on tuning gear and fresh rides for your garage in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to hit the road, then here are all of the codes for Driving Empire and how to redeem them.<br><br><em>If you're looking for some general rewards that can be used in all experiences, then check out the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-driving-empire-codes"><span>All Driving Empire codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="4NyE5hMmxbhdfqobMMYSJJ" name="Driving-Empire-codes" alt="The menu to redeem Driving Empire codes" src="https://cdn.mos.cms.futurecdn.net/4NyE5hMmxbhdfqobMMYSJJ.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Driving Empire by Voldex)</span></figcaption></figure><p><strong>The following Driving Empire codes can be claimed for rewards:</strong></p><ul><li><strong>USA250 </strong>– Rocket Car <em><strong>new!</strong></em></li><li><strong>10KITS</strong> – 10x Tuning Kits</li><li><strong>MARCH2026</strong> – 2012 Chevrolet Camaro ZL1</li><li><strong>HAPPY2026</strong> – 2015 Renault Twizy</li><li><strong>CALL911</strong> – $50,911</li><li><strong>GOBBLEGOBBLE</strong> – 10x Tuning Kits</li><li><strong>SPOOKY</strong> – $80,000</li><li><strong>VEGAS2025</strong> – $50,000</li><li><strong>WHOOPS</strong> – $75,000</li><li><strong>RDCNASCAR25</strong> – NASCAR Toyota Camry XSE with Roblox Japan livery</li><li><strong>2MLIKES</strong> – 2017 Nissan GT-R Bolt</li><li><strong>BADGUYS2</strong> – Betty Beater</li><li><strong>NASCAR100M</strong> – 200x Trophies</li><li><strong>CUSTOMIZATION2025</strong> – 10x Tuning Kits</li><li><strong>ZOOM</strong> – 2023 Fairway Zoomer</li><li><strong>200KMEMBERS</strong> – $50,000</li><li><strong>NEWYEAR2025</strong> – $75,000</li></ul><p>There a plenty of codes for Driving Empire available, which are pretty generous with their rewards as you can see. In addition to a big chunk of cash plus a stock of tuning kits and trophies, you can also collect six new cars to drive without having to spend a dime.</p><h2 class="article-body__section" id="section-how-to-redeem-driving-empire-codes"><span>How to redeem Driving Empire codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="bskpedbwLYkf9iRS76PUFJ" name="Driving-Empire-codes-redeem" alt="How to redeem Driving Empire codes" src="https://cdn.mos.cms.futurecdn.net/bskpedbwLYkf9iRS76PUFJ.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Driving Empire by Voldex)</span></figcaption></figure><p>To redeem Driving Empire codes, you just need to hit the <strong>Cog </strong>icon to open up the settings menu, which should have the <strong>Codes </strong>option already open at the top of the list. Use the <strong>Input code </strong>text box to type in a promo, then tap the green <strong>Submit </strong>button to receive notification of your reward. Codes for Driving Empire are not case-sensitive, so all you have to do is get the spelling right.</p><h3 class="article-body__section" id="section-expired-driving-empire-codes"><span>Expired Driving Empire codes</span></h3><ul><li><del>HAPPYXMAS</del></li><li><del>1MILCASH</del></li><li><del>950klikes</del></li><li><del>THANKYOU</del></li><li><del>50YEARS911TURBO</del></li><li><del>CARCRUSHERS</del></li><li><del>1MILLIONLIKES</del></li><li><del>900KLIKES</del></li><li><del>1BVisits</del></li><li><del>900Mil</del></li><li><del>850kLikes</del></li><li><del>Winterfest2023</del></li><li><del>800kLikes</del></li><li><del>750KLIKES</del></li><li><del>700MV1SITS</del></li><li><del>650KL1KES</del></li><li><del>600kL1kes</del></li><li><del>550KLIK3S</del></li><li><del>500KLIK3S</del></li><li><del>100MVISITS</del></li></ul><p>As time has passed by the list of expired Driving Empire codes has grown, so we've included the most recent ones in the list here for reference. While some promos do stick around for a long time, you should always make sure you've redeemed all of the active codes so you don't miss any bonuses.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ 10 years after launch, Steam icon Factorio gets its "last major update" as devs reveal plan to "conclude the active gameplay development" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/10-years-after-launch-steam-icon-factorio-gets-its-last-major-update-as-devs-reveal-plan-to-conclude-the-active-gameplay-development/</link>
                                                                            <description>
                            <![CDATA[ Wube Software will now "shift the focus onto long term support" ]]>
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                                                                        <pubDate>Mon, 01 Jun 2026 12:06:10 +0000</pubDate>                                                                                                                                <updated>Mon, 01 Jun 2026 12:06:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Factorio]]></media:description>                                                            <media:text><![CDATA[Factorio]]></media:text>
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                                <p>Factorio, the legendary management sim that proved a smash hit on Steam – and later, the Nintendo Switch – will no longer be receiving updates.</p><p>Or, well, <em>significant</em> updates, anyway. With patch 2.1, indie developer and publisher Wube Software plans to step away from gameplay development on Factorio and move on to other projects. <br><br>The team announces as much in a <a href="https://factorio.com/blog/post/fff-440" target="_blank">new blog post</a> on its website, first outlining what the plan with 2.1 is. There are no major additions to the game, perse, but rather quality-of-life tweaks and "some small features," as the studio puts it. The real highlight is the fact that 2.1 marks the end of Factorio – or, at least, its updates. <br><br>"We envision 2.1 as our last major update of Factorio," as Wube Software explains, "and we will shift the focus onto long-term support… things like bug fixes, platform support/compatibility, modding features, etc. Other than that, we feel we've reached a good place to conclude the active gameplay development." <br><br>It's certainly bittersweet, but it makes sense.</p><p>After all, Factorio began its journey sometime in 2012. Its devs grew into the team we now know as Wube Software in 2014, and early versions of the game went up on the studio's own site before its official debut on Steam in 2016. Then came its full release out of Early Access in 2020. <br><br>On Valve's platform, it racked up "Overwhelmingly Positive" reviews and a <em>perfect</em> 5/5 rating – no small feat for a title that boasts such humble origins. Factorio went on to drop on other platforms like the Nintendo Switch and Switch 2, reaching an even wider audience, too. <br><br>It's safe to say that Wube Software has more than made a name for itself with the unique construction and management sim – one that's now revered as one of the greatest to date. <br><br>Thankfully, even though 2.1 closes the book on Factorio, the devs <em>are</em> working on other games. In fact, it sounds like they're doing so quite actively.</p><p>As per their post, "We have been starting work on projects other than Factorio. Honestly, there will not be anything to share for a long time, but you might notice some of our team members less active fixing bugs and working on Factorio as they spend their time on other game prototypes/experiments. We have hired a few new humans to help with development of Factorio and the new projects." <br><br>No word on what those are, of course, but still.</p><p>Here's hoping we hear more from Wube Software later down the line on what those "new projects are" – and, for now, get to enjoy Factorio 2.1.</p><p><a href="https://www.gamesradar.com/games/simulation/palworld-lead-calls-factorio-one-of-the-most-influential-games-on-steam-and-cant-imagine-how-different-the-gaming-landscape-would-be-without-it/"><em>Palworld lead calls Factorio "one of the most influential games" on Steam, and "can't imagine" how different the gaming landscape would be without it.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLVYNe"></div>                            </div>                            <script src="https://kwizly.com/embed/OLVYNe.js" async></script>
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                                                            <title><![CDATA[ Palworld lead calls Factorio "one of the most influential games" on Steam, and "can't imagine" how different the gaming landscape would be without it ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/palworld-lead-calls-factorio-one-of-the-most-influential-games-on-steam-and-cant-imagine-how-different-the-gaming-landscape-would-be-without-it/</link>
                                                                            <description>
                            <![CDATA[ Factorio is ending development of major updates with 2.1 ]]>
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                                                                        <pubDate>Mon, 01 Jun 2026 12:04:00 +0000</pubDate>                                                                                                                                <updated>Mon, 01 Jun 2026 12:07:20 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>As Factorio confirms that its next major update will be its final one, Palworld lead John 'Bucky' Buckley has paid tribute to the construction management sim. </p><p>After just over a decade since its launch into early access, <a href="https://www.gamesradar.com/games/simulation/10-years-after-launch-steam-icon-factorio-gets-its-last-major-update-as-devs-reveal-plan-to-conclude-the-active-gameplay-development/">Wube Software announced</a> over the weekend that Factorio's 2.1 update will be the "last major update" for the game, with the dev team shifting "the focus onto long-term support" like bug fixes and compatibility changes. </p><p>The game has been consistently updated since its release, with the full release in 2020, a massive DLC pack titled Space Age in 2024, and, most recently, a Nintendo Switch 2 edition releasing in December 2025, but it's finally time to say goodbye.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Factorio, perhaps one of the most influential games to ever release on Steam, will end “active gameplay development” after 13 incredible years.I can’t imagine how different Steam gaming landscape would have been if there was no Factorio. Thank you for making an incredible game! pic.twitter.com/VfZM6lVs5V<a href="https://twitter.com/cantworkitout/status/2061236590329069712">June 1, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Naturally, fans are sad to see it go and are reminiscing about the 13 years since the game was first announced on Indiegogo. Among those is Pocketpair's head of publishing and communications, Bucky, who said: "Factorio, perhaps one of the most influential games to ever release on Steam, will end 'active gameplay development' after 13 incredible years."</p><p>Bucky continues, "I can’t imagine how different [the] Steam gaming landscape would have been if there was no Factorio. Thank you for making an incredible game!" Bucky has been an outspoken fan of the game for years. Back in 2024, when Palworld was doing well in The Game Awards' "Player's Voice" category vote, <a href="https://x.com/Bucky_cm/status/1864942081330098455" target="_blank">he noted that</a>, despite Palworld's success, "The two best games of the year weren't even in round 1 at all… Satisfactory and Factorio: Space Age."</p><p><a href="https://www.gamesradar.com/games/simulation/steam-blocked-this-factorio-homages-early-access-release-5-times-so-its-developer-threw-caution-to-the-wind-with-a-full-release-instead-and-now-hes-sold-2-million-copies/" target="_blank"><em>Steam blocked this Factorio homage's early access release 5 times, so its developer threw caution to the wind with a full release instead - and now he's sold 2 million copies</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X8vqDW"></div>                            </div>                            <script src="https://kwizly.com/embed/X8vqDW.js" async></script>
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                                                            <title><![CDATA[ Build A Ring Farm codes (July 2026) for seeds, cash, sprays, and more ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/build-a-ring-farm-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for Build A Ring Farm will help you improve your growing by introducing fresh crops and resources to your setup ]]>
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                                                                        <pubDate>Fri, 29 May 2026 16:36:40 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jul 2026 15:31:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Build A Ring Farm codes]]></media:description>                                                            <media:text><![CDATA[Build A Ring Farm codes]]></media:text>
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                                <p>July 20, 2026: I checked for new Build A Ring Farm codes, and added a fresh promo to our list for a 3 Minute Time Skip!</p><p>Build A Ring Farm codes are a great way to improve your farming operation, as you grow plants to harvest before selling them for a cash. The easiest way to become more profitable is to expand, especially as you earn while you're offline, and that's where these promos come in handy.<br><br>By claiming Build A Ring Farm codes you'll receive free packets of seeds to sow, along with fertilizers and sprays to boost output and even a chunk of cash to spend in this agricultural <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're set to get growing, then here's all of the codes for Build A Ring Farm and how you redeem them.<br><br><em>If you'd prefer more general rewards that apply to all of your experiences, then here's what you need to know about </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-build-a-ring-farm-codes"><span>All Build A Ring Farm codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="NAk3X78KwdN48gwGkZne96" name="Build-A-Ring-Farm-codes" alt="The menu to redeem Build A Ring Farm codes" src="https://cdn.mos.cms.futurecdn.net/NAk3X78KwdN48gwGkZne96.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gamecreates)</span></figcaption></figure><p><strong>The following Build A Ring Farm codes are currently available to claim:</strong></p><ul><li><strong>3MONTHS</strong> – 3 Minute Time Skip <em><strong>new!</strong></em></li><li><strong>BEESPART2</strong> – 3x Honey Tokens</li><li><strong>BZZBZZ</strong> – 50x Honey Tokens</li><li><strong>CARNIVAL</strong> – 100x Carnival Pass Tickets</li><li><strong>UPDATE5</strong> – 1x Super Pet Treat</li><li><strong>250KUSERS</strong> – 3 Minute Time Skip</li><li><strong>PLANTRUSH</strong> – 1x Plant Rush Boss Box</li><li><strong>UPDATE2</strong> – 1x Tropical Seed Pack</li><li><strong>THANKYOU</strong> – 1x Autumn Spray</li><li><strong>BARF:3</strong> – 1x Acid Spray</li><li><strong>100KVISITS</strong> – $1,720</li><li><strong>2KLIKES</strong> – 1x Tropical Seed Pack</li><li><strong>UPDATE1</strong> – 3x Strong Fertilizers</li></ul><p>As you can see from the list above, there are currently a generous number of codes for Build A Ring Farm available that will give you plenty of rewards to help you grow. There are packs of seeds you can plant plus fertilizers and sprays to give them a boost, as well as cash to spend on expanding your farm further.</p><h2 class="article-body__section" id="section-how-to-redeem-build-a-ring-farm-codes"><span>How to redeem Build A Ring Farm codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="d7YRpxRZsB8aGg9WyXD8H6" name="Build-A-Ring-Farm-codes-claim" alt="How to redeem Build A Ring Farm codes" src="https://cdn.mos.cms.futurecdn.net/d7YRpxRZsB8aGg9WyXD8H6.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gamecreates)</span></figcaption></figure><p>To redeem Build A Ring Farm codes, all you have to do is open the <strong>Settings </strong>menu by hitting the <strong>Cog </strong>icon at the top of your screen, then look for the <strong>Enter Code</strong> text box down at the bottom. Type in a promo, then hit the <strong>Redeem </strong>button to receive your reward, noting that codes for Build A Ring Farm not case-sensitive so you don't have to use all caps when entering.</p><h3 class="article-body__section" id="section-expired-build-a-ring-farm-codes"><span>Expired Build A Ring Farm codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>As this experience has only recently launched, the promos are stacking up but there are no expired Build A Ring Farm codes to report. This situation won't last forever though, so don't sleep on the active codes listed earlier while they're still available.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Paralives fans can make all the NSFW mods they like "so long as it follows Steam's guidelines" – and with how popular The Sims 4's WickedWhims is, I think they might ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/paralives-fans-can-make-all-the-nsfw-mods-they-like-so-long-as-it-follows-steams-guidelines-and-with-how-popular-the-sims-4s-wickedwhims-is-i-think-they-might/</link>
                                                                            <description>
                            <![CDATA[ Adult content also needs to be "properly tagged," of course ]]>
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                                                                        <pubDate>Fri, 29 May 2026 15:28:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Paralives]]></media:description>                                                            <media:text><![CDATA[Paralives]]></media:text>
                                <media:title type="plain"><![CDATA[Paralives]]></media:title>
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                                <p>Now that <a href="https://www.gamesradar.com/games/simulation/paralives-build-mode-might-mean-i-dont-have-to-mod-the-sims-anymore/">Paralives</a> is finally here, fans of other genre gems like <a href="https://www.gamesradar.com/the-sims-4-guide/">The Sims 4</a> are wondering if they can use more, erm, NSFW mods to <em>spice</em> things up a bit – and developers say yes. Well, within reason, anyway. Over on <a href="https://www.reddit.com/r/Games/comments/1tohn7z/comment/oo6pmdl/?context=3&share_id=h0CA_RtKKS72hJpF9g3nB&utm_content=1&utm_medium=ios_app&utm_name=ioscss&utm_source=share&utm_term=1" target="_blank">Reddit</a>, Paralives Studio confirms as much in a Q&A with players. <br><br>Upon one fan asking "the messy question," as they say, of what the devs' stance is "on adult content being modded into the game" as "games like these tend to be very popular for that sort of thing" – because, let's face it, they really are, we learn how the team truly feels about WickedWhims-esque mods coming to Paralives.</p><p>Pretty neutral, apparently. "Regarding adult content on the Steam Workshop," respond the devs, "so long as it follows Steam's guidelines on user-uploaded content and is properly tagged as adult content, it is OK!" Keep in mind, this only applies to mods on Steam.<br><br>"We also only moderate mods inside of the Steam Workshop, so anything out of there will be out of our jurisdiction, so to speak," as Paralives Studio states, after all.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Games/comments/1tohn7z/comment/oo6pmdl">Comment</a> from <a href="https://www.reddit.com/r/Games">r/Games</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Honestly, that seems pretty fair – and seeing as WickedWhims itself stands as one of the most popular <a href="https://www.gamesradar.com/best-sims-4-mods/">Sims 4 mods</a> to date, I'm sure Paralives' own, ahem, 18+ content will take off soon enough. <br><br>Heck, a quick look at the <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3732717183" target="_blank">Steam workshop</a> shows me that we've already got a very aptly named "UncensoredParas" mod available to download. Over on <a href="https://www.nexusmods.com/games/paralives" target="_blank">NexusMods</a>, which is notably out of the devs' "jurisdiction," as they say, it's no different.</p><p>I'm not going to name others here because, surprise, surprise, they get <em>quite</em> NSFW indeed, but it's safe to say Paralives players are hard (sigh) at work on adult content for the otherwise cozy little life sim. <br><br>There are plenty of safe-for-work mods to browse through as well, however, so it's not all an 18+ hellscape – or dreamscape, if that's your vibe. Considering how much the devs seem to promote fan creativity, there are sure to be more underway, too.</p><p>Only time will tell what new NSFW creations are to come out of the Paralives community, but I'm certain they'll only get wilder – much to no Simmer's surprise.</p><p><em>Searching for more </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to wishlist? Here are the best </em><a href="https://www.gamesradar.com/games-like-the-sims/"><em>games like The Sims 4</em></a><em> out there right now to explore.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzaaVW"></div>                            </div>                            <script src="https://kwizly.com/embed/OzaaVW.js" async></script>
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                                                            <title><![CDATA[ The Sims rival Paralives won't have paid DLC, even after early access: "The sales we made so far will sustain us for many years" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/the-sims-rival-paralives-wont-have-paid-dlc-even-after-early-access-the-sales-we-made-so-far-will-sustain-us-for-many-years/</link>
                                                                            <description>
                            <![CDATA[ "We are happy to be able to offer free-only updates" ]]>
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                                                                        <pubDate>Thu, 28 May 2026 14:24:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[How to upgrade personalities in Paralives]]></media:description>                                                            <media:text><![CDATA[How to upgrade personalities in Paralives]]></media:text>
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                                <p>Buying every single <a href="https://www.gamesradar.com/best-sims-4-expansion-packs/#section-how-much-does-the-sims-4-cost-with-every-dlc">The Sims 4 expansion</a> and pack can easily put a dent in your wallet worth around $1,536, but genre newbie <a href="https://www.gamesradar.com/uk/paralives/">Paralives</a> is going in the complete opposite direction. The life sim apparently won't have any paid DLCs whatsoever, even after its early access tenure is over.</p><p>Paralives lead developer Alex Massé said as much in a recent Reddit AMA where the topic of paid expansions came up quite a few times, to no one's surprise. After all, the biggest and, for long stretches of time, only big life sim on the market regularly shoves out stuff packs, house packs, game packs, and expansion packs.</p><p>"There will never be paid DLCs, only free updates! Even after the Early Access," Massé <a href="https://www.reddit.com/r/Games/comments/1tohn7z/comment/oo6pcuv/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">says</a> plainly. "As life sim fans, we wanted to make a game we would like to play ourselves without the need to purchase a lot of extra content and we are happy to deliver that." </p><p>Paid DLCs aren't the norm for games in Steam Early Access anyway - that's a given - but what about everything that comes after Paralives 1.0? Can the studio afford to keep expanding the life sim post-launch without charging extra?</p><p>Yes, apparently, and it's all because the team is substantially smaller than EA Maxis. Massé says the team only staffs around 15 people and "the sales we made so far will sustain us for many years, even if we increase the size of the team, so we're safe and really grateful for that!"</p><p>"The Patreon is being closed this week and the sales we made from the game so far will sustain our small team of 15 for many years so we are happy to be able to offer free-only updates in the future because it's what we would like as life sim fans ourselves," he reiterates in another response.</p><p>The developer's much lower headcount makes the prospect of free expansions sound feasible, especially since the team doesn't <em>need </em>to work on Paralives forever should it become financially tricky to do so. EA Maxis seemingly works to keep The Sims 4 going in perpetuity, hence the need for regular injections of cash, but nothing's holding back the parafolks from eventually making a sequel or another game entirely after their life sim hits 1.0.</p><p>As for what's next, the <a href="https://www.gamesradar.com/games/simulation/paralives-roadmap-early-access/">Paralives roadmap</a> for early access includes details on gardening, pets, and changing weather. Though one thing that caught my eye in particular was the mention of pools, AKA <a href="https://www.gamesradar.com/games/simulation/paralives-roadmap-promises-pets-seasons-and-potentially-murderous-pools-during-the-life-sims-early-access/">one of the most lethal sims-deletion tools</a> in any of the mainline games.</p><p>Paralives is usually available <a href="https://store.steampowered.com/app/1118520/Paralives/" target="_blank">on Steam</a> for $40, though a launch discounts slashes its price tag down to $36.</p><p><em>Are you playing the new life sim already? Be sure to check out our guides to </em><a href="https://www.gamesradar.com/games/simulation/paralives-cheat-command-codes/"><em>Paralives cheats</em></a><em> and </em><a href="https://www.gamesradar.com/games/simulation/paralives-money-how-to-get-more/"><em>how to get more money in Paralives</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ook5bO"></div>                            </div>                            <script src="https://kwizly.com/embed/Ook5bO.js" async></script>
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                                                            <title><![CDATA[ Planet Zoo 2 is adding aquariums and aviaries, and it's coming this year ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/management/planet-zoo-2-is-adding-aquariums-and-aviaries-and-its-coming-this-year/</link>
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                            <![CDATA[ Turtles, shoals of fish, amazing birds, and more are coming to Planet Zoo 2 ]]>
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                                                                        <pubDate>Thu, 28 May 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Management Games]]></category>
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                                                                                                <author><![CDATA[ sam.loveridge@futurenet.com (Sam Loveridge) ]]></author>                    <dc:creator><![CDATA[ Sam Loveridge ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JKVzu4Buf8nmwkrwf2LnoF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Frontier Developments]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Toucans in Planet Zoo 2&#039;s new aviary habitats]]></media:description>                                                            <media:text><![CDATA[Toucans in Planet Zoo 2&#039;s new aviary habitats]]></media:text>
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                                <p>Big new additions are coming to Planet Zoo 2 in the form of aviaries and aquariums, and fans will also be delighted to know that it's coming later this year. </p><p>Dropping on PC, PS5, and Xbox Series X, Planet Zoo 2 now has a release date of October 13, 2026. </p><p>Revealed in a stunning announcement trailer that gives fantastic sneak peeks at the two new habitat types, Planet Zoo 2 will let players create immersive aquariums in their zoos and let new feathered residents take flight in custom-built aviaries. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G6-yj80Guxg" allowfullscreen></iframe></div></div><p>Aquariums will allow players to add critters such as black-tipped reef sharks (though I doubt they'd like to be called "critters") and hawksbill turtles to their zoos. These new habitats are, as you'd hope from a Planet Zoo game, completely customizable. Staff will need to keep things clean by hopping through airlocks and donning scuba gear, too. </p><p>As for aviaries, you'll unlock friends like toco toucans and secretary birds, all housed beneath sprawling canopies that can be custom-placed for maximum creativity. I love the fact that guests will be able to walk through these spaces, too, so they can get up close and personal with our new residents.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Hh52qyTmyX9kdLgqs75q6A.jpg" alt="A turtle swimming in Planet Zoo 2's new aquariums " /><figcaption><small role="credit">Frontier Developments</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LHw6ivL6UNe6VEnHtzKWmF.jpg" alt="A vista of an island zoo in in Planet Zoo 2" /><figcaption><small role="credit">Frontier Developments</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QyA9Wwg77WmWiMXK3cZ8gD.jpg" alt="A mother and cub tiger lie down in Planet Zoo 2, while another tiger scratches a tree" /><figcaption><small role="credit">Frontier Developments</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VLWRwogTSrJerbQZtCdT2B.jpg" alt="Elephants play in the water in Planet Zoo 2" /><figcaption><small role="credit">Frontier Developments</small></figcaption></figure></figure><p>Narratively, Planet Zoo 2 also really dials in on its conservation focus, with players able to take on conservation projects across the globe, working towards revitalizing expansive wildlife reserves that you can actually release animals into. </p><p>Of course, there are graphical and quality upgrades too, from improvements to fur, feather, and scale tech, to more authentic behavior from your animals and how they interact with their environment. </p><p>Pre-orders start now ahead of launch on October 13. Expect more news during the <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026">Summer Game Fest schedule,</a> specifically at Wholesome Games on June 6 and PC Gamer's very own PC Gaming Show on June 7.</p><p><em>It's not just Planet Zoo 2, there are oodles of other </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games in 2026 </em></a><em>and beyond to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exmz4W"></div>                            </div>                            <script src="https://kwizly.com/embed/exmz4W.js" async></script>
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                                                            <title><![CDATA[ The Sims 4's colorful new competitor Paralives celebrates 250,000 sales and "Very Positive" reviews, with fans saying they'll "probably never go back" to EA's own life sim ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/the-sims-4s-colorful-new-competitor-paralives-celebrates-250-000-sales-and-very-positive-reviews-with-fans-saying-theyll-probably-never-go-back-to-eas-own-life-sim/</link>
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                            <![CDATA[ "We've all needed a proper Sims competitor for a long time" ]]>
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                                                                        <pubDate>Tue, 26 May 2026 15:59:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Paralives married couple surrounded by roses]]></media:description>                                                            <media:text><![CDATA[Paralives married couple surrounded by roses]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/simulation/paralives-build-mode-might-mean-i-dont-have-to-mod-the-sims-anymore/">Paralives</a> is finally here, gracing fans of <a href="https://www.gamesradar.com/the-sims-4-guide/">The Sims 4</a> with a viable competitor – one that folks already can't get enough of, apparently.</p><p>Those of us with a penchant for life sims have been waiting quite some time for a new title to play. Sure, <a href="https://www.gamesradar.com/games/simulation/inzoi-guide/">inZOI</a> is still receiving updates, but it's still arguably a bit empty – and sadly, other promising projects like <a href="https://www.gamesradar.com/life-by-you-guide/">Life By You</a> have simply fallen to the axe of cancellation. <br><br>Paralives is proving to be a strong contender already, however, having only just launched yesterday and boasting a "Very Positive" rating on <a href="https://store.steampowered.com/app/1118520/Paralives/" target="_blank">Steam</a> with thousands of reviews to back it. It's colorful, fun, and a cozy breath of fresh air for the community – so much so, in fact, that Paralives has managed to reach over 250,000 excited players. <br><br>The developers reveal as much in a<a href="https://store.steampowered.com/app/1118520/Paralives/" target="_blank"> new post</a>, celebrating the nearly-300,000 sales they saw in eight hours and stating that they "look forward to the future" of the game. So do Paralives fans, I'd argue, judging by all of the feedback thus far (hi, it's me… I'm "fans").</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/JdM39bSS-JY" allowfullscreen></iframe></div></div><p>One review sees a player declare that they'll "probably never go back" to The Sims 4, while another exclaims, "We've all needed a proper Sims competitor for a long time, and every project has to start somewhere. I recommend giving the game a try and supporting it – it has good potential and the right direction!" <br><br>Plenty of others cite EA's own life sim, praising Paralives in the process – which I get as a Simmer myself, honestly.</p><p>As one such review reads, "For the price of one Sims 4 expansion, you'll get this lovely indie game with ALL future updates being free." They certainly do have a point, seeing as all of The Sims 4 DLC adds up to some <a href="https://www.gamesradar.com/games/the-sims/the-sims-4-legend-behind-piracy-tool-rendering-nearly-usd1-500-of-dlc-totally-free-quits-town-and-takes-his-loot-with-em-players-pay-tribute-as-copycats-immediately-try-to-charge-for-alternatives/">$1,500</a> or so. <br><br>Overall, the vibes are positive, though – lots of people are pleased with the build mode, Para creation, and the fact that it's Early Access, which means that there's a plethora of features yet to come.</p><p>Only time will tell just what we'll get, but judging by the <a href="https://www.gamesradar.com/games/simulation/paralives-roadmap-early-access/">Paralives roadmap</a>, we've got a lot to look forward to – pets, pools, seasons, and all.</p><p><em>Searching for more </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to wishlist? Here are the best </em><a href="https://www.gamesradar.com/games-like-the-sims/"><em>games like The Sims 4</em></a><em> out there right now to explore.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ook5bO"></div>                            </div>                            <script src="https://kwizly.com/embed/Ook5bO.js" async></script>
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                                                            <title><![CDATA[ Paralives' build mode might mean I don't have to mod The Sims anymore ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/paralives-build-mode-might-mean-i-dont-have-to-mod-the-sims-anymore/</link>
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                            <![CDATA[ Now Playing | This life builder is off to an impressive Early Access start, but still has room to grow ]]>
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                                                                        <pubDate>Tue, 26 May 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Miri Teixeira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/zjAbEtJAiEuFy3PVVeMH5F.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Paralives showing a group of friends in bright clothes walking through a sunny, blue-skies town - cropped for a header image]]></media:description>                                                            <media:text><![CDATA[Key art for Paralives showing a group of friends in bright clothes walking through a sunny, blue-skies town - cropped for a header image]]></media:text>
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                                <p>We all have different player archetypes when it comes to life simulators like Paralives – in particular when playing that titan of the genre, <a href="https://www.gamesradar.com/uk/games/simulation/the-sims/"><u>The Sims</u></a>. You've got type-A perfectionists micromanaging every move their character makes, roleplayers who embrace themed challenges and make their own narratives, and those who plot the downfall and murder of everyone that stands in their way. Me? I'm a builder. I'll routinely spend several hours putting together the perfect character – an outfit for every occasion, carefully considered traits to fit their backstory – only to birth them into a world where they are cursed to stand forever idle while I faff around in Build Mode for another few weeks. This poor avatar will probably never see a single in-game sunset, let alone find a chance to use any of the endless clutter I'm meticulously placing around their home.</p><p>Building, decorating, and abusing the vanilla versions of these games is my idea of a good time, but much to my annoyance, I've increasingly come to rely on mods as my architectural ambitions have developed. Which makes what I experienced while playing <a href="https://www.gamesradar.com/games/simulation/paralives-cheat-command-codes/"><u>Paralives</u></a> such a big deal. If the game keeps moving toward the promise it's already showing, I might never have to download another mod again.</p><h2 id="if-you-build-it">If you build it...</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kXFJxQH5TrYAMtwyhFbeXC" name="SS_paralives_Screenshot 2026-05-24 195808" alt="Customizing a kitchen in Paralives" src="https://cdn.mos.cms.futurecdn.net/kXFJxQH5TrYAMtwyhFbeXC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>What is immediately clear is that the Paralives devs have been listening to the fans of their closest contemporary. We've been asking EA for curved walls, color wheels, in-game image upload, and layered clothing for years, getting nowhere. But Paralives gives us all these features and more, allowing for incredible levels of customization without the need to use cheats or edit any settings. I started off with a bungalow build, a safe bet. The basic build is intuitive, and handles very similarly to The Sims – you draw walls, snap on windows, level terrain, and place objects. But there's something more tactile about the way Paralives handles these actions. Place a window on a long wall, and you can drag it to fill the space. If a door is too tall, you can simply pull it down to make it shorter. If you don't like the wood grain on the flooring, you can rotate, remove, or even replace it with another pattern entirely. Everything can be tweaked through color wheels and texture maps… you can even play around with the ceiling. </p><p>Already, Paralives feels like it might soon be a more capable diorama tool than anything else on the market. A fully custom-built dolls house rather than a standardized playset. It's an interesting achievement, though, given how limited the options are at this stage in the game's development. My Sims game has more than 200 wallpaper types with all the mods I've wedged inside, but somehow Paralives' meager Early Access selection still feels more appealing. It could be that it's just a shiny new toy, but I think it's more to do with the game giving the player more control from the outset.</p><p>My personal favorite feature of Paralives' interior design tools is incredibly simple – the ability to freely place clutter. Not being stifled by a snap-grid by default feels revolutionary. I can finally live out my lofty dreams of replicating my own house, in which almost every surface is home to some sort of trinket. You can back chairs right up to the wall, rather than leaving them out at an awkward angle, and objects pushed toward the edges of a room automatically slice off the back end rather than poking through into the next room.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8HpdgcHQNBLmyM2ELRY5kC" name="SS_paralives_Screenshot 2026-05-24 201942" alt="Placing a bathtub in a lounge in Paralives" src="https://cdn.mos.cms.futurecdn.net/8HpdgcHQNBLmyM2ELRY5kC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>It's hard not to gaze forward into the far future and become giddy with the potential of Paralives, but to bring things back down to earth is, sadly, my job, and expectations have to be set. The game is currently undeniably very limited and incredibly bug-ridden for its Early Access launch. I ended up with a phantom bath tub in my living room, for example, which could neither be removed nor interacted with, and at one point the floor just vanished. </p><p>Once you dip into gameplay, you find more and more of these odd quirks. I dragged myself away from endless color wheels to try giving my character, Margaret, a shot at being the art teacher she was so clearly destined to be. As the sun rose on her first day, she took care of business – applying for a job, and painting three identical anime girls in a row, stopping only to do push ups inside a wall. </p><p>Now hungry, Marge decided to look for a place to eat. The map is scattered with restaurants and fast food joints. I picked what looked like a fine-dining establishment – after all, we were celebrating a new job. Inside, there were no staff and no menus. It was every man for himself, but Marge wasn't easily deterred. She cooked herself a frozen pizza and left it out on the counter for the other bewildered patrons to share.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wmQLx34B42hjdJ9Lm8GqQC" name="SS_paralives_Screenshot 2026-05-24 210443" alt="Two characters talk in a room in Paralives" src="https://cdn.mos.cms.futurecdn.net/wmQLx34B42hjdJ9Lm8GqQC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>After speaking to a man about shiitake mushrooms so many times he agreed to be her boyfriend, she came home and cried in the shower in her full clothing, which curiously didn't make her any less smelly. She stood inside the fridge for a while until her new boyfriend came over, just in time for her to immediately ask if he wanted to have a baby, which he did. Things move fast in this town.</p><div><blockquote><p>Already, Paralives feels like it might soon be a more capable diorama tool than anything else on the market.</p></blockquote></div><p>Selecting both partners, I directed them to the bed to try for this baby, which didn't take long. I then forgot to actively tell him to not join Marge in the toilet, so he innocently followed her in, watched her pee, and then got so embarrassed he ran all the way home. A successful first day.</p><p>Once the baby was born it was somehow more chaotic. Born directly into the pavement and unable to be carried home, the baby was first removed to daycare and then eventually deposited upside down in its crib. Taking care of it was fairly straight forward, and Marge even got a promotion at work the next day. Over time I worked on her skills through the hobby items available – but most of the items in the house still sit there like a pile of unopened presents, or shelves of toys with no batteries.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.04%;"><img id="fjzhu9XHjFL9cRS6zu5gaC" name="SS_paralives_Screenshot 2026-05-24 202958" alt="A character cooks on the stovetop in Paralives" src="https://cdn.mos.cms.futurecdn.net/fjzhu9XHjFL9cRS6zu5gaC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1076" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>I know Early Access requires patience. It's a backstage pass before the show. But I can't help but let my imagination run, picturing how they might incorporate actions and wants and skills into the items – video game consoles, baby toys, kitchen appliances, bar stools – I'd so carefully placed in every room. </p><p>I am probably the exact demographic the team had in mind when dreaming up Paralives – a hardcore Sims fan looking for a way out after years of weird gameplay bloat, DLC extortion, and increasing sanitization. The Sims has a crushing monopoly over the life sim genre, and any game that skirts its USP inevitably ends up in a pros-and-cons comparison with it, often to the newer game's detriment. But, for once, perhaps it isn't hubris to want people to come from one and go to the other. Despite a sea of glitches and gameplay centered more around future promise than current offering, I'm hooked. If and when Paralives can do all it's set out to do, I may finally be able to drop my other toys. </p><p><em>Want more </em><a href="https://www.gamesradar.com/games-like-the-sims/"><em>games like The Sims 4</em></a><em>? We've got plenty of recommendations!</em></p>
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                                                            <title><![CDATA[ Paralives roadmap for early access – seasons, gardening, weather, pets, and more upcoming content ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/paralives-roadmap-early-access/</link>
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                            <![CDATA[ Paralives' roadmap reveals new content coming to the life sim during early access ]]>
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                                                                        <pubDate>Tue, 26 May 2026 11:45:03 +0000</pubDate>                                                                                                                                <updated>Fri, 05 Jun 2026 16:03:25 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Vic Hood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/bEtiwDWmSyKJhCJppyH3sf.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Paralives roadmap]]></media:description>                                                            <media:text><![CDATA[Paralives roadmap]]></media:text>
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                                <p>While this indie life sim has only recently released in early access, the Paralives roadmap already looks promising and should be steering it in the right direction to become a serious The Sims competitor in the future. While the developer is going to be initially prioritizing hotfixes for the next few months until September 2026, we already have a timeframe for the first major Paralives update coming in Q4 2026, while future major updates over the next couple of years are promising pets, pools, weather, seasons, plus more – and that's just what's been announced so far!</p><p>The game already features an extensive list of <a href="https://www.gamesradar.com/games/simulation/paralives-cheat-command-codes/">Paralives cheats</a>, the ability to upgrade <a href="https://www.gamesradar.com/games/simulation/paralives-personalities-how-to-upgrade/">Paralives personalities</a>, various ways to earn <a href="https://www.gamesradar.com/games/simulation/paralives-money-how-to-get-more/">Paralives money</a>, and a detailed, quirky world full of locations to explore, the Paralives Studio team has a host of new content, major updates, and more planned for the next two years.</p><p>According to the official Paralives roadmap, which outlines the team’s current early access development plans, Paralives Studio has ambitious plans for its life sim, with upcoming content to include social events, houseboats, garages, and the ability to use cars and bikes. Below, we break down the highlights from Paralives early access road map.<br><br><em>Keep in mind that the Paralives Studio team consists of only 15 developers at the time of writing and, as with any roadmap, content plans are subject to change.</em></p><h2 class="article-body__section" id="section-paralives-early-access-roadmap"><span>Paralives early access roadmap</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yjmqGuFeSqCHLJN7Rhdgk9" name="Roadmap" alt="Paralives roadmap" src="https://cdn.mos.cms.futurecdn.net/yjmqGuFeSqCHLJN7Rhdgk9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>The Paralives roadmap, which you can <a href="https://paralives.notion.site/f138c4f6cb234604be16fe4198d17f51?v=41e2b3e389404b37b4060bc74dead4af" target="_blank">view in more detail on the official site</a>, offers an excellent insight into what Paralives Studio has planned for the game’s early access release. While there are no timings for exactly when these updates and new content will roll out, we do know it’ll be between 2026 and 2028.</p><p>Let’s start with the developer’s exciting plans for Live mode, which include some welcome improvements to day-to-day Para life, such as the ability to store leftovers in the fridge or chat with Paras on the phone (or online), improvements to the in-game shops and what they sell, the addition of more town activities, and the addition of a sexual orientation and preference system.</p><p>However, what’s particularly piqued our interest is the addition of The Sims-like features, including social events (weddings, birthday parties, etc), weather, seasons, a family tree menu, gardening, the ability to use cars and bikes, and pet gameplay. There’s also something called “secrets and more” that has us curious.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ygHo7mmfMvCzEJhHxCiJn9" name="9Trailer-(4k)" alt="Paralives roadmap" src="https://cdn.mos.cms.futurecdn.net/ygHo7mmfMvCzEJhHxCiJn9.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>Like Live mode, the studio has plenty planned for Build mode, including the addition of a basic pond and lake tool, pools, more objects, furniture, and decoration, a tool to create new worlds, garages and parking spaces, and houseboats. Outside of this, much of what’s planned for this mode appears to focus on refining and improving build tools.</p><p>Similarly, the Modding Tools section of the roadmap focuses on improvements as a result of feedback from modders and more considered features, while General features outlines plans to improve lighting, create more Steam improvements, and roll out other improvements following player feedback.</p><p>Paramaker is also set to receive several updates and new features, including a voice pitch slider, a wider array of clothing items, hairstyles, and accessories, plus the ability to create dogs, cats, and horses.</p><p>Paralives Studio is certainly ambitious in its plans, but if the developer manages to pull even some of them off, Paralives has the potential to rival The Sims in a serious way.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to upgrade personalities in Paralives ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/paralives-personalities-how-to-upgrade/</link>
                                                                            <description>
                            <![CDATA[ If you're not growing, you're dying, so here's how to develop Paralives personalities ]]>
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                                                                        <pubDate>Tue, 26 May 2026 11:08:06 +0000</pubDate>                                                                                                                                <updated>Fri, 05 Jun 2026 16:28:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Vic Hood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/bEtiwDWmSyKJhCJppyH3sf.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Paralives personalities]]></media:description>                                                            <media:text><![CDATA[Paralives personalities]]></media:text>
                                <media:title type="plain"><![CDATA[Paralives personalities]]></media:title>
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                                <p>Understanding how to upgrade personalities in Paralives is essential knowledge, if you want to mold your Parafolk into a particular type of person. While you'll begin by developing the physical appearance of your Para and laying the foundation of their personality through the Paramaker, you'll want to level up their Paralives personality to better define their character and affect what actions they take in the world.</p><p>Your Paras’ personality profile can impact their needs, how they interact with other Paras, how quickly they learn new skills, the wants and goals they’re presented with, and even their career prospects. By leveling up their personality, you can unlock upgrades to stats, social perks, talents, and more to make your Paras' daily lives less challenging and refine their characteristics, making them a well-rounded (albeit simulated) person. </p><p>Below, we break down how to earn the experience points needed to level up personalities in Paralives, what benefits leveling up unlocks, and how to upgrade your Para’s personality the easy way.<br><br><em>Find out about </em><a href="https://www.gamesradar.com/games/simulation/paralives-money-how-to-get-more/"><em>how to get more money in Paralives</em></a><em>, or take a look at the </em><a href="https://www.gamesradar.com/games/simulation/paralives-roadmap-early-access/"><em>Paralives roadmap</em></a><em> to see what's coming next in early access.</em></p><h2 class="article-body__section" id="section-how-to-level-up-your-para-s-personality-in-paralives"><span>How to level up your Para's personality in Paralives</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bVmTuMbfJk6BdY2SEzHLPe" name="Lvl-Up" alt="How to upgrade personalities in Paralives by levelling up" src="https://cdn.mos.cms.futurecdn.net/bVmTuMbfJk6BdY2SEzHLPe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>To level up your Para’s personality in Paralives, you need to <strong>earn personality experience points</strong>. Your Para’s current personality level – and number of personality points they need to level up – can be viewed by selecting the ‘Profile’ menu on the left-hand side of your screen (the person icon).</p><p>At the top-left-hand side of your profile, next to your Para’s name, you’ll see a large number; this is your Para’s current personality level. By hovering over that number, you’ll be able to see how many personality points are required to level up and how many you currently have. When you obtain enough personality experience points to upgrade your Para’s personality, return to this screen, and there will be a green ‘Level Up’ button next to the large number.</p><p><strong>Leveling up allows you to upgrade an aspect of your Para’s personality</strong>, including unlocking new social perks, talents, and vibes, and improving their base stats, including charisma, mind, physique, and creativity. For example, levelling up from level three to four offered me the ability to evolve my Para’s “Good at making friends” base social perk by offering the choice of one of two social perks: “Good first impression” that grants a new Together Card or “lingering first impression” that boosts the happiness of Paras my character meets.</p><p>It's worth noting that, according to an in-game caution label from the developer, personality upgrades in Paralives are "still being worked on and improved."</p><h2 class="article-body__section" id="section-how-to-earn-personality-experience-points-in-paralives"><span>How to earn Personality experience points in Paralives</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tEmtnosThNDrZ2RzLJZ9Le" name="Wants-XP" alt="How to upgrade personalities in Paralives using personality XP" src="https://cdn.mos.cms.futurecdn.net/tEmtnosThNDrZ2RzLJZ9Le.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>In Paralives, there are two main ways to earn personality experience points: <strong>completing wants or life goals</strong>. Completing wants is the easiest way to earn small amounts of personality XP quickly, which is particularly helpful in the early stages of your household.</p><p>Wants are short-term objectives that you are offered in response to your Para’s various emotions. For example, if your Para is feeling sad, you may be offered a want that requires them to watch TV for two hours or eat a snack. By completing that want, you earn personality experience points. So, watching TV for two hours may grant you 10 personality points while simultaneously making your Para less unhappy.</p><p>Wants are displayed above your Para’s needs bar on the left-hand side of the screen. However, you can only have three active wants at a time, and they are reset when your Para goes to sleep unless you pin it – this can be done by hovering over the task and selecting the thumbnail icon.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rRXYc27oioJm6ubhHTZsDe" name="life-goals" alt="How to upgrade personalities in Paralives using life goals" src="https://cdn.mos.cms.futurecdn.net/rRXYc27oioJm6ubhHTZsDe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>The second way to earn personality experience points is by completing life goals. These long-term objectives are more challenging to complete, as you’re assigned larger life tasks such as having babies, earning higher salaries, or getting married. However, they offer more points than completed wants, around 40xp each. </p><p>Earning new life goals isn’t as straightforward as getting new wants, either, as they are randomly obtained through Story Cards. So, if you want to earn more points, less frequently, prioritize completing life goals (viewable in the Goals menu) and then select new ones whenever they are available in your Story card draw.</p><h2 class="article-body__section" id="section-how-to-use-cheats-to-upgrade-personalities-in-paralives"><span>How to use cheats to upgrade personalities in Paralives</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Kjn3GbAFtpx7DEieeM8nFe" name="cheat" alt="How to upgrade personalities in Paralives using cheats" src="https://cdn.mos.cms.futurecdn.net/Kjn3GbAFtpx7DEieeM8nFe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>If that sounds like a bit too much work, you can always cheat your way to a dazzling personality using <a href="https://www.gamesradar.com/games/simulation/paralives-cheat-command-codes/">Paralives cheats</a>. </p><p>If you open the cheat commands console (hold Ctrl + F1 on your keyboard) and enter the code ‘<strong>leveluppersonality</strong>’, your currently selected Para will instantly be granted enough personality experience points to level – without losing the experience points you gained yourself. To actually level up, you’ll still need to go into the profile menu and select the green ‘Level Up’ button, but it’s a much easier way to get ahead.</p><p>If you only want to cheat a little bit, you can follow our guidance on collecting wants above and then use the cheat ‘<strong>completeallwants</strong>’ to instantly complete them, earning the personality experience points without any of the work.</p><p>If you’d like to start from scratch with your Para’s personality, you can use the cheat code ‘<strong>resetpersonality</strong>’ to clear their entire personality . However, we highly advise against this as it will impact gameplay, and – in early access – you cannot then use the level-up personality cheat to rebuild your Para’s personality, as the cheat will no longer work.</p><h2 class="article-body__section" id="section-what-is-the-max-personality-level-in-paralives"><span>What is the max personality level in Paralives?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2LQBuMrjDnRAw56EZXEB53" name="Max Lvl" alt="Paralives personalities maximum level" src="https://cdn.mos.cms.futurecdn.net/2LQBuMrjDnRAw56EZXEB53.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>In early access, Para personalities are capped at <strong>level 10</strong>. At the time of writing, Paralives Studio hasn’t decided whether this maximum level cap will be increased in the future. A spokesperson for the studio informed GamesRadar that it is “possible” that the cap will be increased during early access updates, but said it's also possible that the developer will "keep it at 10 and improve the individual effects of each level instead.”</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to get more money in Paralives ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/paralives-money-how-to-get-more/</link>
                                                                            <description>
                            <![CDATA[ If you want some pointers for cashing in the Paradimes, we've got the main methods covered ]]>
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                                                                        <pubDate>Tue, 26 May 2026 10:32:45 +0000</pubDate>                                                                                                                                <updated>Fri, 05 Jun 2026 16:18:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Vic Hood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/bEtiwDWmSyKJhCJppyH3sf.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[How to get more money in Paralives by completing Townie requests]]></media:description>                                                            <media:text><![CDATA[How to get more money in Paralives by completing Townie requests]]></media:text>
                                <media:title type="plain"><![CDATA[How to get more money in Paralives by completing Townie requests]]></media:title>
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                                <p>Knowing how to get more money in Paralives means you can give your Para the virtual life you've always dreamt of, without any pesky financial constraints getting in the way and limiting your options. Of course, as in real life, if you want to live a luxurious lifestyle (or even just a reasonably comfortable one) then you need to know how to make money in Paralives. That initial 30,000 Paradimes (the in-game currency) you receive may seem like quite a generous starting point, but it's quickly eaten away when you factor in property costs, bills, general living expenses, and the occasional little treats.</p><p>While making your Para get a job is the most straightforward way of earning a regular income, there are plenty of other ways to earn a bit of extra cash that utilize your Parafolk’s creative skills, luck, philanthropy, or neighborliness – or, if that sounds like too much work, you can always cheat to speed things up. Below, we’ve broken down our top tips for making more money in Paralives.</p><p><em>Find out more about </em><a href="https://www.gamesradar.com/games/simulation/paralives-personalities-how-to-upgrade/"><em>how to upgrade personalities in Paralives</em></a><em>, or take a look at the </em><a href="https://www.gamesradar.com/games/simulation/paralives-roadmap-early-access/"><em>Paralives roadmap</em></a><em> to see what's coming next in early access.</em></p><h2 class="article-body__section" id="section-get-a-job"><span>Get a job</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GbT9FK94mPDCd7E2PHhBQW" name="Job" alt="How to get more money in Paralives by getting a job" src="https://cdn.mos.cms.futurecdn.net/GbT9FK94mPDCd7E2PHhBQW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>Let’s start with the most obvious way to make money in both real life and Paralives: getting a job. Paras can look for jobs by selecting the ‘Find a job’ option when using a phone or computer, or by searching for job advertisements outside workplaces or in the daily newspaper. The job positions available change every day.</p><p>Job postings show the pay per day for each occupation and the requirements for that position, so even if a job looks well paid, you need to ensure your Para has the required number of application points needed to apply. Most likely, you’ll have to work your way up from the bottom, starting with a few hundred dollars per day.</p><p>However, by performing well at work, you can earn upgrade points that can be used to upgrade your job rank and therefore increase your salary and chance at applying for better positions. While there is the option to choose a work perk instead, from a random selection of cards, we recommend taking the job rank upgrade, as these perks often come at a cost. For example, one card offers you a 500 Paradime bonus, but there’s a 33% chance your Para will lose a random perk.</p><h2 class="article-body__section" id="section-complete-townie-requests"><span>Complete Townie requests</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vEiwRbfoFrGrFAm57sYRcW" name="Requests" alt="How to get more money in Paralives by completing Townie requests" src="https://cdn.mos.cms.futurecdn.net/vEiwRbfoFrGrFAm57sYRcW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>Fulfilling Townie requests is a great way to make some extra money in Paralives. Scattered around the town are request boards featuring daily requests for Parafolk in town, which you can choose to accept or ignore. These tasks can also be picked up from Parafolk wandering around Town who have exclamation points over their heads.</p><p>Accepting a request adds it to your Goals menu, accessible from the left-hand live mode menu. By hovering over a task, you can see the rewards that completing it will grant you, which is typically around 100 Paradimes and a Friend relationship label card (granting you one Friendship level with the requester).</p><p>Complete all the listed objectives within the request and then find the Townie who made the request. Speak to them, choose the relevant Together card to hand in the completed request, and then claim your reward from the Goals menu. It’s worth picking up as many requests as possible and completing them as and when you can for extra cash, as these long-term goals have no time limit.</p><h2 class="article-body__section" id="section-pull-the-right-story-cards"><span>Pull the right Story Cards</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fF2va68g6m9MRgx2DoNsXW" name="Story" alt="How to get more money in Paralives with Story Cards" src="https://cdn.mos.cms.futurecdn.net/fF2va68g6m9MRgx2DoNsXW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>This method is mostly down to luck, and just how lucky you are will depend on which Storyteller you have activated. Each night, your Storyteller will offer you one Story Card, which directly affects a Parafolk by offering them bonuses, temporary buffs, new life goals, and more.</p><p>Occasionally, these Story Cards will offer a monetary bonus or free item (like a computer) that you can sell for more money. We’ve found that Story Card books themed around work are worth opening, as you have the chance to get a work bonus card that can net you a tidy sum.</p><p>However, this is the riskiest method to make money in Paralives, and we advise using Stella the dog as your Storyteller for the kindest card draws.</p><h2 class="article-body__section" id="section-donate-collectibles-to-the-museum"><span>Donate collectibles to the museum</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PDkRw4DijtPGHCAhqAWVSW" name="Donate" alt="How to get more money in Paralives by donating collectibles" src="https://cdn.mos.cms.futurecdn.net/PDkRw4DijtPGHCAhqAWVSW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>Feeling adventurous and/or philanthropic? Making donations to the town museum can help you make some extra cash. The museum will accept donations (select the box beside the front door) of various artifacts, gems, and mushroom species you find in the world, and will reward you for every five items you donate. Sometimes that reward is a gift like a laptop, and other times it's a tidy little sum of Paradimes. The more you donate, the better the rewards.</p><p>The catch is that you can only donate an item once, so if you donate a Quartz, you cannot donate a Quartz again. This means that, as time goes on, gaining rewards through donations becomes more difficult as you try to find rarer artifacts, gems, and mushrooms that you’ve not already donated. In some cases, you can donate duplicate items to the community center, which offers rewards for fulfilling donation bundles, but this can often cost you more money than it saves. So, if you have duplicates, we advise selling them – though not every collectible will earn you extra dough.</p><h2 class="article-body__section" id="section-sell-paintings"><span>Sell paintings</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QwgDmo7QtBSBfWyaNWVjTW" name="Paint" alt="How to get more money in Paralives by selling paintings" src="https://cdn.mos.cms.futurecdn.net/QwgDmo7QtBSBfWyaNWVjTW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>It pays to level up your Para’s Painting skill, because you can sell finished paintings for a good chunk of change – so you’ll soon pay off the price of the easel and materials.</p><p>Para’s begin with the ability to paint small, illustrative, studies, and abstract paintings, which sell for less than 50 Paradimes each. As their Painting skill increases, more styles and sizes become available, which you can sell for even larger sums of money, from a few hundred upwards. Though the cost of the materials also rises, the profit is well worth it.</p><h2 class="article-body__section" id="section-use-money-cheats"><span>Use money cheats</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4ayAgDAjtcmagSjzcAnZKW" name="Cheat" alt="How to get more money in Paralives using cheats" src="https://cdn.mos.cms.futurecdn.net/4ayAgDAjtcmagSjzcAnZKW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>If all that sounds like simply too much work, you could always cheat your way to riches. <a href="https://www.gamesradar.com/games/simulation/paralives-cheat-command-codes/">Paralives cheats</a> are the easiest way to make Paradimes quick, with various money cheat commands available to instantly increase your household funds. One that’s worth remembering, for those after a quick and painless injection of cash, is “jackpot,” which adds 50,000 Paradimes to your funds. Who needs a silly job anyway?</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Paralives cheats and command codes for money, skills, relationships, and more ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/paralives-cheat-command-codes/</link>
                                                                            <description>
                            <![CDATA[ These Paralives cheats make your Parafolks' simulated lives a breeze ]]>
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                                                                        <pubDate>Mon, 25 May 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 05 Jun 2026 15:53:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Vic Hood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/bEtiwDWmSyKJhCJppyH3sf.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Paralives cheats]]></media:description>                                                            <media:text><![CDATA[Paralives cheats]]></media:text>
                                <media:title type="plain"><![CDATA[Paralives cheats]]></media:title>
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                                <p>Having a set of Paralives cheats to hand can make things a whole lot easier, as you set about running the day to day lives of your virtual Parafolk. There's plenty to keep you busy here, as you manage everything from their relationships, careers, and families, to helping them achieve their wants and needs while developing their individual personalities. This presents plenty of challenges, but fortunately we have a long list of Paralives cheat commands available that will easy that burden.</p><p>Much like The Sims, Paralives cheat codes can instantly increase your household funds, level up specific skills, change the time of day, make your road to promotion a breeze, reverse (or speed up) the aging process, and even set your Para on fire. What’s more, developer Alex Massé and team have even thrown in a few cheeky easter egg codes for your amusement – and which we’ve tried not to spoil.</p><p>As a result, there are a <em>lot of </em>cheats for Paralives available, so our list below isn’t a complete one. Instead, we’ve highlighted those that we believe are the most useful for the majority of players – covering work, relationships, money, and more – and, most importantly, that we've confirmed are working for ourselves.<br><br><em>Make sure you check out the </em><a href="https://www.gamesradar.com/games/simulation/paralives-roadmap-early-access/"><em>Paralives roadmap</em></a><em> for details on what's to come next during early access.</em></p><h2 class="article-body__section" id="section-how-to-enable-cheats-in-paralives"><span>How to enable cheats in Paralives</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="d4cabUkB4WU4CkCJ4n6QsH" name="Command-Console" alt="Paralives cheat command console" src="https://cdn.mos.cms.futurecdn.net/d4cabUkB4WU4CkCJ4n6QsH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>To open the cheat command console in Paralives, either <strong>hold the Ctrl, Shift, and C buttons</strong> on your keyboard when in live mode (like you would to open <a href="https://www.gamesradar.com/sims-4-cheats/"><u>The Sims 4 cheats</u></a> console) or simply hit <strong>Ctrl and F1</strong>. This brings up the cheats command console on the right-hand side of the screen. To activate a cheat, <strong>type the relevant code into the text box</strong> at the bottom of the console – where it says “Type here…” – and press Enter.</p><p>If your cheat command has been entered correctly, you’ll see a message confirming that the activation has been successful. However, if you enter a cheat incorrectly or one that doesn’t exist, a message will appear stating that the command does not exist. If the command does exist, but you’ve not followed the correct formatting for it – for example, you forget to include a number after using the money cheat – the message may say “Invalid command arguments” or "Invalid format."</p><p>To view all the available cheats for Paralives, open the command console and use the cheat "<strong>Help</strong>"<strong> </strong>(or "Cheatlist"). This brings up the long list of console commands available, but doesn’t tell you what each does. To repeat a cheat you've already successfully used, without having to retype it, simply click the message that stated it was successful. </p><h3 class="article-body__section" id="section-paralives-money-cheats"><span>Paralives money cheats</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EoRJcQX86wzw2SbvQTi7rH" name="Money-cheat" alt="Paralives Money cheats" src="https://cdn.mos.cms.futurecdn.net/EoRJcQX86wzw2SbvQTi7rH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>These cheat command codes will have you rolling in <a href="https://www.gamesradar.com/games/simulation/paralives-money-how-to-get-more/">Paralives money</a> in no time. Just make sure to replace the “[number]” in the command with an actual number when typing in your code; for example, <strong>setmoney 5000</strong>.</p><ul><li><strong>printmoney [number 1-1999999999] </strong>– Gives you Paradimes equal to the number entered</li><li><strong>setmoney [number 0-just over 2000000000] </strong>– Set household fund amount to number entered</li><li><strong>jackpot </strong>– Adds 50,000 Paradimes to funds</li><li><strong>makeitrain </strong>– Adds 10,000 Paradimes to funds</li><li><strong>piggybank </strong>– Adds 1,000 Paradimes to funds</li><li><strong>lottery </strong>– Adds a random amount of Paradimes up to 100,000 to funds</li><li><strong>payday </strong>– Adds Paradimes equal to the salary of the selected Para to funds</li><li><strong>printhouseholdfunds </strong>– See household funds of all households in world</li><li><strong>clearbills</strong> – Cancel all pending bills for the household</li></ul><h3 class="article-body__section" id="section-paralives-skill-cheats"><span>Paralives skill cheats</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x9rN4qDpzMxAedXrRgC3AJ" name="Skills" alt="Paralives Skills cheats" src="https://cdn.mos.cms.futurecdn.net/x9rN4qDpzMxAedXrRgC3AJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>While it can feel fulfilling to watch your Para grow gradually more competent at painting, cooking, or playing the piano, sometimes you may want to gain the skill levels without any of the actual work. Maybe you’re a few skill levels short of a promotion or don’t fancy paying a repairman to fix your shower? </p><p>Fortunately, these skill cheats allow you to view your character’s skill levels, how close they are to leveling each of their skills up, and upgrade any of those skills instantly. Keep in mind, in early access, the <strong>maximum level for each skill is 20</strong>.</p><p>Here’s the list of Paralives knowledge and skills available in early access:</p><ul><li>Music [Guitar/Piano/Triangle]</li><li>Food [Cooking]</li><li>Fitness [Dance/Exercise]</li><li>Technology [Graphic Design]</li><li>Art [Painting]</li><li>Repair</li><li>Science [Surgery/Biology/Astronomy]</li><li>Outdoorsiness [Fishing]</li><li>Kids [Language/Potty]</li></ul><ul><li><strong>showskills</strong> – Shows all skill levels of selected Para</li><li><strong>setskilllevel [skill name] [level]</strong> – Lets you set the skill level of a specific skill for selected Para</li><li><strong>Levelupskill [skill name]</strong> – Adds one extra level to the specified skill of selected Para</li></ul><h3 class="article-body__section" id="section-paralives-relationship-cheats"><span>Paralives relationship cheats</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aAjhMM7EZymXTtGAdnYU4J" name="Relationships" alt="Paralives Relationships cheats" src="https://cdn.mos.cms.futurecdn.net/aAjhMM7EZymXTtGAdnYU4J.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>While there aren’t a huge number of relationship cheats available in Paralives’ early access build, there are a handful that can help you become better acquainted with your neighbors or remove pesky Paras from your life.</p><ul><li><strong>showcharacterrelationships </strong>– Shows all relationships for selected Para</li><li><strong>becomeacquaintancewitheveryone </strong>– Earn the acquaintance labels for all Paras in your world</li><li><strong>removerelationship from [name:to name] </strong>– Removes relationship labels between named Paras</li><li><strong>removestrangerrelationships </strong>– Removes all stranger relationship labels</li><li><strong>resetrelationshipsforselectedcharacter </strong>– Resets relationships for selected Para</li><li><strong>kickcurrenthouseholdintonewhousehold </strong>– Selected Paras are kicked from current household into a new one</li><li><strong>kickselectedcharactersfromhousehold </strong>– Selected Paras are kicked from current household, they won't be part of any household and this could cause bugs</li></ul><h3 class="article-body__section" id="section-paralives-character-cheats"><span>Paralives character cheats</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jKoQ5QuKc3TqxzuCarHrsH" name="Character-cheats" alt="Paralives Character cheats" src="https://cdn.mos.cms.futurecdn.net/jKoQ5QuKc3TqxzuCarHrsH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>Paralives features a large number of cheats that can affect your Parafolk, adjusting aspects such as their age, needs, wants, <a href="https://www.gamesradar.com/games/simulation/paralives-personalities-how-to-upgrade/">Paralives personalities</a>, and more. These are the cheats you will likely use most often, so memorize as many as you can!</p><ul><li><strong>getpregnant [number 1-3]</strong> – Selected Para becomes instantly pregnant with number of babies specified</li><li><strong>givebirth</strong> – Selected Para instantly has a baby</li><li><strong>makebabies</strong> – Select two Paras and use cheat to make them have baby</li><li><strong>setage [number]</strong> – Sets your selected Para's age to the number specified</li><li><strong>editcharacter</strong> – Edit selected Para in Paramaker</li><li><strong>reviveallselectedcharacters</strong> – Revive selected characters</li><li><strong>nextlifestage</strong> – Progress to selected Para's next life stage</li><li><strong>previouslifestage</strong> – Return selected Para to previous life stage</li><li><strong>killcharacter</strong> – Instantly kills selected Para</li><li><strong>leveluppersonality</strong> – Increase selected Para's personality level by one</li><li><strong>bringbackselectedcharactersfromsocialservices</strong> – Brings back a selected Para from social services</li><li><strong>clearstatuseffects</strong> – Clear status effects for selected character</li><li><strong>clearstatuseffectsonallcharacters</strong> – Clear status effects on all characters</li><li><strong>clearwantcooldowns</strong> – Clear want cooldowns for selected character</li><li><strong>completecurrentwants</strong> – Complete all current wants for selected character</li><li><strong>gainstorycard</strong> – Gain a story card</li><li><strong>reliefallneeds</strong> – Relieve all selected Para's needs</li><li><strong>reliefallwants</strong> – Relieve all selected Para's wants</li><li><strong>reliefallneedsofallcharacters</strong> – Relieve all Para's in household's needs</li><li><strong>nextgrowthspurt</strong> – Progress selected child to next growth spurt</li><li><strong>previousgrowthspurt</strong> – Return selected child to previous growth spurt</li><li><strong>changeneed [need name] [value]</strong> – Change value of specific needs</li><li><strong>reliefneed [need name]</strong> – Return need to full for selected Para</li><li><strong>decayneed [need name]</strong> – Decay need by one</li><li><strong>randomizealldeformations</strong> – Randomizes a Para without adhering to slider limits, creating an ugly character</li></ul><h3 class="article-body__section" id="section-paralives-work-and-occupation-cheats"><span>Paralives work and occupation cheats</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pqojvt4MJx78CU6aJwLj7J" name="Work" alt="Paralives Work cheats" src="https://cdn.mos.cms.futurecdn.net/pqojvt4MJx78CU6aJwLj7J.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>Climbing the career ladder in Paralives is much easier with cheat codes, and the ones below will help you secure coveted promotions, finish work early, clear any strikes on your record, and even give your Para a much-deserved extra vacation day.</p><ul><li><strong>upgradeoccupations</strong> – Unlocks an occupation upgrade for your selected Para</li><li><strong>addstriketooccupations</strong> – Add a strike to your selected Para's work record</li><li><strong>addvacationday</strong> – Add an extra vacation day to your selected Para's work record</li><li><strong>clearstrikes</strong> – Clear all strikes from selected Para's work record</li><li><strong>endworkday</strong> – Finish selected Para's work day</li><li><strong>gainexpertise [expertise name]</strong> – Gain level in specified expertise</li><li><strong>skipto5minutesbeforework</strong> – Set time to five minutes before selected Para begins work</li></ul><h3 class="article-body__section" id="section-paralives-miscellaneous-cheats"><span>Paralives miscellaneous cheats</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SmaH3JnepB4PXfbRYpdbsH" name="Misc" alt="Paralives Misc cheats" src="https://cdn.mos.cms.futurecdn.net/SmaH3JnepB4PXfbRYpdbsH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paralives Studio)</span></figcaption></figure><p>Paralives’ miscellaneous cheats allow you to change the time of day, avoid the legwork when donating to the museum, and even set characters on fire. Our favorite cheats in this section are the developer easter egg codes, which do a bunch of weird and wonderful things. So, make sure to give them a try.</p><ul><li><strong>advanceday</strong> – Advance time to next day</li><li><strong>advancehour</strong> – Advance time forward one hour</li><li><strong>clearsun/afternoonsun/dawnsun/midnightsun/dusksun/noonsun</strong> – Set sun's position in the sky</li><li><strong>sethour [time as written in 24-hour clock]</strong> – Set time of day</li><li><strong>setmuseumdonations [number]</strong> – Set number of museum donations</li><li><strong>clearallbills</strong> – Clears all bills</li><li><strong>clearselectedcharactersbills</strong> – Clears bills for selected Para</li><li><strong>causeoutage</strong> – Causes electricity and water outage on your lot (as if you didn't pay your bills)</li><li><strong>fixoutage</strong> – Fixes water and electricity outage on your lot</li><li><strong>showmasterstates</strong> – Shows whether there are electricity or water outages caused by unpaid bills or cheats</li><li><strong>setselectedcharactersonfire</strong> – Set selected Para on fire</li><li><strong>extinguishallfires</strong> – Extinguish all fires on lot</li><li><strong>extinguishselectedcharactersonfire</strong> – Extinguish fire on selected PAra</li><li><strong>unspoilallitems</strong> – Unspoil all items</li><li><strong>repairallitems</strong> – Repair all broken items on your lot</li><li><strong>learnallskins recipes</strong> – Learn all cooking recipes</li><li><strong>cat</strong> – Type it in for a furry feline easter egg</li><li><strong>8ball</strong> – A developer easter egg that is surely referencing billiards…right?</li><li><strong>eighteightball</strong> – A developer easter egg that doubles down</li><li><strong>bear</strong> – A developer easter egg that would make Yogi proud</li><li><strong>hotel</strong> – A developer easter egg or an advert?</li><li><strong>equifax</strong> – This developer easter egg requires some French</li><li><strong>okslackbot</strong> – An ominous developer easter egg</li></ul><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Paralives roadmap promises pets, seasons, and potentially murderous pools during the life sim's early access ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/paralives-roadmap-promises-pets-seasons-and-potentially-murderous-pools-during-the-life-sims-early-access/</link>
                                                                            <description>
                            <![CDATA[ The oldest (and deadliest) trick in The Sims playbook ]]>
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                                                                        <pubDate>Sat, 23 May 2026 15:24:24 +0000</pubDate>                                                                                                                                <updated>Tue, 26 May 2026 11:47:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Alex Massé]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Paralives]]></media:description>                                                            <media:text><![CDATA[Paralives]]></media:text>
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                                <p>The Sims has ruled over the life simulation kingdom for decades, but incoming entrant <a href="https://www.gamesradar.com/paralives/">Paralives</a> is hoping to claim a chunk of land for itself when it hits early access in mere days and as it heads toward 1.0 with pets, seasons, and pools that may or may not threaten the lives of Parafolk worldwide. </p><p>Ahead of early access launch on May 25, its developer posted a brief <a href="https://www.gamesradar.com/games/simulation/paralives-roadmap-early-access/">Paralives roadmap</a> onto social media with a list of features. Between June and September, the team will pump out hotfixes for performance improvements, quality-of-life features, squashing bugs, and general tweaks.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Paralives/comments/1tkrmc6/postrelease_roadmap">Post-Release Roadmap!</a> from <a href="https://www.reddit.com/r/Paralives">r/Paralives</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>A first major update will then hit nearer to the end of 2026, followed by other updates that promise pets, weather and seasons, pools, and more during its roughly two-year early access tenure.</p><p>Any long-time The Sims player knows how essential swimming pools are to the life sim game - not because of aesthetics or how they might provide a morale boost for sims in need of exercise, but because even the most tame player has lured their least favorite sim into the water before deleting all exits and then waiting for the Grim Reaper. </p><p>We also know that Paralives does, thankfully, in fact, let you <a href="https://www.rockpapershotgun.com/relax-everyone-paralives-lets-you-kill-your-parafolk-just-like-the-sims" target="_blank">kill Parafolk</a> by pulling off an evergreen Sims murder tactic: trapping 'em in a room without doors. So, I'm willing to bet pools will send murder rates skyrocketing in Paralives just as they did in The Sims, too.</p><p>As always, roadmaps are subject to change and that's doubly true for early access games that are so often nudged in different directions based on player feedback. Paralives is shaping up to be a worthy, colorful contender in the genre, though, so I'm excited for these post-launch additions.</p><p><em></em><a href="https://www.gamesradar.com/games/simulation/after-many-disappointments-the-sims-4-fans-desperate-for-cozy-competitors-find-hope-in-indie-gem-paralives-as-new-gameplay-showcases-height-sliders-and-more-my-jaw-dropped/"><em>After many disappointments, The Sims 4 fans desperate for cozy competitors find hope in indie gem Paralives as new gameplay showcases height sliders and more: "My jaw dropped"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ook5bO"></div>                            </div>                            <script src="https://kwizly.com/embed/Ook5bO.js" async></script>
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                                                            <title><![CDATA[ After many disappointments, The Sims 4 fans desperate for cozy competitors find hope in indie gem Paralives as new gameplay showcases height sliders and more: "My jaw dropped" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/after-many-disappointments-the-sims-4-fans-desperate-for-cozy-competitors-find-hope-in-indie-gem-paralives-as-new-gameplay-showcases-height-sliders-and-more-my-jaw-dropped/</link>
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                            <![CDATA[ "Sims won't be seeing me for a minute" ]]>
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                                                                        <pubDate>Thu, 21 May 2026 16:43:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Paralives Studio]]></media:credit>
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                                <p>Paralives – the promising, colorful indie competitor to <a href="https://www.gamesradar.com/the-sims-4-guide/">The Sims 4</a> first unveiled in 2019 – is on life sim fans' minds thanks to a plethora of new gameplay videos ahead of its release.</p><p>Just in case you're out of the loop, Paralives is set to launch in a few days on May 25, and in preparation for the big day, content creators have been uploading new gameplay footage – footage that has impressed <em>many</em> of us life sim stans. <br><br>It's no secret that many folks have felt as though EA is letting us down with The Sims 4, after all, and there's not a plethora of other games to look to. In fact, most of them have met some sort of ill fate.</p><p>Sure, <a href="https://www.gamesradar.com/games/simulation/inzoi-guide/">inZOI</a> is still receiving updates and all, but it's arguably far emptier than The Sims 4 is still, and other promising projects like <a href="https://www.gamesradar.com/life-by-you-guide/">Life By You</a> have straight up just… been canceled. So, yeah, it's brutal out here – but Paralives may turn things around for the cozy community. <br><br>One of the first elements that has excited fans, for example, is the game's opening. It's not your run-of-the-mill Create-A-Sim knockoff, but rather a more immersive start.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">paralives starting out in a train with you being able to select or create a household and npcs to customize your gameplay experience is so cool?? pic.twitter.com/tnWBtzOKhH<a href="https://twitter.com/cantworkitout/status/2056771255202681314">May 19, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>In Paralives, as one fan notes in an online <a href="https://x.com/deykxn/status/2056771255202681314" target="_blank">post</a>, you begin on a train and are "able to select or create a household and NPCs to customize your gameplay experience" – something that's "so cool." I certainly agree, and lots of prospective players do, too. <br><br>"My jaw dropped when I saw it," exclaims SimMattically, a well-known Sims 4 creator. Another person comments, "Ong this is low-key giving Animal Crossing vibes with the train start; I can't wait."</p><p>The train <em>is</em> an adorable throwback to openings like that of Animal Crossing: New Leaf, but it's not the only reveal from all the new gameplay clips that has fans thrilled. <br><br>As YouTuber OnlyAbiDoang shares in a <a href="https://x.com/onlyabidoang/status/2057344290653900973" target="_blank">thread</a>, there are height sliders – yes, really. No longer will you need to sift through various lists of the <a href="https://www.gamesradar.com/best-sims-4-mods/">best Sims 4 mods</a> to find a way to make your Sims tall or small, as Paralives has that built in as an actual feature.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">In Paralives, you can set Parafolks with different heights, with 1.96m (6'4") being the tallest and 1.49m (4'10") being the shortest for adult. Here's what it looks like when the shortest adult kisses with the tallest 🤯 pic.twitter.com/yomAyoisxa<a href="https://twitter.com/cantworkitout/status/2057344290653900973">May 21, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"Short and tall kings and queens, your time to shine starts here," reads the top comment – and it <em>so</em> is. Another fan chimes in, "Not even most recent AAA games bother adding a height slider anymore when they have character creators… If an indie game can manage to do it well, what excuse do the rest of games have not to?" <br><br>I suppose they've got a point, as a big Sims 4 player who has yearned for proper height sliders for years now.</p><p>There's more, as well. The build mode has us Simmers in a chokehold, too. Over on <a href="https://www.reddit.com/r/Paralives/comments/1tj21rb/what_did_you_think_about_the_first_round_of/" target="_blank">Reddit</a>, somebody admits, "videos of the Paramaker and build mode have completely convinced me on the potential of this game." <br><br>Honestly, mood – I mean, just have a look on <a href="https://www.youtube.com/watch?v=pvP0gAUrZKE" target="_blank">YouTube</a> at the building… "Being able to flip the toilet paper orientation is ridiculous attention to detail, and I love it," as a fan puts it in the replies. Need I say more?</p><p>I suppose we'll find out how Paralives truly runs once it releases to the public in a few days – I know I'll be holding my breath waiting until then, anyway.</p><p><em>Searching for more </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> to wishlist? Here are the best </em><a href="https://www.gamesradar.com/games-like-the-sims/"><em>games like The Sims 4</em></a><em> out there right now to explore.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Ook5bO"></div>                            </div>                            <script src="https://kwizly.com/embed/Ook5bO.js" async></script>
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                                                            <title><![CDATA[ K2 Climbing Simulation codes (July 2026) for free Points ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/k2-climbing-simulation-codes/</link>
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                            <![CDATA[ Codes for K2 Climbing Simulation unlock Points to spend in the Store, to get fresh gear to equip for your next adventure ]]>
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                                                                        <pubDate>Wed, 20 May 2026 17:06:43 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Jul 2026 16:43:58 +0000</updated>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[K2 Climbing Simulation codes]]></media:description>                                                            <media:text><![CDATA[K2 Climbing Simulation codes]]></media:text>
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                                <p>K2 Climbing Simulation codes can provide you with a handy assist, as you attempt to conquer the second highest mountain in the world after Everest. Whether you team up with friends or attempt the climb solo, there are plenty of perils ahead in this harsh and unforgiving climate.<br><br>By claiming K2 Climbing Simulation codes you'll receive a boost to your Points, which is the in-game currency used in the Store to purchase fresh gear for your next ascent in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to set off for the summit, then here are all of the codes for K2 Climbing Simulation and how to redeem them.<br><br><em>If you're searching for more general rewards that can be used in all experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> listed here.</em></p><h2 class="article-body__section" id="section-all-k2-climbing-simulation-codes"><span>All K2 Climbing Simulation codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="Vn8MqowRDx8CfxT44NKJFS" name="K2-Climbing-Simulation-codes" alt="The menu to redeem K2 Climbing Simulation codes" src="https://cdn.mos.cms.futurecdn.net/Vn8MqowRDx8CfxT44NKJFS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 14PEAKS STUDIOS)</span></figcaption></figure><p><strong>The following K2 Climbing Simulation codes can currently be claimed:</strong></p><ul><li><strong>40KMEMBERS </strong>– 50 Points</li><li><strong>Beta</strong> – 50 Points</li></ul><p>There are a handful of codes for K2 Climbing Simulation that are available at the moment, with each of them offering 50 Points when redeemed. You can see your current balance of Points on the display in the bottom-right corner of the screen, and these can be spent in the Store to unlock new gear to use on your expeditions.</p><h2 class="article-body__section" id="section-how-to-redeem-k2-climbing-simulation-codes"><span>How to redeem K2 Climbing Simulation codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="zM9CzssrALMRrj6gTqfwKS" name="K2-Climbing-Simulation-codes-claim" alt="How to redeem K2 Climbing Simulation codes" src="https://cdn.mos.cms.futurecdn.net/zM9CzssrALMRrj6gTqfwKS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: 14PEAKS STUDIOS)</span></figcaption></figure><p>To redeem K2 Climbing Simulation codes, all you have to do is hit the <strong>Redeem </strong>gift icon on the left side of the screen, which will bring up the <strong>Redeem Codes </strong>menu. There you can used the text box to type each promo, before hitting Enter or the Magnifying Glass icon to receive your rewards. Codes for K2 Climbing Simulation aren't case-sensitive and are also nice and short, which makes them easy to enter however you see fit.</p><h3 class="article-body__section" id="section-expired-k2-climbing-simulation-codes"><span>Expired K2 Climbing Simulation codes</span></h3><ul><li><del>30KLIKES</del> – 50 Points</li><li><del>WEARESOBACK</del><strong> </strong>– 250 Points</li><li><del>10MVISIT</del> – 50 Points</li><li><del>10KLIKES</del> – 50 Points</li><li><del>500K</del> – 50 Points</li><li><del>D1</del> – 50 Points</li></ul><p>Although they are a relatively recent addition, we already have some expired K2 Climbing Simulation codes. This situation is likely to continue, so make sure you've used all of the valid promos as soon as you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ As Terraria sells over 70 million copies, devs are done with promising final updates and say they'll "continue beyond 1.4.6" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/as-terraria-sells-over-70-million-copies-devs-are-done-with-promising-final-updates-and-say-theyll-continue-beyond-1-4-6/</link>
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                            <![CDATA[ Devs can "keep expanding upon Terraria, without having to fall back to price increases or microtransactions" ]]>
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                                                                        <pubDate>Sun, 17 May 2026 11:21:30 +0000</pubDate>                                                                                                                                <updated>Mon, 18 May 2026 09:03:36 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Re-Logic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A character in Terraria dressed in armour and holding a torch]]></media:description>                                                            <media:text><![CDATA[A character in Terraria dressed in armour and holding a torch]]></media:text>
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                                <p>After selling more than 70 million copies in its first 15 years, side-scrolling sandbox gem Terraria is done with promising final updates.</p><p>Developer Re-Logic is celebrating its iconic crafty-survive-athon's 15th anniversary with some stats, starting off with a humble brag: Terraria's sold about 70 million copies. PC takes up the largest chunk of the pie as 39.6 million people bought it on the platform, while 10.7 million people bought the game across all consoles and 19.7 people bought it on mobile devices.</p><p>Not only can Terraria boast about its wild sales stats - <em>seriously, it's the 7th best-selling game of all time</em> - it also holds some impressive concurrent player numbers. On average this year, about 461,000 PC players logged into the game every single day. This past year's daily player count on PC also peaked at 1.4 million people.</p><p>Finally, Re-Logic shares that the average Terraria player has sunk 101 hours and 18 minutes into the game over the last decade and a half.</p><p>"Fifteen Years?! That is a long time indeed! That's 131,400 hours - which quite a few of you have chosen to spend with our humble game," the dev writes in a recent <a href="https://store.steampowered.com/news/app/105600/view/662735945909403986" target="_blank">blog post</a>. "To say that reaching this milestone is equal parts insane and humbling is a massive understatement. It is really hard to put into words what your support for these many years has meant to our little studio." </p><p>"Simply put, you all are the engine that makes this all work. Your support allows us to keep going, keep expanding upon Terraria, without having to fall back to price increases or microtransactions. This is becoming increasingly rare in modern gaming, and we cannot thank you enough for making what we do every day possible."</p><p>"So, where does the path lead from here? What does the future hold for Terraria and Re-Logic?" The developer then confirms crossplay is in the works, "and that Terraria Updates will continue beyond 1.4.6/Crossplay." Details on that upcoming 1.4.6 update are pretty non-existent for now, but the indie dev "will share when the time is right."</p><p>Terraria has become somewhat infamous as its developers promised a final update back in 2020. Over the next five years, fans waited for and eventually enjoyed about five more 'final' updates, though Re-Logic seems done with promising finality for the evergreen hit. No more final updates for Terraria.</p><p><em></em><a href="https://www.gamesradar.com/games/survival/after-5-years-terraria-1-4-5-sees-the-iconic-sandbox-game-hit-another-high-with-over-160-000-players-exploring-its-new-minecraft-inspired-world-seed-and-more/"><em>After 5 years, Terraria 1.4.5 sees the iconic sandbox game hit another high with over 160,000 players exploring its new Minecraft-inspired world seed and more</em> </a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex9N3W"></div>                            </div>                            <script src="https://kwizly.com/embed/ex9N3W.js" async></script>
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                                                            <title><![CDATA[ New Tomodachi Life: Living the Dream update cures permanent Mii sadness, corrupted saves, and residents being so angry they'd fall out of love with their crushes ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/new-tomodachi-life-living-the-dream-update-cures-permanent-mii-sadness-corrupted-saves-and-residents-being-so-angry-theyd-fall-out-of-love-with-their-crushes/</link>
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                            <![CDATA[ No more misnamed sugar gliders, either ]]>
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                                                                        <pubDate>Fri, 15 May 2026 13:51:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tomodachi Life: living the Dream]]></media:description>                                                            <media:text><![CDATA[Tomodachi Life: living the Dream]]></media:text>
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                                <p>Although <a href="https://www.gamesradar.com/games/simulation/tomodachi-life-living-the-dream-review/">Tomodachi Life: Living the Dream</a> only officially dropped last month, Nintendo is working to iron out the cozy sim's bugs – and today's new update offers no exception.</p><p>In case you missed it, a new Tomodachi Life: Living the Dream update landed a few hours ago, and it's equally as hilarious as it is useful. As per the official announcement and patch details over on <a href="https://en-americas-support.nintendo.com/app/answers/detail/a_id/71491" target="_blank">Nintendo's support website</a>, version 1.0.2 targets everything from progression halts to, erm, sugar gliders.<br><br>The first noted change has to do with softlocking as players build their islands up, for instance – a situation I'm very glad I never found myself in.</p><p>Nintendo also remedies a progression issue with the Palette House, as changing your exterior could halt island advancement in some cases. The next change is even more serious: "Fixed an issue where, after a Mii character confesses successfully and the player tries to save, it is displayed that 'your save data is corrupted,' and the player is not able to save." I can't imagine going through the confession minigame, succeeding, and then losing all of my data, honestly.</p><p>There are a couple of other save data corruption-related tweaks, along with a more amusing note stating that developers have "fixed an issue where, after a Mii character failed to patch things up with another Mii character after fighting, its crush for a different Mii character would disappear." No more lonely Miis, y'all. </p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/NintendoSwitch/comments/1tdh52g/tomodachi_life_living_the_dream_updated_to">Tomodachi Life: Living the Dream updated to version 1.0.2 (bug fixes)</a> from <a href="https://www.reddit.com/r/NintendoSwitch">r/NintendoSwitch</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Another sillier one sees Miis no longer permanently upset, as some wouldn't feel better even after their sadness ran out.</p><p>My personal patch notes highlight has to do with the sugar glider pet you can win via the Tomodachi Life: Living the Dream minigames. "Since the game was incorrectly using the image of the southern flying squirrel for the image of the treasure 'sugar glider,' it was changed to the correct image," as Nintendo writes. <br><br>I'm not the only one who finds it funny, either. Over on <a href="https://www.reddit.com/r/NintendoSwitch/comments/1tdh52g/tomodachi_life_living_the_dream_updated_to/" target="_blank">Reddit</a>, a fan jokes that their Mii will "find his pet evolved overnight." Just another day in the Tomodachi Life: Living the Dream community, eh? I love it here. <br><br>Between all of the <a href="https://www.gamesradar.com/games/simulation/tomodachi-life-living-the-dream-demo-is-already-producing-some-of-the-wildest-miis-ive-ever-seen-from-pokopias-ditto-to-resident-evil-requiems-leon/">mind-blowing Mii creations</a> and the wild bug updates, there's no shortage of fun to be had with Nintendo's new sim – and I, for one, am so very here for it.</p><p>For anyone wondering how to update, simply navigate to your Switch home screen and select Tomodachi Life: Living the Dream <em>without</em> opening it. Then, press the + button or – button on your Joy-Con. The current version number will pop up, and you just need to select "Software Update" and "Over the Internet." Et voilà!</p><p><a href="https://www.gamesradar.com/games/simulation/tomodachi-life-living-the-dream-players-turn-the-life-sim-into-a-pokemon-game-with-pixel-art-pets-because-pokopia-apparently-wasnt-enough/"><em>Tomodachi Life: Living the Dream players turn the life sim into a Pokemon game with pixel art pets, because Pokopia apparently wasn't enough.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR7Q0X"></div>                            </div>                            <script src="https://kwizly.com/embed/OR7Q0X.js" async></script>
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                                                            <title><![CDATA[ Stardew Valley creator Eric Barone walks back any potential infidelity in the farming sim, says "it was just some theoretical idea I've toyed with" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/stardew-valley-creator-eric-barone-walks-back-any-potential-infidelity-in-the-farming-sim-says-it-was-just-some-theoretical-idea-ive-toyed-with/</link>
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                            <![CDATA[ "I'm not going to actually do this" ]]>
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                                                                        <pubDate>Wed, 13 May 2026 22:00:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[ConcernedApe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Stardew Valley character]]></media:description>                                                            <media:text><![CDATA[A Stardew Valley character]]></media:text>
                                <media:title type="plain"><![CDATA[A Stardew Valley character]]></media:title>
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                                <p>Eric "ConcernedApe" Barone sent ripples through the farming sim community this week when <a href="https://www.gamesradar.com/games/simulation/concernedape-says-future-stardew-valley-update-might-let-you-cheat-on-your-spouse-because-you-should-be-able-to-do-wicked-things-in-a-sandbox-game/">he seemed to suggest he was "open to" letting players cheat on their partners in Stardew Valley</a> so long as there were narrative repercussions for doing so, but in a slew of replies on social media, he's now confirming he was talking strictly in hypotheticals and has no plans of doing anything like that.</p><p>The confusion stems from an interview Barone did with <a href="https://gameinformer.com/feature/2026/05/12/the-supernatural-and-mysterious-nature-of-creativity?_gl=1*jsfsnh*_up*MQ..*_ga*MTg3MjU4ODI1MC4xNzc4NjA4NDAx*_ga_PX9YKWLVPB*czE3Nzg2MDg0MDAkbzEkZzEkdDE3Nzg2MDg0MDgkajUyJGwwJGgw" target="_blank">Game Informer</a> in which he was asked if there were any changes he'd previously considered for <a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a> but decided against for fear of negative reactions from the player base. Barone replied by saying he's half-jokingly entertained requests from players to romance already married characters like Caroline and Demetrius, which would of course involve infidelity, but decided against it for moral reasons. For the purpose of full transparency, here's the full, unedited quote from Barone:</p><p><em>"I mean, one thing I have mentioned before, which I kind of was half joking about. It was like, people want to marry Caroline or Robin or Demetrius, and in order to do that, you would have to break up families in town. And personally, I'm against that on a moral level. But I feel like in a sandbox game, you should be able to do wicked things and then face the consequences. I wouldn't just make everyone be totally chill about it. Everyone would hate you. It would cause a lot of chaos and disaster and suffering, and people would be angry, and you would ruin the family. I would be open to doing something like that, but I wouldn't baby people about it. There would be very serious consequences. But then part of me is like, 'Well, maybe this is just too real.' Maybe Stardew Valley is supposed to be, to some degree, an escape from those kinds of things. It’s too realistic, you know?"</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ojc8usbvS7Hpi3A5NBWvZe" name="SS-Stardew-Valley" alt="Stardew Valley Sandy" src="https://cdn.mos.cms.futurecdn.net/ojc8usbvS7Hpi3A5NBWvZe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ConcernedApe)</span></figcaption></figure><p>Many outlets and online commenters including GamesRadar+ interpreted the above quote to mean Barone hasn't completely taken the idea of infidelity in Stardew Valley off the table, even if it only exists as a hypothetical for now. That said, Barone took to Twitter to blast off a few fairly sharply worded replies to online speculation and confirmed, in no uncertain terms, there will be no cheating on anyone's spouse in Stardew Valley any time soon.</p><p>"The quotes are taken out of context, and don't capture the whole spirit of what I was saying," reads one such <a href="https://x.com/ConcernedApe/status/2054668597881122866" target="_blank">reply</a>. "They make it seem like this is something I am planning on adding, but if you read the actual interview it's clear that I'm not going to add it."</p><p>In another <a href="https://x.com/ConcernedApe/status/2054659622460588328" target="_blank">tweet</a>, Barone says, "the only thing I had ever 'considered' was allowing players to break up Pierre/Caroline or Robin/Demetrius, but even that is probabl too heavy and serious, and would be a ton of work to adjust all dialogue and tone of everyone in town in consequence, and Grandpa ashamed of you.</p><p>"It was just some theoretical idea I've toyed with. I don't condone doing it either. but there is precedent for things like that in Stardew, like going to the DARK SHRINE OF SLEFISHNESS to turn your kids into doves, and then they haunt you forever."</p><p>Obviously, I can't speak for any other outlets or commentators, but I can say with confidence that it wasn't our intent to present an out-of-context view of Barone's words, but I also understand that it can be frustrating when you feel something you've said has been misconstrued, especially in such a public-facing environment. Regardless, it's good to have confirmation from the developer himself that Stardew Valley couples will continue to be faithful to each other.</p><p><em>Better yet: </em><a href="https://www.gamesradar.com/games/simulation/eric-barone-says-stardew-valley-and-haunted-chocolatier-will-forever-be-ai-free-because-people-should-take-priority-over-a-soulless-machine/"><em>Eric Barone says Stardew Valley and Haunted Chocolatier will forever be AI-free because people "should take priority over a soulless machine"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpPNGX"></div>                            </div>                            <script src="https://kwizly.com/embed/XpPNGX.js" async></script>
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                                                            <title><![CDATA[ Roll an Anime codes (July 2026) for a free character and boosts ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/roll-an-anime-codes/</link>
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                            <![CDATA[ Codes for Roll an Anime currently get you a free Luffy (Mufei) character plus other boosts to improve the blocks available ]]>
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                                                                        <pubDate>Wed, 13 May 2026 16:14:07 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jul 2026 15:07:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Anime Yahu]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Roll an Anime codes]]></media:description>                                                            <media:text><![CDATA[Roll an Anime codes]]></media:text>
                                <media:title type="plain"><![CDATA[Roll an Anime codes]]></media:title>
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                                <p>Roll an Anime codes can give you an advantage when you're trying to unlock the rarest characters around, to earn you money faster once you place them in your base. Opening blocks will spin to give you new Anime characters, and the scarcer they are the higher their cash output rate will be – which keeps running even when you're AFK!<br><br>If you claim the Roll an Anime codes currently on offer you'll instantly get an Epic Mufei character to deploy, along with some boosts to improve the stock available at the Store for a set period of time in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. To start earning some serious cash, here are all of the codes for Roll an Anime and how to redeem them.<br><br><em>If you're looking for some general rewards that can be used in all experiences, then find out about the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> here.</em></p><h2 class="article-body__section" id="section-all-roll-an-anime-codes"><span>All Roll an Anime codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="yQFFMuAxUshQL7bHgWcRGW" name="Roll-an-Anime-codes" alt="The menu to redeem Roll an Anime codes" src="https://cdn.mos.cms.futurecdn.net/yQFFMuAxUshQL7bHgWcRGW.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Anime Yahu)</span></figcaption></figure><p><strong>The following Roll an Anime codes can be claimed now:</strong></p><ul><li><strong>BUNGFRO</strong> – 5x Luck for two hours <em><strong>new!</strong></em></li><li><strong>BUNGFROMONEY</strong> – 5x Cash for two hours <em><strong>new!</strong></em></li><li><strong>NEBULA </strong>– 2x Luck for two hours</li><li><strong>LUCKY </strong>– 2x Luck for two hours</li><li><strong>BELUGA </strong>– 2x Cash for two hours</li><li><strong>RICHEST </strong>– 2x Cash for three hours</li><li><strong>STOCKLUCK1</strong> – 1.5x Stock Luck for three hours</li><li><strong>STOCKQUANTITY1</strong> – 2x Stock Quantity for three hours</li><li><strong>WELCOME</strong> – Luffy (Mufei) character</li></ul><p>There are a few codes for Roll an Anime available right now, with the initial welcome promo unlocking a Luffy (sorry, 'Mufei') character to add to your base. Other codes give you certain boosts for a set period, but these run down in real time regardless of whether you're actively playing or AFK, so consider when is the best moment to redeem those.</p><h2 class="article-body__section" id="section-how-to-redeem-roll-an-anime-codes"><span>How to redeem Roll an Anime codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="KQGuZoEy5DgnydfCKauN8W" name="Roll-an-Anime-codes-redeem" alt="How to redeem Roll an Anime codes" src="https://cdn.mos.cms.futurecdn.net/KQGuZoEy5DgnydfCKauN8W.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Anime Yahu)</span></figcaption></figure><p>To redeem Roll an Anime codes, you first need to open the <strong>Store </strong>menu by hitting the shopping basket icon on the left hand side of the screen. Scroll right to the bottom of the Store where you'll find an <strong>Enter Code</strong> text box, so type in a promo there before using the <strong>Verify </strong>button to collect your reward. Keep in mind that codes for Roll an Anime are not case-sensitive, so it doesn't matter if you use all caps or not.</p><h3 class="article-body__section" id="section-expired-roll-an-anime-codes"><span>Expired Roll an Anime codes</span></h3><ul><li><del>JELLYY</del> – 5x Cash</li><li><del>JELLY</del> – 5x Cash</li><li><del>RICH2TRY</del> – 2x Cash for two hours</li><li><del>1MIL</del> – 2x Stock Quantity for one hour</li></ul><p>There are already some expired Roll an Anime codes, though there have at least been more promos released to replace them. Still, you don't want to miss out on any rewards available, so make sure you're claiming all of the current codes as soon as you can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Haunted Chocolatier is "way bigger than Stardew Valley," says ConcernedApe: "Everything is cranked up" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/haunted-chocolatier-is-way-bigger-than-stardew-valley-says-concernedape-everything-is-cranked-up/</link>
                                                                            <description>
                            <![CDATA[ From "the depth to the whole item system" ]]>
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                                                                        <pubDate>Wed, 13 May 2026 09:50:13 +0000</pubDate>                                                                                                                                <updated>Wed, 13 May 2026 10:48:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/stardew-valley-guide/">Stardew Valley</a> mastermind Eric 'ConcernedApe' Barone has been hard at work on both his beloved 2016 farming sim and new game <a href="https://www.gamesradar.com/haunted-chocolatier-guide/">Haunted Chocolatier</a> – a title that's apparently set to be <em>much</em> larger than his previous cozy gem.</p><p>It's no secret that Haunted Chocolatier will feature a bigger world than its predecessor – heck, ConcernedApe himself admitted that the "world of Haunted Chocolatier" <a href="https://www.gamesradar.com/games/simulation/stardew-valley-creator-concernedape-says-the-world-of-haunted-chocolatier-will-somehow-be-even-larger-than-his-farming-sim-the-same-one-i-already-have-over-1-000-hours-in/">will somehow be even "larger"</a> than that of Stardew Valley nearly a year ago now. <br><br>He's back with more to say about his upcoming project in a new interview with <a href="https://gameinformer.com/feature/2026/05/12/the-supernatural-and-mysterious-nature-of-creativity?_gl=1*jsfsnh*_up*MQ..*_ga*MTg3MjU4ODI1MC4xNzc4NjA4NDAx*_ga_PX9YKWLVPB*czE3Nzg2MDg0MDAkbzEkZzEkdDE3Nzg2MDg0MDgkajUyJGwwJGgw" target="_blank">Game Informer</a>, though, and boy, does Haunted Chocolatier sound like it's shaping up to be absolutely massive.</p><p>"It's way bigger than Stardew Valley, at least in terms of the amount of maps, the amount of monsters, the depth to the whole item system, and all the equipment slots and all the stuff like this," as ConcernedApe reveals. "Everything is cranked up." <br><br>And, yeah, that checks out – it sounds like Haunted Chocolatier has still got a ways to go before its release as well, with the creator describing his current state as "knee deep" in development.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kJy7LF789lo" allowfullscreen></iframe></div></div><p>Previously, he explained that he wants to <a href="https://www.gamesradar.com/games/simulation/eric-barone-says-he-wants-to-take-a-more-creative-director-role-on-stardew-valley-1-7-so-that-he-can-focus-the-vast-majority-of-his-attention-on-haunted-chocolatier-but-hell-eventually-have-to-spend-more-time-on-his-1st-game/">"take a more 'creative director' role"</a> on Stardew Valley's <a href="https://www.gamesradar.com/games/simulation/stardew-valleys-concernedape-confirms-theres-gonna-be-another-update-for-the-immortal-life-sim-hot-off-last-years-1-6-and-a-new-look-at-haunted-chocolatier/">1.7 update</a>, the farming gem's upcoming big patch, so that he can "focus the vast majority" of his attention on Haunted Chocolatier. <br><br>So, no matter how far away or along his next title is, I'm certain he's been focusing on it for quite some time now. I mean, he <em>does</em> also say he <a href="https://www.gamesradar.com/games/rpg/concernedape-spends-5-days-a-week-on-haunted-chocolatier-and-2-on-stardew-valley-says-the-new-game-is-a-lot-harder-to-make/">spends five days a week on Haunted Chocolatier</a>… and just two on Stardew Valley.</p><p>It's evidently "a lot harder" to make a game. There's more pressure on ConcernedApe now, too, as he's got fan mail to sift through and "business people asking me for this or that all the time." It's not as simple as cracking down and just focusing on Haunted Chocolatier, as nice as it would be. <br><br>Plus, although he's taking a <em>bit</em> more of a backseat on it, I'm sure the Stardew Valley 1.7 update takes up a hefty chunk of space in the developer's mind.</p><p>Here's hoping Haunted Chocolatier isn't <em>too</em> far off, even if it's still in the distance – or that we at least get a new look at the game soon. A whopping four years have passed since the last video of its early build came to light, and I'm itching for more.</p><p><a href="https://www.gamesradar.com/games/simulation/stardew-valley-creator-concernedape-says-i-am-not-going-to-abandon-haunted-chocolatier-admits-i-shouldnt-have-announced-the-game-so-early/"><em>"I am not going to abandon Haunted Chocolatier," says Stardew Valley's Eric Barone: "I know, I shouldn't have announced the game so early."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey1Kbe"></div>                            </div>                            <script src="https://kwizly.com/embed/ey1Kbe.js" async></script>
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                                                            <title><![CDATA[ Eric Barone says Stardew Valley and Haunted Chocolatier will forever be AI-free because people "should take priority over a soulless machine" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/eric-barone-says-stardew-valley-and-haunted-chocolatier-will-forever-be-ai-free-because-people-should-take-priority-over-a-soulless-machine/</link>
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                            <![CDATA[ "I wouldn't ever want to use AI for any sort of creative thing" ]]>
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                                                                        <pubDate>Wed, 13 May 2026 01:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                <p>There's very little you can scratch off your bingo card in the age of AI, but one thing seems pretty certain: you won't see an AI-generated ear of corn or romanceable NPC in any of Eric "ConcernedApe" Barone's games.</p><p>That comes straight from the man himself, who explains his hardline stance against AI in a new interview with <a href="https://gameinformer.com/feature/2026/05/12/the-supernatural-and-mysterious-nature-of-creativity" target="_blank">Game Informer</a> (paywalled). Barone says he can understand AI's appeal when it's "being used for very specific zoomed-in cases, maybe," but says anything creative is better left to humans.</p><p>"You're offloading creativity to an algorithm, which I think is always gonna undermine the pure and authentic human element of what you're doing," Barone says. </p><p>"So for me, as someone who wants to express myself in an artistic way, I wouldn't ever want to use AI for any sort of creative thing, because it's beside the point of what I'm doing. My goal is to express myself in a creative way. Why would I let an AI do that for me?"</p><p>Of course, as is always the case with stories about AI in game development, it's critical to differentiate automation from straight-up AI-generated art, stories, music, performances, what have you. Barone is clearly outright rejecting the latter, but it remains to be seen whether the tech is being used in any capacity on Stardew Valley or Haunted Chocolatier. In Barone's view, if there's a task that allows for any sort of human expression, it had better be made by humans.</p><p>"At the very least, let another human being express themselves if you need help. That's probably what I would say. There are plenty of humans out there that would like an opportunity to express themselves. I feel like that should take priority over a soulless machine," he says.</p><p>As more and more developers express public views on AI, I'm increasingly curious to see what sort of consensus forms about whether there's a threshold for acceptable AI use in games, and if so, where that line lies. Personally, just taking a stand against AI-generated art, acting, and narrative writing doesn't stir me very strongly, since the majority of legitimate studios are still separating AI from creative tasks. </p><p>Rather, I'm more interested to hear takes on AI-assisted quality assurance, localization, and animation tools like <a href="https://www.gamesradar.com/games/open-world/horizon-zero-dawn-remastered-used-playstations-new-ai-animation-tool-and-naughty-dog-and-san-diego-studio-are-both-following-suit/">the one PlayStation used on Horizon Zero Dawn Remastered</a>. Those are the real gray areas I want to see more notable game developers get specific about. Even so, I'm glad to hear AI slop is a hard no for ConcernedApe.</p><p><a href="https://www.gamesradar.com/games/rpg/concernedape-spends-5-days-a-week-on-haunted-chocolatier-and-2-on-stardew-valley-says-the-new-game-is-a-lot-harder-to-make/"><em>ConcernedApe spends 5 days a week on Haunted Chocolatier and 2 on Stardew Valley, says the new game is "a lot harder" to make</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpPNGX"></div>                            </div>                            <script src="https://kwizly.com/embed/XpPNGX.js" async></script>
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                                                            <title><![CDATA[ ConcernedApe says future Stardew Valley update might let you cheat on your spouse, because "you should be able to do wicked things" in a sandbox game ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/concernedape-says-future-stardew-valley-update-might-let-you-cheat-on-your-spouse-because-you-should-be-able-to-do-wicked-things-in-a-sandbox-game/</link>
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                            <![CDATA[ But don't expect anyone to be happy about it ]]>
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                                                                        <pubDate>Tue, 12 May 2026 20:27:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Stardew Valley character]]></media:description>                                                            <media:text><![CDATA[A Stardew Valley character]]></media:text>
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                                <p>Stardew Valley creator Eric "ConcernedApe" Barone is still considering following through on his quarter-joking suggestion that a good <a href="https://www.gamesradar.com/games/simulation/stardew-valley-fans-risk-their-title-as-the-most-wholesome-gaming-community-after-concernedapes-past-homewrecker-comments-see-them-hoping-the-1-7-update-ends-in-a-virtual-divorce/"><u>life sim should include homewrecking</u></a> and all of its ugly aftermath. </p><p>Stardew Valley is a farmland sandbox, and Barone <a href="https://gameinformer.com/feature/2026/05/12/the-supernatural-and-mysterious-nature-of-creativity?_gl=1*jsfsnh*_up*MQ..*_ga*MTg3MjU4ODI1MC4xNzc4NjA4NDAx*_ga_PX9YKWLVPB*czE3Nzg2MDg0MDAkbzEkZzEkdDE3Nzg2MDg0MDgkajUyJGwwJGgw" target="_blank"><u>explains to GameInformer in a new interview</u></a> that he believes, "In a sandbox game, you should be able to do wicked things and then face the consequences." So while he disclaims he's against destroying a household just because you find kindly step-father of two Demetrius too erotic to bear – "I'm against that on a moral level," Barone says about infidelity – being able to do so slots perfectly into his game where almost anything is possible. </p><p>But "I wouldn't just make everyone be totally chill about it," Barone says about his hypothetical divorce update. "Everyone would hate you. It would cause a lot of chaos and disaster and suffering, and people would be angry, and you would ruin the family."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GWgDXXfaQTJg2YCUagVG6" name="Stardew Valley 11" alt="A Stardew Valley character" src="https://cdn.mos.cms.futurecdn.net/GWgDXXfaQTJg2YCUagVG6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ConcernedApe)</span></figcaption></figure><p>"I would be open to doing something like that," he continues, "but I wouldn't baby people about it. There would be very serious consequences."</p><p>But Barone's commitment to realism, when it comes to making sure Caroline would have an awkward time at aerobics class should she become an adulteress, is also what's keeping his foot on the brake. He hasn't yet introduced the divorce update that lingers on his mind, he says, because he's scared of what fans will think. </p><p>"Part of me is like, 'Well, maybe this is just too real,'" Barone says. "Maybe Stardew Valley is supposed to be, to some degree, an escape from those kinds of things. It's too realistic, you know?" </p><p>He certainly isn't <em>wrong</em> – Stardew Valley helped popularize the cozy game genre around 2020, and many veteran players return to the game <a href="https://www.gamesradar.com/games/simulation/stardew-valley-fan-recreates-wait-for-haunted-chocolatier-by-sleeping-for-1-000-years-in-the-farming-sim-wakes-up-to-sea-of-giant-mushrooms-and-chickens-that-are-immortal-but-understandably-grumpy/"><u>for its sleepy moments</u></a> and meditative tasks, like weeding the garden, or making crab cakes. But Barone must remember that we are all freaks for love, and <a href="https://www.reddit.com/r/StardewValley/comments/1qvlwl7/concernedape_talking_about_wanting_to_make_robin/" target="_blank"><u>there's an r/StardewValley post</u></a> discussing his occasional threats about a divorce update with nearly 10,000 upvotes.</p><p>"I have no idea how mods work," says one comment with almost 500 upvotes, "but everyday I want to download the one where I can breakup Pierre for my future wife Caroline."</p><p>Another comment reminds a divorce skeptic that some Stardew players have never been completely kindhearted, saying, "I just spent 6 hours murdering dust sprites for an achievement." You hear that, Barone? Give them the scarlet letter! </p><p><a href="https://www.gamesradar.com/games/simulation/stardew-valley-1-7-update-leaks-are-fake-confirms-concernedape-and-he-has-no-plans-to-ever-add-harvest-moon-style-romance-rivalries-to-the-farming-sim/"><u><em>Stardew Valley 1.7 update leaks "are fake," confirms ConcernedApe – and he has "no plans to ever add" Harvest Moon-style romance rivalries to the farming sim</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X1gREW"></div>                            </div>                            <script src="https://kwizly.com/embed/X1gREW.js" async></script>
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                                                            <title><![CDATA[ Catch and Cook codes (July 2026) for free Enchant Spins ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/catch-and-cook-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for Catch and Cook will provide you with extra rerolls, which you can use to give your fishing net special properties ]]>
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                                                                        <pubDate>Tue, 12 May 2026 11:24:05 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Jul 2026 10:40:21 +0000</updated>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Catch and Cook codes]]></media:description>                                                            <media:text><![CDATA[Catch and Cook codes]]></media:text>
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                                <p>Catch and Cook codes are useful to have in this fishing and catering simulator, where you need to use your angling skills to land fish before preparing them into a wide variety of meals and serving them up to earn dabloons. By improving your nets and equipment, you can catch bigger and better fish to serve up in more valuable meals.<br><br>By redeeming the current Catch and Cook codes you'll receive free Enchant Spins, which can be used with Cyrus the enchantment vendor to reroll the enchant attached to your net, giving your fishing a boost in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. To find out more, we have all of the codes for Catch and Cook plus details of how to redeem them.<br><br><em>If you want more universal rewards that can apply to all experiences, then check out the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-catch-and-cook-codes"><span>All Catch and Cook codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="C3nhWPEMzeLB98YnJB6PLS" name="Catch-and-Cook-codes" alt="The menu to redeem Catch and Cook codes" src="https://cdn.mos.cms.futurecdn.net/C3nhWPEMzeLB98YnJB6PLS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lotus Green)</span></figcaption></figure><p><strong>The following Catch and Cook codes can be claimed now:</strong></p><ul><li><strong>SHIPWRECK </strong>– 3x Mutagen, 3x Groundbait, 3x Splitbait Lure, 3x Cooking Oil, 1x Bloodmoon Totem</li><li><strong>HOTFIX </strong>– 1x Trophy Net, 1x Mutation Net</li><li><strong>TOTEMPOWER</strong> – 3x Enchant Stones, 5,000x Dabloons</li><li><strong>MILOSNACK </strong>– 1x Luckyworms, 1x Mutagen, 3x Enchant Spins</li><li><strong>CHUBBYTHECALICO </strong>– 3x Enchant Spins</li><li><strong>JASPERTHERAGDOLL</strong> – 3x Enchant Spins</li><li><strong>MILOTHEORANGECAT</strong> – 3x Enchant Spins</li></ul><p>There are a handful of codes for Catch and Cook that are currently available, with each giving you three free rerolls once redeemed. We don't know if there are any different rewards planned for the future, but these Enchant Spins can help you improve your net for a better fishing experience.</p><h2 class="article-body__section" id="section-how-to-redeem-catch-and-cook-codes"><span>How to redeem Catch and Cook codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="cewvDWUb5XFtWtW3y4bgYS" name="Catch-and-Cook-codes-redeem" alt="How to redeem Catch and Cook codes" src="https://cdn.mos.cms.futurecdn.net/cewvDWUb5XFtWtW3y4bgYS.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lotus Green)</span></figcaption></figure><p>To redeem Catch and Cook codes, all you have to do is select the <strong>Codes</strong> button in the top-right corner of the screen to bring up the <strong>Claim Game Codes </strong>menu, then use the text box to enter each promo before hitting the big green <strong>Claim</strong> button to receive your reward. Codes for Catch and Cook are not case-sensitive, so as long as you use the correct spelling it doesn't matter how you type them in.</p><h3 class="article-body__section" id="section-expired-catch-and-cook-codes"><span>Expired Catch and Cook codes</span></h3><ul><li><del>5MFAVS</del> – 5x Enchant Stones</li><li><del>FREESPINS</del> – 3x Enchant Spins</li><li><del>1MIL</del> – 3x Enchant Spins</li></ul><p>There are just a few expired Catch and Cook codes, as this is a relatively new experience and most of the promos released so far remain current. This situation is unlikely to continue in the long term, so ensure that you redeem all of the active codes as soon as possible to get the rewards.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ This indie game with near perfect Steam reviews is the Sonic Adventure follow-up I've been waiting 26 years for, with a little Animal Crossing thrown in ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/this-indie-game-with-near-perfect-steam-reviews-is-the-sonic-adventure-follow-up-ive-been-waiting-26-years-for-with-a-little-animal-crossing-thrown-in/</link>
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                            <![CDATA[ Bobo Bay riffs on the beloved pet simulation seen in Sonic's Chao Garden ]]>
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                                                                        <pubDate>Sat, 09 May 2026 12:35:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A blue-skinned girl in a hat and oversized clothes jetskis around a few small islands with the blue sky shining above, in a screenshot from Bobo Bay.]]></media:description>                                                            <media:text><![CDATA[A blue-skinned girl in a hat and oversized clothes jetskis around a few small islands with the blue sky shining above, in a screenshot from Bobo Bay.]]></media:text>
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                                <p>For about 26 years, I've been waiting for Sega to bring back the adorable pet simulation elements slotted into the two Sonic Adventure games. While mainline Sonic releases in the decades since haven't exactly let us raise, grow, or train cutesy little critters in quite the same way, one new indie game called Bobo Bay is brilliantly taking the baton from the Blue Blur and sprinting with it. </p><p>Bobo Bay has been in development for a good few years, but the wholesome pet-breeding and training sim finally launched late last month to near-perfect user reviews. <a href="https://store.steampowered.com/app/1889810/Bobo_Bay/" target="_blank">On Steam</a>, a whopping 96% of players gave it the thumbs up for an impressive 'Very Positive' score.</p><p>The game basically puts you in charge of looking after creatures called Bobo, who look a whole lot like the fairy-ish Chao from Sonic, only this time slightly shorter and adorably chubbier. You can dress them up, train them to compete in mini-games and competitions, and breed them to unlock "thousands of combinations" made up of different personality traits or eye colors.</p><p>While Sonic Adventure had you taking care of critters in between super-fast platforming stages, Bobo Bay lets you off the leash, too. Your blue-skinned protag can explore the town with a little Animal Crossing flavor, jetski around randomly-generated islands everyday, and sprint like she's running alongside the kids from Naruto or Weapons.</p><p>"This is something I have wanted for a long time, and always wondered why there was nothing to scratch that same itch from SA2," one player reviews <a href="https://steamcommunity.com/profiles/76561199180215248/recommended/1889810" target="_blank">reads</a>. "I can tell that this game was made with love for the original source, and I really like all of the secrets you can randomly stumble across. Shoutout to the seedling I found at the top of a ridiculously difficult mountain."</p><p>Another player <a href="https://steamcommunity.com/profiles/76561198030791138/recommended/1889810" target="_blank">writes</a>, "when a specific company accidentally pioneers one of the best creature collection minigames, of course its fans will beg for it to come back, but when those cries get ignored over the period of 25 years, it only makes sense that someone out there is gonna say, "Fine ill do it myself.""</p><p><em>In the meantime, check out the </em><a href="https://www.gamesradar.com/upcoming-indie-games/"><em>upcoming indie games of 2026</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwN35e"></div>                            </div>                            <script src="https://kwizly.com/embed/WwN35e.js" async></script>
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                                                            <title><![CDATA[ Survive the Apocalypse codes (July 2026) for free Emeralds ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/survive-the-apocalypse-codes/</link>
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                            <![CDATA[ These Survive the Apocalypse codes award you with free Emeralds, ideal if you're saving up for the latest classes ]]>
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                                                                        <pubDate>Thu, 07 May 2026 09:47:33 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jul 2026 15:12:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
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                                                    <category><![CDATA[Mobile Gaming]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A zombie fighter holds two miniguns in Survive the Apocalypse.]]></media:description>                                                            <media:text><![CDATA[A zombie fighter holds two miniguns in Survive the Apocalypse.]]></media:text>
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                                <p>By redeeming the latest Survive the Apocalypse codes, you can significantly boost your Emerald count, thus letting you buy new classes in the survival sim. For quite a new game, there are tons of cool classes to choose from, so you may even want to try a few of them out. Luckily, some of them cost just 40 Emeralds, while the rarer ones can set you back by 1,000.<br><br>Naturally, if you want to survive the apocalypse in this <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience, you need the best weapons, and those are going to come from those more expensive classes. While these Survive the Apocalypse codes don't offer many Emeralds, by checking back and redeeming them often, you'll soon be on your way to unlocking that Commander.<br><br><em>While you're here, have a look at the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> that give rewards for use across multiple experiences.</em></p><h2 class="article-body__section" id="section-all-survive-the-apocalypse-codes"><span>All Survive the Apocalypse codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xTU8dXCPY8Q3QkMfjFTtcW" name="survive-the-apocalypse-codes-redeem" alt="The Survive the Apocalypse codes redemption box" src="https://cdn.mos.cms.futurecdn.net/xTU8dXCPY8Q3QkMfjFTtcW.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rubicon South)</span></figcaption></figure><p><strong>These are the active Survive the Apocalypse codes you can redeem right now:</strong></p><ul><li><strong>happy250 </strong>- 25 Emeralds <em><strong>new!</strong></em></li><li><strong>outlaw627 </strong>- 25 Emeralds <em><strong>new!</strong></em></li></ul><p>Since it's the only constant currency (other than Robux), all Survive the Apocalypse codes so far have awarded Emeralds. This is no bad thing, though, as these Emeralds unlock new classes and weapons, and you're going to need a lot of them if you plan on playing this game for the long-term.</p><h2 class="article-body__section" id="section-how-to-redeem-survive-the-apocalypse-codes"><span>How to redeem Survive the Apocalypse codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oxzaHW2x3gwUNw2Kg9PndT" name="survive-the-apocalypse-codes-redeem-how-to" alt="Orange arrows point to the buttons you need to click to redeem Survive the Apocalypse codes" src="https://cdn.mos.cms.futurecdn.net/oxzaHW2x3gwUNw2Kg9PndT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rubicon South)</span></figcaption></figure><p>To redeem Survive the Apocalypse codes, simply launch the game and then click on the <strong>Emeralds </strong>button, either on the left-hand side or in the bottom left-hand corner. Here, hit the <strong>Codes </strong>button in the bottom right-hand corner of the window, enter your code in the box, and click <strong>Claim</strong>. Simple!</p><h3 class="article-body__section" id="section-expired-survive-the-apocalypse-codes"><span>Expired Survive the Apocalypse codes</span></h3><ul><li><del>hardmode62</del> - 25 Emeralds</li><li><del>apocalypseperks</del> - 25 Emeralds</li><li><del>forestpt2</del> - 25 Emeralds</li><li><del>forest</del> - 25 Emeralds</li><li><del>newclasses</del> - 25 Emeralds</li><li><del>weaponupgrade</del> - 25 Emeralds</li><li><del>100million</del> - 25 Emeralds</li><li><del>bloodharvest</del> - 25 Emeralds</li><li><del>release</del> - 25 Emeralds</li><li><del>survivor</del> - 25 Emeralds</li><li><del>onemillion</del> - 10 Emeralds</li><li><del>quest</del> - 25 Emeralds</li><li><del>military</del> - 25 Emeralds</li><li><del>tenmillion</del> - 25 Emeralds</li><li><del>lazyslygems</del> - 25 Emeralds</li><li><del>militarytwo</del> - 25 Emeralds</li><li><del>birthday</del> - 25 Emeralds</li><li><del>twomonths</del> - 25 Emeralds</li></ul><p>As you can see from the long list above, Survive the Apocalypse codes expire quickly, so you want to make sure you redeem them right away, and keep checking back here often so you don't miss out on future codes.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Slime RNG codes (July 2026) for Luck, Coins, and more ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/slime-rng-codes/</link>
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                            <![CDATA[ You should redeem these Slime RNG codes if you want to up that RNG and get the rarest slimes around ]]>
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                                                                        <pubDate>Wed, 06 May 2026 10:03:48 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 14:21:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Simulation Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[iPhone]]></category>
                                                    <category><![CDATA[Android]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The rare red Spike Slime in Slime RNG.]]></media:description>                                                            <media:text><![CDATA[The rare red Spike Slime in Slime RNG.]]></media:text>
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                                <p>You'll need these Slime RNG codes if you plan on getting the rarest Slime in the game, after all, Slime RNG is based on luck and random rewards, so some bonus luck potions are going to come in handy.<br><br>This adorable <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience sees you pitting your team of slimes against wild enemy slimes that get tougher as you progress, so your team needs to, too. And while I love that cute Leafy slime, you're going to need someone a little tougher to take you through the later biomes. That's where these Slime RNG codes some in handy, boosting your luck and your bank balance so you can increase your odds of getting those valuable rare slimes.<br><br><em>While you're here, take a look at the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> that grant rewards to your Roblox account for use across experiences.</em></p><h2 class="article-body__section" id="section-all-slime-rng-codes"><span>All Slime RNG codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vgzZd8itz9W77YXYEXCG2U" name="slime-rng-codes-redeem" alt="The Slime RNG codes redemption box" src="https://cdn.mos.cms.futurecdn.net/vgzZd8itz9W77YXYEXCG2U.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Stouts Studio)</span></figcaption></figure><p><strong>These are the active Slime RNG codes you can redeem in-game right now:</strong></p><ul><li><strong>GULLIBLE </strong>- 1x Coin</li></ul><p>Generally speaking, you're going to get Coins and Luck potions from these Slime RNG codes, but as you can see from these lists, there is a chance to get Ultra Luck potions =, too, which triple your luck for a time. All these rewards are great, though, and Coins are a valuable resource for progressing through biomes and unlocking great upgrades.</p><p>Slime RNG codes aren't case-sensitive, so you don't need to worry about how you enter them, just make sure they're spelled correctly, To avoid any issues, you can always copy and paste them from our list above.</p><h2 class="article-body__section" id="section-how-to-redeem-slime-rng-codes"><span>How to redeem Slime RNG codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rTeWGnKxs8VinDLBEjdZ89" name="slime-rng-codes-redeem-how-to" alt="An orange arrow points to the shop button where you can redeem Slime RNG codes." src="https://cdn.mos.cms.futurecdn.net/rTeWGnKxs8VinDLBEjdZ89.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Stouts Studio)</span></figcaption></figure><p>Redeeming Slime RNG codes is easy, simply launch the game, then click on the <strong>Shopping Basket</strong> button on the right-hand side of the screen. <strong>Scroll right down to the bottom</strong> where you'll find the code redemption box, <strong>pop in your code</strong>, and hit <strong>Redeem </strong>to claim your rewards.</p><p>Don't forget you can also set your Slime rolls to auto-roll, and let them roll in the background while you redeem your codes!</p><h3 class="article-body__section" id="section-expired-slime-rng-codes"><span>Expired Slime RNG codes</span></h3><ul><li><del>bigboss</del> - Rewards</li><li><del>WHEELIE</del><strong> </strong>- Big Dice, Coin Boost potion</li><li><del>spin2win</del> - Rewards</li><li><del>dinoStomp</del> - Coin Boost potion, Roll Speed Boost potion new!</li><li><del>slimeTime</del> - Rewards</li><li><del>beammeup</del> - Big Dice</li><li><del>Sliming</del> - Big Dice, Roll Speed Boost potion</li><li><del>AAisComing</del> - Big Dice</li><li><del>goingBananas</del> - Ultra Luck Boost potion, Roll Speed Boost potion</li><li><del>TEST</del> - 100x Coins</li><li><del>aliensarehere</del> - Jackpot Dice</li><li><del>fruitfeast</del> - Big Dice</li><li><del>outofthisworld</del> - Big Dice</li><li><del>GIVEMELUCKNOW</del><strong> </strong>- Ultra Luck Boost potion, Luck Boost potion</li><li><del>2muchluck</del> - Rewards</li><li><del>time2grind</del> - Ultra Luck Boost potion, Big Dice</li><li><del>craftAway</del> - Ultra Luck Boost potion, Roll Speed Boost potion, 4 Apples</li><li><del>mutationPLS</del> - Jackpot Spin</li><li><del>Semils</del> - Ultra Luck Boost potion, Roll Speed Boost potion, 6 Apples</li><li><del>stonks</del> - 1 Luck Boost potion 1 Roll Speed Boost potion, 122,000 Coins</li></ul><p>The list above shows us that, sadly, Slime RNG codes do expire in time, so it's always best to check back here regularly and redeem codes as soon as you see them so you don't miss out on any more rewards.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Channeling its inner Silksong, Subnautica 2 causes a chain reaction and pushes a second game to move its release date early ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/channeling-its-inner-silksong-subnautica-2-causes-a-chain-reaction-and-pushes-a-second-game-to-move-its-release-date-early/</link>
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                            <![CDATA[ Farm to Table is moving forward, too ]]>
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                                                                        <pubDate>Sun, 03 May 2026 15:00:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A man with a mustache tucks into a meal in Farm to Table ]]></media:description>                                                            <media:text><![CDATA[A man with a mustache tucks into a meal in Farm to Table ]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/subnautica-2-guide/">Subnautica 2</a> is really channeling its inner Hollow Knight Silksong by shoving not one, but two games out of their original release dates that don't want to be swept up in the impending tidal wave.</p><p>Earlier this week, the developers behind another anticipated open-world survival game called Outbound had to move their release date from May 14 to May 11 on PC and Xbox <a href="https://www.gamesradar.com/games/survival/subnautica-2-pulls-a-hollow-knight-silksong-shoves-one-of-steams-most-wishlisted-games-out-of-its-original-release-date-we-need-to-dodge-the-leviathan/">to avoid getting in the way of Subnautica 2's soon-to-be huge Early Access launch</a>, despite the camper van adventure itself courting lots of attention and well over a million Steam Wishlists. </p><p>The problem? That May 11 release date had actually belonged to, yes, another crafty simulation game, <a href="https://store.steampowered.com/app/3582250/Farm_to_Table/" target="_blank">Farm to Table</a>, a restaurant management sim with base-building and farming elements. What started out as a friendly move has now turned into release date dominoes. </p><p>"Followed by [Subnautica 2] recent date reveal, [Outbound] recently announced its new release date, which now falls exactly on our planned Early Access launch date," the solo developer of Farm to Table <a href="https://x.com/farmtotablegame/status/2050210705421263106?s=20" target="_blank">tweets</a>. "We're genuinely excited for both games, but we also want our players to have a more relaxed launch experience and enjoy Farm to Table without feeling rushed between big releases."</p><p>I'm not sure two days is really enough time to have a more chill dinner service, but the dev has "decided it would be better to open our restaurant doors a little earlier" on May 9 instead.</p><p><a href="https://www.gamesradar.com/games/adventure/hollow-knight-silksong-has-now-delayed-at-least-8-indie-games-in-the-5-days-since-its-september-release-date-was-announced-i-feel-like-a-little-krill-trying-to-not-get-eaten-by-a-blue-whale/">Hollow Knight Silksong had previously strong-armed at least eight games out of their original release dates</a> - no surprise there, it was Steam's most-wishlisted game at the time. But Subnautica 2 seems to be following in its footsteps as Steam's most-wishlisted game since the hit, bug-infested Metroidvania. </p><p><a href="https://www.gamesradar.com/games/survival/subnautica-2-devs-wont-touch-generative-ai-despite-ai-first-pivot-at-owner-krafton-its-interesting-technology-but-its-not-something-were-using/"><em>Subnautica 2 devs won't touch generative AI despite "AI first" pivot at owner Krafton: "It's interesting technology, but it's not something we're using."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZQn1O"></div>                            </div>                            <script src="https://kwizly.com/embed/XZQn1O.js" async></script>
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                                                            <title><![CDATA[ I'm gonna need you to look at the sheep in this cozy ranch-building game that's launching on Steam this year and immediately threatening my free time ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/simulation/im-gonna-need-you-to-look-at-the-sheep-in-this-cozy-ranch-building-game-thats-launching-on-steam-this-year-and-immediately-threatening-my-free-time/</link>
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                            <![CDATA[ Little Sheep Valley will let you decorate your own ranch full of woolly friends ]]>
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                                                                        <pubDate>Fri, 01 May 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Redknot Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Little Sheep Valley screenshot shows the player petting a sheep.]]></media:description>                                                            <media:text><![CDATA[Little Sheep Valley screenshot shows the player petting a sheep.]]></media:text>
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                                <p>If you ask me, the best part of <a href="https://www.gamesradar.com/stardew-valley-guide/"><u>Stardew Valley</u></a>, Story of Seasons, or any farming sim is filling your land with loads of cute animals, and, in case its name didn't give it away, upcoming cozy ranch-builder Little Sheep Valley seems to be all about that life. </p><p>Created by Redknot Games, a team of only three devs, Little Sheep Valley will see you build your own ranch out in a "beautiful Mediterranean landscape," placing things like buildings, decor, plants, and ponds seemingly freely to make the whole thing uniquely yours. Obviously, the titular sheep are a massive part of this, too – as you'd hope, you can pet them as much as you like, shear their wool, and play with them as you develop the ranch.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/G4Mw17uvtBU" allowfullscreen></iframe></div></div><p>You'll also have to keep their needs in mind as you play – the <a href="https://store.steampowered.com/app/4075740/Little_Sheep_Valley/" target="_blank"><u>game's Steam page</u></a> notes that you'll need to "make smart use of your ranch layout" and "provide the resources your sheep need" to keep your woolly friends happy. </p><p>Cute as the sheep are, it's honestly the decoration aspect that's speaking to me as I watch the game's trailer. Seeing how fluidly things like bushes, plant pots, and posts are placed down, it doesn't appear that items will be stuck down to a grid like they are in a lot of games like this. I adore Pokemon Pokopia, for example, but it does have a level of rigidity to the placement of things like furniture, which at first glance doesn't appear to be the case here, although I suppose we'll have to wait and see how it plays in practice. The more freedom we have to customize things, though, the better. </p><p>Speaking of which, Little Sheep Valley doesn't currently have an exact release date, but it's currently on track to launch at some point in Q4 2026 on Steam, so PC players should be able to get their hands on it by the end of the year. </p><p><em>Be sure to check out our list of </em><a href="https://www.gamesradar.com/video-game-release-dates/"><u><em>new games for 2026</em></u></a><em> to find out what else is launching this year.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OL0NYO"></div>                            </div>                            <script src="https://kwizly.com/embed/OL0NYO.js" async></script>
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                                                            <title><![CDATA[ How to get all Tomodachi Life Living the Dream personality types ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/how-to-get-all-the-tomodachi-life-living-the-dream-personality-types/</link>
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                            <![CDATA[ Every personality type in Tomodachi Life Living the Dream and how to get them on your island ]]>
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                                                                        <pubDate>Thu, 23 Apr 2026 15:55:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Simulation Games]]></category>
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                                                                                                <author><![CDATA[ emma-jane.betts@futurenet.com (Emma-Jane Betts) ]]></author>                    <dc:creator><![CDATA[ Emma-Jane Betts ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QPBvCibhbSA2hnTRPtFedG.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After reviewing films throughout University and being a cosy game expert for years, I realised that entertainment journalism was my true calling in 2019. Since then, I&#039;ve started multiple new farms on Stardew Valley and have written for several publications such as The Upcoming, PCGamesN, and Wargamer. I was the resident Guides Editor and horror lover for The Digital Fix before joining the GamesRadar+ team in 2024. As the Managing Editor for Evergreens, I&#039;ll be making sure that all the best lists you read on GamesRadar+ are the most helpful and fun pages on the internet!&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of eight Miis waving in front of the logo for Tomodachi Life: Living the Dream. ]]></media:description>                                                            <media:text><![CDATA[A screenshot of eight Miis waving in front of the logo for Tomodachi Life: Living the Dream. ]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of eight Miis waving in front of the logo for Tomodachi Life: Living the Dream. ]]></media:title>
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                                <p>Tomodachi Life Living the Dream personality types are what makes the game feel alive, and are important to pay attention to if you want a thriving island. They keep your Miis feeling unique, determine how they approach interactions with other island residents, their feelings, and their overall general attitude. </p><p>Personality types also determine your "Island Vibe" in the island Info menu, and house colors. And if that wasn't enough already, in my <a href="https://www.gamesradar.com/games/simulation/tomodachi-life-living-the-dream-review">Tomodachi Life: Living the Dream review</a>, I mention how collecting all of them is one of the best parts of Nintendo's new social sim. </p><p>That may seem stressful at first glance, but luckily, you can edit your Miis at any time and change personality types whenever you want. If you're after an easy guide on how to grab them all quickly, then you've come to the right place.  Scroll on for a complete overview of all the Tomodachi Life Living the Dream personality types and what you'll need to do to get them. </p><h2 class="article-body__section" id="section-all-personalities-in-tomodachi-life-living-the-dream"><span>All personalities in Tomodachi Life Living the Dream</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iudkoeyvKHCy3MgxnQpouU" name="tomodachi-life-personalities-descrip" alt="A personality descriptor in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/iudkoeyvKHCy3MgxnQpouU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>There are 16 personalities in Tomodachi Life Living the Dream, each divided into four main groups that are all colour-coded and will also determine what colour variant house your Mii moves into once you place them on your island. </p><p>These four main groups are: Easy-Going (yellow), Energetic (red), Reserved (green), and Confident (blue). In each of these groups, there are four additional personalities you can choose when you make your Mii. </p><p><strong>In total, all the personalities that you can get are as follows:</strong></p><ul><li><strong>Easy-Going: Softie</strong></li><li><strong>Easy-Going: Optimist</strong></li><li><strong>Easy-Going: Carer</strong></li><li><strong>Easy-Going: Dreamer</strong></li><li><strong>Energetic: Charmer</strong></li><li><strong>Energetic: Adventurer</strong></li><li><strong>Energetic: Bubbly</strong></li><li><strong>Energetic: Hot-Blooded</strong></li><li><strong>Reserved: Patient</strong></li><li><strong>Reserved: Perfectionist</strong></li><li><strong>Reserved: Introvert</strong></li><li><strong>Reserved: Thinker</strong></li><li><strong>Confident: Busy-bee</strong></li><li><strong>Confident: Leader</strong></li><li><strong>Confident: Individualist</strong></li><li><strong>Confident: Headstrong</strong></li></ul><h2 class="article-body__section" id="section-how-to-get-each-personality-type-in-tomodachi-life-living-the-dream"><span>How to get each personality type in Tomodachi Life Living the Dream</span></h2><p>In the Mii creator, you'll have to pick different values for your Mii's movement, speech, energy, attitude, and overall vibe. Your choices will determine which personality your Mii's have and will also affect how they greet and speak with you, as well as other residents on the island.  <br><br>Below I've got all the values that I used to get each personality type, as well as a brief depiction of each personality for you below! </p><h3 class="article-body__section" id="section-softie-personality-type"><span>Softie personality type</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="28TQwwjsCTATWv2KJneXHB" name="tomodachi-life-personalities-softie" alt="Values that make a softie personality type in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/28TQwwjsCTATWv2KJneXHB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Sensitive and emotional Miis who are in tune with their feelings and sentimental.</p><h2 class="article-body__section" id="section-optimistic-personality-type"><span>Optimistic personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U8uiKFXoToPCSmTgUrDp2H" name="tomodachi-life-personalities-optimistic" alt="The values that make up an optimistic personality type in Tomodachi Life living the Dream" src="https://cdn.mos.cms.futurecdn.net/U8uiKFXoToPCSmTgUrDp2H.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Positive and enthusiastic Miis who are always smiling. </p><h2 class="article-body__section" id="section-carer-personality-type"><span>Carer personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FiAGx2BUvrDdrGMAobhNMP" name="tomodachi-life-personalities-carer" alt="values that make up carer personality type in Tomodachi Living the Dream" src="https://cdn.mos.cms.futurecdn.net/FiAGx2BUvrDdrGMAobhNMP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>These Miis are trustworthy and considerate; they put their friends first and work hard to keep the peace. </p><h2 class="article-body__section" id="section-dreamer-personality-type"><span>Dreamer personality type </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8zagsg9xyJNgfm6oXHtZ3X" name="tomodachi-life-personalities-dreamer" alt="values need to make a dreamer personality type in Tomodachi Life Living the dream" src="https://cdn.mos.cms.futurecdn.net/8zagsg9xyJNgfm6oXHtZ3X.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The idealistic and romantic Miis on your island. They get lost in their own ideas and have their heads in the clouds.</p><h2 class="article-body__section" id="section-charmer-personality-type"><span>Charmer personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kCP4qtB82vFSuQKnvEmhca" name="tomodachi-life-personalities-charmer" alt="values that make a charmer personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/kCP4qtB82vFSuQKnvEmhca.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Admired by all, and easily adapts in situations, they are passionate and follow their instincts. </p><h2 class="article-body__section" id="section-adventurer-personality-type"><span>Adventurer personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SVbZmkryvs3rYrvtM9MJxe" name="tomodachi-life-personalities-adventurer" alt="values that make a Adventurer personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/SVbZmkryvs3rYrvtM9MJxe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>These are your bold Miis who are never dull to be around; they are also captivating and light up any room. </p><h2 class="article-body__section" id="section-bubbly-personality-type"><span>Bubbly personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xzF2n8hkpP6UoUjqAhe6uh" name="tomodachi-life-personalities-bubbly" alt="values that make a Bubbly personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/xzF2n8hkpP6UoUjqAhe6uh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Outgoing and pleasant Miis who can find the silver lining in every situation. They make friends easily, too. </p><h2 class="article-body__section" id="section-hot-blooded-personality-type"><span>Hot-blooded personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="afMmkhdXWMHCh9fxrzMPsm" name="tomodachi-life-personalities-hot-blooded" alt="values that make a hot-blooded personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/afMmkhdXWMHCh9fxrzMPsm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Assertive Miis who trust and follow their instincts. They easily command respect from other island residents. </p><h2 class="article-body__section" id="section-patient-personality-type"><span>Patient personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GxsuqRoWJndhHsnCRdQna4" name="tomodachi-life-personalities-patient" alt="values that make a patient personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/GxsuqRoWJndhHsnCRdQna4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo )</span></figcaption></figure><p>Unique, carefree Miis who are also very creative and think outside the box. </p><h2 class="article-body__section" id="section-perfectionist-personality"><span>Perfectionist personality</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KUgLV7h5ksHe27cLZvZBH8" name="tomodachi-life-personalities-perfectionist" alt="An image of a the values that make a perfectionist personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/KUgLV7h5ksHe27cLZvZBH8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Logical and imaginative Miis who are happiest creating and appreciating even the smaller details in life. </p><h2 class="article-body__section" id="section-introvert-personality-type"><span>Introvert personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="keocbpfNAngGrgN4z8KvTC" name="tomodachi-life-personalities-introvert" alt="values that make an introvert personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/keocbpfNAngGrgN4z8KvTC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Self-sufficient and individual Miis who don't like to let their emotions show but have a lot going on deep down. </p><h2 class="article-body__section" id="section-thinker-personality-type"><span>Thinker personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Kvwda5Y2piK4bGk8NFdtoE" name="tomodachi-life-personalities-thinker" alt="values that make a thinker personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/Kvwda5Y2piK4bGk8NFdtoE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>These are your thoughtful and introspective Miis who are great at thinking things through and analyzing situations. </p><h2 class="article-body__section" id="section-busy-bee-personality-type"><span>Busy-bee personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cLgaohUQHdRGs5m5FbEsgH" name="tomodachi-life-personalities-busy-bee" alt="values that make a Busy-bee personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/cLgaohUQHdRGs5m5FbEsgH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Diligent and highly efficient Miis. They are explicit in planning and always follow through.</p><h2 class="article-body__section" id="section-leader-personality-type"><span>Leader personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RhNqzWEzBey6hTqUNCzjQL" name="tomodachi-life-personalities-leader" alt="values that make a leader personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/RhNqzWEzBey6hTqUNCzjQL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Ambitious Miis that are full of energy and don't mind taking risks. </p><h2 class="article-body__section" id="section-individualist-personality-type"><span>Individualist personality type</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5bsXeFuuXKMr77JgWgaEsQ" name="tomodachi-life-personalities-Individualist" alt="values that make an individualist personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/5bsXeFuuXKMr77JgWgaEsQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>These Miis are intelligent and aren't afraid to show it. They are knowledgeable about a lot and speak with confidence. </p><h3 class="article-body__section" id="section-headstrong-personality-type"><span>Headstrong personality type</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fs7x2E9XDiegpTYP48aoaU" name="tomodachi-life-personalities-headstrong" alt="values that make a headstrong personality type Mii in Tomodachi Life Living the Dream" src="https://cdn.mos.cms.futurecdn.net/fs7x2E9XDiegpTYP48aoaU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Determined self-starters who don't let anyone stand in their way. They make their own path and execute plans quickly. </p><h2 class="article-body__section" id="section-is-there-a-personality-compatibility-system"><span>Is there a personality compatibility system?</span></h2><p>The good news is that Tomodachi Life Living the Dream doesn't have a compatibility system when it comes to Miis' personality types. So your Miis personalities won't affect romance or friendships. Relationships between Miis are instead dictated by their chosen dating preference and are also influenced by the real-life relationship options that you have the opportunity to decide on when making your Miis. </p><p>In terms of personality, romance and friendships are random. So feel free to pick and choose any kind of personality that you desire without worries, folks. </p><p><em>For more on Nintendo, you can head over to our guide on all the </em><a href="https://www.gamesradar.com/upcoming-switch-2-games"><em>upcoming Switch 2 games</em></a><em> still on the way next. </em></p>
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