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                            <title><![CDATA[ Latest from GamesRadar+ UK in Platformer ]]></title>
                <link>https://www.gamesradar.com/uk/games/platformer</link>
        <description><![CDATA[ All the latest platformer content from the GamesRadar+  UK team ]]></description>
                                    <lastBuildDate>Tue, 07 Jul 2026 13:56:48 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Spyro: Reignited Trilogy devs used an open-source emulator to look at the original platformer and measure "all the metrics" of gem placements, enemy paths, and more for their remake ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/spyro-reignited-trilogy-devs-used-an-open-source-emulator-to-look-at-the-original-platformer-and-measure-all-the-metrics-of-gem-placements-enemy-paths-and-more-for-their-remake/</link>
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                            <![CDATA[ There's a reason the 2019 trio is so faithful ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 13:56:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro: Reignited Trilogy]]></media:description>                                                            <media:text><![CDATA[Spyro: Reignited Trilogy]]></media:text>
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                                <p>It's been nearly seven years now since Activision and Toys for Bob released <a href="https://www.gamesradar.com/spyro-reignited-trilogy-review/">Spyro: Reignited Trilogy</a> – and there's a reason the well-received three-in-one remake feels so faithful to its old counterparts from the late 90s and early 2000s.</p><p>In case you've never played the remade trilogy, it's pretty solid – in fact, it plays exactly as I remember the original few games playing, striking the perfect balance between nostalgia and quality of life (I'm looking at you, OG PlayStation controls). <br><br>Toys for Bob studio head Paul Yan explains how and why the developers pulled this off in a new discussion with Kinda Funny on <a href="https://www.youtube.com/watch?v=l5CAf6yG-Uk" target="_blank">YouTube</a> – and insightful is an understatement here.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/l5CAf6yG-Uk" allowfullscreen></iframe></div></div><p>According to the lead, the team first tried to find source code in-house so it could "reconstruct it" for the Reignited Trilogy.<br><br>So, instead, "one of our engineers took an open- source emulator and then modified that so that we looked at the original game and actually peered into its data, extracted a lot of the models… We extracted the levels. We measured all the metrics. We found the exact placement for every gem."</p><p>That's not all, though. "We measured the timing, the speed, and the paths of certain enemies." In other words, they delved <em>deep</em> into the modified emulator. "It gave us a lot of metrics that gave us the authenticity on that side of it," as Yan says. <br><br>Obviously, they did change some things so that Spyro: Reignited Trilogy wouldn't feel too "old," so to speak – the controls, as I joked earlier, are one of the bigger things.</p><p>And, honestly, I'm grateful that they did. As associate creative director Lou Studdert chimes in, after all, players tend to have "rose-tinted glasses" on when approaching retro games like Spyro. <br><br>You imagine them looking <em>and</em> playing a whole lot differently than they actually did – but the devs took that into account with Spyro: Reignited Trilogy, and it's better for it. I do wonder, though… how will <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond</a> feel, in contrast?</p><p>We have some <em>very</em> exciting features – like <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/">free flight</a> and such – to look forward to, but also the same colorful visuals that made the original games so comforting. Personally, I can't wait to give it a go… a new entry has been a long time coming.</p><p><a href="https://www.gamesradar.com/games/adventure/going-independent-meant-taking-a-massive-massive-risk-how-toys-for-bob-split-off-from-activision-and-xbox-to-help-guide-spyro-to-a-realm-beyond/"><em>"Going independent meant taking a massive, massive risk": How Toys for Bob split off from Activision and Xbox to help guide Spyro to A Realm Beyond</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async></script>
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                                                            <title><![CDATA[ Super Mario 64 speedrunning sees its "first 16 star world record in over 3 years" by the same unstoppable player behind the last record – and every other major N64 category ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/super-mario/super-mario-64-speedrunning-sees-its-first-16-star-world-record-in-over-3-years-by-the-same-unstoppable-player-behind-the-last-record-and-every-other-major-n64-category/</link>
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                            <![CDATA[ He's truly a one-player force of nature ]]>
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                                                                        <pubDate>Fri, 03 Jul 2026 14:59:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Super Mario 64]]></media:description>                                                            <media:text><![CDATA[Super Mario 64]]></media:text>
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                                <p>Somehow, someway, the <a href="https://www.gamesradar.com/best-mario-games/">Super Mario</a> 64 speedrunning scene miraculously finds a way to outdo itself time and time again. A three-year-old record was just beaten, by a true expert of the classic platformer who's still finding ways to be the most efficient jumping Italian plumber around.</p><p>The record-setter in question here is Suigi, a name you'll be familiar with if you know Super Mario 64 speedrunning at all, and just a few years after he crushed a time for 16 star completion, he's managed to do it again. This go around, he somehow found a way to shave a few seconds off, for a truly astounding finish of 14 minutes and 32 seconds.</p><p>"I wasn't done," he says in a post on Twitter. "FIRST 16 STAR WORLD RECORD IN OVER 3 YEARS."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">i wasnt done... FIRST 16 STAR WORLD RECORD IN OVER 3 YEARS https://t.co/iDRhEYGs06 pic.twitter.com/Y9DbdjygMG<a href="https://twitter.com/cantworkitout/status/2072892475602080235">July 3, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>The record prior was 14 minutes and 35 seconds, set in March 2023. While this mightn't seem like a huge jump, when you're talking about relays this small, even getting a full second lower is an achievement. Suigi's leapfrogged significantly more than that.</p><p>It mightn't shock you to hear he beat his own record in March 2023 as well. A dominant force when it comes to Mario's big out on the Nintendo 64, Suigi is top of the leaderboards on <a href="https://www.speedrun.com/sm64" target="_blank">speedrun.com</a> for every major, full-game category on the platform.</p><p>Outside of 16 star, those are 120 star, 70 star, one star, and zero, and Suigi's the man to beat across them all. Again, these are all on native hardware as well, in this instance on Japanese copies of the game as they're the fastest in terms of loading times and text and the like.</p><p>In speedrunning, every little helps. Seeing this, I have to wonder how long it'll be before the threshold of 14 minutes and 30 seconds will be reached. It might be a while considering the minute ways runs can be tightened further, but I wouldn't discount Suigi at all. Let's reconvene in three years and see where we're at.</p><p><a href="https://www.gamesradar.com/games/super-mario/kingdom-hearts-and-final-fantasy-maestro-tetsuya-nomura-says-super-mario-64-truly-shaped-my-current-guiding-principle-when-moving-to-3d-jrpgs/"><em>Kingdom Hearts and Final Fantasy maestro Tetsuya Nomura says Super Mario 64 "truly shaped my current guiding principle" when moving to 3D JRPGs.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmkoPW"></div>                            </div>                            <script src="https://kwizly.com/embed/XmkoPW.js" async></script>
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                                                            <title><![CDATA[ Donkey Kong 64 PC recompilation rejects "AI vibe coding" as devs try to build a port of "actually good quality before our competitor releases their poorly made one" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/donkey-kong/donkey-kong-64-pc-recompilation-rejects-ai-vibe-coding-as-devs-try-to-build-a-port-of-actually-good-quality-before-our-competitor-releases-their-poorly-made-one/</link>
                                                                            <description>
                            <![CDATA[ Oh, banana ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 21:29:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Donkey Kong]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Donkey Kong wields his coconut gun in the fanmade Donkey Kong 64: Recompiled]]></media:description>                                                            <media:text><![CDATA[Donkey Kong wields his coconut gun in the fanmade Donkey Kong 64: Recompiled]]></media:text>
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                                <p>Donkey Kong 64: Recompiled promises to give us all a perfected version of Rare's N64 collectathon, playable on PC complete with modern resolutions, high frame rates, and extensive additional features via mods. The project isn't ready for release just yet, but the devs have a good reason for announcing it early – they want to make sure their version is front of mind instead of a "poorly made" alternative built with AI code.</p><p>The trailer for DK64: Recompiled covers pretty much all of the bases you'd expect from a project of this nature, building a new version of the game for various PC platforms with the help of <a href="https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-64-games-can-now-be-instantly-ported-to-pc-and-theres-a-widescreen-60-fps-majoras-mask-to-play-right-now/">the N64: Recompiled tool</a> that was released back in 2024. Donkey Kong 64 still has a controversial reputation among Nintendo fans thanks to its vast pile of collectables and massive difficulty spikes, but for those whose love of the game remains true, this will likely be an ideal way to play it.</p><p>But, of course, it's not yet available, and won't be until later this summer. In a <a href="https://www.reddit.com/r/Games/comments/1uiee5m/donkey_kong_64_recompiled_announcement_dk64_pc/oufweab/" target="_blank">Reddit comment</a> (thanks, <a href="https://kotaku.com/team-behind-unofficial-pc-port-of-donkey-kong-64-dunks-on-vibe-coding-rival-project-2000711416" target="_blank">Kotaku</a>), developer Ballaam says that the team normally wouldn't announce a project so early, but there's "a competitor who is vibe coding their way through, and doing a very poor job of it. As such, we want to get our intention out that we're doing a recomp of actually good quality before our competitor releases their poorly made one and some infrastructure is built around that one."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RYIZZZ33vAI" allowfullscreen></iframe></div></div><p>I'm not qualified to speak on how useful AI code is to experienced programmers – <a href="https://www.gamesradar.com/games/valves-gabe-newell-predicts-ai-will-lead-to-a-funny-situation-where-people-who-dont-know-how-to-program-could-be-more-effective-than-people-whove-been-programming-for-a-decade/">Gabe Newell is certainly excited about it</a> – but the fans behind projects like this have been inundated with examples of it being used badly. Earlier this year, the <a href="https://www.gamesradar.com/games/stop-submitting-ai-slop-code-ps3-emulator-rpcs3-shuts-down-vibe-coders-tells-them-to-learn-how-to-debug-code-and-leave-behind-something-useful-to-humanity-when-youre-gone/">devs behind PS3 emulator RPCS3 starting begging would-be contributors to "stop submitting AI slop code"</a> because it just wasn't worth the hassle of sorting through it all.</p><p>In theory, Donkey Kong 64: Recompiled should be able to serve as a platform for modders who want to expand the original game with new features and content, but that only works when you've got a strong foundation from the beginning. Even the announcement trailer for the project promises that it "does not rely on AI vibe coding," and it's clear the devs want to put their best foot forward for the community they're hoping to foster.</p><p><a href="https://www.gamesradar.com/games/platformer/after-years-of-suffering-spyro-fans-suddenly-have-not-just-a-brand-new-game-but-an-impending-pc-port-of-the-og-ps1-classic-with-60-fps-and-true-widescreen-support/"><em>After years of suffering, Spyro fans suddenly have not just a brand-new game but an impending PC port of the OG PS1 classic with 60 FPS and "true widescreen" support.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O95LpO"></div>                            </div>                            <script src="https://kwizly.com/embed/O95LpO.js" async></script>
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                                                            <title><![CDATA[ "Is this gonna be a Sonic game?": Even Takashi Iizuka wasn't sure about Sonic Pico Park at first, but Sega's learned a lot from its indie collaborators ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/sonic-the-hedgehog/is-this-gonna-be-a-sonic-game-even-takashi-iizuka-wasnt-sure-about-sonic-pico-park-at-first-but-segas-learned-a-lot-from-its-indie-collaborators/</link>
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                            <![CDATA[ Summer Preview | "It's really stimulating working with those indie developers" ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 19:35:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sonic looks shocked in a screenshot for Sonic Pico Park, surrounded by the GamesRadar+ Summer Preview badge]]></media:description>                                                            <media:text><![CDATA[Sonic looks shocked in a screenshot for Sonic Pico Park, surrounded by the GamesRadar+ Summer Preview badge]]></media:text>
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                                <p>2026 marks Sonic the Hedgehog's 35th anniversary, and at Summer Game Fest, I got the chance to play maybe the most unusual part of Sega's celebrations: Sonic Pico Park, a co-op puzzle platformer that once again puts Sega's iconic blue blur in the hands of beloved indie devs. It's a sign of an evolving game industry, and the developers bringing Sonic Pico Park to life know that Sonic's continued evolution is key to the character's long-term survival.</p><p>My hands-on time with Sonic Pico Park is equal parts delightful and frustrating – pretty much as you'd expect for an indie couch co-op game. Just like the rest of developer Tecopark's puzzle platformer series, you and your fellow players take control of an array of boxy little characters and cooperate to work your way through challenges custom-built to ruin relationships.</p><h2 id="co-op-for-devs-and-players-alike">Co-op for devs and players alike</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VdVpG5GyduR2UHuytgtKiP" name="Sonic Pico Park loop" alt="Sonic and others cross a loop in a Sonic Pico Park screenshot" src="https://cdn.mos.cms.futurecdn.net/VdVpG5GyduR2UHuytgtKiP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>The difference here is that there are now Sonic-influenced twists to all the levels. You can spin dash through cracked walls, run through big loops, and bounce off of strategically placed springs. Naturally, these elements play into the puzzle design, too. You can collect rings which, in true Sonic fashion, will save you from a single hit – which means you need to strategically choose who takes each ring to survive the death traps that'll follow.</p><p>In one instance, you need to build a wall that one player can spin dash their way up. In another, you'll need a Tails player to fly the whole group across a big gap. The joy is in the discovery, so I won't spoil too many specific puzzle solutions, but it's all great fun. Of course, you'll already know the basics if you've played any of the Pico Park games before, but Tecopark sought out this collaboration in part because it wants to bring in new fans.</p><p>Pico Park is already wildly popular on its own merits, having sold some 8 million units. Creator Shunsuke "Teco" Miyake wanted to expand even further, however, and in 2021 formed a company to help the property reach the next level. "We really wanted to start expanding on Pico Park as an IP," as producer Shintaro Shimazu tells me via translator. "It was really popular with casual gamers, but we wanted to reach out and get even hardcore gamers and other people excited."</p><p>Shimazu explains that "we really thought we need to start collabing with IP," and since Miyake once worked at Sega, it was an obvious first choice. "Sonic is a great IP to collab with. It's got tons of appeal. People love it worldwide. Let's go to Sega. I doubt they'll ever let us even do this, but let's at least pitch it to them and see what they have to say. Maybe we'll get a skin or something small. To all of our disbelief, Sega was like, 'Actually, this is a great idea. Let me introduce you to the Sonic team, and let's start talking about doing a Sonic and Pico Park collab game together.'"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6HqgeyRf3CNx3YatagVXhP" name="Sonic Pico Park Spin Dash" alt="Sonic charges a Spin Dash in a Sonic Pico Park screenshot" src="https://cdn.mos.cms.futurecdn.net/6HqgeyRf3CNx3YatagVXhP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Summer Preview 2026</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXRSXM3CEJk7EGGc6hFEsH" name="gr_summer_2026_main" caption="" alt="An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more" src="https://cdn.mos.cms.futurecdn.net/ZXRSXM3CEJk7EGGc6hFEsH.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation, Xbox, Amazon, Rockstar)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026">Summer Preview 2026</a> special is here to spotlight the biggest games of the year with hands-on impressions, dev access, and more!</p></div></div><p>For Sonic Team head Takashi Iizuka, seeing the beloved hedgehog and pals take on such a different type of gameplay was something of a shock, but Sega's previous big indie collaboration gave him confidence that it would work out.</p><p>"When I first saw the concept and the whole idea, I was kind of like, 'Is this gonna be a Sonic game?'" Iizuka tells me. "Like, 'I don't know how this collab is going to work.' But our experience working with the Sonic Mania team – they were also an indie developer, and they also had these ideas and kind of core beliefs that they wanted to execute on creatively."</p><p>While an eight-player co-op game was "something we on the Sonic Team side had never made before," that type of gameplay "was something that the team at Pico Park was really passionate about making." Iizuka did have at least one big suggestion for Tecopark, however: all the Sonic characters should have unique abilities. "It totally breaks the core game design of Pico Park," Iizuka admits, "but the team at Pico Park were really skilled at understanding the request, and then building around it."</p><h2 id="sonic-madness-meets-sonic-mania">Sonic madness meets Sonic Mania</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cDqg8X9bsC3Hw3SwvaUV3F" name="SonicMania.jpg" alt="Sonic Mania running on the PS4 shows the vibrant pixelated graphics of a colorful stage that Sonic and Tails run across" src="https://cdn.mos.cms.futurecdn.net/cDqg8X9bsC3Hw3SwvaUV3F.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Sega has now let indie developers make their own Sonic game multiple times, and it's not alone. We've gotten games like Ninja Gaiden: Ragebound, The Rogue Prince of Persia, Cadence of Hyrule, and even the upcoming Castlevania: Belmont's Curse thanks to established publishers being open to allowing other developers to use their IP, and the results have largely been excellent. What's made it possible for these sorts of collaborations to happen in the modern era?</p><p>"I can't really speak for the other companies and maybe what they're thinking, but you know, from a Sega perspective, we do realize that making our big titles, it takes a lot of time, a lot of money," Iizuka explains. "It's a huge investment of, you know, the staff and the resources that we have, and then once you've invested all that time and energy into something, you really need to sell a lot of units in order to survive in the industry."</p><p>Indie developers, meanwhile, "have an idea, and they'll very quickly create that idea – that game experience – and then they'll continue moving forward and making more stuff. That's one thing that larger companies really can learn from the indie development scene – just how quickly they can take an idea, capture that, and put that into a game experience. It's really stimulating working with those indie developers." Iizuka believes this is a <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/sonic-lead-says-aaa-studios-can-learn-from-indies-in-the-same-way-the-movie-industry-should-take-notes-from-backrooms-and-obsession/">lesson Hollywood is already learning</a>, and that AAA game studios should follow suit.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ggxb6QJo2TGsfQ7ehq3ko6" name="Sonic movie" alt="Sonic movie" src="https://cdn.mos.cms.futurecdn.net/Ggxb6QJo2TGsfQ7ehq3ko6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Paramount)</span></figcaption></figure><p>Partnering with indie studios also gives companies like Sega a chance to work with the very people whose love of video games was sparked by their characters. "I grew up in a household where we had a Super Famicom, but I was asking for a Mega Drive," Shimazu says. "My brother wanted a PlayStation, and I wanted to play Virtua Fighter. So I've always been that Sega fan at heart."</p><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Tecopark, Sega<br><strong>Platforms:</strong> PC, others TBA<br><strong>Release date:</strong> TBA</p></div></div><p>Of course, Shimazu was a Sonic fan, too, and has watched the character grow from a platformer protagonist to a multimedia mascot just like many of us have. "It was this really cool, unique character that I got to play with, and I really appreciated and enjoyed that time with the games," he says. "But when we look historically at what Sonic has been and where Sonic is going – Sonic's in movies, Sonic's in lots of different media. All these different ways of presenting Sonic to lots of people, I think, has been one of those ways to help Sonic survive."</p><p>Sonic's survival wasn't always assured. A decade ago, <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/10-years-ago-sega-said-were-done-with-sonic-and-it-was-up-to-takashi-iizuka-to-save-the-series-sonic-was-really-at-a-low-point/">Sega had the character on the chopping block</a>. But Iizuka thanks the fans for keeping the series alive even now, 35 years later – not to mention making sure that Sega stays on the right path.</p><p>"I'm sure you guys remember the Sonic 1 movie trailer that went out there. The fans really said, 'We don't like this, and we want things changed.' The teams listened to that, and they changed the design of Sonic for the movie. We're always constantly listening to the fans when we're thinking about the next game we want to make. Because the fans are there and they have been supporting us so much, we want to take the time – for the past 35 years – and really listen to what they want and deliver something that they're going to enjoy."</p><p><em>Gotta go fast to our list of the </em><a href="https://www.gamesradar.com/best-sonic-games/"><em>best Sonic games</em></a><em> of all time.</em></p>
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                                                            <title><![CDATA[ Surprise Mario Kart World update adds 2 new Knockout Tour routes in a chunky patch that also buffs certain characters and expands Photo Mode ]]></title>
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                            <![CDATA[ You can now make your screenshots even cuter ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 11:28:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>The latest <a href="https://www.gamesradar.com/games/mario-kart-world-guide/">Mario Kart World Tour</a> update is here, providing a list of changes and fixes for the Switch 2's signature racer. What's most exciting, however, is right at the top of the list, as there are two new routes you can zoom through in the Knockout Tour.</p><p><a href="https://www.gamesradar.com/uk/platforms/nintendo/">Nintendo</a> has added two fresh rallies to the mode: Drill Rally and Boomerang Rally. The first takes you from Wario Shipyard through to the ever-present Bowser's Castle, and the second goes from Salty Salty Speedway right up to Whistlestop Summit. So, you're not getting any all-new tracks, but two fresh options to spice up the Knockout Tour experience.</p><p>A brief teaser shows the two of them in motion, and I'll always have a soft spot for the aesthetics of Bowser's Castle. All the lava permeating a huge, gothic castle, emblazoned by the master's face over and over? Pure heavy metal, I love it in each and every entry.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XSEEnekrGsY" allowfullscreen></iframe></div></div><p>"You can select these if you have played one of the rallies in Knockout Tour," says <a href="https://en-americas-support.nintendo.com/app/answers/detail/a_id/68580" target="_blank">Nintendo's post on the update</a>. Even if you haven't touched this mode all that much, you're not far away from checking out either of these if you so choose.</p><p>Characters who have lower acceleration have been given a speed boost, as has the gliding speed of those on the roster who're a little faster on the road, though Nintendo doesn't explicitly say who is included in this wave of buffs. Another distinctly Nintendo addition is stickers in Photo Mode, just to make all your captures that much cuter and prettier. I try to stay away from these modes, because I become a little obsessed with them. Getting good angles is extremely satisfying!</p><p>Anyway, there's a plethora of bug fixes, including sorting out an issue where time trials would register the wrong time when you cross the finish line. I can only imagine the annoyance this one caused. The patch is available now.</p><p><em>Be sure to check out what's around the corner with our roundup of </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex98JW"></div>                            </div>                            <script src="https://kwizly.com/embed/ex98JW.js" async></script>
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                                                            <title><![CDATA[ "Life changing": Gorgeous Metroidvania hits 150,000 Steam wishlists, enlists Nier Automata and Dark Souls singer, and reaches 6x its $40,000 Kickstarter goal in one day ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/life-changing-gorgeous-metroidvania-hits-150-000-steam-wishlists-enlists-nier-automata-and-dark-souls-singer-and-reaches-6x-its-usd40-000-kickstarter-goal-in-one-day/</link>
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                            <![CDATA[ SHADE Protocol looks set for a sunny future ]]>
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                                                                        <pubDate>Mon, 29 Jun 2026 21:01:20 +0000</pubDate>                                                                                                                                <updated>Mon, 29 Jun 2026 21:19:49 +0000</updated>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                <p>"This is life changing for our team," developer Little Legendary <a href="https://x.com/shadeprotocolGM/status/2067023301596086358" target="_blank">recently wrote on Twitter</a>, and it makes perfect sense. The indie studio obliterated its Kickstarter goal for pretty Metroidvania SHADE Protocol in a single day. </p><p>Little Legendary <a href="https://www.kickstarter.com/projects/littlelegendary/shade-protocol/posts/4716274" target="_blank">wanted to hit its $240,000 Kickstarter stretch goal</a> earlier this month after having already ground its base goal of $40,000 into invisible specks of dust. The developer was hoping to recruit Dark Souls singer Emi Evans, best known for her work as the main vocalist for the Nier series – and suddenly, it seemed like it could after donations flooded in with a spoonful of help from Evans herself, who shared her potential involvement with the game project on Twitter. </p><p>Ultimately, "We hit 150K+ wishlists, 10K followers on Steam, and surpassed $230K on Kickstarter all in the same day," said Little Legendary <a href="https://x.com/shadeprotocolGM/status/2066957403342750108" target="_blank">in a Twitter post earlier this month</a>, "...and THEN Emi Evans, vocalist for NieR Automata and Dark Souls amongst many other games, shares that she's a stretch goal for our game." The studio exclaimed, "Don't wake me up please!"</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Yeah...We hit 150K+ wishlists, 10K followers on Steam, and surpassed $230K on Kickstarter all in the same day....and THEN Emi Evans, vocalist for NieR Automata and Dark Souls amongst many other games, shares that she's a stretch goal for our game.Don't wake me up please! https://t.co/RtmXVZEAY8 pic.twitter.com/XaEV8KmtUn<a href="https://twitter.com/cantworkitout/status/2066957403342750108">June 16, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>As of writing, SHADE Protocol can comfortably add Evans to its cast. The game has $275,420 donations and counting, nearly seven times Little Legendary's original base goal. In fact, the music for SHADE Protocol – whose <a href="https://store.steampowered.com/app/3581730/SHADE_Protocol/" target="_blank">Steam page describes it</a> as a fantasy where "music, code, and combat collide" – should now be able to feature both Evans and veteran Mega Man composer / stretch goal number three Matsumae Manami. SHADE Protocol's Kickstarter also confirms the game soundtrack will feature live musicians, who were part of stretch goal five, and the game will create an explorable biome devs are calling the Codesong, or goal seven, "the foundation of all reality, a place where music and code flow and dance together as one." </p><p>It's a good sign that Little Legendary is being so deliberate in choosing its music and the environments where it plays – it seems that blood-fortifying, adventurous music is integral to SHADE Protocol's story encouraging preservation of what's left of humanity in a technological collapse. In the game, layers will guide the black tea party dress-wearing android Zura through a lost civilization where there are at least many lovely pink trees. You'll use "Instruments" to defend yourself, which Little Legendary says in SHADE Protocol's Steam description are "powerful code-based weaponry inspired by music, each serving a unique role in battle and exploration." </p><p>It seems like SHADE Protocol could be a unique approach to what another developer might turn into another cyberpunk rhythm game, or another post-apocalypse. I'm eager for something new. After discovering its smash success Kickstarter, I'm hoping to experience SHADE Protocol for myself – and clearly, other people are, too.</p><p><em>These are the 25 </em><a href="https://www.gamesradar.com/best-metroidvania-games/"><em>best Metroidvania games</em></a><em> you can already play in 2026.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egZYgX"></div>                            </div>                            <script src="https://kwizly.com/embed/egZYgX.js" async></script>
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                                                            <title><![CDATA[ Sonic Team boss says the most memorable game he's ever worked on is Sonic Adventure 2, and he was "really delighted" its story was used for the third movie ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/sonic-the-hedgehog/sonic-team-boss-says-the-most-memorable-game-hes-ever-worked-on-is-sonic-adventure-2-and-he-was-really-delighted-its-story-was-used-for-the-third-movie/</link>
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                            <![CDATA[ Takahashi Iizuka picks a favorite child ]]>
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                                                                        <pubDate>Sat, 27 Jun 2026 16:10:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                <p>Out of all the many speedy platformers out there starring Sega's blue blur, Takahashi Iizuka's favorite one is Sonic Adventure 2.</p><p>There are dozens upon dozens of Sonic the Hedgehog games out there, and Sonic Team's lead producer Takahashi Iizuka has been involved with several of them over the last three decades. But there's one game he feels was particularly memorable, and I'm not sure many series fans would disagree.</p><p>"I have fond memories of all of them, but if I had to pick one, it would be Sonic Adventure 2 from 2001," he says in an interview with <a href="https://www.famitsu.com/article/202606/78576" target="_blank">Famitsu </a>magazine (thanks, <a href="https://x.com/Genki_JPN/status/2068294162127196212" target="_blank">Genki</a>!) "After finishing the previous game, Sonic Adventure, I took the staff with me to San Francisco to work on this game. While the previous project was a large-scale project involving over 100 people, development on Sonic Adventure 2 started with just 11 people."</p><p>"Just hearing this might make it sound like it was a tough development environment, but since we were a small team in a new location, I remember that we were all able to work together freely and enjoy the development while supporting each another both professionally and personally," Iizuka adds.</p><p>The head of Sonic Team thinks that smooth working environment also contributed to the game's quality because - <em>surprise, surprise</em> - people do better work when they're supported. Sonic Adventure 2 is now an absolute fan-favorite entry that's <a href="https://www.gamesradar.com/games/simulation/this-indie-game-with-near-perfect-steam-reviews-is-the-sonic-adventure-follow-up-ive-been-waiting-26-years-for-with-a-little-animal-crossing-thrown-in/">even inspired a few indie game love letters</a>.</p><p>Sonic's 3D outing was so popular, in fact, it even provided the framework for the Sonic the Hedgehog 3 movie, something Iizuka was "really delighted" to see. </p><p>Thankfully, unlike many of the other <a href="https://www.gamesradar.com/best-sonic-games/">best Sonic games</a> of all time, Sonic Adventure 2 is pretty easily available on PC (<a href="https://store.steampowered.com/app/71250/Sonic_Adventure_DX/" target="_blank">Steam</a>) and Xbox Series X|S consoles via backward compatibility.</p><p>On the topic of remakes that could potentially bring the beloved games to even more platforms, Iizuka recently said <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/sonic-team-lead-would-love-to-magically-remake-every-sonic-game-but-says-it-would-take-as-much-time-as-it-would-to-make-a-brand-new-title/">he would "love" to magically remake every Sonic game</a>, but remakes would apparently take just as much time as developing an entirely new instalment. </p><p><em></em><a href="https://www.gamesradar.com/games/sonic-the-hedgehog/sonic-fans-couldnt-wait-for-segas-new-alternate-reality-game-until-they-spotted-the-ai-training-agreement/"><em>Sonic fans couldn't wait for Sega's new alternate-reality game – until they spotted the AI training agreement</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwN35e"></div>                            </div>                            <script src="https://kwizly.com/embed/WwN35e.js" async></script>
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                                                            <title><![CDATA[ After years of suffering, Spyro fans suddenly have not just a brand-new game but an impending PC port of the OG PS1 classic with 60 FPS and "true widescreen" support ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/after-years-of-suffering-spyro-fans-suddenly-have-not-just-a-brand-new-game-but-an-impending-pc-port-of-the-og-ps1-classic-with-60-fps-and-true-widescreen-support/</link>
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                            <![CDATA[ Best of all? "No AI" ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 20:14:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Spyro the Dragon&#039;s unofficial PC port]]></media:description>                                                            <media:text><![CDATA[A screenshot from Spyro the Dragon&#039;s unofficial PC port]]></media:text>
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                                <p>Decompilation projects continue to pay off with more and more native PC ports of classic games coming from fan developers. The Spyro fandom was already flying high with the announcement of a brand-new series entry earlier this month, and now the good times are continuing to roll with a PC port that promises to bring all sorts of modern bells and whistles to the OG PS1 classic.</p><p>I'll get the bad news out of the way first: this fanmade PC port is not yet available to the public. But <a href="https://x.com/lumilauraa/status/2069228363177185788?s=20" target="_blank">according to lumilaura</a>, a prodigious Spyro speedrunner who's been asked to put an early version of the port through its paces, a full release is coming "much sooner than we all think." As if to demonstrate how close that launch is, she's provided a minute of gameplay footage which you can see below, and it's looking <em>sharp</em>.</p><p>"You're not dreaming, this is Spyro 1 running natively on windows 11 with the brand new OpenPETE decomp + recomp hybrid by Amec/tyscorp," lumilaura explains. "60fps, true widescreen, no polygon wobble, perspective correct textures, the works."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">you're not dreaming, this is Spyro 1 running natively on windows 11 with the brand new OpenPETE decomp + recomp hybrid by Amec/tyscorp.60fps, true widescreen, no polygon wobble, perspective correct textures, the works.a spyro PC port is coming, much sooner than we all think. pic.twitter.com/bQ9M1sSC70<a href="https://twitter.com/cantworkitout/status/2069228363177185788">June 23, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>While some fan projects along these lines have been marred by their use of AI-powered vibe coding, this one's <a href="https://x.com/lumilauraa/status/2069250395826803121" target="_blank">being made</a> with "no AI." Plus, the dev suggests that while the project only covers Spyro 1 for now, the two PS1 sequels could theoretically "be easily supported."</p><p>Of course, if you just want a modern-looking take on the original Spyro you could just dive into the Reignited Trilogy, but that's a fundamentally different experience to the actual OG. As lumilaura adds in a <a href="https://x.com/lumilauraa/status/2069597828314190068" target="_blank">follow-up post</a>, this port "runs 1:1 with console behind the scenes," right down to all the tricks and glitches that power the speedrun scene.</p><p>The <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-dev-says-the-loud-and-consistent-fans-who-bought-11-million-copies-of-the-reignited-trilogy-helped-manifest-the-series-first-new-game-in-years/">devs behind the upcoming Spyro: A Realm Beyond credit the "loud and consistent" fans</a> who bought 11 million copies of the remake with helping manifest the new game, and I'd say this kind of PC port only reinforces just how dedicated the Spyro fandom is. Now, after years of famine, they're finally getting the opportunity to feast.</p><p><em></em><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-hope-that-this-is-the-first-of-many-new-games-in-the-series-we-want-spyro-to-live-on-for-a-long-time/"><em>Spyro: A Realm Beyond devs "hope that this is the first of many" new games in the series: "We want Spyro to live on for a long time."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async></script>
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                                                            <title><![CDATA[ Sonic fans couldn't wait for Sega's new alternate-reality game – until they spotted the AI training agreement ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/sonic-the-hedgehog/sonic-fans-couldnt-wait-for-segas-new-alternate-reality-game-until-they-spotted-the-ai-training-agreement/</link>
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                            <![CDATA[ Kind of kills the vibe ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 16:41:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                <p>Well, Sega's gone ahead and ruined Sonic's birthday party in a way only the worst Silicon Valley boyfriend would dare to: the publisher is letting it be an opportunity to train artificial intelligence.</p><p>Now the Sonic franchise's 35th anniversary feels a lot more gloomy. People were excited about the apparent alternate-reality game Sega had set up, in which players were meant to "recover" lost Chaos Emeralds during free events in Los Angeles, San Diego, Chicago, and New York. Participating either online or in-person could make you eligible to win prizes like a little enamel pin or a Leblon Delienne sculpture, but it would also require you to consent to being scraped and prodded for the sake of AI. </p><p>This fact is only revealed if you attempt to sign up for the Chaos Emeralds hunt on <a href="https://sonicchaoshunt.com/" target="_blank"><u>the game's official website</u></a> and view its Terms of Service before plugging in your zip code, date of birth, and other personal information. </p><p>It turns out the Chaos hunt is being carried out "on behalf of SEGA via Community," a mass-texting tool that uses AI-generated messages. Giving the service your information means you "consent to our collection, use, and processing of your information [...] for the improvement, development, and training of our artificial intelligence (AI) models and tools." </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">This will train thier AI :( pic.twitter.com/Qjenpta67N<a href="https://twitter.com/cantworkitout/status/2069694395901776295">June 24, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>More specifically, Community could use your data to "enhance our proprietary AI models," potentially make your data available to "third party providers," and possibly retain your data "as part of our AI model’s knowledge base," <a href="https://community.com/legal/terms" target="_blank"><u>according to the platform's Terms of Service</u></a>. </p><p>None of this sounds like the kind of 35th birthday blowout an anthropomorphic hedgehog like Sonic would want. Actually, Sega's Chaos hunt seems more aligned with Sonic villain Dr. Eggman's values, which generally involve deploying evil robots.</p><p>To that point, <a href="https://x.com/PersonaPat/status/2069673025566642624" target="_blank"><u>one popular reply to Sega on Twitter</u></a> taunts, "Might as well change the main character to Eggman now cause it's clear how much you love bots."</p><p>"Ai data harvesting and decade old renders," says <a href="https://x.com/FlameLance3/status/2069617656685363604" target="_blank"><u>another defeated fan</u></a> "What an anniversary.</p><p>But AI is sadly part of Sega's new normal. The developer is open about the fact that it thinks generative AI is "an optional support tool for developers," as company spokesperson <a href="https://gameinformer.com/sgf-2026/2026/06/08/crazy-taxi-world-tour-producer-clarifies-ai-use" target="_blank"><u>recently said to Game Informer</u></a>. It also seems to think of generative AI as a wonderful opportunity to kill a mood; Sega <a href="https://www.gamesradar.com/games/action/sega-stuffed-generative-ai-into-crazy-taxi-world-tour-slamming-the-brakes-on-all-the-excitement-after-a-3-year-wait/"><u>earned fans' animosity earlier this month</u></a> when its <a href="https://store.steampowered.com/app/2924540/Crazy_Taxi_World_Tour/"><u>Steam page</u></a> for the upcoming Crazy Taxi: World Tour revealed it used "generative AI support tools during development."</p><p>To its very small credit, though, Sega is at least consistent in its tiptoeing around AI. The studio has been publicly sharing its medium-warm approach to the tech for months now, as company executives made it known in <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20251203_q2_major_QA_e.pdf" target="_blank">a translated 2025 investor call</a> that Sega planned to "pursue efficiency improvements, such as leveraging AI," also noting that "we will proceed by carefully assess appropriate use cases, such as streamlining development processes."</p><p>Sega has seemingly stuck to that approach in using generative AI as a garnish, but not overwhelmingly. Maybe a blue guy who runs as fast as Sonic the Hedgehog could appreciate that kind of technological "streamlining"... but what's certain is that fans who are worried about Sega's ambiguous relationship to AI and buried partnerships with platforms like Community certainly do <em>not</em>. </p><p><a href="https://www.gamesradar.com/games/sonic-the-hedgehog/sonic-lead-says-aaa-studios-can-learn-from-indies-in-the-same-way-the-movie-industry-should-take-notes-from-backrooms-and-obsession/"><u><em>Sonic lead says AAA studios can learn from indies in the same way the movie industry should take notes from Backrooms and Obsession</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkjGaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkjGaO.js" async></script>
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                                                            <title><![CDATA[ Kingdom Hearts and Final Fantasy maestro Tetsuya Nomura says Super Mario 64 "truly shaped my current guiding principle" when moving to 3D JRPGs ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/super-mario/kingdom-hearts-and-final-fantasy-maestro-tetsuya-nomura-says-super-mario-64-truly-shaped-my-current-guiding-principle-when-moving-to-3d-jrpgs/</link>
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                            <![CDATA[ Especially during Final Fantasy 7's 3D transition ]]>
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                                                                        <pubDate>Thu, 25 Jun 2026 10:49:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Peach, Toad, and Mario in Super Mario 64.]]></media:description>                                                            <media:text><![CDATA[Peach, Toad, and Mario in Super Mario 64.]]></media:text>
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                                <p>Frequent Final Fantasy developer and Kingdom Hearts co-creator Tetsuya Nomura was actually inspired by a very different type of game when making the transition to three whole dimensions: <a href="https://www.gamesradar.com/super-mario-64/">Super Mario 64</a>.</p><p>The iconic character designer and game director says as much in an <a href="https://www.famitsu.com/article/202606/78576" target="_blank">interview with Famitsu </a>magazine when talking about the games that have had the biggest impact on his career. (Thanks for the translation, <a href="https://x.com/Genki_JPN/status/2068283392760905978" target="_blank">Genki</a>!)</p><p>"It differs from era to era, but the game that truly shaped my current guiding principle 'to be able to move freely in full 3D' is Super Mario 64 on the Nintendo 64," Nomura says. </p><p>Super Mario's very first 3D adventure actually came out a few short months before Final Fantasy 7 made the same transition on the PlayStation 1, but both games handled a new generation in totally different ways.</p><p>"At the time, the Final Fantasy game I was working on had also become 3D, but only the characters were 3D data, the backgrounds were made in 3D but rendered as a single image, so it was not yet possible to move around freely in 3D space," he explains. The PS1 Final Fantasies had players moving polygonal characters around pre-rendered, painterly backgrounds, usually from fixed camera angles – as opposed to Super Mario 64, which had a camera following the iconic plumber across entire worlds.</p><p>"I felt the sensation of running around freely, like Mario, was the thing that I wanted to create," Nomura notes.</p><p>Of course, that free-form movement and fully-realized levels are ideas that eventually showed up in Nomura's next project, Kingdom Hearts on the PlayStation 2, a game that still feels really unique in how it mixed sometimes-wonky action-platformer elements with traditional JRPG progression. </p><p>In Kingdom Hearts, you'd have to carefully swing between trees in a world themed after Tarzan or hop around rooftops in Agrabah from Aladdin, but that was in between battles where you'd fling out classic Final Fantasy spells and swing a bulky Keyblade like it was the Buster Sword. It's still a really unique mix even in its own franchise.</p><p>The Super Mario 64 inspiration is probably unsurprising, though. Nintendo's first proper foray into 3D platforming is one of the most impact games ever released, and countless games looked to it as the standard from then on.</p><p><em></em><a href="https://www.gamesradar.com/games/kingdom-hearts/despite-playing-a-key-role-in-final-fantasy-7-jrpg-icon-tetsuya-nomura-says-kingdom-hearts-has-become-my-lifes-work/"><em>Despite playing a key role in Final Fantasy 7, JRPG icon Tetsuya Nomura says "Kingdom Hearts has become my life's work."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnJVlW"></div>                            </div>                            <script src="https://kwizly.com/embed/WnJVlW.js" async></script>
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                                                            <title><![CDATA[ Despite Sega's Mario Kart World shade, rival racer Sonic Racing: CrossWorlds has "fallen short" of expectations, and compared to Nintendo's sales I can see why ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/sonic-the-hedgehog/despite-segas-mario-kart-world-shade-rival-racer-sonic-racing-crossworlds-has-fallen-short-of-expectations-and-compared-to-nintendos-sales-i-can-see-why/</link>
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                            <![CDATA[ It looks like even Kirby Air Riders did better ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 16:14:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Despite throwing shade at Nintendo ahead of its release, Sega has deemed Sonic Racing: CrossWorlds' sales to be below expectations. </p><p>In <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20260615_ManagementMTG_2026_All_e.pdf" target="_blank">Sega Sammy's latest financial results</a> the company singles out two of its titles that it deems to have "fallen short of expectation" when it comes to sales, despite good reviews for both. These titles are Sonic Racing: CrossWorlds and Shinobi: Art of Vengeance, which garnered Metacritic scores of 82 and 87 respectively when they were released last year.</p><p>Sega confirmed earlier this year <a href="https://www.nintendolife.com/news/2026/06/sega-says-sonic-racing-and-shinobi-sales-have-fallen-short-of-expectations" target="_blank">(thanks, Nintendo Life)</a> that Sonic Racing: CrossWorlds was still hovering around the previously <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/sonic-racing-crossworlds-has-sold-1-million-copies-in-under-a-month-while-the-overwhelmingly-positive-steam-rating-holds-strong/">announced one million copies sold mark</a>, and given that Sonic x Shadow Generations the year prior had sold over three million, and Sonic Frontiers sold just under five million, Sega clearly had higher expectations for the project. </p><p>Last year was one of the biggest years for the kart racer genre to date – granted, it would've been huge with the launch of the first Mario Kart game in 11 years in the form of <a href="https://www.gamesradar.com/games/racing/mario-kart-world-review/">Mario Kart World</a>  alone. But Sonic Racing: CrossWorlds and Kirby Air Riders also released in 2025, meaning the typically niche genre was pretty crowded. </p><p>Ahead of launch, Sega threw a bit of shade at Nintendo with <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/the-mario-kart-world-shade-couldnt-be-any-more-obvious-as-sega-tells-you-to-leave-the-open-road-behind-and-play-sonic-racing-crossworlds-in-a-throwback-to-the-90s-console-wars/">an ad making fun of "the open road,"</a> quite obviously in reference to Mario Kart World's open-world pivot and the prevalence of controversial intermission tracks in the game. Plus, the game's creative director Masaru Kobayakawa spoke about the <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/i-think-sega-is-sneak-dissing-mario-kart-world-again-says-sonic-racing-crossworlds-races-are-won-by-players-who-think-strategically-and-race-skillfully-not-just-those-who-get-lucky/">Sonic Racing rewarding skill instead of luck, which also felt like a reference to Mario Kart. </a></p><p><a href="https://www.nintendo.co.jp/ir/en/finance/software/index.html" target="_blank">According to Nintendo</a>, as of March 31 this year, Mario Kart World had sold just under 15 million copies, and sure, it may have been helped along by the somewhat generous console bundle that arrived alongside the launch of the Switch 2, but Mario Kart always does well. However, the way more niche Kirby Air Riders is also seemingly out in front of Sonic Racing, at 1.87 million copies sold. </p><p>Personally, I had all three kart racers on my top 10 games of last year, so for me it was a three cakes situation, but I definitely didn't think it was the best time for Sonic Racing: CrossWorlds to release. But given CrossWorlds released on seven platforms, I can somewhat understand why Sega would be disappointed. </p><p><em></em><a href="https://www.gamesradar.com/games/sonic-the-hedgehog/10-years-ago-sega-said-were-done-with-sonic-and-it-was-up-to-takashi-iizuka-to-save-the-series-sonic-was-really-at-a-low-point/"><em>10 years ago, Sega said "we're done with Sonic," and it was up to Takashi Iizuka to save the series: "Sonic was really at a low point."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W32rge"></div>                            </div>                            <script src="https://kwizly.com/embed/W32rge.js" async></script>
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                                                            <title><![CDATA[ To celebrate Sonic the Hedgehog's 35th anniversary, I've gathered some of the best merch based on the beloved blue blur - from Lego sets to Loungefly bags ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/toys-collectibles/to-celebrate-sonic-the-hedgehogs-35th-anniversary-ive-gathered-some-of-the-best-merch-based-on-the-beloved-blue-blur-from-lego-sets-to-loungefly-bags/</link>
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                            <![CDATA[ To celebrate 35 years of Sonic the Hedgehog, I've gathered some of the best merch and collectibles featuring everyone's favorite blue blur. ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Toys &amp; Collectibles]]></category>
                                                    <category><![CDATA[Sonic the Hedgehog]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/SEGA/Loungegly]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of a collection of Sonic the Hedgehog merch on a blue GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of a collection of Sonic the Hedgehog merch on a blue GamesRadar+ background.]]></media:text>
                                <media:title type="plain"><![CDATA[Image of a collection of Sonic the Hedgehog merch on a blue GamesRadar+ background.]]></media:title>
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!important; }#fv-chart-1781695578664-6ponebszz .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1781695578664-6ponebszz .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1781695578664-6ponebszz .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1781695578664-6ponebszz .fv-bar-row, #fv-chart-1781695578664-6ponebszz .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1781695578664-6ponebszz.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1781695578664-6ponebszz.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1781695578664-6ponebszz.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1781695578664-6ponebszz.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1781695578664-6ponebszz.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1781695578664-6ponebszz.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1781695578664-6ponebszz .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1781695578664-6ponebszz .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1781695578664-6ponebszz .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1781695578664-6ponebszz .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1781695578664-6ponebszz .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1781695578664-6ponebszz .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1781695578664-6ponebszz .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1781695578664-6ponebszz .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1781695578664-6ponebszz .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1781695578664-6ponebszz .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1781695578664-6ponebszz .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1781695578664-6ponebszz .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1781695578664-6ponebszz .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1781695578664-6ponebszz .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1781695578664-6ponebszz .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1781695578664-6ponebszz .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1781695578664-6ponebszz .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1781695578664-6ponebszz .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1781695578664-6ponebszz .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1781695578664-6ponebszz .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1781695578664-6ponebszz .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1781695578664-6ponebszz .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1781695578664-6ponebszz .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1781695578664-6ponebszz .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1781695578664-6ponebszz .fv-stl-container { position: relative !important; width: auto !important; display: block !important; background-color: transparent !important; transition: min-height 0.3s ease !important; overflow: hidden !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-wrapper { position: relative !important; width: auto !important; display: block !important; margin: 0 auto !important; }#fv-chart-1781695578664-6ponebszz.fv-full-bleed .fv-stl-container { width: 100% !important; }#fv-chart-1781695578664-6ponebszz.fv-full-bleed .fv-stl-wrapper { width: 100% !important; max-width: none !important; margin: 0 auto !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-image { display: block !important; width: 100% !important; height: auto !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-hotspot-container { position: absolute !important; z-index: 10 !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-hotspot-btn { position: absolute !important; margin-left: -0.75rem !important; margin-top: -0.75rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06) !important; transition-property: all !important; transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1) !important; transition-duration: 300ms !important; cursor: pointer !important; border: none !important; padding: 0 !important; background-color: #ffffff !important; color: #1e293b !important; font-size: 0.75rem !important; font-weight: 700 !important; font-family: sans-serif !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-hotspot-btn:hover { transform: scale(1.1) !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-hotspot-btn:focus { outline: 2px solid transparent !important; outline-offset: 2px !important; box-shadow: 0 0 0 2px #ffffff, 0 0 0 4px #000000 !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-hotspot-btn[aria-expanded="true"] { background-color: #3b82f6 !important; color: #ffffff !important; transform: scale(1.1) !important; box-shadow: 0 0 0 2px #ffffff !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-hotspot-pulse { position: absolute !important; inset: 0 !important; border-radius: 9999px !important; background-color: #AA1124 !important; opacity: 0.4 !important; pointer-events: none !important; z-index: -1 !important; animation: fv-stl-ping 1.5s cubic-bezier(0, 0, 0.2, 1) 3 forwards !important; }@keyframes fv-stl-ping { 75%, 100% { transform: scale(2); opacity: 0; } }@media (max-width: 640px) { #fv-chart-1781695578664-6ponebszz .fv-stl-hotspot-pulse { animation-fill-mode: none !important; } }#fv-chart-1781695578664-6ponebszz .fv-stl-shop-all-btn { position: absolute !important; bottom: 1rem !important; right: 1rem !important; height: 2.5rem !important; background-color: rgba(255, 255, 255, 0.95) !important; backdrop-filter: blur(12px) !important; color: #111827 !important; padding: 0 1rem 0 3rem !important; border-radius: 0.25rem !important; font-weight: 700 !important; font-size: 0.875rem !important; box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2) !important; border: none !important; cursor: pointer !important; transition: all 0.2s !important; z-index: 10 !important; display: flex !important; align-items: center !important; text-transform: uppercase !important; overflow: hidden !important; white-space: nowrap !important; max-width: calc(100% - 2rem) !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-shop-all-btn span { overflow: hidden !important; text-overflow: ellipsis !important; white-space: nowrap !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-shop-all-btn:hover { background-color: #ffffff !important; transform: scale(1.05) !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-shop-all-logo { position: absolute !important; left: 0 !important; top: 0 !important; width: 2.5rem !important; height: 2.5rem !important; object-fit: cover !important; background-color: #ffffff !important; border-right: 1px solid #f3f4f6 !important; flex-shrink: 0 !important; }#fv-chart-1781695578664-6ponebszz .fv-stl-shop-all-icon { position: absolute !important; left: 0 !important; top: 0 !important; width: 2.5rem !important; height: 2.5rem !important; display: flex !important; align-items: center !important; justify-content: center !important; background-color: #ffffff !important; border-right: 1px solid #f3f4f6 !important; color: #1f2937 !important; flex-shrink: 0 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz { position: fixed !important; inset: 0 !important; background-color: rgba(0, 0, 0, 0) !important; backdrop-filter: blur(0px) !important; -webkit-backdrop-filter: blur(0px) !important; display: flex !important; align-items: center !important; justify-content: center !important; z-index: 99999 !important; pointer-events: none !important; transition: background-color 0.3s ease, backdrop-filter 0.3s ease, -webkit-backdrop-filter 0.3s ease !important; padding: 1rem !important; overflow: hidden !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz { position: absolute !important; padding: 0 !important; align-items: flex-end !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz.is-active { background-color: rgba(0, 0, 0, 0.2) !important; backdrop-filter: blur(4px) !important; -webkit-backdrop-filter: blur(4px) !important; pointer-events: auto !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-content { width: 100% !important; max-width: 42rem !important; max-height: 100% !important; display: flex !important; flex-direction: column !important; position: relative !important; background-color: rgba(255, 255, 255, 0.95) !important; backdrop-filter: blur(12px) !important; -webkit-backdrop-filter: blur(12px) !important; border-radius: 1rem !important; box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25) !important; overflow: hidden !important; transition: transform 0.3s cubic-bezier(0.16, 1, 0.3, 1), opacity 0.3s ease !important; opacity: 0 !important; transform: scale(0.95) !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-content { max-width: 100% !important; height: 85% !important; max-height: 85% !important; border-radius: 1.5rem 1.5rem 0 0 !important; transform: translateY(100%) !important; opacity: 1 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz.is-active .fv-stl-all-products-content { opacity: 1 !important; transform: scale(1) !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz.is-active .fv-stl-all-products-content { transform: translateY(0) !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz.v2 { align-items: flex-end !important; padding: 0 !important; }@media (min-width: 640px) { #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz.v2:not(.mobile-view *) { justify-content: flex-end !important; } }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz.v2 .fv-stl-all-products-content { max-width: 100% !important; height: 85% !important; max-height: 85% !important; border-radius: 1.5rem 1.5rem 0 0 !important; transform: translateY(100%) !important; opacity: 1 !important; }@media (min-width: 640px) { #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz.v2:not(.mobile-view *) .fv-stl-all-products-content { max-width: 700px !important; border-radius: 1.5rem 0 0 0 !important; } }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz.v2.is-active .fv-stl-all-products-content { transform: translateY(0) !important; opacity: 1 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-header { display: flex !important; align-items: center !important; justify-content: space-between !important; padding: 1.5rem !important; border-bottom: 1px solid #e5e7eb !important; flex-shrink: 0 !important; position: sticky !important; top: 0 !important; background-color: rgba(255, 255, 255, 0.8) !important; backdrop-filter: blur(12px) !important; -webkit-backdrop-filter: blur(12px) !important; z-index: 10 !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-header { padding: 0.75rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-logo { height: 1.5rem !important; width: auto !important; object-fit: contain !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-logo { height: 1.25rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-title { font-size: 1.25rem !important; font-weight: 700 !important; color: #111827 !important; margin: 0 !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-title { font-size: 1.125rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-close { width: 2rem !important; height: 2rem !important; border-radius: 9999px !important; background-color: rgba(0, 0, 0, 0.05) !important; display: flex !important; align-items: center !important; justify-content: center !important; border: none !important; cursor: pointer !important; z-index: 10 !important; color: #6b7280 !important; transition: all 0.2s !important; padding: 0 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-close:hover { background-color: rgba(0, 0, 0, 0.1) !important; color: #111827 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-list { list-style: none !important; padding: 1.5rem !important; margin: 0 !important; overflow-y: auto !important; flex: 1 !important; display: flex !important; flex-direction: column !important; gap: 0.75rem !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-list { padding: 0.75rem !important; gap: 0.5rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-item { margin: 0 !important; padding: 0.25rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-link { display: flex !important; align-items: flex-start !important; padding: 0.75rem !important; text-decoration: none !important; color: inherit !important; transition: all 0.2s !important; border-radius: 1rem !important; border: 1px solid transparent !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-link { padding: 0.5rem !important; border-radius: 0.75rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-link:hover { background-color: #ffffff !important; border-color: #e5e7eb !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.05), 0 2px 4px -1px rgba(0, 0, 0, 0.03) !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-item.is-highlighted .fv-stl-all-products-link { background-color: #ffffff !important; border-color: #d1d5db !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06), 0 0 0 2px #111827 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-image-container { position: relative !important; margin-right: 1.25rem !important; flex-shrink: 0 !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-image-container { margin-right: 0.75rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-number { position: absolute !important; top: -0.5rem !important; left: -0.5rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; background-color: #0f172a !important; color: #ffffff !important; display: flex !important; align-items: center !important; justify-content: center !important; font-size: 0.75rem !important; font-weight: 700 !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06), 0 0 0 2px #ffffff !important; z-index: 10 !important; font-family: sans-serif !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-number { top: -0.375rem !important; left: -0.375rem !important; width: 1.25rem !important; height: 1.25rem !important; font-size: 0.625rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-image-wrapper { width: 6rem !important; height: 6rem !important; border-radius: 0.75rem !important; overflow: hidden !important; background-color: #f9fafb !important; border: 1px solid #f3f4f6 !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: inset 0 2px 4px 0 rgba(0, 0, 0, 0.02) !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-image-wrapper { width: 4rem !important; height: 4rem !important; border-radius: 0.5rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-image { width: 100% !important; height: 100% !important; object-fit: cover !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-placeholder { width: 2rem !important; height: 2rem !important; color: #d1d5db !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-placeholder { width: 1.5rem !important; height: 1.5rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-info { flex: 1 !important; min-width: 0 !important; display: flex !important; flex-direction: column !important; justify-content: center !important; margin-top: 0.25rem !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-info { margin-top: 0 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-brand { font-size: 0.625rem !important; font-weight: 700 !important; color: #6b7280 !important; text-transform: uppercase !important; letter-spacing: 0.1em !important; margin: 0 0 0.375rem 0 !important; white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-brand { font-size: 0.5625rem !important; margin: 0 0 0.25rem 0 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-name { font-size: 1rem !important; font-weight: 700 !important; color: #111827 !important; margin: 0 0 0.375rem 0 !important; display: -webkit-box !important; -webkit-line-clamp: 2 !important; -webkit-box-orient: vertical !important; overflow: hidden !important; line-height: 1.25 !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-name { font-size: 0.875rem !important; margin: 0 0 0.25rem 0 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-meta { display: flex !important; align-items: center !important; font-size: 0.875rem !important; margin-bottom: 0.375rem !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-meta { font-size: 0.75rem !important; margin-bottom: 0.25rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-price { font-weight: 700 !important; color: #111827 !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-sale-price { font-weight: 700 !important; color: #dc2626 !important; margin-right: 0.5rem !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-sale-price { margin-right: 0.375rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-original-price { color: #9ca3af !important; text-decoration: line-through !important; font-size: 0.75rem !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-original-price { font-size: 0.625rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-commentary { font-size: 0.875rem !important; color: #4b5563 !important; margin: 0 !important; display: -webkit-box !important; -webkit-line-clamp: 2 !important; -webkit-box-orient: vertical !important; overflow: hidden !important; line-height: 1.375 !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-commentary { font-size: 0.75rem !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-action { width: 2.5rem !important; height: 2.5rem !important; border-radius: 9999px !important; background-color: #f9fafb !important; display: flex !important; align-items: center !important; justify-content: center !important; color: #9ca3af !important; margin-left: 1rem !important; flex-shrink: 0 !important; border: 1px solid #f3f4f6 !important; transition: all 0.2s !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-action { width: 2rem !important; height: 2rem !important; margin-left: 0.75rem !important; }#fv-chart-1781695578664-6ponebszz.mobile-view #fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-action svg { width: 14px !important; height: 14px !important; }#fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz .fv-stl-all-products-link:hover .fv-stl-all-products-action { background-color: #111827 !important; color: #ffffff !important; border-color: #111827 !important; }#fv-chart-1781695578664-6ponebszz.mobile-view .fv-pie-container,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1781695578664-6ponebszz.mobile-view .fv-grouped-product-title-wrapper,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1781695578664-6ponebszz.mobile-view .fv-bar-row,#fv-chart-1781695578664-6ponebszz.mobile-view .fv-stacked-product,#fv-chart-1781695578664-6ponebszz.mobile-view .fv-grouped-bar-product,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-bar-row,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-stacked-product,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1781695578664-6ponebszz.mobile-view .fv-bar-label:not(.fv-grouped-product-title),#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1781695578664-6ponebszz.mobile-view .fv-bar-label,#fv-chart-1781695578664-6ponebszz.mobile-view .fv-grouped-product-title,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-bar-label,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1781695578664-6ponebszz.mobile-view .fv-bar-container,#fv-chart-1781695578664-6ponebszz.mobile-view .fv-bar-cluster,#fv-chart-1781695578664-6ponebszz.labels-on-top 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!important;}#fv-chart-1781695578664-6ponebszz.mobile-view .fv-versus-select-container,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1781695578664-6ponebszz.mobile-view .fv-versus-select,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1781695578664-6ponebszz.mobile-view .fv-stl-shop-all-btn,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1781695578664-6ponebszz.mobile-view .fv-stl-shop-all-logo,#fv-chart-1781695578664-6ponebszz.mobile-view .fv-stl-shop-all-icon,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-stl-shop-all-logo,#fv-chart-1781695578664-6ponebszz.labels-on-top .fv-stl-shop-all-icon 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.fv-bar-row,#fv-chart-1781695578664-6ponebszz .fv-stacked-product,#fv-chart-1781695578664-6ponebszz .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1781695578664-6ponebszz .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1781695578664-6ponebszz .fv-bar-label,#fv-chart-1781695578664-6ponebszz .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1781695578664-6ponebszz .fv-bar-container,#fv-chart-1781695578664-6ponebszz .fv-bar-cluster {width: 100% !important;}#fv-chart-1781695578664-6ponebszz .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1781695578664-6ponebszz .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1781695578664-6ponebszz .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1781695578664-6ponebszz .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1781695578664-6ponebszz .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1781695578664-6ponebszz .fv-x-axis-label-space {display: none !important;}#fv-chart-1781695578664-6ponebszz .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1781695578664-6ponebszz .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1781695578664-6ponebszz .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1781695578664-6ponebszz .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1781695578664-6ponebszz 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}#fv-chart-1781695578664-6ponebszz.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}}</style><script type="application/ld+json">{"@context": "https://schema.org","@type": "Dataset","name": "Overall Chart Title","description": "Subhead to describe the test and what's being measured and why","creator": {"@type": "Organization","name": "Default"},"isAccessibleForFree": true,"dateCreated": "2026-06-17T11:26:18.664Z","citation": "Add your caption to explain the data, the learnings and the key takeaways of the data being visualized","keywords": ["Shop the Collection","benchmark","comparison","performance","review","Default"],"measurementTechnique": "Performance Benchmarking","variableMeasured": []}</script><div id="fv-chart-1781695578664-6ponebszz" class="fv-chart-wrapper   fv-full-bleed" data-bar-labels-on-top="false" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper fv-no-header  fv-is-shop-the-look "><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1781695578664-6ponebszz-shop-the-look-1" data-chart-type="Shop the Collection" data-title="Shop the Collection" data-subhead="" data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-stl-container"><div class="fv-stl-wrapper" data-image-compare="true"><img src="https://cdn.mos.cms.futurecdn.net/YjHXLfF68nkpBpi8Fno4Ud.jpg" alt="Shoppable image" class="fv-stl-image" loading="lazy" referrerpolicy="no-referrer" data-original-mos="https://cdn.mos.cms.futurecdn.net/YjHXLfF68nkpBpi8Fno4Ud.jpg" data-new-v2-image="false" data-pin-nopin="true" data-skip-lazy="true" data-no-resize="true" /><div class="fv-stl-hotspot-container" style="left: 6.218905472636816%; top: 51.87949143173024%;"><button class="fv-stl-hotspot-btn" data-hotspot-id="atd0opp" aria-label="View details for Squishmallows Original Sonic the Hedgehog 14-Inch Sonic Plush - Large Ultrasoft Official Jazwares Plush" aria-expanded="false">1<div class="fv-stl-hotspot-pulse"></div></button></div><div class="fv-stl-hotspot-container" style="left: 40.17412935323383%; top: 28.22001105583195%;"><button class="fv-stl-hotspot-btn" data-hotspot-id="0j1c99v" aria-label="View details for Loungefly Sega Sonic the Hedgehog Mini Backpack" aria-expanded="false">2<div class="fv-stl-hotspot-pulse"></div></button></div><div class="fv-stl-hotspot-container" style="left: 65.54726368159204%; top: 46.13045881702598%;"><button class="fv-stl-hotspot-btn" data-hotspot-id="xfbffqq" aria-label="View details for Sonic the Hedgehog Giant Eggman Robot Battle Set With Catapult" aria-expanded="false">3<div class="fv-stl-hotspot-pulse"></div></button></div><div class="fv-stl-hotspot-container" style="left: 87.56218905472637%; top: 64.2620232172471%;"><button class="fv-stl-hotspot-btn" data-hotspot-id="8modto7" aria-label="View details for Pez Sonic Candy Dispenser - Amy Rose Pez Candy Dispenser Party Favor With 2 Pez Candy Refills | Sonic Party Favors, Gift Bags" aria-expanded="false">4<div class="fv-stl-hotspot-pulse"></div></button></div><button class="fv-stl-shop-all-btn"><div class="fv-stl-shop-all-icon"><svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M6 2 3 6v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V6l-3-4Z"></path><line x1="3" y1="6" x2="21" y2="6"></line><path d="M16 10a4 4 0 0 1-8 0"></path></svg></div><span>Shop the collection</span></button></div><div class="fv-stl-all-products-modal v2" id="fv-stl-all-products-modal-fv-chart-1781695578664-6ponebszz" data-chart-id="fv-chart-1781695578664-6ponebszz"><div class="fv-stl-all-products-content"><div class="fv-stl-all-products-header"><div style="display: flex; align-items: center; gap: 0.75rem;"><h4 class="fv-stl-all-products-title">Shop the collection</h4></div><button class="fv-stl-all-products-close" aria-label="Close all products"><svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><line x1="18" y1="6" x2="6" y2="18"></line><line x1="6" y1="6" x2="18" y2="18"></line></svg></button></div><ul class="fv-stl-all-products-list"><li class="fv-stl-all-products-item" data-product-id="atd0opp"><a href="https://www.amazon.com/Squishmallows-Large-Plush-14-Style/dp/B0BQ59VZBC/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link"><div class="fv-stl-all-products-image-container"><div class="fv-stl-all-products-image-wrapper"><img src="https://m.media-amazon.com/images/I/41uxTqW2NmL._SL2000_.jpg" alt="Squishmallows Original Sonic the Hedgehog 14-Inch Sonic Plush - Large Ultrasoft Official Jazwares Plush" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" /></div><div class="fv-stl-all-products-number">1</div></div><div class="fv-stl-all-products-info"><p class="fv-stl-all-products-brand">Squishmallows</p><p class="fv-stl-all-products-name">Squishmallows Original Sonic the Hedgehog 14-Inch Sonic Plush - Large Ultrasoft Official Jazwares Plush</p><div class="fv-stl-all-products-meta"><span class="fv-stl-all-products-sale-price">$17.99</span><span class="fv-stl-all-products-original-price">$24.99</span></div></div><div class="fv-stl-all-products-action"><svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg></div></a></li><li class="fv-stl-all-products-item" data-product-id="0j1c99v"><a href="https://www.amazon.com/Loungefly-May-2025-Catalog-Item/dp/B0DK61DKVC/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link"><div class="fv-stl-all-products-image-container"><div class="fv-stl-all-products-image-wrapper"><img src="https://m.media-amazon.com/images/I/51djJCCDOuL._SL2000_.jpg" alt="Loungefly Sega Sonic the Hedgehog Mini Backpack" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" /></div><div class="fv-stl-all-products-number">2</div></div><div class="fv-stl-all-products-info"><p class="fv-stl-all-products-brand">Loungefly</p><p class="fv-stl-all-products-name">Loungefly Sega Sonic the Hedgehog Mini Backpack</p><div class="fv-stl-all-products-meta"><span class="fv-stl-all-products-price">$79.99</span></div></div><div class="fv-stl-all-products-action"><svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg></div></a></li><li class="fv-stl-all-products-item" data-product-id="xfbffqq"><a 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stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg></div></a></li><li class="fv-stl-all-products-item" data-product-id="8modto7"><a href="https://www.amazon.com/PEZ-Sonic-Candy-Dispenser-Refills/dp/B0DQ2FMFZ5/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link"><div class="fv-stl-all-products-image-container"><div class="fv-stl-all-products-image-wrapper"><img src="https://m.media-amazon.com/images/I/21-PLQsaNoL._SL2000_.jpg" alt="Pez Sonic Candy Dispenser - Amy Rose Pez Candy Dispenser Party Favor With 2 Pez Candy Refills | Sonic Party Favors, Gift Bags" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" /></div><div class="fv-stl-all-products-number">4</div></div><div class="fv-stl-all-products-info"><p class="fv-stl-all-products-brand">PEZ</p><p class="fv-stl-all-products-name">Pez Sonic Candy 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title;dynamicCaption.appendChild(strongTag);if (desc) {dynamicCaption.appendChild(document.createTextNode(' - ' + desc));}if (originalCaption) originalCaption.style.display = 'none';dynamicCaption.style.display = 'block';if (footerContentEl) footerContentEl.style.display = 'block';}} else {resetExploreBtn();}});});if (exploreBtn) {exploreBtn.addEventListener('click', function(e) {e.stopPropagation();if (iaNodes.length === 0) return;var nextIndex = currentIaIndex + 1;if (nextIndex >= iaNodes.length) {closeAllIANodes();resetExploreBtn();} else {currentIaIndex = nextIndex;var targetBtn = iaNodes[currentIaIndex];if (targetBtn) {if(targetBtn.classList.contains('is-active')) {targetBtn.click();}targetBtn.click();}}});}if (iaWrapper) {iaWrapper.addEventListener('click', function(e) {if (!e.target.closest('.fv-ia-node-button') && !e.target.closest('.fv-ia-explore-btn')) {closeAllIANodes();resetExploreBtn();}});}window.fvAnimateCharts(chartWrapper);var countdownContainer = chartWrapper.querySelector('.fv-countdown-container');if (countdownContainer) {var targetDateAttr = countdownContainer.getAttribute('data-target-date');if (targetDateAttr) {var targetDate = new Date(targetDateAttr);var primaryColor = countdownContainer.getAttribute('data-primary-color') || '#f97316';var subheadColor = countdownContainer.getAttribute('data-subhead-color') || '#ffffff';var pad = function(n) { return (n < 10 ? '0' : '') + n; };var updateCountdown = function() {var difference = +targetDate - +new Date();var d = 0, h = 0, m = 0, s = 0;if (difference > 0) {d = Math.floor(difference / (1000 * 60 * 60 * 24));h = Math.floor((difference / (1000 * 60 * 60)) % 24);m = Math.floor((difference / 1000 / 60) % 60);s = Math.floor((difference / 1000) % 60);}var daysEl = countdownContainer.querySelector('[data-time="days"]');var hoursEl = countdownContainer.querySelector('[data-time="hours"]');var minsEl = countdownContainer.querySelector('[data-time="minutes"]');var secsEl = countdownContainer.querySelector('[data-time="seconds"]');if (daysEl) daysEl.textContent = d;if (hoursEl) hoursEl.textContent = pad(h);if (minsEl) minsEl.textContent = pad(m);if (secsEl) secsEl.textContent = pad(s);};updateCountdown();setInterval(updateCountdown, 1000);}}}if (false) {var slideshowContainer = document.getElementById(uniqueId + '-slideshow');if (slideshowContainer) {var slides = slideshowContainer.querySelectorAll('.fv-slide');slides.forEach(function(slide) {setupWrapper(slide.querySelector('.fv-chart-wrapper'));});}} else {setupWrapper(root);}}if (document.readyState === 'loading') {document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1781695578664-6ponebszz', false); });} else {initialize('fv-chart-1781695578664-6ponebszz', false);}})();</script></div><p>The Sonic the Hedgehog 35th Anniversary has landed, as it's been 35 years since the first game launched on June 23 in the US way back in 1991. That means we'd had almost four decades spent on this planet with the blue blur, chilli dogs, cheesy quips, and the iconic Green Hill Zone, whose 16-bit music still remains in my head rent-free.</p><p>I don't want to linger on Sonic's age too much, as that'd mean coming to terms with my own old age. But the series' longevity means that plenty of the <a href="https://www.gamesradar.com/toys-collectibles/best-toys/">best toys</a> out there are based on Sonic and friends, should you want to start collecting them. There's everything from official Squishmallow plushies featuring Sonic, Tails, and Knuckles, to PEZ dispensers, game controllers, and cookbooks. <em>An order up of Chili Dogs, anyone?</em></p><p>To help get you started, I've gathered together a Death Egg-sized lot of some of my favorite Sonic the Hedgehog collectibles out there today, including plenty of pieces I own myself. Everything I've included is officially licensed by SEGA, too, so you can feel assured that you won't find a faker. Y'know, unless you're looking for Shadow the Hedgehog merch in particular, of course.</p>        <div class="featured_product_block featured_block_hero" data-id="ccc8f692-e851-48a8-83aa-a615af81fcf7">            <a href="https://www.amazon.com/Squishmallows-Large-Plush-14-Style/dp/B0BQ59VZBC/" data-model-name="Original Sonic the Hedgehog 14-Inch Sonic Plush" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/vfFCdLw33k6aPhrtBpWZyN.jpg" alt="Squishmallows Original Sonic the Hedgehog 14-Inch Sonic Plush - Large Ultrasoft Official Jazwares Plush"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Squishmallows</div>                                        <div class="featured__title">Original Sonic the Hedgehog 14-Inch Sonic Plush</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="2895efb6-3552-4322-944a-8acd4a620ac0">            <a href="https://www.amazon.com/Console-Heroes-Sonic-Cartridge-Playset/dp/B0DP7Z154T/" data-model-name="Console Heroes Sonic the Hedgehog 3 Diorama Playset" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:96.80%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KQEx8kzyNfmHEJtCciREPo.jpg" alt="Console Heroes Sonic the Hedgehog 3 Diorama Playset – Mini Sonic & Knuckles Figures With Carnival Night Zone – Sega Genesis Collectible Cartridge"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Console Heroes</div>                                        <div class="featured__title">Console Heroes Sonic the Hedgehog 3 Diorama Playset</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="5f078e97-57c9-44f8-a735-4b071531e762">            <a href="https://www.amazon.com/LEGO-Hedgehog-Biolizard-Collectible-Character/dp/B0DJ1C6Z9W/" data-model-name="Lego Sonic the Hedgehog Super Shadow Vs. Biolizard" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/vnB8dnSCkXResvsiioCVd.jpg" alt="Lego Sonic the Hedgehog Super Shadow Vs. Biolizard, Gamer Gift for Boys and Girls, Fun Collectible Playset for Kids and Video Game Character Fans Who Love Action Toys 77003"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>LEGO</div>                                        <div class="featured__title">Lego Sonic the Hedgehog Super Shadow Vs. Biolizard</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="67fed498-6a66-48e4-82b7-5953eaa2292b">            <a href="https://www.amazon.com/Squishmallows-Large-Plush-14-Style/dp/B0D4F94BN3/" data-model-name=" Original 14-inch Knuckles Holding Blue Emerald Plush" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bHJEFeK4ForLNvbKpPE4jN.jpg" alt="Squishmallows Original 14in “sonic the Hedgehog” Knuckles Holding Blue Emerald Plush (large)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Squishmallows</div>                                        <div class="featured__title"> Original 14-inch Knuckles Holding Blue Emerald Plush</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="8439c7c5-80b4-4968-a455-d9bcce5dd313">            <a href="https://www.amazon.com/Console-Heroes-Sonic-Cartridge-Playset/dp/B0DP7Y7CVF/" data-model-name="Console Heroes Sonic the Hedgehog 2 Collectible Diorama Playset" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:95.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/x4mXMnBcAuxHDZpPmQ66hm.jpg" alt="Console Heroes Sonic the Hedgehog 2 Collectible Diorama Playset – Mini Sonic & Tails Figures With Emerald Hill Zone Scene – Retro Sega Genesis Cartridge"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Console Heroes</div>                                        <div class="featured__title">Console Heroes Sonic the Hedgehog 2 Collectible Diorama Playset</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="ea8312b2-c6af-49f7-85a5-86c60be07e41">            <a href="https://www.amazon.com/Loungefly-May-2025-Catalog-Item/dp/B0DK61DKVC/" data-model-name="Sonic the Hedgehog Mini Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Q9YVie8bR2HbBtQNoZ4eSf.jpg" alt="Loungefly Sega Sonic the Hedgehog Mini Backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Loungefly</div>                                        <div class="featured__title">Sonic the Hedgehog Mini Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7dd97513-044e-4ee3-819b-a86def5ba793">            <a href="https://www.amazon.com/Sonic-Hedgehog-Super-Chili-T-Shirt/dp/B0DCHNP3GK/" data-model-name="Sonic the Hedgehog Super Hot Chili Dogs Retro Ad T-Shirt" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/z2Wx76oShuuL8dUhEM3tuV.jpg" alt="Sonic the Hedgehog Super Hot Chili Dogs Retro Ad T-Shirt"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Sonic The Hedgehog</div>                                        <div class="featured__title">Sonic the Hedgehog Super Hot Chili Dogs Retro Ad T-Shirt</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="12bf44db-380f-471f-8f27-ffa24f632c8c">            <a href="https://www.amazon.com/Console-Heroes-Genesis-Supervillain-Boss/dp/B0FF3GFHM7/" data-model-name="Console Heroes Sega Genesis Supervillain Boss Bundle Display" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/2PnNGekYfN8fXMpbqQ8gdn.jpg" alt="Console Heroes Sega Genesis Supervillain Boss Bundle Display – Includes 4 Villain Figures + Cartridge Storage Tray – Officially Licensed Sega Collector Set"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Console Heroes</div>                                        <div class="featured__title">Console Heroes Sega Genesis Supervillain Boss Bundle Display</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="b348bba7-3573-4232-883e-e996cce59942">            <a href="https://www.amazon.com/Sonic-Hedgehog-Official-Insight-Editions/dp/B0BTXCJZWC/" data-model-name="Sonic the Hedgehog: the Official Cookbook" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:124.07%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/i2RTxhjCn3n9WUDgmNduuk.jpg" alt="Sonic the Hedgehog: the Official Cookbook"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Insight Editions</div>                                        <div class="featured__title">Sonic the Hedgehog: the Official Cookbook</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d2f5892e-dca1-4e60-a5d9-2e503edf7df3">            <a href="https://www.amazon.com/PEZ-Sonic-Candy-Dispenser-Refills/dp/B0DQ2FMFZ5/" data-model-name="Amy Rose Pez Candy Dispenser " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/c3UAGW7VocNB9sJWiMbxid.jpg" alt="Pez Sonic Candy Dispenser - Amy Rose Pez Candy Dispenser Party Favor With 2 Pez Candy Refills | Sonic Party Favors, Gift Bags"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PEZ</div>                                        <div class="featured__title">Amy Rose Pez Candy Dispenser </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7b11f74d-715d-42a0-acfc-4e9f925fd107">            <a href="https://www.amazon.com/LEGO-Hedgehog-Knuckles-Guardian-Building/dp/B0CGY296YC/" data-model-name="Lego Sonic the Hedgehog Knuckles’ Guardian Mech Building Toy Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/fNseoonjXWiBuXFXN2BLN3.jpg" alt="Lego Sonic the Hedgehog Knuckles’ Guardian Mech Building Toy Set, Sonic Toy for Kids, Video Game Inspired Knuckles Action Figure With Master Emerald, Gaming Gift for 8 Year Old Boys and Girls, 76996"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>LEGO</div>                                        <div class="featured__title">Lego Sonic the Hedgehog Knuckles’ Guardian Mech Building Toy Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c274862e-b124-4f61-9ed8-329acdf72980">            <a href="https://www.amazon.com/JAKKS-Pacific-Hedgehog-2-Pack-Activated/dp/B0B9NHXNZ4/" data-model-name="Jakks Pacific Sonic the Hedgehog Rings 2-Pack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/mibLi9XGq33fXYqNZrUrSg.jpg" alt="Jakks Pacific Sonic the Hedgehog Rings 2-Pack Motion Activated Sounds From Sonic Video Game, Role Play Sonic Rings Games for Kids"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>JAKKS Pacific</div>                                        <div class="featured__title">Jakks Pacific Sonic the Hedgehog Rings 2-Pack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d48185f4-e314-4c61-a9aa-dec8e376597e">            <a href="https://www.amazon.com/Sonic-Hedgehog-Anniversary-Trucker-Adjustable/dp/B0GGHDZGXN/" data-model-name="Sonic the Hedgehog: 35th Anniversary Logo Trucker Hat" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/k2fPdGxDS94pmPqDxtMiHc.jpg" alt="Sonic the Hedgehog: 35th Anniversary Logo Trucker Hat With Adjustable Mesh Back, Black"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Sonic The Hedgehog</div>                                        <div class="featured__title">Sonic the Hedgehog: 35th Anniversary Logo Trucker Hat</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d9e615d3-dd3f-404b-87e9-8098eb69bb9f">            <a href="https://www.amazon.com/Squishmallows-Shadow-Official-Kellytoy-Hedgehog/dp/B0BT8C38NC/" data-model-name="Original 8-Inch Shadow Plush" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QHvfgYDaoyzaohqRygMMxQ.jpg" alt="Squishmallows Original 8-Inch Shadow - Sonic the Hedgehog- Official Jazwares Plush - Collectible Soft & Squishy Sega Stuffed Animal Toy - Add to Your Squad - Gift for Kids, Girls & Boys"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Squishmallows</div>                                        <div class="featured__title">Original 8-Inch Shadow Plush</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="52d1327f-195b-4630-a594-a34c2fd3babb">            <a href="https://www.amazon.com/KESS-Neoprene-Accessory-Protection-Card-Board-Dice-RPG/dp/B0F16VBDBC/" data-model-name="Kess: Sonic: Playmat - Chao - 23.75 X 13.5 Mouse Pad" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/E8vD48TpJN7XMhJuRHnGGh.jpg" alt="Kess: Sonic: Playmat - Chao - 23.75 X 13.5 Neoprene, Non-Slip, Tabletop Accessory, Comfort & Protection Surface, Card-Board-Dice-Rpg Games, Mouse Pad"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>KESS</div>                                        <div class="featured__title">Kess: Sonic: Playmat - Chao - 23.75 X 13.5 Mouse Pad</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c285ecfc-a13b-411c-98d1-acf67adcfae2">            <a href="https://www.amazon.com/Exquisite-Gaming-Controller-Hedgehog-Licensed/dp/B075RN1Y66/" data-model-name="Sonic Controller Holder" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:148.81%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/B4HqFQ539p7m8kjZbhHo7g.jpg" alt="Exquisite Gaming Sonic Controller Holder, Phone Stand & Cable Guys Collectible Figure, 8 Inch"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Exquisite Gaming</div>                                        <div class="featured__title">Sonic Controller Holder</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="9a122ca4-4fa6-46c3-823b-93e7434b087a">            <a href="https://www.amazon.com/Controller-Customizable-Rechargeable-Officially-Gaming-Console/dp/B0CQ72HBY4/" data-model-name="Wireless Nintendo Switch Pro Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Dm33zT2woQa6zrEbFxmCKm.jpg" alt="Pdp Realmz Wireless Nintendo Switch Pro Controller, Customizable Led, 40 Hour Rechargeable Battery Power, Officially Licensed by Nintendo and Sega: Sonic Superstars (sonic Green Hill Zone)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>PDP Realmz</div>                                        <div class="featured__title">Wireless Nintendo Switch Pro Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="a4349655-0f52-43c0-ae78-0896dd8af435">            <a href="https://www.amazon.com/Sonic-Hedgehog-Eggman-Battle-Catapult/dp/B07KXSLGBS/" data-model-name="Giant Eggman Robot Battle Set With Catapult" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KkrgKNXB7kwhA9CDWL3UEj.jpg" alt="Sonic the Hedgehog Giant Eggman Robot Battle Set With Catapult"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Sonic The Hedgehog</div>                                        <div class="featured__title">Giant Eggman Robot Battle Set With Catapult</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="cae5eca4-471f-4939-a1fd-00736b08cd94">            <a href="https://www.amazon.com/Sonic-Hedgehog-Eggman-Plush-Figure/dp/B07KW4TYMW/" data-model-name="Sonic the Hedgehog 7" Eggman Plush" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/SrrwcKheHMQWPzVPV5LQFk.jpg" alt="Sonic the Hedgehog 7" Eggman Plush Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Sonic The Hedgehog</div>                                        <div class="featured__title">Sonic the Hedgehog 7" Eggman Plush</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="368f294b-3b31-4a9b-8033-4cd5460255d4">            <a href="https://www.amazon.com/Sonic-Hedgehog-Articulated-character-Robotnik/dp/B0B6RMN9YH/" data-model-name=" Classic Dr Eggman Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/tNY6ELaUHCKQuJ3s26mVF8.jpg" alt="Sonic the Hedgehog - Articulated Figure 6.3 Cm - 41435 - Classic Dr Eggman / Robotnik Character"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Sonic The Hedgehog</div>                                        <div class="featured__title"> Classic Dr Eggman Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="e98f42f4-e8e8-4504-bcd1-7de241bbd587">            <a href="https://www.amazon.com/LEGO-Sonic-Hedgehog-Cyclone-Metal/dp/B0DJ19FPQG/" data-model-name="Lego Sonic the Hedgehog Cyclone Vs. Metal Sonic" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/YukphbLrwdUkfFoCqbpCH4.jpg" alt="Lego Sonic the Hedgehog Cyclone Vs. Metal Sonic - Building Toy for Kids, Boys and Girls, Ages 8+ - Mech Suit With Minifigures for Pretend Play - Gift Idea for Birthdays - 77002"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>LEGO</div>                                        <div class="featured__title">Lego Sonic the Hedgehog Cyclone Vs. Metal Sonic</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="e6877df9-98df-461c-9d02-f043d1033083">            <a href="https://www.hottopic.com/product/loungefly-sonic-the-hedgehog-shadow-roses-mini-backpack/35706044.html?" data-model-name="Sonic the Hedgehog Shadow Roses Mini Backpack" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:135.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/wRekPvKDhcHFZCaqk78Q9A.jpg" alt="Loungefly Sonic the Hedgehog Shadow Roses Mini Backpack"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Loungefly</div>                                        <div class="featured__title">Sonic the Hedgehog Shadow Roses Mini Backpack</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_standard" data-id="68c0cab3-b3d8-4e89-8111-49bad050078e">                        <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title"></div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="5487221a-8d7d-41a1-8a10-ca62c724ef40">            <a href="https://www.amazon.com/Bioworld-Hedgehog-Character-Accessories-Headbands/dp/B0C9V4G9SC/" data-model-name="Sonic the Hedgehog Costume Character Hair Accessory" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/HaY3XhJ4xD8ofzmQtzJcmL.jpg" alt="Bioworld Sonic the Hedgehog Costume Character Hair Accessories Headbands for Women or Men"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Bioworld</div>                                        <div class="featured__title">Sonic the Hedgehog Costume Character Hair Accessory</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="fe13049c-46fe-41ba-8653-15c601c00725">            <a href="https://www.amazon.com/Sonic-Hedgehog-Earth-Garden-T-Shirt/dp/B0GY2C3F7M/" data-model-name="Earth Day Chao Garden T-Shirt" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/JrSyM3Z9z9TU9AuH4YVwsS.jpg" alt="Sonic the Hedgehog Earth Day Chao Garden T-Shirt"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Sonic The Hedgehog</div>                                        <div class="featured__title">Earth Day Chao Garden T-Shirt</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Check out our round-up of the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em> and the </em><a href="https://www.gamesradar.com/platforms/nintendo/best-nintendo-gifts-2025-hol/"><em>best Nintendo gifts</em></a><em> for more radical video game toys and collectibles.</em></p>
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                                                            <title><![CDATA[ 10 years ago, Sega said "we're done with Sonic," and it was up to Takashi Iizuka to save the series: "Sonic was really at a low point" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/sonic-the-hedgehog/10-years-ago-sega-said-were-done-with-sonic-and-it-was-up-to-takashi-iizuka-to-save-the-series-sonic-was-really-at-a-low-point/</link>
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                            <![CDATA[ Sonic Boom: Rise of Lyric was just over 11 years ago, for context ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 15:31:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dustin Bailey ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sonic Boom key art]]></media:description>                                                            <media:text><![CDATA[Sonic Boom key art]]></media:text>
                                <media:title type="plain"><![CDATA[Sonic Boom key art]]></media:title>
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                                <p>Sonic Team head Takashi Iizuka reveals Sega was ready to give up on Sonic at the low point of its history. </p><p>Sonic has had many ups and downs throughout its 35-year history, and while the classic line of "Sonic had a rough transition to 3D" isn't exactly accurate, given how beloved the Adventure duo is, the mixed reception to Heroes, before the triple bill of Shadow the Hedgehog, Sonic Genesis, and Sonic the Hedgehog (2006), led the series to a low point. </p><p>And while Sega did bring things back around with the beloved Sonic Colors and Generations, the series was right back in the bad books with the likes of Sonic Lost World, Sonic Boom: Rise of Lyric, and Sonic Forces. </p><p>And while Sonic has always had a dedicated fanbase, his reputation wasn't the best, so much so that Sega delisted <a href="https://mcvuk.com/business-news/publishing/sub-standard-sonics-de-listed/" target="_blank"><u>sub-par Sonic releases in 2010</u></a>, ironically just before the worst Sonic game ever made – Sonic Free Riders – was released. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Takashi Iizuka explains how he was asked to save Sonic 🙏 pic.twitter.com/wcJSwyQURZ<a href="https://twitter.com/cantworkitout/status/2067366893221204138">June 17, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Speaking to GamesRadar+, Iizuka acknowledges "there's been a lot of ups and downs in our history," and recalls "There was even a time when Sega said, 'You know what? We don’t need you to make any more Sonic games. We’re good. We’re done with Sonic.'" He adds, "10 years ago, when I first moved to America, Sonic was really at a low point, and they [Sega] said, 'Iizuka-san, if you don’t go over to America and don’t start building this up and raising Sonic back up, Sonic is going to end, and we’re just going to be done with it.'"</p><p>10 years ago was 2016, which would place this moment as just over a year after the release of Sonic Boom: Rise of Lyric, a game so disastrously buggy that it instantly became a meme for glitches like <a href="https://www.youtube.com/watch?v=ZPwXKHqdXDw" target="_blank"><u>Knuckles' infinite flight</u></a>. While the next 3D game in the series, Sonic Forces, was also slated, Sonic Mania, released a few months prior, is one of the most beloved Sonic games to date. Iizuka also thanks the fanbase for sticking with the series through those low points, saying, "It's really thanks to the fans that Sonic lives on.</p><p>Not to mention the <a href="https://www.youtube.com/watch?v=day-SSmTrzU" target="_blank"><u>Sonic Boom cartoon </u></a>amassed a big fanbase, and of course, the movie series kicked off in 2020 – which Sonic voice actor <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/sonic-actor-doesnt-know-whats-next-for-the-game-series-after-the-movies-launched-the-notoriety-of-the-character-into-a-whole-other-stratosphere/"><u>Roger Craig Smith credits with launching "the notoriety of the character" into "a whole other stratosphere."</u></a> So thankfully, Sonic seems to be back in a good place, even if Frontiers and Superstars aren't the most beloved games in the series. </p><p><em></em><a href="https://www.gamesradar.com/entertainment/live-action-movies/sonic-the-hedgehog-4-director-calls-it-the-best-sonic-movie-yet-as-filming-officially-wraps/"><u><em>Sonic the Hedgehog 4 director calls it the "best Sonic movie yet" as filming officially wraps.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkjGaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkjGaO.js" async></script>
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                                                            <title><![CDATA[ My favorite Steam Next Fest demo is Tony Hawk's Pro Skater but make it a tanuki courier sim ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/my-favorite-steam-next-fest-demo-is-tony-hawks-pro-skater-but-make-it-a-tanuki-courier-sim/</link>
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                            <![CDATA[ Tanuki: Pon's Summer is my game of the summer ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 23:30:23 +0000</pubDate>                                                                                                                                <updated>Fri, 19 Jun 2026 08:54:26 +0000</updated>
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                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Critical Reflex]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A hat-wearing, bike-riding tanuki delivers mail in Tanuki: Pon&#039;s Summer]]></media:description>                                                            <media:text><![CDATA[A hat-wearing, bike-riding tanuki delivers mail in Tanuki: Pon&#039;s Summer]]></media:text>
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                                <p>"OOF," I say out loud after wiping out trying to pull off a double backflip on my bike. Coincidentally, narrator dialogue says the same thing, adding insult to injury. That's OK though, because I'm a lazy tanuki with a big bouncy belly, and I hop back on my bike and rail-grind my way over to another ramp, this time using the sprint button and holding down jump to catch flight and give myself enough airtime to backflip twice and land safely with a satisfying flump. It's summertime. I'm applying for a job at the local yakitori restaurant. I'm delivering packages on a bike. I'm a freakin' tanuki. I'm playing Tanuki: Pon's Summer, and it really is Pon's summer.</p><p>I was sold on <a href="https://store.steampowered.com/app/3218570/TANUKI_Pons_Summer/" target="_blank">Tanuki: Pon's Summer</a> within minutes after seeing its Steam page. Right behind black cats specifically, tanuki are my favorite animals. They're chubby little trash goblins, they hibernate by cuddling with other tanuki, and they're endemic to Japan, my favorite place in the world. You give that tanuki a bike and some sick BMX tricks, and my tail's a'wagging. You throw in grilled chicken yakitori, sushi, beer, and give that tanuki a job as a mail courier, and well, that is a video game I will very much want to play.</p><div  class="fancy-box"><div class="fancy_box-title">Summer Preview 2026</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXRSXM3CEJk7EGGc6hFEsH" name="gr_summer_2026_main" caption="" alt="An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more" src="https://cdn.mos.cms.futurecdn.net/ZXRSXM3CEJk7EGGc6hFEsH.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation, Xbox, Amazon, Rockstar)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026">Summer Preview 2026</a> special is here to spotlight the biggest games of the year with hands-on impressions, dev access, and more!</p></div></div><p>The new Tanuki: Pon's Summer demo released for this year's Steam Next Fest is fairly barebones, but what's on offer is so charming that I can't wait to play more after work. At its core, the game is all about cycling around town delivering packages to weirdos in effort to raise enough money to restore the town shrine before the Matsuri Festival. That gameplay loop is made infinitely more enjoyable thanks to the addition of a genuine, surprisingly in-depth trick system very similar to Tony Hawk's Pro Skater. You can backflip, double backflip, do Superman moves, rail-grind, and rail-hop, and that's just what I can remember from my limited time with the demo.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1F6C0AOBAo8" allowfullscreen></iframe></div></div><p>Having played Tony Hawk's Pro Skater 1 + 2 relatively recently, Tanuki: Pon's Summer is much simpler and more approachable by comparison. It helps that the cycling mechanics themselves are impressively smooth and intuitive, but the system itself is also a lot more forgiving. Like, you have to really beef it for the game to register your trick attempt as a fail and send you crashing to the ground. Most of the time, even if you land at a crooked angle against opposing momentum, the game will just autocorrect you and send you on your way. It makes rail-grinding and doing tricks something you idly do as you cycle between jobs rather than something you have to work to perfect, although maybe that'll change in the full game.</p><p>There's more – like, a lot more – to Pon's Summer than delivering packages, and you get a taste of some of it in the demo. Even as proudly strange as this game is, I was surprised to find myself tangling with a sumo wrestler at one point. I was equally surprised and delighted to find myself serving beer to patrons of a local izakaya. I was even surprised by just how cute and cozy Pon's homebase is, a little Hobbit-hole cluttered with trash and dimly lit by the changing hour and a retro TV and games console.</p><p>Everything from the level of detail in the food to the irresistible wobble with which Pon carries himself, is so innocently delightful. And I apologize for over-using that word, but it's very much intentional. I can't think of a better word to encapsulate what I felt playing Pon's Summer than delight, and so I will throw it around irresponsibly. In this increasingly cynical world, I think games like Pon's Summer will grow in demand in tandem, and although I've only played the demo, I'll be waiting impatiently for the full game to come out. And when it does, developer Denkiworks says demo progress will seamlessly transfer over, as it's essentially "the first arc of the game."</p><p><em>Here's a bunch more </em><a href="https://www.gamesradar.com/upcoming-indie-games/"><em>upcoming indie games</em></a><em> to keep on your radar.</em></p>
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                                                            <title><![CDATA[ Sonic actor doesn't know what's next for the game series after the movies "launched the notoriety of the character" into "a whole other stratosphere" ]]></title>
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                            <![CDATA[ Many were expecting a Summer Game Fest reveal for the next game ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 15:51:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sonic Frontiers]]></media:description>                                                            <media:text><![CDATA[Sonic Frontiers]]></media:text>
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                                <p>Sonic the Hedgehog actor Roger Craig Smith says the movies have sent the blue hedgehog's popularity to a whole different level. </p><p><a href="https://www.gamesradar.com/best-sonic-games/"><u>Sonic games</u></a> – as far as mainline entries in the series go – have been weirdly quiet this decade, with only Sonic Frontiers and a number of remakes, remasters, and spin-off titles to sustain it. But despite that, the series is bigger than ever thanks to the massively popular movie franchise that began in 2020 and is approaching its third sequel in 2027, with Sonic 3 being only the second video game movie to be Certified Fresh on Rotten Tomatoes (Werewolves Within was the first, despite the game's lack of notoriety).</p><p>Speaking to GameSpot, Sonic's long-time voice actor Roger Craig Smith – who joined the series with 2010's Sonic Colors <a href="https://www.youtube.com/watch?v=-YZsl_7oQoM" target="_blank"><u>(although his voice debut as the character was at the UK's Alton Towers theme park)</u></a> – was asked about where the franchise is at right now. "I really think we're just at an exciting time," Smith says, "I never would have thought that this many years later we'd be, I mean, as large of a brand as the entire thing has become sort of globally now."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ThPtbaseKVI" allowfullscreen></iframe></div></div><p>Smith acknowledges that Sonic has always been popular with gamers, but "the fact that the movies have done so well, it's like, it really has sort of launched the notoriety of the character kind of into a whole other stratosphere." </p><p>Although, despite Tails actor Colleen O'Shaughnessey reprising her role for the films, Smith has mainly been the voice for the game series (albeit with some voice cameos in the likes of Wreck it Ralph, OK K.O., and being the voice of the character in the shockingly good Sonic Boom TV show). </p><p>As for the future of the game franchise, Smith says "I don't know where it goes from here," and explains, "as voice actors too, we're always like the last to sort of find out anything." Although he says this is "for good reason" as voice actors could potentially leak projects, as <a href="https://www.youtube.com/watch?v=PBRFIdw_oX8" target="_blank"><u>Devil May Cry's Daniel Southworth</u></a> and <a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-remake-takes-a-step-closer-to-reality-as-lead-voice-actor-tells-fans-you-may-have-to-beat-it-again/"><u>Assassin's Creed Black Flag's Matt Ryan</u></a> can attest to.</p><p><em></em><a href="https://www.gamesradar.com/entertainment/live-action-movies/sonic-the-hedgehog-4-director-calls-it-the-best-sonic-movie-yet-as-filming-officially-wraps/"><u><em>Sonic the Hedgehog 4 director calls it the "best Sonic movie yet" as filming officially wraps.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkjGaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkjGaO.js" async></script>
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                                                            <title><![CDATA[ Sonic Team lead would love to "magically" remake every Sonic game but says it would take as much time "as it would to make a brand new title" ]]></title>
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                            <![CDATA[ "We're really focused more on making new experiences to surprise people" ]]>
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                                                                        <pubDate>Mon, 15 Jun 2026 13:12:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sonic Adventure 2]]></media:description>                                                            <media:text><![CDATA[Sonic Adventure 2]]></media:text>
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                                <p>Sonic Team head Takashi Iizuka says he would love every Sonic game to be available on modern consoles, but thinks the effort involved would be better spent on new titles. </p><p>In case you weren't aware, there's a whole lot of <a href="https://www.gamesradar.com/best-sonic-games/"><u>Sonic games</u></a> out there. Since 1991, there's been as many mainline console games as the entirety of Mario's mainline console and handheld games (that's with a six-year head start). But unlike Mario, where three of the New Super Mario Bros games and 3D Land are the extent of what you cannot play on the Switch consoles right now, there are a lot of Sonic Games that are simply unavailable on modern platforms. </p><p>And while some may be happy with not having the ability to play Sonic Heroes, Sonic 2006 or Sonic Lost World on modern consoles, there are absolute bangers like Sonic Adventure 2, the Sonic Advance trilogy and Rush duo that can't be played on PS5, Xbox Series X|S, and Switch (PC does have a few of them available still, however). </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TXhQ9a4WVNI" allowfullscreen></iframe></div></div><p>When asked by YouTube creator Jeremy Klinger which Sonic game he would personally choose to be remade for the franchise's 35th anniversary this year, Iizuka responded, "When we think about all the games in the 35 years that Sonic has been out there, I really want to be able to play all of those old games on the modern platforms." He continues, saying if he could "magically do it," Izuka would "want every single Sonic game ever put out there to be playable now on current hardware."</p><p>Unfortunately, however, "The cost that it would take to actually bring those games and have them not just be ported over, but actually be remade and be full experiences on that hardware" would be "about the same resource, money, or people's time and energy as it would to make a brand new title." Iizuka adds, "We're really focused more on making new experiences to surprise people."</p><p>Granted, I think many people would be happy with simple ports at this point. And with the GameCube on Nintendo Switch Online, we can easily get the Adventure games and Heroes on there. The saving grace, however, is that many older ports of these games are available on PC, and with a fan community as passionate as Sonic's, those have been updated into really good versions. Or in the case of Sonic Unleashed, <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/sonic-fans-are-leading-the-charge-on-a-new-preservation-tool-that-can-help-give-any-xbox-360-game-a-native-pc-port/"><u>a whole PC version was made by the fanbase,</u></a> which is by far the best way to play the game. </p><p><em></em><a href="https://www.gamesradar.com/entertainment/live-action-movies/sonic-the-hedgehog-4-director-calls-it-the-best-sonic-movie-yet-as-filming-officially-wraps/"><u><em>Sonic the Hedgehog 4 director calls it the "best Sonic movie yet" as filming officially wraps.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkjGaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkjGaO.js" async></script>
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                                                            <title><![CDATA[ Sonic lead says AAA studios can learn from indies in the same way the movie industry should take notes from Backrooms and Obsession ]]></title>
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                            <![CDATA[ "You really need to sell a lot of units in order to survive in the industry," Takashi Iizuka says ]]>
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                                                                        <pubDate>Sun, 14 Jun 2026 15:36:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Dustin Bailey ]]></dc:contributor>
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                                <p><a href="https://www.gamesradar.com/uk/games/platformer/sonic-the-hedgehog/">Sonic the Hedgehog</a> producer Takashi Iizuka thinks big-budget game makers could learn a thing or two from indie developers in the same way that major movie studios should be taking notes from this summer's biggest surprise success stories, <a href="https://www.gamesradar.com/uk/backrooms/">Backrooms</a> and <a href="https://www.gamesradar.com/uk/obsession/">Obsession</a>. </p><p>The Blue Blur's trading dizzyingly speedy platforming for co-op puzzles in <a href="https://store.steampowered.com/app/4304060/SONIC_PICO_PARK/" target="_blank">Sonic Pico Park</a>, an upcoming spin-off game revealed at <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/">Summer Game Fest</a> made by the developers behind indie hit Pico Park, naturally. </p><p>But Sonic Pico Park is part of a growing trend as AAA publishers increasingly work with indies on some of their big franchises - Ubisoft's The Rogue Prince of Persia and Konami's Castlevania: Belmont's Curse come to mind. So when GamesRadar+ had a chance to sit down with Sonic Team's Iizuka, we had to ask him what makes collaborations with indie teams so attractive.</p><p>"I can't really speak for the other companies and maybe what they're thinking, but you know, from a Sega perspective, we do realize that making our big titles, it takes a lot of time, a lot of money," he says via a translator. "It's a huge investment of, you know, the staff and the resources that we have, and then once you've invested all that time and energy into something, you really need to sell a lot of units in order to survive in the industry."</p><p>According to Iizuka, indie developers can instead generate an idea and then "very quickly" execute it before "moving forward and making more stuff." He reckons that's a huge lesson larger companies like Sega could "learn from the indie development scene." Not to mention, it's "really stimulating working with those indie developers, because you get to feel that that smaller team energy and that quickness of working to get an idea into an experience."</p><p>The Sonic producer then likens the AAA game industry's problems to what the movie business is going through right now. The summer box office's biggest story so far is how Disney's Mandalorian and Grogu, an expensive Star Wars blockbuster, was <a href="https://www.gamesradar.com/entertainment/horror-movies/horror-is-dominating-the-box-office-as-obsession-and-backrooms-outperform-new-star-wars-movie-the-mandalorian-and-grogu-over-the-weekend/">pretty easily outperformed by two scrappy horror flicks</a> made by 20-something-year-old directors.</p><p>"It's a little bit a different type of media, but the movie industry is kind of going through similar issues that we in the game industry are going [through]," Iizuka explains, pointing to how studios like Disney are spending hundreds of millions of dollars on bets that will maybe pay off "many, many years from now."</p><p>"But then you see movies like Backroom and [Obsession], these much smaller creative efforts that are still becoming these great successful hits, so I do see a parallel in the movie industry to what's kind of happening in the game industry with the amount of investment and the actual entertainment that people are consuming and enjoying," he concludes.</p><p><em></em><a href="https://www.gamesradar.com/entertainment/horror-movies/backrooms-director-kane-parsons-is-seemingly-considering-a-portal-movie-with-a-lot-of-caution-and-a-lot-of-curiosity/"><em>Backrooms director Kane Parsons is seemingly considering a Portal movie “with a lot of caution and a lot of curiosity”</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwN35e"></div>                            </div>                            <script src="https://kwizly.com/embed/WwN35e.js" async></script>
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                                                            <title><![CDATA[ Spyro: A Realm Beyond dev says the "loud and consistent" fans who bought 11 million copies of the Reignited trilogy helped manifest the series' first new game in years ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-dev-says-the-loud-and-consistent-fans-who-bought-11-million-copies-of-the-reignited-trilogy-helped-manifest-the-series-first-new-game-in-years/</link>
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                            <![CDATA[ "Going independent was taking on massive, massive risk," says studio head Paul Yan ]]>
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                                                                        <pubDate>Thu, 11 Jun 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:55:22 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Toys for Bob]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro stands on a skateboard in the Reignited Trilogy.]]></media:description>                                                            <media:text><![CDATA[Spyro stands on a skateboard in the Reignited Trilogy.]]></media:text>
                                <media:title type="plain"><![CDATA[Spyro stands on a skateboard in the Reignited Trilogy.]]></media:title>
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                                <p>Toys for Bob developers have explained why they returned to Spyro instead of tackling a certain other Microsoft platformer series. </p><p>Speaking to GamesRadar+, Lou Studdert, associate creative director on <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond</a>, and Paul Yan, studio head at Toys for Bob, were asked why the studio chose to return to the Spyro series for<a href="https://www.gamesradar.com/games/platformer/spyro-remake-devs-are-officially-partnering-with-xbox-on-their-next-game-and-the-teaser-already-has-fans-convinced-its-a-new-spyro-game/"> its collaboration with Microsoft</a>. While the team has worked on the franchise before, many wondered if the previously announced collab would be a new Banjo-Kazooie or any other game franchise Microsoft owns (including Crash Bandicoot, which Toys for Bob led development of for its last two games). </p><p>"Honestly, Spyro has kind of a deep place in our studio's heart," Studdert explains, referencing work on the Skylanders franchise, as well as the Spyro Reignited Trilogy. He adds, "We've always admired that kind of small but mighty underdog story of the character that's taking on these overwhelming odds, you know, we see ourselves in that a little bit, and honestly, it just was a no-brainer."</p><p>Studdert adds that "since we made Reignited, we have had the hope to take him further," and that "we always wanted to return to the world of Spyro, to bring that character forward, and so time was right, and we left it to chance." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vHFW16_mDbo" allowfullscreen></iframe></div></div><p>Meanwhile, Yan notes that the studio was a bit more confident with the idea of taking on Spyro. "<a href="https://www.gamesradar.com/amid-mass-layoffs-crash-bandicoot-and-warzone-studio-toys-for-bob-is-going-indie-but-says-its-exploring-a-possible-partnership-with-xbox/">Going independent</a> was taking on massive, massive risk, right? It's taking a bet on ourselves," he says, adding: "We knew coming out of Reignited – that title sold over 11 million copies, so there's an audience that woke up to show up for that series."</p><p>"Every year, every gaming event we hear the fanbase show up, like, 'when is there going to be a new Spyro title?' even before we had even pitched this," Yan explains. This in turn helped the studio in pitching the new title. "When we came up to Xbox and said, listen, here's our plan, we said, 'look, there's a community, it's loud and consistent, they know what they want, you're here to make this game, what else do you need, let's get this thing going."</p><p>Yan adds, "I'll say that we love Spyro, love Banjo, love all these types of titles," while shouting out the recent resurgence of platformer icons through Rayman Legends Retold and Astro Bot. "We've been doing this all along. It's not a new thing that we're shifting to, but we want to carry that type of experience into the world." He explains: <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-say-the-world-needs-more-radically-joyful-colorful-games-after-unveiling-what-might-just-be-the-most-vibrant-title-of-2026/">"We think that the world needs these types of experiences</a>, and we want to make them."</p><p><em></em><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-hope-that-this-is-the-first-of-many-new-games-in-the-series-we-want-spyro-to-live-on-for-a-long-time/"><em>Spyro: A Realm Beyond devs "hope that this is the first of many" new games in the series: "We want Spyro to live on for a long time."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async></script>
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                                                            <title><![CDATA[ We asked Xbox exec Matt Booty about legacy IP like Banjo-Kazooie: "There's options to do all kinds of things, and we're certainly looking at those all the time" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/we-asked-xbox-exec-matt-booty-about-legacy-ip-like-banjo-kazooie-theres-options-to-do-all-kinds-of-things-and-were-certainly-looking-at-those-all-the-time/</link>
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                            <![CDATA[ So... it's not a no ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Nintendo / Rare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate.]]></media:description>                                                            <media:text><![CDATA[Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate.]]></media:text>
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                                <p>Xbox's slate for the next year and beyond is looking bright after its big Xbox Games Showcase, with <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond being one of the highlights</a> as the iconic purple dragon finally returns with a brand new game for the first time in 18 years. But what about another beloved 3D platformer that's been out of the spotlight for just as long? </p><p>Fans have been begging for a new Banjo-Kazooie game for almost two decades at this point, and obviously, Xbox is aware – back in 2023, <a href="https://www.gamesradar.com/phil-spencer-says-xbox-game-pass-has-made-small-games-and-retro-revivals-more-viable-banjo-fans-i-hear-you/"><u>the now-former Xbox boss Phil Spencer boss teased</u></a>: "You've seen from our history that we haven't touched every franchise that people would love us to touch – Banjo fans, I hear you." </p><p>It may have been a while since that comment, but speaking to GamesRadar+, executive vice president and chief content officer at Xbox, Matt Booty, isn't giving an outright 'no' to the idea. Looking at Spyro's revival, we bring up Xbox's vault of iconic IP – Banjo-Kazooie included – and ask if Booty sees a future where other independent studios (like Spyro: A Realm Beyond's Toys for Bob) could work with the publisher on its legacy franchises. </p><p>"We're in the great position that we have our first-party studios, we have first-party publishing, who [get] to work with great partners, like Kojima [Productions], and we also have all of our great third-party partners from around the industry," Booty begins. "We've got ID@Xbox, which brings in so many great partners that are kind of on a different part of their game development journey. It's all of it. So, I think the answer is there are options to do all kinds of things, and we're certainly looking at those all the time."</p><p>It's a vague response – obviously, Booty was never going to suddenly confirm that a new Banjo-Kazooie game is in the works – but it offers some reassurance that Xbox is at least considering all the options it has available to it. </p><p>Hell, Fable went dormant for long enough – until the announcement of the <em>new </em>Fable, the last main, numbered entry came out in 2010. Even if you're counting all the spin-offs like the now-discontinued collectible card game Fable Fortune, it'll have still been nine years since the last game by the time the new entry launches in February 2027.</p><p>For now, only time will tell what the future holds. Xbox is undergoing changes right now under its new leadership, notably changing course from its multiplatform strategy to have <a href="https://www.gamesradar.com/games/gears-of-war/live-service-games-from-xbox-are-going-to-continue-to-be-multi-platform-cco-matt-booty-says-but-single-player-games-like-gears-of-war-e-day-are-going-to-be-case-by-case/"><u>more Xbox-exclusive games – at least, some of the time</u></a>, so it's a period of evolution for the publisher.</p><p><em>Take a look at our roundup of </em><a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/"><em>everything announced at the Xbox Games Showcase 2026</em></a><em> to keep up with all the latest reveals.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xrky2e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xrky2e.js" async></script>
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                                                            <title><![CDATA[ Spyro: A Realm Beyond devs say "the world needs more radically joyful, colorful games" after unveiling what might just be the most vibrant title of 2026 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-say-the-world-needs-more-radically-joyful-colorful-games-after-unveiling-what-might-just-be-the-most-vibrant-title-of-2026/</link>
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                            <![CDATA[ Toys for Bob is cooking up a visually stunning little gem ]]>
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                                                                        <pubDate>Tue, 09 Jun 2026 16:16:02 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:54:58 +0000</updated>
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                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro: A Realm Beyond]]></media:description>                                                            <media:text><![CDATA[Spyro: A Realm Beyond]]></media:text>
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                                <p>During <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest</a>, the annual<a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/"> Xbox Games Showcase</a> brought us some <em>very</em> cool reveals – including the long-awaited<a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/"> Spyro: A Realm Beyond</a>.</p><p>The upcoming Spyro game from Activision and Toys for Bob is the first big mainline entry in nearly two decades, and it's just as brilliantly vibrant as its nostalgia-inducing predecessors. In the new trailer, we see everything from bright purples to glowing oranges, green grasses to blue skies – you name it. It feels like a childhood fever dream in the best way, and I have a feeling that the developers wanted it to. They certainly weren't shying away from colors, anyway.</p><p>In a new online <a href="https://x.com/ToysForBob/status/2064155613459095591?s=20" target="_blank">post</a>, the official Toys for Bob account puts it best: "The world needs more radically joyful, colorful games," asking fans if they agree. I absolutely would. <br><br>The devs' statement here lines up well with what they recently said in an <a href="https://news.xbox.com/en-us/2026/06/07/spyro-a-realm-beyond-reveal-xbox-games-showcase-2026/" target="_blank">interview posted on Xbox Wire</a>, too, that A Realm Beyond is one of those much-needed games the world is calling for now, and that it'll be as whimsical as the old Spyro gems we know and love.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The world needs more radically joyful, colorful games - wouodnt you agree?<a href="https://twitter.com/cantworkitout/status/2064155613459095591">June 9, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"We know first-hand that a big part of what makes a Spyro game really resonate is having a wide variety of colorful, whimsical spaces with activities, characters, and treasures that motivate you to explore every nook and cranny," studio head Paul Yan explained. <br><br>We <em>do</em> get a taste of these spaces in the trailer, and so far, and I'm personally impressed. It's like a modernized step back into the early 2000s, old PlayStation hues and all.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pQlenskhoxI" allowfullscreen></iframe></div></div><p>That's not to say that the new Spyro game won't be… well, <em>new</em>. Yan also admitted "the sense of discovery is absolutely core to this new adventure," which translates into some very exciting features – like <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/">free flight</a> and such. <br><br>All in all, A Realm Beyond sounds like a blend of both familiar and fresh Spyro mechanics (and aesthetics, apparently). We'll get to witness it first-hand come its spring 2027 release date.</p><p>Fingers crossed that Spyro: A Realm Beyond delivers on all of its promising visuals, features, and more when it <em>does</em> finally launch. I'll be eagerly awaiting it, anyway.</p><p><em>Searching for something else to wishlist? Here are the best</em><a href="https://www.gamesradar.com/video-game-release-dates/"><em> new games</em></a><em> coming this year and beyond to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async></script>
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                                                            <title><![CDATA[ Nintendo may be adding challenges to Switch Online retro games, dataminers find, letting the spirit of the Wii U's crown jewel live on ]]></title>
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                            <![CDATA[ Donkey Kong appears to be the focus of the first wave ]]>
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                                                                        <pubDate>Tue, 09 Jun 2026 11:15:43 +0000</pubDate>                                                                                                                                <updated>Tue, 09 Jun 2026 11:23:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Donkey Kong]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Donkey Kong Country]]></media:description>                                                            <media:text><![CDATA[Donkey Kong Country]]></media:text>
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                                <p>Dataminers have apparently discovered an update to the Nintendo Switch Online retro games library, and it looks like Nintendo may be planning a spiritual successor to one of the Wii U's crown jewels.</p><p>Despite being a standard thing in the industry for over two decades now (yes the Xbox 360 was 21 years ago, you're old), Nintendo has never dabbled into achievements. Some games have featured an in-game version of them, sure, but there has never been a console-wide system for it, with Shigeru Miyamoto <a href="https://www.ign.com/articles/2009/06/03/e3-2009-miyamoto-talks-achievements" target="_blank">saying all the way back in 2009</a> that "I'm not a big fan of using the carrots to motivate people to play. I want people to play because they enjoy playing and want to play more."</p><p>However, it looks like Nintendo may now be dabbling in a similar system, but rather than being strictly <em>achievements</em>, it instead feels like a spiritual successor to the fantastic NES Remix series. <a href="https://bsky.app/profile/luigiblood.bsky.social/post/3mnrf2uqzk22w" target="_blank">BlueSky user Luigiblood </a>reportedly found the details while datamining the NES, SNES, and Game Boy Nintendo Classics apps. Rather than give you achievements for completing specific tasks in-games, you'll apparently select a challenge which will then plunge you into a given retro game to complete it. </p><p>Meanwhile user <a href="https://x.com/Spectralstar69/status/2064059304496320885" target="_blank">Spectralstar69 posted a look at the first batch of apparent challenges</a>, which are all themed around Donkey Kong games. These don't tell you what the actual challenges are, but the cards have descriptions, like "Catch the Key" for Donkey Kong on Game Boy, and "High-Flying Mine Cart!" on the original Donkey Kong Country. Even Donkey Kong Jr. Math is getting in on it, with a challenge called "DK Accounting!"</p><p>Presumably we could find out more about this new challenge system in the <a href="https://www.gamesradar.com/games/events-conferences/nintendo-direct-confirmed-for-tomorrow-with-50-minutes-of-announcements-followed-by-a-massive-treehouse-live-stream/">Nintendo Direct later today</a>, and as someone who is a big fan of the NES Remix games, I'd be excited to see Nintendo get back to introducing fun challenges to its retro titles. </p><p><em></em><a href="https://www.gamesradar.com/platforms/nintendo/zelda-ocarina-of-time-and-star-fox-remakes-are-fine-but-former-nintendo-staff-say-it-needs-more-than-nostalgia-right-now/"><em>Zelda and Star Fox remakes are fine, but former Nintendo staff say it needs "more than nostalgia."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjPjKW"></div>                            </div>                            <script src="https://kwizly.com/embed/XjPjKW.js" async></script>
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                                                            <title><![CDATA[ Rumors of a new Wario game grow ahead of tomorrow's Nintendo Direct ]]></title>
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                            <![CDATA[ An Ocarina of Time remake pales in comparison to Wario ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 19:47:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Willa Rowe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XdJQ2v7jeME6Spqz55oVtn.jpg ]]></dc:source>
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                                <p>Now that we know there is a <a href="https://www.gamesradar.com/games/events-conferences/nintendo-direct-confirmed-for-tomorrow-with-50-minutes-of-announcements-followed-by-a-massive-treehouse-live-stream/">Nintendo Direct</a> tomorrow, the rumor mill is abuzz with suggestions on what will be announced. The big expectation everyone has is the reveal of a <a href="https://www.gamesradar.com/games/the-legend-of-zelda/as-the-legend-of-zelda-ocarina-of-time-remake-rumors-swirl-nintendo-boss-teases-new-titles-beyond-those-already-announced/">Legend of Zelda: Ocarina of Time</a> remake, but someone else might steal the show - <a href="https://www.gamesradar.com/entertainment/animation-movies/charlie-day-wants-its-always-sunny-co-star-danny-devito-to-play-wario-in-the-next-super-mario-movie-he-would-fit-so-well-in-this-universe/">Wario</a>.</p><p>Even before this week's Direct was officially revealed, Nintendo leakers were already talking about what projects are due for announcements. On June 7, prevalent leaker noarmsandnolegs took to <a href="https://x.com/noarmsandnolegs/status/2063710385543184459" target="_blank">X</a> (formerly Twitter) to post a gif of Wario and Link. This backs up <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1s5r1jm/youtube_comment_posted_nintendo_leaks_that_lines/" target="_blank">previous leaks</a> that indicated a new <a href="https://www.gamesradar.com/wario-land-shake-it-review/">Wario Land</a> title could be coming in 2027. </p><p>Noarmsandnolegs previously served as the main source on the <a href="https://www.gamesradar.com/games/rayman/rayman-legends-retold-has-me-struggling-to-justify-its-place-as-a-remake-but-with-platforming-this-good-i-cant-complain/">Rayman Legends Retold</a> and <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-hope-that-this-is-the-first-of-many-new-games-in-the-series-we-want-spyro-to-live-on-for-a-long-time/">Spyro: A Realm Beyond</a> leaks, both of which were later officially announced over the course of <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/">Summer Game Fest</a>. Following their initial post, the leaker then made a <a href="https://x.com/noarmsandnolegs/status/2063714922811273676" target="_blank">more direct statement</a> on the rumors, saying outright, "A new Wario game is coming. Wahahaha." They then <a href="https://x.com/noarmsandnolegs" target="_blank">elaborate</a>, saying that they cannot confirm if it will be a new entry in the Wario Land series, though they point to the apparent uptick in Wario appearances lately. That includes Wario World on Nintendo Switch Online and a Wario Land track in <a href="https://www.gamesradar.com/games/racing/mario-kart-world-review/">Mario Kart World</a>.</p><p>If it is not a new Wario Land game then the most likely announcement will be a new WarioWare title, assuming there's a Wario reveal coming at all. The last title in that series, <a href="https://www.gamesradar.com/warioware-move-it-is-the-smooth-moves-spiritual-successor-ive-always-wanted/">WarioWare: Move It!</a>, released in 2023. So it hasn't been that long in the grand scheme of things, even if I'd never say no to a new entry.</p><p><a href="https://www.gamesradar.com/warioware-move-it-is-the-smooth-moves-spiritual-successor-ive-always-wanted/"><em>WarioWare: Move It is the Smooth Moves spiritual successor I've always wanted</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script>
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                                                            <title><![CDATA[ Spyro: A Realm Beyond devs "hope that this is the first of many" new games in the series: "We want Spyro to live on for a long time" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-devs-hope-that-this-is-the-first-of-many-new-games-in-the-series-we-want-spyro-to-live-on-for-a-long-time/</link>
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                            <![CDATA[ After 18 years without an all-new installment, Toys for Bob wants to bring Spyro properly back ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 15:49:28 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:54:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Spyro: A Realm Beyond screenshot shows Spyro flying.]]></media:description>                                                            <media:text><![CDATA[Spyro: A Realm Beyond screenshot shows Spyro flying.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/"><u>Spyro: A Realm Beyond is the iconic purple dragon's first all-new game in 18 years</u></a>, but the devs at Toys for Bob don't want to stop here, with studio head Paul Yan expressing hopes that "this is the first of many" to come. </p><p>Speaking in an interview with GamesRadar+ at Summer Game Fest 2026, Yan says he's "proud of the team," who have been "paying attention and listening to the community." </p><p>He sees that A Realm Beyond could have fallen into two extremes: "If you stick too much to nostalgia, then you basically just rehash, and it's like, 'why did we do that?'" he suggests, saying that rehashing things would mean "there's no future that kind of gets out there." </p><p>Meanwhile, "on the other extreme, you innovate too much, and all of a sudden you don't even recognize what the character is and what the series is." With that in mind, Yan says, "that tension is so real" when it came to making A Realm Beyond. </p><p>After all, he continues, "our goal is that we want Spyro to live on for a long time. We want not just one new game, but many new games. We hope that this is the first of many. So we're going to have to take some risks. We're going to have to move into new territory, and our goal is to make sure that that evolution is always speaking to something that is authentic and reverential to building on the foundation of what is truly Spyro, and then we'll take some leaps." This will be "uncomfortable," he adds, "but we wanna go there."</p><p>It certainly sounds promising – the last all-new Spyro game launched in 2008, and while we had 2018's Reignited Trilogy (also made by Toys for Bob) to tide us over, Spyro fans have been ravenous for something fresh for years. </p><p>Thankfully, there's not too much longer to wait for Spyro: A Realm Beyond – it's set to launch in Spring 2027 on PC, Xbox Series X|S, PS5, and Switch 2, and hopefully we won't have another 18-year wait for the next one after that. </p><p><a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/"><u><em>Spyro: A Realm Beyond lets everyone's favorite dragon fly freely, which is "such a significant addition" devs have "built a whole world around that promise."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async></script>
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                                                            <title><![CDATA[ Spyro: A Realm Beyond lets everyone's favorite dragon fly freely, which is "such a significant addition" devs have "built a whole world around that promise" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-lets-everyones-favorite-dragon-fly-freely-which-is-such-a-significant-addition-devs-have-built-a-whole-world-around-that-promise/</link>
                                                                            <description>
                            <![CDATA[ It's Toys for Bob's "biggest ambition" ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 19:57:17 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:54:26 +0000</updated>
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                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p>Tonight's hotly anticipated <a href="https://www.gamesradar.com/summer-game-fest-schedule-2026/">Summer Game Fest</a> event was the annual <a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/">Xbox Games Showcase</a>, and boy, did it bring us some cool reveals – including one of <a href="https://www.gamesradar.com/games/platformer/spyro-a-realm-beyond-is-the-series-first-all-new-game-in-18-years-and-its-launching-early-next-year-on-ps5-switch-2-xbox-series-x-and-pc/">Spyro: A Realm Beyond</a>, a title we've waited nearly two decades for.<br><br>The last <em>proper</em> Spyro entry landed a whopping 18 years ago with The Legend of Spyro: Dawn of the Dragon, but Activision and Toys for Bob are finally back with a new entry in the beloved series... one that sounds like it's shaping up to be the biggest we've ever seen – free-flying and all.<br><br>Speaking in a <a href="https://news.xbox.com/en-us/2026/06/07/spyro-a-realm-beyond-reveal-xbox-games-showcase-2026/" target="_blank">new interview with Xbox</a> itself, Toys for Bob studio head Paul Yan seems to tease as much, first admitting that A Realm Beyond is just what the nostalgia doctor ordered.<br><br>Admitting that it'll be just as colorful and whimsical as predecessors, he says, "In Spyro: A Realm Beyond, the sense of discovery is absolutely core to this new adventure."<br><br>This whole "sense of discovery" that the lead mentions here is made all the better by one stand-out fact: you can fly freely about the skies as Spyro in A Realm Beyond. Yes, freely... and that's a <em>lot</em> for both the developers and fans.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pQlenskhoxI" allowfullscreen></iframe></div></div><p>As Yan describes, "For now, I can tell you that our biggest ambition in Spyro: A Realm Beyond is to give the player the freedom and fantasy of dragon flight – to be able to take the skies at a moment's notice and make interesting and active decisions to flow through the spaces as you charge on the ground and now soar through the air."<br><br>In fact, "This is such a significant addition to the game" that "we've built a whole world around that promise." That's... exciting, to say the least. It almost feels like the jump that the Super Mario series saw in Odyssey – but Spyro. I am <em>so</em> here for that.<br><br>If you're looking forward to soaring the skies as everyone's favorite little purple dragon like I am, it'll be available on PC, PlayStation 5, and Xbox Series X|S – and, of course, Xbox Game Pass, too.<br><br><em>Searching for something else to wishlist? Here are the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> coming this year and beyond to look forward to.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async></script>
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                                                            <title><![CDATA[ Spyro: A Realm Beyond is the series' first all-new game in 18 years, and it's launching early next year on PS5, Switch 2, Xbox Series X and PC ]]></title>
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                            <![CDATA[ It's about time ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 18:05:38 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Jun 2026 11:54:12 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                <p>Almost 18 full years since the last all-new Spyro the Dragon game, everyone's favorite purple dragon is back with Spyro: A Realm Beyond, launching early next year.</p><p>Announced during today's Xbox Games Showcase, Spyro: A Realm Beyond is an all-new Spyro adventure from Toys for Bob. While we got the Reignited Trilogy in 2018, the last totally new game we got was 2008's The Legend of Spyro: The Dawn of the Dragon, so to say it's been a while would be an understatement. You can check out the trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vHFW16_mDbo" allowfullscreen></iframe></div></div><p>As for what we can expect from A Realm Beyond, the trailer's video description reveals that Spyro finds himself stranded (presumably, in a realm beyond), but soon finds himself taking on "a vicious invading force known as the Scavs." It's called "Spyro's boldest evolution yet," which sounds very promising.</p><p>Rumors of a new Spyro game have been circulating for some time now – in 2024, it was <a href="https://www.gamesradar.com/crash-bandicoot-spyro-and-skylanders-developer-is-reportedly-making-a-game-with-former-owner-xbox-shortly-after-going-indie/"><u>rumored that Toys for Bob had signed a deal with Microsoft</u></a>, shortly after <a href="https://www.gamesradar.com/amid-mass-layoffs-crash-bandicoot-and-warzone-studio-toys-for-bob-is-going-indie-but-says-its-exploring-a-possible-partnership-with-xbox/"><u>splitting away from Activision</u></a>. It didn't take long for these rumors to be confirmed – a couple of months later, <a href="https://www.gamesradar.com/games/platformer/spyro-remake-devs-are-officially-partnering-with-xbox-on-their-next-game-and-the-teaser-already-has-fans-convinced-its-a-new-spyro-game/"><u>Toys for Bob announced that it was "partnering with Xbox to publish our next new game,"</u></a> which was "still very early in development" at the time. </p><p>The studio didn't confirm what game it was working on, though given that the announcement was accompanied by the Toys for Bob and Xbox logos on a purple background, many fans were hopeful that Spyro was set to return. Now then, here we are – A Realm Beyond is set to launch in spring 2027 on Xbox Series X/S, PS5, Switch 2, and PC. </p><p><em>While you're here, be sure to take a look at our </em><a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/"><u><em>Xbox Games Showcase 2026 live coverage</em></u></a><em> to keep up with all the other announcements from today's stream.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6jdMO"></div>                            </div>                            <script src="https://kwizly.com/embed/O6jdMO.js" async></script>
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                                                            <title><![CDATA[ Cuphead devs announce two new games: a hand-animated successor, and an 8-bit throwback ]]></title>
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                            <![CDATA[ Two announcements for the price of one. ]]>
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                                                                        <pubDate>Fri, 05 Jun 2026 21:41:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Willa Rowe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XdJQ2v7jeME6Spqz55oVtn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Studio MDHR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A box with &quot;Mighty Cuphead Adventure&quot; on it.]]></media:description>                                                            <media:text><![CDATA[A box with &quot;Mighty Cuphead Adventure&quot; on it.]]></media:text>
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                                <p><a href="https://www.gamesradar.com/cuphead-review/" target="_blank">Cuphead</a> is back. Nearly four years after the hand-drawn platformer released it's final expansion, <a href="https://www.gamesradar.com/cuphead-the-delicious-last-course-wins-best-game-expansion-at-the-golden-joystick-awards/" target="_blank">The Delicious Last Course</a>, developer Studio MDHR is back for more. During <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/" target="_blank">Summer Game Fest 2026</a> MDHR announced not one but two new projects.</p><p>The first project is a true successor to the original Cuphead. It will be hand-animated and, "take Cuphead and friends on a fresh, exciting adventure." That's according to a puppet news anchor that stars in the trailer MDHR showed off at Summer Game Fest. The project is still in early stages, so we didn't get a look at any gameplay, but the puppet news anchor promises the team will reveal more when the time is right.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/YFsoSkcfQcw" allowfullscreen></iframe></div></div><p>The second announcement is still Cuphead...with a twist. Mighty Cuphead Adventure comes from a small team within the studio and is billed as something completely different. It is, "a love letter to the era that brought us into world of video games." A brief trailer shows off an 8-bit platformer that, while staring familiar faces, has an an entirely new visual style compared to the hand-drawn aesthetic of Cuphead. The brief trailer makes it clear Studio MDHR's hallmark platforming gameplay will remain intact. </p><p>Mighty Cuphead Adventure will be available on modern platforms but for true retro fans Studio MDHR has something special planned. In a a <a href="https://studiomdhr.com/special-bulletin-two-major-cuphead-announcements/" target="_blank">blog post</a>, MDHR reveals that a physical cartridge for the Sega Master System will also be available for purchase. In the words of Studio MDHR, "This is not just a retro-style game: it’s a game built from the ground up with all the unique limitations of a 1980s video game studio."</p><p><a href="https://www.gamesradar.com/cuphead-ships-in-japan-with-amazing-art-from-a-final-fantasy-icon-and-fans-are-losing-it/" target="_blank"><em>"Cuphead ships in Japan with amazing art from a Final Fantasy icon, and fans are losing it"</em></a></p>
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                                                            <title><![CDATA[ Thanks to GTA 6, Ubisoft's new Rayman is once again launching in "nearly the same month" as a new GTA and in the same year as Assassin's Creed: Black Flag ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rayman/thanks-to-gta-6-ubisofts-new-rayman-is-once-again-launching-in-nearly-the-same-month-as-a-new-gta-and-in-the-same-year-as-assassins-creed-black-flag/</link>
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                            <![CDATA[ Okay, if we're doing 2013 again, give me the return of its GOTY: Metal Gear Rising Revengeance ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 16:24:12 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 16:24:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Rayman]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                        <dc:contributor><![CDATA[ Oscar Taylor-Kent ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Rayman, Barbara, and Grand Minimus appear perplexed in one of Rayman Legends Retold&#039;s new cutscenes]]></media:description>                                                            <media:text><![CDATA[Rayman, Barbara, and Grand Minimus appear perplexed in one of Rayman Legends Retold&#039;s new cutscenes]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/rayman/rayman-is-back-as-ubisoft-confirms-the-long-rumored-rayman-legends-remake-is-coming-this-year/" target="_blank">Rayman Legends Retold</a> devs say it's a mere coincidence that 13 years later, Rayman Legends Retold is launching around the same time as a new GTA and Assassin's Creed Black Flag.</p><p>It's 2013, Rayman Legends was released a few weeks before the new GTA game, and now it's 2026, and Rayman Legends Retold is about to release a few weeks before the new GTA game. But that's not all for Ubisoft's 2013 lineup, as – despite being one of the AAA companies that typically doesn't remake games all that much – the developer is also remaking Assassin's Creed Black Flag. But the fact that all of these games released in 2013 are returning again is a mere coincidence.</p><p>Speaking to GamesRadar+, Rayman Legends Retold brand producer Loïc Gounon explained, "I think it's a - I would not say random - but I think it's a bit of an accident that [both] remakes collided a bit the same year." However, while Assassin's Creed "also has new games in development that have been teased or announced" for Rayman, it's a bit of a different story, as "our context, as we explained, is more relaunching the brand."</p><p>Gounon continues, "I think what's funny in terms of story is actually that Black Flag and Legends released the same year [2013], so that's another accident." He then acknowledges that the situation is "A bit like GTA. We released the same month as GTA 5, 13 years ago, and now we release nearly the same month as GTA 6."</p><p>Thankfully, Rayman Legends is releasing much further out than GTA this time, so hopefully it won't be <a href="http://www.eurogamer.net/articles/2013-10-16-ubisoft-splinter-cell-rayman-legends-missed-sales-targets" target="_blank">quite as big of a sales flop</a> this time around, especially since it sounds like Retold's <a href="https://www.gamesradar.com/games/rayman/ubisoft-is-planning-a-new-more-adventurous-3d-rayman-game-but-only-if-everything-goes-well-with-its-rayman-legends-retold-remake/">success is how we get a new 3D Rayman game. </a></p><p><em></em><a href="https://www.gamesradar.com/games/rayman/a-rayman-1-remake-is-basically-mission-impossible-for-ubisoft-rayman-legends-retold-producer-says-and-besides-it-already-got-a-reboot/"><em>A Rayman 1 remake is basically "mission impossible" for Ubisoft, Legends Retold producer says.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2y2X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2y2X.js" async></script>
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                                                            <title><![CDATA[ Ubisoft is planning a new, "more adventurous 3D Rayman" game – but only if "everything goes well" with its Rayman Legends Retold remake ]]></title>
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                            <![CDATA[ "I think what we're seeing now with Astro Bot, with new 3D platformers, there is a rebirth of the golden age of PS2-ish platformers" ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 14:24:20 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 14:24:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Rayman]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                        <dc:contributor><![CDATA[ Oscar Taylor-Kent ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A giant luchador chases Grand Minimus, Rayman, and Globox through a Day of the Dead level in Rayman Legends Retold]]></media:description>                                                            <media:text><![CDATA[A giant luchador chases Grand Minimus, Rayman, and Globox through a Day of the Dead level in Rayman Legends Retold]]></media:text>
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                                <p>One Rayman lead at Ubisoft says that a new 3D Rayman is hopefully going to happen eventually, although it's not confirmed to be the next game in the series.</p><p>Speaking to GamesRadar+, <a href="https://www.gamesradar.com/games/rayman/rayman-is-back-as-ubisoft-confirms-the-long-rumored-rayman-legends-remake-is-coming-this-year/"><u>Rayman Legends Retold</u></a> brand producer Loïc Gounon explains that when Rayman Origins released, there was a trend of "smaller games, more agile 2D, multiplayer" with the likes of New Super Mario Bros. Wii and Donkey Kong Country Returns. </p><p>"I think what we're seeing now with Astro Bot, with new 3D platformers, there is a rebirth of the golden age of PS2-ish platformers," he explains, adding: "If you look back at the franchise, it's basically Rayman 2, Rayman 3 that were in that era. </p><p>"We think it might be the time to come back with more adventurous 3D Rayman games," Gounon continues. "We are starting with that project [Rayman Legends Retold], that's what we are aiming for, in a way, and what we want for Rayman, and we think it's a good match, both for the players and the market."</p><p>When asked if the thing the team sees next for Rayman is a return to the fully 3D style found in earlier games, Gounon says, "that's the plan! That will be the plan if everything goes well!" He adds, "We are setting up a new team. We're resetting the foundation for the franchise. That's why also being – even though we are a bit more than a remake – being partially a remake, there are some solid grounds where we felt it was a good way to bring back the franchise."</p><p>So yes, Rayman Legends is a confusing choice for a game to remake, but as a means to bring back the series for a true 3D Rayman 4 – that we've been waiting for since the mid 2000's when the real Rayman 4 (which Gounon also worked on) became Rayman Raving Rabbids – I'm more than happy to support it.</p><p><em></em><a href="https://www.gamesradar.com/games/rayman/a-rayman-1-remake-is-basically-mission-impossible-for-ubisoft-rayman-legends-retold-producer-says-and-besides-it-already-got-a-reboot/"><em>A Rayman 1 remake is basically "mission impossible" for Ubisoft, Legends Retold producer says.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2y2X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2y2X.js" async></script>
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                                                            <title><![CDATA[ A Rayman 1 remake is basically "mission impossible" for Ubisoft, Rayman Legends Retold producer says – and besides, it already got a "reboot" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rayman/a-rayman-1-remake-is-basically-mission-impossible-for-ubisoft-rayman-legends-retold-producer-says-and-besides-it-already-got-a-reboot/</link>
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                            <![CDATA[ Translation: play Rayman Origins ]]>
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                                                                        <pubDate>Tue, 02 Jun 2026 22:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 13:48:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Rayman]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Oscar Taylor-Kent ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A zoomed in screenshot of Rayman 30th Anniversary Edition showing Rayman with his arm around the mosquito]]></media:description>                                                            <media:text><![CDATA[A zoomed in screenshot of Rayman 30th Anniversary Edition showing Rayman with his arm around the mosquito]]></media:text>
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                                <p>Rayman Legends Retold brand producer Loic Gounon has explained why Legends is the game getting remade instead of the original Rayman. </p><p>So, Rayman Legends Retold has been announced, and naturally, I'm sure everyone is wondering 'why is Ubisoft remaking the last game in the series that is available on every platform and still very much holds up?' </p><p>"Obviously it's a question we've had in most of the interviews," Gounon explains at a recent preview event attended by GamesRadar+, noting that "it's sort of the richest one in a way." He says that Legends has "all of Rayman," with the likes of Globox, the Teensies, Murfy, and Barbara joining the adventure, and that if Ubisoft "wanted to go [to the] next [game], we need to have all of Rayman."</p><p>The game most in need of a remake is arguably Rayman, the PS1 classic which had a re-release earlier this year with <a href="https://www.gamesradar.com/games/platformer/over-30-years-later-rayman-is-finally-getting-a-remake-giving-me-a-chance-to-get-revenge-on-this-rock-hard-platformer-on-behalf-of-my-five-year-old-self/"><u>Rayman 30th Anniversary Edition</u></a>, "I think it's been tried," Gounon explains. He adds, "I think it's a game that's really difficult to remake, and I think, in a way, the answer to remaking Rayman 1 is Rayman Origins, and we went through those arguments internally."</p><p>Gounon adds, "Rayman Origins is sort of a reboot of Rayman 1. There are some of the characters, some of the places." In original Rayman, he says, it's "super slow" and "very old school game design," but "if you start changing that, the metrics, the sense of speed, it's another game. It's Origins"</p><p>He continues, "I would call it near a mission impossible to remake Rayman 1, honestly. That's why, when we decided to celebrate the 30th anniversary, we felt that keeping Rayman 1 as intact as it was, going for a bit more of a documentary approach, how the franchise was born, was a better angle."</p><p>Of course, that doesn't rule out remakes for Rayman 2 or 3, so keep the hopium going. </p><p><em>Rayman Legends may be one of the best games of 2013, and if its remake is as good as that, we'll be looking at one of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><u><em>new games</em></u></a><em> of 2026 too.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2y2X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2y2X.js" async></script>
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                                                            <title><![CDATA[ Rayman Legends Retold has me struggling to justify its place as a remake, but with platforming this good I can't complain ]]></title>
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                            <![CDATA[ Summer Preview | I have played this game before ]]>
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                                                                        <pubDate>Tue, 02 Jun 2026 22:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 04 Jun 2026 13:35:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Rayman]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he&#039;s also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he&#039;s a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he&#039;s always up for a quick evening speed through Sonic 3 &amp; Knuckles or yet another Jakathon through Naughty Dog&#039;s PS2 masterpieces.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Rayman Legends Retold key art showing Rayman posing with his shoe on a defeated dragon, flanked by the blue creature Globox and Barbara, with the orange GamesRadar+ Summer Preview 2026 frame]]></media:description>                                                            <media:text><![CDATA[Rayman Legends Retold key art showing Rayman posing with his shoe on a defeated dragon, flanked by the blue creature Globox and Barbara, with the orange GamesRadar+ Summer Preview 2026 frame]]></media:text>
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                                <p>It's a testament to how rock solid the Rayman platformers have become that, within minutes of going hands-on with Rayman Legends Retold, I'm dashing, twirling, leaping as I bop enemy heads and crash through cages to free my friends like it's 2013 all over again. Yet, still the most recent Rayman adventure (and available on modern platforms), it feels odd that such a lavish remake has its sights set on recent history. Though it's nice to feel the muscle memory kick in playing Rayman Legends Retold, that's also because my hands-on is, for the most part, playing the same levels I already played a decade ago.</p><p>Retold is such a one-to-one remake that it's even built on the original's exact level design data. It's a bold move because <a href="https://www.gamesradar.com/uk/rayman-legends/">Rayman Legends</a> as it exists today is still fantastic. Since playing Retold, I've revisited the original (and predecessor <a href="https://www.gamesradar.com/rayman-origins/">Rayman Origins</a>), and had just as much fun as I did with this newer model. More content has been added on top, but the bulk of Retold is extremely faithful. The biggest and most obvious change: a shift from the original's phenomenal 2D graphics to 3D, though models and environments retain plenty of charm and a painterly feel.</p><h2 id="a-world-rebuilt">A world rebuilt</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CiaiMbfvZdDhyRritHAHqm" name="PR_RLR_OnceUponATime_060226_3PM_PT" alt="Rayman, Globox, Barbara, and Grand Minimus run through Rayman Legends Retold's opening forest level" src="https://cdn.mos.cms.futurecdn.net/CiaiMbfvZdDhyRritHAHqm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Summer Preview 2026</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXRSXM3CEJk7EGGc6hFEsH" name="gr_summer_2026_main" caption="" alt="An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more" src="https://cdn.mos.cms.futurecdn.net/ZXRSXM3CEJk7EGGc6hFEsH.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation, Xbox, Amazon, Rockstar)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026">Summer Preview 2026</a> special is here to spotlight the biggest games of the year with hands-on impressions, dev access, and more!</p></div></div><p>Backgrounds to the stages that Rayman and up to three other co-op friends can run through, have been loaded with new detail. One swamp-based level that had Rayman punching through toad enemies with water and plants stretching behind him, is now coated with toad culture – their huts, statues, and walkways winding in and out of the screen. Every level across every biome is now abuzz with activity as a mysterious corruption spreads and invades.</p><p>The shift to 3D means that the side-to-side plane can now bend and shift, curving Rayman's route through areas while retaining one-to-one geometry. One developer at Ubisoft Montpellier even shows me playing through this toad stage with one controller, moving the character in Rayman Legends Retold and the original game in sync. In 3D, the camera itself becomes a powerful level design tool, tilting to emphasise secret areas, or looking up as Rayman spins his helicopter hair to ascend, highlighting hazards and points of interest earlier than you can see them in the original game.</p><p>Still, for as good as Retold looks, there are moments as I watch numerous side by side demonstrations where I'm simply reminded of how good the original game still is. The game's new key art, for one, looks a bit dull when compared to the extreme stylization of the original. While Retold's in-game animation looks great, it lacks some of the clarity and definition of the original. Rayman might punch forward and throw up the double-peace 'V' sign to the screen in both, but in a space teeming with visual noise it has less impact, the enthusiasm slightly muted. Likewise, while the visual balance is still being tweaked, I sometimes find the dense, higher fidelity backgrounds can make the platforms harder to read. Minor gripes, sure, but when remaking the most recent game in the series that's also still readily available, these stand out.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sJjAPAfXM6kv4gXKMyJRqm" name="PR_RLR_DarkCreaturesChase_060226_3PM_PT" alt="Dark creatures chase Rayman and friends through ancient ruins in Rayman Legends Retold above lava" src="https://cdn.mos.cms.futurecdn.net/sJjAPAfXM6kv4gXKMyJRqm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Where Rayman Legends Retold adapts, it's so exact that it doesn't surprise. Even Murfy returns in some stages, an obvious holdover from the game's original Wii U exclusivity that allows you to cut ropes to lower platforms, stun enemies, or rotate platforms. As with previous non-touchscreen ports, he auto-gravitates towards areas of interactivity to be activated with a button press.</p><p>As with those ports, it can still sometimes feel a bit iffy. In areas dense with interactables when you're jumping at high-speeds, Murfy doesn't always hover over quite what you need, leading to some fumbled leaps over pits and a prompt fall to my death. It's always been a mechanic in Rayman Legends I've been cooler on, in part because it feels like a compromise to adapt a mechanic designed for the Wii U GamePad so specifically. I'm a bit surprised that even these sections are so one-to-one, as it feels like a prime area that could use a bigger rethink.</p><p>But, Retold does bring new features. For instance, the original's celebrated six musical levels – which have you platforming to a beat while diegetically the world around you breaks into what <a href="https://www.youtube.com/watch?v=rFMCX0NF4wQ" target="_blank"><u>I can only describe as kazoo-disco covers</u></a> – are joined by four more, though I'm forbidden from sharing details about them. Here the game promises to play more than usual with adding depth to the 2D platforming plane, one section having Rayman zipline from an almost over-the-shoulder angle – though you still very much control him in two-dimensions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GpoQGQnLL9u8Xr35vKhcqm" name="PR_RLR_Musical_060226_3PM_PT" alt="Rayman runs into the background through a food-theme level as he collects glowing yellow and purple lums in Rayman Legends Retold" src="https://cdn.mos.cms.futurecdn.net/GpoQGQnLL9u8Xr35vKhcqm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Each world – containing its own sequence of themed levels – was fairly abstracted in the original Rayman Legends as you hopped through paintings. In Retold, you still 2D platform between each level entrance, but now through a hub area that's actually set-dressed to be within each world. New stages connect each biome, having Rayman and friends ride dragons through arcadey shooter levels as chaos depends, teeing up an inevitable boss fight (clashes that, themselves, I wasn't able to play).</p><p>Playing from behind, the dragon flies into the screen, but plenty of camera shifts make this feel dynamic – one portion even turns it onto its side to feel properly retro as a gigantic frog in armour hurls castle debris at me from the background, and frogs with rocket launchers alternate taking shots at me while themselves being buffeted by a whirlwind.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z3bJrR3mm5ByTnKWGj33qm" name="PR_RLR_DragonRide_Toad_060226_3PM_PT" alt="Teensies cling to a flying dragon in Rayman Legends Retold" src="https://cdn.mos.cms.futurecdn.net/Z3bJrR3mm5ByTnKWGj33qm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Mode shifts like this can be a gamble. I didn't much care for the dragon sequences in <a href="https://www.gamesradar.com/games/fps/doom-the-dark-ages-guide/"><u>Doom The Dark Ages</u></a>, or the random shmup level in Earthworm Jim 2 (where else can you read <em>those</em> two games being compared, huh?). But, I really dig the first two dragon levels I play here, which feels like a smart evolution of the Rayman's hectic mosquito riding stages from Rayman Origins (and the very first game). On dragon back, you've no health bar per se, but one of the teensies you're trying to rescue will drop off with each hit you take. They can be tough to master if you're aiming to save every teensy possible, but are fun spectacles to blast through that aren't too punishing either.</p><p>These sections are part of an overall desire to make Rayman's world a bit more cohesive (or, as cohesive as a dream world <em>can</em> be, I'm told). Fully voice acted cutscenes have been thrown into the mix as well, bringing back classic voice talent like David Gasman as Rayman, featuring a brand new script and story. Rayman Legends Retold is still a light touch, family friend yarn, but one that aims to be more of a piece with the realized world as presented in the likes of Rayman 2 and Rayman 3.</p><h2 id="when-it-rays-it-pours">When it Rays, it pours</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CdAfCxqLKuR7wMV24WnQqm" name="PR_RLR_GrundermordBoss_060226_3PM_PT" alt="Rayman and Barbara shoot energy at a dragon in Rayman Legends Retold who is shooting fire" src="https://cdn.mos.cms.futurecdn.net/CdAfCxqLKuR7wMV24WnQqm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer: </strong>Ubisoft Montpellier, Ubisoft Milan<br><strong>Publisher: </strong>Ubisoft<br><strong>Platform(s):</strong> PC, PS5, Xbox Series X/S, Nintendo Switch 2<br><strong>Release date: </strong>October 1, 2026</p></div></div><p>I'm told constantly throughout my time at Ubisoft Montpellier that this remake is about "rebuilding Rayman's foundations", no one-off road but an attempt to pave the way to Rayman's future. Speaking with brand producer Loic Gounon, he brings up Rayman's history of 3D platformers as well as genre peers like Jak & Daxter from the PS2 generation through to the likes of Astro Bot on PS5. I have to ask if that means this 2.5D platformer remake is meant to lead towards a new fully 3D future for Rayman, and he gives me one of the most straightforward and candid answers about the future of a series I've ever received: "Yes, that's the plan!" Beyond Retold, "we think it might be the time to come back with, you know, let's say more adventurous 3D Rayman games," he says.</p><p>The new story also features an enigmatic villain, which prompts a full, final sixth world set in the Land of the Livid Dead. I'm only able to play one level set here, still a work-in-progress, but its difficulty is nicely dialed up to feel like a bit of a test (though not a patch on some optional challenge levels), and gives me time to play with Rayman's light punch power – a new ability for Retold that's derived from some of the character's classic skills. Hurling his glowing fist, Rayman can clear areas of corruption in the environment, required to make some enemies vulnerable to a pummelling, but also to stretch out the likes of vines to create temporary platforms. The additional layer of interaction adds a nice bit of extra complexity, feeling a bit like Murfy's mechanics but in a way that's more directly under player control.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QYP78Bxpqo3UPnzhXc2Gqm" name="PR_RLR_LandOfLividDead_060226_3PM_PT" alt="Rayman and Barbara confront an undead enemy in a gothic level in Rayman Legends Retold" src="https://cdn.mos.cms.futurecdn.net/QYP78Bxpqo3UPnzhXc2Gqm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Historically, Ubisoft hasn't done many remakes of its games. This year, it's releasing two with <a href="https://www.gamesradar.com/assassins-creed-black-flag-resynced-guide/"><u>Assassin's Creed Black Flag Resynced</u></a> joining Rayman Legends Retold. Gounon laughs as he also points out both of the original games launched in 2013, but that it's "a bit of an accident" that both projects have coincidentally arrived at the same time. Assassin's Creed, he points out, already has future projects in development. Rayman Legends Retold "is more about relaunching the brand, which is very different".</p><p>In some ways, pinning the future of Rayman on a game many players and developers already like makes sense. It allows the development team, which Gounon tells me is relatively small, to get comfortable with its Snowdrop Engine (which still runs a version of UbiArt Framework within it), a new workflow, and to expand on the "richest" game in the Rayman series in terms of characters, game design, and worldbuilding. But, I can't help but be anxious. It's staking the future of the series on a game where, for the most part, I've already been there and done that. If, somehow, you skipped Rayman Legends, then Rayman Legends Retold is a luxurious remake of one of the best to do it. But, even with its new levels, it's still Rayman Legends – my muscle memory doesn't lie.</p><p><em>Rayman Legends Retold is releasing October 1, 2026 on PC, PS5, Xbox Series X/S, and Nintendo Switch 2 for $39.99.</em></p><a href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="AEVMSEV2UQiGEDMYMwmTqa" name="gr_summer_info_panel_rayman_legends_retold" alt="The GamesRadar+ Summer Preview 2026 info box for Rayman Legends Retold, listing the developer and publisher as Ubisoft" src="https://cdn.mos.cms.futurecdn.net/AEVMSEV2UQiGEDMYMwmTqa.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure></a><p><em>Weigh anchor and sail into our </em><a href="https://www.gamesradar.com/games/assassin-s-creed/assassins-creed-black-flag-resynced-the-big-preview-hub/"><em>Assassin's Creed Black Flag Resynced Big Preview</em></a><em> for our deep dive hands-on and developer discussion around Ubisoft's other big remake.</em></p>
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                                                            <title><![CDATA[ Rayman is back, as Ubisoft confirms the long-rumored Rayman Legends remake is coming this year ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rayman/rayman-is-back-as-ubisoft-confirms-the-long-rumored-rayman-legends-remake-is-coming-this-year/</link>
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                            <![CDATA[ Rayman Legends Retold will release in October ]]>
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                                                                        <pubDate>Tue, 02 Jun 2026 21:17:16 +0000</pubDate>                                                                                                                                <updated>Tue, 02 Jun 2026 21:19:12 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Rayman, Globox, Barbara, and Grand Minimus run through Rayman Legends Retold&#039;s opening forest level]]></media:description>                                                            <media:text><![CDATA[Rayman, Globox, Barbara, and Grand Minimus run through Rayman Legends Retold&#039;s opening forest level]]></media:text>
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                                <p>Ubisoft has confirmed the long-rumored Rayman Legends remake at today's <a href="https://www.gamesradar.com/uk/tag/playstation-state-of-play/"><u>PlayStation State of Play</u></a>, with Rayman Legends Retold set to launch on October 1, 2026. </p><p>Despite being the last game in the series to release – way back in 2013 – Rayman Legends is the game Ubisoft has decided to remake for the series' grand return. Rayman Legends Retold is Rayman Legends, but with a fresh coat of paint – namely, ditching the 2D hand-drawn aesthetic for a 3D makeover. However, despite the 3D characters, the game is playing in 2D just like the original, but it's not a straight remake, as Ubisoft is seemingly adding new levels to the game where you ride a dragon in 3D Star Fox-like levels. </p><p>Also showcased was the voice acting, which seemingly features the return of Rayman's long-time voice actor David Gasman (who first played the character in Rayman 2). The rest of the crew is also voiced, but I wasn't able to place them – although Globox <em>really </em>sounds like Patrick Star from SpongeBob SquarePants. And as is tradition, Barbara has a Scottish accent that really doesn't sound like it was done by a Scottish person. </p><p>The game is set to launch on October 1, 2026. Obviously, being a PlayStation State of Play, only a PS5 version was confirmed, but known leaker <a href="https://x.com/billbil_kun/status/2061727073522078191?s=20" target="_blank"><u>Billbil-Kun revealed Switch 2 box art</u></a> for the game earlier today (and yes, it's a Game-Key Card), and <a href="https://x.com/billbil_kun/status/2061727485075620341?s=20" target="_blank">claims it'll be launching for 40$.</a> They also claim pre-ordering it will grant access to <a href="https://www.gamesradar.com/games/rayman/rayman-origins-remaster-leaks-on-the-xbox-store-with-a-very-affordable-placeholder-price-of-usd2-000/">Rayman Origins: Enhanced Edition</a>, which wasn't shown in the showcase.</p><p><em>Rayman Legends may be one of the best games of 2013, and if it's remake is as good as that we'll be looking at one of the best </em><a href="https://www.gamesradar.com/video-game-release-dates/"><u><em>new games</em></u></a><em> of 2026 too</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZ2y2X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZ2y2X.js" async></script>
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                                                            <title><![CDATA[ Rayman Origins remaster leaks on the Xbox Store with a very affordable placeholder price of $2,000 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/rayman/rayman-origins-remaster-leaks-on-the-xbox-store-with-a-very-affordable-placeholder-price-of-usd2-000/</link>
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                            <![CDATA[ A small price to pay for the Ubisoft classic ]]>
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                                                                        <pubDate>Sat, 30 May 2026 11:30:11 +0000</pubDate>                                                                                                                                <updated>Sat, 30 May 2026 11:48:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Rayman]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Rayman in an underwater level during one of the best Wii games of all time, Rayman Origins]]></media:description>                                                            <media:text><![CDATA[Rayman in an underwater level during one of the best Wii games of all time, Rayman Origins]]></media:text>
                                <media:title type="plain"><![CDATA[Rayman in an underwater level during one of the best Wii games of all time, Rayman Origins]]></media:title>
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                                <p>A remaster of Rayman Origins was listed and then hastily delisted on the Xbox Store with a placeholder price of $2,000 - or $1,999, to be exact - and while no game is worth dropping two grand on, the Ubisoft classic is probably as close as it gets.</p><p>Rayman Origins: Enhanced Edition briefly popped up on the Xbox Series X|S storefront last night, though <a href="https://www.xbox.com/en-US/games/store/rayman-origins-enhanced-edition/9PHH9TN3PSCG/0010/" target="_blank">the link</a> has since been scrubbed of any evidence. The storefront description also gave us a little bit of an insight into what Ubisoft might be changing in its platformer, from 4k resolutions to unnamed quality-of-life features.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:knj5sw5al3sukl6vhkpi7637/app.bsky.feed.post/3mmzfqqzpis2u" data-bluesky-cid="bafyreichz35wib5fw4kay7caghxi4ftslumrldhnrehjztz6nzswdtyk2u"><p lang="en">Rayman Origins: Enhanced Edition listed on Xbox Store for Xbox Series X|S. Placeholder $1,999.99 price. Screenshots and info: www.xbox.com/en-US/games/...-4K-60 FPS-Modern enhancements including QoL Features</p>— @wario64.bsky.social (<a href="https://bsky.app/profile/did:plc:knj5sw5al3sukl6vhkpi7637?ref_src=embed">@wario64.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/wario64.bsky.social/post/3mmzfqqzpis2u">2026-05-30T11:48:56.975Z</a></blockquote><p>Ubisoft shoved the limbless protagonist into a years-long limbo after putting out two of the best side-scrollers ever made in Rayman Origins and Rayman Legends. That was until this year's Rayman: 30th Anniversary Edition, a compilation of the series' older games. </p><p>Around launch, Ubisoft CEO Yves Guillemot said the collection was <a href="https://www.gamesradar.com/games/rayman/rayman-remaster-is-just-the-first-step-in-the-brands-comeback-says-ubisoft-boss-who-says-were-looking-forward-to-talking-more-about-the-series-soon/">only the beginning of the franchise's comeback</a>: "Rayman is a landmark franchise for Ubisoft and holds a special place in my heart because it played such a key role in Ubisoft's early evolution." Though, we haven't heard of anything new since then, at least not officially.</p><p>Job postings this year were hiring devs for a <a href="https://www.gamesradar.com/games/rayman/ubisoft-casually-confirms-its-best-series-is-coming-back-with-job-postings-for-a-prestigious-aaa-title-for-the-rayman-brand/">"prestigious AAA title for the Rayman brand"</a>, with a series of other leaks also now floating about the interwebs. While this Rayman Origins remaster is still unofficial, all signs point to the goofy guy returning in a bigger way sometime down the line. </p><p><em>In the meantime, you can keep up to date with every major exciting release with our </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games of 2026</em></a><em> guide.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZB32X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZB32X.js" async></script>
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                                                            <title><![CDATA[ Sonic co-creator Yuji Naka is "the most miserable person I have ever worked with," says former Sega VP ]]></title>
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                            <![CDATA[ Mike Fischer says "You can quote me on that" ]]>
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                                                                        <pubDate>Fri, 29 May 2026 15:58:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Mike Fischer, former <a href="https://www.gamesradar.com/uk/tag/sega/">Sega</a> of America vice president of entertainment marketing, recalls working with Sonic co-creator Yuji Naka, and not very fondly. </p><p>Fischer worked for Sega in the early 90s before returning to the company in the early 2000s, and speaking to <a href="https://www.sega-16.com/2026/05/interview-mike-fischer-soa-product-manager-vp/" target="_blank">Sega 16</a>, he explains, "It was wonderful to go back and reconnect with those people. It was less pleasant to deal with Naka-san." He recalls speaking about trends in the western market going towards mature games, with the soon-to-be-developed Yakuza playing into this nicely. But Fischer recalls, "Naka just went fucking ballistic on me, yelling at me, saying I wanted to make porno games."</p><p>He also recalled the development of Sonic Team's Billy Hatcher and the Giant Egg, saying, "He wanted to call it Giant Eggs, and we’re like, 'Well, to lay a big egg in the U.S. just means a failure.'" Someone on the team suggested calling it "'Billy Hatcher' because it’s a hatching game with a cute character. The main character is the boy, not the egg." But, "Naka-san hated it. We called it Billy Hatcher and the Giant Egg, which he still hated." </p><p>Fischer then recalls another tale about the naming of the now-mostly-forgotten GameCube title. He notes, "I promise you, I am not making up this story," and says, "He goes, 'Well, I know another name for the boy wearing a rooster suit. Another name for [a] rooster is cock. Can we call the game Giant Cock in English?'"</p><p>And despite the hilarity of suggesting that, Fischer doesn't have the best memories of Sonic's co-creator, saying, "He is literally the most miserable person I have ever worked with in games or anything else in my life, just a horrible human being, and you can quote me on that," while also making reference to his prison sentence for insider trading charges in 2022.</p><p>However, Fischer has far better things to say about Sonic's other co-creator, Naoto Ōshima, saying "Ōshima-san is one of the most wonderful, kindhearted people you’ll ever meet in your life," while citing distaste at Naka speaking in an interview about why he decided to make Sonic blue – something Ōshima, as the character artist, was responsible for. </p><p>He also says that Naka "was so malignant in trying to rewrite history" and that he "refused to sit in the same row as Ōshima-san because he accused Ōshima-san of trying to steal his credit" at the Xbox One debut event. However, the duo would eventually collaborate again on 2021's Balan Wonderworld for the first time since Sonic Adventure, so presumably they had patched things up by then.</p><p><em></em><a href="https://www.gamesradar.com/entertainment/live-action-movies/sonic-the-hedgehog-4-director-calls-it-the-best-sonic-movie-yet-as-filming-officially-wraps/"><em>Sonic the Hedgehog 4 director calls it the "best Sonic movie yet" as filming officially wraps.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkjGaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkjGaO.js" async></script>
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                                                            <title><![CDATA[ A classic Sonic game is getting a remake according to a former Sega exec, and you only need to look at Sonic movie 4 to see why that makes sense ]]></title>
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                            <![CDATA[ "I've heard that they're remaking Sonic CD," says Mike Fischer ]]>
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                                                                        <pubDate>Fri, 29 May 2026 11:39:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sonic the Hedgehog]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Former <a href="https://www.gamesradar.com/uk/tag/sega/"><u>Sega</u></a> of America vice president of entertainment marketing Mike Fischer says he's heard a Sonic CD remake is in the works </p><p>In an <a href="https://www.sega-16.com/2026/05/interview-mike-fischer-soa-product-manager-vp/" target="_blank"><u>interview with Sega 16</u></a>, Fischer speaks at length about his time at Sega, including being around for the launch of the Sega CD, shifting the company from a first to third-party publisher after the fall of the Dreamcast, as well as his time at Namco between his two tenures at Sega. However, right at the end of the interview, he drops a nugget like it's nothing, saying: "I've heard that they're remaking Sonic CD, which would be wonderful. That was my favorite Sonic game."</p><p>Sega doesn't have anything in store for Sonic at the moment, at least, nothing that's been publicly announced (there are rumors about a Sonic Frontiers definitive edition release), and while most <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1l2qv7r/the_sequel_of_sonic_frontiers_is_rumored_to_have/" target="_blank">assume that this year's game will be a sequel to Frontiers</a> – or just the next mainline game in general – the idea of a Sonic CD remake has certainly come out of nowhere.</p><p>While Sonic CD was remastered as part of Sonic Origins a few years ago, the timing for something with the classic Sega CD game would make sense, as the upcoming <a href="https://www.gamesradar.com/entertainment/live-action-movies/sonic-4-release-date-cast-trailer/"><u>Sonic the Hedgehog 4</u></a> movie is set to adapt it. And, as the <a href="https://www.gamesradar.com/best-sonic-games/"><u>best Sonic game</u></a> in 2D (in my eyes, I know Sonic the Hedgehog 3 and Knuckles and Mania are the fan consensus), I'd be down to see it adapted in a new way, just as long as they keep that all-timer soundtrack – the <a href="https://www.youtube.com/watch?v=GQqbbftvXjY" target="_blank"><u>Japan and Europe version</u></a>, before you ask. </p><p>Of course, Fischer doesn't work at Sega currently, and while it wouldn't be unusual for him to hear about the current goings on at the company, there's always the chance that this is a miscommunication or misunderstanding, so don't get yourself too hyped until we see evidence of it existing. </p><p><em></em><a href="https://www.gamesradar.com/entertainment/live-action-movies/sonic-the-hedgehog-4-director-calls-it-the-best-sonic-movie-yet-as-filming-officially-wraps/"><u><em>Sonic the Hedgehog 4 director calls it the "best Sonic movie yet" as filming officially wraps.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkjGaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkjGaO.js" async></script>
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                                                            <title><![CDATA[ Donkey Kong 64 beat Pokemon mania to become the best-selling game of 1999 in the US ]]></title>
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                            <![CDATA[ "Games sold at a different cadence in the late 90s than they do today" ]]>
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                                                                        <pubDate>Thu, 28 May 2026 21:50:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Donkey Kong]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[King K. Rool, framed sideways, looks angry in Donkey Kong 64]]></media:description>                                                            <media:text><![CDATA[King K. Rool, framed sideways, looks angry in Donkey Kong 64]]></media:text>
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                                <p>Donkey Kong 64 has a mixed reputation these days, thanks to its often bloated design and downright dizzying array of collectables. But while there were certainly some people who were complaining about those things back in the day, it didn't stop Donkey Kong 64 from becoming the best-selling game of 1999 on any platform, dethroning even the millennial monster of Pokemon Red and Blue.</p><p>"According to Circana's Retail Tracking Service, Donkey Kong 64 was the #1 best-selling video game of 1999 in the US market in dollars, besting Pokémon Red/Blue," according to Mat Piscatella on <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mmwe7m7cec2e" target="_blank">Bluesky</a>. The OG Pokemon games had launched a year earlier in the US, but the nation was still fully in the hold of Pokemania in 1999 – the notion of <em>any</em> game dethroning Red and Blue at the time is absolutely wild.</p><p>Other 1999 releases that Donkey Kong 64 beat include Tony Hawk's Pro Skater, Gran Turismo 2, Resident Evil 3, Tomb Raider 3, Driver, Super Smash Bros., and any Dreamcast launch game. Final Fantasy 8 also failed to beat the DK crew, though, again, these numbers are just about US sales – the story would almost certainly be different if you took Japan into account.</p><p>These days, games tend to accrue the bulk of their sales in the days and weeks following launch, but that often wasn't the case in the '90s. In fact, Donkey Kong 64 is itself something of an outlier, since it topped the full-year chart despite launching in late November and having just a few weeks worth of sales counted. "Games sold at a different cadence in the late 90s than they do today," as Piscatella <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mmwez7xov22g" target="_blank">puts it</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6p8KhMouFH8" allowfullscreen></iframe></div></div><p>"US lifetime sales of the N64 version exceeded 2.3M units and $130M," Piscatella adds. That makes Donkey Kong 64 the ninth best-selling US N64 game of all time, and helpfully, he's also provided a <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mmweduo5mk2e" target="_blank">full list</a> of the top ten.</p><ul><li>Super Mario 64</li><li>GoldenEye 007</li><li>Mario Kart 64</li><li>The Legend of Zelda: Ocarina of Time</li><li>Super Smash Bros.</li><li>Pokemon Stadium</li><li>Diddy Kong Racing</li><li>Star Fox 64</li><li>Donkey Kong 64</li><li>Pokemon Snap</li></ul><p>That's actually a pretty excellent list of games – clearly us N64 kids had excellent taste. It is a bit surprising to see Donkey Kong 64 in the top 10 above the likes of Banjo-Kazooie, which is by pretty much all accounts Rare's far better N64 platformer.</p><p>That said, despite the memes, I'm not going to dunk on anyone with nostalgia for Donkey Kong 64, because I'm right there with ya. I was sent that infamous <a href="https://www.youtube.com/watch?v=6p8KhMouFH8" target="_blank">Hot Newz 64 tape</a>, instantly fell for the hype, and spent months convincing my parents that I <em>needed</em> a new console and a copy of Donkey Kong 64 – which, coincidentally, launched right around my birthday.</p><p>These days, I absolutely understand why the difficulty spikes, the labyrinthine levels, and all those damned bananas have put people off of Donkey Kong 64, but I loved it at the time and I still have a soft spot for it now. I'm a little frightened to see what the discourse is going to look like when <a href="https://www.gamesradar.com/games/donkey-kong/donkey-kong-64-is-finally-coming-to-nintendo-switch-online-so-you-can-experience-never-completing-it-as-an-adult-either/">Donkey Kong 64 hits Nintendo Switch Online</a>, but at least we'll be looking at the game with fresh eyes rather than 27 years of pent up nostalgia (or animosity).</p><p><em>Donkey Kong 64 did not make our list of the </em><a href="https://www.gamesradar.com/best-n64-games-all-time/"><em>best N64 games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O95LpO"></div>                            </div>                            <script src="https://kwizly.com/embed/O95LpO.js" async></script>
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                                                            <title><![CDATA[ Donkey Kong 64 is finally coming to Nintendo Switch Online, so you can experience never completing it as an adult either ]]></title>
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                            <![CDATA[ They're finally here, performing for you ]]>
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                                                                        <pubDate>Thu, 28 May 2026 09:52:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Donkey Kong]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Donkey Kong 64 is <em>finally </em>being added to Nintendo Switch Online, so now you can experience his first ever 3D platformer on a handheld. </p><p>Despite being intrinsically linked to the great ape, Rare actually didn't spend that much time with Donkey Kong. Between 1994 and 1999, the Donkey Kong Country trilogy rebooted the whole franchise, the Donkey Kong Land games adapted those to Game Boy, and then finally the studio took what it learned with Banjo-Kazooie to make a 3D platformer (also Diddy Kong Racing, too, I didn't forget). And while the Country games have been on Nintendo Switch Online since the service launched in 2021, Donkey Kong 64 has been one of the biggest omissions from the N64 library.</p><p>And out of nowhere, Nintendo confirmed that yes, finally, Rare's 1999 platformer will be coming to Nintendo Switch Online's N64 library on June 4, 2026 – almost exactly one year after the Switch 2 launched. And now you can finally experience Donkey Kong 64 with save states and a rewind feature, which should hopefully cut down on how unfathomably tedious of a game it can be. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Jpz4TZ7CAsQ" allowfullscreen></iframe></div></div><p>While it has its fans for sure, Donkey Kong 64 took Rare's collectathon style from Banjo-Kazooie to the absolute extremes, with each level having a ton of collectibles to grab and five sets of them to correspond to each playable character. And for those playable characters, you have to backtrack to a barrel within the level to manually switch them – and it's no surprise that one of the most popular mods for it is the ability to switch on the fly, which will obviously not be included in this version. </p><p>To this very day, the game holds <a href="https://www.guinnessworldrecords.com/world-records/86441-most-collectable-items-in-a-platform-videogame" target="_blank">a Guinness World Record</a> for most collectible items in a platformer game; it's an absolute beast. And while <a href="https://www.gamesradar.com/uk/donkey-kong-bananza/">Donkey Kong Bananza</a> is the better game for a multitude of different reasons, I'd still recommend trying this one out to take in the sheer amount of it. Plus, it gave us the DK Rap, so it can't all be bad. </p><p><em></em><a href="https://www.gamesradar.com/games/donkey-kong/donkey-kong-bananza-devs-admit-the-blatantly-op-elephant-transformation-probably-went-too-far-but-its-fun-and-thats-what-matters-most/"><em>Donkey Kong Bananza devs admit the blatantly OP elephant transformation "probably went too far," but "it's fun" and "that's what matters most."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O95LpO"></div>                            </div>                            <script src="https://kwizly.com/embed/O95LpO.js" async></script>
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                                                            <title><![CDATA[ Bubsy 4D combines Super Mario Odyssey-style platforming with '90s flair for a rare, perfectly sized game ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/bubsy-4d-combines-super-mario-odyssey-style-platforming-with-90s-flair-for-a-rare-perfectly-sized-game/</link>
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                            <![CDATA[ Now Playing | Yes, Bubsy 4D is good ]]>
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                                                                        <pubDate>Fri, 22 May 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ oscar.taylor-kent@futurenet.com (Oscar Taylor-Kent) ]]></author>                    <dc:creator><![CDATA[ Oscar Taylor-Kent ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/tAGBsLp6arrjDpz7yUPZyX.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Atari, Fabraz]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Bubsy 4D showing the bobcat star posing with his finger and claw pointing outward in space, surrounded by planets and other characters]]></media:description>                                                            <media:text><![CDATA[Key art for Bubsy 4D showing the bobcat star posing with his finger and claw pointing outward in space, surrounded by planets and other characters]]></media:text>
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                                <p>Bubsy 4D has quickly become one of my favorite platforming games in recent years and, yep, there are no bobcat claws at my throat making me say that. I've gone from rudely maligning the overly chatty '90s mascot to becoming a genuine fan. That time has passed in-universe too, meaning that Bubsy the Bobcat has become a down-on-his luck, schlubby uncle who has to exhaustingly pounce back into action to recover the golden fleeces from enemy robot sheep. Finally, I can see myself in a platforming hero.</p><p><a href="https://www.gamesradar.com/games/platformer/bubsy-4ds-devs-already-made-one-of-my-favorite-platformers-ever-so-like-it-or-not-i-guess-im-playing-it/"><u>Developed by excellent platformer studio Fabraz</u></a>, the only detractor here is that Bubsy 4D released so close to its much more ambitious and fully-featured Demon Tides (which I called "a high watermark in my 3D platformer pantheon" in my <a href="https://www.gamesradar.com/games/platformer/demon-tides-review/"><u>Demon Tides review</u></a>). Yet, there are enough differences to make playing both worth it. Jumping through linear levels chosen from a menu screen means that Bubsy 4D is a more straightforward affair, as is his suite of platforming moves (Demon Tides is more about customization).</p><p>Only boasting three worlds with five levels each, this is a snappy adventure that matches its budget price, but the focused approach also makes replaying to scoop up collectibles or try for new time trial records appealing. I have to admit I'd love to get my paws on more levels – but what's here feels like a perfectly sized bit of platforming catnip.</p><h2 id="fur-your-paws-only">Fur your paws only</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BfkzHcXTEwbozQcCz2YUrS" name="SS_bubsy_4D_20_1080" alt="Bubsy looks up at a wooden climbing tower in Bubsy 4D" src="https://cdn.mos.cms.futurecdn.net/BfkzHcXTEwbozQcCz2YUrS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atari, Fabraz)</span></figcaption></figure><p>Bubsy 4D makes controlling the bobcat star much slicker than the Bubsy 3D days, though that's admittedly an extremely low bar. In fact, controlling Bubsy here makes for some of the best platformer jumping I've played in a long-time, mixing together some of the genre's classic abilities with unique abilities that keep it feline fresh.</p><p>Early on, you might find Bubsy a bit jerky, but the more I've played, the more I've come to appreciate his twitchiness. It suits him as a bobcat, but it also means I really feel in control of how he moves. Running through each level with the goal of reaching its glowing golden yarn balls – definitely <em>not</em> golden stars, which makes for some of Bubsy's reams of pop culture observations gleefully delivered by actor Sean Chiplock – you've got to make the usual death-defying leaps through 3D obstacle courses. Hold the button and Bubsy will jump higher, can extend those hops with a Yoshi-like flutter and, of course, can tip his furry quiff to Mario for a chained three-hop combo to sneak in a little extra height.</p><p>Speed can be adjusted by pouncing while on the ground, swapping Bubsy's two-footed movement for four-legs as he breaks out into a run like a true cat (and, yes, checkpoints are, of course, litterboxes). Bubsy's abilities get more creative while in mid-air. Suspended, he can switch his leap into a glide or a pounce. The latter acts like a bonus jump that flings him quite a horizontal distance, and doesn't stop once he hits a wall – this kitty's got claws and will clamber up vertical walls for extra height, helping out with near-misses, but also neatly combining big leaps with wall-jumping in a way that makes transitioning into upward movement feel natural.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="quQME4AYCgXiDJLB2XRmPT" name="SS_bubsy_4D_30_1080" alt="Bubsy twirls through a construction site in Bubsy 4D while evading swinging saw blades" src="https://cdn.mos.cms.futurecdn.net/quQME4AYCgXiDJLB2XRmPT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atari, Fabraz)</span></figcaption></figure><p>The way you can chain all of Bubsy's moves together reminds me of the hat-flinging in <a href="https://www.gamesradar.com/super-mario-odyssey-guide-walkthrough/"><u>Super Mario Odyssey</u></a>. While in the air, you can choose to use all of Bubsy's moves once in any order, weaving together different combinations to suit a variety of situations, often trading control for distance, or favoring vertical or horizontal movement. Bubsy's glide won't get you that far, but will greatly reduce his fall speed to nail landing on a narrow space, for instance. Or, pounce on a target mid-air, and Bubsy's abilities reset, allowing you to chain together big jump combos.</p><p><a href="https://www.gamesradar.com/games/platformer/eat-fur-super-mario-odyssey-my-heart-has-been-stolen-by-the-90s-flavored-bubsy-4d-thanks-to-a-generous-steam-next-fest-demo/"><u>Just like the plumber's recent adventure, Fabraz leaves plenty of room for player creativity</u></a> to move through and even sometimes around platforming gauntlets. Successfully mastering Bubsy's movement to shave down my time in each level feels rewarding, even if sometimes my own hubris can be my undoing as I try to do one big jump into several small ones.</p><p>More moves are doled out as you complete optional platforming challenges in each level to unlock blueprints. These can be added into Bubsy's movement chains to extend jumps even further, from a running jump that can kick off leaps with plenty of distance, to a spinning-top jump that can provide excellent starting verticality – especially useful in some low-gravity situations. These all compliment his moveset well without feeling like they change anything too much, more a slow way to add a smidge of extra complication that doesn't touch on Demon Tides' often completely rule-changing powers, but that helps Bubsy 4D feel more focused.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2Tczb5nh4jbui9RvbdxYmC" name="SS_bubsy_4D_17_1080" alt="Bubsy runs along a giant tape measure in Bubsy 4D" src="https://cdn.mos.cms.futurecdn.net/2Tczb5nh4jbui9RvbdxYmC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atari, Fabraz)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Break-through</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HvWLyTbnLSykw5pc3As9K7" name="caption1-bubbles" caption="" alt="Penny stands on a screw as water pours out of pipes at the background in Penny's Big Breakaway, and she is throwing a yo-yo at a valve" src="https://cdn.mos.cms.futurecdn.net/HvWLyTbnLSykw5pc3As9K7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Evening Star)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/platformer/the-joyous-momentum-of-16-bit-sonic-is-finally-recaptured-in-3d-thanks-to-pennys-big-breakaway-once-you-learn-its-fantastic-and-unique-controls/">The joyous momentum of 16-bit Sonic is finally recaptured in 3D thanks to Penny's Big Breakaway, once you learn its fantastic and unique controls</a></p></div></div><p>I'm less keen on Bubsy's furball power that blows him up into a sphere capable of boosting at high-speeds. Within the stage design, this is used for some half-pipe or highway-like bits that connect sections of a stage, or to boost down Mario-like pipes. You can swap between these forms at will, for instance using it to boost jump before swapping back into conventional jumping, but I find weaving this in a bit less elegantly than swapping between his other moves. A bouncing wall jump has more utility, but it can often feel like furball sections are just padding out the size of an area a bit.</p><p>The quest to defeat the baabots and recover Bubsy's yarn has him moving from planet to planet, all three arbitrarily themed in the classic '90s manner: there's a craft world, a pens-and-scissors stationary world, and a trash world that gets more machine-like as you progress. <a href="https://www.gamesradar.com/games/platformer/i-didnt-expect-obscure-level-pack-rayman-designer-to-be-my-biggest-nostalgia-trip-of-the-year-but-its-become-the-highlight-of-this-anniversary-collection-for-me/"><u>Similar to the recently released Rayman</u></a>, classic Bubsy also featured some oddly abstract stage themes (both have an unreasonably hard music world) – and you know Bubsy 4D is tongue-in-cheek about evolving that formula here.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Gy6PrKf3Jjn94sg567r4nC" name="SS_bubsy_4D_7_1080" alt="Bubsy's eyes shoot out of his skull in Bubsy 4D" src="https://cdn.mos.cms.futurecdn.net/Gy6PrKf3Jjn94sg567r4nC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atari, Fabraz)</span></figcaption></figure><p>It's really this tone that pulls the whole of Bubsy 4D together. It's a charming adventure that makes me chuckle with how knowingly it treats the strangeness of reviving Bubsy of all things, and is able to balance poking fun at the character's infamous past with genuine affection for both those adventures, and the era of mascot platforming in general.</p><p>It certainly helps, though, that the platforming itself feels this good. I've really come to love expressive platformers where being able to use skill to break apart some of the challenges is part of the fun. While I'd like a bit more meat on the Bubsy 4D treat stick, one task is certainly accomplished with aplomb: I'm left wanting more Bubsy. That's something I never thought I'd be typing.</p><p><a href="https://store.steampowered.com/app/3237970/Bubsy_4D/"><u><em>Bubsy 4D is out now on Steam</em></u></a><em>, PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch 2, and Nintendo Switch.</em></p><p>Looking for a throwback? Check out our <a href="https://proof.vanilla.tools/gamesradar/articles/edit/9VyWYAaGADTCQK3ogfVCvm">best SNES games</a> list!</p>
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                                                            <title><![CDATA[ Yoshi and the Mysterious Book review: "A charming platforming adventure driven by discovery and experimentation" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/yoshi-and-the-mysterious-book-review/</link>
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                            <![CDATA[ Yoshi and the Mysterious Book review: "A charming platforming adventure driven by discovery and experimentation" ]]>
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                                                                        <pubDate>Tue, 19 May 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 09 Jun 2026 10:52:48 +0000</updated>
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                                                                                                <author><![CDATA[ heather.wald@futurenet.com (Heather Wald) ]]></author>                    <dc:creator><![CDATA[ Heather Wald ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C49K85cGeET5bdXry39ZfF.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Heather Wald is the Evergreen Editor for games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You&#039;ll also see her contribute op-eds, interview-led features, and more. In her spare time, you&#039;ll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[In Yoshi and the Mysterious Book, Pink, Blue, and Green Yoshi stand together looking out over some foliage ]]></media:description>                                                            <media:text><![CDATA[In Yoshi and the Mysterious Book, Pink, Blue, and Green Yoshi stand together looking out over some foliage ]]></media:text>
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                                <p>When I boot up Yoshi and the Mysterious Book for the first time, I fully expect to step into another charming platformer from Nintendo. Now, after 10 hours of playtime, I can say it does live up to that expectation, but what comes as a very welcome surprise is just how refreshingly adventurous the green dinosaur's debut on Switch 2 feels – and that's thanks to the way every level is entirely driven by your own experimentation and discovery.</p><p>Breaking away from the more traditional, albeit creative, platforming fare of <a href="https://www.gamesradar.com/yoshi-s-crafted-world/"><u>Yoshi's Crafted World</u></a>, Mysterious Book invites me to explore the pages of a talking tome called Mr E (who rocks an impressive mustache and monocle). Broken up into chapters that are home to curious creatures, hovering over a critter with a magnifying glass opens up a level –  each essentially serves as a habitat for one of the book's funny little guys. With their unique abilities for me to discover, I then have to puzzle out how to use their skills and behaviors to clear each stage.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CDgAgKNqsSV3iWBJSirXe" name="IMG_8054" alt="In Yoshi and the Mysterious Book, Yoshis gather around Mr E, who says "so many different creatures live between my covers"" src="https://cdn.mos.cms.futurecdn.net/CDgAgKNqsSV3iWBJSirXe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Fast Facts</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Release date:</strong> May 21, 2026<br><strong>Platform(s):</strong> Nintendo Switch 2<br><strong>Developer:</strong> Good-Feel<br><strong>Publisher:</strong> Nintendo</p></div></div><p>With some set actions I can perform as Yoshi, it becomes a rewarding game of trial and error as I figure out how I can use any given creature. The variety of mysterious inhabitants also means no one level ever feels the same, and every time I step into Mr E's pages, I have no idea what discoveries I'll make, or what I have to do to complete the level. But therein lies the magic of Yoshi and the Mysterious Book: it's all about the playful way it encourages you to mess about and see what can happen when you do. </p><h2 id="popping-into-pages">Popping into pages</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tzFpCiT88sjgAuMdPxyogn" name="PR_YoshiAndTheMysteriousBook_scrn_19_Topics_1080" alt="Yoshi bounces on musical frogs in Yoshi and the Mysterious Book" src="https://cdn.mos.cms.futurecdn.net/tzFpCiT88sjgAuMdPxyogn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>When you first meet Mr E, you find out his real name is actually Mister Encyclopedia, and the mysterious creatures I'm tasked with investigating are the subject of his pages. After falling from the sky onto Yoshi's Island (the sight of which instantly fills me with nostalgia), he seems to have lost his knowledge of those that inhabit his chapters. So, with nothing else for it, Mr E asks the Yoshis on the island to step into his pages and learn about every critter so he can catalog them in true encyclopedic fashion. </p><p>With the option to play as Yoshi in a variety of colors (another Yoshi's Island throwback I appreciate), diving into the pages transforms the intrepid dinosaur adventurer into a delightful storybook style, as though he at once belongs within the book. With colorful level designs that also capture this aesthetic, there's almost a stop-motion quality to some of the movements that adds to the charm. Mysterious Book really does look wonderful on the Switch 2, popping off the screen just as the creatures appear to leap from Mr E's pages. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Znkc4qWSfk62t2iR9SaggB" name="IMG_8062" alt="In Yoshi and the Mysterious Book, a magnifying glass hovers over a creature in Chapter 3: Seaside" src="https://cdn.mos.cms.futurecdn.net/Znkc4qWSfk62t2iR9SaggB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The first few levels really give you a feel for the overall experience, which is all about trying things out with Yoshi's set of moves. There's nothing too surprising in this department if you've ever played a Yoshi game before, with the green steed being able to tail flick whatever's nearby, use his tongue to gobble things up and turn them into projectile eggs, and jump flutter through the air. While this is all standard stuff, it's really the creatures that elevate Yoshi and what he can actually do on a level. </p><p>From tossing a creature on his back to holding them in his mouth to make use of their abilities, Yoshi can also directly jump on certain creatures to ride them like a mount and direct their movements. There's all kinds of surprising ways the creatures can help you navigate and overcome obstacles, which makes Yoshi's normal set of skills more playful and entertaining. </p><p>The controls, for the most part, work well, but it did take me a spell to get into the groove of it. It's so easy to accidentally fling a creature off your back when you mean to jump, and the ground slam ability, which smacks you down Mario-style, is tied to a flick of the analog stick, which I did find finicky to use as I wanted to during certain levels. </p><p>Adding shifting powers on top of Yoshi's regular abilities sometimes lacks the delightful simplicity the similarly power-absorbing Kirby often manages. I do, however, appreciate that the Mysterious Book includes controller settings which let you choose from a few different layouts, so there's a bit of room to find a set-up that works for you.      </p><h2 id="creature-collector">Creature collector</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TnrzwjVa73C4fPSoR6yWpN" name="IMG_8065" alt="In Yoshi and the Mysterious Book, a purple Yoshi stands on a group of creatures that take the form of clouds with wings and faces" src="https://cdn.mos.cms.futurecdn.net/TnrzwjVa73C4fPSoR6yWpN.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo )</span></figcaption></figure><p>My first instinct every time I meet a new creature is to give them a taste. Yes, sometimes it means I simply learn their flavor profile (which honestly makes me smile every time) – or if I can gobble them up and transform them into eggs to lob at targets – but my taste testing routine can pay off in unexpected ways. </p><p>One time, for example, I give a surreptitious lick to a new wiggly creature in the ground during a later chapter. The appendage on its head latches onto my tongue like a rope, allowing me to pull its long form and stretch it over long distances. What I can do with this newfound discovery takes further investigation as I move it this way and that, but this is the great joy of Yoshi and the Mysterious Book: your experimentation is always rewarded in some way. It constantly pushes me to try out new things and think outside the box… or, well, book. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="s7JXdXZsBknLmdSjFAnzyX" name="IMG_8069" alt="In Yoshi and the Mysterious Book, a purple Yoshi jumps in the air with a blob-like pink creature on his back and jumps on other blob-like creatures below" src="https://cdn.mos.cms.futurecdn.net/s7JXdXZsBknLmdSjFAnzyX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>What if I use this creature's water on that mud? What would happen if I fling this sharp beaked insect-thing at that tree trunk over there? Your tests may not always pay off in the way you expect, but I've lost count of the number of instances that had me slapping my knees with joy because a creature either reacted to my actions in some way I didn't see coming, or I could use them in humorous or playful ways.</p><p>Every time you make a discovery – no matter how small – in any given level, it will get recorded by Mr E. Not only does this earn you stars that you need to gather in order to unlock later chapters, but it also logs them in a storybook sketch style, which gives me little bursts of serotonin. In a way, it's like seeing trophies mapped out for all the times you experimented and found out something a creature can do within its habitat. </p><h2 id="dinosaur-discoveries">Dinosaur discoveries </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PmveTGu6yGDMy3G3VB6LFf" name="IMG_8066" alt="In Yoshi and the Mysterious Book, a prompt asks "which Yoshi will go exploring next", with a cursor that allows you to select from Yoshis in different colors" src="https://cdn.mos.cms.futurecdn.net/PmveTGu6yGDMy3G3VB6LFf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>The main challenge of the Mysterious Book lies in me being able to figure out how to both overcome obstacles with the creatures, but also uncover and perform a particular discovery that then allows me to catalog them and add them to Mr E's index. Since making this discovery hinges on your exploration and experimentation, it can be quite head scratching at times to figure out what you need to do.</p><div><blockquote><p>Making discoveries hinges on your exploration and experimentation.</p></blockquote></div><p>Certain levels can definitely be more challenging than others in this respect, causing some frustration when I can't figure out what's left to try. You can ask Mr E for suggestions, but he often states the obvious without giving you proper clues. There's also a hint system where you can spend any coins you've gathered on if you're really stuck, but it doesn't always make it obvious. I can imagine younger players finding it quite tricky in places, with some smaller (but often pretty breezy) boss fight scenarios at the close of chapters, too. </p><p>How satisfying the controls work also tend to be tied to the nature of a creature. Naturally, with so many different kinds of critters to investigate, some are more enjoyable than others, and you'll likely have your own personal highlights. I've got plenty of standouts of my own, including a bubblegum-like creature that immediately brought to mind my favorite pink puffball, Kirby. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5HDG9Ag7S2BBSyUk8h9f9n" name="IMG_8057" alt="In Yoshi and the Mysterious Book, a blob-like creature is recorded in Mr E's pages and named "Korby"" src="https://cdn.mos.cms.futurecdn.net/5HDG9Ag7S2BBSyUk8h9f9n.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>With the option to name each and every one of the creatures you discover, I love the way this can make it feel more personal to you – that bubblegum friend is now called Korby forever more. You might recognize some of the creatures if you're a longtime Yoshi fan, too, and if you don't want to name them, Mr E will drop name ideas of his own (many of which are just downright charming and even sometimes familiar). </p><p>Yoshi isn't the only one delving into Mr E's pages to investigate these curious creatures, though. Bowser Jr and Kamek are flying through them to try and make a discovery of their own. While I can't go into what that discovery is, I do find myself wanting more from the game's overall narrative. With discovery shaping the experience, the story definitely takes second fiddle to the mysterious creatures in the book. The experimentation you're encouraged to do does lead to some delightful surprises, though, and the creatures themselves bring about some standout moments that do go some way to making up for it. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QtXi57L2V2zBPtw5HVoeED" name="IMG_8067" alt="In Yoshi and the Mysterious Book, a green Yoshi encounters Kamek who flies on his broom with Bowser Jr riding in tow behind him" src="https://cdn.mos.cms.futurecdn.net/QtXi57L2V2zBPtw5HVoeED.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Like so many who grew up playing Nintendo, I've always had a special affinity for the little green dinosaur. From the days of <a href="https://www.gamesradar.com/making-of-super-mario-world-2-yoshis-island/"><u>Yoshi's Island on the SNES</u></a>, right up until Yoshi's Crafted World, the adorable steed has had his share of memorable adventures. Yoshi and the Mysterious Book is certainly a wonderful and more than welcome addition to his lineup, but with the likes of <a href="https://www.gamesradar.com/super-mario-odyssey-guide-walkthrough/"><u>Super Mario Odyssey</u></a> taking the famous plumber to new heights, and even DK's recent debut on the Switch 2 – which, in the words of our <a href="https://www.gamesradar.com/games/donkey-kong/donkey-kong-bananza-review/"><u>Donkey Kong Banzana review</u></a>, is "one of the best inventions Nintendo has had for years" – I'm still hoping for the day we see Yoshi get even more ambitious. </p><p>Even so, I have to give a lot of kudos to the way Yoshi and the Mysterious Book breaks away from the more traditional platforming fare to deliver a creative experience that hinges exploration and discovery. Packed with delightful surprises, a little helping of Yoshi's Island nostalgia, and great level variety for good measure, Yoshi's latest adventure is worth diving into on Switch 2 if you've missed the dinosaur as much as I have. </p><p>Yoshi and the Mysterious Book was reviewed on Switch 2 with a code provided by the publisher. </p><p><em>Look ahead to exciting future releases in our roundup of </em><a href="https://www.gamesradar.com/upcoming-switch-2-games/"><em>upcoming Switch 2 games</em></a><em>. </em></p>
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                                                            <title><![CDATA[ Sonic the Hedgehog 4 director calls it the "best Sonic movie yet" as filming officially wraps ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/entertainment/live-action-movies/sonic-the-hedgehog-4-director-calls-it-the-best-sonic-movie-yet-as-filming-officially-wraps/</link>
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                            <![CDATA[ Plus a new look at Metal Sonic ]]>
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                                                                        <pubDate>Sat, 16 May 2026 14:51:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Live Action Movies]]></category>
                                                    <category><![CDATA[Sonic the Hedgehog]]></category>
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                                                    <category><![CDATA[Movies]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Shadow (Keanu Reeves) in Sonic 3]]></media:description>                                                            <media:text><![CDATA[Shadow (Keanu Reeves) in Sonic 3]]></media:text>
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                                <p><a href="https://www.gamesradar.com/entertainment/live-action-movies/sonic-4-release-date-cast-trailer/">Sonic the Hedgehog 4</a> has officially wrapped filming with blue blur speed, and it's apparently the best movie in the game-to-film franchise so far.</p><p>Returning series director Jeff Fowler yesterday tweeted a picture of himself in the director's chair, grinning alongside a menacing Metal Sonic that does not want to be there. "And that's a wrap on SonicMovie4," he writes in the post down below. "On behalf of this amazing cast/crew, we have filmed the BEST Sonic Movie yet and can't wait to share."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">And that's a wrap on #SonicMovie4 !!!On behalf of this amazing cast/crew, we have filmed the BEST Sonic Movie yet and can't wait to share 💙🩷 pic.twitter.com/L07xTZoO7N<a href="https://twitter.com/cantworkitout/status/2055389893572849675">May 15, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p><a href="https://www.gamesradar.com/entertainment/live-action-movies/sonic-4-director-announces-start-of-filming-with-a-behind-the-scenes-look-at-amy-roses-iconic-piko-piko-hammer/">Filming began back in March</a>, a short two months ago, when we got our first look at Amy Rose's iconic hammer. Both Metal Sonic and Amy Rose {Kristen Bell) are set to play major parts in the <a href="https://www.gamesradar.com/upcoming-movies/">upcoming movie</a> after they were teased in mid-credits scenes at the end of Sonic 3.</p><p>Metal Sonic was first introduced as a recurring antagonist in 1993's Sonic the Hedgehog CD - where he also kidnaps Amy Rose - created by big bad Dr. Eggman as a cutting-edge machine capable of rivalling his nemesis' iconic speed. </p><p>The sequel's <a href="https://www.gamesradar.com/entertainment/live-action-movies/first-sonic-4-teaser-confirms-the-return-of-jim-carrey-as-robotnik-despite-dying-in-the-last-film/">first teaser already gave us a look at Jim Carrey's return</a> to the role of Dr. Eggman, despite the character's death at the end of Sonic 3, so everything's in place for the movie to follow Metal Sonic's origin story, at least loosely. </p><p>Paramount has yet to release an official synopsis for the fourquel, but Sonic 3 passed the baton on pretty neatly for Sonic 4 to go zooming. Not only did Team Sonic remain victorious, a post-credits scene teased that Shadow is alive and well, actually, so expect the whole gang to be here (minus, I don't know, Silver?)</p><p>Sonic 4 races to theatres on March 19, 2027.</p><p><em>For more, check out our picks of the </em><a href="https://www.gamesradar.com/best-video-game-movies/"><em>best video game movies</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkjGaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkjGaO.js" async></script>
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                                                            <title><![CDATA[ Sega downsizes free-to-play division after "weak performance" from Sonic Rumble Party, moving over 100 devs onto "full game" releases in "mainstay IPs" ]]></title>
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                            <![CDATA[ Buying Rovio isn't working out too well, either ]]>
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                                                                        <pubDate>Tue, 12 May 2026 11:15:01 +0000</pubDate>                                                                                                                                <updated>Wed, 13 May 2026 10:44:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Sonic the Hedgehog]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sonic Rumble Party]]></media:description>                                                            <media:text><![CDATA[Sonic Rumble Party]]></media:text>
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                                <p>You may or may not be aware a new <a href="https://www.gamesradar.com/sonic-the-hedgehog/">Sonic</a> game came out last year. Sonic Rumble Party is a free, Fall Guys-esque experience, and you'd be forgiven for having missed it since the <a href="https://www.gamesradar.com/games/sonic-the-hedgehog/the-latest-sonic-game-is-getting-ripped-apart-on-steam-in-what-world-can-you-get-a-whole-fully-featured-actually-fun-racing-game-for-less-than-the-price-of-two-skins-here/">reception wasn't great</a>. The returns haven't been, either, and Sega's rolling back its free-to-play plans in lieu of this and other releases underperforming.</p><p>The company says as much in the <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20260512_q4_presentation_en.pdf" target="_blank">financial report</a> for the fiscal year 2026. According to the presentation, "new F2P titles struggled in FY2026/3" – specifically, Sonic Rumble Party had a "weak performance" in the third quarter. Reports around the launch of the Sonic the Hedgehog spin-off in November had revenue for the first ten days at <a href="https://www.pocketgamer.biz/sonic-rumble-earns-just-228000-in-first-10-days-with-a-future-major-update-in-the-works/" target="_blank">apparently below $250,000</a>, a lackluster start that apparently didn't recover much in the months after.</p><p>But it's not just Tails, Amy, and Dr. Robotnik who weren't bringing in the dosh. Sega bought Angry Birds developer Rovio in 2023, and it's not been a fruitful partnership. "Did not achieve the creation of economic value through collaboration with Rovio," the slides state. Delays are noted as being an issue as well – Sonic Rumble Party took almost a year longer than planned to become publicly playable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IBEzZ2ZhoGE" allowfullscreen></iframe></div></div><p>In response, Sega's "lowered the priority" of free-to-play projects in order to help the company's medium and long-term prospects. "Over 100" employees who were working in that space have since been moved onto the "Full Game development team focusing on mainstay IPs." In other words, Sonic Team, Ryu Ga Gotoku Studio for the Yakuza and Super Monkey Ball series, Atlus for the Persona games, and beyond.</p><p>It's said that Rovio will "prioritize rebuilding first" before continuing to do what it's doing. Alas, Angry Birds lives to dive headfirst into a pile of miscellaneous blocks for another day.</p><p>In the same breath, Sega revealed the <a href="https://www.gamesradar.com/games/action/sega-cancels-its-super-game-project-following-free-to-play-struggles-but-new-crazy-taxi-and-jet-set-radio-are-still-on-the-way/">upcoming Super Game project is canceled as well</a>. Uncertainty continues at the brand that once did what Ninten-don't, but it's nothing a new Golden Axe won't be able to fix. Yes, I'm still waiting – patiently.</p><p><a href="https://www.gamesradar.com/hardware/retro/i-cant-decide-if-this-custom-sonic-2-controller-with-spin-dash-force-feedback-is-genius-or-eggman-levels-of-ridiculous/"><em>I can't decide if this custom Sonic 2 controller with spin dash force feedback is genius or Eggman-levels of ridiculous.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkjGaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XkjGaO.js" async></script>
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                                                            <title><![CDATA[ Super Mario World and Zelda: A Link to the Past director Takashi Tezuka is leaving Nintendo after 42 years and credits on over 150 games ]]></title>
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                            <![CDATA[ Tezuka was heavily involved in the development of the original Mario and Zelda games ]]>
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                                                                        <pubDate>Fri, 08 May 2026 11:15:45 +0000</pubDate>                                                                                                                                <updated>Fri, 08 May 2026 11:17:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Super Mario World, our number one best retro games]]></media:description>                                                            <media:text><![CDATA[Super Mario World, our number one best retro games]]></media:text>
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                                <p>Nintendo legend Takashi Tezuka is leaving the company after an over 40-year run at the company.</p><p>As part of its earnings report, <a href="https://www.nintendo.co.jp/ir/pdf/2026/260508_3e.pdf" target="_blank">Nintendo released an announcement of personnel changes at the company,</a> with executive officer Takashi Tezuka's retirement announced within the document. This marks the end of a 42-year career at the company which started with the developer working on the arcade version of Punch-Out and as an assistant director on the NES game Devil World – which was only released in Japan and Europe. </p><p>Tezuka would go on to work on most major franchises Nintendo has to offer in some way, with him being involved in pretty much every single Mario game until 2026's Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park, as well as having credits on both Super Mario movies.</p><p>In terms of iconic Nintendo developers, Shigeru Miyamoto is typically the name people talk about, but right there alongside him during the development of Super Mario Bros. and The Legend of Zelda was Tezuka, who would then go on to direct the best 2D Mario games in Super Mario Bros. 3 and Super Mario World, and the arguably the best Zelda with A Link to the Past. After an assistant director role on Super Mario 64, Tezuka went on to be a producer on a ton of games, including <a href="https://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-guide/" target="_blank">Zelda: Breath of the Wild</a>, Animal Crossing, and Super Mario Maker. </p><p>This is a true end of an era moment when it comes to Nintendo. Tezuka may not be as well known as Miyamoto, but his contribution to the industry is very close to being if not already on par with the Mario creator. Thankfully, one thing Nintendo has been good at in recent years is getting younger developers ready to take on the roles that these long-time devs have been a part of. This has resulted in the likes of new series like Splatoon, or new takes on existing characters, like Donkey Kong Bananza – which was directed by Kazuya Takahashi who only joined Nintendo in 2020. </p><p><em></em><a href="https://www.gamesradar.com/games/super-mario/early-nintendo-was-a-madhouse-it-was-very-difficult-to-finish-mario-and-then-get-the-mario-programmers-involved-in-the-final-push-to-finish-the-legend-of-zelda/"><em>Early Nintendo was a madhouse: "It was very difficult to finish Mario and then get the Mario programmers involved in the final push to finish The Legend of Zelda."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script>
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                                                            <title><![CDATA[ Zelda was Nintendo's answer to "traditional RPGs," Shigeru Miyamoto says: "We wanted the player to interact with the game world using the controller, and conquer dungeons" ]]></title>
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                            <![CDATA[ "We were eager to take advantage of the Disk System's features" ]]>
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                                                                        <pubDate>Mon, 04 May 2026 21:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Best NES games: Link holding a sword in the game The Legend of Zelda.]]></media:description>                                                            <media:text><![CDATA[Best NES games: Link holding a sword in the game The Legend of Zelda.]]></media:text>
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                                <p>Speaking during a Q&A included with the 1994 audio CD The Legend of Zelda: Sound and Drama (and surfaced via <a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=grd-gb-4617086657074087596&p=https%3A%2F%2Fwww.magazinesdirect.com%2Fuk%2Fretro-gamer-subscription%2Fdp%2Ffe2efd7d%3Fsrsltid%3DAfmBOopoHUwRw3_2dQb1WrmJE1-zxIaSs286XvqphO74BOwwXcpXTR4V" target="_blank">Retro Gamer</a>'s 40 years of The Legend of Zelda issue) Miyamoto explained that <a href="https://www.gamesradar.com/games/super-mario/early-nintendo-was-a-madhouse-it-was-very-difficult-to-finish-mario-and-then-get-the-mario-programmers-involved-in-the-final-push-to-finish-the-legend-of-zelda/">Super Mario Bros and The Legend of Zelda were not only being worked on simultaneously</a>, but once Mario was finished, developers from it went to help get Zelda across the finish line. </p><p>But these were games with vastly different scales, which is why in Japan, Super Mario Bros. was a traditional game cartridge release, while Zelda was released for the floppy disk-using Famicom Disk System allowing the game to be more expansive than the relatively simple sidescroller. "We were eager to take advantage of the Disk System's features," said Miyamoto. "We were able to register names, add better sound, save the player's progress, and incorporate other new ideas, which made the game a lot of fun to make."</p><p>Zelda 1 however, can be a bit obtuse at times – especially compared to Mario – and this was something the team was conscious of. Miyamoto added, "We were worried that people wouldn't know what to do, even at the beginning of the game, and the game wouldn't be well received." </p><p>"I wanted to create a game where the player understands the history and nature of the land, and it feels like they're exploring." Miyamoto explains, "In traditional RPGs, the game progresses solely through dialogue, but we wanted the player to interact with the game world using the controller, and conquer dungeons using a simple mapping system."</p><p>The Legend of Zelda is a brutal game at times. If you take the wrong turn in the first screen of the game you'll be exploring without a sword, while others will need you to use your – ammo limited – bombs to explode seemingly random parts of the game world to progress. But despite Miyamoto's fear, <a href="https://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-guide/">Breath of the Wild</a> would later take inspiration from the freeform exploration of the original game in its approach to the open-world formula, so all is well.</p><p><em></em><a href="https://www.gamesradar.com/games/the-legend-of-zelda/shigeru-miyamoto-thinks-zelda-2-was-sort-of-a-failure-and-a-link-to-the-past-is-the-real-sequel/"><em>Shigeru Miyamoto thinks Zelda 2 was "sort of a failure," and A Link to the Past is the "real sequel"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script>
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                                                            <title><![CDATA[ Early Nintendo was a madhouse: "It was very difficult to finish Mario and then get the Mario programmers involved in the final push to finish The Legend of Zelda" ]]></title>
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                            <![CDATA[ "We were worried that people wouldn't know what to do, even at the beginning of the game, and the game wouldn't be well received." ]]>
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                                                                        <pubDate>Mon, 04 May 2026 12:25:21 +0000</pubDate>                                                                                                                                <updated>Mon, 04 May 2026 12:28:12 +0000</updated>
                                                                                                                                            <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mario Bros 2 key art showing mario throwing a vegtable at enemies]]></media:description>                                                            <media:text><![CDATA[Mario Bros 2 key art showing mario throwing a vegtable at enemies]]></media:text>
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                                <p>Mario creator Shigeru Miyamoto recalls that early Nintendo was a bit of a madhouse, with Super Mario Bros. and The Legend of Zelda – which he also created – being in development at the same time. </p><p>Speaking during a Q&A included with the 1994 audio CD The Legend of Zelda: Sound and Drama (and surfaced via  <a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=grd-gb-4617086657074087596&p=https%3A%2F%2Fwww.magazinesdirect.com%2Fuk%2Fretro-gamer-subscription%2Fdp%2Ffe2efd7d%3Fsrsltid%3DAfmBOopoHUwRw3_2dQb1WrmJE1-zxIaSs286XvqphO74BOwwXcpXTR4V" target="_blank">Retro Gamer</a>'s 40 years of The Legend of Zelda issue) Miyamoto recalls, "We had started development on Super Mario Bros shortly before [starting on LoZ in 1984], so we were extremely busy with planning, with the two projects progressing simultaneously." He explains, "It was very difficult to finish Mario and then get the Mario programmers involved in the final push to finish The Legend of Zelda."</p><p>Super Mario Bros – as revolutionary as it is – is pretty simple to grasp, whereas the first Zelda can be real obtuse at times, even if you take a wrong turn on the first screen you'll be left without a sword. This was something Miyamoto and the development team were conscious of, with the developer recalling "We were worried that people wouldn't know what to do, even at the beginning of the game, and the game wouldn't be well received."</p><p>Miyamoto explains, "I wanted to create a game where the player understands the history and nature of the land, and it feels like they're exploring." He adds, "In traditional RPGs, the game progresses solely through dialogue, but we wanted the player to interact with the game world using the controller, and conquer dungeons using a simple mapping system."</p><p>It is wild to think that two games that revolutionised the industry both came out so close to each other, and even wilder when they were directed by the same person and worked on by a lot of the same developers. Especially considering the average time between Mario and Zelda games nowadays is closer to half-a-decade at the minimum.</p><p><em></em><a href="https://www.gamesradar.com/games/the-legend-of-zelda/shigeru-miyamoto-thinks-zelda-2-was-sort-of-a-failure-and-a-link-to-the-past-is-the-real-sequel/"><em>Shigeru Miyamoto thinks Zelda 2 was "sort of a failure," and A Link to the Past is the "real sequel"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMGBlO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMGBlO.js" async></script>
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                                                            <title><![CDATA[ New Yoshi game on Switch 2 follows Tomodachi Life down a dark path, gives fans the sort of creative control Nintendo will probably regret ]]></title>
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                            <![CDATA[ Yoshi and the Burn Book ]]>
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                                                                        <pubDate>Thu, 23 Apr 2026 13:30:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Yoshi stands near some flowers in Yoshi and the Mysterious Book]]></media:description>                                                            <media:text><![CDATA[Yoshi stands near some flowers in Yoshi and the Mysterious Book]]></media:text>
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                                <p>The <a href="https://www.gamesradar.com/upcoming-switch-2-games/">upcoming Switch 2 game</a> Yoshi and the Mysterious Book is giving players the kind of freedom that's usually best left out of Nintendo's most child-friendly franchises. <em>Gestures vaguely at the internet's cursed Tomodachi Life: Living the Dream ships.</em></p><p>Previews for the newest platformer featuring everyone's favorite green dino went live earlier this week. Yoshi's watercolor adventure looks expectedly gorgeous and innocent and cuddly, but one thing you might not expect is that <a href="https://www.gamesradar.com/games/super-mario/the-wait-for-the-first-proper-nintendo-direct-of-2026-continues-as-the-next-big-switch-2-exclusive-yoshi-and-the-mysterious-book-gets-a-may-release-date-out-of-nowhere/">players can seemingly name most of the platformer's NPCs</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6EnGo-bwaQQ" allowfullscreen></iframe></div></div><p>VGC's Andy Robinson <a href="https://x.com/Andy_VGC/status/2046942221719494976?s=20" target="_blank">named </a>one smiley flower Mr. Brexit and dubbed another mousy character Geezer, for example, and I'm sure the millions of Switch 2 owners out in the wild won't dream of calling Shy Guy anything worse, right? Right?</p><p>We don't need to look much further than <a href="https://www.gamesradar.com/games/simulation/tomodachi-life-living-the-dream-demo-is-already-producing-some-of-the-wildest-miis-ive-ever-seen-from-pokopias-ditto-to-resident-evil-requiems-leon/">Tomodachi Life: Living the Dream</a> as evidence, a life sim that's as powerful a meme generator as its older sibling thanks to how players can create any Miis in their twisted little imaginations, and lock chibi Jennifer Coolidge in a room together with Naruto Uzumaki. Even <a href="https://www.gamesradar.com/games/simulation/as-tomodachi-life-demo-players-push-its-lack-of-filter-to-the-limit-former-marketing-lead-says-nintendo-may-be-rethinking-its-approach-after-being-caught-out-by-the-internet-again/">in the demo, folks truly pushed the lack of dialogue filter to the limit</a>, too, to the point that one former Nintendo PR lead, Kit Ellis, said that the company "might be rethinking their approach to this in the game based on what they're seeing." Nothing changed in the full release in that regard, but the lack of sharing functionality has remained firmly in place. </p><p>Yoshi and the Mysterious Book doesn't offer quite the same level of control over characters, but I'm both excited for and dreading the day when players share clips of Yoshi interacting with critters named, say, Twelve Cigarettes or Edgar Edgeworth. </p><p>Whether the new Yoshi game has a content filter is unclear, but at least in the preview build, the game lets you see name recommendations from other players' systems, making restrictions of some kind seem pretty likely. If my time in online games has taught me anything, however, it's that gamers can get through any filter with enough creative spelling.</p><p>GamesRadar+'s <a href="https://www.gamesradar.com/games/platformer/yoshi-and-the-mysterious-book-finds-a-brand-new-identity-for-nintendos-sidelined-platformer-mascot/">Yoshi and the Mysterious Book preview</a> said the platformer has "this lovely quality of experimentation that has long been part of Nintendo's best games."</p><p><a href="https://www.gamesradar.com/games/super-mario/mario-creator-shigeru-miyamoto-wants-to-keep-the-super-mario-galaxy-movies-princess-peach-backstory-changes-canon-in-nintendos-future-games/"><em>Mario creator Shigeru Miyamoto wants to keep The Super Mario Galaxy Movie's Princess Peach backstory changes canon in Nintendo's future games.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrNEBX"></div>                            </div>                            <script src="https://kwizly.com/embed/XrNEBX.js" async></script>
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                                                            <title><![CDATA[ Mario creator Shigeru Miyamoto wants to keep The Super Mario Galaxy Movie's Princess Peach backstory changes canon in Nintendo's future games ]]></title>
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                            <![CDATA[ But personally, I can't see this ever actually coming up in a game ]]>
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                                                                        <pubDate>Wed, 22 Apr 2026 16:14:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mario riding Yoshi through space with Luigi and Peach flying along beside him]]></media:description>                                                            <media:text><![CDATA[Mario riding Yoshi through space with Luigi and Peach flying along beside him]]></media:text>
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                                <p>Shigeru Miyamoto says he'd like to keep character revelations from The Super Mario Galaxy Movie intact going forward into future games in the series.</p><p><strong>Spoilers for The Super Mario Galaxy Movie to follow, read at your own risk. </strong></p><p>In The Super Mario Galaxy Movie, some major changes were made to the canon of the series. Notably, Princess Peach and Princess Rosalina – who have barely any interaction in the game series – were revealed to be sisters, both made of stardust, and Peach ended up in the Mushroom Kingdom thanks to Rosalina sending her through a warp pipe to avoid a threat. </p><p>Previously, Peach and Rosalina's relationship was never elaborated on in the games despite a healthy amount of fan speculation, so the movie making this canon wasn't entirely unexpected. </p><p>Mario series creator Shigeru Miyamoto was asked about this change to the canon by Nintendo Dream (via <a href="https://www.ndw.jp/mariogalaxymovie-interview-260422/" target="_blank"><u>machine translation</u></a>). Miyamoto explains that he hadn't decided on Peach's background, and that his approach was to not be bound by having to stick to story beats established in earlier entries (which is why there were no Nintendo movies for a long time). However, when it comes to Peach's new lore, he says he'd like to stick to it as much as possible for future entries in the Mario series. </p><p>Granted, as someone who has played every mainline Mario game and probably cares about the lore more than most, I can't imagine this ever actually coming up in a game; at least not in a way that's significant. Mario games have always prioritized gameplay over pure storytelling, and while there are nuggets of info for people to dig into (Rosalina's Storybook in Mario Galaxy for example), it's never a priority. </p><p><em></em><a href="https://www.gamesradar.com/entertainment/animation-movies/miyamoto-felt-negative-super-mario-movie-reviews-were-understandable-but-doesnt-agree-with-the-galaxy-sequel-backlash/"><u><em>Miyamoto felt negative Super Mario Movie reviews were "understandable" but doesn't agree with the Galaxy sequel backlash.</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQd1ne"></div>                            </div>                            <script src="https://kwizly.com/embed/WQd1ne.js" async></script>
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                                                            <title><![CDATA[ Yoshi and the Mysterious Book finds a brand-new identity for Nintendo's sidelined platformer mascot ]]></title>
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                            <![CDATA[ Hands-on | The Super Mario Galaxy Movie star becomes the Charles Darwin of the Mushroom Kingdom in Yoshi and the Mysterious Book ]]>
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                                                                        <pubDate>Wed, 22 Apr 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 15 May 2026 15:52:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Alex Spencer ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ctbUW5ELRL2Y8ASW6wwYv.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Yoshi celebrates as a monocle hovers above an encyclopaedia entry in Yoshi and the Mysterious Book]]></media:description>                                                            <media:text><![CDATA[Yoshi celebrates as a monocle hovers above an encyclopaedia entry in Yoshi and the Mysterious Book]]></media:text>
                                <media:title type="plain"><![CDATA[Yoshi celebrates as a monocle hovers above an encyclopaedia entry in Yoshi and the Mysterious Book]]></media:title>
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                                <p>Yoshi is having a bit of a moment right now beyond the imminent arrival of Yoshi and the Mysterious Book. He's appearing in 2026's biggest film, which means he's also all over toy-store shelves and popcorn buckets and every other possible merchandising opportunity. And yet it's somehow been <em>seven years </em>since he last headlined his own videogame.</p><p>Since Yoshi's Crafted World in 2019, he's been stuck at the back of the queue while Kirby, Donkey Kong, Princess Peach and the Jumpman himself have all taken their turn to star in platforming games of one kind or another. I come to my first hands-on with Yoshi and the Mysterious Book wondering if that leaves any room for our little green dino.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YVQoo848CYx5TxqQmWpm2U" name="PR_YoshiAndTheMysteriousBook_scrn_10_1080" alt="Yoshi jumps down a hill covered with flowers in Yoshi and the Mysterious Book" src="https://cdn.mos.cms.futurecdn.net/YVQoo848CYx5TxqQmWpm2U.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Key info</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> In-house<br><strong>Publisher:</strong> Nintendo<br><strong>Platform(s):</strong> Nintendo Switch 2<br><strong>Release date:</strong> May 21, 2026</p></div></div><p>It's a crowded roster, and with Mario the undisputed king of the genre, every other platforming mascot has to specialise in some way. They have to find their thing. Kirby, and latterly Peach, have cornered the market on transformations, while DK has recently pivoted into an extreme form of landscape gardening. So what exactly is Yoshi's <em>thing</em>? </p><p>You might point to the very particular set of moves he's been packing since 1995: the floaty jump, ground-pound, and gobbling of enemies. But, well, that sounds a lot like Kirby, doesn't it? The two are on similar turf in other ways, too, both being little cuties, both offering a more approachable way into the genre for younger players. I'll admit that, as an alleged "grown-up", I can find the latter a bit offputting – my gaming palate prefers the sophistication of Mario Mario, thank you very much.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QJ3nuuXUj7LpRHbXXE4yQA" name="PR_YoshiAndTheMysteriousBook_scrn_8_Topics_1080" alt="Yoshi floats in a bubble above a big pond in Yoshi and the Mysterious Book" src="https://cdn.mos.cms.futurecdn.net/QJ3nuuXUj7LpRHbXXE4yQA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>OK, how about Yoshi as the art connoisseur of the group? Since the crayon aesthetic of Yoshi's Island, every new game has come with a fresh twist on the handcrafted visual style. And <a href="https://www.gamesradar.com/games/it-isnt-a-sequel-to-the-best-mario-game-but-nintendo-announced-yoshi-and-the-mysterious-book-for-switch-2-and-it-looks-pretty-good/">Yoshi and the Mysterious Book continues that tradition</a>: each level exists inside the pages of a book, rendered in a kind of sketchy colored-pencil effect. In play, this actually proves to be a bit of an aesthetic step down from Crafted World's incredible art-supply dioramas – to my eye, it looks more like the watercolor filter you can apply in Donkey Kong Bananza's Photo Mode than a true bespoke visual style. </p><p>And yet, having bounced off every previous Yoshi game before the credits rolled, put off by their soft-play approach to platforming, after a couple of hours in Mysterious Book's<em> </em>company I'm convinced things will be different this time. And it's all thanks to Mr E, helping Yoshi to finally find his thing.</p><h2 id="booksmarts">Booksmarts </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="792augpgf5pBNMHZzDA9SA" name="PR_YoshiAndTheMysteriousBook_scrn_02_1080" alt="Mister Encyclopedia, AKA Mr E, a book with a monocle and big white moustache, introduces himself to Yoshi friends in Yoshi and the Mysterious Book" src="https://cdn.mos.cms.futurecdn.net/792augpgf5pBNMHZzDA9SA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Mr E drops onto Yoshi Island and politely introduces himself by his full name: Mister Encyclopedia. (Yes, 'Mr' is short for 'Mister' and yes I do find that delightful.) With his beady eyes, giant moustache, and monocle, he looks like Mr Monopoly (short, presumably, for 'Mister Monopoly') but try not to hold that against him. He's had a tough time recently, after some of his contents were mysteriously erased, and now it's up to the Yoshis to fill his pages back in.</p><p>This begins with Mr E opening up to a cutaway illustration of Wildwoods, a shaded undergrowth habitat that is essentially the first overworld of Mysterious Book. Using Mr E’s monocle as a magnifying glass, you pick one creature from the landscape to zoom in on, and are then transported into a more traditional side-on level.</p><p>I say 'traditional' – you don't beat these levels by making it to a finish line a few screens to the right, Mario-style. They're more open-ended, and completed by making a discovery. What exactly that discovery might be… well, if you knew in advance, then it wouldn't really be one, would it?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KgkLALBTuAKnZfFW3uHkPV" name="PR_YoshiAndTheMysteriousBook_scrn_13_1080" alt="Mr E shows a yellow flower with question marks as its entry in Yoshi and the Mysterious Book" src="https://cdn.mos.cms.futurecdn.net/KgkLALBTuAKnZfFW3uHkPV.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>As you work your way towards this primary objective, you'll come across a lot of smaller discoveries, marked up on screen as you do with a cute little diagram and text description – kind of like if encyclopedias had achievement notifications. Generally, the first discovery you'll make in each level is: <em>what does this critter taste like? </em></p><p>Yoshi still has that same moveset at his disposal, but now each action is a way of prodding at your subject and seeing what happens. <em>Mlem!</em> The tongue goes out, and now you know that this little beastie is bitter or sweet in the mouth. If you then try swallowing it into an egg, or spitting it back out… you might learn something else about the creature, all of which have at least a few interesting properties to be discovered and played around with.</p><h2 id="animal-magnetism">Animal magnetism </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tzFpCiT88sjgAuMdPxyogn" name="PR_YoshiAndTheMysteriousBook_scrn_19_Topics_1080" alt="Yoshi bounces on musical frogs in Yoshi and the Mysterious Book" src="https://cdn.mos.cms.futurecdn.net/tzFpCiT88sjgAuMdPxyogn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>There's this one species of beaky creatures with a leaf on their head, like a missing link from the Lotad-Ludicolo Pokémon evolutionary tree. Bounce on their heads and they'll sing a note, moving up the do-re-mi scale based (I think) on their color. One discovery waiting to be unlocked in their introductory level involves getting them to play a simple tune. But, I'll be disappointed if less tone-deaf players haven't got these leafy lads belting out Chappell Roan numbers by the summer.</p><div><blockquote><p>Alighting on a boulder, they'll soften the rock up for a ground-pounding.</p></blockquote></div><p>Another example you might have seen in the Nintendo Direct trailer that revealed Mysterious Book to the world last September: these little dandelion-looking things that scatter into the air when you run through them and take root wherever they land, with different effects depending on what kind of surface it is. Grass causes them to grow huge and yellow, for some reason. Alighting on a boulder, they'll soften the rock up for a ground-pounding. And if you can nudge them into a pond, they'll become absorbent, allowing you to control the water levels depending on how many you plant. Precisely manipulating their movements is a pain – it's like trying to control the wind – and yet even on a tight preview deadline I can't help but persisting until I've tried out every possible combination.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eD3rSTAL3r7JhgXfssB2QV" name="PR_YoshiAndTheMysteriousBook_scrn_15_1080" alt="Yoshi approaches a big rock in Yoshi and the Mysterious Book" src="https://cdn.mos.cms.futurecdn.net/eD3rSTAL3r7JhgXfssB2QV.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Now, imagine what happens to those combinations once the game starts introducing multiple creatures into a single level. At one point I end up riding a living skateboard across water, with a bubble-blowing frog riding on <em>my </em>back. It's a total accident, and I've no idea if this counts as a discovery, but I can confirm it's the most I've giggled at a videogame in a while. </p><p>You might have noticed I've not used actual names for any of these weird little dudes, and that's because Mysterious Book lets you come up with your own. You can take this responsibility very seriously indeed, or else treat it as a Jackbox-style prompt to write a little joke.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZUreF4Pa3y8bYtjVzpwtKn" name="PR_YoshiAndTheMysteriousBook_scrn_17_Topics_1080" alt="Yoshi collects shy guys in Yoshi and the Mysterious Book" src="https://cdn.mos.cms.futurecdn.net/ZUreF4Pa3y8bYtjVzpwtKn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>There are robust profanity filters in place, naturally, but it's still a surprise to be handed naming rights by a company so infamously protective of its brands. Especially when the creature you're studying is a Shy Guy, but you've decided it should be Maskette or Colin or KaneNLynch instead, and the game just starts referring to them by that name from then on.</p><p>The only name I try that does get turned down is 'Yoshi' (my personal justification being that this is the only word in Yoshi's vocabulary). Mr E gently shuts that one down, pointing out that things are going to get confusing. It's a little thing, but I love when a game sees you coming like this, and has something ready in response – the kinds of moments that Yoshi and the Mysterious Book seems poised to deliver to curious players.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="igwZ8NdqZjB7JsobndqJjn" name="SS_yoshi_mysterious_book_cover_art_crop" alt="A crop of the Yoshi and the Mysterious Book cover art showing the green mascot looking curiously at sketchy, encyclopaedia-style drawings of numerous creatures" src="https://cdn.mos.cms.futurecdn.net/igwZ8NdqZjB7JsobndqJjn.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>There's this lovely quality of experimentation that has long been part of Nintendo's best games, back to the bombable walls and secret exits of NES-era Zelda and Mario, but has really come to the fore since The Legend of Zelda: Breath Of The Wild. And here it is again, albeit on a much smaller scale, presented in a way more approachable to the younger audience that'll no doubt be coming to it straight from <a href="https://www.gamesradar.com/entertainment/super-mario-galaxy-movie-release-date-cast-plot-trailer-news/">The Super Mario Galaxy Movie</a>. But none of that stops me, a jaded old man, from taking the same kind of joy in it, as I poke at things just to see what will happen.</p><p>So <em>this </em>is Yoshi’s thing, at least for this one game. He’s a naturalist, leveraging his very particular set of skills to observe exotic lifeforms and record his findings in a book. The Charles Darwin of the Mushroom Kingdom. I can't quite believe how sold I am on that combination, nor just how impatient I am to gobble my way through a Yoshi game. Mark it down: a new discovery!</p><p>Take a look at our <a href="https://www.gamesradar.com/upcoming-switch-2-games/">upcoming Switch 2</a> games list for more to play!</p>
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                                                            <title><![CDATA[ 37 years since Prince of Persia, Replaced is the bombastic cinematic platformer I've been waiting for ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/37-years-since-prince-of-persia-replaced-is-the-bombastic-cinematic-platformer-ive-been-waiting-for/</link>
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                            <![CDATA[ Now Playing | Close enough, welcome back Delphine Software ]]>
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                                                                        <pubDate>Tue, 21 Apr 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ jecchivers@gmail.com (Joe Chivers) ]]></author>                    <dc:creator><![CDATA[ Joe Chivers ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UrxLJHZ4Cpdgg4NVa4GQ8k.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Thunderful Games]]></media:credit>
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                                <p>Sometimes in gaming, genres vanish. When was the last time that you played a full-on rail shooter, for instance, or a God game? Such is the fate that befell cinematic platformers, but they seem to be making a resurgence as of late with titles like American Arcadia and now Replaced filling the void that they left behind.</p><p>Cinematic platformers are often defined by their relative realism: gone are double jumps and being able to stop on a dime and crisply rotate 180 degrees in a single move. But my true measure of whether a game is a cinematic platformer is much simpler: does it make the protagonist do a whole lot of pull-ups, a la genre classics like Prince of Persia or Flashback? In Replaced's case, the answer to that is yes; it passes the pull-up test within five minutes.</p><h2 id="blade-run-and-gunner">Blade Run-and-gunner</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BEagrwrDMeM5AvDmzEJ5Hm" name="replaced now playing hl" alt="Replaced release trailer screenshots" src="https://cdn.mos.cms.futurecdn.net/BEagrwrDMeM5AvDmzEJ5Hm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Thunderful Games)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Silver screams</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LL4ybvysRLDKLTGhMCSLDB" name="Replaced_Release_Date_Trailer_Screenshot_18" caption="" alt="Replaced screenshots from release date trailer" src="https://cdn.mos.cms.futurecdn.net/LL4ybvysRLDKLTGhMCSLDB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Thunderful Publishing)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/platformer/replaced-is-a-side-scrolling-cyberpunk-beat-em-up-that-wants-to-feel-like-a-playable-movie-we-were-heavily-inspired-by-games-like-inside-the-batman-arkham-series-and-uncharted/"><strong>Replaced is a side-scrolling cyberpunk beat 'em up that wants to feel like a playable movie</strong></a></p></div></div><p>Replaced puts you in the shoes of R.E.A.C.H., or, Reach to his friends (really), an AI assisting a man named Warren in the cyberpunk past of Phoenix City, 1984. An unspecified nuclear disaster in 1945 reduced the world to dystopic cities that harvest organs and defend their walls from those unfortunate enough to be stuck outside. </p><p>While planning a raid to harvest organs, another accident occurs and Reach and Warren become one, with Warren being <em>Replaced</em> in his own body, you see. Events transpire and you end up outside of Phoenix City, being aided by the very people you wanted to kidnap for their organs. As you might imagine, not everyone is as helpful as the refugees outside the city, and this is where the game proudly seizes another genre mainstay: combat.</p><p>Historically, combat in platformers, even cinematic platformers, has been hit and miss, but I'm happy to say it's a hit here. It uses a form of combat pioneered by the Batman Arkham series, but rendered in a 2.5D plane. A set number of enemies will fight you at any one time, with the others cheering on their buddies in the background, grimly joining the fight as you take one after another down. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vxweQPd9sMFHbm2S5joWGm" name="replaced now playing combat" alt="Replaced release trailer screenshots" src="https://cdn.mos.cms.futurecdn.net/vxweQPd9sMFHbm2S5joWGm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Thunderful Games)</span></figcaption></figure><p>You get a good range of abilities, chiefly tied to your combined baton and gun, a true Gunblade for the dystopian year of our Lord 2025. Standard hits charge the gun, which you can then use to unleash a devastating insta-kill laser blast, while another weapon joins the fray a little later allowing you to viscerally shred enemy armour with grinding precision.</p><p>If I have one key complaint about the game, it's that the visual design is very busy. The art itself is gorgeous, and often shows off the 2.5D perspective with some interesting camera shifts, but the level of detail on characters is pretty low, and with so many oversized pixels clamoring for your attention, it can be hard to get a real grip on the situation you find yourself in. Platforming is sometimes finicky, too, especially when you're dancing around deadly environmental hazards like vents that belch flames or columns of water that threaten to knock you to the ground, far below.</p><h2 id="light-camera-hack-tion">Light, camera, hack-tion</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HrdKusepoPrMbHLpV3t3nA" name="Replaced_Release_Date_Trailer_Screenshot_01" alt="Replaced screenshots from release date trailer" src="https://cdn.mos.cms.futurecdn.net/HrdKusepoPrMbHLpV3t3nA.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Thunderful Publishing)</span></figcaption></figure><div><blockquote><p> "The grim, beautifully brutalist dystopia of Replaced and [...] American Arcadia represent two sides of the cinematic platformer."</p></blockquote></div><p>Despite this minor issue, it's wonderful to see a genre become revitalized. Replaced isn't the only cinematic platformer that's made me sit up and take notice in recent years. American Arcadia, the Truman Show-inflected game from Out of the Blue Games recently blew my mind after finally getting around to playing it. </p><p>In many ways, both the grim, beautifully brutalist dystopia of Replaced and the funky '70s styling of American Arcadia represent two sides of the cinematic platformer. Replaced inherits the dark and strangely brutal visual stylings of something like Oddworld: Abe's Oddysee and American Arcadia reflecting Prince of Persia's lighter colour palette. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wik7y7i9ke96KR7UmqCJFm" name="replaced now playing combat 2" alt="Replaced release trailer screenshots" src="https://cdn.mos.cms.futurecdn.net/wik7y7i9ke96KR7UmqCJFm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Thunderful Games)</span></figcaption></figure><p>Other touchstones for Replaced are obvious: Escape From New York, Unwind, and Dreamweb. Its sense of being out of time (despite strong roots in the 1980s) being spruced up with some modern combat sensibilities works in its favour, given the genre it seeks to emulate. Special mention must also be made for the music in Replaced, which is fantastic, and had me bopping my head along.</p><p>While the real pioneers of this genre, Delphine Software and Jordan Mechner, may not be making games anymore, it feels as though we're starting to see their influence trickle back into digital storefronts. Whether you're a veteran or curious to learn more, I would strongly recommend checking out Replaced, which has so far been largely a delight. It's got interesting, satisfying combat, an intriguing plot, and isn't quite like anything else in the store. Time will tell whether it gets a cult following, but it has the feel of a game that's going to garner one.</p><p><em>Explore all out coverage on </em><a href="https://www.gamesradar.com/uk/games/platformer/"><em>platformer games</em></a><em>, from Mario to Prince of Persia and beyond!</em></p>
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                                                            <title><![CDATA[ Solo dev takes on the ultimate retro challenge, ports "Super Mario 64 meets Pokemon" platformer to PS1, N64, Saturn, Dreamcast, and far more terrible consoles all at once ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/platformer/solo-dev-takes-on-the-ultimate-retro-challenge-ports-super-mario-64-meets-pokemon-platformer-to-ps1-n64-saturn-dreamcast-and-far-more-terrible-consoles-all-at-once/</link>
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                            <![CDATA[ "They are all challenging for different reasons" ]]>
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                                                                        <pubDate>Wed, 15 Apr 2026 21:42:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Platforming Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Noah and the Poohloudies]]></media:description>                                                            <media:text><![CDATA[Noah and the Poohloudies]]></media:text>
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                                <p>The retro homebrew scene is full of magic, but I've rarely seen anything like this: a solo dev simultaneously building an original game for six different retro platforms. This 3D platformer, called Noah and the Poohloudies, is filled with creature collecting and raising elements, and it's in development for PS1, N64, Saturn, Dreamcast, 3DO, and N-Gage. Yes, really. That N-Gage.</p><p>In a <a href="https://www.segasaturnshiro.com/2021/04/15/developer-interview-natp/" target="_blank">2021 interview</a>, developer Walfrido Abejón described the game as "Super Mario 64 meets Pokemon meets Tamagochi." You're charged with rescuing a bunch of robots, which have been driven mad by an impending meteor crash. So you've got to defeat them, capture them, and store them in your backpack to make use of their special abilities – all the while making sure they've got the food, water, and medicine they need to survive.</p><p>That'd be a pretty fun pitch regardless of what platform it's on, but Noah and the Poohloudies gets way more intriguing because of the wide array of retro consoles it's being made for. These days a game is pretty much the same wherever you end up playing it – Switch 2, PS5, Xbox, and PC editions of a title might have resolution and frame rate differences, but they're all offering pretty much the same experience. That was not the case in the '90s, when contemporary 3D consoles were all vastly different, and ports of the same game between those platforms were sometimes barely recognizable from each other.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Hrw3rRZQ50U" allowfullscreen></iframe></div></div><p>To Abejón, it's a challenge – but not a particularly remarkable one. "I'm no one special, if I can do it everyone can," the dev says in a <a href="https://www.reddit.com/r/SoloDevelopment/comments/1s5xex4/im_developing_a_3d_adventure_game_for_the_n64_ps1/od09vsi/" target="_blank">Reddit comment</a>. "Just have to have a lot of patience because development is way slower for these platforms."</p><p>Perhaps unsurprisingly, Abejón <a href="https://www.reddit.com/r/psxdev/comments/1s7jvla/im_developing_a_3d_adventure_game_for_the_ps1/oddq288/?context=3" target="_blank">reckons</a> that the Dreamcast is easiest to work with, since it is the most modern thing on the platform list. "But every console of that generation is very picky with how they want the information to be processed, so they are all challenging for different reasons."</p><p>The 3DO, an ill-fated console headed up by EA founder Trip Hawkins, is "probably the toughest platform I'm facing at the moment," <a href="https://www.reddit.com/r/SoloDevelopment/comments/1s5xex4/im_developing_a_3d_adventure_game_for_the_n64_ps1/oddot5w/?context=3" target="_blank">according to</a> Abejón. "Hope I can squeeze a few more fps out of the system before having to resort to reducing draw distance or similar actions."</p><p>And why port it to the infamous N-Gage? The hybrid cell phone and game console might've been considered ahead of its time if it hadn't been such an infamous failure, turning into the butt of many a retro gaming YouTuber's off-hand jokes. "Well, I had one at home and I was curious what would happen," Abejón says.</p><p>For me, the greatest gaming community stories are those that begin and end with a thought along the lines of 'I wanted to know if I could do it.' The fact that Noah and the Poohloudies seems to be coalescing into an actually cool video game is just icing on the cake.</p><p><a href="https://www.gamesradar.com/games/open-world/nintendo-64-gets-a-skyrim-sized-open-world-game-as-dev-busts-the-infamous-fog-thats-defined-the-console-for-30-years/"><em>Nintendo 64 gets a Skyrim-sized open-world game as dev busts the infamous fog that's defined the console for 30 years.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYKR3W"></div>                            </div>                            <script src="https://kwizly.com/embed/XYKR3W.js" async></script>
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                                                            <title><![CDATA[ Nobody can touch the $10,000 Super Mario 64 speedrunning bounty except for the guy who started it in the first place ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/super-mario/nobody-can-touch-the-usd10-000-super-mario-64-speedrunning-bounty-except-for-the-guy-who-started-it-in-the-first-place/</link>
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                            <![CDATA[ Suigi is still begging for somebody, anybody to beat his records, but he's setting new times too fast for anybody to catch up ]]>
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                                                                        <pubDate>Mon, 13 Apr 2026 17:10:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                <p>Super Mario 64 speedrunning legend Suigi currently holds world records in all five of the game's major categories. Earlier this year, he started a crowdfunded bounty worth over $10,000 as he practically begged for somebody to beat any of his times. So far, however, Suigi himself has proven to be the only one up to the task, as he's just broken one of his own world records for the third time since the bounty got underway.</p><p>When Suigi claimed all five Super Mario 64 records, the game's <a href="https://www.gamesradar.com/games/super-mario/super-mario-64-speedrunning-is-dead-after-one-runner-claims-all-5-major-categories-in-whats-being-dubbed-the-greatest-speedrunning-achievement-of-all-time/">speedrun scene was soon declared "dead"</a> – and unlike similar declarations for other games, that's proven to pretty much be true. Nobody but Suigi has held a major Super Mario 64 record since November 17, 2024.</p><p>That's why <a href="https://www.gamesradar.com/games/super-mario/usd8-000-is-on-the-line-for-the-super-mario-64-speedrunner-who-can-bring-the-dead-game-back-to-life-but-so-far-the-only-world-records-come-from-the-guy-who-killed-it-in-the-first-place-if-only-i-was-eligible-to-claim-my-own-bounty/">Suigi himself decided to put out a bounty on his own times</a>, putting $1,000 on the line for anybody who could manage to beat any of his world records. With additional crowdfunding from other members of the Mario speedrunning community, that bounty is <a href="https://bsky.app/profile/greensuigi.bsky.social/post/3mhsygh7uns22">now worth</a> $11,370. Yet nobody has managed to step.</p><p>Nobody, that is, except for Suigi himself. Obviously, he's not eligible to claim his own bounty, but that hasn't stopped him from continuing to break his own records. He set back-to-back new records in the 70 Star category just days apart in February. Now he's broken his 120 Star record, which had itself stood since 2024.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lqEWsPni6SY" allowfullscreen></iframe></div></div><p>Suigi's <a href="https://www.youtube.com/watch?v=lqEWsPni6SY">new 120 Star record</a> sits at 1:35:25. While that's an improvement of just three seconds over his previous record, the scary thing is that it could be so, <em>so</em> much better. Suigi actually suffered a death in the middle of the run – during the notorious Tick Tock Clock level – and underperformed in the game's final stages. Yet, even with those flaws, he still managed to set a new record.</p><p>And all that room for improvement means that a run within the 1:34:XX range is on the table. Not necessarily right now, though, as Suigi said after the run that he's "almost happy" to have "the privilege" of getting to set his next personal best within the 1:35s rather than crossing the next minute barrier.</p><p>"You know what I'm saying?" Suigi mused. "Like, I don't have to go straight to 1:34. We already did that with 1:35. Like, we don't need to do it again." Clearly, there's no pressure for the undisputed king of Super Mario 64 speedrunning, but if anybody else hopes to claim the crown they'd better step up soon.</p><p><a href="https://www.gamesradar.com/games/super-mario/after-40-years-super-mario-bros-speedrunners-discover-the-holy-grail-of-glitches/"><em>After 40 years, Super Mario Bros speedrunners discover "the Holy Grail of glitches."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2K52O"></div>                            </div>                            <script src="https://kwizly.com/embed/W2K52O.js" async></script>
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                                                            <title><![CDATA[ The movie has only just come out, but Super Mario Galaxy Movie toys are already receiving their first stellar discounts ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/toys-collectibles/the-movie-only-just-come-out-but-super-mario-galaxy-movie-toys-are-already-receiving-their-first-stellar-discounts/</link>
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                            <![CDATA[ The Super Mario Galaxy Movie toys have just received their first-ever discounts, but you can still catch the film on the big screen. ]]>
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                                                                        <pubDate>Mon, 13 Apr 2026 13:20:09 +0000</pubDate>                                                                                                                                <updated>Mon, 13 Apr 2026 16:28:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Toys &amp; Collectibles]]></category>
                                                    <category><![CDATA[Super Mario]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforming Games]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Image of the line of 5-inch Super Mario Galaxy Movie toys standing on a table.]]></media:description>                                                            <media:text><![CDATA[Image of the line of 5-inch Super Mario Galaxy Movie toys standing on a table.]]></media:text>
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                                <p>The Super Mario Galaxy Movie launched weeks ago, and ever since, I've been fawning over its many, many toys. The Hatchin' Yoshi is definitely up there with the <a href="https://www.gamesradar.com/toys-collectibles/best-toys/">best toys</a> I've laid my eyes on as a Super Mario fan, but there's plenty besides the interactive green dino, ranging from articulated figures of Rosalina and Bowser Jr to glow-in-the-dark Luma yo-yos.</p><p>I feel like I've barely spent time eyeing them up for my collection, and yet multiple <a href="https://www.gamesradar.com/toys-collectibles/all-the-super-mario-galaxy-movie-toys-available-on-release-day-avoid-fakes-with-official-figures/">Super Mario Galaxy Movie toys</a> are seeing discounts for the very first time today. Most notably, the 5-inch posable figures that include everyone from Yoshi in his New York City cap, to Mario with a little Luma friend, now start from <a href="https://www.amazon.com/Super-Mario-Galaxy-Action-Figures/dp/B07KWWH2XN/" target="_blank"><strong>$19.97 at Amazon</strong></a>, instead of their full $21.99 MSRP. Even the playsets, which include detailed replicas of Bowser's castle to the Gateway Galaxy, are cheaper, and the film is barely a few weeks old.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5CxvHziS34pbjNf6JumtYc" name="SMGMovie-listing" alt="Mario riding Yoshi through space with Luigi and Peach flying along beside him" src="https://cdn.mos.cms.futurecdn.net/5CxvHziS34pbjNf6JumtYc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Universal Pictures)</span></figcaption></figure><p>The <a href="https://www.gamesradar.com/entertainment/animation-movies/super-mario-galaxy-movie-review/">Super Mario Galaxy Movie</a> hasn't had the best critical reception, with even GamesRadar+'s own Bradley Russell stating that it "never quite reaches Galaxy's gravity-defying game heights", but I don't think that's why its toys are seeing discounts for the very first time. While it may not have been as well-received as its predecessor, <a href="https://variety.com/2026/film/box-office/box-office-super-mario-galaxy-movie-scores-second-weekend-you-me-tuscany-opening-1236719765/">according to Variety</a>, it's still managed to rake in "$69 million from 4,284 North American theaters" in its second weekend of release.<br><br>Not to mention, toys for the first movie also went on sale after release. It's why, despite being more of a fan of Mario and friends' depictions in the games, I own a large amount of toys from Illumination's first Super Mario Movie. My gaming room has everything from the fire-breathing Bowser figure to the mini van playset. I was very much hoping to see toys from Super Mario Galaxy Movie drop down in price too so I could add them to my collection. I was just not expecting it to happen so soon.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KpPLhnFBSqKtBgmBsbB7dG" name="smgm-gateway-galaxy" alt="Official image of the Super Mario Galaxy Movie Gateway Galaxy toy set on a wooden table." src="https://cdn.mos.cms.futurecdn.net/KpPLhnFBSqKtBgmBsbB7dG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo/JAKKS Pacific, Inc/Illumination Entertainment/Smyths Toys)</span></figcaption></figure><p>If you're a Princess Rosalina fan, her 5-inch posable figure is going to be the most intriguing of the recent discounts. She has up to 10 points of articulation, and this remains one of the most detailed depictions of her in toy form, besides her new <a href="https://www.gamesradar.com/toys-collectibles/ive-been-collecting-amiibo-for-12-years-but-the-super-mario-galaxy-figures-are-a-huge-feast-for-the-eyes/">Super Mario Galaxy amiibo</a>. She's discounted alongside Bowser Jr, Yoshi, and the Mario figure.</p><p>Sadly, Luigi's toy is not included, but you can get a small version of him if you don't mind buying the entire set of 1.5” Star Launcher figurines. These are sold separately in toy stores (I've seen them for myself), but Amazon has the entire collection available for <a href="https://www.amazon.com/Super-Mario-Mini-Fig-6pk/dp/B07KX2BKYP/"><strong>$47.99 (Amazon),</strong></a> which is 13% off its full $55 MSRP, and little Luigi is there in all his adorable moustache and green glory. The best part of these new price drops for me doesn't come down to the tiny Luigi, as much as I adore him, but the detailed playsets.</p><p>This includes Bowser's Castle I mentioned earlier. It's now <a href="https://www.amazon.com/Super-Mario-Galaxy-Movie-Heat-Activated/dp/B07KXPW3LV/" target="_blank"><strong>$39.99 at Amazon</strong></a>, and includes a ton of references to the movie, from Bowser's bonsai tree, his little cauldron where he makes soup for book club, and heat-revealing replicas of his paintings. My favorite of these playsets is hands-down the Gateway Galaxy Diorama, which even includes the ROB cameo and all for just <a href="https://www.amazon.com/Super-Mario-Galaxy-Movie-Exclusive/dp/B0FJYBQKVY?" target="_blank"><strong>$19.99 at Amazon</strong></a> instead of its full  $21.99 MSRP. </p><p>If you're a UK Super Mario fan or want to buy these toys while they're cheaper to prepare for a future birthday or two, the discounts have yet to make their way across the pond. It's not all doom and gloom, however. Smyths Toys has discounted the Bowser Jr. Clown Car Set to <a href="https://www.smythstoys.com/uk/en-gb/toys/action-figures-and-playsets/mario-figures-and-playsets/nintendo-the-super-mario-galaxy-movie-bowser-jr-clown-car-set/p/252428" target="_blank"><strong>£29.99 (Smyths Toys)</strong></a>, which is better than nothing. Just like the first movie's toys, I also suspect it won't be long until the rest follow suit with stellar discounts of their own. </p><ul><li><strong>View all Super Mario Galaxy Movie Toys </strong><a href="https://www.amazon.com/s?k=super+mario+galaxy+movie&i=toys-and-games&crid=12QM00Q8BQNAM&sprefix=super+mario+galaxy+mov%2Ctoys-and-games%2C220&ref=nb_sb_noss_2" target="_blank"><strong>at Amazon</strong></a></li><li><strong>View all Super Mario toys </strong><a href="https://www.amazon.com/s?k=super+mario+toys&crid=31FNZ5T6PI2ES&sprefix=super+mario+toy%2Caps%2C221&ref=nb_sb_noss_1" target="_blank"><strong>at Amazon</strong></a></li></ul><p><em>Our guides to the </em><a href="https://www.gamesradar.com/platforms/nintendo/best-nintendo-gifts-2025-hol/"><em>best Nintendo gifts</em></a><em> and the </em><a href="https://www.gamesradar.com/toys-collectibles/best-new-lego-sets-for-april-2026/"><em>best Lego sets</em></a><em> are full of more Super Mario toys and collectibles.</em></p>
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