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                            <title><![CDATA[ Latest from GamesRadar+ UK in Metal-gear ]]></title>
                <link>https://www.gamesradar.com/uk/games/stealth/metal-gear</link>
        <description><![CDATA[ All the latest metal-gear content from the GamesRadar+  UK team ]]></description>
                                    <lastBuildDate>Mon, 31 Aug 2026 10:15:53 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Metal Gear Solid 4's DLC might only be saved thanks to the uncelebrated work of fan preservationists ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> 4's new re-release in Master Collection Vol.2 appears to reference a fan-made Metal Gear Online project in its files, suggesting Konami relied on the project for DLC.</p><p>Back in the days of the Xbox 360 and PS3, it felt like every game had a multiplayer mode, even if it didn't need it. Nonetheless, this trend resulted in some shockingly great multiplayer experiences like Naughty Dog's Uncharted and The Last of Us online modes, Capcom's forgotten Bionic Commando reboot, and Bioshock 2. </p><p>Then, though Metal Gear Online debuted with Metal Gear Solid 3 Subsistence on the PS2, it took the Metal Gear Online 2 featured in Metal Gear Solid 4 to make the series' multiplayer a legendary experience. That brings us to the SaveMGO project, which allows players to play Metal Gear multiplayer to this very day. </p><p>Officially, Metal Gear Online went offline in 2012. However, SaveMGO has played a vital role in Metal Gear Solid 4's enduring appeal. </p><p>Now, it seems like Konami is acknowledging fan efforts. The SaveMGO Twitter account (via <a href="https://www.timeextension.com/news/2026/08/metal-gear-solid-fan-community-makes-unexpected-appearance-in-master-collection-vol-2-executable" target="_blank">Time Extension</a>) recently shared SaveMGO member Marko's reaction to a post in the Discord community for the project, in which someone shares references to SaveMGO in Metal Gear Solid 4's new port files.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093084011815993459"><p lang="en" dir="ltr">SaveMGO is officially canon.MGS4 in MC2 has strings referencing SaveMGO right inside the executable.The original DLC might only exist today because SaveMGO kept it available all these years.My reaction to the news is in the video. Feeling proud 🫡.#mgs4 #mc2 #savemgo pic.twitter.com/Bf1JlJ0brT<a href="https://twitter.com/cantworkitout/status/2093084011815993459">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The working theory among fans is that Konami used SaveMGO to access some of the now-deleted DLC for the game which consisted of camouflage patterns for Snake. Marko says, "That is awesome! So the only way they could get that stuff is thanks to the preservation potential of SaveMGO." SaveMGO says in its own tweet, "The original DLC might only exist today because SaveMGO kept it available all these years," adding that the team is "feeling proud."</p><p>While it wouldn't be the end of the world if DLC camo were missing from Metal Gear Solid 4, Konami's possible reliance on SaveMGO proves the importance of preservation, and more specifically, fan-made preservation projects. Because it's fantastic that I can still use cool Metal Gear Solid 4 camo, but it's even better that I can still play Metal Gear Online almost a decade-and-a-half since the servers shut.  </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/91-8-percent-of-metal-gear-solid-4-players-immediately-got-the-achievement-for-ripping-a-statues-privates-clean-off/"><em>91.8% of Metal Gear Solid 4 players immediately got the achievement for ripping a statue's privates clean off.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-dlc-might-only-be-saved-thanks-to-the-uncelebrated-work-of-fan-preservationists/</link>
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                            <![CDATA[ SaveMGO was referenced in the Metal Gear Solid Master Collection Vol 2 release ]]>
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                                                                        <pubDate>Mon, 31 Aug 2026 10:15:53 +0000</pubDate>                                                                                                                                <updated>Mon, 31 Aug 2026 14:47:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:title>
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                            <article>
                                <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> 4's new re-release in Master Collection Vol.2 appears to reference a fan-made Metal Gear Online project in its files, suggesting Konami relied on the project for DLC.</p><p>Back in the days of the Xbox 360 and PS3, it felt like every game had a multiplayer mode, even if it didn't need it. Nonetheless, this trend resulted in some shockingly great multiplayer experiences like Naughty Dog's Uncharted and The Last of Us online modes, Capcom's forgotten Bionic Commando reboot, and Bioshock 2. </p><p>Then, though Metal Gear Online debuted with Metal Gear Solid 3 Subsistence on the PS2, it took the Metal Gear Online 2 featured in Metal Gear Solid 4 to make the series' multiplayer a legendary experience. That brings us to the SaveMGO project, which allows players to play Metal Gear multiplayer to this very day. </p><p>Officially, Metal Gear Online went offline in 2012. However, SaveMGO has played a vital role in Metal Gear Solid 4's enduring appeal. </p><p>Now, it seems like Konami is acknowledging fan efforts. The SaveMGO Twitter account (via <a href="https://www.timeextension.com/news/2026/08/metal-gear-solid-fan-community-makes-unexpected-appearance-in-master-collection-vol-2-executable" target="_blank">Time Extension</a>) recently shared SaveMGO member Marko's reaction to a post in the Discord community for the project, in which someone shares references to SaveMGO in Metal Gear Solid 4's new port files.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2093084011815993459"><p lang="en" dir="ltr">SaveMGO is officially canon.MGS4 in MC2 has strings referencing SaveMGO right inside the executable.The original DLC might only exist today because SaveMGO kept it available all these years.My reaction to the news is in the video. Feeling proud 🫡.#mgs4 #mc2 #savemgo pic.twitter.com/Bf1JlJ0brT<a href="https://twitter.com/cantworkitout/status/2093084011815993459">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The working theory among fans is that Konami used SaveMGO to access some of the now-deleted DLC for the game which consisted of camouflage patterns for Snake. Marko says, "That is awesome! So the only way they could get that stuff is thanks to the preservation potential of SaveMGO." SaveMGO says in its own tweet, "The original DLC might only exist today because SaveMGO kept it available all these years," adding that the team is "feeling proud."</p><p>While it wouldn't be the end of the world if DLC camo were missing from Metal Gear Solid 4, Konami's possible reliance on SaveMGO proves the importance of preservation, and more specifically, fan-made preservation projects. Because it's fantastic that I can still use cool Metal Gear Solid 4 camo, but it's even better that I can still play Metal Gear Online almost a decade-and-a-half since the servers shut.  </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/91-8-percent-of-metal-gear-solid-4-players-immediately-got-the-achievement-for-ripping-a-statues-privates-clean-off/"><em>91.8% of Metal Gear Solid 4 players immediately got the achievement for ripping a statue's privates clean off.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ 91.8% of Metal Gear Solid 4 players immediately got the achievement for ripping a statue's privates clean off ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Metal Gear Solid 4 players on PC have earned one specific achievement right away, and all I can say is that poor statue. </p><p>Metal Gear Solid is an incredibly silly game series. The series features some of the greatest stories in gaming, with the <a href="https://www.gamesradar.com/games/stealth/best-metal-gear-games/">best Metal Gear games</a> still hitting like nothing else, even after multiple replays. </p><p>But yeah, those games can get dumb as hell. </p><p>There's a recurring character whose characterization revolves around his chronic IBS, which turns out to be a family trait, as his ancestor found in Metal Gear Solid 3 also can't stop dropping ass on a near-constant basis.</p><p>But aside from Mr. Poop, the games themselves are filled with silly little moments and interactions throughout the world. For example, you can slip on the bird droppings at the start of Metal Gear Solid 2, or the fourth-wall-breaking dialogue about the PS3 (which <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/">has been changed</a>). One of these comes at the start of Metal Gear Solid 4, where you can pose next to statues to blend in, but if you go to the well one too many times, Snake accidentally rips off the statue's genitals. </p><p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> Master Collection Vol 2 features an achievement for doing so, called "Handle with Caution," which rewards you if you "broke off the most important part of a statue". And yesterday, once the game launched on Steam, <a href="https://bsky.app/profile/columbologist.bsky.social/post/3mu3h6o7whf2r" target="_blank">BlueSky user Columbologist</a> took a peek at the achievements list and discovered something. Frankly, they put it better than I ever could, with their post reading: "91.8% of players, having waited nearly 20 years for MGS4 to be playable on anything other than PS3, booted the game and immediately made a beeline for a statue's dick."</p><p>While the number is at a much lower 21.4% at the time of writing, the fact remains that mere hours after Metal Gear Solid 4 launched on PC, 91.8% of players had already pulled the statues' genitals straight off. Just as Hideo Kojima intended.</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/the-nintendo-ports-of-metal-gear-solid-4-replace-the-iconic-ps3-and-psp-in-game-consoles-with-generic-variants/"><em>The Nintendo ports of Metal Gear Solid 4 replace the iconic PS3 and PSP in-game consoles with generic variants</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/91-8-percent-of-metal-gear-solid-4-players-immediately-got-the-achievement-for-ripping-a-statues-privates-clean-off/</link>
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                            <![CDATA[ PC players understood the mission ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Snake in Metal Gear Solid 4 posing with his hands over a statues crotch]]></media:description>                                                            <media:text><![CDATA[Snake in Metal Gear Solid 4 posing with his hands over a statues crotch]]></media:text>
                                <media:title type="plain"><![CDATA[Snake in Metal Gear Solid 4 posing with his hands over a statues crotch]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Metal Gear Solid 4 players on PC have earned one specific achievement right away, and all I can say is that poor statue. </p><p>Metal Gear Solid is an incredibly silly game series. The series features some of the greatest stories in gaming, with the <a href="https://www.gamesradar.com/games/stealth/best-metal-gear-games/">best Metal Gear games</a> still hitting like nothing else, even after multiple replays. </p><p>But yeah, those games can get dumb as hell. </p><p>There's a recurring character whose characterization revolves around his chronic IBS, which turns out to be a family trait, as his ancestor found in Metal Gear Solid 3 also can't stop dropping ass on a near-constant basis.</p><p>But aside from Mr. Poop, the games themselves are filled with silly little moments and interactions throughout the world. For example, you can slip on the bird droppings at the start of Metal Gear Solid 2, or the fourth-wall-breaking dialogue about the PS3 (which <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/">has been changed</a>). One of these comes at the start of Metal Gear Solid 4, where you can pose next to statues to blend in, but if you go to the well one too many times, Snake accidentally rips off the statue's genitals. </p><p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> Master Collection Vol 2 features an achievement for doing so, called "Handle with Caution," which rewards you if you "broke off the most important part of a statue". And yesterday, once the game launched on Steam, <a href="https://bsky.app/profile/columbologist.bsky.social/post/3mu3h6o7whf2r" target="_blank">BlueSky user Columbologist</a> took a peek at the achievements list and discovered something. Frankly, they put it better than I ever could, with their post reading: "91.8% of players, having waited nearly 20 years for MGS4 to be playable on anything other than PS3, booted the game and immediately made a beeline for a statue's dick."</p><p>While the number is at a much lower 21.4% at the time of writing, the fact remains that mere hours after Metal Gear Solid 4 launched on PC, 91.8% of players had already pulled the statues' genitals straight off. Just as Hideo Kojima intended.</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/the-nintendo-ports-of-metal-gear-solid-4-replace-the-iconic-ps3-and-psp-in-game-consoles-with-generic-variants/"><em>The Nintendo ports of Metal Gear Solid 4 replace the iconic PS3 and PSP in-game consoles with generic variants</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ The Nintendo ports of Metal Gear Solid 4 replace the iconic PS3 and PSP in-game consoles with generic variants ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With the release of <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> Master Collection Vol 2, it's been confirmed that Nintendo editions of Metal Gear Solid 4 have removed PlayStation references from the game. </p><p>Metal Gear Solid 4 was famously a PS3 exclusive until this week, and the game itself made that clear. Throughout the game you could see a PS3 console on Snake and Otacon's plane, Sunny could be seen playing the PSP, and Snake used a Dualshock 3 controller to control the Metal Gear Mk. 2. On top of that, there's the famous scene where Otacon recounts how great the PS3 and Blu-Ray discs are. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092869753748471925"><p lang="en" dir="ltr">Also Sunny's PSP (photo by @HEITAIs) pic.twitter.com/kRpK0U3aY5<a href="https://twitter.com/cantworkitout/status/2092869753748471925">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/">already knew that line had been changed</a> to whatever platform you're playing on, but fans noticed <a href="https://www.gamesradar.com/games/metal-gear/nintendo-switch-version-of-metal-gear-solid-master-collection-2-seemingly-removes-the-ps3-from-snakes-plane-suggesting-an-iconic-joke-will-have-to-be-changed/">Konami's online manual seemingly removed the console from the Switch versions</a>, before Konami changed the image to show the PS3 again. But now the collection is out, fans have revealed that yes, Nintendo players won't see a PlayStation console. </p><p>On the PS5, Xbox Series X|S, and PC versions of Metal Gear Solid 4, you'll still see the PlayStation controller and consoles, but for Switch 1 and 2 the DualShock and PSP have been changed to generic versions, while the PS3 console has a Kerotan frog from Metal Gear Solid 3 in its place. </p><p>There hasn't been an official statement about the change, but given that both the PC and Xbox versions have the PlayStation kit, many are assuming this was a call from Nintendo itself. Although, weirdly, the PlayStation seen in Metal Gear Solid is still present in the Switch version of the first collection, albeit in a very low-poly form. Still, if it's the price to pay to get Metal Gear Solid 4 on more platforms, I suppose it's not the biggest deal. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/speedrunner-turns-one-of-metal-gear-solid-4s-biggest-bosses-into-a-total-pushover-using-the-power-of-master-collection-vol-2s-enhanced-framerate/"><em>Speedrunner turns one of Metal Gear Solid 4's biggest bosses into a total pushover using the power of Master Collection Vol 2's enhanced framerate</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/the-nintendo-ports-of-metal-gear-solid-4-replace-the-iconic-ps3-and-psp-in-game-consoles-with-generic-variants/</link>
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                            <![CDATA[ Well, and a frog toy. ]]>
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                                                                        <pubDate>Fri, 28 Aug 2026 15:24:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Old Snake sneaks up on enemies using Octocamo in Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Old Snake sneaks up on enemies using Octocamo in Metal Gear Solid 4]]></media:text>
                                <media:title type="plain"><![CDATA[Old Snake sneaks up on enemies using Octocamo in Metal Gear Solid 4]]></media:title>
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                                <p>With the release of <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> Master Collection Vol 2, it's been confirmed that Nintendo editions of Metal Gear Solid 4 have removed PlayStation references from the game. </p><p>Metal Gear Solid 4 was famously a PS3 exclusive until this week, and the game itself made that clear. Throughout the game you could see a PS3 console on Snake and Otacon's plane, Sunny could be seen playing the PSP, and Snake used a Dualshock 3 controller to control the Metal Gear Mk. 2. On top of that, there's the famous scene where Otacon recounts how great the PS3 and Blu-Ray discs are. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092869753748471925"><p lang="en" dir="ltr">Also Sunny's PSP (photo by @HEITAIs) pic.twitter.com/kRpK0U3aY5<a href="https://twitter.com/cantworkitout/status/2092869753748471925">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/">already knew that line had been changed</a> to whatever platform you're playing on, but fans noticed <a href="https://www.gamesradar.com/games/metal-gear/nintendo-switch-version-of-metal-gear-solid-master-collection-2-seemingly-removes-the-ps3-from-snakes-plane-suggesting-an-iconic-joke-will-have-to-be-changed/">Konami's online manual seemingly removed the console from the Switch versions</a>, before Konami changed the image to show the PS3 again. But now the collection is out, fans have revealed that yes, Nintendo players won't see a PlayStation console. </p><p>On the PS5, Xbox Series X|S, and PC versions of Metal Gear Solid 4, you'll still see the PlayStation controller and consoles, but for Switch 1 and 2 the DualShock and PSP have been changed to generic versions, while the PS3 console has a Kerotan frog from Metal Gear Solid 3 in its place. </p><p>There hasn't been an official statement about the change, but given that both the PC and Xbox versions have the PlayStation kit, many are assuming this was a call from Nintendo itself. Although, weirdly, the PlayStation seen in Metal Gear Solid is still present in the Switch version of the first collection, albeit in a very low-poly form. Still, if it's the price to pay to get Metal Gear Solid 4 on more platforms, I suppose it's not the biggest deal. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/speedrunner-turns-one-of-metal-gear-solid-4s-biggest-bosses-into-a-total-pushover-using-the-power-of-master-collection-vol-2s-enhanced-framerate/"><em>Speedrunner turns one of Metal Gear Solid 4's biggest bosses into a total pushover using the power of Master Collection Vol 2's enhanced framerate</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ 7 Metal Gear Solid 4 tips to help you complete your final mission ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Having some Metal Gear Solid 4 tips to hand will stand you in good stead, whether you're returning to the battlefield or checking out Guns of the Patriots for the first time. After being a PS3 exclusive for over 18 years, the 2026 port that's also included in the Metal Gear Solid: Master Collection Vol. 2 has opened the game up to a brand new audience, so you may be looking for some pointers for how to get started in Kojima's epic stealth adventure. With that in mind, here are seven essential MGS4 tips to help you guide Old Snake to his destiny.<br><br><em>If you're looking for more assistance, then we also have a </em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4-boss-guide/"><em>Metal Gear Solid 4 boss guide</em></a><em> to help with those tough encounters, and a </em><a href="https://www.gamesradar.com/full-metal-gear-solid-4-walkthrough/"><em>Metal Gear Solid 4 walkthrough</em></a><em> to lead you through each act.</em></p><h3 class="article-body__section" id="section-1-remember-to-use-octocamo-and-disguises"><span>1. Remember to use OctoCamo and Disguises</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5PLRdqHGWV2XbGFZMTTqPQ" name="06tgs_13" alt="Old Snake sneaks up on enemies using Octocamo in Metal Gear Solid 4" src="https://cdn.mos.cms.futurecdn.net/5PLRdqHGWV2XbGFZMTTqPQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>In automatic mode, Snake’s OctoCamo suit will adapt to mimic the color and texture of his immediate environment. Team it with the OctoCamo mask (won by defeating Laughing Octopus) and Snake’s camouflage rating can get close to the magic 100%, making him virtually invisible. To change OctoCamo, Snake must be either lying down, or pressed up against the wall or structure you want him to blend into.</p><p>The OctoCamo suit can also be set to predefined patterns, or to patterns you have saved to its memory. In practice, though, you’re much more likely to leave OctoCamo set to ‘automatic’. In addition to OctoCamo, some of MGS4’s acts give you access to a specific disguise, such as the militia disguise in the Middle East section of the game. Rather than literally hiding Snake, these enable social stealth, freeing him to move around with impunity in certain areas of the game.</p><h3 class="article-body__section" id="section-2-pay-attention-to-the-drebin-store-and-war-economy"><span>2. Pay attention to the Drebin Store and War Economy</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HNQh3z6rXRwGteRHnBG39Y" name="" alt="Opening shot of Drebin, portrayed by Khary Payton" src="https://cdn.mos.cms.futurecdn.net/HNQh3z6rXRwGteRHnBG39Y.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Weapons launderer Drebin gives you valuable assistance, and an interesting dilemma in the game. With nanomachine technology giving guns ‘fingerprint’ access only, Drebin must launder new weapons that you find for a small fee if you want to use them. Doing this also means that Drebin will automatically buy any identical weapons that you subsequently pick up, for Drebin Points that you can then use to buy ammo or specialist, new weapons. However, the amount of money you earn for each weapon depends on the War Economy.</p><p>It works like this: if you’re employing stealth all the time, there are fewer shootouts and fewer shootouts means demand for Drebin’s stock is low, meaning you get less money. However, if you take the shooty approach, demand goes up and you get more DPs to spend on bigger and better guns. So what’s it going to be? Stealth, all-out war, or a little of both? Oh, one more thing – watch out for Drebin’s occasional sales. It’s not unusual for him to take 20% off rifles, say, for one day only. And be warned, before the final act Drebin has a half-price sale on everything, so it pays to keep those special purchases back until then.</p><h3 class="article-body__section" id="section-3-watch-your-stress-psyche-and-life-levels"><span>3. Watch your Stress, Psyche, and Life levels</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HRjokKVRMMWUNUGeCyrcCR" name="MSG4-RES.jpg" alt="Old Snake injects himself with nanomachines" src="https://cdn.mos.cms.futurecdn.net/HRjokKVRMMWUNUGeCyrcCR.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div></figure><p>In MGS4, Snake’s Stress, Life, and Psyche gauges are all linked. The Life gauge is self-explanatory, and can be topped up by Regain energy drinks, rations, and noodles. It will also slowly replenish itself if Snake lies low or seeks cover – a valuable bit of knowledge if you find yourself low on rations during a set-piece battle.</p><p>Taking a day’s break from playing MGS4 will also have an effect, giving you a 20% hike in life force. Psyche is represented by the four-part gauge below the Life gauge and represents Snake’s mental wellbeing. If he’s too hot, too cold, overloaded with kit, or feeling his age – because of an aching back from crouching for too long, say – this will affect his Psyche gauge, making it harder for Snake to aim accurately and generally affecting his performance.</p><p>Removing the problem will help the gauge to replenish itself, as will smoking (although this whittles away at Snake’s Life gauge) and looking at ‘gentleman’s literature’ (which doesn’t appear to make him go blind, Mum). Linked to Psyche is Snake’s Stress level. Presented as a percentage, Stress increases with sustained combat, unpleasant surroundings, and by carrying too much equipment.</p><p>When Stress exceeds 50% Psyche starts dropping, so it’s important to try and help Snake chill out when this happens. Combine a high level of Stress (80%) with the need to fire a weapon for a sustained period and Snake enters a ‘combat high’. While this lasts his Psyche does not decrease and the damage he sustains from enemy fire is reduced. However, when the ‘combat high’ ends, Snake’s body will crash leaving him very vulnerable for a while, so make the most of it while it lasts.</p><h3 class="article-body__section" id="section-4-use-your-solid-eye-to-full-effect"><span>4. Use your Solid Eye to full effect</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZbFfVsAerShkzLL2PBdPPJ" name="" alt="Old Snake uses the Solid Eye night vision setting" src="https://cdn.mos.cms.futurecdn.net/ZbFfVsAerShkzLL2PBdPPJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Snake’s Solid Eye enhanced vision system combines binoculars (Binos), night vision (NV), and normal settings, and is a lifesaver on more than one occasion (see the boss battle against Crying Wolf). When equipped it shows tags that reveal basic info on enemies, neutrals, and friendlies, color-coded red, gold, and blue respectively. This can be particularly useful during the Middle East’s frenetic shootouts, and it also highlights special items that you might otherwise miss. Night vision mode can be used to reveal people’s footprints, enabling you to track enemies and allies.</p><h3 class="article-body__section" id="section-5-keep-an-eye-on-your-threat-ring"><span>5. Keep an eye on your Threat Ring</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C2ZETUgZX6FfDt2UEPuDDL" name="metal-gear-solid-4" alt="Metal Gear Solid 4" src="https://cdn.mos.cms.futurecdn.net/C2ZETUgZX6FfDt2UEPuDDL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>The Threat Ring is a clever device that replaces the earlier games’ Soliton Radar, depicting threats in Snake’s vicinity. This translucent ring encircles Snake while he lies down, crouches still, or moves forward in a stealthy hunch. The circumference of the ring fluctuates depending on the relative location and size of a nearby threat. It’s a brilliant piece of design that’s worth its weight in gold. Be warned, though, that when Snake is stressed the reliability of the Threat Ring drops, so keep your wits about you.</p><h3 class="article-body__section" id="section-6-send-metal-gear-mk-ii-to-scout-and-sneak-attack"><span>6. Send Metal Gear Mk.II to scout and sneak attack</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bK2Mcaq5YRkMkcoiQFTdwS" name="06tgs_09" alt="Old Snake uses the Metal Gear Mk.II to electrocute an unsuspecting enemy" src="https://cdn.mos.cms.futurecdn.net/bK2Mcaq5YRkMkcoiQFTdwS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>This remotely controlled robot drone is new to MGS4 and an essential item if you’re planning on using stealth over brute force to ace the game. With its stealth camo enabled – press X to turn on – the Mk.II is invisible to all but infrared sensors, but since Snake can be attacked while he’s controlling the Mk.II it’s important for you to find rock-solid cover before you send the drone out. While the Mk.II has a limited range and will drain its battery very quickly, it can be used to scout new areas, stun guards with its electric tentacle – hold L1 then press R1, disable traps, toggle light switches, and act as a decoy to draw guards away.</p><h3 class="article-body__section" id="section-7-stealth-is-key"><span>7. Stealth is key</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QjiAyu3KN7Dhmg5fcHZg9Y" name="" alt="Old Snake smokes a cigarette while his Octocamo mimics the surrounding area" src="https://cdn.mos.cms.futurecdn.net/QjiAyu3KN7Dhmg5fcHZg9Y.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><p>MGS4 has the most refined stealth gameplay of any Metal Gear game, so initially you may fall foul of its subtlety. Sound is of massive importance, so if you can hear Snake’s footfalls (however faintly) then, potentially, so can the enemy. Even your equipment can give you away – the Solid Eye’s night vision mode makes a telltale hum, for example – so stay vigilant and use your ears. Equally, listening out for environmental clues given by enemies pays dividends wherever you are.</p><p>Entering a new area? Use the Mk.II to get the lie of the land and to identify potential threats. Find a good vantage point, get a good OctoCamo rating and just watch the world before you. This way, you reduce the risk of steaming into the path of enemies and having to ‘go loud’. Keep your tranq pistol equipped, as not only will it enable you to take down enemies silently (and non-lethally), but it also enables you to use Close Quarters Combat (CQC) moves on enemies to subdue them without raising the alarm.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4-tips/</link>
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                            <![CDATA[ Follow these Metal Gear Solid 4 tips to guide Old Snake through the battlefield ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 15:50:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4 screenshot showing a closeup of snake]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4 screenshot showing a closeup of snake]]></media:text>
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                                <p>Having some Metal Gear Solid 4 tips to hand will stand you in good stead, whether you're returning to the battlefield or checking out Guns of the Patriots for the first time. After being a PS3 exclusive for over 18 years, the 2026 port that's also included in the Metal Gear Solid: Master Collection Vol. 2 has opened the game up to a brand new audience, so you may be looking for some pointers for how to get started in Kojima's epic stealth adventure. With that in mind, here are seven essential MGS4 tips to help you guide Old Snake to his destiny.<br><br><em>If you're looking for more assistance, then we also have a </em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4-boss-guide/"><em>Metal Gear Solid 4 boss guide</em></a><em> to help with those tough encounters, and a </em><a href="https://www.gamesradar.com/full-metal-gear-solid-4-walkthrough/"><em>Metal Gear Solid 4 walkthrough</em></a><em> to lead you through each act.</em></p><h3 class="article-body__section" id="section-1-remember-to-use-octocamo-and-disguises"><span>1. Remember to use OctoCamo and Disguises</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5PLRdqHGWV2XbGFZMTTqPQ" name="06tgs_13" alt="Old Snake sneaks up on enemies using Octocamo in Metal Gear Solid 4" src="https://cdn.mos.cms.futurecdn.net/5PLRdqHGWV2XbGFZMTTqPQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>In automatic mode, Snake’s OctoCamo suit will adapt to mimic the color and texture of his immediate environment. Team it with the OctoCamo mask (won by defeating Laughing Octopus) and Snake’s camouflage rating can get close to the magic 100%, making him virtually invisible. To change OctoCamo, Snake must be either lying down, or pressed up against the wall or structure you want him to blend into.</p><p>The OctoCamo suit can also be set to predefined patterns, or to patterns you have saved to its memory. In practice, though, you’re much more likely to leave OctoCamo set to ‘automatic’. In addition to OctoCamo, some of MGS4’s acts give you access to a specific disguise, such as the militia disguise in the Middle East section of the game. Rather than literally hiding Snake, these enable social stealth, freeing him to move around with impunity in certain areas of the game.</p><h3 class="article-body__section" id="section-2-pay-attention-to-the-drebin-store-and-war-economy"><span>2. Pay attention to the Drebin Store and War Economy</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HNQh3z6rXRwGteRHnBG39Y" name="" alt="Opening shot of Drebin, portrayed by Khary Payton" src="https://cdn.mos.cms.futurecdn.net/HNQh3z6rXRwGteRHnBG39Y.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Weapons launderer Drebin gives you valuable assistance, and an interesting dilemma in the game. With nanomachine technology giving guns ‘fingerprint’ access only, Drebin must launder new weapons that you find for a small fee if you want to use them. Doing this also means that Drebin will automatically buy any identical weapons that you subsequently pick up, for Drebin Points that you can then use to buy ammo or specialist, new weapons. However, the amount of money you earn for each weapon depends on the War Economy.</p><p>It works like this: if you’re employing stealth all the time, there are fewer shootouts and fewer shootouts means demand for Drebin’s stock is low, meaning you get less money. However, if you take the shooty approach, demand goes up and you get more DPs to spend on bigger and better guns. So what’s it going to be? Stealth, all-out war, or a little of both? Oh, one more thing – watch out for Drebin’s occasional sales. It’s not unusual for him to take 20% off rifles, say, for one day only. And be warned, before the final act Drebin has a half-price sale on everything, so it pays to keep those special purchases back until then.</p><h3 class="article-body__section" id="section-3-watch-your-stress-psyche-and-life-levels"><span>3. Watch your Stress, Psyche, and Life levels</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HRjokKVRMMWUNUGeCyrcCR" name="MSG4-RES.jpg" alt="Old Snake injects himself with nanomachines" src="https://cdn.mos.cms.futurecdn.net/HRjokKVRMMWUNUGeCyrcCR.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div></figure><p>In MGS4, Snake’s Stress, Life, and Psyche gauges are all linked. The Life gauge is self-explanatory, and can be topped up by Regain energy drinks, rations, and noodles. It will also slowly replenish itself if Snake lies low or seeks cover – a valuable bit of knowledge if you find yourself low on rations during a set-piece battle.</p><p>Taking a day’s break from playing MGS4 will also have an effect, giving you a 20% hike in life force. Psyche is represented by the four-part gauge below the Life gauge and represents Snake’s mental wellbeing. If he’s too hot, too cold, overloaded with kit, or feeling his age – because of an aching back from crouching for too long, say – this will affect his Psyche gauge, making it harder for Snake to aim accurately and generally affecting his performance.</p><p>Removing the problem will help the gauge to replenish itself, as will smoking (although this whittles away at Snake’s Life gauge) and looking at ‘gentleman’s literature’ (which doesn’t appear to make him go blind, Mum). Linked to Psyche is Snake’s Stress level. Presented as a percentage, Stress increases with sustained combat, unpleasant surroundings, and by carrying too much equipment.</p><p>When Stress exceeds 50% Psyche starts dropping, so it’s important to try and help Snake chill out when this happens. Combine a high level of Stress (80%) with the need to fire a weapon for a sustained period and Snake enters a ‘combat high’. While this lasts his Psyche does not decrease and the damage he sustains from enemy fire is reduced. However, when the ‘combat high’ ends, Snake’s body will crash leaving him very vulnerable for a while, so make the most of it while it lasts.</p><h3 class="article-body__section" id="section-4-use-your-solid-eye-to-full-effect"><span>4. Use your Solid Eye to full effect</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZbFfVsAerShkzLL2PBdPPJ" name="" alt="Old Snake uses the Solid Eye night vision setting" src="https://cdn.mos.cms.futurecdn.net/ZbFfVsAerShkzLL2PBdPPJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Snake’s Solid Eye enhanced vision system combines binoculars (Binos), night vision (NV), and normal settings, and is a lifesaver on more than one occasion (see the boss battle against Crying Wolf). When equipped it shows tags that reveal basic info on enemies, neutrals, and friendlies, color-coded red, gold, and blue respectively. This can be particularly useful during the Middle East’s frenetic shootouts, and it also highlights special items that you might otherwise miss. Night vision mode can be used to reveal people’s footprints, enabling you to track enemies and allies.</p><h3 class="article-body__section" id="section-5-keep-an-eye-on-your-threat-ring"><span>5. Keep an eye on your Threat Ring</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="C2ZETUgZX6FfDt2UEPuDDL" name="metal-gear-solid-4" alt="Metal Gear Solid 4" src="https://cdn.mos.cms.futurecdn.net/C2ZETUgZX6FfDt2UEPuDDL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>The Threat Ring is a clever device that replaces the earlier games’ Soliton Radar, depicting threats in Snake’s vicinity. This translucent ring encircles Snake while he lies down, crouches still, or moves forward in a stealthy hunch. The circumference of the ring fluctuates depending on the relative location and size of a nearby threat. It’s a brilliant piece of design that’s worth its weight in gold. Be warned, though, that when Snake is stressed the reliability of the Threat Ring drops, so keep your wits about you.</p><h3 class="article-body__section" id="section-6-send-metal-gear-mk-ii-to-scout-and-sneak-attack"><span>6. Send Metal Gear Mk.II to scout and sneak attack</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bK2Mcaq5YRkMkcoiQFTdwS" name="06tgs_09" alt="Old Snake uses the Metal Gear Mk.II to electrocute an unsuspecting enemy" src="https://cdn.mos.cms.futurecdn.net/bK2Mcaq5YRkMkcoiQFTdwS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>This remotely controlled robot drone is new to MGS4 and an essential item if you’re planning on using stealth over brute force to ace the game. With its stealth camo enabled – press X to turn on – the Mk.II is invisible to all but infrared sensors, but since Snake can be attacked while he’s controlling the Mk.II it’s important for you to find rock-solid cover before you send the drone out. While the Mk.II has a limited range and will drain its battery very quickly, it can be used to scout new areas, stun guards with its electric tentacle – hold L1 then press R1, disable traps, toggle light switches, and act as a decoy to draw guards away.</p><h3 class="article-body__section" id="section-7-stealth-is-key"><span>7. Stealth is key</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QjiAyu3KN7Dhmg5fcHZg9Y" name="" alt="Old Snake smokes a cigarette while his Octocamo mimics the surrounding area" src="https://cdn.mos.cms.futurecdn.net/QjiAyu3KN7Dhmg5fcHZg9Y.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div></figure><p>MGS4 has the most refined stealth gameplay of any Metal Gear game, so initially you may fall foul of its subtlety. Sound is of massive importance, so if you can hear Snake’s footfalls (however faintly) then, potentially, so can the enemy. Even your equipment can give you away – the Solid Eye’s night vision mode makes a telltale hum, for example – so stay vigilant and use your ears. Equally, listening out for environmental clues given by enemies pays dividends wherever you are.</p><p>Entering a new area? Use the Mk.II to get the lie of the land and to identify potential threats. Find a good vantage point, get a good OctoCamo rating and just watch the world before you. This way, you reduce the risk of steaming into the path of enemies and having to ‘go loud’. Keep your tranq pistol equipped, as not only will it enable you to take down enemies silently (and non-lethally), but it also enables you to use Close Quarters Combat (CQC) moves on enemies to subdue them without raising the alarm.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to beat every Metal Gear Solid 4 boss ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The various Metal Gear Solid 4 boss fights can be particularly challenging, with each pitting you against a unique enemy that you need to defeat before you can progress further through the act. Also, with this being a Hideo Kojima game you often need to think outside the box, as you won't get far going into each battle with an all-guns-blazing approach. To help you out, we've got loadout advice and pointers to help you beat every boss in Metal Gear Solid 4.<br><br><em>If you're looking for further assistance, we also have some </em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4-tips/"><em>Metal Gear Solid 4 tips</em></a><em> to get you on the right track, plus a complete </em><a href="https://www.gamesradar.com/full-metal-gear-solid-4-walkthrough/"><em>Metal Gear Solid 4 walkthrough</em></a><em> to steer you through every act.</em></p><h2 class="article-body__section" id="section-act-two-boss-laughing-octopus"><span>Act Two Boss: Laughing Octopus</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fZRs4Nv2GWeLhFr5PGWokH" name="MGS4-2-Laughing-Octopus.jpg" alt="Metal Gear Solid 4 boss Laughing Octopus" src="https://cdn.mos.cms.futurecdn.net/fZRs4Nv2GWeLhFr5PGWokH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – Solid Eye (Night Vision), MK 2 Tranquilizer pistol, M4 Custom</strong><br><strong>Special item prize – OctoCamo facemask</strong><br><br>The claustrophobic South American showdown against tentacled mistress of disguise Laughing Octopus is Snake’s first encounter with MGS4’s unsettling Beauty and the Beast unit, and a master class in the series’ classic brains and brawn approach to set-piece duels. Playing out in an enclosed, prefab research station comprising of interconnected rooms, Octopus’ initial tactic is to use her full-body camouflage to hide out and taunt you before revealing herself suddenly to panic you into fatal errors.</p><p>Blending into oil paintings, wooden slatted walls, ceiling rafters, and stock room shelves, she’s visible with the naked eye if you’re sharp – but a better tactic is to use the Solid Eye’s night vision mode that lights Octopus up like a Christmas tree. Wear down her health and she starts to get more brazen, barreling after you, firing homing darts your way, and crashing through windows to send you flying. Remember to pick up rations and ammo whenever the coast is clear, and clamber up onto furniture if she starts rolling after you.</p><p>Ever the tricksy one, she alternates camouflage with a series of disguises. Are you sure that’s Dr Naomi Hunter unconscious on the floor? Where did that Haven Trooper’s body come from? Why does that medical scanner have a new, extra thick cable running up to the ceiling? And how come the Metal Gear Mk. 2 is here? If it seems wrong, it’s probably Octopus. Stay sharp, stay calm, stay alive, and eventually Laughing Octopus will be gone, replaced by the tragic beauty beneath the grotesque hardware. And she wants a hug – what could be the harm in that, right? Not so fast. Let Laughing Beauty (as she’s now known) embrace you and she’ll suck the life right out of you.</p><p>So while it feels wrong, you’re going to have to take her down a second time, but you’ve got two choices here. Kill her outright if you like, but if you quick equip Snake’s Mk.2 tranq gun and wear down Laughing Beauty’s stamina instead, you’ll leave her alive and on the road to mental and physical recovery. And for this display of mercy you’ll receive a special item from her – in this case it’s Laughing Octopus’ OctoCamo facemask, which will come in very handy later on.</p><h2 class="article-body__section" id="section-act-three-boss-raging-raven"><span>Act Three Boss: Raging Raven</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DMJBnXcoTBb49PC64C9xvH" name="MGS4-3-Raging-Raven.jpg" alt="Metal Gear Solid 4 boss Raging Raven" src="https://cdn.mos.cms.futurecdn.net/DMJBnXcoTBb49PC64C9xvH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – MK.2 Tranquilizer pistol, M4 Custom, P90, RPG-7, Javelin</strong><br><strong>Special item prize – MGL-140 Rapidfire grenade launcher, Raging Beauty facemask</strong><br><br>While the boss battle against Laughing Octopus was all about tension-soaked cat and mouse tactics, Raging Raven’s big fight is full-on shock and awe. Taking place in and around a substantial stone tower in MGS4’s mist-draped interpretation of Prague, you must tackle not only the missile firing winged harridan herself, but also squadrons of automated attack drones circling the skies with her.</p><p>With Raven pounding chunks of masonry out of the tower, you have to navigate between an enclosed ground floor and two balconies circling the structure, picking off the drones until Raven is enraged enough to draw near and give you a good shot with your heaviest weapons. This process can be a bit of a slog, so be sure to keep moving (to avoid becoming a sitting duck for your opponent's crippling mini-missiles) and buy in a heap of ammo for your best SMG, rifle, and grenade launcher/missile launcher.</p><p>It’s not a bad idea to equip auto aim while tackling the drones. This way you can stick with rifles and keep your heavy weapons for Raging Raven herself. As soon as she gets close, swap to either the Javelin or RPG-7 and try to get off at least two shots before she retreats. The Javelin will home in on Raging Raven so is good over distance, but if she’s getting close, the RPG-7 has a quicker reload so it’s your best bet there.</p><p>Wear her down and – as with all the members of the Beauty and the Beast unit – eventually you get the opportunity to offer the beautiful woman beneath the armored exoskeleton release or redemption. Use your Mk.2 tranq gun to send her into a dreamless sleep and you'll earn her kickass MGL-140 grenade launcher as your reward.</p><h2 class="article-body__section" id="section-act-four-boss-crying-wolf"><span>Act Four Boss: Crying Wolf</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5MBXHXBj528LyGCooxwZuH" name="MGS4-4-Crying-Wolf.jpg" alt="Metal Gear Solid 4 boss Crying Wolf" src="https://cdn.mos.cms.futurecdn.net/5MBXHXBj528LyGCooxwZuH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – MK. 2 Tranquilizer pistol, M4 Custom, MGL-140 grenade launcher, SVD Sniper rifle</strong><br><strong>Special item prize – Rail Gun, Crying Beauty facemask</strong><br><br>This brilliant sniping level cleverly updates the classic confrontation against Metal Gear Solid’s best boss, Sniper Wolf. You must navigate the exterior of the base while a stinging snowstorm reduces visibility almost to nil. Complicating your attempt to locate and take down the feline mech form of Sniper Wolf are squads of elite Haven Troopers.</p><p>Taking them down is hard enough, and with Crying Wolf capable of tracking you when you’re downwind of her, finding a safe vantage point from which to scope the area using your night vision is the real challenge here. First thing to do is make a sweep of the area and acquaint yourself with it, taking down any Haven Troopers you see as you go. The reason for this is that, as Crying Wolf tracks you, you’ll briefly be able to see through her eyes. Learn the location’s landmarks and when this happens you’ll be able to figure out where she is in relation to you and aim at her before she opens fire or stamps your face into the snow.</p><p>If you’re running low on rations and Regain, the best tactic is to equip a sniper rifle and full OctoCamo (face and body), scale one of the two towers and lie low, scanning the area for signs of Crying Wolf. She often prowls around the distant tree line, so keep looking there. Even if you can’t actually see her with your eyes, the Solid Eye night vision will reveal her nanomachine marker tag if your crosshairs pass over her. Spot her as she temporarily emerges from her armored exoskeleton to draw a bead on you and you can score maximum damage.</p><p>However, if you’re feeling bullish and have a lot of rations, you can forgo the stealth, equip Raging Raven’s MGL-140 grenade launcher and go hunting for Crying Wolf instead. Keep thinning out the Haven Troopers and it won’t be long before she comes at you. If you’re quick you can knock her off her feet and get a good three to five shots in before she recovers. Then it’s just a case of retreating, reloading, and repeating, but be warned – if the battery in your Solid Eye runs down, you’ll be forced to fight blind. Show Crying Wolf mercy and you’ll earn yourself her awesome Rail Gun.</p><h2 class="article-body__section" id="section-act-four-boss-vamp"><span>Act Four Boss: Vamp</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZyRogbLyUMNmPUcGR5tqkH" name="MGS4-4-Vamp.jpg" alt="Metal Gear Solid 4 boss Vamp" src="https://cdn.mos.cms.futurecdn.net/ZyRogbLyUMNmPUcGR5tqkH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – MK. 2 Tranquilizer pistol (for CQC), M4 Custom, P90, Mp5-SD2, Rail Gun, Syringe</strong><br><strong>Special item prize – N/A</strong><br><br>Having shot Vamp in the forehead twice (once in MGS2 and once in MGS4’s South American level) before this final showdown in the shadow of MGS’ shattered Metal Gear REX in Alaska, it’s hard to imagine how you’re going to be able to kill the seemingly immortal boss. And sure enough, shooting him silly with conventional weapons will take him down, but only temporarily. This fight requires lateral thinking.</p><p>As revealed by Dr Naomi Hunter, Vamp’s incredible healing ability is down to the nanomachines in his blood. And since Snake is carrying syringes full of a cocktail that will suppress nanomachine activity, all you have to do is temporarily incapacitate Vamp using regular weapons. Since Vamp pings and bounds all over the shop before charging at you, it’s not a bad idea to toggle auto-aim on for this first bit. That way you can unload clip after clip into him wherever he leaps. When he finally goes down, get behind him. After that, the moment he gets up you can grab him in a CQC chokehold and use the nanomachine syringe to make Vamp mortal again. Piece of cake, right? Yeah, well, you’re not done yet.</p><p>You may have softened Vamp up, but he’s not dead yet. With a seemingly endless squad of special Gekko Metal Gear mechs programmed to self-destruct entering the chamber, Raiden shows up to tackle Vamp while you deal with the mechs, and Otacon tries to hot-wire the Metal Gear REX for your use. In this part of the battle you have to use the Rail Gun to thin out the Gekkos just long enough for Otacon to start up the REX.</p><p>There are two tactics that will save your bacon here. Firstly, retreat to a position underneath the REX. You’ll be protected from most shots, and you can get a clear shot at the Gekkos no matter which direction they come from. Secondly, aim for the very top part of the Gekkos’ ‘heads’ as it’s a surefire method to take ‘em out. Perfect your aim and you can become a one-shot master.</p><h2 class="article-body__section" id="section-act-four-boss-metal-gear-ray"><span>Act Four Boss: Metal Gear RAY</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hWrCYtx3Gv7EaUXtPM9jkH" name="MGS4-4-RAY.jpg" alt="Metal Gear Solid 4 boss Metal Gear RAY" src="https://cdn.mos.cms.futurecdn.net/hWrCYtx3Gv7EaUXtPM9jkH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – N/A</strong><br><strong>Special item prize – N/A</strong><br><br>It’s taken many years but finally you get to pilot your very own Metal Gear REX in this brilliant mech-based boss battle against Snake’s nemesis, Liquid. Set in the dockside area on Shadow Moses island (after a cool tutorial level that sees you fighting off scores of Gekkos on the route out of the hangar), you have to use all of REX’s weaponry – cluster guided missiles, Gatling gun, chemical laser, and a mean, mech sweeping kick – to defeat Liquid’s technologically superior Metal Gear RAY.</p><p>In a brilliant departure from the usual floaty, style-over-substance mechs that appear in games, Snake’s REX feels massively solid and weighty. Use that heft to your advantage, and after softening Liquid’s RAY up dash in close (by double tapping X) and use the REX’s chunky leg sweep to do your opponent some serious damage. Score enough damage and you’ll get a special action prompt. Hit it and you’ll perform a devastating special move that will knock a good chunk off RAY’s health bar. It’s then important to retreat – use the buildings as cover to get some safe distance – before repeating the tactic.</p><p>At distance, try charging the chemical laser to full power and using that, as a direct hit will score massive damage. Missiles are good if you can aim long enough to get multiple lock-ons, while the Gatling gun is best for taking advantage of sudden clear shots when they arise. Whatever you do, don’t let RAY get too close, or you’ll risk a crippling stomping. If it charges, double tap X plus a direction to side-step or retreat. This fight has been a long time coming, but it is definitely worth the wait.</p><h2 class="article-body__section" id="section-act-five-boss-screaming-mantis"><span>Act Five Boss: Screaming Mantis</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RE6FXkrWY4UYfXLiLwgqvH" name="MGS4-5-Screaming-Mantis.jpg" alt="Metal Gear Solid 4 boss Screaming Mantis" src="https://cdn.mos.cms.futurecdn.net/RE6FXkrWY4UYfXLiLwgqvH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – Syringe, M4 Custom, AK102, MK.17, P90</strong><br><strong>Special item prize – Sorrow Doll, Psycho Mantis Doll, Screaming Beauty facemask</strong><br><br>The final member of the Beauty and the Beast unit is also its leader, keeping them and anyone she chooses to in check using her terrifying psychic powers. Just like her Metal Gear Solid namesake, Psycho Mantis, Screaming Mantis is a master of manipulation, and as such, defeating her using conventional means is impossible without first shaking yourself free of her mind control.</p><p>Initially her tactics involve manipulating ally Meryl’s body like a marionette, along with the corpses of the Haven Troopers lying around the Ark’s control room. However, soon she ups the ante, using her puppeteer skills to prevent you from aiming at her body and even resorts to sneaky misdirection – at various points the screen goes black, with only green TV channel text top right reading ‘Hideo 2’ revealing that your console hasn’t, in fact, crashed. Mantis also flashes up the Kojima Productions logo, but look closely and you’ll see it actually reads ‘Kojima Protection’ instead. Don’t hit reset! You’re being messed with!</p><p>So how do you take her down? It’s easier than it, at first, appears. First things first – to free yourself from her control, use the nanomachine syringe on yourself. This effectively cuts Screaming Mantis’ strings, freeing you to aim at her. You may have to repeat this tactic, so keep the syringe equipped. But wait, before you tackle Screaming Mantis herself you need to deal with Meryl, as while under Screaming Mantis’ control she’s a liability to both you and also herself. To prevent her from killing you or putting her gun to her own head, equip the Mk.2 tranq gun and wear down her stamina to knock her unconscious.</p><p>This enables you to turn your attention to Screaming Mantis herself. Rather than trying to shoot her, aim at the strings attached to either one of her puppets – The Sorrow or Psycho Mantis – and, in time, it will be cut loose and fall to the ground. Now sprint over, pick it up, equip it and you can use it against Psycho Mantis. Score a direct hit with its ethereal ‘rounds’ and suddenly you have physical control over the master manipulator. Now all you have to do is shake her to defeat with a violent flourish of the controller. Brilliant. Completists should try and get both dolls, but if you’re running low on health then concentrate on the Psycho Mantis doll. It’s more effective – you’ll see why as soon as you’ve taken down Screaming Mantis’ ‘Beauty’ form.</p><h2 class="article-body__section" id="section-act-five-boss-liquid-ocelot"><span>Act Five Boss: Liquid Ocelot</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GaohykN9FBxoCqPufVDxkH" name="MGS4-5-Liquid-Ocelot.jpg" alt="Metal Gear Solid 4 boss Liquid Ocelot" src="https://cdn.mos.cms.futurecdn.net/GaohykN9FBxoCqPufVDxkH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – N/A</strong><br><strong>Special item prize – N/A</strong><br><br>After all the shooting, raging techno war, cyborg mechs, and nanomachines, this is what it all comes down to – a one-on-one fistfight between Snake and Liquid on the deck of the Patriot’s Ark. And while two ageing men slugging it out like tramps in a park would be an anti-climax, series creator Hideo Kojima uses this brutal punch-up as a summation of decades of Metal Gear, incorporating music, health bars, gestures, and even, fleetingly, character models from earlier games as the weary pair stubbornly leather each other until nothing is left on display but pure force of will and a lot of liver spots.</p><p>It’s an incredible fight to the finish. Stamina is what counts here, so keep circling Liquid until you’re happy you can get the punches in. When you do, keep at it. Eventually you’ll get a special move prompt and it’s this that will really whittle down Liquid’s health. One last piece of advice – keep away from the edge of the arena. You don’t want slip and go out like a sucker with total victory just within your grasp, do you?</p><h3 class="article-body__section" id="section-final-boss-the-end-credits"><span>Final Boss: The End Credits</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ded8fiS3R697UjeWNBJJ9Y" name="MGS4-5-Credits.jpg" alt="Metal Gear Solid 4 boss The End Credits" src="https://cdn.mos.cms.futurecdn.net/ded8fiS3R697UjeWNBJJ9Y.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – Comfy socks, chair</strong><br><strong>Special item prize – Having all the answers</strong><br><br>This is it: the final gauntlet. Sorry to say there aren’t really any tactics we can give you on how best to make it through MGS4’s marathon movie ending. True, you <em>could </em>skip the ending of an epic story that’s taken decades to tell, but you wouldn’t be about to do that now, would you? So our advice is simple – get comfy, sit back, and enjoy every last second of it. Oh, and do wait for the credits to end, as there’s a moving final message that’s well worth the wait.</p><p><em>Want to read more? Then here's </em><a href="https://www.gamesradar.com/why-mgs4s-final-scene-more-powerful-we-ever-realised/"><em>why MGS4's final scene is more powerful than we ever realized</em></a><em>.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4-boss-guide/</link>
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                            <![CDATA[ We've got strategies and advice for defeating all of the bosses in Metal Gear Solid 4 so you can clear every act ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 15:49:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Old Snake injects himself with nanomachines in Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Old Snake injects himself with nanomachines in Metal Gear Solid 4]]></media:text>
                                <media:title type="plain"><![CDATA[Old Snake injects himself with nanomachines in Metal Gear Solid 4]]></media:title>
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                                <p>The various Metal Gear Solid 4 boss fights can be particularly challenging, with each pitting you against a unique enemy that you need to defeat before you can progress further through the act. Also, with this being a Hideo Kojima game you often need to think outside the box, as you won't get far going into each battle with an all-guns-blazing approach. To help you out, we've got loadout advice and pointers to help you beat every boss in Metal Gear Solid 4.<br><br><em>If you're looking for further assistance, we also have some </em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4-tips/"><em>Metal Gear Solid 4 tips</em></a><em> to get you on the right track, plus a complete </em><a href="https://www.gamesradar.com/full-metal-gear-solid-4-walkthrough/"><em>Metal Gear Solid 4 walkthrough</em></a><em> to steer you through every act.</em></p><h2 class="article-body__section" id="section-act-two-boss-laughing-octopus"><span>Act Two Boss: Laughing Octopus</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fZRs4Nv2GWeLhFr5PGWokH" name="MGS4-2-Laughing-Octopus.jpg" alt="Metal Gear Solid 4 boss Laughing Octopus" src="https://cdn.mos.cms.futurecdn.net/fZRs4Nv2GWeLhFr5PGWokH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – Solid Eye (Night Vision), MK 2 Tranquilizer pistol, M4 Custom</strong><br><strong>Special item prize – OctoCamo facemask</strong><br><br>The claustrophobic South American showdown against tentacled mistress of disguise Laughing Octopus is Snake’s first encounter with MGS4’s unsettling Beauty and the Beast unit, and a master class in the series’ classic brains and brawn approach to set-piece duels. Playing out in an enclosed, prefab research station comprising of interconnected rooms, Octopus’ initial tactic is to use her full-body camouflage to hide out and taunt you before revealing herself suddenly to panic you into fatal errors.</p><p>Blending into oil paintings, wooden slatted walls, ceiling rafters, and stock room shelves, she’s visible with the naked eye if you’re sharp – but a better tactic is to use the Solid Eye’s night vision mode that lights Octopus up like a Christmas tree. Wear down her health and she starts to get more brazen, barreling after you, firing homing darts your way, and crashing through windows to send you flying. Remember to pick up rations and ammo whenever the coast is clear, and clamber up onto furniture if she starts rolling after you.</p><p>Ever the tricksy one, she alternates camouflage with a series of disguises. Are you sure that’s Dr Naomi Hunter unconscious on the floor? Where did that Haven Trooper’s body come from? Why does that medical scanner have a new, extra thick cable running up to the ceiling? And how come the Metal Gear Mk. 2 is here? If it seems wrong, it’s probably Octopus. Stay sharp, stay calm, stay alive, and eventually Laughing Octopus will be gone, replaced by the tragic beauty beneath the grotesque hardware. And she wants a hug – what could be the harm in that, right? Not so fast. Let Laughing Beauty (as she’s now known) embrace you and she’ll suck the life right out of you.</p><p>So while it feels wrong, you’re going to have to take her down a second time, but you’ve got two choices here. Kill her outright if you like, but if you quick equip Snake’s Mk.2 tranq gun and wear down Laughing Beauty’s stamina instead, you’ll leave her alive and on the road to mental and physical recovery. And for this display of mercy you’ll receive a special item from her – in this case it’s Laughing Octopus’ OctoCamo facemask, which will come in very handy later on.</p><h2 class="article-body__section" id="section-act-three-boss-raging-raven"><span>Act Three Boss: Raging Raven</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DMJBnXcoTBb49PC64C9xvH" name="MGS4-3-Raging-Raven.jpg" alt="Metal Gear Solid 4 boss Raging Raven" src="https://cdn.mos.cms.futurecdn.net/DMJBnXcoTBb49PC64C9xvH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – MK.2 Tranquilizer pistol, M4 Custom, P90, RPG-7, Javelin</strong><br><strong>Special item prize – MGL-140 Rapidfire grenade launcher, Raging Beauty facemask</strong><br><br>While the boss battle against Laughing Octopus was all about tension-soaked cat and mouse tactics, Raging Raven’s big fight is full-on shock and awe. Taking place in and around a substantial stone tower in MGS4’s mist-draped interpretation of Prague, you must tackle not only the missile firing winged harridan herself, but also squadrons of automated attack drones circling the skies with her.</p><p>With Raven pounding chunks of masonry out of the tower, you have to navigate between an enclosed ground floor and two balconies circling the structure, picking off the drones until Raven is enraged enough to draw near and give you a good shot with your heaviest weapons. This process can be a bit of a slog, so be sure to keep moving (to avoid becoming a sitting duck for your opponent's crippling mini-missiles) and buy in a heap of ammo for your best SMG, rifle, and grenade launcher/missile launcher.</p><p>It’s not a bad idea to equip auto aim while tackling the drones. This way you can stick with rifles and keep your heavy weapons for Raging Raven herself. As soon as she gets close, swap to either the Javelin or RPG-7 and try to get off at least two shots before she retreats. The Javelin will home in on Raging Raven so is good over distance, but if she’s getting close, the RPG-7 has a quicker reload so it’s your best bet there.</p><p>Wear her down and – as with all the members of the Beauty and the Beast unit – eventually you get the opportunity to offer the beautiful woman beneath the armored exoskeleton release or redemption. Use your Mk.2 tranq gun to send her into a dreamless sleep and you'll earn her kickass MGL-140 grenade launcher as your reward.</p><h2 class="article-body__section" id="section-act-four-boss-crying-wolf"><span>Act Four Boss: Crying Wolf</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5MBXHXBj528LyGCooxwZuH" name="MGS4-4-Crying-Wolf.jpg" alt="Metal Gear Solid 4 boss Crying Wolf" src="https://cdn.mos.cms.futurecdn.net/5MBXHXBj528LyGCooxwZuH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – MK. 2 Tranquilizer pistol, M4 Custom, MGL-140 grenade launcher, SVD Sniper rifle</strong><br><strong>Special item prize – Rail Gun, Crying Beauty facemask</strong><br><br>This brilliant sniping level cleverly updates the classic confrontation against Metal Gear Solid’s best boss, Sniper Wolf. You must navigate the exterior of the base while a stinging snowstorm reduces visibility almost to nil. Complicating your attempt to locate and take down the feline mech form of Sniper Wolf are squads of elite Haven Troopers.</p><p>Taking them down is hard enough, and with Crying Wolf capable of tracking you when you’re downwind of her, finding a safe vantage point from which to scope the area using your night vision is the real challenge here. First thing to do is make a sweep of the area and acquaint yourself with it, taking down any Haven Troopers you see as you go. The reason for this is that, as Crying Wolf tracks you, you’ll briefly be able to see through her eyes. Learn the location’s landmarks and when this happens you’ll be able to figure out where she is in relation to you and aim at her before she opens fire or stamps your face into the snow.</p><p>If you’re running low on rations and Regain, the best tactic is to equip a sniper rifle and full OctoCamo (face and body), scale one of the two towers and lie low, scanning the area for signs of Crying Wolf. She often prowls around the distant tree line, so keep looking there. Even if you can’t actually see her with your eyes, the Solid Eye night vision will reveal her nanomachine marker tag if your crosshairs pass over her. Spot her as she temporarily emerges from her armored exoskeleton to draw a bead on you and you can score maximum damage.</p><p>However, if you’re feeling bullish and have a lot of rations, you can forgo the stealth, equip Raging Raven’s MGL-140 grenade launcher and go hunting for Crying Wolf instead. Keep thinning out the Haven Troopers and it won’t be long before she comes at you. If you’re quick you can knock her off her feet and get a good three to five shots in before she recovers. Then it’s just a case of retreating, reloading, and repeating, but be warned – if the battery in your Solid Eye runs down, you’ll be forced to fight blind. Show Crying Wolf mercy and you’ll earn yourself her awesome Rail Gun.</p><h2 class="article-body__section" id="section-act-four-boss-vamp"><span>Act Four Boss: Vamp</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZyRogbLyUMNmPUcGR5tqkH" name="MGS4-4-Vamp.jpg" alt="Metal Gear Solid 4 boss Vamp" src="https://cdn.mos.cms.futurecdn.net/ZyRogbLyUMNmPUcGR5tqkH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – MK. 2 Tranquilizer pistol (for CQC), M4 Custom, P90, Mp5-SD2, Rail Gun, Syringe</strong><br><strong>Special item prize – N/A</strong><br><br>Having shot Vamp in the forehead twice (once in MGS2 and once in MGS4’s South American level) before this final showdown in the shadow of MGS’ shattered Metal Gear REX in Alaska, it’s hard to imagine how you’re going to be able to kill the seemingly immortal boss. And sure enough, shooting him silly with conventional weapons will take him down, but only temporarily. This fight requires lateral thinking.</p><p>As revealed by Dr Naomi Hunter, Vamp’s incredible healing ability is down to the nanomachines in his blood. And since Snake is carrying syringes full of a cocktail that will suppress nanomachine activity, all you have to do is temporarily incapacitate Vamp using regular weapons. Since Vamp pings and bounds all over the shop before charging at you, it’s not a bad idea to toggle auto-aim on for this first bit. That way you can unload clip after clip into him wherever he leaps. When he finally goes down, get behind him. After that, the moment he gets up you can grab him in a CQC chokehold and use the nanomachine syringe to make Vamp mortal again. Piece of cake, right? Yeah, well, you’re not done yet.</p><p>You may have softened Vamp up, but he’s not dead yet. With a seemingly endless squad of special Gekko Metal Gear mechs programmed to self-destruct entering the chamber, Raiden shows up to tackle Vamp while you deal with the mechs, and Otacon tries to hot-wire the Metal Gear REX for your use. In this part of the battle you have to use the Rail Gun to thin out the Gekkos just long enough for Otacon to start up the REX.</p><p>There are two tactics that will save your bacon here. Firstly, retreat to a position underneath the REX. You’ll be protected from most shots, and you can get a clear shot at the Gekkos no matter which direction they come from. Secondly, aim for the very top part of the Gekkos’ ‘heads’ as it’s a surefire method to take ‘em out. Perfect your aim and you can become a one-shot master.</p><h2 class="article-body__section" id="section-act-four-boss-metal-gear-ray"><span>Act Four Boss: Metal Gear RAY</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hWrCYtx3Gv7EaUXtPM9jkH" name="MGS4-4-RAY.jpg" alt="Metal Gear Solid 4 boss Metal Gear RAY" src="https://cdn.mos.cms.futurecdn.net/hWrCYtx3Gv7EaUXtPM9jkH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – N/A</strong><br><strong>Special item prize – N/A</strong><br><br>It’s taken many years but finally you get to pilot your very own Metal Gear REX in this brilliant mech-based boss battle against Snake’s nemesis, Liquid. Set in the dockside area on Shadow Moses island (after a cool tutorial level that sees you fighting off scores of Gekkos on the route out of the hangar), you have to use all of REX’s weaponry – cluster guided missiles, Gatling gun, chemical laser, and a mean, mech sweeping kick – to defeat Liquid’s technologically superior Metal Gear RAY.</p><p>In a brilliant departure from the usual floaty, style-over-substance mechs that appear in games, Snake’s REX feels massively solid and weighty. Use that heft to your advantage, and after softening Liquid’s RAY up dash in close (by double tapping X) and use the REX’s chunky leg sweep to do your opponent some serious damage. Score enough damage and you’ll get a special action prompt. Hit it and you’ll perform a devastating special move that will knock a good chunk off RAY’s health bar. It’s then important to retreat – use the buildings as cover to get some safe distance – before repeating the tactic.</p><p>At distance, try charging the chemical laser to full power and using that, as a direct hit will score massive damage. Missiles are good if you can aim long enough to get multiple lock-ons, while the Gatling gun is best for taking advantage of sudden clear shots when they arise. Whatever you do, don’t let RAY get too close, or you’ll risk a crippling stomping. If it charges, double tap X plus a direction to side-step or retreat. This fight has been a long time coming, but it is definitely worth the wait.</p><h2 class="article-body__section" id="section-act-five-boss-screaming-mantis"><span>Act Five Boss: Screaming Mantis</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RE6FXkrWY4UYfXLiLwgqvH" name="MGS4-5-Screaming-Mantis.jpg" alt="Metal Gear Solid 4 boss Screaming Mantis" src="https://cdn.mos.cms.futurecdn.net/RE6FXkrWY4UYfXLiLwgqvH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – Syringe, M4 Custom, AK102, MK.17, P90</strong><br><strong>Special item prize – Sorrow Doll, Psycho Mantis Doll, Screaming Beauty facemask</strong><br><br>The final member of the Beauty and the Beast unit is also its leader, keeping them and anyone she chooses to in check using her terrifying psychic powers. Just like her Metal Gear Solid namesake, Psycho Mantis, Screaming Mantis is a master of manipulation, and as such, defeating her using conventional means is impossible without first shaking yourself free of her mind control.</p><p>Initially her tactics involve manipulating ally Meryl’s body like a marionette, along with the corpses of the Haven Troopers lying around the Ark’s control room. However, soon she ups the ante, using her puppeteer skills to prevent you from aiming at her body and even resorts to sneaky misdirection – at various points the screen goes black, with only green TV channel text top right reading ‘Hideo 2’ revealing that your console hasn’t, in fact, crashed. Mantis also flashes up the Kojima Productions logo, but look closely and you’ll see it actually reads ‘Kojima Protection’ instead. Don’t hit reset! You’re being messed with!</p><p>So how do you take her down? It’s easier than it, at first, appears. First things first – to free yourself from her control, use the nanomachine syringe on yourself. This effectively cuts Screaming Mantis’ strings, freeing you to aim at her. You may have to repeat this tactic, so keep the syringe equipped. But wait, before you tackle Screaming Mantis herself you need to deal with Meryl, as while under Screaming Mantis’ control she’s a liability to both you and also herself. To prevent her from killing you or putting her gun to her own head, equip the Mk.2 tranq gun and wear down her stamina to knock her unconscious.</p><p>This enables you to turn your attention to Screaming Mantis herself. Rather than trying to shoot her, aim at the strings attached to either one of her puppets – The Sorrow or Psycho Mantis – and, in time, it will be cut loose and fall to the ground. Now sprint over, pick it up, equip it and you can use it against Psycho Mantis. Score a direct hit with its ethereal ‘rounds’ and suddenly you have physical control over the master manipulator. Now all you have to do is shake her to defeat with a violent flourish of the controller. Brilliant. Completists should try and get both dolls, but if you’re running low on health then concentrate on the Psycho Mantis doll. It’s more effective – you’ll see why as soon as you’ve taken down Screaming Mantis’ ‘Beauty’ form.</p><h2 class="article-body__section" id="section-act-five-boss-liquid-ocelot"><span>Act Five Boss: Liquid Ocelot</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GaohykN9FBxoCqPufVDxkH" name="MGS4-5-Liquid-Ocelot.jpg" alt="Metal Gear Solid 4 boss Liquid Ocelot" src="https://cdn.mos.cms.futurecdn.net/GaohykN9FBxoCqPufVDxkH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – N/A</strong><br><strong>Special item prize – N/A</strong><br><br>After all the shooting, raging techno war, cyborg mechs, and nanomachines, this is what it all comes down to – a one-on-one fistfight between Snake and Liquid on the deck of the Patriot’s Ark. And while two ageing men slugging it out like tramps in a park would be an anti-climax, series creator Hideo Kojima uses this brutal punch-up as a summation of decades of Metal Gear, incorporating music, health bars, gestures, and even, fleetingly, character models from earlier games as the weary pair stubbornly leather each other until nothing is left on display but pure force of will and a lot of liver spots.</p><p>It’s an incredible fight to the finish. Stamina is what counts here, so keep circling Liquid until you’re happy you can get the punches in. When you do, keep at it. Eventually you’ll get a special move prompt and it’s this that will really whittle down Liquid’s health. One last piece of advice – keep away from the edge of the arena. You don’t want slip and go out like a sucker with total victory just within your grasp, do you?</p><h3 class="article-body__section" id="section-final-boss-the-end-credits"><span>Final Boss: The End Credits</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ded8fiS3R697UjeWNBJJ9Y" name="MGS4-5-Credits.jpg" alt="Metal Gear Solid 4 boss The End Credits" src="https://cdn.mos.cms.futurecdn.net/ded8fiS3R697UjeWNBJJ9Y.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p><strong>Equip – Comfy socks, chair</strong><br><strong>Special item prize – Having all the answers</strong><br><br>This is it: the final gauntlet. Sorry to say there aren’t really any tactics we can give you on how best to make it through MGS4’s marathon movie ending. True, you <em>could </em>skip the ending of an epic story that’s taken decades to tell, but you wouldn’t be about to do that now, would you? So our advice is simple – get comfy, sit back, and enjoy every last second of it. Oh, and do wait for the credits to end, as there’s a moving final message that’s well worth the wait.</p><p><em>Want to read more? Then here's </em><a href="https://www.gamesradar.com/why-mgs4s-final-scene-more-powerful-we-ever-realised/"><em>why MGS4's final scene is more powerful than we ever realized</em></a><em>.</em></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Speedrunner turns one of Metal Gear Solid 4's biggest bosses into a total pushover using the power of Master Collection Vol 2's enhanced framerate ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A Metal Gear Speedrunner has discovered that the higher framerate in <a href="https://www.gamesradar.com/uk/metal-gear-solid/" target="_blank">Metal Gear Solid</a> Master Collection Vol 2 has made one of the series ' most iconic boss fights a cakewalk. </p><p><em><strong>Sure, it's almost 20 years old, but Metal Gear Solid 4 spoilers ahead for anyone about to experience it for the first time through the Master Collection. </strong></em></p><p>Metal Gear Solid 4 may be a bit messy, but there's one thing it nails: nostalgia and fan service – before nostalgia bait became all the rage. Returning to Shadow Moses Island in Act 4 is one of the greatest gaming moments of all time, and it culminates with a power fantasy a decade in the making as you get to pilot Metal Gear Rex and have a scrap with the improved model Metal Gear Ray. It's a phenomenal boss fight and would be the best moment in the game if not for the final boss.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092729508386292045"><p lang="en" dir="ltr">thanks to 60FPS, Ray can be mega destroyed way faster than the original... pic.twitter.com/CJ4BJAnPbU<a href="https://twitter.com/cantworkitout/status/2092729508386292045">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Jaguar King, a Metal Gear series speedrunner, posted a clip of their gameplay on Twitter, saying, "Thanks to 60FPS, Ray can be mega destroyed way faster than the original…" The attached clip shows the iconic Rex vs Ray scrap, with Rex launching missiles at Ray, then using its laser to destroy Ray's health bar almost instantly, with the fight lasting a mere 11 seconds in total.</p><p>Games having things tied to framerates isn't new. The original Metal Gear Solid is still 30 fps in Master Collection Vol. 1 for this very reason. Destiny 2 players also discovered differences in damage when the game was released<a href="https://www.thegamer.com/destiny-2-players-fix-frame-rate-problem/" target="_blank"> on PC and had the 60fps option available</a>. But what's weird about this is that Metal Gear Solid 4 was always <em>technically </em>60fps; yes, the PS3 version never actually ran that well most of the time, but the game was built with a 60fps cap in mind, so it's strange that it would have an effect here. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/"><em>Metal Gear Solid 4's most famous joke gets updated in Master Collection Vol. 2, with Konami even bringing back the original voice actor</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/speedrunner-turns-one-of-metal-gear-solid-4s-biggest-bosses-into-a-total-pushover-using-the-power-of-master-collection-vol-2s-enhanced-framerate/</link>
                                                                            <description>
                            <![CDATA[ "It's not over yet"... oh wait it is ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 11:49:21 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 16:50:12 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4]]></media:text>
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                                <p>A Metal Gear Speedrunner has discovered that the higher framerate in <a href="https://www.gamesradar.com/uk/metal-gear-solid/" target="_blank">Metal Gear Solid</a> Master Collection Vol 2 has made one of the series ' most iconic boss fights a cakewalk. </p><p><em><strong>Sure, it's almost 20 years old, but Metal Gear Solid 4 spoilers ahead for anyone about to experience it for the first time through the Master Collection. </strong></em></p><p>Metal Gear Solid 4 may be a bit messy, but there's one thing it nails: nostalgia and fan service – before nostalgia bait became all the rage. Returning to Shadow Moses Island in Act 4 is one of the greatest gaming moments of all time, and it culminates with a power fantasy a decade in the making as you get to pilot Metal Gear Rex and have a scrap with the improved model Metal Gear Ray. It's a phenomenal boss fight and would be the best moment in the game if not for the final boss.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092729508386292045"><p lang="en" dir="ltr">thanks to 60FPS, Ray can be mega destroyed way faster than the original... pic.twitter.com/CJ4BJAnPbU<a href="https://twitter.com/cantworkitout/status/2092729508386292045">August 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Jaguar King, a Metal Gear series speedrunner, posted a clip of their gameplay on Twitter, saying, "Thanks to 60FPS, Ray can be mega destroyed way faster than the original…" The attached clip shows the iconic Rex vs Ray scrap, with Rex launching missiles at Ray, then using its laser to destroy Ray's health bar almost instantly, with the fight lasting a mere 11 seconds in total.</p><p>Games having things tied to framerates isn't new. The original Metal Gear Solid is still 30 fps in Master Collection Vol. 1 for this very reason. Destiny 2 players also discovered differences in damage when the game was released<a href="https://www.thegamer.com/destiny-2-players-fix-frame-rate-problem/" target="_blank"> on PC and had the 60fps option available</a>. But what's weird about this is that Metal Gear Solid 4 was always <em>technically </em>60fps; yes, the PS3 version never actually ran that well most of the time, but the game was built with a 60fps cap in mind, so it's strange that it would have an effect here. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/"><em>Metal Gear Solid 4's most famous joke gets updated in Master Collection Vol. 2, with Konami even bringing back the original voice actor</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ The 10 best Metal Gear games of all time ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Here you'll find our ranking of the best Metal Gear games in the almost 40-year history of the iconic stealth action series. </p><p>Despite being MIA for over a decade, Metal Gear Solid still remains one of the most beloved video game series' and one that many – namely, me – consider to be the greatest saga of games ever made. The series put <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> on the map, and each of the mainline entries received rave reviews. And to answer the question here, play them in release order. </p><p>With Metal Gear Solid Delta: Snake Eater releasing recently, and the release of the <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new game</u></a>, Metal Gear Solid Master Collection Vol 2 now here, it's time to reflect on the series' past. And for someone who has played each of these games multiple times, it's been a herculean task to rank some of my personal favorite outings. Still, after much deliberation, I've found the top dogs in Kojima's saga. Here's my ranking of the 10 best Metal Gear games of all time.</p><h2 class="article-body__section" id="section-the-best-metal-gear-games-starting-with"><span>The best Metal Gear games, starting with...</span></h2><h2 id="10-metal-gear-solid-portable-ops">10. Metal Gear Solid: Portable Ops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9pbvq7ktFrtcjFPuoRK5Ch" name="best-metal-gear-games-portable-ops" alt="Snake infront of burning palm trees on the cover of one of the best metal Gear games, Metal Gear Solid: Portable Ops" src="https://cdn.mos.cms.futurecdn.net/9pbvq7ktFrtcjFPuoRK5Ch.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2006<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s): </strong>PSP</p></div></div></div></div><p>The PSP's first Metal Gear Solid game has largely been overlooked thanks to its<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-volume-2-revives-peace-walker-but-lets-other-psp-era-games-like-portable-ops-fade-away-this-game-should-be-considered-an-integral-part-of-the-saga/"><u> status as a canon entry in the franchise being up in the air</u></a> (from what I gather, the gist of it is that it did happen in series canon, but anything that contradicts what happens in the Kojima-led games didn't happen). </p><p>While it sows the seeds of recruiting soldiers, building an army, and mission-based stages that would later be expanded on in Peace Walker, Portable Ops plays more like Metal Gear Solid 3 in a way that doesn't really translate in the most clean way. But behind the somewhat awkward gameplay is a full-blown Metal Gear Solid game worth checking out, as it still ranks among the <a href="https://www.gamesradar.com/best-psp-games">best PSP games</a>, and forgetting that, it's worth it purely to spend some more time with Big Boss</p><h2 id="9-metal-gear-acid-2">9. Metal Gear Acid 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2U2wSLNaTGoUeeUGABoedA" name="best-metal-gear-games-acid-2" alt="Snake smiling in art work for one of the best Metal Gear games, Metal Gear Acid 2" src="https://cdn.mos.cms.futurecdn.net/2U2wSLNaTGoUeeUGABoedA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2006<br><strong>Developer:</strong> Konami<br><strong>Platform(s):</strong> PSP</p></div></div></div></div><p>The Metal Gear Acid duology should not work. The most iconic stealth action game being turned into a deckbuilder tactics title doesn't sound like the most natural crossover, and while there were some definite growing pains with the first game, Metal Gear Acid 2 is among the best that the tactics genre have to offer. </p><p>The premise is simple: you play as Snake (no relation), use decks of cards based on past Metal Gear and Hideo Kojima games in order to sneak or fight through missions, and take down an arms manufacturer and maybe scrap with a Metal Gear along the way. Integrating stealth into a tactics game works way better than I'd ever expect, and the card pricing mechanic adds an extra layer of risk vs reward to proceedings that make for tense encounters. It's a game that <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-has-me-wishing-my-favorite-series-would-try-tactics-again/"><u>I'd love to see make a comeback</u></a> now that tactical games as a whole are back in fashion.</p><h2 id="8-metal-gear-2-solid-snake">8. Metal Gear 2: Solid Snake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vQQsZdrN8iQSGmyPxFQhuK" name="best-metal-gear-games-metal-gear-2-solid-snake" alt="Snake sneaking in a corridor with two enemies during one of the best Metal Gear games, Metal Gear 2: Solid Snake" src="https://cdn.mos.cms.futurecdn.net/vQQsZdrN8iQSGmyPxFQhuK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>1990<br><strong>Developer:</strong> Konami<br><strong>Platform(s):</strong> MSX2, PC, PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p>Our first canon entry on the list, Metal Gear's MSX2 duology, is often overlooked compared to the later games, with many opting to skip the original titles. Understandably so, given that the games were not officially available until 2006, when they were translated for Metal Gear Solid 3: Subsistence. While the original Metal Gear is somewhat tough to go back to, Metal Gear 2 should not be missed.</p><p>Eight years before Metal Gear Solid and still within the NES era, Metal Gear 2 feels ahead of its time. Not only is Kojima's directorial style in full swing this early on, but a number of iconic moments from Metal Gear Solid – codec number on the back of the box, the radar, a secret admirer over codec – were actually done first in Metal Gear 2.</p><h2 id="7-metal-gear-solid-4-guns-of-the-patriots">7. Metal Gear Solid 4: Guns of the Patriots</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebKHUMWm2LuXFykyTy84oT" name="best-metal-gear-games-4-guns-of-patriots" alt="Snake holding a gun while smoking during one of the best Metal Gear games, Metal Gear Solid 4: Guns of the Patriots" src="https://cdn.mos.cms.futurecdn.net/ebKHUMWm2LuXFykyTy84oT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2008<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s):</strong> PC, PS3, PS5, Switch, Switch 2, Xbox Series X</p></div></div></div></div><p>Metal Gear Solid 4 has gained a somewhat elusive legendary status thanks to its PS3 exclusivity, and many are about to experience it for the first time thanks to Metal Gear Solid Master Collection Vol 2. It marks the latest point in the series timeline – taking place in the far-flung future of 2014 – and marks the end of Solid Snake's story. </p><p>While the gameplay is fantastic, the story is full of brilliant moments and has some of the best nostalgia work ever put in a game. However, I will say that Metal Gear Solid 4 is also a bit messy. Gameplay innovations are abandoned by the end of Act 2, Act 3 is a really weak tailing mission, there are some rubbish retcons (here's looking at you, Para-Medic), and finally, we also have a few of the most convoluted plot points told through the lengthiest cutscenes in series history. It's still a classic that's well worth experiencing, but it's a flawed one.</p><h2 id="6-metal-gear-rising-revengeance">6. Metal Gear Rising: Revengeance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3iG5wdGSfMVFB94H7i2u9e" name="best-metal-gear-games-rising-revengeance" alt="A bionic ninja standing infront of fire during one of the best Metal Gear games, Metal Gear Rising: Revengeance" src="https://cdn.mos.cms.futurecdn.net/3iG5wdGSfMVFB94H7i2u9e.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Platinum Games)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2013<br><strong>Developer: </strong>Platinum Games<br><strong>Platform(s):</strong> PC, PS3, Xbox 360, Xbox Series X (Backwards Compatibility)</p></div></div></div></div><p>Metal Gear Rising: Revengeance is easily the best spin-off the series has to offer. Starring the cyborg ninja version of Raiden, we only got to see him be the coolest guy in cutscenes during Metal Gear Solid 4; Metal Gear Rising ditches the stealth gameplay to be one of the greatest hack-and-slash action games ever made.</p><p>If there was a textbook definition of over-the-top, Metal Gear Rising is it. You start the game with Raiden launching a Metal Gear Ray – which was a massive threat the last time we played as him – over his head like it's nothing while the iconic heavy metal soundtrack kicks in with impeccable timing. It only gets wilder from there, with the entire finale with Senator Armstrong standing toe-to-toe with the best moments from the main series.  </p><h2 id="5-metal-gear-solid-peace-walker">5. Metal Gear Solid: Peace Walker</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MXcWQghnaJtGPSUBzJzGim" name="best-metal-gear-games-metal-gear-peace-walker" alt="Snake looking to teh side with an ally during one of the best Metal Gear games, Metal Gear Solid: Peace Walker" src="https://cdn.mos.cms.futurecdn.net/MXcWQghnaJtGPSUBzJzGim.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2010<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s):</strong> PSP, PS5, Switch, Switch 2, Xbox Series X</p></div></div></div></div><p>Aside from the classic MSX2 games, Metal Gear Solid: Peace Walker is the most overlooked entry in the mainline series. While the lack of a number and its original release as a PSP game may feel like spin-off material, Peace Walker is Metal Gear Solid 5 in all but name (not to mention it originally <em>was</em> Metal Gear Solid 5 in name). Mixing Metal Gear with Monster Hunter, this portable entry follows on from Metal Gear Solid 3 and shows how Big Boss eventually became the villain seen in the original games. </p><p>Peace Walker is the best story in the series behind the original Solid trilogy, thanks in part to its phenomenal supporting cast of characters. While the moreish mission-based gameplay and base management were perfect for a handheld, these aspects would eventually be built on for the actual Metal Gear Solid 5 down the line, and the series was all the better for it. </p><h2 id="4-metal-gear-solid-5">4. Metal Gear Solid 5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WmhhX68K6EUrbfbdnhpmS7" name="best-metal-gear-games-5-the-phantom-pain" alt="Snake with white face paint during one of the best Metal Gear games, Metal Gear Solid 5" src="https://cdn.mos.cms.futurecdn.net/WmhhX68K6EUrbfbdnhpmS7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2014|2015<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s): </strong>PC, PS3, PS4, Xbox 360, Xbox One </p></div></div></div></div><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>I've never looked forward to a game more than Metal Gear Solid 5</u></a>. While it's <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/"><u>unfinished</u></a> and has the worst story in the series, Metal Gear Solid 5 is incredible. Not only would it bridge the gap between the Big Boss and Solid Snake eras of the saga, but it was <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s final Metal Gear. The prologue game, Ground Zeroes, introduced one of the greatest areas in the series' history with Camp Omega, and despite its short runtime is a fantastic taste of the full game.</p><p>Meanwhile, The Phantom Pain is, simply put, one of the <a href="https://www.gamesradar.com/best-open-world-games/"><u>best open world games</u></a> ever made. The outing retains the mission-based structure of Peace Walker but places it in an open-world, and unlike some of the genre's biggest titles, freedom is the name of the game in Metal Gear Solid 5. You can approach any mission in a number of different ways, and it's the type of game where you can have the dumbest idea possible only for it to actually work. It could've easily been the best Metal Gear game had it lived up to the expectations of its story, but it's still an unmissable part of the franchise.</p><h2 id="3-metal-gear-solid-2-sons-of-liberty">3. Metal Gear Solid 2: Sons of Liberty</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SGQLHDLmq7jADhAbFj6XdH" name="best-metal-gear-games-2-sons-of-liberty" alt="Snake holding a gun ina  green room during one of the best Metal Gear games, Metal Gear Solid 2: Sons of Liberty" src="https://cdn.mos.cms.futurecdn.net/SGQLHDLmq7jADhAbFj6XdH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami Computer Entertainment Japan)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2001<br><strong>Developer:</strong> Konami Computer Entertainment Japan<br><strong>Platform(s): </strong>PC,<strong> </strong>PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p>Controversial at launch thanks to one of the biggest twists in gaming history, Metal Gear Solid 2 has been reappraised for what it truly is, a postmodern classic. Kojima's subversive storyline is ahead of its time, with the game predicting a number of parts of modern-day society and internet culture, so much so that "Metal Gear Solid 2 predicted this" is a meme in itself.</p><p>The jump in technical prowess between the PS1 original and the PS2 debut is also stunning. The graphical bump, effects, physics, enemy AI, and scale of the game feels like a true generational leap that we simply don't see anymore. It was the killer app for those of us who remember the launch of the PS2, and one that still holds up 25 years later.</p><h2 id="2-metal-gear-solid">2. Metal Gear Solid</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZYop5NTYPzk6LgpfUh3D7S" name="best-metal-gear-games-metal-gear-solid" alt="Snake hiding from a soldier at night during one of the best Metal Gear games, Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/ZYop5NTYPzk6LgpfUh3D7S.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami Computer Entertainment Japan)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>1998<br><strong>Developer:</strong> Konami Computer Entertainment Japan<br><strong>Platform(s): </strong>PC, PS1, PS4, PS5, Switch, Xbox Series X</p></div></div></div></div><p>What can even be said about Metal Gear Solid at this point? The PS1 hit was revolutionary thanks to its storytelling, redefining the stealth genre, and an iconic cast of characters and bosses that have yet to be beaten by Kojima's later games. But even outside of the industry-shaking changes, it's a brilliant stealth action game that still holds up as one of the best to ever do it. </p><p>Metal Gear Solid laid the foundation for what would become the greatest series of video games ever made, Metal Gear Solid 2, 3, and 4 all pay massive homage to the game. Meanwhile, the rise of cinematic-focused AAA games from the likes of Naughty Dog owes a debt to Metal Gear Solid for laying the foundations. Every time I've replayed the game in the years since my first encounter with it, I am left in awe at just how brilliant it is, especially compared to a majority of its PS1 contemporaries.</p><h2 id="1-metal-gear-solid-3-snake-eater">1. Metal Gear Solid 3: Snake Eater</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uBvjFE3JD33htMpPxoguFP" name="MGS3_08.jpg" alt="Metal Gear Solid 3" src="https://cdn.mos.cms.futurecdn.net/uBvjFE3JD33htMpPxoguFP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2004<br><strong>Developer: </strong>Konami Computer Entertainment Japan<br><strong>Platform(s):</strong> PC, PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p><a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/"><u>Metal Gear Solid 3: Snake Eater is the greatest game ever made</u></a>. I felt that way moments after rolling credits on it for the first time, and I still feel that way years later. Instead of following up on Metal Gear Solid 2 and Solid Snake, Metal Gear Solid 3 is a prequel showing a young version of series antagonist Big Boss, with the player taking on the role of Naked Snake. Snake Eater takes the "you're on your own" feeling of infiltrating the Shadow Moses military base in Metal Gear Solid to the next level, as Naked Snake must sneak through the Russian jungle, securing his own weapons, gear, and food to survive. This was an evolution of the stealth mechanics that later games would build upon.</p><p>Snake Eater also marks Kojima's peak as a storyteller. Naked Snake is inherently more human than his supersoldier clone spawn, making for the most personal story in the series as Snake has to come to grips with hunting down his mentor in the name of his country to prevent nuclear armageddon – all while goofy James Bond-esque nonsense is going on. This culminates in the emotional final act that still gets me teary-eyed countless replays later, with the final boss fight being the greatest moment in the series' history. </p><p><em>For more recommendations, check out the </em><a href="https://www.gamesradar.com/best-stealth-games"><em>best stealth games </em></a><em>of all time. Or look ahead with our round up of all the </em><a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games"><em>upcoming Hideo Kojima games</em></a><em> on the way. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/stealth/best-metal-gear-games/</link>
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                            <![CDATA[ I've played all the Metal Gear games, and these are the top 10 that I recommend playing today ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 11:21:25 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 11:37:11 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A close of of Snake in the jungle during one of the best Metal Gear games, Metal Gear Solid 3: Snake Eater. ]]></media:description>                                                            <media:text><![CDATA[A close of of Snake in the jungle during one of the best Metal Gear games, Metal Gear Solid 3: Snake Eater. ]]></media:text>
                                <media:title type="plain"><![CDATA[A close of of Snake in the jungle during one of the best Metal Gear games, Metal Gear Solid 3: Snake Eater. ]]></media:title>
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                                <p>Here you'll find our ranking of the best Metal Gear games in the almost 40-year history of the iconic stealth action series. </p><p>Despite being MIA for over a decade, Metal Gear Solid still remains one of the most beloved video game series' and one that many – namely, me – consider to be the greatest saga of games ever made. The series put <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> on the map, and each of the mainline entries received rave reviews. And to answer the question here, play them in release order. </p><p>With Metal Gear Solid Delta: Snake Eater releasing recently, and the release of the <a href="https://www.gamesradar.com/video-game-release-dates/"><u>new game</u></a>, Metal Gear Solid Master Collection Vol 2 now here, it's time to reflect on the series' past. And for someone who has played each of these games multiple times, it's been a herculean task to rank some of my personal favorite outings. Still, after much deliberation, I've found the top dogs in Kojima's saga. Here's my ranking of the 10 best Metal Gear games of all time.</p><h2 class="article-body__section" id="section-the-best-metal-gear-games-starting-with"><span>The best Metal Gear games, starting with...</span></h2><h2 id="10-metal-gear-solid-portable-ops">10. Metal Gear Solid: Portable Ops</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9pbvq7ktFrtcjFPuoRK5Ch" name="best-metal-gear-games-portable-ops" alt="Snake infront of burning palm trees on the cover of one of the best metal Gear games, Metal Gear Solid: Portable Ops" src="https://cdn.mos.cms.futurecdn.net/9pbvq7ktFrtcjFPuoRK5Ch.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2006<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s): </strong>PSP</p></div></div></div></div><p>The PSP's first Metal Gear Solid game has largely been overlooked thanks to its<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-volume-2-revives-peace-walker-but-lets-other-psp-era-games-like-portable-ops-fade-away-this-game-should-be-considered-an-integral-part-of-the-saga/"><u> status as a canon entry in the franchise being up in the air</u></a> (from what I gather, the gist of it is that it did happen in series canon, but anything that contradicts what happens in the Kojima-led games didn't happen). </p><p>While it sows the seeds of recruiting soldiers, building an army, and mission-based stages that would later be expanded on in Peace Walker, Portable Ops plays more like Metal Gear Solid 3 in a way that doesn't really translate in the most clean way. But behind the somewhat awkward gameplay is a full-blown Metal Gear Solid game worth checking out, as it still ranks among the <a href="https://www.gamesradar.com/best-psp-games">best PSP games</a>, and forgetting that, it's worth it purely to spend some more time with Big Boss</p><h2 id="9-metal-gear-acid-2">9. Metal Gear Acid 2</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2U2wSLNaTGoUeeUGABoedA" name="best-metal-gear-games-acid-2" alt="Snake smiling in art work for one of the best Metal Gear games, Metal Gear Acid 2" src="https://cdn.mos.cms.futurecdn.net/2U2wSLNaTGoUeeUGABoedA.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2006<br><strong>Developer:</strong> Konami<br><strong>Platform(s):</strong> PSP</p></div></div></div></div><p>The Metal Gear Acid duology should not work. The most iconic stealth action game being turned into a deckbuilder tactics title doesn't sound like the most natural crossover, and while there were some definite growing pains with the first game, Metal Gear Acid 2 is among the best that the tactics genre have to offer. </p><p>The premise is simple: you play as Snake (no relation), use decks of cards based on past Metal Gear and Hideo Kojima games in order to sneak or fight through missions, and take down an arms manufacturer and maybe scrap with a Metal Gear along the way. Integrating stealth into a tactics game works way better than I'd ever expect, and the card pricing mechanic adds an extra layer of risk vs reward to proceedings that make for tense encounters. It's a game that <a href="https://www.gamesradar.com/games/strategy/star-wars-zero-company-has-me-wishing-my-favorite-series-would-try-tactics-again/"><u>I'd love to see make a comeback</u></a> now that tactical games as a whole are back in fashion.</p><h2 id="8-metal-gear-2-solid-snake">8. Metal Gear 2: Solid Snake</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vQQsZdrN8iQSGmyPxFQhuK" name="best-metal-gear-games-metal-gear-2-solid-snake" alt="Snake sneaking in a corridor with two enemies during one of the best Metal Gear games, Metal Gear 2: Solid Snake" src="https://cdn.mos.cms.futurecdn.net/vQQsZdrN8iQSGmyPxFQhuK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>1990<br><strong>Developer:</strong> Konami<br><strong>Platform(s):</strong> MSX2, PC, PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p>Our first canon entry on the list, Metal Gear's MSX2 duology, is often overlooked compared to the later games, with many opting to skip the original titles. Understandably so, given that the games were not officially available until 2006, when they were translated for Metal Gear Solid 3: Subsistence. While the original Metal Gear is somewhat tough to go back to, Metal Gear 2 should not be missed.</p><p>Eight years before Metal Gear Solid and still within the NES era, Metal Gear 2 feels ahead of its time. Not only is Kojima's directorial style in full swing this early on, but a number of iconic moments from Metal Gear Solid – codec number on the back of the box, the radar, a secret admirer over codec – were actually done first in Metal Gear 2.</p><h2 id="7-metal-gear-solid-4-guns-of-the-patriots">7. Metal Gear Solid 4: Guns of the Patriots</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebKHUMWm2LuXFykyTy84oT" name="best-metal-gear-games-4-guns-of-patriots" alt="Snake holding a gun while smoking during one of the best Metal Gear games, Metal Gear Solid 4: Guns of the Patriots" src="https://cdn.mos.cms.futurecdn.net/ebKHUMWm2LuXFykyTy84oT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2008<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s):</strong> PC, PS3, PS5, Switch, Switch 2, Xbox Series X</p></div></div></div></div><p>Metal Gear Solid 4 has gained a somewhat elusive legendary status thanks to its PS3 exclusivity, and many are about to experience it for the first time thanks to Metal Gear Solid Master Collection Vol 2. It marks the latest point in the series timeline – taking place in the far-flung future of 2014 – and marks the end of Solid Snake's story. </p><p>While the gameplay is fantastic, the story is full of brilliant moments and has some of the best nostalgia work ever put in a game. However, I will say that Metal Gear Solid 4 is also a bit messy. Gameplay innovations are abandoned by the end of Act 2, Act 3 is a really weak tailing mission, there are some rubbish retcons (here's looking at you, Para-Medic), and finally, we also have a few of the most convoluted plot points told through the lengthiest cutscenes in series history. It's still a classic that's well worth experiencing, but it's a flawed one.</p><h2 id="6-metal-gear-rising-revengeance">6. Metal Gear Rising: Revengeance</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3iG5wdGSfMVFB94H7i2u9e" name="best-metal-gear-games-rising-revengeance" alt="A bionic ninja standing infront of fire during one of the best Metal Gear games, Metal Gear Rising: Revengeance" src="https://cdn.mos.cms.futurecdn.net/3iG5wdGSfMVFB94H7i2u9e.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Platinum Games)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2013<br><strong>Developer: </strong>Platinum Games<br><strong>Platform(s):</strong> PC, PS3, Xbox 360, Xbox Series X (Backwards Compatibility)</p></div></div></div></div><p>Metal Gear Rising: Revengeance is easily the best spin-off the series has to offer. Starring the cyborg ninja version of Raiden, we only got to see him be the coolest guy in cutscenes during Metal Gear Solid 4; Metal Gear Rising ditches the stealth gameplay to be one of the greatest hack-and-slash action games ever made.</p><p>If there was a textbook definition of over-the-top, Metal Gear Rising is it. You start the game with Raiden launching a Metal Gear Ray – which was a massive threat the last time we played as him – over his head like it's nothing while the iconic heavy metal soundtrack kicks in with impeccable timing. It only gets wilder from there, with the entire finale with Senator Armstrong standing toe-to-toe with the best moments from the main series.  </p><h2 id="5-metal-gear-solid-peace-walker">5. Metal Gear Solid: Peace Walker</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MXcWQghnaJtGPSUBzJzGim" name="best-metal-gear-games-metal-gear-peace-walker" alt="Snake looking to teh side with an ally during one of the best Metal Gear games, Metal Gear Solid: Peace Walker" src="https://cdn.mos.cms.futurecdn.net/MXcWQghnaJtGPSUBzJzGim.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2010<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s):</strong> PSP, PS5, Switch, Switch 2, Xbox Series X</p></div></div></div></div><p>Aside from the classic MSX2 games, Metal Gear Solid: Peace Walker is the most overlooked entry in the mainline series. While the lack of a number and its original release as a PSP game may feel like spin-off material, Peace Walker is Metal Gear Solid 5 in all but name (not to mention it originally <em>was</em> Metal Gear Solid 5 in name). Mixing Metal Gear with Monster Hunter, this portable entry follows on from Metal Gear Solid 3 and shows how Big Boss eventually became the villain seen in the original games. </p><p>Peace Walker is the best story in the series behind the original Solid trilogy, thanks in part to its phenomenal supporting cast of characters. While the moreish mission-based gameplay and base management were perfect for a handheld, these aspects would eventually be built on for the actual Metal Gear Solid 5 down the line, and the series was all the better for it. </p><h2 id="4-metal-gear-solid-5">4. Metal Gear Solid 5</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WmhhX68K6EUrbfbdnhpmS7" name="best-metal-gear-games-5-the-phantom-pain" alt="Snake with white face paint during one of the best Metal Gear games, Metal Gear Solid 5" src="https://cdn.mos.cms.futurecdn.net/WmhhX68K6EUrbfbdnhpmS7.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kojima Productions )</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>2014|2015<br><strong>Developer:</strong> Kojima Productions <br><strong>Platform(s): </strong>PC, PS3, PS4, Xbox 360, Xbox One </p></div></div></div></div><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>I've never looked forward to a game more than Metal Gear Solid 5</u></a>. While it's <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/"><u>unfinished</u></a> and has the worst story in the series, Metal Gear Solid 5 is incredible. Not only would it bridge the gap between the Big Boss and Solid Snake eras of the saga, but it was <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a>'s final Metal Gear. The prologue game, Ground Zeroes, introduced one of the greatest areas in the series' history with Camp Omega, and despite its short runtime is a fantastic taste of the full game.</p><p>Meanwhile, The Phantom Pain is, simply put, one of the <a href="https://www.gamesradar.com/best-open-world-games/"><u>best open world games</u></a> ever made. The outing retains the mission-based structure of Peace Walker but places it in an open-world, and unlike some of the genre's biggest titles, freedom is the name of the game in Metal Gear Solid 5. You can approach any mission in a number of different ways, and it's the type of game where you can have the dumbest idea possible only for it to actually work. It could've easily been the best Metal Gear game had it lived up to the expectations of its story, but it's still an unmissable part of the franchise.</p><h2 id="3-metal-gear-solid-2-sons-of-liberty">3. Metal Gear Solid 2: Sons of Liberty</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SGQLHDLmq7jADhAbFj6XdH" name="best-metal-gear-games-2-sons-of-liberty" alt="Snake holding a gun ina  green room during one of the best Metal Gear games, Metal Gear Solid 2: Sons of Liberty" src="https://cdn.mos.cms.futurecdn.net/SGQLHDLmq7jADhAbFj6XdH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami Computer Entertainment Japan)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2001<br><strong>Developer:</strong> Konami Computer Entertainment Japan<br><strong>Platform(s): </strong>PC,<strong> </strong>PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p>Controversial at launch thanks to one of the biggest twists in gaming history, Metal Gear Solid 2 has been reappraised for what it truly is, a postmodern classic. Kojima's subversive storyline is ahead of its time, with the game predicting a number of parts of modern-day society and internet culture, so much so that "Metal Gear Solid 2 predicted this" is a meme in itself.</p><p>The jump in technical prowess between the PS1 original and the PS2 debut is also stunning. The graphical bump, effects, physics, enemy AI, and scale of the game feels like a true generational leap that we simply don't see anymore. It was the killer app for those of us who remember the launch of the PS2, and one that still holds up 25 years later.</p><h2 id="2-metal-gear-solid">2. Metal Gear Solid</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZYop5NTYPzk6LgpfUh3D7S" name="best-metal-gear-games-metal-gear-solid" alt="Snake hiding from a soldier at night during one of the best Metal Gear games, Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/ZYop5NTYPzk6LgpfUh3D7S.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami Computer Entertainment Japan)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released: </strong>1998<br><strong>Developer:</strong> Konami Computer Entertainment Japan<br><strong>Platform(s): </strong>PC, PS1, PS4, PS5, Switch, Xbox Series X</p></div></div></div></div><p>What can even be said about Metal Gear Solid at this point? The PS1 hit was revolutionary thanks to its storytelling, redefining the stealth genre, and an iconic cast of characters and bosses that have yet to be beaten by Kojima's later games. But even outside of the industry-shaking changes, it's a brilliant stealth action game that still holds up as one of the best to ever do it. </p><p>Metal Gear Solid laid the foundation for what would become the greatest series of video games ever made, Metal Gear Solid 2, 3, and 4 all pay massive homage to the game. Meanwhile, the rise of cinematic-focused AAA games from the likes of Naughty Dog owes a debt to Metal Gear Solid for laying the foundations. Every time I've replayed the game in the years since my first encounter with it, I am left in awe at just how brilliant it is, especially compared to a majority of its PS1 contemporaries.</p><h2 id="1-metal-gear-solid-3-snake-eater">1. Metal Gear Solid 3: Snake Eater</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uBvjFE3JD33htMpPxoguFP" name="MGS3_08.jpg" alt="Metal Gear Solid 3" src="https://cdn.mos.cms.futurecdn.net/uBvjFE3JD33htMpPxoguFP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div class="card card--standard card--rows-1 card--align-center"><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p><strong>Released:</strong> 2004<br><strong>Developer: </strong>Konami Computer Entertainment Japan<br><strong>Platform(s):</strong> PC, PS2, PS3, PS4, PS5, PS Vita, Switch, Xbox 360, Xbox Series X</p></div></div></div></div><p><a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/"><u>Metal Gear Solid 3: Snake Eater is the greatest game ever made</u></a>. I felt that way moments after rolling credits on it for the first time, and I still feel that way years later. Instead of following up on Metal Gear Solid 2 and Solid Snake, Metal Gear Solid 3 is a prequel showing a young version of series antagonist Big Boss, with the player taking on the role of Naked Snake. Snake Eater takes the "you're on your own" feeling of infiltrating the Shadow Moses military base in Metal Gear Solid to the next level, as Naked Snake must sneak through the Russian jungle, securing his own weapons, gear, and food to survive. This was an evolution of the stealth mechanics that later games would build upon.</p><p>Snake Eater also marks Kojima's peak as a storyteller. Naked Snake is inherently more human than his supersoldier clone spawn, making for the most personal story in the series as Snake has to come to grips with hunting down his mentor in the name of his country to prevent nuclear armageddon – all while goofy James Bond-esque nonsense is going on. This culminates in the emotional final act that still gets me teary-eyed countless replays later, with the final boss fight being the greatest moment in the series' history. </p><p><em>For more recommendations, check out the </em><a href="https://www.gamesradar.com/best-stealth-games"><em>best stealth games </em></a><em>of all time. Or look ahead with our round up of all the </em><a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games"><em>upcoming Hideo Kojima games</em></a><em> on the way. </em></p>
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                                                            <title><![CDATA[ Konami president says "reboots" of Metal Gear, Castlevania, and Silent Hill are "important initiatives" for the company going forward ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Konami says that reboots of key franchises like Metal Gear, Castlevania, and Suikoden are an important part of its business strategy going forward. </p><p>Between a very public falling out between <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> and Konami around the release of Metal Gear Solid 5, a pivot into Pachinko machines, and a general lack of new games, the company lost a lot of stock among fans for a while. However, in recent years, thanks to well-received re-releases of Castlevania and Metal Gear games, remakes of Silent Hill 2 and Metal Gear Solid 3, as well as a number of new titles like Silent Hill f, the publisher is back among fans' good graces.</p><p>And while Silent Hill f proved Konami isn't just relying on remakes of already-beloved games, Metal Gear in particular is so intrinsically linked with the name Hideo Kojima for many that some don't think we'll ever see a new original title in the series. But speaking to <a href="https://xtrend.nikkei.com/sp/gaming/en/feature/atcl/2026/25/" target="_blank"><u>Nikkei Gaming</u></a>, Konami president Hideki Hayakawa seems to suggest there is a future for the series and plenty more.</p><p>"Reboots of existing IPs such as Metal Gear, Silent Hill, Castlevania, and Suikoden are important initiatives that serve as pillars of our business." Hayakawa says, adding, "At the same time, we have a strong desire as Konami to create entirely new genres and works." </p><p>The term "reboot" specifically evokes the idea that there will be a fresh start for Metal Gear Solid, as Silent Hill f was also detached from the main series' established beats enough to feel like its own thing. </p><p>Of course, Hayakawa could consider Metal Gear Solid Delta a reboot, and we could just end up seeing more remakes in the series, but at the very least, it appears there is a future for Metal Gear; it's just a matter of seeing exactly what that is. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/as-hideo-kojima-turns-63-the-metal-gear-solid-and-death-stranding-creator-says-i-would-like-to-remain-focused-on-creating-games-despite-the-interest-in-movies/"><u><em>As Hideo Kojima turns 63, the Metal Gear Solid and Death Stranding creator says "I would like to remain focused on creating games" despite the interest in movies</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evNj5e"></div>                            </div>                            <script src="https://kwizly.com/embed/evNj5e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/konami-president-says-reboots-of-metal-gear-castlevania-and-silent-hill-are-important-initiatives-for-the-company-going-forward/</link>
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                            <![CDATA[ "At the same time, we have a strong desire as Konami to create entirely new genres and works" ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 12:13:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p>Konami says that reboots of key franchises like Metal Gear, Castlevania, and Suikoden are an important part of its business strategy going forward. </p><p>Between a very public falling out between <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> and Konami around the release of Metal Gear Solid 5, a pivot into Pachinko machines, and a general lack of new games, the company lost a lot of stock among fans for a while. However, in recent years, thanks to well-received re-releases of Castlevania and Metal Gear games, remakes of Silent Hill 2 and Metal Gear Solid 3, as well as a number of new titles like Silent Hill f, the publisher is back among fans' good graces.</p><p>And while Silent Hill f proved Konami isn't just relying on remakes of already-beloved games, Metal Gear in particular is so intrinsically linked with the name Hideo Kojima for many that some don't think we'll ever see a new original title in the series. But speaking to <a href="https://xtrend.nikkei.com/sp/gaming/en/feature/atcl/2026/25/" target="_blank"><u>Nikkei Gaming</u></a>, Konami president Hideki Hayakawa seems to suggest there is a future for the series and plenty more.</p><p>"Reboots of existing IPs such as Metal Gear, Silent Hill, Castlevania, and Suikoden are important initiatives that serve as pillars of our business." Hayakawa says, adding, "At the same time, we have a strong desire as Konami to create entirely new genres and works." </p><p>The term "reboot" specifically evokes the idea that there will be a fresh start for Metal Gear Solid, as Silent Hill f was also detached from the main series' established beats enough to feel like its own thing. </p><p>Of course, Hayakawa could consider Metal Gear Solid Delta a reboot, and we could just end up seeing more remakes in the series, but at the very least, it appears there is a future for Metal Gear; it's just a matter of seeing exactly what that is. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/as-hideo-kojima-turns-63-the-metal-gear-solid-and-death-stranding-creator-says-i-would-like-to-remain-focused-on-creating-games-despite-the-interest-in-movies/"><u><em>As Hideo Kojima turns 63, the Metal Gear Solid and Death Stranding creator says "I would like to remain focused on creating games" despite the interest in movies</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evNj5e"></div>                            </div>                            <script src="https://kwizly.com/embed/evNj5e.js" async></script>
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                                                            <title><![CDATA[ As Hideo Kojima turns 63, the Metal Gear Solid and Death Stranding creator says "I would like to remain focused on creating games" despite the interest in movies ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> has turned 63, and he's celebrating the milestone the best way he knows how… with a very long Twitter post. </p><p>Kojima celebrated his 60th birthday three years ago <a href="https://www.gamesradar.com/on-his-60th-birthday-hideo-kojima-says-he-has-no-plans-to-retire-and-wants-to-create-things-for-the-rest-of-his-life/">by pledging that he has no plans to retire</a>, and with the list of <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima games</a> comprising <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a> and <a href="https://www.gamesradar.com/physint-guide/">Physint</a> as well as a line of projects like the Death Stranding anime and A24 film adaptations he's been keeping his word as of late. But Kojima's 60s have also been the peak of him dropping somewhat morbid details in interviews. </p><p><a href="https://www.gamesradar.com/ps5-exclusives/">PS5 exclusive</a> Physint, for example, is being made after he had the realization that people want something like Metal Gear while he was <a href="https://www.gamesradar.com/games/action/hideo-kojima-thought-up-physint-when-he-became-sick-during-the-pandemic-and-realised-that-a-lot-of-people-wanted-me-to-make-something-like-metal-gear/">sick during the Covid-19 pandemic</a>. In the time since he's spoken about having <a href="https://www.gamesradar.com/games/hideo-kojima-once-considered-he-might-only-have-10-years-left-to-create-new-things-and-hes-given-his-assistant-a-usb-stick-with-all-my-ideas-as-a-kind-of-will/">"a USB stick with all my ideas" as a kind of "will"</a> and his <a href="https://www.gamesradar.com/entertainment/drama-movies/hideo-kojima-says-hed-like-to-die-in-a-movie-theater-which-is-a-very-normal-thing-to-say/">desire to die in a movie theater when the time comes.</a> Basically, dude has been getting weird with it. </p><p>And in celebration of his 63rd birthday, Kojima once again got a bit morbid on the timeline, with <a href="https://x.com/HIDEO_KOJIMA_EN/status/2091665287125086293" target="_blank">a Twitter post</a> reading, "As I get older, the things I 'have to do' and the things I 'want to do' continue to increase. At the same time, the time I 'have to do them' continues to decrease." He adds, "I constantly need to reassess how I use my time and how I live my life. That said, once you've taken something on, you can't simply put it down and walk away." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091738356573229349"><p lang="en" dir="ltr">Everyone at KJP threw a celebration for me. Thank you so much🙏🙇🏻😍🫶👍🍰🐣 pic.twitter.com/u82s2RFzYW<a href="https://twitter.com/cantworkitout/status/2091738356573229349">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Kojima also notes that 2026 marks the 40th anniversary of his career in games, with 1986 being the year he joined Konami, as well as the year the first title he ever worked on, Penguin Adventure, was released. Not only that, but the end of 2025 marked the 10th anniversary of the founding of the revived Kojima Productions as an independent studio. </p><p>The Death Stranding director also reaffirms his dedication to making games, by saying, "While I continue to receive various opportunities and offers, I would like to remain focused on creating games." So while it's been an expectation among fans that Kojima is eager one day to move on to direct a film, it may not be as likely as some expect. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-isnt-planning-to-blast-off-to-space-yet-because-he-doesnt-want-to-rush-to-his-ultimate-dream-so-hell-keep-on-making-games-for-now/"><em>Hideo Kojima isn't planning to blast off to space yet because he doesn't want to rush to his "ultimate dream," so he'll "keep on making games" for now.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evNj5e"></div>                            </div>                            <script src="https://kwizly.com/embed/evNj5e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/as-hideo-kojima-turns-63-the-metal-gear-solid-and-death-stranding-creator-says-i-would-like-to-remain-focused-on-creating-games-despite-the-interest-in-movies/</link>
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                            <![CDATA[ "I constantly need to reassess how I use my time and how I live my life" ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 10:31:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.]]></media:title>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> has turned 63, and he's celebrating the milestone the best way he knows how… with a very long Twitter post. </p><p>Kojima celebrated his 60th birthday three years ago <a href="https://www.gamesradar.com/on-his-60th-birthday-hideo-kojima-says-he-has-no-plans-to-retire-and-wants-to-create-things-for-the-rest-of-his-life/">by pledging that he has no plans to retire</a>, and with the list of <a href="https://www.gamesradar.com/games/upcoming-hideo-kojima-games/">upcoming Hideo Kojima games</a> comprising <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a> and <a href="https://www.gamesradar.com/physint-guide/">Physint</a> as well as a line of projects like the Death Stranding anime and A24 film adaptations he's been keeping his word as of late. But Kojima's 60s have also been the peak of him dropping somewhat morbid details in interviews. </p><p><a href="https://www.gamesradar.com/ps5-exclusives/">PS5 exclusive</a> Physint, for example, is being made after he had the realization that people want something like Metal Gear while he was <a href="https://www.gamesradar.com/games/action/hideo-kojima-thought-up-physint-when-he-became-sick-during-the-pandemic-and-realised-that-a-lot-of-people-wanted-me-to-make-something-like-metal-gear/">sick during the Covid-19 pandemic</a>. In the time since he's spoken about having <a href="https://www.gamesradar.com/games/hideo-kojima-once-considered-he-might-only-have-10-years-left-to-create-new-things-and-hes-given-his-assistant-a-usb-stick-with-all-my-ideas-as-a-kind-of-will/">"a USB stick with all my ideas" as a kind of "will"</a> and his <a href="https://www.gamesradar.com/entertainment/drama-movies/hideo-kojima-says-hed-like-to-die-in-a-movie-theater-which-is-a-very-normal-thing-to-say/">desire to die in a movie theater when the time comes.</a> Basically, dude has been getting weird with it. </p><p>And in celebration of his 63rd birthday, Kojima once again got a bit morbid on the timeline, with <a href="https://x.com/HIDEO_KOJIMA_EN/status/2091665287125086293" target="_blank">a Twitter post</a> reading, "As I get older, the things I 'have to do' and the things I 'want to do' continue to increase. At the same time, the time I 'have to do them' continues to decrease." He adds, "I constantly need to reassess how I use my time and how I live my life. That said, once you've taken something on, you can't simply put it down and walk away." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091738356573229349"><p lang="en" dir="ltr">Everyone at KJP threw a celebration for me. Thank you so much🙏🙇🏻😍🫶👍🍰🐣 pic.twitter.com/u82s2RFzYW<a href="https://twitter.com/cantworkitout/status/2091738356573229349">August 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Kojima also notes that 2026 marks the 40th anniversary of his career in games, with 1986 being the year he joined Konami, as well as the year the first title he ever worked on, Penguin Adventure, was released. Not only that, but the end of 2025 marked the 10th anniversary of the founding of the revived Kojima Productions as an independent studio. </p><p>The Death Stranding director also reaffirms his dedication to making games, by saying, "While I continue to receive various opportunities and offers, I would like to remain focused on creating games." So while it's been an expectation among fans that Kojima is eager one day to move on to direct a film, it may not be as likely as some expect. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/hideo-kojima-isnt-planning-to-blast-off-to-space-yet-because-he-doesnt-want-to-rush-to-his-ultimate-dream-so-hell-keep-on-making-games-for-now/"><em>Hideo Kojima isn't planning to blast off to space yet because he doesn't want to rush to his "ultimate dream," so he'll "keep on making games" for now.</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evNj5e"></div>                            </div>                            <script src="https://kwizly.com/embed/evNj5e.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid 4's most famous joke gets updated in Master Collection Vol. 2, with Konami even bringing back the original voice actor ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Some classic jokes from <a href="https://www.gamesradar.com/uk/metal-gear-solid/">Metal Gear Solid</a> 4 are not only present in the latest re-release, but have been updated for modern systems. The game's part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes.</p><p>The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You've got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly.</p><p>In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. "Hold it, Snake. Time to change the disc," Otacon starts. "I know, I know, it's a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled '2'?"</p><p>Snake would then point out there isn't a second disc, and Otacon would realize we're in the future. "Oh, wait! We're on PlayStation 3," he exclaims, much to the chagrin of our man Solid.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/c_69rBtxG1k" allowfullscreen></iframe></div></div><p>Now, as has been highlighted by reviewers (<a href="https://www.techradar.com/gaming/metal-gear-solid-master-collection-vol-2-review" target="_blank">thanks, TechRadar Gaming</a>), whether you're playing on Switch 2, PS5, Xbox Series X, or any other platform, the  Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance.</p><p>Sure, you can apparently hear the contrast in his voice, since he's aged almost two decades and the recording environment would've been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience/"><em>Metal Gear Solid is getting co-op after 28 years thanks to "world first" mod, turning "the original PlayStation classic into a true online multiplayer experience."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-most-famous-joke-gets-updated-in-master-collection-vol-2-with-konami-even-bringing-back-the-original-voice-actor/</link>
                                                                            <description>
                            <![CDATA[ We're not on PS3 any more ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:56:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS4]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[Stealth Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Collection Vol. 2 screenshot showing Solid Snake with grey hair and an eye patch pointing a gun]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Collection Vol. 2 screenshot showing Solid Snake with grey hair and an eye patch pointing a gun]]></media:text>
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                                <p>Some classic jokes from <a href="https://www.gamesradar.com/uk/metal-gear-solid/">Metal Gear Solid</a> 4 are not only present in the latest re-release, but have been updated for modern systems. The game's part of Master Collection Vol. 2, which also includes Peace Walker and the Game Boy Color title Ghost Babel, and Konami has included a few nice flourishes.</p><p>The amount of meta-humor always made porting Metal Gear Solid 4 a difficult prospect. You've got references to the iPod and fourth wall breaks that really place the release at a certain time. Well, for the purposes of this version, Konami actually went back and amended a couple of spoken lines to make sure one joke lands accordingly.</p><p>In Sons of the Patriots, when you get to Shadow Moses Island, the original version made reference to changing the discs of the first Metal Gear Solid when you reach this same location. "Hold it, Snake. Time to change the disc," Otacon starts. "I know, I know, it's a pain. But you need to swap Disc 1 for Disc 2. You see the disc labelled '2'?"</p><p>Snake would then point out there isn't a second disc, and Otacon would realize we're in the future. "Oh, wait! We're on PlayStation 3," he exclaims, much to the chagrin of our man Solid.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/c_69rBtxG1k" allowfullscreen></iframe></div></div><p>Now, as has been highlighted by reviewers (<a href="https://www.techradar.com/gaming/metal-gear-solid-master-collection-vol-2-review" target="_blank">thanks, TechRadar Gaming</a>), whether you're playing on Switch 2, PS5, Xbox Series X, or any other platform, the  Master Collection Vol. 2 now references that system. Voice actor Christopher Randolph even came back to do the line for each instance.</p><p>Sure, you can apparently hear the contrast in his voice, since he's aged almost two decades and the recording environment would've been completely different. But, the joke still works, and now has an added layer to it. Even Solid Snake would see the fun in that.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience/"><em>Metal Gear Solid is getting co-op after 28 years thanks to "world first" mod, turning "the original PlayStation classic into a true online multiplayer experience."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid is getting co-op after 28 years thanks to "world first" mod, turning "the original PlayStation classic into a true online multiplayer experience" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A modder has released a trailer for a <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> mod which brings two-player co-op to the PS1 stealth classic. </p><p>A recent trend I've loved in the modding scene is players going back to classic games and implementing multiplayer into titles that were never designed for it. They are so prevalent there's an <a href="https://megalist.neocities.org/mpm" target="_blank">entire website dedicated to them</a>. Super Mario 64 is one of the most famous examples – very recently, its sequel <a href="https://www.gamesradar.com/games/super-mario/super-mario-sunshine-gets-10-player-online-co-op-in-mod-that-lets-you-tag-team-the-gamecube-classic-as-wario-luigi-and-sonic/">Super Mario Sunshine also had a mod released</a> – as are the mods that allow <a href="https://www.gamesradar.com/this-elden-ring-co-op-mod-makes-playing-with-friends-a-lot-easier/">full-blown co-op in FromSoftware games</a> as opposed to certain sections. But one game I never expected this phenomenon to reach was Metal Gear Solid.  </p><p>On their YouTube channel, a modder going by Felipe has released a "Pre-Alpha" trailer of their Metal Gear Solid Co-op mod. The description calls it "a world first" and says, "This is the first attempt to bring the original PlayStation classic into a true online multiplayer experience, something the original game was never designed to support." The video shows two versions of Solid Snake sneaking about Shadow Moses Island, fighting Genome Soldiers and the likes of Revolver Ocelot.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/bED8LT70hMU" allowfullscreen></iframe></div></div><p>In the comments of the video, Felipe adds a FAQ section to delve deeper into the mod. They reveal that this is built on the GOG PC release, and that each player will be able to have their own camera within the mod. They also acknowledge later sections of the game that feature different gameplay styles, like the final Jeep sequence and rappel off the building, saying that the former will likely be single-player only but that the rest of the game should be possible. </p><p>Felipe also notes that the mod will have settings to balance the game to two players by increasing boss HP, and is thinking of increasing guard reinforcement numbers. The modder says that they will look into additional mod support for their multiplayer version of the game, and the likes of additional skins, which we've seen in similar multiplayer mods. </p><p>The mod is still in the early stages, but it's an impressive showing so far.</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/nintendo-switch-version-of-metal-gear-solid-master-collection-2-seemingly-removes-the-ps3-from-snakes-plane-suggesting-an-iconic-joke-will-have-to-be-changed/"><em>Nintendo Switch version of Metal Gear Solid Master Collection 2 seemingly removes the PS3 from Snake's plane, suggesting an iconic joke will have to be changed.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-is-getting-co-op-after-28-years-thanks-to-world-first-mod-turning-the-original-playstation-classic-into-a-true-online-multiplayer-experience/</link>
                                                                            <description>
                            <![CDATA[ The Twin Snakes ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 16:18:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid]]></media:title>
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                                <p>A modder has released a trailer for a <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> mod which brings two-player co-op to the PS1 stealth classic. </p><p>A recent trend I've loved in the modding scene is players going back to classic games and implementing multiplayer into titles that were never designed for it. They are so prevalent there's an <a href="https://megalist.neocities.org/mpm" target="_blank">entire website dedicated to them</a>. Super Mario 64 is one of the most famous examples – very recently, its sequel <a href="https://www.gamesradar.com/games/super-mario/super-mario-sunshine-gets-10-player-online-co-op-in-mod-that-lets-you-tag-team-the-gamecube-classic-as-wario-luigi-and-sonic/">Super Mario Sunshine also had a mod released</a> – as are the mods that allow <a href="https://www.gamesradar.com/this-elden-ring-co-op-mod-makes-playing-with-friends-a-lot-easier/">full-blown co-op in FromSoftware games</a> as opposed to certain sections. But one game I never expected this phenomenon to reach was Metal Gear Solid.  </p><p>On their YouTube channel, a modder going by Felipe has released a "Pre-Alpha" trailer of their Metal Gear Solid Co-op mod. The description calls it "a world first" and says, "This is the first attempt to bring the original PlayStation classic into a true online multiplayer experience, something the original game was never designed to support." The video shows two versions of Solid Snake sneaking about Shadow Moses Island, fighting Genome Soldiers and the likes of Revolver Ocelot.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/bED8LT70hMU" allowfullscreen></iframe></div></div><p>In the comments of the video, Felipe adds a FAQ section to delve deeper into the mod. They reveal that this is built on the GOG PC release, and that each player will be able to have their own camera within the mod. They also acknowledge later sections of the game that feature different gameplay styles, like the final Jeep sequence and rappel off the building, saying that the former will likely be single-player only but that the rest of the game should be possible. </p><p>Felipe also notes that the mod will have settings to balance the game to two players by increasing boss HP, and is thinking of increasing guard reinforcement numbers. The modder says that they will look into additional mod support for their multiplayer version of the game, and the likes of additional skins, which we've seen in similar multiplayer mods. </p><p>The mod is still in the early stages, but it's an impressive showing so far.</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/nintendo-switch-version-of-metal-gear-solid-master-collection-2-seemingly-removes-the-ps3-from-snakes-plane-suggesting-an-iconic-joke-will-have-to-be-changed/"><em>Nintendo Switch version of Metal Gear Solid Master Collection 2 seemingly removes the PS3 from Snake's plane, suggesting an iconic joke will have to be changed.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Nintendo Switch version of Metal Gear Solid Master Collection 2 seemingly removes the PS3 from Snake's plane, suggesting an iconic joke will have to be changed ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>Update: </strong>Konami has seemingly updated the Nintendo Switch and Switch 2 version of the online manual since this was discovered, with the screenshot now showing the PS3 seen in the other platforms' screenshots. </p><p>We have reached out to Konami for clarification and will update should be recieve a response. </p><p><strong>Original Story: </strong><a href="https://www.gamesradar.com/games/stealth/metal-gear/">Metal Gear Solid</a> fans have noticed a detail in the screenshots of Metal Gear Solid Master Collection Volume 2 that may explain how the PS3 mentions are handled in the new port of Guns of the Patriots. </p><p>Metal Gear Solid 4 has become something of a cryptid among the Metal Gear fanbase; it's the only game in the franchise to remain an exclusive, and it was long thought to be unportable because it was built specifically for the PS3. </p><p>This adherence to the PS3 allowed <a href="https://www.gamesradar.com/tag/hideo-kojima/">Hideo Kojima</a> and co to do some fourth-wall breaks, including a famous scene where Otacon calls back to Metal Gear Solid 1's disc swapping by saying "Oh wait! We're on PlayStation 3! It's a Blu-ray Disc. Dual-layered, too – no need to swap." </p><p>But now that the game is coming to platforms outside of the PS3, many are wondering what <a href="https://www.gamesradar.com/tag/konami/">Konami</a> will do with the line in Master Collection Volume 2.</p><p>As spotted by users on <a href="https://www.reddit.com/r/metalgearsolid/comments/1vqwz5n/according_to_the_mgs4_manual_page_in_master/" target="_blank">Reddit</a>, <a href="https://metalgear.konami.net/manual/mc2/en/index.html" target="_blank">the manual pages for Master Collection Volume 2</a> include a screenshot of the Metal Gear Solid 4 pause menu, which shows a live cam of what Sunny is up to on your plane, the Nomad. </p><p>In the original version, you can see a PS3 on the table in some scenes, and this remains the case for PlayStation, PC, and Xbox consoles. However, the Switch and Switch 2 versions of the game have removed the PS3 console, replacing it with what appear to be GA-KO dolls. </p><p>While this doesn't confirm anything about the iconic line, it does prove Konami is willing to change things up for the Master Collection ports, which in turn has led to speculation about what the line could be. </p><p>While it could easily just be the regular PS3 line, Nintendo versions removing the console has me thinking it will also be changed, and given Christopher Randolph returned for Metal Gear Solid Delta to record lines for the Xbox exclusive Snake Vs Bomberman mode, he and David Hayter are clearly still happy to work with Konami. </p><p>One user reckons we'll get a generic "We're on a modern game console - Digital download too, no need to swap," but maybe Konami could go the extra mile and change the line to be about whatever platform you're playing on. Or there's the worst-case scenario where the line is removed entirely for Nintendo fans. We'll find out soon enough, as it's only nine days til Metal Gear Solid 4 is finally free from the PS3. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-master-collection-gets-an-impressive-new-showing-confirming-60fps-shorter-load-times-and-that-solid-snake-still-loves-his-ipod/"><em>Metal Gear Solid 4's Master Collection gets an impressive new showing, confirming 60fps, shorter load times, and that Solid Snake still loves his iPod</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/nintendo-switch-version-of-metal-gear-solid-master-collection-2-seemingly-removes-the-ps3-from-snakes-plane-suggesting-an-iconic-joke-will-have-to-be-changed/</link>
                                                                            <description>
                            <![CDATA[ "Oh wait! We're on PlayStation 3! It's a Blu-ray Disc" ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 15:43:49 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 11:38:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:title>
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                                <p><strong>Update: </strong>Konami has seemingly updated the Nintendo Switch and Switch 2 version of the online manual since this was discovered, with the screenshot now showing the PS3 seen in the other platforms' screenshots. </p><p>We have reached out to Konami for clarification and will update should be recieve a response. </p><p><strong>Original Story: </strong><a href="https://www.gamesradar.com/games/stealth/metal-gear/">Metal Gear Solid</a> fans have noticed a detail in the screenshots of Metal Gear Solid Master Collection Volume 2 that may explain how the PS3 mentions are handled in the new port of Guns of the Patriots. </p><p>Metal Gear Solid 4 has become something of a cryptid among the Metal Gear fanbase; it's the only game in the franchise to remain an exclusive, and it was long thought to be unportable because it was built specifically for the PS3. </p><p>This adherence to the PS3 allowed <a href="https://www.gamesradar.com/tag/hideo-kojima/">Hideo Kojima</a> and co to do some fourth-wall breaks, including a famous scene where Otacon calls back to Metal Gear Solid 1's disc swapping by saying "Oh wait! We're on PlayStation 3! It's a Blu-ray Disc. Dual-layered, too – no need to swap." </p><p>But now that the game is coming to platforms outside of the PS3, many are wondering what <a href="https://www.gamesradar.com/tag/konami/">Konami</a> will do with the line in Master Collection Volume 2.</p><p>As spotted by users on <a href="https://www.reddit.com/r/metalgearsolid/comments/1vqwz5n/according_to_the_mgs4_manual_page_in_master/" target="_blank">Reddit</a>, <a href="https://metalgear.konami.net/manual/mc2/en/index.html" target="_blank">the manual pages for Master Collection Volume 2</a> include a screenshot of the Metal Gear Solid 4 pause menu, which shows a live cam of what Sunny is up to on your plane, the Nomad. </p><p>In the original version, you can see a PS3 on the table in some scenes, and this remains the case for PlayStation, PC, and Xbox consoles. However, the Switch and Switch 2 versions of the game have removed the PS3 console, replacing it with what appear to be GA-KO dolls. </p><p>While this doesn't confirm anything about the iconic line, it does prove Konami is willing to change things up for the Master Collection ports, which in turn has led to speculation about what the line could be. </p><p>While it could easily just be the regular PS3 line, Nintendo versions removing the console has me thinking it will also be changed, and given Christopher Randolph returned for Metal Gear Solid Delta to record lines for the Xbox exclusive Snake Vs Bomberman mode, he and David Hayter are clearly still happy to work with Konami. </p><p>One user reckons we'll get a generic "We're on a modern game console - Digital download too, no need to swap," but maybe Konami could go the extra mile and change the line to be about whatever platform you're playing on. Or there's the worst-case scenario where the line is removed entirely for Nintendo fans. We'll find out soon enough, as it's only nine days til Metal Gear Solid 4 is finally free from the PS3. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-master-collection-gets-an-impressive-new-showing-confirming-60fps-shorter-load-times-and-that-solid-snake-still-loves-his-ipod/"><em>Metal Gear Solid 4's Master Collection gets an impressive new showing, confirming 60fps, shorter load times, and that Solid Snake still loves his iPod</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima isn't planning to blast off to space yet because he doesn't want to rush to his "ultimate dream," so he'll "keep on making games" for now ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> still wants to go to space, but for now he's going to keep making games, and he says that's a good thing. </p><p>Metal Gear Solid creator Kojima really hasn't kept it quiet that one day he wants to go to space, so much so that <a href="https://www.gamesradar.com/uk/tag/valve/"><u>Valve</u></a> boss <a href="https://www.gamesradar.com/uk/tag/gabe-newell/"><u>Gabe Newell</u></a> tried to set <a href="https://www.gamesradar.com/games/metal-gear/valve-boss-gabe-newell-set-up-hideo-kojima-with-a-spacex-tour-after-death-stranding-showcase-because-he-was-talking-about-how-much-he-wants-to-go-into-space/"><u>Kojima up with a tour of SpaceX.</u></a> Over on Twitter, Kojima recently posted a video of his comments during a panel at Il Cinema in Piazza – a film festival in Rome –  where he explains (translated by Genki_JPN) his current thoughts about his space travel aspirations.</p><p> "I want to share this with all of you: We all want to make our dreams come true, right?" he begins. And obviously he isn't talking about his dreams with <a href="https://www.gamesradar.com/games/action/hideo-kojima-has-always-had-a-lot-of-bad-dreams-and-one-nightmare-included-voluptuous-nude-women-reanimated-decomposing-bodies-and-a-very-impolite-coach/"><u>"voluptuous nude women," reanimated "decomposing bodies," and a very impolite coach</u></a>, as he explains, "I want to go to space and I want to make a movie." However, he adds, "it wouldn't be good if those dreams just came true."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2080578744360554870"><p lang="en" dir="ltr">Hideo Kojima says his dream is to go to space, but for now he wants to keep on making video games!"I want to share this with all of you: We all want to make our dreams come true, right?Take me for example, I want to go to space and I want to make a movie etc. Those are… pic.twitter.com/F7Wz3L81XQ<a href="https://twitter.com/cantworkitout/status/2080578744360554870">July 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"That's because dreams are goals," Kojima explains, "The idea is to achieve the second, third, and fourth dreams along the way before reaching your ultimate dream." He adds that "for the time being, I think I'll keep on making games without going to space." </p><p>I would say perhaps he can go to space once he retires from creating games (although he <a href="https://www.gamesradar.com/on-his-60th-birthday-hideo-kojima-says-he-has-no-plans-to-retire-and-wants-to-create-things-for-the-rest-of-his-life/"><u>said he has no plans to retire</u></a>). However, at that same event, <a href="https://www.gamesradar.com/entertainment/drama-movies/hideo-kojima-says-hed-like-to-die-in-a-movie-theater-which-is-a-very-normal-thing-to-say/"><u>he also said he wants to die in a movie theater</u></a>, preferably just after the trailers, so unless they build theaters in space, he's probably going to have to come back to Earth at some point. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/the-original-metal-gear-solid-is-free-to-play-on-steam-this-weekend-as-konami-gears-up-for-master-collection-volume-2/"><em>The original Metal Gear Solid is free to play on Steam this weekend as Konami gears up for Master Collection Volume 2.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-isnt-planning-to-blast-off-to-space-yet-because-he-doesnt-want-to-rush-to-his-ultimate-dream-so-hell-keep-on-making-games-for-now/</link>
                                                                            <description>
                            <![CDATA[ "It wouldn't be good if those dreams just came true" ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 11:35:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:title>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> still wants to go to space, but for now he's going to keep making games, and he says that's a good thing. </p><p>Metal Gear Solid creator Kojima really hasn't kept it quiet that one day he wants to go to space, so much so that <a href="https://www.gamesradar.com/uk/tag/valve/"><u>Valve</u></a> boss <a href="https://www.gamesradar.com/uk/tag/gabe-newell/"><u>Gabe Newell</u></a> tried to set <a href="https://www.gamesradar.com/games/metal-gear/valve-boss-gabe-newell-set-up-hideo-kojima-with-a-spacex-tour-after-death-stranding-showcase-because-he-was-talking-about-how-much-he-wants-to-go-into-space/"><u>Kojima up with a tour of SpaceX.</u></a> Over on Twitter, Kojima recently posted a video of his comments during a panel at Il Cinema in Piazza – a film festival in Rome –  where he explains (translated by Genki_JPN) his current thoughts about his space travel aspirations.</p><p> "I want to share this with all of you: We all want to make our dreams come true, right?" he begins. And obviously he isn't talking about his dreams with <a href="https://www.gamesradar.com/games/action/hideo-kojima-has-always-had-a-lot-of-bad-dreams-and-one-nightmare-included-voluptuous-nude-women-reanimated-decomposing-bodies-and-a-very-impolite-coach/"><u>"voluptuous nude women," reanimated "decomposing bodies," and a very impolite coach</u></a>, as he explains, "I want to go to space and I want to make a movie." However, he adds, "it wouldn't be good if those dreams just came true."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2080578744360554870"><p lang="en" dir="ltr">Hideo Kojima says his dream is to go to space, but for now he wants to keep on making video games!"I want to share this with all of you: We all want to make our dreams come true, right?Take me for example, I want to go to space and I want to make a movie etc. Those are… pic.twitter.com/F7Wz3L81XQ<a href="https://twitter.com/cantworkitout/status/2080578744360554870">July 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"That's because dreams are goals," Kojima explains, "The idea is to achieve the second, third, and fourth dreams along the way before reaching your ultimate dream." He adds that "for the time being, I think I'll keep on making games without going to space." </p><p>I would say perhaps he can go to space once he retires from creating games (although he <a href="https://www.gamesradar.com/on-his-60th-birthday-hideo-kojima-says-he-has-no-plans-to-retire-and-wants-to-create-things-for-the-rest-of-his-life/"><u>said he has no plans to retire</u></a>). However, at that same event, <a href="https://www.gamesradar.com/entertainment/drama-movies/hideo-kojima-says-hed-like-to-die-in-a-movie-theater-which-is-a-very-normal-thing-to-say/"><u>he also said he wants to die in a movie theater</u></a>, preferably just after the trailers, so unless they build theaters in space, he's probably going to have to come back to Earth at some point. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/the-original-metal-gear-solid-is-free-to-play-on-steam-this-weekend-as-konami-gears-up-for-master-collection-volume-2/"><em>The original Metal Gear Solid is free to play on Steam this weekend as Konami gears up for Master Collection Volume 2.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ The original Metal Gear Solid is free to play on Steam this weekend as Konami gears up for Master Collection Volume 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ahead of <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/">Metal Gear Solid Master Collection Volume 2</a> releasing next month, <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> is letting everyone play <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> for free this weekend. </p><p>2026 has been a landmark year for those of us who are still obsessed with the year 1998. Spyro is getting a new entry, Resident Evil Requiem felt like as much of a sequel to Resident Evil 2 as anything else, Pokemon Gen 1 returned, and The Legend of Zelda: Ocarina of Time is set to get a remake releasing later this year. So, not to be outdone, Konami decided to remind everyone what the real best game of 1998 was, and is letting everyone play Metal Gear Solid.</p><p><a href="https://store.steampowered.com/app/2131630/METAL_GEAR_SOLID__Master_Collection_Version/" target="_blank">Over on Steam</a>, the Master Collection Volume 1 edition of 1998's Metal Gear Solid is free to play for anyone right now, which grants you access to the PS1 classic, as well as its expansion pack Metal Gear Solid VR / Special Missions, and the Japanese exclusive Integral. On top of that there's a full screenplay and "Master Book" which features artwork, character bios, a series timeline and the like.</p><p>This free weekend also arrives alongside Metal Gear Solid Master Collection's deepest Steam discount to date at £24.99 | $29.99 (which it's only been at twice before in the previous two Steam Summer Sales). </p><p>The best part of this deal, however, is that Metal Gear Solid is not really all that long. You could absolutely beat the entire game as part of this free weekend and experience one of the all-time greats free of charge</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2-brings-4k-60fps-to-mgs4-and-peace-walker-konami-announces-but-switch-1-still-gets-saddled-with-30fps/"><em>Metal Gear Solid Master Collection Vol 2 brings 4K 60fps to MGS4 and Peace Walker, Konami announces, but Switch 1 still gets saddled with 30fps.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/the-original-metal-gear-solid-is-free-to-play-on-steam-this-weekend-as-konami-gears-up-for-master-collection-volume-2/</link>
                                                                            <description>
                            <![CDATA[ You can play the greatest game of the 1990s for free ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 10:03:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami, Yoji Shinkawa]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:description>                                                            <media:text><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:text>
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                                <p>Ahead of <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/">Metal Gear Solid Master Collection Volume 2</a> releasing next month, <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> is letting everyone play <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> for free this weekend. </p><p>2026 has been a landmark year for those of us who are still obsessed with the year 1998. Spyro is getting a new entry, Resident Evil Requiem felt like as much of a sequel to Resident Evil 2 as anything else, Pokemon Gen 1 returned, and The Legend of Zelda: Ocarina of Time is set to get a remake releasing later this year. So, not to be outdone, Konami decided to remind everyone what the real best game of 1998 was, and is letting everyone play Metal Gear Solid.</p><p><a href="https://store.steampowered.com/app/2131630/METAL_GEAR_SOLID__Master_Collection_Version/" target="_blank">Over on Steam</a>, the Master Collection Volume 1 edition of 1998's Metal Gear Solid is free to play for anyone right now, which grants you access to the PS1 classic, as well as its expansion pack Metal Gear Solid VR / Special Missions, and the Japanese exclusive Integral. On top of that there's a full screenplay and "Master Book" which features artwork, character bios, a series timeline and the like.</p><p>This free weekend also arrives alongside Metal Gear Solid Master Collection's deepest Steam discount to date at £24.99 | $29.99 (which it's only been at twice before in the previous two Steam Summer Sales). </p><p>The best part of this deal, however, is that Metal Gear Solid is not really all that long. You could absolutely beat the entire game as part of this free weekend and experience one of the all-time greats free of charge</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2-brings-4k-60fps-to-mgs4-and-peace-walker-konami-announces-but-switch-1-still-gets-saddled-with-30fps/"><em>Metal Gear Solid Master Collection Vol 2 brings 4K 60fps to MGS4 and Peace Walker, Konami announces, but Switch 1 still gets saddled with 30fps.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Master Collection Vol 2 brings 4K 60fps to MGS4 and Peace Walker, Konami announces, but Switch 1 still gets saddled with 30fps ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> has revealed the performance targets for <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/"><u>Metal Gear Solid Master Collection Volume 2</u></a>, and 4K 60fps <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 4 is finally within reach, even if Switch 1 users are getting shortchanged again. </p><p>Konami released details about both Metal Gear Solid 4 and Peace Walker's performance <a href="https://www.konami.com/mg/mc2/news/us/en/notice_framerate" target="_blank">on its website</a>. It's mostly as you would expect based on the previous game: Xbox Series X, PS5, and PC will be running at 4K 60fps; Switch 2 and Xbox Series S will be 1440/60 – with 1080/60fps in MGS4's handheld mode and for both on Peace Walker for Switch 2. </p><p>Once again, the original Nintendo Switch is stuck with 1080/30fps in docked and 720/30fps in handheld. That includes Peace Walker – a 2010 PSP game that ran at 60fps when its HD edition was released on 2005's Xbox 360. </p><p>Metal Gear Solid 4 at 60fps was already revealed a few months back with the<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-master-collection-gets-an-impressive-new-showing-confirming-60fps-shorter-load-times-and-that-solid-snake-still-loves-his-ipod/"><u> first gameplay of the re-release</u></a>. On Switch 2, the game has selectable image modes between "Adjusted and Original," with the handheld mode only getting Original. Presumably, one of these matches the other platforms, with a slightly more inconsistent framerate. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fTSMcG-j2u4" allowfullscreen></iframe></div></div><p>Funnily enough, Metal Gear Solid 4 was <em>always</em> capable of 60fps, but getting it to run as such on PS3 was only possible in really specific circumstances, and most of the time you'd be dealing with sub-30fps in action scenes. But having the game run at a stable 60fps will be a game-changer. </p><p>Peace Walker, on the other hand, has a number of different resolution and upscaling options. Konami also released a video showing off the "High Resolution" mode for the game's hand-drawn cutscenes, with the new version having a much clearer image compared to the somewhat blurry original. </p><p>While Metal Gear Solid 4's big return is the clear star of the show here, I'm hoping to see Peace Walker's stock rise with this re-release, so people can finally see it for being one of the best Metal Gear Solid games… perhaps even better than MGS4 some may say.</p><p><a href="https://www.gamesradar.com/games/metal-gear/after-almost-25-years-metal-gear-solid-2-players-are-still-finding-secrets-this-is-the-kind-of-stuff-somebody-posts-on-an-online-forum-in-2005-and-no-one-believes-it/"><em>After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2-brings-4k-60fps-to-mgs4-and-peace-walker-konami-announces-but-switch-1-still-gets-saddled-with-30fps/</link>
                                                                            <description>
                            <![CDATA[ Switch 2 runs at 1440p 60fps for Metal Gear Solid 4, but only 1080 60fps for Peace Walker ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 10:33:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4 screenshot showing a closeup of snake]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4 screenshot showing a closeup of snake]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid 4 screenshot showing a closeup of snake]]></media:title>
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                            <article>
                                <p><a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> has revealed the performance targets for <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/"><u>Metal Gear Solid Master Collection Volume 2</u></a>, and 4K 60fps <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 4 is finally within reach, even if Switch 1 users are getting shortchanged again. </p><p>Konami released details about both Metal Gear Solid 4 and Peace Walker's performance <a href="https://www.konami.com/mg/mc2/news/us/en/notice_framerate" target="_blank">on its website</a>. It's mostly as you would expect based on the previous game: Xbox Series X, PS5, and PC will be running at 4K 60fps; Switch 2 and Xbox Series S will be 1440/60 – with 1080/60fps in MGS4's handheld mode and for both on Peace Walker for Switch 2. </p><p>Once again, the original Nintendo Switch is stuck with 1080/30fps in docked and 720/30fps in handheld. That includes Peace Walker – a 2010 PSP game that ran at 60fps when its HD edition was released on 2005's Xbox 360. </p><p>Metal Gear Solid 4 at 60fps was already revealed a few months back with the<a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-master-collection-gets-an-impressive-new-showing-confirming-60fps-shorter-load-times-and-that-solid-snake-still-loves-his-ipod/"><u> first gameplay of the re-release</u></a>. On Switch 2, the game has selectable image modes between "Adjusted and Original," with the handheld mode only getting Original. Presumably, one of these matches the other platforms, with a slightly more inconsistent framerate. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fTSMcG-j2u4" allowfullscreen></iframe></div></div><p>Funnily enough, Metal Gear Solid 4 was <em>always</em> capable of 60fps, but getting it to run as such on PS3 was only possible in really specific circumstances, and most of the time you'd be dealing with sub-30fps in action scenes. But having the game run at a stable 60fps will be a game-changer. </p><p>Peace Walker, on the other hand, has a number of different resolution and upscaling options. Konami also released a video showing off the "High Resolution" mode for the game's hand-drawn cutscenes, with the new version having a much clearer image compared to the somewhat blurry original. </p><p>While Metal Gear Solid 4's big return is the clear star of the show here, I'm hoping to see Peace Walker's stock rise with this re-release, so people can finally see it for being one of the best Metal Gear Solid games… perhaps even better than MGS4 some may say.</p><p><a href="https://www.gamesradar.com/games/metal-gear/after-almost-25-years-metal-gear-solid-2-players-are-still-finding-secrets-this-is-the-kind-of-stuff-somebody-posts-on-an-online-forum-in-2005-and-no-one-believes-it/"><em>After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ A Metal Gear Solid mod finally lets us play as Grey Fox in the PS1 classic, and it's not just his disappointing VR Missions iteration ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A modder has made Grey Fox playable in the original <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid,</u></a> and it's way more impressive than it sounds. </p><p>Despite Snake (and Snake, and Snake, and Snake, and…) being a contender for the greatest video game character of all time, Metal Gear has a variety of side characters that all absolutely rule, and many hope for the chance to play as them. And while there's been the odd opportunity to play as whoever isn't the main protagonist of a given game (Tanker and Snake Tales in MGS2, Ocelot in Metal Gear Online), Metal Gear is pretty strict about having you play as the main character.</p><p>One such legendary side character is Grey Fox, who – after appearances in the MSX2 originals – appeared in Metal Gear Solid 1 as the series' first Cyborg Ninja. The character was so popular that he was the selling point and cover star of Metal Gear Solid: VR Missions, where he was briefly playable for a couple of missions. And while Hideo Kojima wanted the character to get his own game as <a href="https://archive.fo/IcnSy" target="_blank"><u>a sequel to Metal Gear Rising</u></a>, it never materialized. </p><p>However, Grey Fox is finally getting his day in the cold alaska moon, as YouTube user Perfect Pizza has released a first look at the final version of their "Playable Grey Fox mod" for Metal Gear Solid. On first read this may not sound that impressive, perhaps the thought of "oh they just moved the VR Missions character into the main game," crossed your mind? Well this mod is not nearly that simple.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PzZddYyro_0" allowfullscreen></iframe></div></div><p>Watching the trailer, right away you'll notice you have access to Grey Fox's arm cannon, which saw use throughout Metal Gear Solid, but never actually got used in his previous playable appearance. The High Frequency Blade has gotten a buff too with a new trailing effect and the ability to ricochet bullets back at enemies, and there's new movement options with crouch walking introduced. The mod promises a ton of changes, like "automatic open and close face visor upon alert,""custom animations," and "custom codec calls". </p><p>On the mods <a href="https://discord.com/invite/eVst9cqaZK" target="_blank"><u>Discord</u></a>, Perfect Pizza explains "This mod uses the PSX decompilation project’s ability to modify the game’s C code and build a new executable using the developer version of Metal Gear Solid." Adding "At the time of creation, neither the AI Grey Fox boss nor the playable VR Ninja have been fully decompiled. As a result, everything shown so far has been recreated through reverse engineering, existing game code, experimentation, and educated guesses."</p><p>They explain, "The goal is to let players experience an expanded version of Grey Fox vs what was given to us in VR missions with as many of his signature abilities and some new ones as the game’s limitations allow, while preserving core gameplay features such as crawling, elevators, weapons, and environmental interaction." and that "This project also lays the groundwork for a future version that could allow players to experience the entire game as Grey Fox."</p><p>Perfect Pizza also says "This is not a complete story-mode conversion" but that "A separate project, which I am not affiliated with, is working toward making the full campaign playable by rebuilding all the stage overlays and making the compiled exe shiftable. The future of a complete Grey Fox playthrough depends heavily on that effort."</p><p>Regardless it's an impressive mod that actually allows playable Grey Fox found in VR Missions to live up to the version we hoped he would be all along, and even if a full version doesn't show up, it'll be fun to play about with. </p><p><a href="https://www.gamesradar.com/games/metal-gear/after-almost-25-years-metal-gear-solid-2-players-are-still-finding-secrets-this-is-the-kind-of-stuff-somebody-posts-on-an-online-forum-in-2005-and-no-one-believes-it/"><em>After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/a-metal-gear-solid-mod-finally-lets-us-play-as-grey-fox-in-the-ps1-classic-and-its-not-just-his-disappointing-vr-missions-iteration/</link>
                                                                            <description>
                            <![CDATA[ "The goal is to let players experience an expanded version of Grey Fox vs what was given to us in VR missions" ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 16:41:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Snake in Metal Gear Solid crouching behind a wall as a guard approaches ]]></media:description>                                                            <media:text><![CDATA[Snake in Metal Gear Solid crouching behind a wall as a guard approaches ]]></media:text>
                                <media:title type="plain"><![CDATA[Snake in Metal Gear Solid crouching behind a wall as a guard approaches ]]></media:title>
                                                    </media:content>
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                            <article>
                                <p>A modder has made Grey Fox playable in the original <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid,</u></a> and it's way more impressive than it sounds. </p><p>Despite Snake (and Snake, and Snake, and Snake, and…) being a contender for the greatest video game character of all time, Metal Gear has a variety of side characters that all absolutely rule, and many hope for the chance to play as them. And while there's been the odd opportunity to play as whoever isn't the main protagonist of a given game (Tanker and Snake Tales in MGS2, Ocelot in Metal Gear Online), Metal Gear is pretty strict about having you play as the main character.</p><p>One such legendary side character is Grey Fox, who – after appearances in the MSX2 originals – appeared in Metal Gear Solid 1 as the series' first Cyborg Ninja. The character was so popular that he was the selling point and cover star of Metal Gear Solid: VR Missions, where he was briefly playable for a couple of missions. And while Hideo Kojima wanted the character to get his own game as <a href="https://archive.fo/IcnSy" target="_blank"><u>a sequel to Metal Gear Rising</u></a>, it never materialized. </p><p>However, Grey Fox is finally getting his day in the cold alaska moon, as YouTube user Perfect Pizza has released a first look at the final version of their "Playable Grey Fox mod" for Metal Gear Solid. On first read this may not sound that impressive, perhaps the thought of "oh they just moved the VR Missions character into the main game," crossed your mind? Well this mod is not nearly that simple.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PzZddYyro_0" allowfullscreen></iframe></div></div><p>Watching the trailer, right away you'll notice you have access to Grey Fox's arm cannon, which saw use throughout Metal Gear Solid, but never actually got used in his previous playable appearance. The High Frequency Blade has gotten a buff too with a new trailing effect and the ability to ricochet bullets back at enemies, and there's new movement options with crouch walking introduced. The mod promises a ton of changes, like "automatic open and close face visor upon alert,""custom animations," and "custom codec calls". </p><p>On the mods <a href="https://discord.com/invite/eVst9cqaZK" target="_blank"><u>Discord</u></a>, Perfect Pizza explains "This mod uses the PSX decompilation project’s ability to modify the game’s C code and build a new executable using the developer version of Metal Gear Solid." Adding "At the time of creation, neither the AI Grey Fox boss nor the playable VR Ninja have been fully decompiled. As a result, everything shown so far has been recreated through reverse engineering, existing game code, experimentation, and educated guesses."</p><p>They explain, "The goal is to let players experience an expanded version of Grey Fox vs what was given to us in VR missions with as many of his signature abilities and some new ones as the game’s limitations allow, while preserving core gameplay features such as crawling, elevators, weapons, and environmental interaction." and that "This project also lays the groundwork for a future version that could allow players to experience the entire game as Grey Fox."</p><p>Perfect Pizza also says "This is not a complete story-mode conversion" but that "A separate project, which I am not affiliated with, is working toward making the full campaign playable by rebuilding all the stage overlays and making the compiled exe shiftable. The future of a complete Grey Fox playthrough depends heavily on that effort."</p><p>Regardless it's an impressive mod that actually allows playable Grey Fox found in VR Missions to live up to the version we hoped he would be all along, and even if a full version doesn't show up, it'll be fun to play about with. </p><p><a href="https://www.gamesradar.com/games/metal-gear/after-almost-25-years-metal-gear-solid-2-players-are-still-finding-secrets-this-is-the-kind-of-stuff-somebody-posts-on-an-online-forum-in-2005-and-no-one-believes-it/"><em>After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Snake actor David Hayter tells Sony "no disc, no buy" amid controversial decision to axe physical discs for new PlayStation games in 2028 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>David Hayter, the striking voice behind the Metal Gear series' various Snake roles, isn't a fan of Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 – and he's certainly not afraid to show it.</p><p>The end of physical media as we know it is dominating online discussions following Sony's announcement, which cited how "general preference for digital media significantly outpaces physical discs" – a statement that plenty of folks <em>definitely</em> cannot get behind. <br><br>One of them is none other than David Hayter, the iconic voice actor known for his work on Metal Gear Solid games as Solid Snake, Old Snake, Naked Snake… you name it.</p><p>In a new online <a href="https://x.com/DavidBHayter/status/2074224383204483173" target="_blank">post</a>, Hayter makes this as clear as he possibly can, sharing a picture of all his consoles and games (physical, of course, mind you). Between the Xbox and PlayStation 5 – and various controllers – I see a plethora of gems, including everything from GTA 5 to Red Dead Redemption 2. <br><br>As for his caption? "No disc, no buy." And, yes, he tags the official PlayStation account on Twitter, too, so as to catch Sony's attention.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074224383204483173"><p lang="en" dir="ltr">Oh yeah.#NoDiscNOBUY@PlayStation https://t.co/WS28joqLWT pic.twitter.com/ISJsLfoS6Z<a href="https://twitter.com/cantworkitout/status/2074224383204483173">July 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unsurprisingly, fans are largely in agreement with the actor, who admits in the comments that "this is a fraction of my game collection" as well. Not to mention, "I also have 2500+ DVDs." Physical media, you say? Hayter's no hater in that department. <br><br>He's not alone, either, as big developers in the industry themselves have spoken out against the move toward digital-only. Take <a href="https://www.gamesradar.com/games/as-playstation-kills-discs-former-blizzard-boss-says-we-cant-live-in-a-world-of-fear-if-our-games-will-work-in-the-future-or-not/">former Blizzard boss Mike Ybarra</a>, for example.</p><p>He says "we can't live in a world of fear if our games will work in the future or not," and game preservation experts share in that sentiment, explaining how this will all <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a>. <br><br>Just yesterday, CEO of Lords of the Fallen 2 publisher CI Games, Marek Tyminski, also stated that Sony's choice to axe discs and the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">going disc-free</a> itself <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shipping-without-discs-feels-unfair-to-studios-still-backing-physical-lords-of-the-fallen-2-boss-says-and-sonys-certainly-not-helping/">"feels unfair to studios still backing physical"</a> – so, yeah.</p><p>There's no telling what the future will bring for physical media enthusiasts, but I'm choosing to remain hopeful that game discs won't do a DVD on us and all but disappear. Something tells me Hayter is, too.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-tells-sony-no-disc-no-buy-amid-controversial-decision-to-axe-physical-discs-for-new-playstation-games-in-2028/</link>
                                                                            <description>
                            <![CDATA[ I'm with Snake on this one ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 16:27:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:title>
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                                <p>David Hayter, the striking voice behind the Metal Gear series' various Snake roles, isn't a fan of Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">end physical disc production</a> for new games on PlayStation consoles in 2028 – and he's certainly not afraid to show it.</p><p>The end of physical media as we know it is dominating online discussions following Sony's announcement, which cited how "general preference for digital media significantly outpaces physical discs" – a statement that plenty of folks <em>definitely</em> cannot get behind. <br><br>One of them is none other than David Hayter, the iconic voice actor known for his work on Metal Gear Solid games as Solid Snake, Old Snake, Naked Snake… you name it.</p><p>In a new online <a href="https://x.com/DavidBHayter/status/2074224383204483173" target="_blank">post</a>, Hayter makes this as clear as he possibly can, sharing a picture of all his consoles and games (physical, of course, mind you). Between the Xbox and PlayStation 5 – and various controllers – I see a plethora of gems, including everything from GTA 5 to Red Dead Redemption 2. <br><br>As for his caption? "No disc, no buy." And, yes, he tags the official PlayStation account on Twitter, too, so as to catch Sony's attention.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074224383204483173"><p lang="en" dir="ltr">Oh yeah.#NoDiscNOBUY@PlayStation https://t.co/WS28joqLWT pic.twitter.com/ISJsLfoS6Z<a href="https://twitter.com/cantworkitout/status/2074224383204483173">July 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unsurprisingly, fans are largely in agreement with the actor, who admits in the comments that "this is a fraction of my game collection" as well. Not to mention, "I also have 2500+ DVDs." Physical media, you say? Hayter's no hater in that department. <br><br>He's not alone, either, as big developers in the industry themselves have spoken out against the move toward digital-only. Take <a href="https://www.gamesradar.com/games/as-playstation-kills-discs-former-blizzard-boss-says-we-cant-live-in-a-world-of-fear-if-our-games-will-work-in-the-future-or-not/">former Blizzard boss Mike Ybarra</a>, for example.</p><p>He says "we can't live in a world of fear if our games will work in the future or not," and game preservation experts share in that sentiment, explaining how this will all <a href="https://www.gamesradar.com/games/grand-theft-auto/game-preservation-expert-says-stop-killing-games-if-you-dont-want-piracy-because-companies-like-playstation-and-rockstar-refuse-to-offer-a-meaningful-alternative/">lead to more piracy</a>. <br><br>Just yesterday, CEO of Lords of the Fallen 2 publisher CI Games, Marek Tyminski, also stated that Sony's choice to axe discs and the fact that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">going disc-free</a> itself <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shipping-without-discs-feels-unfair-to-studios-still-backing-physical-lords-of-the-fallen-2-boss-says-and-sonys-certainly-not-helping/">"feels unfair to studios still backing physical"</a> – so, yeah.</p><p>There's no telling what the future will bring for physical media enthusiasts, but I'm choosing to remain hopeful that game discs won't do a DVD on us and all but disappear. Something tells me Hayter is, too.</p><p><em>Here's why we think </em><a href="https://www.gamesradar.com/games/playstation-killing-discs-is-bad-for-everyone-whether-you-care-about-physical-games-or-not/"><em>PlayStation killing discs is bad for everyone</em></a><em>, whether you care about physical games or not.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima is "really sad" about PlayStation ending physical disc production, warns against "frightening" streaming-only future: "You don't actually possess the data yourself" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Metal Gear and Death Stranding mastermind Hideo Kojima is "really sad" about Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>stop producing physical copies of new PlayStation games in 2028</u></a>, calling the idea of not being able to access the media we want in the future "frightening."</p><p>I'm not sure I can think of a single person who's happy about PlayStation's move to soon kill off its new physical games – it's devastating news for collectors, <a href="https://www.gamesradar.com/games/downloading-gta-6-with-the-hope-itll-run-in-50-years-is-not-a-preservation-solution-video-game-history-foundation-says-as-playstation-kills-discs/"><u>worrying for game preservationists</u></a>, and raises concerns about all sorts of things from ownership to the second-hand game market, sharing with friends, and more. Kojima is understandably also upset, as he reveals in comments at the Il Cinema in Piazza film festival (<a href="https://x.com/Genki_JPN/status/2073650081987756252?s=20" target="_blank"><u>translated by @Genki_JPN on Twitter</u></a>).</p><p>"Since production is ending in 2028, this is about video games, but I grew up with physical media, so I find it really sad," he begins. "Currently, I've been buying up a lot of Blu-rays, such as various movies, and CDs too.</p><p>"The situation is different for games, as they are downloaded to the hard drive, that means the game data remains on your own hardware. However, if things shift to streaming in the future, that won't be the case anymore."</p><p>He looks to streaming services like Netflix as he notes that "there is a server somewhere, and you essentially just have the right to turn the tap, and when you do, the data flows out." However, he continues, because you don't download the data of those movies and shows, but rather gain access to them via your subscription, "the consequence of that is that you don't actually possess the data yourself."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qE5AubwLM42uwyVEtBKvS9" name="death-stranding-2" alt="Death Stranding 2" src="https://cdn.mos.cms.futurecdn.net/qE5AubwLM42uwyVEtBKvS9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>And there lies a bigger problem – while the "companies that own these servers" will "let you 'turn the tap' for a monthly fee," things might not stay the same forever. "With nations, politics and various ways of thinking, one naturally has to consider the possibility that if there is a change, the data inside will stop being distributed," Kojima says. "And if that happens you won't be able to watch or play the movies and games you like. That is what is frightening."</p><p>As a huge fan of movies, Kojima clearly has concerns that this same issue approaching PlayStation could end up impacting the film industry, too. "So, what is happening to video games in 2028, might also happen to movies," he adds. "I'd like everyone to keep that in mind." </p><p>Kojima is far from the only developer worried about the death of physical media – last week's news saw many <a href="https://www.gamesradar.com/games/long-live-physical-media-devs-and-publishers-of-baldurs-gate-3-silksong-and-more-call-sonys-decision-to-end-physical-playstation-games-genuinely-heartbreaking/"><u>devs and publishers speak out against Sony's decision</u></a>, with Larian Studios publishing director Michael Douse calling the situation "heartbreaking." <a href="https://www.gamesradar.com/games/sony-reportedly-already-has-another-use-for-its-disc-factory-after-announcing-end-of-physical-playstation-games/"><u>Sony apparently already has another use for its disc factory</u></a> in the form of microlenses, and has reportedly recently invested €30 million into the technology for manufacturing them. Needless to say, it doesn't seem likely that the company could backtrack on the idea, despite the mass backlash.</p><p><a href="https://www.gamesradar.com/games/playstations-disc-less-future-could-heavily-influence-xbox-and-nintendos-approach-to-physical-games-former-sony-boss-says-calling-the-decision-dramatic/"><u><em>PlayStation's disc-less future could "heavily influence" Xbox and Nintendo's approach to physical games, former Sony boss says, calling the decision "dramatic."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-is-really-sad-about-playstation-ending-physical-disc-production-warns-against-frightening-streaming-only-future-you-dont-actually-possess-the-data-yourself/</link>
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                            <![CDATA[ Hideo Kojima worries that "what is happening to video games in 2028, might also happen to movies" ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 09:40:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase.]]></media:title>
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                                <p>Metal Gear and Death Stranding mastermind Hideo Kojima is "really sad" about Sony's decision to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>stop producing physical copies of new PlayStation games in 2028</u></a>, calling the idea of not being able to access the media we want in the future "frightening."</p><p>I'm not sure I can think of a single person who's happy about PlayStation's move to soon kill off its new physical games – it's devastating news for collectors, <a href="https://www.gamesradar.com/games/downloading-gta-6-with-the-hope-itll-run-in-50-years-is-not-a-preservation-solution-video-game-history-foundation-says-as-playstation-kills-discs/"><u>worrying for game preservationists</u></a>, and raises concerns about all sorts of things from ownership to the second-hand game market, sharing with friends, and more. Kojima is understandably also upset, as he reveals in comments at the Il Cinema in Piazza film festival (<a href="https://x.com/Genki_JPN/status/2073650081987756252?s=20" target="_blank"><u>translated by @Genki_JPN on Twitter</u></a>).</p><p>"Since production is ending in 2028, this is about video games, but I grew up with physical media, so I find it really sad," he begins. "Currently, I've been buying up a lot of Blu-rays, such as various movies, and CDs too.</p><p>"The situation is different for games, as they are downloaded to the hard drive, that means the game data remains on your own hardware. However, if things shift to streaming in the future, that won't be the case anymore."</p><p>He looks to streaming services like Netflix as he notes that "there is a server somewhere, and you essentially just have the right to turn the tap, and when you do, the data flows out." However, he continues, because you don't download the data of those movies and shows, but rather gain access to them via your subscription, "the consequence of that is that you don't actually possess the data yourself."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qE5AubwLM42uwyVEtBKvS9" name="death-stranding-2" alt="Death Stranding 2" src="https://cdn.mos.cms.futurecdn.net/qE5AubwLM42uwyVEtBKvS9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony)</span></figcaption></figure><p>And there lies a bigger problem – while the "companies that own these servers" will "let you 'turn the tap' for a monthly fee," things might not stay the same forever. "With nations, politics and various ways of thinking, one naturally has to consider the possibility that if there is a change, the data inside will stop being distributed," Kojima says. "And if that happens you won't be able to watch or play the movies and games you like. That is what is frightening."</p><p>As a huge fan of movies, Kojima clearly has concerns that this same issue approaching PlayStation could end up impacting the film industry, too. "So, what is happening to video games in 2028, might also happen to movies," he adds. "I'd like everyone to keep that in mind." </p><p>Kojima is far from the only developer worried about the death of physical media – last week's news saw many <a href="https://www.gamesradar.com/games/long-live-physical-media-devs-and-publishers-of-baldurs-gate-3-silksong-and-more-call-sonys-decision-to-end-physical-playstation-games-genuinely-heartbreaking/"><u>devs and publishers speak out against Sony's decision</u></a>, with Larian Studios publishing director Michael Douse calling the situation "heartbreaking." <a href="https://www.gamesradar.com/games/sony-reportedly-already-has-another-use-for-its-disc-factory-after-announcing-end-of-physical-playstation-games/"><u>Sony apparently already has another use for its disc factory</u></a> in the form of microlenses, and has reportedly recently invested €30 million into the technology for manufacturing them. Needless to say, it doesn't seem likely that the company could backtrack on the idea, despite the mass backlash.</p><p><a href="https://www.gamesradar.com/games/playstations-disc-less-future-could-heavily-influence-xbox-and-nintendos-approach-to-physical-games-former-sony-boss-says-calling-the-decision-dramatic/"><u><em>PlayStation's disc-less future could "heavily influence" Xbox and Nintendo's approach to physical games, former Sony boss says, calling the decision "dramatic."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ After almost 25 years, Metal Gear Solid 2 players are still finding secrets: "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 2 is now approaching 25 years old, and players are <em>still </em>discovering things about the classic game. </p><p>Metal Gear Solid 2 is one of the PS2 titles that truly felt 'next-gen' when it came out, or so I'm told since I was five at the time and only cared about Crash Bandicoot. But all of the little details that make that game's world so special are well known now – things like how the ice cubes would melt slowly if you shot the bucket at the bar, or Snake getting a cold if he stays out in the cold too long. </p><p>And yet, multiple playthroughs later (including one about a month ago), and I never knew about one hidden detail, and it looks like almost no one else did, either. "After more than 2 decades of playing MGS2, I thought I'd seen everything, then this happened", a user on Reddit writes, sharing an extremely specific interaction that can happen towards the end of the Tanker chapter. </p><p>When Snake is making his way to the room where Metal Gear Ray is housed, there are multiple open areas you can hide in off to the side, but as has now been discovered, peeking round the corner at the approaching enemy will cause a metal pipe to fall, alerting them. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/metalgearsolid/comments/1u9dl2m/after_more_than_2_decades_of_playing_mgs2_i">After more than 2 decades of playing MGS2, I thought I'd seen everything, then this happened.</a><figcaption><cite> from <a href="https://www.reddit.com/r/metalgearsolid">r/metalgearsolid</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The comments are just as shocked as me to find this out, with the <a href="https://www.reddit.com/r/metalgearsolid/comments/1u9dl2m/comment/osfelgf/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>top response saying:</u></a> "Holy shit, what? Same here. This game is legendary, man." A response adds: "I think the insane level of detail on these games, particularly MGS2 and MGS3 is often overlooked. I was absolutely blown away by MGS2 when I was a teenager playing it for the first time, and even now I think the graphics and overall environment design are unbelievable." Meanwhile, <a href="https://www.reddit.com/r/metalgearsolid/comments/1u9dl2m/comment/osfo2hd/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>another puts it perfectly</u></a>, "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it to be real."</p><p>And sure, a pipe falling over isn't exactly mind-blowing stuff, but it's just one of the myriad details that makes Metal Gear Solid as a series so beloved. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/"><u><em>Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/after-almost-25-years-metal-gear-solid-2-players-are-still-finding-secrets-this-is-the-kind-of-stuff-somebody-posts-on-an-online-forum-in-2005-and-no-one-believes-it/</link>
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                            <![CDATA[ I mean, it's just a pipe falling over, but it's cool ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 2: Sons of Liberty]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 2: Sons of Liberty]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid 2: Sons of Liberty]]></media:title>
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                                <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 2 is now approaching 25 years old, and players are <em>still </em>discovering things about the classic game. </p><p>Metal Gear Solid 2 is one of the PS2 titles that truly felt 'next-gen' when it came out, or so I'm told since I was five at the time and only cared about Crash Bandicoot. But all of the little details that make that game's world so special are well known now – things like how the ice cubes would melt slowly if you shot the bucket at the bar, or Snake getting a cold if he stays out in the cold too long. </p><p>And yet, multiple playthroughs later (including one about a month ago), and I never knew about one hidden detail, and it looks like almost no one else did, either. "After more than 2 decades of playing MGS2, I thought I'd seen everything, then this happened", a user on Reddit writes, sharing an extremely specific interaction that can happen towards the end of the Tanker chapter. </p><p>When Snake is making his way to the room where Metal Gear Ray is housed, there are multiple open areas you can hide in off to the side, but as has now been discovered, peeking round the corner at the approaching enemy will cause a metal pipe to fall, alerting them. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/metalgearsolid/comments/1u9dl2m/after_more_than_2_decades_of_playing_mgs2_i">After more than 2 decades of playing MGS2, I thought I'd seen everything, then this happened.</a><figcaption><cite> from <a href="https://www.reddit.com/r/metalgearsolid">r/metalgearsolid</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The comments are just as shocked as me to find this out, with the <a href="https://www.reddit.com/r/metalgearsolid/comments/1u9dl2m/comment/osfelgf/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>top response saying:</u></a> "Holy shit, what? Same here. This game is legendary, man." A response adds: "I think the insane level of detail on these games, particularly MGS2 and MGS3 is often overlooked. I was absolutely blown away by MGS2 when I was a teenager playing it for the first time, and even now I think the graphics and overall environment design are unbelievable." Meanwhile, <a href="https://www.reddit.com/r/metalgearsolid/comments/1u9dl2m/comment/osfo2hd/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>another puts it perfectly</u></a>, "This is the kind of stuff somebody posts on an online forum in 2005 and no one believes it to be real."</p><p>And sure, a pipe falling over isn't exactly mind-blowing stuff, but it's just one of the myriad details that makes Metal Gear Solid as a series so beloved. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/"><u><em>Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Despite going to space in an AI short film created by a Death Stranding 2 partner, Hideo Kojima says he's actually "not interested" in AI art ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Metal Gear and Death Stranding mastermind Hideo Kojima has stated that he's "not interested" in AI-generated art, despite his recent appearance in an AI-generated short film created by Pusher and Drive director Nicolas Winding Refn (who also did the motion capture for Heartman in Death Stranding and its sequel).</p><p>Late last month, many Kojima fans weren't exactly pleased to see the game director – or rather, an AI-generated version of him – <a href="https://www.gamesradar.com/games/action/generative-ai-finally-sends-hideo-kojima-into-space-in-new-short-film-with-death-stranding-2-partner-nicolas-winding-refn-which-was-immediately-blasted-as-ai-slop/"><u>show up in an AI-generated video promoting Satellites 2</u></a>, a new Prada Mode art exhibition that's been open to the public in New York over the last few days. The video sent Kojima's AI lookalike on a journey through space alongside AI Refn, before landing on Earth and seemingly checking into the Hotel Chelsea, where the exhibition was being held. </p><p>Now, though, at the exhibition itself, Kojima has expressed disinterest in the technology. <a href="https://www.washingtonpost.com/style/2026/06/06/hotel-chelsea-kojima-refn-dredge-up-glamour-old-ghosts/" target="_blank"><u>Speaking to The Washington Post</u></a>, he explains that he thinks real people need to be present when art is created. </p><p>"Art is life," he begins. "But in 50 years, 100 years, I don't know. Maybe AI could create art, but while I live, I don't think I'll see it. I'm not interested in it."</p><p>Kojima continues: "We'll find a good way, a good path to how we use technology, and it's really up to young people on how we use it."</p><p>The Metal Gear creator has shared his take on AI numerous times over the last year or so – he previously said that instead of using AI to come up with ideas, <a href="https://www.gamesradar.com/games/action/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time/"><u>he would personally "lead the creative part and use AI to boost efficiency" and "handle the tedious tasks."</u></a> He also once <a href="https://www.gamesradar.com/games/hideo-kojima-thinks-video-games-are-in-the-middle-of-a-major-shift-there-was-2d-then-3d-and-now-we-have-not-just-chatgpt-but-also-extensive-ai-tech-for-devs-to-take-advantage-of/"><u>spoke about the "trend" of AI "coming into game creation"</u></a> and likened it to an evolution like games becoming 3D and using online connectivity. </p><p>I can't help but wonder if Kojima's now clearly stated disinterest in AI art could partially come in response to the negativity that followed his appearance in the Satellites 2 video. To be clear, he didn't personally create it, but his association with it didn't go down very well, to put it lightly. Even so, he doesn't acknowledge this backlash at all when speaking to The Washington Post, so it remains somewhat unclear exactly where he stands on that specific video. </p><p><a href="https://www.gamesradar.com/games/open-world/hideo-kojima-learns-that-higgs-is-the-worlds-favorite-death-stranding-2-character-but-hes-just-glad-all-his-children-have-fans/"><u><em>Hideo Kojima learns that Higgs is the world's favorite Death Stranding 2 character, but he's just glad all his children have fans.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/despite-going-to-space-in-an-ai-short-film-created-by-a-death-stranding-2-partner-hideo-kojima-says-hes-actually-not-interested-in-ai-art/</link>
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                            <![CDATA[ "Art is life," says Hideo Kojima ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 10:30:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:title>
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                                <p>Metal Gear and Death Stranding mastermind Hideo Kojima has stated that he's "not interested" in AI-generated art, despite his recent appearance in an AI-generated short film created by Pusher and Drive director Nicolas Winding Refn (who also did the motion capture for Heartman in Death Stranding and its sequel).</p><p>Late last month, many Kojima fans weren't exactly pleased to see the game director – or rather, an AI-generated version of him – <a href="https://www.gamesradar.com/games/action/generative-ai-finally-sends-hideo-kojima-into-space-in-new-short-film-with-death-stranding-2-partner-nicolas-winding-refn-which-was-immediately-blasted-as-ai-slop/"><u>show up in an AI-generated video promoting Satellites 2</u></a>, a new Prada Mode art exhibition that's been open to the public in New York over the last few days. The video sent Kojima's AI lookalike on a journey through space alongside AI Refn, before landing on Earth and seemingly checking into the Hotel Chelsea, where the exhibition was being held. </p><p>Now, though, at the exhibition itself, Kojima has expressed disinterest in the technology. <a href="https://www.washingtonpost.com/style/2026/06/06/hotel-chelsea-kojima-refn-dredge-up-glamour-old-ghosts/" target="_blank"><u>Speaking to The Washington Post</u></a>, he explains that he thinks real people need to be present when art is created. </p><p>"Art is life," he begins. "But in 50 years, 100 years, I don't know. Maybe AI could create art, but while I live, I don't think I'll see it. I'm not interested in it."</p><p>Kojima continues: "We'll find a good way, a good path to how we use technology, and it's really up to young people on how we use it."</p><p>The Metal Gear creator has shared his take on AI numerous times over the last year or so – he previously said that instead of using AI to come up with ideas, <a href="https://www.gamesradar.com/games/action/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time/"><u>he would personally "lead the creative part and use AI to boost efficiency" and "handle the tedious tasks."</u></a> He also once <a href="https://www.gamesradar.com/games/hideo-kojima-thinks-video-games-are-in-the-middle-of-a-major-shift-there-was-2d-then-3d-and-now-we-have-not-just-chatgpt-but-also-extensive-ai-tech-for-devs-to-take-advantage-of/"><u>spoke about the "trend" of AI "coming into game creation"</u></a> and likened it to an evolution like games becoming 3D and using online connectivity. </p><p>I can't help but wonder if Kojima's now clearly stated disinterest in AI art could partially come in response to the negativity that followed his appearance in the Satellites 2 video. To be clear, he didn't personally create it, but his association with it didn't go down very well, to put it lightly. Even so, he doesn't acknowledge this backlash at all when speaking to The Washington Post, so it remains somewhat unclear exactly where he stands on that specific video. </p><p><a href="https://www.gamesradar.com/games/open-world/hideo-kojima-learns-that-higgs-is-the-worlds-favorite-death-stranding-2-character-but-hes-just-glad-all-his-children-have-fans/"><u><em>Hideo Kojima learns that Higgs is the world's favorite Death Stranding 2 character, but he's just glad all his children have fans.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Lego Batman actor doubles down on Solid Snake comparisons by teaming up with Metal Gear star David Hayter himself and getting his blessing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>David Hayter, the iconic voice behind Metal Gear's Solid Snake, has teamed up with Lego Batman: Legacy of the Dark Knight star Shai Matheson in an adorable video response to claims that the two characters sound alike.</p><p>Sometimes the best way to answer to your critics is by laughing along with them. I know I laugh through tears every time I read another comment about the so-called "skill issue" <a href="https://www.gamesradar.com/games/action-rpg/i-couldnt-love-dark-souls-or-bloodborne-but-phantom-blade-zero-is-the-action-rpg-i-wanted-them-to-be/">preventing me from enjoying Souls games</a>, and Matheson is taking a similar approach to critiques of his Lego Batman voice, which many compare to a stuffy-nosed Solid Snake. Instead of pushing back on those accusations, Matheson made a tongue-in-cheek video with Hayter in which he receives the actor's blessing.</p><p>"So, apparently a lot of you think my Batman sounds like Solid Snake from Metal Gear if he had a cold," Matheson says in the video. "I'm not sure I understand that. Do you?" he asks, before the camera pans toward Hayter, who's blowing his nose with a tissue.</p><p>"I'm sorry, I've got a bit of a cold," Hayter says.</p><p>"Oh, I get it now," Matheson admits.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/metalgearsolid/comments/1tmr5wo/lego_batmans_shai_matheson_responds_to_a_common">Lego Batman's Shai Matheson responds to a common criticism of his portrayal of the character</a><figcaption><cite> from <a href="https://www.reddit.com/r/metalgearsolid">r/metalgearsolid</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Despite the wholesome, diplomatic nature of the video, I actually think the actors do a better job of dispelling comparisons than anything else. Hearing the two voices side-by-side, I genuinely don't hear it. Sure, they both speak in deep, raspy baritones, but otherwise they sound like distinct characters to me. Regardless, it couldn't be more clear that Hayter is perfectly happy for people to think Lego Batman sounds just like his Solid Snake performance.</p><p>"But hey, I just wanna say: Batman, I admire you work. You're stealthy as hell," Hayter says in his signature Solid Snake voice, shortly before the two actors bust out in laughter and the video ends.</p><p>Whatever you think of Matheson's performance, it did little to hamper our impressions of Lego Batman, with GR+ US managing editor Rollin Bishop <a href="https://www.gamesradar.com/games/action/lego-batman-legacy-of-the-dark-knight-review/">awarding the game</a> a commendable 4/5 stars and saying it "remixes classic stories and games to provide a single straightforward explanation for who Batman is, how he came to be, and where he and his extended found family has ultimately found themselves – without taking itself too seriously."</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/"><em>Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5xlpe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5xlpe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/lego-batman-actor-doubles-down-on-solid-snake-comparisons-by-teaming-up-with-metal-gear-star-david-hayter-himself-and-getting-his-blessing/</link>
                                                                            <description>
                            <![CDATA[ "I just wanna say: Batman, I admire your work" ]]>
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                                                                        <pubDate>Wed, 27 May 2026 21:41:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[DC, Warner Bros., Lego]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The key art for Lego Batman: Legacy of the Dark Knight showing a shadowed Batman superimposed in front of a neon and spotlight lit Gotham City]]></media:description>                                                            <media:text><![CDATA[The key art for Lego Batman: Legacy of the Dark Knight showing a shadowed Batman superimposed in front of a neon and spotlight lit Gotham City]]></media:text>
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                                <p>David Hayter, the iconic voice behind Metal Gear's Solid Snake, has teamed up with Lego Batman: Legacy of the Dark Knight star Shai Matheson in an adorable video response to claims that the two characters sound alike.</p><p>Sometimes the best way to answer to your critics is by laughing along with them. I know I laugh through tears every time I read another comment about the so-called "skill issue" <a href="https://www.gamesradar.com/games/action-rpg/i-couldnt-love-dark-souls-or-bloodborne-but-phantom-blade-zero-is-the-action-rpg-i-wanted-them-to-be/">preventing me from enjoying Souls games</a>, and Matheson is taking a similar approach to critiques of his Lego Batman voice, which many compare to a stuffy-nosed Solid Snake. Instead of pushing back on those accusations, Matheson made a tongue-in-cheek video with Hayter in which he receives the actor's blessing.</p><p>"So, apparently a lot of you think my Batman sounds like Solid Snake from Metal Gear if he had a cold," Matheson says in the video. "I'm not sure I understand that. Do you?" he asks, before the camera pans toward Hayter, who's blowing his nose with a tissue.</p><p>"I'm sorry, I've got a bit of a cold," Hayter says.</p><p>"Oh, I get it now," Matheson admits.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/metalgearsolid/comments/1tmr5wo/lego_batmans_shai_matheson_responds_to_a_common">Lego Batman's Shai Matheson responds to a common criticism of his portrayal of the character</a><figcaption><cite> from <a href="https://www.reddit.com/r/metalgearsolid">r/metalgearsolid</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Despite the wholesome, diplomatic nature of the video, I actually think the actors do a better job of dispelling comparisons than anything else. Hearing the two voices side-by-side, I genuinely don't hear it. Sure, they both speak in deep, raspy baritones, but otherwise they sound like distinct characters to me. Regardless, it couldn't be more clear that Hayter is perfectly happy for people to think Lego Batman sounds just like his Solid Snake performance.</p><p>"But hey, I just wanna say: Batman, I admire you work. You're stealthy as hell," Hayter says in his signature Solid Snake voice, shortly before the two actors bust out in laughter and the video ends.</p><p>Whatever you think of Matheson's performance, it did little to hamper our impressions of Lego Batman, with GR+ US managing editor Rollin Bishop <a href="https://www.gamesradar.com/games/action/lego-batman-legacy-of-the-dark-knight-review/">awarding the game</a> a commendable 4/5 stars and saying it "remixes classic stories and games to provide a single straightforward explanation for who Batman is, how he came to be, and where he and his extended found family has ultimately found themselves – without taking itself too seriously."</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/"><em>Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5xlpe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5xlpe.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid 4's Master Collection gets an impressive new showing, confirming 60fps, shorter load times, and that Solid Snake still loves his iPod ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Konami has revealed the first gameplay of <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 4 in Metal Gear Solid Master Collection Vol 2, and fans have noticed subtle changes and the return of the iPod.</p><p>While Metal Gear Solid 4 was in PS3 jail, many speculated that it was just a game that would be impossible to bring back, thanks to all its dumb little details and licensed content. But in a stream on the <a href="https://www.youtube.com/live/vlTNTZrHG70" target="_blank">WasayaganaTV YouTube channel</a> – hosted by Jujutsu Kaisen actor Yuichi Nakamura and radio personality Mafia Kajita – we got our first look at Guns of the Patriots running on new platforms. And within the steam it was shown that the Apple iPod is back in the game, signaling the return of its licensed content.</p><p>We didn't see them in the stream, but elsewhere in Metal Gear Solid 4, Otacon uses an Apple Mac computer, so it's probably safe to assume that sticks. There's also a crossover with Ubisoft's Assassin's Creed series, which allows Snake to don Altaïr's robes while sneaking around – this was confirmed to be returning <a href="https://www.gamespark.jp/article/2026/02/16/162817.html" target="_blank">in an interview</a> around the time Solid Snake was added to Rainbow Six Siege.  Also, fans spotted that the "No place for Hideo" box is still in the game; however, the link to the now-defunct Hideoblog was removed. </p><p>Naturally, however, fans are speculating about how some of the PS3-specific parts will translate. Notably, there's an iconic scene during the game's Shadow Moses segment, in which <a href="https://www.youtube.com/watch?v=qgWrKRu-ry4" target="_blank">Otacon pushes Snake to swap to disk 2</a> before realizing "we're on PlayStation 3" before talking about how good Blu-ray discs are. The question is whether this scene will remain in the game as is, be replaced with new voice lines about the specific consoles, or be nixed entirely. </p><p>The rest of the stream also showed some of the improvements coming to this version. Notably, Metal Gear Solid 4 running at 60fps is witchcraft we could've only dreamed of, and as one Twitter user pointed out, <a href="https://x.com/badhumans/status/2058607574845370710?s=61&t=0XfTct2Yr745aqquEkynBg" target="_blank">the loading times are way shorter when transitioning</a> between areas. Although if you aren't stuck on a loading screen between chapters staring at Snake smoking for 15 minutes, are you <em>really </em>playing Metal Gear Solid 4?</p><p>I replayed Metal Gear Solid 4 last year for the first time in about a decade after beating Metal Gear Solid Delta, but I may just find myself returning to it sooner than expected to experience the upgrades on show. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/"><em>Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4s-master-collection-gets-an-impressive-new-showing-confirming-60fps-shorter-load-times-and-that-solid-snake-still-loves-his-ipod/</link>
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                            <![CDATA[ You can still sneak about to Snatcher music ]]>
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                                                                        <pubDate>Tue, 26 May 2026 10:05:36 +0000</pubDate>                                                                                                                                <updated>Tue, 26 May 2026 11:08:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Metal Gear Solid 4: Guns of the Patriots, one of the best PS3 games.]]></media:description>                                                            <media:text><![CDATA[A screenshot of Metal Gear Solid 4: Guns of the Patriots, one of the best PS3 games.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of Metal Gear Solid 4: Guns of the Patriots, one of the best PS3 games.]]></media:title>
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                                <p>Konami has revealed the first gameplay of <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 4 in Metal Gear Solid Master Collection Vol 2, and fans have noticed subtle changes and the return of the iPod.</p><p>While Metal Gear Solid 4 was in PS3 jail, many speculated that it was just a game that would be impossible to bring back, thanks to all its dumb little details and licensed content. But in a stream on the <a href="https://www.youtube.com/live/vlTNTZrHG70" target="_blank">WasayaganaTV YouTube channel</a> – hosted by Jujutsu Kaisen actor Yuichi Nakamura and radio personality Mafia Kajita – we got our first look at Guns of the Patriots running on new platforms. And within the steam it was shown that the Apple iPod is back in the game, signaling the return of its licensed content.</p><p>We didn't see them in the stream, but elsewhere in Metal Gear Solid 4, Otacon uses an Apple Mac computer, so it's probably safe to assume that sticks. There's also a crossover with Ubisoft's Assassin's Creed series, which allows Snake to don Altaïr's robes while sneaking around – this was confirmed to be returning <a href="https://www.gamespark.jp/article/2026/02/16/162817.html" target="_blank">in an interview</a> around the time Solid Snake was added to Rainbow Six Siege.  Also, fans spotted that the "No place for Hideo" box is still in the game; however, the link to the now-defunct Hideoblog was removed. </p><p>Naturally, however, fans are speculating about how some of the PS3-specific parts will translate. Notably, there's an iconic scene during the game's Shadow Moses segment, in which <a href="https://www.youtube.com/watch?v=qgWrKRu-ry4" target="_blank">Otacon pushes Snake to swap to disk 2</a> before realizing "we're on PlayStation 3" before talking about how good Blu-ray discs are. The question is whether this scene will remain in the game as is, be replaced with new voice lines about the specific consoles, or be nixed entirely. </p><p>The rest of the stream also showed some of the improvements coming to this version. Notably, Metal Gear Solid 4 running at 60fps is witchcraft we could've only dreamed of, and as one Twitter user pointed out, <a href="https://x.com/badhumans/status/2058607574845370710?s=61&t=0XfTct2Yr745aqquEkynBg" target="_blank">the loading times are way shorter when transitioning</a> between areas. Although if you aren't stuck on a loading screen between chapters staring at Snake smoking for 15 minutes, are you <em>really </em>playing Metal Gear Solid 4?</p><p>I replayed Metal Gear Solid 4 last year for the first time in about a decade after beating Metal Gear Solid Delta, but I may just find myself returning to it sooner than expected to experience the upgrades on show. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/"><em>Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid 3 cutscenes have been busted for 15 years – but don't worry, the modder who noticed finally fixed it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A modder is fixing an issue that has persisted with Metal Gear Solid 3 since 2011's HD Collection release – one that most people didn't really notice. </p><p>Metal Gear Solid 3 is the greatest game ever made – this was the subject of the <a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/">first thing I ever wrote for GamesRadar+</a>, about a game I've inhaled as many times as Kirby inhales a Waddle Dee. And yet, somehow, I never noticed that the 2011 HD collection version of the game, which was then ported over to Master Collection in 2023, actually had a broken camera in it the whole time.</p><p>As spotted by <a href="https://www.pcgamer.com/games/action/i-just-learnt-ive-been-playing-metal-gear-solid-3-with-a-broken-camera-for-15-years/" target="_blank">PC Gamer</a>, Afevis Solmunko, one of the developers behind the MGSFix mod – who also found a hidden third-person mode in Metal Gear Solid 2's HD port – is working on a fix for the Metal Gear Solid Master Collection to fix the framing of cutscenes so that they match how they appeared in the PS2 original. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2055889686787424629"><p lang="en" dir="ltr">Another major fix added to MGSHDFix 3.1.0! In both 2011 HDC & 2023 MC, the camera in ALL of MGS3's cutscenes is ~10% higher than PS2's framing, cutting off the bottom of screen. Now fully corrected/properly centered by MGSHDFix.(Konami fixed this issue in Delta.) pic.twitter.com/INKm8PZrqc<a href="https://twitter.com/cantworkitout/status/2055889686787424629">May 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"In both 2011 [HD Collection] & 2023 [Master Collection], the camera in ALL of MGS3's cutscenes is ~10% higher than PS2's framing, cutting off the bottom of the screen," he explains. "Now fully corrected/properly centered by MGSHDFix." <br><br>Turns out, Metal Gear Solid 2 has the same issue, with Solmunko also speaking about potentially fixing that one, too, in a message on the Metal Gear Network <a href="https://discord.com/invite/metal-gear-network-mgn-1116856754920226876" target="_blank">Discord</a> server.</p><p>Granted, there aren't massive things being missed in the HD version's framing, as in, there's nothing as bad as The Simpsons was on Disney+ at launch. Clearly so, since most of us never actually noticed the difference for 15 years. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/"><em>Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-3-cutscenes-have-been-busted-for-15-years-but-dont-worry-the-modder-who-noticed-finally-fixed-it/</link>
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                            <![CDATA[ "10% higher than PS2's framing" ]]>
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                                                                        <pubDate>Tue, 19 May 2026 16:19:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                            <![CDATA[
                            <article>
                                <p>A modder is fixing an issue that has persisted with Metal Gear Solid 3 since 2011's HD Collection release – one that most people didn't really notice. </p><p>Metal Gear Solid 3 is the greatest game ever made – this was the subject of the <a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/">first thing I ever wrote for GamesRadar+</a>, about a game I've inhaled as many times as Kirby inhales a Waddle Dee. And yet, somehow, I never noticed that the 2011 HD collection version of the game, which was then ported over to Master Collection in 2023, actually had a broken camera in it the whole time.</p><p>As spotted by <a href="https://www.pcgamer.com/games/action/i-just-learnt-ive-been-playing-metal-gear-solid-3-with-a-broken-camera-for-15-years/" target="_blank">PC Gamer</a>, Afevis Solmunko, one of the developers behind the MGSFix mod – who also found a hidden third-person mode in Metal Gear Solid 2's HD port – is working on a fix for the Metal Gear Solid Master Collection to fix the framing of cutscenes so that they match how they appeared in the PS2 original. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2055889686787424629"><p lang="en" dir="ltr">Another major fix added to MGSHDFix 3.1.0! In both 2011 HDC & 2023 MC, the camera in ALL of MGS3's cutscenes is ~10% higher than PS2's framing, cutting off the bottom of screen. Now fully corrected/properly centered by MGSHDFix.(Konami fixed this issue in Delta.) pic.twitter.com/INKm8PZrqc<a href="https://twitter.com/cantworkitout/status/2055889686787424629">May 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"In both 2011 [HD Collection] & 2023 [Master Collection], the camera in ALL of MGS3's cutscenes is ~10% higher than PS2's framing, cutting off the bottom of the screen," he explains. "Now fully corrected/properly centered by MGSHDFix." <br><br>Turns out, Metal Gear Solid 2 has the same issue, with Solmunko also speaking about potentially fixing that one, too, in a message on the Metal Gear Network <a href="https://discord.com/invite/metal-gear-network-mgn-1116856754920226876" target="_blank">Discord</a> server.</p><p>Granted, there aren't massive things being missed in the HD version's framing, as in, there's nothing as bad as The Simpsons was on Disney+ at launch. Clearly so, since most of us never actually noticed the difference for 15 years. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/"><em>Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ This Metal Gear Solid and Death Stranding merch is enough to unite all Hideo Kojima fans ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="vizualizer-embed"><style>    @import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');    @import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');    @import url('https://fonts.googleapis.com/css2?family=Montserrat:ital,wght@0,400;0,900;1,900&display=swap');        /* Reset & Base */    #fv-chart-1778857317019-9r7nqh1ss *, #fv-chart-1778857317019-9r7nqh1ss *:before, #fv-chart-1778857317019-9r7nqh1ss *:after, #fv-chart-1778857317019-9r7nqh1ss-slideshow *, #fv-chart-1778857317019-9r7nqh1ss-slideshow *:before, #fv-chart-1778857317019-9r7nqh1ss-slideshow *:after {        box-sizing: border-box !important; margin: 0; padding: 0; border: 0;        font-size: 100%; font: inherit; vertical-align: baseline;    }    #fv-chart-1778857317019-9r7nqh1ss, #fv-chart-1778857317019-9r7nqh1ss-slideshow { 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    transition: opacity 0.2s, background-color 0.2s !important;        height: 36px !important;        text-transform: none !important;        box-shadow: 0 1px 2px rgba(0,0,0,0.1) !important;    }        #fv-chart-1778857317019-9r7nqh1ss-slideshow .fv-nav-btn svg {        width: 18px !important;        height: 18px !important;        stroke-width: 3px !important;        filter: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss-slideshow .fv-nav-btn:hover {        opacity: 0.9 !important;        transform: translateY(-1px) !important;    }        #fv-chart-1778857317019-9r7nqh1ss-slideshow .fv-nav-btn.disabled {        background-color: #E5E7EB !important;        color: #9CA3AF !important;        cursor: default !important;        pointer-events: none !important;        box-shadow: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss-slideshow .fv-slide-counter {        font-family: 'Poppins', sans-serif !important;        font-size: 14px !important;        font-weight: 600 !important;        color: #374151 !important;        text-align: center !important;        min-width: 40px !important;        background-color: rgba(255,255,255,0.8) !important;        padding: 2px 8px !important;        border-radius: 10px !important;    }        /* Slideshow Dropdown Navigation */    #fv-chart-1778857317019-9r7nqh1ss-slideshow .fv-slideshow-select {        position: absolute !important;        top: 10px !important;        right: 10px !important;        z-index: 20 !important;        appearance: none !important;        -webkit-appearance: none !important;        -moz-appearance: none !important;        background-color: white !important;        border: 1px solid #d1d5db !important;        color: #1F2937 !important;        font-family: 'Open Sans', sans-serif !important;        font-size: 14px !important;        font-weight: 600 !important;        padding: 6px 32px 6px 12px !important;        border-radius: 4px !important;        cursor: pointer !important;        box-shadow: 0 1px 2px rgba(0,0,0,0.05) !important;        background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='none' viewBox='0 0 20 20'%3e%3cpath stroke='%236b7280' stroke-linecap='round' stroke-linejoin='round' stroke-width='1.5' d='M6 8l4 4 4-4'/%3e%3c/svg%3e") !important;        background-position: right 0.5rem center !important;        background-repeat: no-repeat !important;        background-size: 1.5em 1.5em !important;    }    #fv-chart-1778857317019-9r7nqh1ss-slideshow .fv-slideshow-select:focus {        outline: 2px solid #EA5507 !important;        border-color: #EA5507 !important;    }        /* Typography */    #fv-chart-1778857317019-9r7nqh1ss .fv-chart-title {         font-weight: bold !important;         text-align: center !important;         margin-bottom: 0.5rem !important;         color: var(--riv-primary) !important;         font-size: 20px !important;         line-height: 1.2 !important;         font-family: 'Open Sans', sans-serif !important;         text-transform: none !important;         white-space: normal !important;         overflow-wrap: break-word !important;        padding: 0 20px !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-chart-subhead {         font-size: 18px !important;         font-weight: 500 !important;         text-align: center !important;         margin-bottom: 2rem !important;         color: #374151 !important;         line-height: 1.7 !important;         font-family: 'Open Sans', sans-serif !important;         display: block !important;         text-transform: none !important;        padding: 0 20px !important;    }    #fv-chart-1778857317019-9r7nqh1ss .rv-chart-caption { font-size: 15px !important; color: #374151 !important; text-align: center !important; font-style: normal !important; font-weight: normal !important; line-height: 1.7 !important; font-family: 'Open Sans', sans-serif !important; display: block !important; }    /* Versus Chart */    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-chart { display: flex; flex-direction: column; width: 100%; margin-top: 1rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-header { display: flex; justify-content: space-between; align-items: center; margin-bottom: 1.5rem; padding: 0 1rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper { flex: 1; min-width: 0; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper.fv-left { text-align: center; padding-right: 1rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper.fv-right { text-align: center; padding-left: 1rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-container { position: relative; display: inline-block; max-width: 100%; width: 100%; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-chevron { position: absolute; top: 50%; transform: translateY(-50%); pointer-events: none; width: 16px; height: 16px; flex-shrink: 0; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper.fv-left .fv-versus-chevron { right: 0; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper.fv-right .fv-versus-chevron { right: 0; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select { background: transparent; border: none; border-bottom: 2px solid; font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; padding: 0.25rem 0; cursor: pointer; outline: none; appearance: none; -webkit-appearance: none; -moz-appearance: none; max-width: 100%; width: 100%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select.fv-select-left { text-align: center; direction: ltr; padding-right: 1.25rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select.fv-select-right { text-align: center; padding-right: 1.25rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-select option { font-family: 'Open Sans', sans-serif; font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }    @keyframes fv-grow-max-width {        from { max-width: 0; }        to { max-width: 100%; }    }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }    #fv-chart-1778857317019-9r7nqh1ss .fv-inside-left { white-space: nowrap; flex-shrink: 0; }    #fv-chart-1778857317019-9r7nqh1ss .fv-inside-right { white-space: nowrap; flex-shrink: 0; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }    #fv-chart-1778857317019-9r7nqh1ss .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }    /* Image Comparison Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-container {        width: auto !important;        margin-left: -1.5rem !important;        margin-right: -1.5rem !important;        margin-bottom: 2rem !important;    }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-image-compare-container {        width: 100% !important;        max-width: none !important;        margin: 0 auto !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper {        position: relative !important;        width: 100% !important;        overflow: hidden !important;        border-radius: 0 !important;        background-color: #000 !important;        touch-action: pan-y !important;        user-select: none !important;        -webkit-user-select: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-inner {        position: relative !important;        width: 100% !important;        height: 100% !important;        display: block !important;        transform-origin: center center !important;        transition: transform 0.1s ease-out !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-bg {        display: block !important;        width: 100% !important;        height: auto !important;        pointer-events: none !important;        user-select: none !important;        -webkit-user-select: none !important;        -webkit-user-drag: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-fg {        position: absolute !important;        top: 0 !important;        left: 0 !important;        width: 100% !important;        height: 100% !important;        object-fit: cover !important;        clip-path: polygon(0 0, 50% 0, 50% 100%, 0 100%) !important;        pointer-events: none !important;        user-select: none !important;        -webkit-user-select: none !important;        -webkit-user-drag: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-slider {        position: absolute !important;        top: 0 !important;        bottom: 0 !important;        left: 50% !important;        width: 32px !important;        transform: translateX(-50%) !important;        cursor: ew-resize !important;        z-index: 10 !important;        user-select: none !important;        -webkit-user-select: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-slider-line {        position: absolute !important;        top: 0 !important;        bottom: 0 !important;        left: 50% !important;        width: 4px !important;        background-color: white !important;        transform: translateX(-50%) !important;        box-shadow: 0 0 10px rgba(0,0,0,0.5) !important;        pointer-events: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-handle {        position: absolute !important;        top: 50% !important;        left: 50% !important;        transform: translate(-50%, -50%) !important;        width: 32px !important;        height: 32px !important;        background-color: white !important;        border-radius: 50% !important;        box-shadow: 0 2px 6px rgba(0,0,0,0.3) !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        gap: 4px !important;        pointer-events: none !important;        z-index: 11 !important;        overflow: hidden !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-handle.fv-image-compare-handle-square {        border-radius: 6px !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-arrow-left {        width: 0 !important;        height: 0 !important;        border-top: 4px solid transparent !important;        border-bottom: 4px solid transparent !important;        border-right: 4px solid #4b5563 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-arrow-right {        width: 0 !important;        height: 0 !important;        border-top: 4px solid transparent !important;        border-bottom: 4px solid transparent !important;        border-left: 4px solid #4b5563 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-label {        position: absolute !important;        top: 1rem !important;        background-color: rgba(0, 0, 0, 0.5) !important;        color: white !important;        padding: 0.25rem 0.75rem !important;        border-radius: 0.25rem !important;        font-size: 0.875rem !important;        font-weight: 500 !important;        pointer-events: none !important;        backdrop-filter: blur(4px) !important;        z-index: 5 !important;        transition: right 0.3s ease, opacity 0.2s ease !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-label-left {        left: 1rem !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-label-right {        right: 1rem !important;    }        #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-expand-btn,    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-close-btn {        position: absolute !important;        bottom: 1rem !important;        right: 1rem !important;        background-color: rgba(0, 0, 0, 0.5) !important;        color: white !important;        border: none !important;        border-radius: 0.25rem !important;        padding: 0.5rem !important;        cursor: pointer !important;        z-index: 20 !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        backdrop-filter: blur(4px) !important;        transition: background-color 0.2s !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-expand-btn:hover,    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-close-btn:hover {        background-color: rgba(0, 0, 0, 0.7) !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-close-btn {        display: none !important;        top: 1rem !important;        bottom: auto !important;    }    /* Fullscreen State */    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen {        position: fixed !important;        top: 0 !important;        left: 0 !important;        right: 0 !important;        bottom: 0 !important;        width: 100% !important;        height: 100% !important;        z-index: 999999 !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        background-color: rgba(0, 0, 0, 0.9) !important;        margin: 0 !important;        touch-action: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner {        width: 100% !important;        height: 100% !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        cursor: grab !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner:active {        cursor: grabbing !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-bg {        position: absolute !important;        top: 0 !important;        left: 0 !important;        max-width: 100% !important;        max-height: 100% !important;        width: 100% !important;        height: 100% !important;        object-fit: contain !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-fg {        max-width: 100% !important;        max-height: 100% !important;        width: 100% !important;        height: 100% !important;        object-fit: contain !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-expand-btn {        display: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-close-btn {        display: flex !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-label-right {        right: 4rem !important;    }    /* Footer */    #fv-chart-1778857317019-9r7nqh1ss .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-footer-content { text-align: center !important; width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-logo {         display: block !important;         margin: 0 auto !important;         width: 120px !important;         min-width: 120px !important;        max-width: 120px !important;         height: auto !important;         object-fit: contain !important;         flex-shrink: 0 !important;    }    /* Display Mode Controls */    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title {        appearance: none !important;        -webkit-appearance: none !important;        -moz-appearance: none !important;        background: transparent !important;        border: none !important;        font-size: 18px !important;        font-weight: 600 !important;        color: var(--riv-primary) !important;        padding-right: 28px !important;        padding-left: 10px !important;        cursor: pointer !important;        text-align: center !important;        text-align-last: center !important;        width: auto !important;        max-width: 100% !important;        font-family: 'Open Sans', sans-serif !important;        line-height: 1.3 !important;        margin: 0 !important;        text-overflow: ellipsis !important;        overflow: hidden !important;        white-space: nowrap !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title:focus { outline: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title::-ms-expand { display: none !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-chevron {        position: absolute !important;        right: 0 !important;        top: 50% !important;        transform: translateY(-50%) !important;        pointer-events: none !important;        color: var(--riv-primary) !important;        display: flex !important;        align-items: center !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-nav-btn {        background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;        cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }        /* Legend */    #fv-chart-1778857317019-9r7nqh1ss .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }    /* Multi-Value Legend */    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-value-legend {         display: flex !important;         justify-content: center !important;         flex-wrap: wrap !important;         gap: 12px 24px !important;         margin-bottom: 1.5rem !important;         padding: 0 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }    /* Chart Core Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-benchmark-group { margin-bottom: 1rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-benchmark-title {         font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;        text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;        font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;        text-transform: none !important;        white-space: normal !important;        overflow-wrap: break-word !important;         word-wrap: break-word !important;        max-width: 100% !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-row, #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }     #fv-chart-1778857317019-9r7nqh1ss .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar:hover { opacity: 0.8 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-inner-value { flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }    /* Multi-Value Bar Logic */    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }        /* Stacked Bar */    #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-bar { display: flex !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-segment:last-child { border-right: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }    /* Grouped Bar */    #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title-wrapper { padding-left: 150px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster .fv-bar-container { height: 20px !important; }        /* Line Chart Grid */    #fv-chart-1778857317019-9r7nqh1ss .riv-grid line {        stroke: #D1D5DB !important;        stroke-dasharray: 3 3 !important;    }    /* X-Axis */    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }     #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-ticks span { position: relative !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-y-axis-title {        font-size: 15px !important;        color: #374151 !important;        line-height: 1.5 !important;        text-align: left !important;        padding-left: 5.83% !important; /* Aligns with Y-axis line inside SVG (35/600) */        margin-bottom: 4px !important;        display: block !important;        font-weight: bold !important;    }    /* Shop The Look */    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-container { position: relative !important; width: auto !important; display: block !important; background-color: transparent !important; transition: min-height 0.3s ease !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-wrapper { position: relative !important; width: auto !important; display: block !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-stl-container { width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-stl-wrapper { width: 100% !important; max-width: none !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-image { display: block !important; width: 100% !important; height: auto !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-container { position: absolute !important; z-index: 10 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn { position: absolute !important; margin-left: -0.75rem !important; margin-top: -0.75rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06) !important; transition-property: all !important; transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1) !important; transition-duration: 300ms !important; cursor: pointer !important; border: none !important; padding: 0 !important; background-color: #ffffff !important; color: #1e293b !important; font-size: 0.75rem !important; font-weight: 700 !important; font-family: sans-serif !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn:hover { transform: scale(1.1) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn:focus { outline: 2px solid transparent !important; outline-offset: 2px !important; box-shadow: 0 0 0 2px #ffffff, 0 0 0 4px #000000 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn[aria-expanded="true"] { background-color: #3b82f6 !important; color: #ffffff !important; transform: scale(1.1) !important; box-shadow: 0 0 0 2px #ffffff !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-pulse { position: absolute !important; inset: 0 !important; border-radius: 9999px !important; background-color: #EA5507 !important; opacity: 0.4 !important; pointer-events: none !important; z-index: -1 !important; animation: fv-stl-ping 1.5s cubic-bezier(0, 0, 0.2, 1) 3 forwards !important; }    @keyframes fv-stl-ping { 75%, 100% { transform: scale(2); opacity: 0; } }    @media (max-width: 640px) {        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-pulse { animation-fill-mode: none !important; }    }    /* Shop the look button */    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn { position: absolute !important; bottom: 1rem !important; right: 1rem !important; height: 2.5rem !important; background-color: rgba(255, 255, 255, 0.95) !important; backdrop-filter: blur(12px) !important; color: #111827 !important; padding: 0 1rem 0 3rem !important; border-radius: 0.25rem !important; font-weight: 700 !important; font-size: 0.875rem !important; box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2) !important; border: none !important; cursor: pointer !important; transition: all 0.2s !important; z-index: 10 !important; display: flex !important; align-items: center !important; text-transform: uppercase !important; overflow: hidden !important; white-space: nowrap !important; max-width: calc(100% - 2rem) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn span { overflow: hidden !important; text-overflow: ellipsis !important; white-space: nowrap !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn:hover { background-color: #ffffff !important; transform: scale(1.05) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-logo { position: absolute !important; left: 0 !important; top: 0 !important; width: 2.5rem !important; height: 2.5rem !important; object-fit: cover !important; background-color: #ffffff !important; border-right: 1px solid #f3f4f6 !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-icon { position: absolute !important; left: 0 !important; top: 0 !important; width: 2.5rem !important; height: 2.5rem !important; display: flex !important; align-items: center !important; justify-content: center !important; background-color: #ffffff !important; border-right: 1px solid #f3f4f6 !important; color: #1f2937 !important; flex-shrink: 0 !important; }    /* All Products Modal */    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss { position: fixed !important; inset: 0 !important; background-color: rgba(0, 0, 0, 0) !important; backdrop-filter: blur(0px) !important; -webkit-backdrop-filter: blur(0px) !important; display: flex !important; align-items: center !important; justify-content: center !important; z-index: 99999 !important; pointer-events: none !important; transition: background-color 0.3s ease, backdrop-filter 0.3s ease, -webkit-backdrop-filter 0.3s ease !important; padding: 1rem !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss { position: absolute !important; padding: 0 !important; align-items: flex-end !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.is-active { background-color: rgba(0, 0, 0, 0.2) !important; backdrop-filter: blur(4px) !important; -webkit-backdrop-filter: blur(4px) !important; pointer-events: auto !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-content { width: 100% !important; max-width: 42rem !important; max-height: 100% !important; display: flex !important; flex-direction: column !important; position: relative !important; background-color: rgba(255, 255, 255, 0.95) !important; backdrop-filter: blur(12px) !important; -webkit-backdrop-filter: blur(12px) !important; border-radius: 1rem !important; box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25) !important; overflow: hidden !important; transition: transform 0.3s cubic-bezier(0.16, 1, 0.3, 1), opacity 0.3s ease !important; opacity: 0 !important; transform: scale(0.95) !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-content { max-width: 100% !important; height: 85% !important; max-height: 85% !important; border-radius: 1.5rem 1.5rem 0 0 !important; transform: translateY(100%) !important; opacity: 1 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.is-active .fv-stl-all-products-content { opacity: 1 !important; transform: scale(1) !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.is-active .fv-stl-all-products-content { transform: translateY(0) !important; }        /* V2 Bottom Sheet Style */    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2 { align-items: flex-end !important; padding: 0 !important; }    @media (min-width: 640px) {        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2:not(.mobile-view *) { justify-content: flex-end !important; }    }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2 .fv-stl-all-products-content { max-width: 100% !important; height: 85% !important; max-height: 85% !important; border-radius: 1.5rem 1.5rem 0 0 !important; transform: translateY(100%) !important; opacity: 1 !important; }    @media (min-width: 640px) {        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2:not(.mobile-view *) .fv-stl-all-products-content { max-width: 700px !important; border-radius: 1.5rem 0 0 0 !important; }    }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2.is-active .fv-stl-all-products-content { transform: translateY(0) !important; opacity: 1 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-header { display: flex !important; align-items: center !important; justify-content: space-between !important; padding: 1.5rem !important; border-bottom: 1px solid #e5e7eb !important; flex-shrink: 0 !important; position: sticky !important; top: 0 !important; background-color: rgba(255, 255, 255, 0.8) !important; backdrop-filter: blur(12px) !important; -webkit-backdrop-filter: blur(12px) !important; z-index: 10 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-header { padding: 0.75rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-logo { height: 1.5rem !important; width: auto !important; object-fit: contain !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-logo { height: 1.25rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-title { font-size: 1.25rem !important; font-weight: 700 !important; color: #111827 !important; margin: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-title { font-size: 1.125rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-close { width: 2rem !important; height: 2rem !important; border-radius: 9999px !important; background-color: rgba(0, 0, 0, 0.05) !important; display: flex !important; align-items: center !important; justify-content: center !important; border: none !important; cursor: pointer !important; z-index: 10 !important; color: #6b7280 !important; transition: all 0.2s !important; padding: 0 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-close:hover { background-color: rgba(0, 0, 0, 0.1) !important; color: #111827 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-list { list-style: none !important; padding: 1.5rem !important; margin: 0 !important; overflow-y: auto !important; flex: 1 !important; display: flex !important; flex-direction: column !important; gap: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-list { padding: 0.75rem !important; gap: 0.5rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-item { margin: 0 !important; padding: 0.25rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link { display: flex !important; align-items: flex-start !important; padding: 0.75rem !important; text-decoration: none !important; color: inherit !important; transition: all 0.2s !important; border-radius: 1rem !important; border: 1px solid transparent !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link { padding: 0.5rem !important; border-radius: 0.75rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link:hover { background-color: #ffffff !important; border-color: #e5e7eb !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.05), 0 2px 4px -1px rgba(0, 0, 0, 0.03) !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-item.is-highlighted .fv-stl-all-products-link { background-color: #ffffff !important; border-color: #d1d5db !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06), 0 0 0 2px #111827 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-container { position: relative !important; margin-right: 1.25rem !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-container { margin-right: 0.75rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-number { position: absolute !important; top: -0.5rem !important; left: -0.5rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; background-color: #0f172a !important; color: #ffffff !important; display: flex !important; align-items: center !important; justify-content: center !important; font-size: 0.75rem !important; font-weight: 700 !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06), 0 0 0 2px #ffffff !important; z-index: 10 !important; font-family: sans-serif !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-number { top: -0.375rem !important; left: -0.375rem !important; width: 1.25rem !important; height: 1.25rem !important; font-size: 0.625rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-wrapper { width: 6rem !important; height: 6rem !important; border-radius: 0.75rem !important; overflow: hidden !important; background-color: #f9fafb !important; border: 1px solid #f3f4f6 !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: inset 0 2px 4px 0 rgba(0, 0, 0, 0.02) !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-wrapper { width: 4rem !important; height: 4rem !important; border-radius: 0.5rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image { width: 100% !important; height: 100% !important; object-fit: cover !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-placeholder { width: 2rem !important; height: 2rem !important; color: #d1d5db !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-placeholder { width: 1.5rem !important; height: 1.5rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-info { flex: 1 !important; min-width: 0 !important; display: flex !important; flex-direction: column !important; justify-content: center !important; margin-top: 0.25rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-info { margin-top: 0 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-brand { font-size: 0.625rem !important; font-weight: 700 !important; color: #6b7280 !important; text-transform: uppercase !important; letter-spacing: 0.1em !important; margin: 0 0 0.375rem 0 !important; white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-brand { font-size: 0.5625rem !important; margin: 0 0 0.25rem 0 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-name { font-size: 1rem !important; font-weight: 700 !important; color: #111827 !important; margin: 0 0 0.375rem 0 !important; display: -webkit-box !important; -webkit-line-clamp: 2 !important; -webkit-box-orient: vertical !important; overflow: hidden !important; line-height: 1.25 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-name { font-size: 0.875rem !important; margin: 0 0 0.25rem 0 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-meta { display: flex !important; align-items: center !important; font-size: 0.875rem !important; margin-bottom: 0.375rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-meta { font-size: 0.75rem !important; margin-bottom: 0.25rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-price { font-weight: 700 !important; color: #111827 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-sale-price { font-weight: 700 !important; color: #dc2626 !important; margin-right: 0.5rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-sale-price { margin-right: 0.375rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-original-price { color: #9ca3af !important; text-decoration: line-through !important; font-size: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-original-price { font-size: 0.625rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-commentary { font-size: 0.875rem !important; color: #4b5563 !important; margin: 0 !important; display: -webkit-box !important; -webkit-line-clamp: 2 !important; -webkit-box-orient: vertical !important; overflow: hidden !important; line-height: 1.375 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-commentary { font-size: 0.75rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-action { width: 2.5rem !important; height: 2.5rem !important; border-radius: 9999px !important; background-color: #f9fafb !important; display: flex !important; align-items: center !important; justify-content: center !important; color: #9ca3af !important; margin-left: 1rem !important; flex-shrink: 0 !important; border: 1px solid #f3f4f6 !important; transition: all 0.2s !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-action { width: 2rem !important; height: 2rem !important; margin-left: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-action svg { width: 14px !important; height: 14px !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link:hover .fv-stl-all-products-action { background-color: #111827 !important; color: #ffffff !important; border-color: #111827 !important; }    /* Image Annotation Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-container { position: relative !important; width: auto !important; display: block !important; background-color: transparent !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-wrapper { position: relative !important; width: auto !important; display: block !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-ia-container { width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-ia-wrapper { width: 100% !important; max-width: none !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-image { display: block !important; width: 100% !important; height: auto !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-container { position: absolute !important; z-index: 10 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button { position: absolute !important; margin-left: -0.75rem !important; margin-top: -0.75rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1) !important; transition: all 300ms cubic-bezier(0.4, 0, 0.2, 1) !important; cursor: pointer !important; border: none !important; padding: 0 !important; background-color: #ffffff !important; color: #1e293b !important; font-size: 0.75rem !important; font-weight: 700 !important; font-family: sans-serif !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button:hover { transform: scale(1.1) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button.is-active { background-color: #EA5507 !important; color: #ffffff !important; transform: scale(1.1) !important; box-shadow: 0 0 0 2px #ffffff !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-pulse-ring { position: absolute !important; inset: 0 !important; border-radius: 9999px !important; background-color: #EA5507 !important; opacity: 0.4 !important; pointer-events: none !important; z-index: -1 !important; animation: fv-ia-ping 1.5s cubic-bezier(0, 0, 0.2, 1) 3 forwards !important; }    @keyframes fv-ia-ping { 75%, 100% { transform: scale(2); opacity: 0; } }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-static-tooltip { display: none !important; position: absolute !important; top: -10px !important; left: 50% !important; transform: translate(-50%, -100%) !important; background-color: rgba(255, 255, 255, 0.95) !important; padding: 10px !important; border-radius: 6px !important; box-shadow: 0 4px 12px rgba(0,0,0,0.15) !important; width: max-content !important; max-width: 200px !important; font-size: 13px !important; color: #1f2937 !important; z-index: 20 !important; pointer-events: none !important; white-space: pre-wrap !important; line-height: 1.4 !important; border: 1px solid #e5e7eb !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button:hover + .fv-ia-static-tooltip { display: block !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-logo-explore-bar { position: relative !important; width: 100% !important; display: flex !important; justify-content: center !important; align-items: center !important; min-height: 30px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-logo-explore-bar .fv-logo { margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-wrapper { position: absolute !important; right: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-logo-explore-bar { flex-direction: column !important; min-height: auto !important; gap: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-ia-explore-wrapper { position: static !important; align-self: flex-end !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn { background-color: rgba(255, 255, 255, 0.95) !important; color: #1e293b !important; border: 1px solid #e5e7eb !important; border-radius: 9999px !important; padding: 0.5rem 1.25rem !important; font-size: 0.875rem !important; font-weight: 600 !important; font-family: sans-serif !important; display: inline-flex !important; align-items: center !important; gap: 0.5rem !important; cursor: pointer !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1) !important; transition: all 0.2s !important; pointer-events: auto !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn:hover { background-color: #ffffff !important; transform: translateY(-2px) !important; box-shadow: 0 6px 8px -1px rgba(0, 0, 0, 0.15) !important; color: #EA5507 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn svg { transition: transform 0.2s !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn:hover svg { transform: translateX(2px) !important; }    /* IA Modal Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-active-modal-container { display: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modals { display: block !important; position: static !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modal-item { display: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modal-item.is-active {         display: flex !important;         flex-direction: column !important;         position: absolute !important;        top: 1rem !important;        right: 1rem !important;        z-index: 20 !important;        width: 18rem !important;        max-width: calc(100% - 2rem) !important;        background-color: #ffffff !important;         padding: 1rem !important;         border-radius: 0.75rem !important;        box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.1), 0 10px 10px -5px rgba(0, 0, 0, 0.04) !important;        border: 1px solid #e5e7eb !important;        border-top: 4px solid #EA5507 !important;        animation: fv-ia-fade-in 0.2s ease-out !important;         gap: 0.75rem !important;        max-height: 80% !important;        overflow-y: auto !important;        pointer-events: auto !important;    }    @keyframes fv-ia-fade-in { from { opacity: 0; transform: scale(0.95); } to { opacity: 1; transform: scale(1); } }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modal-header { display: flex !important; justify-content: space-between !important; align-items: flex-start !important; margin: 0 !important; gap: 0.5rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-title { font-size: 1rem !important; line-height: 1.25 !important; font-weight: 700 !important; color: #111827 !important; margin: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-close-button { background: #f9fafb !important; border: 1px solid #e5e7eb !important; border-radius: 50% !important; width: 2rem !important; height: 2rem !important; display: flex !important; align-items: center !important; justify-content: center !important; color: #9ca3af !important; cursor: pointer !important; padding: 0 !important; flex-shrink: 0 !important; transition: all 0.2s !important; box-shadow: 0 1px 2px 0 rgba(0, 0, 0, 0.05) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-close-button:hover { background: #e5e7eb !important; color: #111827 !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-description { font-size: 0.875rem !important; color: #374151 !important; margin: 0 !important; line-height: 1.625 !important; white-space: pre-wrap !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-ia-node-description { font-size: 0.875rem !important; }    /* Error Handling */    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-empty { display: flex !important; align-items: center !important; justify-content: center !important; height: 200px !important; background-color: #f1f5f9 !important; color: #64748b !important; border: 2px dashed #cbd5e1 !important; border-radius: 0.5rem !important; }    /* Countdown Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-container {        display: flex !important;        flex-direction: column !important;        align-items: center !important;        justify-content: center !important;        padding: 1rem !important;        position: relative !important;        width: 100% !important;        box-sizing: border-box !important;        font-family: Montserrat, sans-serif !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-header {        text-align: center !important;        margin-bottom: 2rem !important;        z-index: 10 !important;        width: 100% !important;        display: flex !important;        flex-direction: column !important;        align-items: center !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-title {        font-size: 1.25rem !important;        font-weight: 900 !important;        text-transform: uppercase !important;        letter-spacing: 0.05em !important;        margin: 0 !important;        font-style: italic !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-subhead {        font-size: 1.125rem !important;        font-weight: 900 !important;        text-transform: uppercase !important;        letter-spacing: 0.05em !important;        margin: 0.25rem 0 0 0 !important;        font-style: italic !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-timer-wrap {        display: flex !important;        flex-direction: column !important;        align-items: center !important;        width: 100% !important;        max-width: 64rem !important;        z-index: 10 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-labels {        display: flex !important;        justify-content: center !important;        width: 100% !important;        margin-bottom: 0.5rem !important;        padding: 0 0.5rem !important;        font-size: 0.75rem !important;        font-weight: bold !important;        text-transform: uppercase !important;        letter-spacing: 0.05em !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-labels > div {        flex: 1 !important;        text-align: center !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-box {        position: relative !important;        width: 100% !important;        border-top: 6px solid #333 !important;        border-bottom: 8px solid #333 !important;        padding: 1rem 0 !important;        background: linear-gradient(to bottom, #1f2937, #000000) !important;        box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25) !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits {        display: flex !important;        justify-content: center !important;        font-size: 1.75rem !important;        font-weight: 900 !important;        letter-spacing: 0em !important;        font-family: monospace !important;        color: #fff !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.digit-box {        flex: 1 !important;        text-align: center !important;        white-space: nowrap !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.colon {        flex: 0 0 auto !important;        opacity: 0.5 !important;        position: relative !important;        top: -2px !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-l {        position: absolute !important;        left: -15px !important;        top: 50% !important;        transform: translateY(-50%) !important;        width: 0 !important;        height: 0 !important;        border-top: 15px solid transparent !important;        border-bottom: 15px solid transparent !important;        border-right: 15px solid #374151 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-r {        position: absolute !important;        right: -15px !important;        top: 50% !important;        transform: translateY(-50%) !important;        width: 0 !important;        height: 0 !important;        border-top: 15px solid transparent !important;        border-bottom: 15px solid transparent !important;        border-left: 15px solid #374151 !important;    }    @media (min-width: 600px) {        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-container {            padding: 2rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-title {            font-size: 1.75rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-subhead {            font-size: 1.25rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits {            font-size: 2.25rem !important;            letter-spacing: 0 !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-labels {            font-size: 0.875rem !important;            padding: 0 1rem !important;            margin-bottom: 1rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-box {            padding: 1.5rem 0 !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.colon {            top: -4px !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-l {            left: -20px !important;            border-top-width: 20px !important;            border-bottom-width: 20px !important;            border-right-width: 20px !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-r {            right: -20px !important;            border-top-width: 20px !important;            border-bottom-width: 20px !important;            border-left-width: 20px !important;        }    }        @media (min-width: 768px) {        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits {            font-size: 3.5rem !important;            letter-spacing: 0.05em !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.colon {            top: -5px !important;        }    }    /* Mobile / Forced Mobile View / Labels on Top */    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-pie-container,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-pie-container {        flex-direction: column !important; gap: 1rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-grouped-product-title-wrapper,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-grouped-product-title-wrapper {        padding-left: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-row,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stacked-product,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-grouped-bar-product,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-row,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stacked-product,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-grouped-bar-product {        flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-label:not(.fv-grouped-product-title),    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {        width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-label,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-grouped-product-title,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-label,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-grouped-product-title {        width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-container,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-cluster,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-container,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-cluster {        width: 100% !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-x-axis-wrapper,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-x-axis-wrapper {        margin-left: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-x-axis-label-space,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-x-axis-label-space {        display: none !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view 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   <div class="fv-stl-container">            <div class="fv-stl-wrapper" data-image-compare="true">                <img src="https://cdn.mos.cms.futurecdn.net/KJorJzXejCK9dhNNZQU9hK.jpg" alt="Shoppable image" class="fv-stl-image" loading="lazy" referrerpolicy="no-referrer" data-original-mos="https://cdn.mos.cms.futurecdn.net/KJorJzXejCK9dhNNZQU9hK.jpg" data-new-v2-image="false" data-pin-nopin="true" data-skip-lazy="true" data-no-resize="true" />                            <div class="fv-stl-hotspot-container" style="left: 18.4640522875817%; top: 37.30331638828371%;">                <button class="fv-stl-hotspot-btn" data-hotspot-id="1blhw6w" aria-label="View details for Kojima Productions White Video Gaming Merch Pullover Hoodie" aria-expanded="false">                    1                    <div class="fv-stl-hotspot-pulse"></div>                </button>            </div>                    <div class="fv-stl-hotspot-container" style="left: 31.42701525054466%; top: 45.8242556281772%;">                <button class="fv-stl-hotspot-btn" data-hotspot-id="knqgski" aria-label="View details for Metal Gear Solid: Solid Snake Nendoroid Action Figure" aria-expanded="false">                    2                    <div class="fv-stl-hotspot-pulse"></div>                </button>            </div>                    <div class="fv-stl-hotspot-container" style="left: 52.34204793028322%; top: 33.81747760832728%;">                <button class="fv-stl-hotspot-btn" data-hotspot-id="1joiwld" aria-label="View details for Kotobukiya Kojima Productions_ludens Black Ver., Multicolor" aria-expanded="false">                    3                    <div class="fv-stl-hotspot-pulse"></div>                </button>            </div>                    <div class="fv-stl-hotspot-container" style="left: 76.85185185185185%; top: 56.28177196804648%;">                <button class="fv-stl-hotspot-btn" data-hotspot-id="wpcihma" aria-label="View details for Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure" aria-expanded="false">                    4                    <div class="fv-stl-hotspot-pulse"></div>                </button>            </div>                        <button class="fv-stl-shop-all-btn"><img src="https://proof.vanilla.tools/media/images/brandLogos/gamesradar.png" alt="Logo" class="fv-stl-shop-all-logo" /><span>Shop the collection</span></button>            </div>                    <div class="fv-stl-all-products-modal v2" id="fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss" data-chart-id="fv-chart-1778857317019-9r7nqh1ss">            <div class="fv-stl-all-products-content">                <div class="fv-stl-all-products-header">                    <div style="display: flex; align-items: center; gap: 0.75rem;">                        <img src="https://proof.vanilla.tools/media/images/brandLogos/gamesradar.png" alt="Brand Logo" class="fv-stl-all-products-logo" />                        <h4 class="fv-stl-all-products-title">Shop the collection</h4>                    </div>                    <button class="fv-stl-all-products-close" aria-label="Close all products">                        <svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><line x1="18" y1="6" x2="6" y2="18"></line><line x1="6" y1="6" x2="18" y2="18"></line></svg>                    </button>                </div>                <ul class="fv-stl-all-products-list">                                <li class="fv-stl-all-products-item" data-product-id="1blhw6w">                <a href="https://www.amazon.com/Kojima-Productions-Gaming-Pullover-Hoodie/dp/B0CZTRXVTY?customId=B078RXQC7K&customizationToken=MC_Assembly_1%23B078RXQC7K&th=1&psc=1" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/41de7ptBmhL._SL2000_.jpg" alt="Kojima Productions White Video Gaming Merch Pullover Hoodie" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">1</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">Kojima Productions</p>                        <p class="fv-stl-all-products-name">Kojima Productions White Video Gaming Merch Pullover Hoodie</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $39.99        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                    <li class="fv-stl-all-products-item" data-product-id="knqgski">                <a href="https://www.amazon.com/Good-Smile-Company-Metal-Solid/dp/B0D9NPBKRH/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/51PdgFRvZtL._SL2000_.jpg" alt="Metal Gear Solid: Solid Snake Nendoroid Action Figure" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">2</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">Good Smile Company</p>                        <p class="fv-stl-all-products-name">Metal Gear Solid: Solid Snake Nendoroid Action Figure</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $68.95        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                    <li class="fv-stl-all-products-item" data-product-id="1joiwld">                <a href="https://www.amazon.com/Kotobukiya-Kojima-Productions_LUDENS-Black-Multicolor/dp/B08F83N35R/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/41p8IoqT6BL._SL2000_.jpg" alt="Kotobukiya Kojima Productions_ludens Black Ver., Multicolor" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">3</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">Kotobukiya</p>                        <p class="fv-stl-all-products-name">Kotobukiya Kojima Productions_ludens Black Ver., Multicolor</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $68.07        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                    <li class="fv-stl-all-products-item" data-product-id="wpcihma">                <a href="https://www.amazon.com/TUBBZ-Amazon-Exclusive-Stealth-Camoflage/dp/B0DP5D7LNJ/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/41H6c8bWlqL._SL2000_.jpg" alt="Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">4</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">TUBBZ</p>                        <p class="fv-stl-all-products-name">Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $26.16        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                        </ul>            </div>        </div>            </div>    </div></div></div>                                </div>    </div>        <script>      window.iFrameResizer = {        heightCalculationMethod: 'taggedElement'      };    </script>    <script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.2.11/iframeResizer.contentWindow.min.js" async></script>    <script>          (function() {      /*  Global animation function for slideshow re-use */      window.fvAnimateCharts = function(chartWrapper) {          if (!chartWrapper) return;                    function animateBars(chartElement) {            if (!chartElement) return;            var bars = chartElement.querySelectorAll('.fv-bar, .fv-stacked-segment');            bars.forEach(function(bar, index) {                /*  Reset to 0 first to ensure animation triggers */                bar.style.setProperty('width', '0%', 'important');                bar.style.setProperty('transition', 'none', 'important');                var targetWidth = bar.dataset.targetWidth;                if (targetWidth === undefined) return;                                /*  Force reflow */                void bar.offsetWidth;                 var targetMargin = bar.dataset.targetMargin;                var baseMargin = bar.dataset.baseMargin;                if (baseMargin !== undefined) {                    bar.style.setProperty('margin-left', baseMargin + '%', 'important');                }                                setTimeout(function() {                    var marginTransition = baseMargin !== undefined ? ', margin-left 0.8s ease-out' : '';                    bar.style.setProperty('transition', 'opacity 0.2s ease, width 0.8s ease-out' + marginTransition, 'important');                    bar.style.setProperty('width', targetWidth + '%', 'important');                    if (targetMargin !== undefined && baseMargin !== undefined) {                        bar.style.setProperty('margin-left', targetMargin + '%', 'important');                    }                }, index * 50 + 50); /*  Reduced initial delay */            });          }          function animateLineChart(chartElement) {              if (!chartElement) return;              var lineSvg = chartElement.querySelector('svg');              if (!lineSvg) return;              var paths = lineSvg.querySelectorAll('.riv-line-path');              paths.forEach(function(p, i) {                if (typeof p.getTotalLength === 'function') {                  var len = p.getTotalLength();                  p.style.transition = 'none';                  p.style.strokeDasharray = len;                  p.style.strokeDashoffset = len;                  p.getBoundingClientRect();                  setTimeout(function() {                    p.style.transition = 'stroke-dashoffset 1s ease-out ' + (i * 0.1) + 's, stroke-width 0.2s, opacity 0.2s';                    p.style.strokeDashoffset = '0';                  }, 100);                }              });              var dots = lineSvg.querySelectorAll('.riv-dot');              dots.forEach(function(dot, i) {                dot.style.opacity = '0';                setTimeout(function() {                    dot.style.transition = 'opacity 0.3s ease';                    dot.style.opacity = '1';                }, 500 + i * 10);              });            }            /*  Execute */            var charts = chartWrapper.querySelectorAll('.fv-chart-item');                        charts.forEach(function(chart) {                /*  If in carousel/dropdown mode, hidden charts are display:none. */                /*  We only animate what is visible. */                if (window.getComputedStyle(chart).display === 'none') return;                                var chartType = chart.dataset.chartType;                if (chartType === 'Line') {                  animateLineChart(chart);                } else if (chartType !== 'Pie') {                  animateBars(chart);                }            });      };            function initialize(uniqueId, isSlideshow) {        var root = document.getElementById(uniqueId);                /*  In slideshow mode, 'root' will be null because the container has '-slideshow' suffix. */        /*  We handle that logic below. */        if (!root && !isSlideshow) return;                /*  Setup internal interactions (Carousel/Dropdown/LineChart) for a specific chart wrapper */        function setupWrapper(chartWrapper) {            if (!chartWrapper) return;                        /*  Responsive mobile view handling */            function checkMobileView() {                var width = chartWrapper.getBoundingClientRect().width;                var isMobileDevice = window.screen && Math.min(window.screen.width, window.screen.height) <= 599;                                var isMobile;                if (width === 0) {                    /*  Fallback for when width isn't available yet (e.g., hidden tab) */                    isMobile = isMobileDevice || window.matchMedia('(max-width: 599px)').matches;                } else {                    /*  Mobile if container is small OR if it's a physical mobile device (overriding fixed-width iframes) */                    isMobile = isMobileDevice || width < 600;                }                                if (isMobile) {                    chartWrapper.classList.add('mobile-view');                } else {                    chartWrapper.classList.remove('mobile-view');                }            }                        /*  Initial check */            checkMobileView();                        if (typeof ResizeObserver !== 'undefined') {                var ro = new ResizeObserver(function() {                    checkMobileView();                });                ro.observe(chartWrapper);            }                        /*  Always add window resize listener as a reliable fallback for DevTools and edge cases */            window.addEventListener('resize', checkMobileView);                        /*  Labels on top handler */            var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';            if (labelsOnTop) {                /*  If there are multiple charts and we're not in a carousel/dropdown, we might have mixed types. */                /*  But typically, labels-on-top is a global setting. We'll apply it initially,  */                /*  and showInternalChart will toggle it if needed. */                var charts = chartWrapper.querySelectorAll('.fv-chart-item');                var hasVisibleBarChart = false;                charts.forEach(function(c) {                    if (window.getComputedStyle(c).display !== 'none') {                        var cType = c.dataset.chartType;                        if (cType === 'Bar' || cType === 'Stacked Bar' || cType === 'Versus') {                            hasVisibleBarChart = true;                        }                    }                });                                if (hasVisibleBarChart) {                    chartWrapper.classList.add('labels-on-top');                } else {                    chartWrapper.classList.remove('labels-on-top');                }            } else {                chartWrapper.classList.remove('labels-on-top');            }                        /*  Legend interactions */            chartWrapper.querySelectorAll('.riv-line-legend').forEach(function(legend) {                var chartId = legend.dataset.chart;                var chart = chartWrapper.querySelector('[id="' + chartId + '"]');                if (!chart) return;                var lines = chart.querySelectorAll('.riv-line-path');                var dots = chart.querySelectorAll('.riv-dot');                var legendItems = legend.querySelectorAll('.riv-legend-item');                legendItems.forEach(function(item) {                    var productName = item.dataset.product;                    var safeProductName = productName.replace(/"/g, '\"');                    var line = chart.querySelector('.riv-line-path[data-product="' + safeProductName + '"]');                    var productDots = chart.querySelectorAll('.riv-dot[data-product="' + safeProductName + '"]');                                        if (line && !line.dataset.origStroke) {                        line.dataset.origStroke = line.getAttribute('stroke-width') || '2';                    }                                        var highlight = function() {                        if (legend.querySelector('.isolated')) return;                        lines.forEach(function(l) { l.style.opacity = '0.2'; l.setAttribute('stroke-width', l.dataset.origStroke); });                        dots.forEach(function(d) { d.style.opacity = '0.2'; });                        legendItems.forEach(function(i) { i.style.opacity = '0.3'; i.style.transition = 'opacity 0.2s'; });                        if (line) {                            line.style.opacity = '1';                            line.setAttribute('stroke-width', '4');                        }                        productDots.forEach(function(d) { d.style.opacity = '1'; });                        item.style.opacity = '1';                    };                    var clearHighlight = function() {                        if (legend.querySelector('.isolated')) return;                        lines.forEach(function(l) { l.style.opacity = '1'; l.setAttribute('stroke-width', l.dataset.origStroke); });                        dots.forEach(function(d) { d.style.opacity = '1'; });                        legendItems.forEach(function(i) { i.style.opacity = '1'; });                    };                    var toggleIsolate = function() {                        var isIsolated = item.classList.contains('isolated');                        legendItems.forEach(function(i) { i.classList.remove('isolated'); });                        if (isIsolated) {                            lines.forEach(function(l) { l.style.opacity = '1'; l.setAttribute('stroke-width', l.dataset.origStroke); });                            dots.forEach(function(d) { d.style.opacity = '1'; });                            legendItems.forEach(function(i) { i.style.opacity = '1'; });                        } else {                            item.classList.add('isolated');                            lines.forEach(function(l) { l.style.opacity = '0.2'; l.setAttribute('stroke-width', l.dataset.origStroke); });                            dots.forEach(function(d) { d.style.opacity = '0.2'; });                            legendItems.forEach(function(i) { i.style.opacity = '0.3'; i.style.transition = 'opacity 0.2s'; });                            if (line) {                                line.style.opacity = '1';                                line.setAttribute('stroke-width', '4');                            }                            productDots.forEach(function(d) { d.style.opacity = '1'; });                            item.style.opacity = '1';                        }                    };                    item.addEventListener('mouseenter', highlight);                    item.addEventListener('focus', highlight);                    item.addEventListener('mouseleave', clearHighlight);                    item.addEventListener('blur', clearHighlight);                    item.addEventListener('click', toggleIsolate);                                        if (line) {                        line.style.cursor = 'pointer';                        line.addEventListener('mouseenter', highlight);                        line.addEventListener('mouseleave', clearHighlight);                        line.addEventListener('click', toggleIsolate);                    }                });            });                        /*  Versus Chart Logic */            var versusCharts = chartWrapper.querySelectorAll('.fv-versus-chart');            versusCharts.forEach(function(vc) {                var dataJson = vc.getAttribute('data-versus-data');                var leftColor = vc.getAttribute('data-left-color') || '#E53935';                var rightColor = vc.getAttribute('data-right-color') || '#FFB300';                if (!dataJson) return;                                var versusData = JSON.parse(dataJson);                                var leftSelect = vc.querySelector('.fv-select-left');                var rightSelect = vc.querySelector('.fv-select-right');                var rows = vc.querySelectorAll('.fv-versus-row');                                function updateVersusChart() {                    var leftProduct = leftSelect.value;                    var rightProduct = rightSelect.value;                                        leftSelect.style.color = leftColor;                    leftSelect.style.borderColor = leftColor;                    rightSelect.style.color = rightColor;                    rightSelect.style.borderColor = rightColor;                                        rows.forEach(function(row) {                        var index = parseInt(row.getAttribute('data-index'));                        var data = versusData[index];                        if (!data) return;                                                var leftVal = data.productData[leftProduct] ? data.productData[leftProduct].value : undefined;                        var rightVal = data.productData[rightProduct] ? data.productData[rightProduct].value : undefined;                                                var leftIsNum = typeof leftVal === 'number';                        var rightIsNum = typeof rightVal === 'number';                                                var leftNum = leftIsNum ? leftVal : 0;                        var rightNum = rightIsNum ? rightVal : 0;                                                var maxVal = Math.max(leftNum, rightNum, 0.0001);                                                var leftWidth = leftIsNum ? (leftNum / maxVal) * 95 : 0;                        var rightWidth = rightIsNum ? (rightNum / maxVal) * 85 : 0;                                                var winner = null;                        var pctDiffStr = null;                                                if (leftIsNum && rightIsNum) {                            if (leftNum > rightNum) {                                winner = 'left';                                if (rightNum > 0) {                                    var diff = Math.round(((leftNum - rightNum) / rightNum) * 100);                                    pctDiffStr = '+' + diff.toLocaleString() + '%';                                }                            } else if (rightNum > leftNum) {                                winner = 'right';                                if (leftNum > 0) {                                    var diff = Math.round(((rightNum - leftNum) / leftNum) * 100);                                    pctDiffStr = '+' + diff.toLocaleString() + '%';                                }                            }                        }                                                var leftDisplay = data.productData[leftProduct] && data.productData[leftProduct].displayValue !== undefined ? data.productData[leftProduct].displayValue : (leftIsNum ? leftNum.toLocaleString() : (leftVal !== undefined ? leftVal : '-'));                        var rightDisplay = data.productData[rightProduct] && data.productData[rightProduct].displayValue !== undefined ? data.productData[rightProduct].displayValue : (rightIsNum ? rightNum.toLocaleString() : (rightVal !== undefined ? rightVal : '-'));                        var unit = (data.productData[leftProduct] && data.productData[leftProduct].unit) ||                                    (data.productData[rightProduct] && data.productData[rightProduct].unit) || '';                                                var leftTextStr = leftDisplay;                        var rightTextStr = rightDisplay;                                                var leftBar = row.querySelector('.fv-versus-bar-left');                        var rightBar = row.querySelector('.fv-versus-bar-right');                        var leftText = row.querySelector('.fv-inside-left');                        var rightText = row.querySelector('.fv-inside-right');                        var labelText = row.querySelector('.fv-versus-label span');                                                var leftWrapper = row.querySelector('.fv-versus-bar-left-wrapper');                        var rightWrapper = row.querySelector('.fv-versus-bar-right-wrapper');                                                var existingPctDiffs = row.querySelectorAll('.fv-versus-pct-diff');                        existingPctDiffs.forEach(function(el) { el.remove(); });                                                if (winner === 'left' && pctDiffStr) {                            var pctSpan = document.createElement('span');                            pctSpan.className = 'fv-versus-pct-diff';                            pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';                            pctSpan.textContent = pctDiffStr;                            if (leftBar) leftBar.insertBefore(pctSpan, leftBar.firstChild);                        } else if (winner === 'right' && pctDiffStr) {                            var pctSpan = document.createElement('span');                            pctSpan.className = 'fv-versus-pct-diff';                            pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';                            pctSpan.textContent = pctDiffStr;                            if (rightBar) rightBar.appendChild(pctSpan);                        }                                                if (leftBar) {                            leftBar.style.backgroundColor = leftColor;                            leftBar.dataset.targetWidth = leftWidth;                            leftBar.style.setProperty('--target-width', leftWidth + '%');                            leftBar.style.width = leftWidth + '%';                        }                        if (rightBar) {                            rightBar.style.backgroundColor = rightColor;                            rightBar.dataset.targetWidth = rightWidth;                            rightBar.style.setProperty('--target-width', rightWidth + '%');                            rightBar.style.width = rightWidth + '%';                        }                        if (leftText) {                            leftText.innerHTML = leftTextStr;                        }                        if (rightText) {                            rightText.innerHTML = rightTextStr;                        }                        if (labelText) {                            labelText.textContent = data.attribute + (unit ? ' (' + unit + ')' : '');                        }                    });                }                                if (leftSelect) leftSelect.addEventListener('change', updateVersusChart);                if (rightSelect) rightSelect.addEventListener('change', updateVersusChart);            });            /*  Carousel & Dropdown Logic */            var charts = chartWrapper.querySelectorAll('.fv-chart-item');            var dropdown = chartWrapper.querySelector('.fv-dropdown-title');            var prevBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.prev');            var nextBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.next');            var carouselTitle = chartWrapper.querySelector('.fv-carousel-title-controls .fv-benchmark-title');            var counter = chartWrapper.querySelector('.fv-carousel-counter');                        /*  Text Elements */            var subheadEl = chartWrapper.querySelector('.fv-chart-subhead');            var captionEl = chartWrapper.querySelector('.rv-chart-caption');            var footerContentEl = chartWrapper.querySelector('.fv-footer-content');            var bottomBarEl = chartWrapper.querySelector('.fv-bottom-bar');            var logoEl = chartWrapper.querySelector('.fv-logo');            if (charts.length > 1 && (dropdown || prevBtn)) {                 var currentChartIndex = 0;                 var titles = [];                 if (dropdown) {                    titles = Array.from(dropdown.options).map(function(o) { return o.text; });                 } else {                    charts.forEach(function(c) {                        titles.push(c.getAttribute('data-title') || '');                    });                 }                                  function showInternalChart(index) {                    if (index < 0) index = charts.length - 1;                    if (index >= charts.length) index = 0;                    currentChartIndex = index;                                        charts.forEach(function(c, i) {                        c.style.display = i === index ? 'block' : 'none';                        if (i === index) {                             var cType = c.dataset.chartType;                             if (cType === 'Line') {                                 /*  Line chart animations if needed */                             } else if (cType !== 'Pie') {                                 window.fvAnimateCharts(chartWrapper);                             }                                                          /*  Update labels-on-top based on current chart type */                             var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';                             if (labelsOnTop && (cType === 'Bar' || cType === 'Stacked Bar' || cType === 'Versus')) {                                 chartWrapper.classList.add('labels-on-top');                             } else {                                 chartWrapper.classList.remove('labels-on-top');                             }                        }                    });                                        if (dropdown) dropdown.value = index;                    if (carouselTitle && titles[index]) carouselTitle.textContent = titles[index];                    if (counter) counter.textContent = (index + 1) + ' of ' + charts.length;                                        /*  Update Subhead and Caption */                    var activeChart = charts[index];                    if (activeChart) {                        var newSubhead = activeChart.getAttribute('data-subhead');                        var newCaption = activeChart.getAttribute('data-caption');                        var currentChartType = activeChart.getAttribute('data-chart-type');                        var hideGlobalCaption = currentChartType === 'Countdown' || currentChartType === 'Image Comparison' || currentChartType === 'Shop the Collection';                                                if (subheadEl) subheadEl.textContent = newSubhead || '';                        if (captionEl) captionEl.textContent = newCaption || '';                                                if (footerContentEl) {                             if (newCaption && newCaption.trim().length > 0 && !hideGlobalCaption) {                                 footerContentEl.style.display = 'block';                                 if (bottomBarEl) bottomBarEl.style.display = 'flex';                             } else {                                 footerContentEl.style.display = 'none';                                 if (bottomBarEl && !logoEl) {                                     bottomBarEl.style.display = 'none';                                 }                             }                        }                    }                 }                                  if (dropdown) dropdown.addEventListener('change', function(e) { showInternalChart(parseInt(e.target.value)); });                 if (prevBtn) prevBtn.addEventListener('click', function() { showInternalChart(currentChartIndex - 1); });                 if (nextBtn) nextBtn.addEventListener('click', function() { showInternalChart(currentChartIndex + 1); });            }            /*  Image Comparison Logic */            var imageCompareWrappers = chartWrapper.querySelectorAll('.fv-image-compare-wrapper');            imageCompareWrappers.forEach(function(wrapper) {                var inner = wrapper.querySelector('.fv-image-compare-inner') || wrapper;                var slider = wrapper.querySelector('.fv-image-compare-slider');                var fgImage = wrapper.querySelector('.fv-image-compare-fg');                var bgImage = wrapper.querySelector('.fv-image-compare-bg');                var labelLeft = wrapper.querySelector('.fv-image-compare-label-left');                var labelRight = wrapper.querySelector('.fv-image-compare-label-right');                var isDragging = false;                /*  Zoom state */                var scale = 1;                var panX = 0;                var panY = 0;                var isPanning = false;                var hasPanned = false;                var lastClientX = 0;                var lastClientY = 0;                var initialDistance = null;                var lastCenterX = null;                var lastCenterY = null;                function updateTransform() {                    if (wrapper.classList.contains('fv-image-compare-fullscreen')) {                        inner.style.setProperty('transform', 'translate(' + panX + 'px, ' + panY + 'px) scale(' + scale + ')', 'important');                    } else {                        inner.style.removeProperty('transform');                        scale = 1;                        panX = 0;                        panY = 0;                    }                }                function constrainPan() {                    var rect = wrapper.getBoundingClientRect();                    /*  Max pan depends on how much the image is scaled beyond the wrapper */                    var maxPanX = Math.max(0, (rect.width * scale - rect.width) / 2);                    var maxPanY = Math.max(0, (rect.height * scale - rect.height) / 2);                    panX = Math.max(-maxPanX, Math.min(panX, maxPanX));                    panY = Math.max(-maxPanY, Math.min(panY, maxPanY));                }                wrapper.addEventListener('wheel', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    e.preventDefault();                    var zoomSensitivity = 0.005;                    var zoomFactor = Math.exp(-e.deltaY * zoomSensitivity);                    var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));                                        if (newScale === scale) return;                    var rect = wrapper.getBoundingClientRect();                    var mouseX = e.clientX - rect.left - rect.width / 2;                    var mouseY = e.clientY - rect.top - rect.height / 2;                                        var ratio = newScale / scale;                    panX = mouseX - (mouseX - panX) * ratio;                    panY = mouseY - (mouseY - panY) * ratio;                                        scale = newScale;                    constrainPan();                    updateTransform();                }, { passive: false });                wrapper.addEventListener('mousedown', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen') || scale <= 1) return;                    if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;                    isPanning = true;                    hasPanned = false;                    lastClientX = e.clientX;                    lastClientY = e.clientY;                });                window.addEventListener('mousemove', function(e) {                    if (!isPanning) return;                    var dx = e.clientX - lastClientX;                    var dy = e.clientY - lastClientY;                                        if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {                        hasPanned = true;                    }                    lastClientX = e.clientX;                    lastClientY = e.clientY;                                        panX += dx;                    panY += dy;                                        constrainPan();                    updateTransform();                });                window.addEventListener('mouseup', function() {                    isPanning = false;                });                wrapper.addEventListener('touchstart', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    if (e.touches.length === 2) {                        e.preventDefault();                        var dx = e.touches[0].clientX - e.touches[1].clientX;                        var dy = e.touches[0].clientY - e.touches[1].clientY;                        initialDistance = Math.sqrt(dx * dx + dy * dy);                                                var rect = wrapper.getBoundingClientRect();                        lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;                        lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;                                                hasPanned = true; /*  Prevent click after pinch */                    } else if (e.touches.length === 1 && scale > 1) {                        if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;                        isPanning = true;                        hasPanned = false;                        lastClientX = e.touches[0].clientX;                        lastClientY = e.touches[0].clientY;                    }                }, { passive: false });                wrapper.addEventListener('touchmove', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    if (e.touches.length === 2 && initialDistance !== null) {                        e.preventDefault();                        var dx = e.touches[0].clientX - e.touches[1].clientX;                        var dy = e.touches[0].clientY - e.touches[1].clientY;                        var distance = Math.sqrt(dx * dx + dy * dy);                                                if (initialDistance > 0) {                            var zoomFactor = distance / initialDistance;                            var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));                                                        var rect = wrapper.getBoundingClientRect();                            var centerX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;                            var centerY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;                                                        var ratio = newScale / scale;                            panX = centerX - (centerX - panX) * ratio;                            panY = centerY - (centerY - panY) * ratio;                                                        if (lastCenterX !== null && lastCenterY !== null) {                                panX += (centerX - lastCenterX);                                panY += (centerY - lastCenterY);                            }                                                        scale = newScale;                            lastCenterX = centerX;                            lastCenterY = centerY;                            constrainPan();                            updateTransform();                        }                        initialDistance = distance;                    } else if (e.touches.length === 1 && isPanning) {                        e.preventDefault();                        var dx = e.touches[0].clientX - lastClientX;                        var dy = e.touches[0].clientY - lastClientY;                                                if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {                            hasPanned = true;                        }                        lastClientX = e.touches[0].clientX;                        lastClientY = e.touches[0].clientY;                                                panX += dx;                        panY += dy;                                                constrainPan();                        updateTransform();                    }                }, { passive: false });                wrapper.addEventListener('touchend', function(e) {                    if (e.touches.length < 2) {                        initialDistance = null;                    }                    if (e.touches.length === 0) {                        isPanning = false;                    }                });                function handleMove(clientX) {                    var rect = inner.getBoundingClientRect();                    var x = Math.max(0, Math.min(clientX - rect.left, rect.width));                    var percent = Math.max(0, Math.min((x / rect.width) * 100, 100));                                        if (slider) slider.style.setProperty('left', percent + '%', 'important');                    if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important');                                        if (labelLeft) {                        if (percent < 10) {                            labelLeft.style.setProperty('opacity', '0', 'important');                        } else {                            labelLeft.style.setProperty('opacity', '1', 'important');                        }                    }                    if (labelRight) {                        if (percent > 90) {                            labelRight.style.setProperty('opacity', '0', 'important'); 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'0' : '') + n; };                                        var updateCountdown = function() {                        var difference = +targetDate - +new Date();                        var d = 0, h = 0, m = 0, s = 0;                        if (difference > 0) {                            d = Math.floor(difference / (1000 * 60 * 60 * 24));                            h = Math.floor((difference / (1000 * 60 * 60)) % 24);                            m = Math.floor((difference / 1000 / 60) % 60);                            s = Math.floor((difference / 1000) % 60);                        }                                                var daysEl = countdownContainer.querySelector('[data-time="days"]');                        var hoursEl = countdownContainer.querySelector('[data-time="hours"]');                        var minsEl = countdownContainer.querySelector('[data-time="minutes"]');                        var secsEl = countdownContainer.querySelector('[data-time="seconds"]');                                                if (daysEl) daysEl.textContent = d;                        if (hoursEl) hoursEl.textContent = pad(h);                        if (minsEl) minsEl.textContent = pad(m);                        if (secsEl) secsEl.textContent = pad(s);                    };                                        updateCountdown();                    setInterval(updateCountdown, 1000);                }            }        }        if (false) {            var slideshowContainer = document.getElementById(uniqueId + '-slideshow');            if (slideshowContainer) {                var slides = slideshowContainer.querySelectorAll('.fv-slide');                slides.forEach(function(slide) {                    setupWrapper(slide.querySelector('.fv-chart-wrapper'));                });            }                    } else {            setupWrapper(root);        }      }            if (document.readyState === 'loading') {        document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1778857317019-9r7nqh1ss', false); });      } else {        initialize('fv-chart-1778857317019-9r7nqh1ss', false);      }    })();      </script></div><p>Hideo Kojima is one of the most major figures in the gaming biz - I mean, after all, his genius mind (and past teams at both Konami and Kojima Productions) did bring us the likes of Metal Gear Solid and Death Stranding, to name but a few, which makes him worth putting on a pedestal.<br><br>Being behind so many major gaming franchises means that there's plenty of merch out there with his name on it, and quite literally too. If you're a die-hard Kojima fan and want to show off your fandom for the man who's brought you countless hours of entertainment (and countless head scratches), then you can pick up everything from Kojima Productions shirts to an official Metal Gear solid mouse mats, and even cute chibi figures of Sam and Higgs from Death Stranding 2 that can sit on your monitor.</p><p>While Kojima doesn't have his hand in Konami releases these days, I've still gathered a fair share of merchandise spanning his projects past and present, so there's a little something for every type of Kojima fan. I even found an official anime model of the Kojima Productions lumens mascot by Kotobukiya, because of course that exists.</p>        <div class="featured_product_block featured_block_hero" data-id="26559bc4-40b7-4673-a33e-49abb10cc4e4">            <a href="https://www.amazon.com/Ghostmech-Death-Stranding-Video-T-Shirt/dp/B0F1GDMXYY?customId=B07537H64L&customizationToken=MC_Assembly_1%23B07537H64L&th=1&psc=1" data-model-name="Ghostmech Logo Death Stranding 2 T-Shirt" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QUNthpvXKZSNXdCztnXpLA.jpg" alt="Ghostmech Logo Death Stranding 2 Video Game Art Print for Ga T-Shirt"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kojima Productions</div>                                        <div class="featured__title">Ghostmech Logo Death Stranding 2 T-Shirt</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4e33ac9c-65a3-48de-b140-87f37494804a">            <a href="https://www.amazon.com/Stranding-Organization-Bridges-Gaming-T-Shirt/dp/B0CZTSCP65?customId=B078RWLY49&customizationToken=MC_Assembly_1%23B078RWLY49&th=1&psc=1" data-model-name="Bridges Long Sleeve T-Shirt" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LknqXkSP3rGmbP4r67USzB.jpg" alt="Death Stranding Organization Bridges Video Gaming Merch Long Sleeve T-Shirt"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kojima Productions</div>                                        <div class="featured__title">Bridges Long Sleeve T-Shirt</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="464f6b4c-a058-4e61-ba13-31919d844030">            <a href="https://www.amazon.com/Kojima-Productions-Gaming-Pullover-Hoodie/dp/B0CZTRXVTY?customId=B078RXQC7K&customizationToken=MC_Assembly_1%23B078RXQC7K&th=1&psc=1" data-model-name="Kojima Productions Pullover Hoodie" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/FjmF7PEbbweJYanjGmjufD.jpg" alt="Kojima Productions White Video Gaming Merch Pullover Hoodie"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kojima Productions</div>                                        <div class="featured__title">Kojima Productions Pullover Hoodie</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f0ec2d3c-d8e4-41dd-bb70-92a900547673">            <a href="https://www.amazon.com/TUBBZ-Amazon-Exclusive-Stealth-Camoflage/dp/B0DP5D7LNJ/" data-model-name="Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/qUfF2QxkwdNk6LhrTa67W8.jpg" alt="Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>TUBBZ</div>                                        <div class="featured__title">Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f02f5585-97f8-4927-b1b9-68fc11b593f5">            <a href="https://www.amazon.com/Metal-Gear-Solid-Desk-Coaster/dp/B0C8B37HNT/" data-model-name="Metal Gear Solid Xl Desk Pad and Coaster Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Z3XGGPdqJNgiG36k5rDBzG.jpg" alt="Metal Gear Solid Xl Desk Pad and Coaster Set"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Fanattik</div>                                        <div class="featured__title">Metal Gear Solid Xl Desk Pad and Coaster Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="44c9ad09-37f6-46cf-b185-8fcddc4aa8cd">            <a href="https://www.amazon.com/Metal-Gear-Solid-Limited-Coaster/dp/B0C8B51F2S/" data-model-name="Metal Gear Solid Limited Edition Metal Coaster (Set of 4)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yuqDi9qFw7RuL7GVaku2RM.jpg" alt="Metal Gear Solid Limited Edition Metal Coaster Set of 4"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Fanattik</div>                                        <div class="featured__title">Metal Gear Solid Limited Edition Metal Coaster (Set of 4)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c92d1fdc-9850-4338-846e-5f0733c32008">            <a href="https://www.amazon.com/Good-Smile-Company-Metal-Solid/dp/B0D9NPBKRH/" data-model-name="Metal Gear Solid: Solid Snake Nendoroid Action Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:142.86%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RSKz7XJFrSVZqcwkdpA7kR.jpg" alt="Metal Gear Solid: Solid Snake Nendoroid Action Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Metal Gear Solid: Solid Snake Nendoroid Action Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d820e65f-5958-4a45-8cb7-5335e53939f8">            <a href="https://www.amazon.com/Kotobukiya-Kojima-Productions_LUDENS-Black-Multicolor/dp/B08F83N35R/" data-model-name="Kojima Productions_ludens Black Ver model" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:121.65%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jkKspsVFmNCSDDFXA3DaCC.jpg" alt="Kotobukiya Kojima Productions_ludens Black Ver., Multicolor"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kotobukiya</div>                                        <div class="featured__title">Kojima Productions_ludens Black Ver model</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="25a06338-ac1a-4c45-bf9a-9545e70fe7f3">            <a href="https://www.amazon.com/Good-Smile-Company-Metal-Solid/dp/B0D9NPWM8T/" data-model-name="Metal Gear Solid: Raiden (MGS2 Ver.) Nendoroid Action Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/52RCLQTQFULfYVp9qKuFoV.jpg" alt="Metal Gear Solid: Raiden (msg2 Ver.) Nendoroid Action Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Metal Gear Solid: Raiden (MGS2 Ver.) Nendoroid Action Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7324298b-4ef4-4629-aeac-1f1408bca964">            <a href="https://www.amazon.com/Banpresto-Death-Stranding-Monitor-Figure/dp/B0GV1TXFQC" data-model-name="Death Stranding 2: on the Beach - Sam Monitor Top Figz Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/rgwu3QoS8hpH8szaCPKKRa.jpg" alt="Banpresto - Death Stranding 2: on the Beach - Sam Monitor Top Figz Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Banpresto</div>                                        <div class="featured__title">Death Stranding 2: on the Beach - Sam Monitor Top Figz Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f65e0df9-b3ba-4144-96d1-bfb2fb677359">            <a href="https://www.amazon.com/Kotobukiya-KP514-Stranding-Reverse-Motorcycle/dp/B08JGX5TYN/" data-model-name="Death Stranding Reverse Trike 1/12 Scale Model Kit" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:66.80%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/TqubUufpjDE9HuJqT6bctm.jpg" alt="Death Stranding Reverse Trike 1/12 Scale Model Kit"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kotobukiya</div>                                        <div class="featured__title">Death Stranding Reverse Trike 1/12 Scale Model Kit</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d61f1cde-933b-4777-8ee7-26a25281c365">            <a href="https://www.amazon.com/Banpresto-Stranding-Monitor-Collecitble-Figure/dp/B0GQZP4F4X/" data-model-name="Death Stranding 2: on the Beach - Higgs, Monitor Top Figz Collecitble Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/HSNNuZGcrNPXsQaLMsRPQ3.jpg" alt="Banpresto - Death Stranding 2: on the Beach - Higgs, Monitor Top Figz Collecitble Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Banpresto</div>                                        <div class="featured__title">Death Stranding 2: on the Beach - Higgs, Monitor Top Figz Collecitble Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/platforms/nintendo/best-nintendo-gifts-2025-hol/"><em>best Nintendo gifts</em></a><em> and the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em> if you're after more gaming merch to add to your growing collection.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/this-metal-gear-solid-and-death-stranding-merch-is-enough-to-unite-all-hideo-kojima-fans/</link>
                                                                            <description>
                            <![CDATA[ I've gathered the best video game merch you can grab to show off your Hideo Kojima fandom. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 15 May 2026 15:15:08 +0000</pubDate>                                                                                                                                <updated>Fri, 15 May 2026 15:57:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Toys &amp; Collectibles]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Accessories]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/KJorJzXejCK9dhNNZQU9hK-1280-80.jpg">
                                                            <media:credit><![CDATA[Future/Good Smile Company/Kojima Productions/Konami/Tubbz]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image of a collection of Kojima game character merch on a light green GamesRadar+ background.]]></media:description>                                                            <media:text><![CDATA[Image of a collection of Kojima game character merch on a light green GamesRadar+ background.]]></media:text>
                                <media:title type="plain"><![CDATA[Image of a collection of Kojima game character merch on a light green GamesRadar+ background.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/KJorJzXejCK9dhNNZQU9hK-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
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min-width: 40px !important;        background-color: rgba(255,255,255,0.8) !important;        padding: 2px 8px !important;        border-radius: 10px !important;    }        /* Slideshow Dropdown Navigation */    #fv-chart-1778857317019-9r7nqh1ss-slideshow .fv-slideshow-select {        position: absolute !important;        top: 10px !important;        right: 10px !important;        z-index: 20 !important;        appearance: none !important;        -webkit-appearance: none !important;        -moz-appearance: none !important;        background-color: white !important;        border: 1px solid #d1d5db !important;        color: #1F2937 !important;        font-family: 'Open Sans', sans-serif !important;        font-size: 14px !important;        font-weight: 600 !important;        padding: 6px 32px 6px 12px !important;        border-radius: 4px !important;        cursor: pointer !important;        box-shadow: 0 1px 2px rgba(0,0,0,0.05) !important;        background-image: 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sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }    @keyframes fv-grow-max-width {        from { max-width: 0; }        to { max-width: 100%; }    }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }    #fv-chart-1778857317019-9r7nqh1ss .fv-inside-left { white-space: nowrap; flex-shrink: 0; }    #fv-chart-1778857317019-9r7nqh1ss .fv-inside-right { white-space: nowrap; flex-shrink: 0; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }    #fv-chart-1778857317019-9r7nqh1ss .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }    #fv-chart-1778857317019-9r7nqh1ss .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }    /* Image Comparison Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-container {        width: auto !important;        margin-left: -1.5rem !important;        margin-right: -1.5rem !important;        margin-bottom: 2rem !important;    }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-image-compare-container {        width: 100% !important;        max-width: none !important;        margin: 0 auto !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper {        position: relative !important;        width: 100% !important;        overflow: hidden !important;        border-radius: 0 !important;        background-color: #000 !important;        touch-action: pan-y !important;        user-select: none !important;        -webkit-user-select: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-inner {        position: relative !important;        width: 100% !important;        height: 100% !important;        display: block !important;        transform-origin: center center !important;        transition: transform 0.1s ease-out !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-bg {        display: block !important;        width: 100% !important;        height: auto !important;        pointer-events: none !important;        user-select: none !important;        -webkit-user-select: none !important;        -webkit-user-drag: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-fg {        position: absolute !important;        top: 0 !important;        left: 0 !important;        width: 100% !important;        height: 100% !important;        object-fit: cover !important;        clip-path: polygon(0 0, 50% 0, 50% 100%, 0 100%) !important;        pointer-events: none !important;        user-select: none !important;        -webkit-user-select: none !important;        -webkit-user-drag: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-slider {        position: absolute !important;        top: 0 !important;        bottom: 0 !important;        left: 50% !important;        width: 32px !important;        transform: translateX(-50%) !important;        cursor: ew-resize !important;        z-index: 10 !important;        user-select: none !important;        -webkit-user-select: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-slider-line {        position: absolute !important;        top: 0 !important;        bottom: 0 !important;        left: 50% !important;        width: 4px !important;        background-color: white !important;        transform: translateX(-50%) !important;        box-shadow: 0 0 10px rgba(0,0,0,0.5) !important;        pointer-events: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-handle {        position: absolute !important;        top: 50% !important;        left: 50% !important;        transform: translate(-50%, -50%) !important;        width: 32px !important;        height: 32px !important;        background-color: white !important;        border-radius: 50% !important;        box-shadow: 0 2px 6px rgba(0,0,0,0.3) !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        gap: 4px !important;        pointer-events: none !important;        z-index: 11 !important;        overflow: hidden !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-handle.fv-image-compare-handle-square {        border-radius: 6px !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-arrow-left {        width: 0 !important;        height: 0 !important;        border-top: 4px solid transparent !important;        border-bottom: 4px solid transparent !important;        border-right: 4px solid #4b5563 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-arrow-right {        width: 0 !important;        height: 0 !important;        border-top: 4px solid transparent !important;        border-bottom: 4px solid transparent !important;        border-left: 4px solid #4b5563 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-label {        position: absolute !important;        top: 1rem !important;        background-color: rgba(0, 0, 0, 0.5) !important;        color: white !important;        padding: 0.25rem 0.75rem !important;        border-radius: 0.25rem !important;        font-size: 0.875rem !important;        font-weight: 500 !important;        pointer-events: none !important;        backdrop-filter: blur(4px) !important;        z-index: 5 !important;        transition: right 0.3s ease, opacity 0.2s ease !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-label-left {        left: 1rem !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-label-right {        right: 1rem !important;    }        #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-expand-btn,    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-close-btn {        position: absolute !important;        bottom: 1rem !important;        right: 1rem !important;        background-color: rgba(0, 0, 0, 0.5) !important;        color: white !important;        border: none !important;        border-radius: 0.25rem !important;        padding: 0.5rem !important;        cursor: pointer !important;        z-index: 20 !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        backdrop-filter: blur(4px) !important;        transition: background-color 0.2s !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-expand-btn:hover,    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-close-btn:hover {        background-color: rgba(0, 0, 0, 0.7) !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-close-btn {        display: none !important;        top: 1rem !important;        bottom: auto !important;    }    /* Fullscreen State */    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen {        position: fixed !important;        top: 0 !important;        left: 0 !important;        right: 0 !important;        bottom: 0 !important;        width: 100% !important;        height: 100% !important;        z-index: 999999 !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        background-color: rgba(0, 0, 0, 0.9) !important;        margin: 0 !important;        touch-action: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner {        width: 100% !important;        height: 100% !important;        display: flex !important;        align-items: center !important;        justify-content: center !important;        cursor: grab !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner:active {        cursor: grabbing !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-bg {        position: absolute !important;        top: 0 !important;        left: 0 !important;        max-width: 100% !important;        max-height: 100% !important;        width: 100% !important;        height: 100% !important;        object-fit: contain !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-fg {        max-width: 100% !important;        max-height: 100% !important;        width: 100% !important;        height: 100% !important;        object-fit: contain !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-expand-btn {        display: none !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-close-btn {        display: flex !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-label-right {        right: 4rem !important;    }    /* Footer */    #fv-chart-1778857317019-9r7nqh1ss .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-footer-content { text-align: center !important; width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-logo {         display: block !important;         margin: 0 auto !important;         width: 120px !important;         min-width: 120px !important;        max-width: 120px !important;         height: auto !important;         object-fit: contain !important;         flex-shrink: 0 !important;    }    /* Display Mode Controls */    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title {        appearance: none !important;        -webkit-appearance: none !important;        -moz-appearance: none !important;        background: transparent !important;        border: none !important;        font-size: 18px !important;        font-weight: 600 !important;        color: var(--riv-primary) !important;        padding-right: 28px !important;        padding-left: 10px !important;        cursor: pointer !important;        text-align: center !important;        text-align-last: center !important;        width: auto !important;        max-width: 100% !important;        font-family: 'Open Sans', sans-serif !important;        line-height: 1.3 !important;        margin: 0 !important;        text-overflow: ellipsis !important;        overflow: hidden !important;        white-space: nowrap !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title:focus { outline: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title::-ms-expand { display: none !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-chevron {        position: absolute !important;        right: 0 !important;        top: 50% !important;        transform: translateY(-50%) !important;        pointer-events: none !important;        color: var(--riv-primary) !important;        display: flex !important;        align-items: center !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-nav-btn {        background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;        cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }        /* Legend */    #fv-chart-1778857317019-9r7nqh1ss .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }    /* Multi-Value Legend */    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-value-legend {         display: flex !important;         justify-content: center !important;         flex-wrap: wrap !important;         gap: 12px 24px !important;         margin-bottom: 1.5rem !important;         padding: 0 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }    /* Chart Core Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-benchmark-group { margin-bottom: 1rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-benchmark-title {         font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;        text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;        font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;        text-transform: none !important;        white-space: normal !important;        overflow-wrap: break-word !important;         word-wrap: break-word !important;        max-width: 100% !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-row, #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }     #fv-chart-1778857317019-9r7nqh1ss .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar:hover { opacity: 0.8 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-inner-value { flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }    /* Multi-Value Bar Logic */    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }        /* Stacked Bar */    #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-bar { display: flex !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-segment:last-child { border-right: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }    /* Grouped Bar */    #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title-wrapper { padding-left: 150px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster .fv-bar-container { height: 20px !important; }        /* Line Chart Grid */    #fv-chart-1778857317019-9r7nqh1ss .riv-grid line {        stroke: #D1D5DB !important;        stroke-dasharray: 3 3 !important;    }    /* X-Axis */    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }     #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-ticks span { position: relative !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-y-axis-title {        font-size: 15px !important;        color: #374151 !important;        line-height: 1.5 !important;        text-align: left !important;        padding-left: 5.83% !important; /* Aligns with Y-axis line inside SVG (35/600) */        margin-bottom: 4px !important;        display: block !important;        font-weight: bold !important;    }    /* Shop The Look */    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-container { position: relative !important; width: auto !important; display: block !important; background-color: transparent !important; transition: min-height 0.3s ease !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-wrapper { position: relative !important; width: auto !important; display: block !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-stl-container { width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-stl-wrapper { width: 100% !important; max-width: none !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-image { display: block !important; width: 100% !important; height: auto !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-container { position: absolute !important; z-index: 10 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn { position: absolute !important; margin-left: -0.75rem !important; margin-top: -0.75rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06) !important; transition-property: all !important; transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1) !important; transition-duration: 300ms !important; cursor: pointer !important; border: none !important; padding: 0 !important; background-color: #ffffff !important; color: #1e293b !important; font-size: 0.75rem !important; font-weight: 700 !important; font-family: sans-serif !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn:hover { transform: scale(1.1) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn:focus { outline: 2px solid transparent !important; outline-offset: 2px !important; box-shadow: 0 0 0 2px #ffffff, 0 0 0 4px #000000 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-btn[aria-expanded="true"] { background-color: #3b82f6 !important; color: #ffffff !important; transform: scale(1.1) !important; box-shadow: 0 0 0 2px #ffffff !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-pulse { position: absolute !important; inset: 0 !important; border-radius: 9999px !important; background-color: #EA5507 !important; opacity: 0.4 !important; pointer-events: none !important; z-index: -1 !important; animation: fv-stl-ping 1.5s cubic-bezier(0, 0, 0.2, 1) 3 forwards !important; }    @keyframes fv-stl-ping { 75%, 100% { transform: scale(2); opacity: 0; } }    @media (max-width: 640px) {        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-hotspot-pulse { animation-fill-mode: none !important; }    }    /* Shop the look button */    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn { position: absolute !important; bottom: 1rem !important; right: 1rem !important; height: 2.5rem !important; background-color: rgba(255, 255, 255, 0.95) !important; backdrop-filter: blur(12px) !important; color: #111827 !important; padding: 0 1rem 0 3rem !important; border-radius: 0.25rem !important; font-weight: 700 !important; font-size: 0.875rem !important; box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2) !important; border: none !important; cursor: pointer !important; transition: all 0.2s !important; z-index: 10 !important; display: flex !important; align-items: center !important; text-transform: uppercase !important; overflow: hidden !important; white-space: nowrap !important; max-width: calc(100% - 2rem) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn span { overflow: hidden !important; text-overflow: ellipsis !important; white-space: nowrap !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn:hover { background-color: #ffffff !important; transform: scale(1.05) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-logo { position: absolute !important; left: 0 !important; top: 0 !important; width: 2.5rem !important; height: 2.5rem !important; object-fit: cover !important; background-color: #ffffff !important; border-right: 1px solid #f3f4f6 !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-icon { position: absolute !important; left: 0 !important; top: 0 !important; width: 2.5rem !important; height: 2.5rem !important; display: flex !important; align-items: center !important; justify-content: center !important; background-color: #ffffff !important; border-right: 1px solid #f3f4f6 !important; color: #1f2937 !important; flex-shrink: 0 !important; }    /* All Products Modal */    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss { position: fixed !important; inset: 0 !important; background-color: rgba(0, 0, 0, 0) !important; backdrop-filter: blur(0px) !important; -webkit-backdrop-filter: blur(0px) !important; display: flex !important; align-items: center !important; justify-content: center !important; z-index: 99999 !important; pointer-events: none !important; transition: background-color 0.3s ease, backdrop-filter 0.3s ease, -webkit-backdrop-filter 0.3s ease !important; padding: 1rem !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss { position: absolute !important; padding: 0 !important; align-items: flex-end !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.is-active { background-color: rgba(0, 0, 0, 0.2) !important; backdrop-filter: blur(4px) !important; -webkit-backdrop-filter: blur(4px) !important; pointer-events: auto !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-content { width: 100% !important; max-width: 42rem !important; max-height: 100% !important; display: flex !important; flex-direction: column !important; position: relative !important; background-color: rgba(255, 255, 255, 0.95) !important; backdrop-filter: blur(12px) !important; -webkit-backdrop-filter: blur(12px) !important; border-radius: 1rem !important; box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25) !important; overflow: hidden !important; transition: transform 0.3s cubic-bezier(0.16, 1, 0.3, 1), opacity 0.3s ease !important; opacity: 0 !important; transform: scale(0.95) !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-content { max-width: 100% !important; height: 85% !important; max-height: 85% !important; border-radius: 1.5rem 1.5rem 0 0 !important; transform: translateY(100%) !important; opacity: 1 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.is-active .fv-stl-all-products-content { opacity: 1 !important; transform: scale(1) !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.is-active .fv-stl-all-products-content { transform: translateY(0) !important; }        /* V2 Bottom Sheet Style */    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2 { align-items: flex-end !important; padding: 0 !important; }    @media (min-width: 640px) {        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2:not(.mobile-view *) { justify-content: flex-end !important; }    }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2 .fv-stl-all-products-content { max-width: 100% !important; height: 85% !important; max-height: 85% !important; border-radius: 1.5rem 1.5rem 0 0 !important; transform: translateY(100%) !important; opacity: 1 !important; }    @media (min-width: 640px) {        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2:not(.mobile-view *) .fv-stl-all-products-content { max-width: 700px !important; border-radius: 1.5rem 0 0 0 !important; }    }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss.v2.is-active .fv-stl-all-products-content { transform: translateY(0) !important; opacity: 1 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-header { display: flex !important; align-items: center !important; justify-content: space-between !important; padding: 1.5rem !important; border-bottom: 1px solid #e5e7eb !important; flex-shrink: 0 !important; position: sticky !important; top: 0 !important; background-color: rgba(255, 255, 255, 0.8) !important; backdrop-filter: blur(12px) !important; -webkit-backdrop-filter: blur(12px) !important; z-index: 10 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-header { padding: 0.75rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-logo { height: 1.5rem !important; width: auto !important; object-fit: contain !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-logo { height: 1.25rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-title { font-size: 1.25rem !important; font-weight: 700 !important; color: #111827 !important; margin: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-title { font-size: 1.125rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-close { width: 2rem !important; height: 2rem !important; border-radius: 9999px !important; background-color: rgba(0, 0, 0, 0.05) !important; display: flex !important; align-items: center !important; justify-content: center !important; border: none !important; cursor: pointer !important; z-index: 10 !important; color: #6b7280 !important; transition: all 0.2s !important; padding: 0 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-close:hover { background-color: rgba(0, 0, 0, 0.1) !important; color: #111827 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-list { list-style: none !important; padding: 1.5rem !important; margin: 0 !important; overflow-y: auto !important; flex: 1 !important; display: flex !important; flex-direction: column !important; gap: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-list { padding: 0.75rem !important; gap: 0.5rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-item { margin: 0 !important; padding: 0.25rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link { display: flex !important; align-items: flex-start !important; padding: 0.75rem !important; text-decoration: none !important; color: inherit !important; transition: all 0.2s !important; border-radius: 1rem !important; border: 1px solid transparent !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link { padding: 0.5rem !important; border-radius: 0.75rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link:hover { background-color: #ffffff !important; border-color: #e5e7eb !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.05), 0 2px 4px -1px rgba(0, 0, 0, 0.03) !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-item.is-highlighted .fv-stl-all-products-link { background-color: #ffffff !important; border-color: #d1d5db !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06), 0 0 0 2px #111827 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-container { position: relative !important; margin-right: 1.25rem !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-container { margin-right: 0.75rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-number { position: absolute !important; top: -0.5rem !important; left: -0.5rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; background-color: #0f172a !important; color: #ffffff !important; display: flex !important; align-items: center !important; justify-content: center !important; font-size: 0.75rem !important; font-weight: 700 !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06), 0 0 0 2px #ffffff !important; z-index: 10 !important; font-family: sans-serif !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-number { top: -0.375rem !important; left: -0.375rem !important; width: 1.25rem !important; height: 1.25rem !important; font-size: 0.625rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-wrapper { width: 6rem !important; height: 6rem !important; border-radius: 0.75rem !important; overflow: hidden !important; background-color: #f9fafb !important; border: 1px solid #f3f4f6 !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: inset 0 2px 4px 0 rgba(0, 0, 0, 0.02) !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image-wrapper { width: 4rem !important; height: 4rem !important; border-radius: 0.5rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-image { width: 100% !important; height: 100% !important; object-fit: cover !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-placeholder { width: 2rem !important; height: 2rem !important; color: #d1d5db !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-placeholder { width: 1.5rem !important; height: 1.5rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-info { flex: 1 !important; min-width: 0 !important; display: flex !important; flex-direction: column !important; justify-content: center !important; margin-top: 0.25rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-info { margin-top: 0 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-brand { font-size: 0.625rem !important; font-weight: 700 !important; color: #6b7280 !important; text-transform: uppercase !important; letter-spacing: 0.1em !important; margin: 0 0 0.375rem 0 !important; white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-brand { font-size: 0.5625rem !important; margin: 0 0 0.25rem 0 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-name { font-size: 1rem !important; font-weight: 700 !important; color: #111827 !important; margin: 0 0 0.375rem 0 !important; display: -webkit-box !important; -webkit-line-clamp: 2 !important; -webkit-box-orient: vertical !important; overflow: hidden !important; line-height: 1.25 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-name { font-size: 0.875rem !important; margin: 0 0 0.25rem 0 !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-meta { display: flex !important; align-items: center !important; font-size: 0.875rem !important; margin-bottom: 0.375rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-meta { font-size: 0.75rem !important; margin-bottom: 0.25rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-price { font-weight: 700 !important; color: #111827 !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-sale-price { font-weight: 700 !important; color: #dc2626 !important; margin-right: 0.5rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-sale-price { margin-right: 0.375rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-original-price { color: #9ca3af !important; text-decoration: line-through !important; font-size: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-original-price { font-size: 0.625rem !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-commentary { font-size: 0.875rem !important; color: #4b5563 !important; margin: 0 !important; display: -webkit-box !important; -webkit-line-clamp: 2 !important; -webkit-box-orient: vertical !important; overflow: hidden !important; line-height: 1.375 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-commentary { font-size: 0.75rem !important; }        #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-action { width: 2.5rem !important; height: 2.5rem !important; border-radius: 9999px !important; background-color: #f9fafb !important; display: flex !important; align-items: center !important; justify-content: center !important; color: #9ca3af !important; margin-left: 1rem !important; flex-shrink: 0 !important; border: 1px solid #f3f4f6 !important; transition: all 0.2s !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-action { width: 2rem !important; height: 2rem !important; margin-left: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-action svg { width: 14px !important; height: 14px !important; }    #fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss .fv-stl-all-products-link:hover .fv-stl-all-products-action { background-color: #111827 !important; color: #ffffff !important; border-color: #111827 !important; }    /* Image Annotation Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-container { position: relative !important; width: auto !important; display: block !important; background-color: transparent !important; overflow: hidden !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-wrapper { position: relative !important; width: auto !important; display: block !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-ia-container { width: 100% !important; }    #fv-chart-1778857317019-9r7nqh1ss.fv-full-bleed .fv-ia-wrapper { width: 100% !important; max-width: none !important; margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-image { display: block !important; width: 100% !important; height: auto !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-container { position: absolute !important; z-index: 10 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button { position: absolute !important; margin-left: -0.75rem !important; margin-top: -0.75rem !important; width: 1.5rem !important; height: 1.5rem !important; border-radius: 9999px !important; display: flex !important; align-items: center !important; justify-content: center !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1) !important; transition: all 300ms cubic-bezier(0.4, 0, 0.2, 1) !important; cursor: pointer !important; border: none !important; padding: 0 !important; background-color: #ffffff !important; color: #1e293b !important; font-size: 0.75rem !important; font-weight: 700 !important; font-family: sans-serif !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button:hover { transform: scale(1.1) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button.is-active { background-color: #EA5507 !important; color: #ffffff !important; transform: scale(1.1) !important; box-shadow: 0 0 0 2px #ffffff !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-pulse-ring { position: absolute !important; inset: 0 !important; border-radius: 9999px !important; background-color: #EA5507 !important; opacity: 0.4 !important; pointer-events: none !important; z-index: -1 !important; animation: fv-ia-ping 1.5s cubic-bezier(0, 0, 0.2, 1) 3 forwards !important; }    @keyframes fv-ia-ping { 75%, 100% { transform: scale(2); opacity: 0; } }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-static-tooltip { display: none !important; position: absolute !important; top: -10px !important; left: 50% !important; transform: translate(-50%, -100%) !important; background-color: rgba(255, 255, 255, 0.95) !important; padding: 10px !important; border-radius: 6px !important; box-shadow: 0 4px 12px rgba(0,0,0,0.15) !important; width: max-content !important; max-width: 200px !important; font-size: 13px !important; color: #1f2937 !important; z-index: 20 !important; pointer-events: none !important; white-space: pre-wrap !important; line-height: 1.4 !important; border: 1px solid #e5e7eb !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-button:hover + .fv-ia-static-tooltip { display: block !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-logo-explore-bar { position: relative !important; width: 100% !important; display: flex !important; justify-content: center !important; align-items: center !important; min-height: 30px !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-logo-explore-bar .fv-logo { margin: 0 auto !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-wrapper { position: absolute !important; right: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-logo-explore-bar { flex-direction: column !important; min-height: auto !important; gap: 0.75rem !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-ia-explore-wrapper { position: static !important; align-self: flex-end !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn { background-color: rgba(255, 255, 255, 0.95) !important; color: #1e293b !important; border: 1px solid #e5e7eb !important; border-radius: 9999px !important; padding: 0.5rem 1.25rem !important; font-size: 0.875rem !important; font-weight: 600 !important; font-family: sans-serif !important; display: inline-flex !important; align-items: center !important; gap: 0.5rem !important; cursor: pointer !important; box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1) !important; transition: all 0.2s !important; pointer-events: auto !important; flex-shrink: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn:hover { background-color: #ffffff !important; transform: translateY(-2px) !important; box-shadow: 0 6px 8px -1px rgba(0, 0, 0, 0.15) !important; color: #EA5507 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn svg { transition: transform 0.2s !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-explore-btn:hover svg { transform: translateX(2px) !important; }    /* IA Modal Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-active-modal-container { display: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modals { display: block !important; position: static !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modal-item { display: none !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modal-item.is-active {         display: flex !important;         flex-direction: column !important;         position: absolute !important;        top: 1rem !important;        right: 1rem !important;        z-index: 20 !important;        width: 18rem !important;        max-width: calc(100% - 2rem) !important;        background-color: #ffffff !important;         padding: 1rem !important;         border-radius: 0.75rem !important;        box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.1), 0 10px 10px -5px rgba(0, 0, 0, 0.04) !important;        border: 1px solid #e5e7eb !important;        border-top: 4px solid #EA5507 !important;        animation: fv-ia-fade-in 0.2s ease-out !important;         gap: 0.75rem !important;        max-height: 80% !important;        overflow-y: auto !important;        pointer-events: auto !important;    }    @keyframes fv-ia-fade-in { from { opacity: 0; transform: scale(0.95); } to { opacity: 1; transform: scale(1); } }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-modal-header { display: flex !important; justify-content: space-between !important; align-items: flex-start !important; margin: 0 !important; gap: 0.5rem !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-title { font-size: 1rem !important; line-height: 1.25 !important; font-weight: 700 !important; color: #111827 !important; margin: 0 !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-close-button { background: #f9fafb !important; border: 1px solid #e5e7eb !important; border-radius: 50% !important; width: 2rem !important; height: 2rem !important; display: flex !important; align-items: center !important; justify-content: center !important; color: #9ca3af !important; cursor: pointer !important; padding: 0 !important; flex-shrink: 0 !important; transition: all 0.2s !important; box-shadow: 0 1px 2px 0 rgba(0, 0, 0, 0.05) !important; }    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-close-button:hover { background: #e5e7eb !important; color: #111827 !important; }        #fv-chart-1778857317019-9r7nqh1ss .fv-ia-node-description { font-size: 0.875rem !important; color: #374151 !important; margin: 0 !important; line-height: 1.625 !important; white-space: pre-wrap !important; }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-ia-node-description { font-size: 0.875rem !important; }    /* Error Handling */    #fv-chart-1778857317019-9r7nqh1ss .fv-ia-empty { display: flex !important; align-items: center !important; justify-content: center !important; height: 200px !important; background-color: #f1f5f9 !important; color: #64748b !important; border: 2px dashed #cbd5e1 !important; border-radius: 0.5rem !important; }    /* Countdown Styles */    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-container {        display: flex !important;        flex-direction: column !important;        align-items: center !important;        justify-content: center !important;        padding: 1rem !important;        position: relative !important;        width: 100% !important;        box-sizing: border-box !important;        font-family: Montserrat, sans-serif !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-header {        text-align: center !important;        margin-bottom: 2rem !important;        z-index: 10 !important;        width: 100% !important;        display: flex !important;        flex-direction: column !important;        align-items: center !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-title {        font-size: 1.25rem !important;        font-weight: 900 !important;        text-transform: uppercase !important;        letter-spacing: 0.05em !important;        margin: 0 !important;        font-style: italic !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-subhead {        font-size: 1.125rem !important;        font-weight: 900 !important;        text-transform: uppercase !important;        letter-spacing: 0.05em !important;        margin: 0.25rem 0 0 0 !important;        font-style: italic !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-timer-wrap {        display: flex !important;        flex-direction: column !important;        align-items: center !important;        width: 100% !important;        max-width: 64rem !important;        z-index: 10 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-labels {        display: flex !important;        justify-content: center !important;        width: 100% !important;        margin-bottom: 0.5rem !important;        padding: 0 0.5rem !important;        font-size: 0.75rem !important;        font-weight: bold !important;        text-transform: uppercase !important;        letter-spacing: 0.05em !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-labels > div {        flex: 1 !important;        text-align: center !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-box {        position: relative !important;        width: 100% !important;        border-top: 6px solid #333 !important;        border-bottom: 8px solid #333 !important;        padding: 1rem 0 !important;        background: linear-gradient(to bottom, #1f2937, #000000) !important;        box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.25) !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits {        display: flex !important;        justify-content: center !important;        font-size: 1.75rem !important;        font-weight: 900 !important;        letter-spacing: 0em !important;        font-family: monospace !important;        color: #fff !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.digit-box {        flex: 1 !important;        text-align: center !important;        white-space: nowrap !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.colon {        flex: 0 0 auto !important;        opacity: 0.5 !important;        position: relative !important;        top: -2px !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-l {        position: absolute !important;        left: -15px !important;        top: 50% !important;        transform: translateY(-50%) !important;        width: 0 !important;        height: 0 !important;        border-top: 15px solid transparent !important;        border-bottom: 15px solid transparent !important;        border-right: 15px solid #374151 !important;    }    #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-r {        position: absolute !important;        right: -15px !important;        top: 50% !important;        transform: translateY(-50%) !important;        width: 0 !important;        height: 0 !important;        border-top: 15px solid transparent !important;        border-bottom: 15px solid transparent !important;        border-left: 15px solid #374151 !important;    }    @media (min-width: 600px) {        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-container {            padding: 2rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-title {            font-size: 1.75rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-subhead {            font-size: 1.25rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits {            font-size: 2.25rem !important;            letter-spacing: 0 !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-labels {            font-size: 0.875rem !important;            padding: 0 1rem !important;            margin-bottom: 1rem !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-box {            padding: 1.5rem 0 !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.colon {            top: -4px !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-l {            left: -20px !important;            border-top-width: 20px !important;            border-bottom-width: 20px !important;            border-right-width: 20px !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-spike-r {            right: -20px !important;            border-top-width: 20px !important;            border-bottom-width: 20px !important;            border-left-width: 20px !important;        }    }        @media (min-width: 768px) {        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits {            font-size: 3.5rem !important;            letter-spacing: 0.05em !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-countdown-digits > div.colon {            top: -5px !important;        }    }    /* Mobile / Forced Mobile View / Labels on Top */    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-pie-container,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-pie-container {        flex-direction: column !important; gap: 1rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-grouped-product-title-wrapper,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-grouped-product-title-wrapper {        padding-left: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-row,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stacked-product,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-grouped-bar-product,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-row,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stacked-product,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-grouped-bar-product {        flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-label:not(.fv-grouped-product-title),    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {        width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-label,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-grouped-product-title,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-label,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-grouped-product-title {        width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-container,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-bar-cluster,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-container,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-bar-cluster {        width: 100% !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-x-axis-wrapper,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-x-axis-wrapper {        margin-left: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-x-axis-label-space,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-x-axis-label-space {        display: none !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-x-axis-chart-space,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-x-axis-chart-space {        padding-right: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-benchmark-title,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-benchmark-title {        font-size: 16px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-dropdown-title,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-dropdown-title {        font-size: 16px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-carousel-nav-btn,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-carousel-nav-btn {        padding: 8px 12px !important; font-size: 14px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-chart-title,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-chart-title {        padding: 0 8px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-chart-subhead,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-chart-subhead {        padding: 0 8px !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-header,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-header {        flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select-wrapper,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select-wrapper {        flex: 1 !important; min-width: 0 !important; width: 100% !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select-wrapper.fv-left,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select-wrapper.fv-left {        text-align: center !important; padding-right: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select-wrapper.fv-right,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select-wrapper.fv-right {        text-align: center !important; padding-left: 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select.fv-select-left,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select.fv-select-left {        text-align: center !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select.fv-select-right,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select.fv-select-right {        text-align: center !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-vs,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-vs {        text-align: center !important; padding: 0.25rem 0 !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select-container,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select-container {        max-width: 100% !important; width: 100% !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-versus-select,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-versus-select {        font-size: 14px !important; width: 100% !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stl-shop-all-btn,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stl-shop-all-btn {        bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stl-shop-all-logo,    #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stl-shop-all-icon,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stl-shop-all-logo,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stl-shop-all-icon {        width: 2rem !important; height: 2rem !important;    }#fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-stl-shop-all-icon svg,    #fv-chart-1778857317019-9r7nqh1ss.labels-on-top .fv-stl-shop-all-icon svg {        width: 14px !important; height: 14px !important;    }        #fv-chart-1778857317019-9r7nqh1ss.mobile-view .fv-y-axis-title { padding-left: 5% !important; /* (30/600) for mobile view */ }    #fv-chart-1778857317019-9r7nqh1ss.mobile-view.fv-contains-line-chart .fv-footer-content {        margin-left: -1rem !important;        margin-right: -1rem !important;    }    @media (max-width: 599px) {         #fv-chart-1778857317019-9r7nqh1ss .fv-pie-container {            flex-direction: column !important; gap: 1rem !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title-wrapper {            padding-left: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-bar-row,        #fv-chart-1778857317019-9r7nqh1ss .fv-stacked-product,        #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-bar-product {            flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-bar-label:not(.fv-grouped-product-title) {            width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-bar-label,        #fv-chart-1778857317019-9r7nqh1ss .fv-grouped-product-title {            width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-bar-container,        #fv-chart-1778857317019-9r7nqh1ss .fv-bar-cluster {            width: 100% !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-wrapper {            margin-left: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-label-space {            display: none !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-x-axis-chart-space {            padding-right: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-benchmark-title {            font-size: 16px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-dropdown-title {            font-size: 16px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-carousel-nav-btn {            padding: 8px 12px !important; font-size: 14px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-chart-title {            padding: 0 8px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-chart-subhead {            padding: 0 8px !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-header {            flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper {            flex: 1 !important; min-width: 0 !important; width: 100% !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper.fv-left {            text-align: center !important; padding-right: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-wrapper.fv-right {            text-align: center !important; padding-left: 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select.fv-select-left {            text-align: center !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select.fv-select-right {            text-align: center !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-vs {            text-align: center !important; padding: 0.25rem 0 !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select-container {            max-width: 100% !important; width: 100% !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-versus-select {            font-size: 14px !important; width: 100% !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-btn {            bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-logo,        #fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-icon {            width: 2rem !important; height: 2rem !important;        }#fv-chart-1778857317019-9r7nqh1ss .fv-stl-shop-all-icon svg {            width: 14px !important; height: 14px !important;        }        #fv-chart-1778857317019-9r7nqh1ss .fv-y-axis-title { padding-left: 5% !important; /* (30/600) for mobile view */ }        #fv-chart-1778857317019-9r7nqh1ss.fv-contains-line-chart .fv-footer-content {            margin-left: -1rem !important;            margin-right: -1rem !important;        }    }  </style><script type="application/ld+json">{  "@context": "https://schema.org",  "@type": "Dataset",  "name": "Overall Chart Title",  "description": "Subhead to describe the test and what's being measured and why",  "creator": {    "@type": "Organization",    "name": "GamesRadar+",    "logo": "https://cdn.mos.cms.futurecdn.net/hWFMXtbQF4RUmSn67ubMSo.png"  },  "isAccessibleForFree": true,  "dateCreated": "2026-05-15T15:01:57.019Z",  "citation": "Add your caption to explain the data, the learnings and the key takeaways of the data being visualized",  "keywords": [    "Shop the Collection",    "benchmark",    "comparison",    "performance",    "review",    "GamesRadar+"  ],  "measurementTechnique": "Performance Benchmarking",  "variableMeasured": []}</script>    <div id="fv-chart-1778857317019-9r7nqh1ss" class="fv-chart-wrapper   fv-full-bleed" data-bar-labels-on-top="false" data-iframe-height="true">        <div class="fv-inner-wrapper fv-no-header  fv-is-shop-the-look ">                                                <div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1778857317019-9r7nqh1ss-shop-the-look-1" data-chart-type="Shop the Collection" data-title="Shop the Collection" data-subhead="" data-caption="" style=""><div class="fv-benchmark-group">        <div class="fv-stl-container">            <div class="fv-stl-wrapper" data-image-compare="true">                <img src="https://cdn.mos.cms.futurecdn.net/KJorJzXejCK9dhNNZQU9hK.jpg" alt="Shoppable image" class="fv-stl-image" loading="lazy" referrerpolicy="no-referrer" data-original-mos="https://cdn.mos.cms.futurecdn.net/KJorJzXejCK9dhNNZQU9hK.jpg" data-new-v2-image="false" data-pin-nopin="true" data-skip-lazy="true" data-no-resize="true" />                            <div class="fv-stl-hotspot-container" style="left: 18.4640522875817%; top: 37.30331638828371%;">                <button class="fv-stl-hotspot-btn" data-hotspot-id="1blhw6w" aria-label="View details for Kojima Productions White Video Gaming Merch Pullover Hoodie" aria-expanded="false">                    1                    <div class="fv-stl-hotspot-pulse"></div>                </button>            </div>                    <div class="fv-stl-hotspot-container" style="left: 31.42701525054466%; top: 45.8242556281772%;">                <button class="fv-stl-hotspot-btn" data-hotspot-id="knqgski" aria-label="View details for Metal Gear Solid: Solid Snake Nendoroid Action Figure" aria-expanded="false">                    2                    <div class="fv-stl-hotspot-pulse"></div>                </button>            </div>                    <div class="fv-stl-hotspot-container" style="left: 52.34204793028322%; top: 33.81747760832728%;">                <button class="fv-stl-hotspot-btn" data-hotspot-id="1joiwld" aria-label="View details for Kotobukiya Kojima Productions_ludens Black Ver., Multicolor" aria-expanded="false">                    3                    <div class="fv-stl-hotspot-pulse"></div>                </button>            </div>                    <div class="fv-stl-hotspot-container" style="left: 76.85185185185185%; top: 56.28177196804648%;">                <button class="fv-stl-hotspot-btn" data-hotspot-id="wpcihma" aria-label="View details for Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure" aria-expanded="false">                    4                    <div class="fv-stl-hotspot-pulse"></div>                </button>            </div>                        <button class="fv-stl-shop-all-btn"><img src="https://proof.vanilla.tools/media/images/brandLogos/gamesradar.png" alt="Logo" class="fv-stl-shop-all-logo" /><span>Shop the collection</span></button>            </div>                    <div class="fv-stl-all-products-modal v2" id="fv-stl-all-products-modal-fv-chart-1778857317019-9r7nqh1ss" data-chart-id="fv-chart-1778857317019-9r7nqh1ss">            <div class="fv-stl-all-products-content">                <div class="fv-stl-all-products-header">                    <div style="display: flex; align-items: center; gap: 0.75rem;">                        <img src="https://proof.vanilla.tools/media/images/brandLogos/gamesradar.png" alt="Brand Logo" class="fv-stl-all-products-logo" />                        <h4 class="fv-stl-all-products-title">Shop the collection</h4>                    </div>                    <button class="fv-stl-all-products-close" aria-label="Close all products">                        <svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><line x1="18" y1="6" x2="6" y2="18"></line><line x1="6" y1="6" x2="18" y2="18"></line></svg>                    </button>                </div>                <ul class="fv-stl-all-products-list">                                <li class="fv-stl-all-products-item" data-product-id="1blhw6w">                <a href="https://www.amazon.com/Kojima-Productions-Gaming-Pullover-Hoodie/dp/B0CZTRXVTY?customId=B078RXQC7K&customizationToken=MC_Assembly_1%23B078RXQC7K&th=1&psc=1" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/41de7ptBmhL._SL2000_.jpg" alt="Kojima Productions White Video Gaming Merch Pullover Hoodie" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">1</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">Kojima Productions</p>                        <p class="fv-stl-all-products-name">Kojima Productions White Video Gaming Merch Pullover Hoodie</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $39.99        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                    <li class="fv-stl-all-products-item" data-product-id="knqgski">                <a href="https://www.amazon.com/Good-Smile-Company-Metal-Solid/dp/B0D9NPBKRH/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/51PdgFRvZtL._SL2000_.jpg" alt="Metal Gear Solid: Solid Snake Nendoroid Action Figure" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">2</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">Good Smile Company</p>                        <p class="fv-stl-all-products-name">Metal Gear Solid: Solid Snake Nendoroid Action Figure</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $68.95        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                    <li class="fv-stl-all-products-item" data-product-id="1joiwld">                <a href="https://www.amazon.com/Kotobukiya-Kojima-Productions_LUDENS-Black-Multicolor/dp/B08F83N35R/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/41p8IoqT6BL._SL2000_.jpg" alt="Kotobukiya Kojima Productions_ludens Black Ver., Multicolor" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">3</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">Kotobukiya</p>                        <p class="fv-stl-all-products-name">Kotobukiya Kojima Productions_ludens Black Ver., Multicolor</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $68.07        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                    <li class="fv-stl-all-products-item" data-product-id="wpcihma">                <a href="https://www.amazon.com/TUBBZ-Amazon-Exclusive-Stealth-Camoflage/dp/B0DP5D7LNJ/" target="_blank" rel="noopener noreferrer" class="fv-stl-all-products-link">                    <div class="fv-stl-all-products-image-container">                        <div class="fv-stl-all-products-image-wrapper">                            <img src="https://m.media-amazon.com/images/I/41H6c8bWlqL._SL2000_.jpg" alt="Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure" class="fv-stl-all-products-image" loading="lazy" referrerpolicy="no-referrer" />                        </div>                        <div class="fv-stl-all-products-number">4</div>                    </div>                    <div class="fv-stl-all-products-info">                        <p class="fv-stl-all-products-brand">TUBBZ</p>                        <p class="fv-stl-all-products-name">Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure</p>                        <div class="fv-stl-all-products-meta">                                                            <span class="fv-stl-all-products-price">            $26.16        </span>                                                    </div>                                            </div>                                            <div class="fv-stl-all-products-action">                            <svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"><path d="M18 13v6a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2V8a2 2 0 0 1 2-2h6"></path><polyline points="15 3 21 3 21 9"></polyline><line x1="10" y1="14" x2="21" y2="3"></line></svg>                        </div>                                    </a>            </li>                        </ul>            </div>   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'0' : '') + n; };                                        var updateCountdown = function() {                        var difference = +targetDate - +new Date();                        var d = 0, h = 0, m = 0, s = 0;                        if (difference > 0) {                            d = Math.floor(difference / (1000 * 60 * 60 * 24));                            h = Math.floor((difference / (1000 * 60 * 60)) % 24);                            m = Math.floor((difference / 1000 / 60) % 60);                            s = Math.floor((difference / 1000) % 60);                        }                                                var daysEl = countdownContainer.querySelector('[data-time="days"]');                        var hoursEl = countdownContainer.querySelector('[data-time="hours"]');                        var minsEl = countdownContainer.querySelector('[data-time="minutes"]');                        var secsEl = countdownContainer.querySelector('[data-time="seconds"]');                                                if (daysEl) daysEl.textContent = d;                        if (hoursEl) hoursEl.textContent = pad(h);                        if (minsEl) minsEl.textContent = pad(m);                        if (secsEl) secsEl.textContent = pad(s);                    };                                        updateCountdown();                    setInterval(updateCountdown, 1000);                }            }        }        if (false) {            var slideshowContainer = document.getElementById(uniqueId + '-slideshow');            if (slideshowContainer) {                var slides = slideshowContainer.querySelectorAll('.fv-slide');                slides.forEach(function(slide) {                    setupWrapper(slide.querySelector('.fv-chart-wrapper'));                });            }                    } else {            setupWrapper(root);        }      }            if (document.readyState === 'loading') {        document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1778857317019-9r7nqh1ss', false); });      } else {        initialize('fv-chart-1778857317019-9r7nqh1ss', false);      }    })();      </script></div><p>Hideo Kojima is one of the most major figures in the gaming biz - I mean, after all, his genius mind (and past teams at both Konami and Kojima Productions) did bring us the likes of Metal Gear Solid and Death Stranding, to name but a few, which makes him worth putting on a pedestal.<br><br>Being behind so many major gaming franchises means that there's plenty of merch out there with his name on it, and quite literally too. If you're a die-hard Kojima fan and want to show off your fandom for the man who's brought you countless hours of entertainment (and countless head scratches), then you can pick up everything from Kojima Productions shirts to an official Metal Gear solid mouse mats, and even cute chibi figures of Sam and Higgs from Death Stranding 2 that can sit on your monitor.</p><p>While Kojima doesn't have his hand in Konami releases these days, I've still gathered a fair share of merchandise spanning his projects past and present, so there's a little something for every type of Kojima fan. I even found an official anime model of the Kojima Productions lumens mascot by Kotobukiya, because of course that exists.</p>        <div class="featured_product_block featured_block_hero" data-id="26559bc4-40b7-4673-a33e-49abb10cc4e4">            <a href="https://www.amazon.com/Ghostmech-Death-Stranding-Video-T-Shirt/dp/B0F1GDMXYY?customId=B07537H64L&customizationToken=MC_Assembly_1%23B07537H64L&th=1&psc=1" data-model-name="Ghostmech Logo Death Stranding 2 T-Shirt" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/QUNthpvXKZSNXdCztnXpLA.jpg" alt="Ghostmech Logo Death Stranding 2 Video Game Art Print for Ga T-Shirt"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kojima Productions</div>                                        <div class="featured__title">Ghostmech Logo Death Stranding 2 T-Shirt</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4e33ac9c-65a3-48de-b140-87f37494804a">            <a href="https://www.amazon.com/Stranding-Organization-Bridges-Gaming-T-Shirt/dp/B0CZTSCP65?customId=B078RWLY49&customizationToken=MC_Assembly_1%23B078RWLY49&th=1&psc=1" data-model-name="Bridges Long Sleeve T-Shirt" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LknqXkSP3rGmbP4r67USzB.jpg" alt="Death Stranding Organization Bridges Video Gaming Merch Long Sleeve T-Shirt"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kojima Productions</div>                                        <div class="featured__title">Bridges Long Sleeve T-Shirt</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="464f6b4c-a058-4e61-ba13-31919d844030">            <a href="https://www.amazon.com/Kojima-Productions-Gaming-Pullover-Hoodie/dp/B0CZTRXVTY?customId=B078RXQC7K&customizationToken=MC_Assembly_1%23B078RXQC7K&th=1&psc=1" data-model-name="Kojima Productions Pullover Hoodie" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.60%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/FjmF7PEbbweJYanjGmjufD.jpg" alt="Kojima Productions White Video Gaming Merch Pullover Hoodie"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kojima Productions</div>                                        <div class="featured__title">Kojima Productions Pullover Hoodie</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f0ec2d3c-d8e4-41dd-bb70-92a900547673">            <a href="https://www.amazon.com/TUBBZ-Amazon-Exclusive-Stealth-Camoflage/dp/B0DP5D7LNJ/" data-model-name="Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/qUfF2QxkwdNk6LhrTa67W8.jpg" alt="Tubbz Amazon Exclusive: Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>TUBBZ</div>                                        <div class="featured__title">Metal Gear Solid - Stealth Camoflage Solid Snake Rubber Duck Vinyl Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f02f5585-97f8-4927-b1b9-68fc11b593f5">            <a href="https://www.amazon.com/Metal-Gear-Solid-Desk-Coaster/dp/B0C8B37HNT/" data-model-name="Metal Gear Solid Xl Desk Pad and Coaster Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Z3XGGPdqJNgiG36k5rDBzG.jpg" alt="Metal Gear Solid Xl Desk Pad and Coaster Set"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Fanattik</div>                                        <div class="featured__title">Metal Gear Solid Xl Desk Pad and Coaster Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="44c9ad09-37f6-46cf-b185-8fcddc4aa8cd">            <a href="https://www.amazon.com/Metal-Gear-Solid-Limited-Coaster/dp/B0C8B51F2S/" data-model-name="Metal Gear Solid Limited Edition Metal Coaster (Set of 4)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yuqDi9qFw7RuL7GVaku2RM.jpg" alt="Metal Gear Solid Limited Edition Metal Coaster Set of 4"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Fanattik</div>                                        <div class="featured__title">Metal Gear Solid Limited Edition Metal Coaster (Set of 4)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c92d1fdc-9850-4338-846e-5f0733c32008">            <a href="https://www.amazon.com/Good-Smile-Company-Metal-Solid/dp/B0D9NPBKRH/" data-model-name="Metal Gear Solid: Solid Snake Nendoroid Action Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:142.86%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RSKz7XJFrSVZqcwkdpA7kR.jpg" alt="Metal Gear Solid: Solid Snake Nendoroid Action Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Metal Gear Solid: Solid Snake Nendoroid Action Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d820e65f-5958-4a45-8cb7-5335e53939f8">            <a href="https://www.amazon.com/Kotobukiya-Kojima-Productions_LUDENS-Black-Multicolor/dp/B08F83N35R/" data-model-name="Kojima Productions_ludens Black Ver model" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:121.65%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jkKspsVFmNCSDDFXA3DaCC.jpg" alt="Kotobukiya Kojima Productions_ludens Black Ver., Multicolor"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kotobukiya</div>                                        <div class="featured__title">Kojima Productions_ludens Black Ver model</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="25a06338-ac1a-4c45-bf9a-9545e70fe7f3">            <a href="https://www.amazon.com/Good-Smile-Company-Metal-Solid/dp/B0D9NPWM8T/" data-model-name="Metal Gear Solid: Raiden (MGS2 Ver.) Nendoroid Action Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/52RCLQTQFULfYVp9qKuFoV.jpg" alt="Metal Gear Solid: Raiden (msg2 Ver.) Nendoroid Action Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Good Smile Company</div>                                        <div class="featured__title">Metal Gear Solid: Raiden (MGS2 Ver.) Nendoroid Action Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="7324298b-4ef4-4629-aeac-1f1408bca964">            <a href="https://www.amazon.com/Banpresto-Death-Stranding-Monitor-Figure/dp/B0GV1TXFQC" data-model-name="Death Stranding 2: on the Beach - Sam Monitor Top Figz Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/rgwu3QoS8hpH8szaCPKKRa.jpg" alt="Banpresto - Death Stranding 2: on the Beach - Sam Monitor Top Figz Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Banpresto</div>                                        <div class="featured__title">Death Stranding 2: on the Beach - Sam Monitor Top Figz Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="f65e0df9-b3ba-4144-96d1-bfb2fb677359">            <a href="https://www.amazon.com/Kotobukiya-KP514-Stranding-Reverse-Motorcycle/dp/B08JGX5TYN/" data-model-name="Death Stranding Reverse Trike 1/12 Scale Model Kit" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:66.80%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/TqubUufpjDE9HuJqT6bctm.jpg" alt="Death Stranding Reverse Trike 1/12 Scale Model Kit"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Kotobukiya</div>                                        <div class="featured__title">Death Stranding Reverse Trike 1/12 Scale Model Kit</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="d61f1cde-933b-4777-8ee7-26a25281c365">            <a href="https://www.amazon.com/Banpresto-Stranding-Monitor-Collecitble-Figure/dp/B0GQZP4F4X/" data-model-name="Death Stranding 2: on the Beach - Higgs, Monitor Top Figz Collecitble Figure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/HSNNuZGcrNPXsQaLMsRPQ3.jpg" alt="Banpresto - Death Stranding 2: on the Beach - Higgs, Monitor Top Figz Collecitble Figure"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Banpresto</div>                                        <div class="featured__title">Death Stranding 2: on the Beach - Higgs, Monitor Top Figz Collecitble Figure</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Check out our guides to the </em><a href="https://www.gamesradar.com/platforms/nintendo/best-nintendo-gifts-2025-hol/"><em>best Nintendo gifts</em></a><em> and the </em><a href="https://www.gamesradar.com/best-lego-sets-and-kits/"><em>best Lego sets</em></a><em> if you're after more gaming merch to add to your growing collection.</em></p>
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                                                            <title><![CDATA[ Metal Gear Solid 2 modder finds hidden mode that Hideo Kojima said Konami "experimented with" before cutting it over 15 years ago ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After 15 years, <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 2's unfinished third-person camera mode has finally been found in the Master Collection version of the stealth classic.</p><p>Afevis Solmunko – one of the developers behind the MGSFix mod, which spruces up the PC version of Metal Gear Solid Master Collection Vol 1 – posts on Twitter (spotted by <a href="https://www.pcgamer.com/games/action/true-3rd-person-view-has-been-hidden-in-a-single-metal-gear-solid-2-variable-for-15-years-now-were-finally-getting-it/" target="_blank">PC Gamer</a>), "accidentally found third person view in MGS2MC" while sharing videos of it in action. They note "it locks the camera to overhead view when in super-tight corridors so you don't clip through walls, but otherwise... yeah, it been there for 15 years."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2054401740452106477"><p lang="en" dir="ltr">we know they experimented with a 3D camera for the HD Collection of MGS2. Maybe, this code is what's left of those experiments. pic.twitter.com/fkn7NWdZl6<a href="https://twitter.com/cantworkitout/status/2054401740452106477">May 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>15 years in this case refers to the Metal Gear Solid HD Collection, released by Bluepoint Games in 2011, and the basis for the versions of Metal Gear Solid 2 and 3 in Master Collection. </p><p>As a user in the responses points out, series creator Hideo Kojima mentioned in an interview around the release of HD Collection that "we experimented with putting a 3D camera in there" and turns out the experiments were hidden in there the whole time. This change effectively gives Metal Gear Solid 2 the same treatment as Metal Gear Solid 3 Subsistence, where you can turn it into a more traditional third-person shooter style of play. </p><p>It's definitely going to be fun to return to Metal Gear Solid 2 to check this out, but I can also see it being a Metal Gear Solid: The Twin Snakes situation. The GameCube remake of the original Metal Gear Solid added in the first-person aiming from its sequel, which in turn absolutely killed the balance of the game, since the world wasn't planned for you being able to properly aim (the most notable being the Revolver Ocelot fight, which becomes a total joke). So, a third-person MGS2 could definitely see the same balance issues, but as a fun way to replay the game, I'd have loved to see an official version of this emerge for the HD Collection. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/"><em>Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-2-modder-finds-hidden-mode-that-hideo-kojima-said-konami-experimented-with-before-cutting-it-over-15-years-ago/</link>
                                                                            <description>
                            <![CDATA[ Thanks to the discovery, Metal Gear Solid 2 looks more like Metal Gear Solid 3 Subsistence ]]>
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                                                                        <pubDate>Wed, 13 May 2026 16:21:57 +0000</pubDate>                                                                                                                                <updated>Wed, 13 May 2026 16:40:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                    <category><![CDATA[Stealth Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 2]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 2]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid 2]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>After 15 years, <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> 2's unfinished third-person camera mode has finally been found in the Master Collection version of the stealth classic.</p><p>Afevis Solmunko – one of the developers behind the MGSFix mod, which spruces up the PC version of Metal Gear Solid Master Collection Vol 1 – posts on Twitter (spotted by <a href="https://www.pcgamer.com/games/action/true-3rd-person-view-has-been-hidden-in-a-single-metal-gear-solid-2-variable-for-15-years-now-were-finally-getting-it/" target="_blank">PC Gamer</a>), "accidentally found third person view in MGS2MC" while sharing videos of it in action. They note "it locks the camera to overhead view when in super-tight corridors so you don't clip through walls, but otherwise... yeah, it been there for 15 years."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2054401740452106477"><p lang="en" dir="ltr">we know they experimented with a 3D camera for the HD Collection of MGS2. Maybe, this code is what's left of those experiments. pic.twitter.com/fkn7NWdZl6<a href="https://twitter.com/cantworkitout/status/2054401740452106477">May 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>15 years in this case refers to the Metal Gear Solid HD Collection, released by Bluepoint Games in 2011, and the basis for the versions of Metal Gear Solid 2 and 3 in Master Collection. </p><p>As a user in the responses points out, series creator Hideo Kojima mentioned in an interview around the release of HD Collection that "we experimented with putting a 3D camera in there" and turns out the experiments were hidden in there the whole time. This change effectively gives Metal Gear Solid 2 the same treatment as Metal Gear Solid 3 Subsistence, where you can turn it into a more traditional third-person shooter style of play. </p><p>It's definitely going to be fun to return to Metal Gear Solid 2 to check this out, but I can also see it being a Metal Gear Solid: The Twin Snakes situation. The GameCube remake of the original Metal Gear Solid added in the first-person aiming from its sequel, which in turn absolutely killed the balance of the game, since the world wasn't planned for you being able to properly aim (the most notable being the Revolver Ocelot fight, which becomes a total joke). So, a third-person MGS2 could definitely see the same balance issues, but as a fun way to replay the game, I'd have loved to see an official version of this emerge for the HD Collection. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/"><em>Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid creator and "real visionary in our field" Hideo Kojima "was talking about how much he wants to go into space," so Valve boss Gabe Newell set him up with a SpaceX tour ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hideo Kojima wants to go to space. He's made this very known, and frankly, I'm not sure the world would be ready for whatever game he'd come up with after escaping the planet for a while. But Valve boss Gabe Newell was clearly eager to help the Metal Gear mastermind make the right connections, as emails have now been released showing Newell asking Elon Musk to give Kojima a tour of SpaceX. </p><p>As <a href="https://www.pcgamer.com/gaming-industry/thanks-to-musk-v-altman-lawsuit-its-now-public-record-that-gabe-newell-emailed-elon-musk-to-get-his-pal-hideo-kojima-a-tour-of-spacex-and-openai/" target="_blank"><u>spotted by PC Gamer</u></a>, the <a href="https://app.box.com/s/d8dxew0n3g2xg13y5812lioqa9hxyoo4/file/2213934513159?sv1=affiliate&sv_campaign_id=78888&sscid=98797_1777539584_9f15079f186e705be9118cff1b16f193&awc=98797_1777539584_9f15079f186e705be9118cff1b16f193" target="_blank"><u>newly revealed emails</u></a> have appeared as part of the Musk v Altman lawsuit, listed in the <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.433688/gov.uscourts.cand.433688.499.0.pdf" target="_blank"><u>"amended joint exhibit list"</u></a> filed on April 24. For some background, Musk is suing the CEO of OpenAI, Sam Altman (who's also one of the co-founders alongside Musk), and the company itself, with the <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.433688/gov.uscourts.cand.433688.1.0_1.pdf" target="_blank"><u>first complaint filed in August 2024</u></a> alleging that "Altman assured Musk that the non-profit structure" of OpenAI "guaranteed neutrality and a focus on safety and openness for the benefit of humanity, not shareholder value. But as it turns out, this was all hot-air philanthropy – the hook for Altman's long con." </p><p>Anyway, this email from Newell dates back to October 2018, and he gets right to the point. Kojima - "Metal Gear series, a real visionary in our field" - had just visited Valve, "talking about his new game," he says – which we can infer was the first Death Stranding, given the timing of his visit (and resulted in a delightful photo of the pair). Newell says Kojima "mentioned the importance he places on future work in AI." </p><p>This part isn't too surprising – more recently, the Death Stranding mastermind has stated that he'd <a href="https://www.gamesradar.com/games/action/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time/"><u>"like AI to handle the tedious tasks</u></a> that would lower cost and cut down on time," but "would lead the creative part" himself. However, while he can see uses for the technology, he's also expressed <a href="https://www.gamesradar.com/games/action/metal-gear-solid-and-death-stranding-creator-hideo-kojima-thinks-we-cant-go-back-to-a-world-without-ai-smartphones-were-the-same/"><u>concerns that "humans would become spoiled"</u></a> if they became too reliant on it.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1057761165156052992"><p lang="en" dir="ltr">VALVE訪問。Gabeさんと。 pic.twitter.com/xxZvLN9FWP<a href="https://twitter.com/cantworkitout/status/1057761165156052992">October 31, 2018</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Emailing Musk, Newell says he told Kojima that he'd be "happy to introduce him to the people at OpenAI," but that's not all. "The second thing is he was talking about how much he wants to go into space, and I offered to introduce him to you," Newell writes. "He'd love to get a SpaceX tour."</p><p>Responding to Newell's email, Musk seems enthusiastic about the idea. "Sure, it would be great to meet Hideo Kojima and he's welcome to see the rocket factory," Musk writes, telling the Valve boss to "send him my email."</p><p>Sadly, this plan still hadn't come to fruition by 2020, when Kojima seemingly made reference to some of these details in an <a href="https://x.com/summergamefest/status/1282667617459658754?s=20" target="_blank"><u>interview with The Game Awards host Geoff Keighley</u></a>. Mentioning that he visited Valve "maybe four, five years ago" (which would place this well before Newell's 2018 email, so the timeline isn't entirely clear here), Kojima explains: "Gabe said, 'Since we love space so much, let's go visit SpaceX because I know Elon Musk, and I'll contact him, and let's go.'" Poor Kojima seemed slightly disappointed, however, when he added: "Actually, I was really anticipating really going together, but we haven't done that yet."</p><p>That didn't lead to Kojima giving up on his dream, though. In 2023, he explained that "I want to go to outer space and create a game you can play in space," <a href="https://www.gamesradar.com/please-nobody-let-hideo-kojima-go-to-space/"><u>pleading: "Please someone send me up to space."</u></a> Then, last year, he <a href="https://www.theguardian.com/games/2025/jun/19/were-all-connected-but-its-not-the-connection-i-imagined-hideo-kojima-on-death-stranding-2" target="_blank"><u>told The Guardian</u></a> that he wants to "go to the International Space Station and stay there for a few months," adding: "I could probably make games in space. I want to be the first."</p><p>At the very least, <a href="https://www.gamesradar.com/games/open-world/if-you-gaze-at-the-night-sky-in-death-stranding-2-while-taking-a-bath-you-might-see-a-constellation-shaped-like-hideo-kojimas-face-looking-back-at-you/"><u>an image of Kojima appears in the night sky in Death Stranding 2</u></a>, so he's made it up there in some form. But who knows, perhaps one day we'll see him and Newell set off to the moon together.</p><p><a href="https://www.gamesradar.com/hardware/valve-chief-gabe-newell-saw-todays-consoles-coming-a-long-time-ago-all-the-consoles-are-using-pc-graphics-hardware-now/"><u><em>Valve chief Gabe Newell saw today's consoles coming a long time ago: "All the consoles are using PC graphics hardware now."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/valve-boss-gabe-newell-set-up-hideo-kojima-with-a-spacex-tour-after-death-stranding-showcase-because-he-was-talking-about-how-much-he-wants-to-go-into-space/</link>
                                                                            <description>
                            <![CDATA[ GabeN asked Elon Musk himself on Kojima's behalf over 7 years ago, though it doesn't appear to have happened yet ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 30 Apr 2026 10:53:32 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Jun 2026 16:15:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Stealth Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Death Stranding 2]]></media:description>                                                            <media:text><![CDATA[Death Stranding 2]]></media:text>
                                <media:title type="plain"><![CDATA[Death Stranding 2]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Hideo Kojima wants to go to space. He's made this very known, and frankly, I'm not sure the world would be ready for whatever game he'd come up with after escaping the planet for a while. But Valve boss Gabe Newell was clearly eager to help the Metal Gear mastermind make the right connections, as emails have now been released showing Newell asking Elon Musk to give Kojima a tour of SpaceX. </p><p>As <a href="https://www.pcgamer.com/gaming-industry/thanks-to-musk-v-altman-lawsuit-its-now-public-record-that-gabe-newell-emailed-elon-musk-to-get-his-pal-hideo-kojima-a-tour-of-spacex-and-openai/" target="_blank"><u>spotted by PC Gamer</u></a>, the <a href="https://app.box.com/s/d8dxew0n3g2xg13y5812lioqa9hxyoo4/file/2213934513159?sv1=affiliate&sv_campaign_id=78888&sscid=98797_1777539584_9f15079f186e705be9118cff1b16f193&awc=98797_1777539584_9f15079f186e705be9118cff1b16f193" target="_blank"><u>newly revealed emails</u></a> have appeared as part of the Musk v Altman lawsuit, listed in the <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.433688/gov.uscourts.cand.433688.499.0.pdf" target="_blank"><u>"amended joint exhibit list"</u></a> filed on April 24. For some background, Musk is suing the CEO of OpenAI, Sam Altman (who's also one of the co-founders alongside Musk), and the company itself, with the <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.433688/gov.uscourts.cand.433688.1.0_1.pdf" target="_blank"><u>first complaint filed in August 2024</u></a> alleging that "Altman assured Musk that the non-profit structure" of OpenAI "guaranteed neutrality and a focus on safety and openness for the benefit of humanity, not shareholder value. But as it turns out, this was all hot-air philanthropy – the hook for Altman's long con." </p><p>Anyway, this email from Newell dates back to October 2018, and he gets right to the point. Kojima - "Metal Gear series, a real visionary in our field" - had just visited Valve, "talking about his new game," he says – which we can infer was the first Death Stranding, given the timing of his visit (and resulted in a delightful photo of the pair). Newell says Kojima "mentioned the importance he places on future work in AI." </p><p>This part isn't too surprising – more recently, the Death Stranding mastermind has stated that he'd <a href="https://www.gamesradar.com/games/action/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time/"><u>"like AI to handle the tedious tasks</u></a> that would lower cost and cut down on time," but "would lead the creative part" himself. However, while he can see uses for the technology, he's also expressed <a href="https://www.gamesradar.com/games/action/metal-gear-solid-and-death-stranding-creator-hideo-kojima-thinks-we-cant-go-back-to-a-world-without-ai-smartphones-were-the-same/"><u>concerns that "humans would become spoiled"</u></a> if they became too reliant on it.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1057761165156052992"><p lang="en" dir="ltr">VALVE訪問。Gabeさんと。 pic.twitter.com/xxZvLN9FWP<a href="https://twitter.com/cantworkitout/status/1057761165156052992">October 31, 2018</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Emailing Musk, Newell says he told Kojima that he'd be "happy to introduce him to the people at OpenAI," but that's not all. "The second thing is he was talking about how much he wants to go into space, and I offered to introduce him to you," Newell writes. "He'd love to get a SpaceX tour."</p><p>Responding to Newell's email, Musk seems enthusiastic about the idea. "Sure, it would be great to meet Hideo Kojima and he's welcome to see the rocket factory," Musk writes, telling the Valve boss to "send him my email."</p><p>Sadly, this plan still hadn't come to fruition by 2020, when Kojima seemingly made reference to some of these details in an <a href="https://x.com/summergamefest/status/1282667617459658754?s=20" target="_blank"><u>interview with The Game Awards host Geoff Keighley</u></a>. Mentioning that he visited Valve "maybe four, five years ago" (which would place this well before Newell's 2018 email, so the timeline isn't entirely clear here), Kojima explains: "Gabe said, 'Since we love space so much, let's go visit SpaceX because I know Elon Musk, and I'll contact him, and let's go.'" Poor Kojima seemed slightly disappointed, however, when he added: "Actually, I was really anticipating really going together, but we haven't done that yet."</p><p>That didn't lead to Kojima giving up on his dream, though. In 2023, he explained that "I want to go to outer space and create a game you can play in space," <a href="https://www.gamesradar.com/please-nobody-let-hideo-kojima-go-to-space/"><u>pleading: "Please someone send me up to space."</u></a> Then, last year, he <a href="https://www.theguardian.com/games/2025/jun/19/were-all-connected-but-its-not-the-connection-i-imagined-hideo-kojima-on-death-stranding-2" target="_blank"><u>told The Guardian</u></a> that he wants to "go to the International Space Station and stay there for a few months," adding: "I could probably make games in space. I want to be the first."</p><p>At the very least, <a href="https://www.gamesradar.com/games/open-world/if-you-gaze-at-the-night-sky-in-death-stranding-2-while-taking-a-bath-you-might-see-a-constellation-shaped-like-hideo-kojimas-face-looking-back-at-you/"><u>an image of Kojima appears in the night sky in Death Stranding 2</u></a>, so he's made it up there in some form. But who knows, perhaps one day we'll see him and Newell set off to the moon together.</p><p><a href="https://www.gamesradar.com/hardware/valve-chief-gabe-newell-saw-todays-consoles-coming-a-long-time-ago-all-the-consoles-are-using-pc-graphics-hardware-now/"><u><em>Valve chief Gabe Newell saw today's consoles coming a long time ago: "All the consoles are using PC graphics hardware now."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite being the star of the series, <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> actor David Hayter says he doesn't fully understand the story of the series either. </p><p>Speaking to Fall Damage, Hayter is asked about the series' storyline, responding, "Do I understand the story of Metal Gear Solid? Uh, basically I do; Do I understand all of it? Absolutely not," adding, "I didn't understand all of it while we were recording it." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/j3CLWu7F31o" allowfullscreen></iframe></div></div><p>"I'd be like, 'What does this mean?' and they'd say, 'just say it. And I'd be like, 'Okay.'" Hayter recalls. But he doesn't begrudge the series for it, as he adds, "again, that's what makes Metal Gear, Metal Gear." Hayter explains, "There's more information. There's more character development. There's more detail to the story than you can ever possibly absorb, no matter how many times you play it." He adds, "that's what makes the world feel real and rich and lovable."</p><p>Metal Gear is one of those series that gets hit with the 'nonsensical story' stick often, and while it does venture into some wild territory, the core storyline has always been pretty easy to follow. Not to mention it takes place across seven canon games, so we're hardly talking about Kingdom Hearts or Persona, where a golf spinoff would somehow be canon. </p><p>Although even the most hardcore of Metal Gear fans like myself will admit that it got a touch convoluted around Metal Gear Solid 4, with elements like a possessed character actually just brainwashing themselves to think they were possessed for two games, a character who was immune to the villain's greatest weapon because he has chronic IBS, and some frankly dumb retcons to tie things into other games.  </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/"><em>Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-david-hayter-didnt-understand-all-of-hideo-kojimas-story-while-recording-but-says-he-didnt-need-to-thats-what-makes-metal-gear-metal-gear/</link>
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                            <![CDATA[ "I'd be like, 'What does this mean?' and they'd say, 'just say it.'" ]]>
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                                                                        <pubDate>Sun, 26 Apr 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4]]></media:text>
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                                <p>Despite being the star of the series, <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear Solid</u></a> actor David Hayter says he doesn't fully understand the story of the series either. </p><p>Speaking to Fall Damage, Hayter is asked about the series' storyline, responding, "Do I understand the story of Metal Gear Solid? Uh, basically I do; Do I understand all of it? Absolutely not," adding, "I didn't understand all of it while we were recording it." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/j3CLWu7F31o" allowfullscreen></iframe></div></div><p>"I'd be like, 'What does this mean?' and they'd say, 'just say it. And I'd be like, 'Okay.'" Hayter recalls. But he doesn't begrudge the series for it, as he adds, "again, that's what makes Metal Gear, Metal Gear." Hayter explains, "There's more information. There's more character development. There's more detail to the story than you can ever possibly absorb, no matter how many times you play it." He adds, "that's what makes the world feel real and rich and lovable."</p><p>Metal Gear is one of those series that gets hit with the 'nonsensical story' stick often, and while it does venture into some wild territory, the core storyline has always been pretty easy to follow. Not to mention it takes place across seven canon games, so we're hardly talking about Kingdom Hearts or Persona, where a golf spinoff would somehow be canon. </p><p>Although even the most hardcore of Metal Gear fans like myself will admit that it got a touch convoluted around Metal Gear Solid 4, with elements like a possessed character actually just brainwashing themselves to think they were possessed for two games, a character who was immune to the villain's greatest weapon because he has chronic IBS, and some frankly dumb retcons to tie things into other games.  </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/"><em>Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> lead actor David Hayter says he intentionally didn't try to mimic Snake's inspiration when creating the voice for the character.</p><p>Speaking to Fall Damage, Hayter says, "When we started Metal Gear and I started taking on Snake, I didn't want him to sound like Kurt Russell from Escape from New York." He explains: "I knew that there were similarities there and I felt like he needed to sound more weathered, you know, that he had been through a lot more than I had been through at that point in my life."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/j3CLWu7F31o" allowfullscreen></iframe></div></div><p>Russell played the character Snake Plissken in the film, a mullet-donning, cigarette-smoking, eyepatch-wearing badass, to which <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> was clearly inspired for both Solid Snake and Big Boss. He even acknowledged this, with Metal Gear Solid 2 introducing Iroquois Pliskin a character who looks suspiciously like Solid Snake (but it couldn't be, he died on that tanker two years ago). </p><p>Before Hayter was replaced as Big Boss – with Kiefer Sutherland playing the role in Metal Gear Solid 5: Ground Zeroes – Kojima actually <a href="https://www.pcgamer.com/kurt-russell-gives-thoughtful-and-nuanced-answer-about-why-he-wouldnt-voice-snake-in-metal-gear-solid-3-also-seems-to-think-the-character-is-actually-snake-plissken/" target="_blank">tried to get Kurt Russell himself to play the character in Metal Gear Solid 3.</a> Escape from New York director John Carpenter <a href="https://www.hollywoodreporter.com/movies/movie-news/john-carpenter-speaks-halloween-secrets-834754/" target="_blank">also revealed</a> that the studio wanted to go after the game for ripping off the film, but "I told them not to do that. I know the director of those games, and he's a nice guy, or at least he's nice to me."</p><p>Hayter has a point, though, while Metal Gear Solid was many people's entry point to the franchise, Solid Snake was already in retirement by the time that game took place, with the original MSX2 games taking place 10 and six years before the PS1 title (where he would get a voice for the first time). So, the weathered take on the character was probably the right one, and would prove to be one of the most iconic voices in gaming. </p><p><em></em><a href="https://www.gamesradar.com/games/hideo-kojima-and-dark-souls-creator-hidetaka-miyazakis-games-have-something-other-aaa-titles-dont-former-playstation-boss-says-you-can-tell-its-their-visions/"><em>Hideo Kojima and Dark Souls creator Hidetaka Miyazaki's games have something other AAA titles don't, former PlayStation boss says: "You can tell it's their visions."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solids-snake-actor-didnt-want-to-sound-like-the-character-hideo-kojima-took-so-much-inspiration-from-it-reportedly-nearly-got-him-sued/</link>
                                                                            <description>
                            <![CDATA[ Escape from Escape from New York ]]>
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                                                                        <pubDate>Fri, 24 Apr 2026 14:22:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:description>                                                            <media:text><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:text>
                                <media:title type="plain"><![CDATA[The key art for Metal Gear Solid from the Metal Gear Solid Master Collection released, showing Solid Snake with his bandana on, as drawn by Yoji Shinkawa]]></media:title>
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                                <p><a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear Solid</a> lead actor David Hayter says he intentionally didn't try to mimic Snake's inspiration when creating the voice for the character.</p><p>Speaking to Fall Damage, Hayter says, "When we started Metal Gear and I started taking on Snake, I didn't want him to sound like Kurt Russell from Escape from New York." He explains: "I knew that there were similarities there and I felt like he needed to sound more weathered, you know, that he had been through a lot more than I had been through at that point in my life."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/j3CLWu7F31o" allowfullscreen></iframe></div></div><p>Russell played the character Snake Plissken in the film, a mullet-donning, cigarette-smoking, eyepatch-wearing badass, to which <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> was clearly inspired for both Solid Snake and Big Boss. He even acknowledged this, with Metal Gear Solid 2 introducing Iroquois Pliskin a character who looks suspiciously like Solid Snake (but it couldn't be, he died on that tanker two years ago). </p><p>Before Hayter was replaced as Big Boss – with Kiefer Sutherland playing the role in Metal Gear Solid 5: Ground Zeroes – Kojima actually <a href="https://www.pcgamer.com/kurt-russell-gives-thoughtful-and-nuanced-answer-about-why-he-wouldnt-voice-snake-in-metal-gear-solid-3-also-seems-to-think-the-character-is-actually-snake-plissken/" target="_blank">tried to get Kurt Russell himself to play the character in Metal Gear Solid 3.</a> Escape from New York director John Carpenter <a href="https://www.hollywoodreporter.com/movies/movie-news/john-carpenter-speaks-halloween-secrets-834754/" target="_blank">also revealed</a> that the studio wanted to go after the game for ripping off the film, but "I told them not to do that. I know the director of those games, and he's a nice guy, or at least he's nice to me."</p><p>Hayter has a point, though, while Metal Gear Solid was many people's entry point to the franchise, Solid Snake was already in retirement by the time that game took place, with the original MSX2 games taking place 10 and six years before the PS1 title (where he would get a voice for the first time). So, the weathered take on the character was probably the right one, and would prove to be one of the most iconic voices in gaming. </p><p><em></em><a href="https://www.gamesradar.com/games/hideo-kojima-and-dark-souls-creator-hidetaka-miyazakis-games-have-something-other-aaa-titles-dont-former-playstation-boss-says-you-can-tell-its-their-visions/"><em>Hideo Kojima and Dark Souls creator Hidetaka Miyazaki's games have something other AAA titles don't, former PlayStation boss says: "You can tell it's their visions."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Modders achieve Hideo Kojima's original vision for Metal Gear Solid 5: The Phantom Pain by fully integrating the Ground Zeroes mission ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Whether they're <a href="https://www.gamesradar.com/after-5-years-you-can-finally-play-resident-evil-2-remake-the-scariest-way-possible-with-old-school-fixed-camera-controls/">adding tank controls to Resident Evil 2 Remake</a> or <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-player-marries-a-literal-dragon-with-the-help-of-a-mod-giving-dragonborn-a-whole-new-meaning-as-he-breaks-the-rpg-and-makes-it-run-as-buggy-as-oblivion/">making dragon marriage legal in Skyrim</a>, mods are capable of beautiful things. The latest example lets Metal Gear Solid 5: The Phantom Pain players experience the game the way Hideo Kojima originally envisioned: with Ground Zeroes serving as a prologue at the beginning.</p><p>Metal Gear Solid 5: Ground Zeroes was originally being developed as the opening mission and prologue to The Phantom Pain, but it was split off and released as a separate game <a href="https://kotaku.com/why-metal-gear-solid-vs-prologue-is-sold-separately-1465079306" target="_blank">because Kojima wanted fans to have something to play</a> when the new generation of consoles, then the PS4 and Xbox One, released. However, Kojima reiterated in a <a href="https://x.com/HIDEO_KOJIMA_EN/status/1637762752797372417" target="_blank">2023 social media post</a> that the original plan was for Ground Zeroes to simply be a prologue quest in The Phantom Pain.</p><p>It only took 11 years, but you can finally play the two games as if they were one, as Kojima originally envisioned. Created by RLC and uploaded to <a href="https://www.nexusmods.com/metalgearsolidvtpp/mods/2402" target="_blank">NexusMods</a> by CapLagRobin, the mod fully integrates Ground Zeroes' campaign, which takes place a few months after Peace Walker, to the beginning of The Phantom Pain, bridging the two games into a cohesive whole that theoretically is more true to Kojima's original vision. </p><p>The modder admits "many issues persist" and there are some "features not implemented," but if you follow the instructions (which require you to own a copy of Ground Zeroes), the Ground Zeroes mission will be added to The Phantom Pain's mission list on the iDroid. By default, the game will transition into the Ground Zeroes mission automatically after you beat Episode 1: Phantom Limbs, but there are options to let you turn off automatic transitions.</p><p>Of course, this also means Ground Zeroes' Camp Omega map is now fully explorable in The Phantom Pain's free roam system, allowing you to run around as Venom, do fun stuff like Fulton extractions, and even do side ops. There's no way of knowing if these elements were added in a way that's entirely faithful to Kojima's original plans, but until we get an official re-release bridging the two games together, this is by far the closest we've got to the developer's original vision.</p><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><em>10 years later, Metal Gear Solid 5 remains a masterpiece that was never going to live up to its own hype</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/modders-achieve-hideo-kojimas-original-vision-for-metal-gear-solid-5-the-phantom-pain-by-fully-integrating-the-ground-zeroes-mission/</link>
                                                                            <description>
                            <![CDATA[ Kept you waiting, huh? ]]>
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                                                                        <pubDate>Thu, 26 Feb 2026 00:40:38 +0000</pubDate>                                                                                                                                <updated>Thu, 26 Feb 2026 11:00:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A brightened screenshot from Metal Gear Solid 5: Ground Zeroes.]]></media:description>                                                            <media:text><![CDATA[A brightened screenshot from Metal Gear Solid 5: Ground Zeroes.]]></media:text>
                                <media:title type="plain"><![CDATA[A brightened screenshot from Metal Gear Solid 5: Ground Zeroes.]]></media:title>
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                                <p>Whether they're <a href="https://www.gamesradar.com/after-5-years-you-can-finally-play-resident-evil-2-remake-the-scariest-way-possible-with-old-school-fixed-camera-controls/">adding tank controls to Resident Evil 2 Remake</a> or <a href="https://www.gamesradar.com/games/the-elder-scrolls/skyrim-player-marries-a-literal-dragon-with-the-help-of-a-mod-giving-dragonborn-a-whole-new-meaning-as-he-breaks-the-rpg-and-makes-it-run-as-buggy-as-oblivion/">making dragon marriage legal in Skyrim</a>, mods are capable of beautiful things. The latest example lets Metal Gear Solid 5: The Phantom Pain players experience the game the way Hideo Kojima originally envisioned: with Ground Zeroes serving as a prologue at the beginning.</p><p>Metal Gear Solid 5: Ground Zeroes was originally being developed as the opening mission and prologue to The Phantom Pain, but it was split off and released as a separate game <a href="https://kotaku.com/why-metal-gear-solid-vs-prologue-is-sold-separately-1465079306" target="_blank">because Kojima wanted fans to have something to play</a> when the new generation of consoles, then the PS4 and Xbox One, released. However, Kojima reiterated in a <a href="https://x.com/HIDEO_KOJIMA_EN/status/1637762752797372417" target="_blank">2023 social media post</a> that the original plan was for Ground Zeroes to simply be a prologue quest in The Phantom Pain.</p><p>It only took 11 years, but you can finally play the two games as if they were one, as Kojima originally envisioned. Created by RLC and uploaded to <a href="https://www.nexusmods.com/metalgearsolidvtpp/mods/2402" target="_blank">NexusMods</a> by CapLagRobin, the mod fully integrates Ground Zeroes' campaign, which takes place a few months after Peace Walker, to the beginning of The Phantom Pain, bridging the two games into a cohesive whole that theoretically is more true to Kojima's original vision. </p><p>The modder admits "many issues persist" and there are some "features not implemented," but if you follow the instructions (which require you to own a copy of Ground Zeroes), the Ground Zeroes mission will be added to The Phantom Pain's mission list on the iDroid. By default, the game will transition into the Ground Zeroes mission automatically after you beat Episode 1: Phantom Limbs, but there are options to let you turn off automatic transitions.</p><p>Of course, this also means Ground Zeroes' Camp Omega map is now fully explorable in The Phantom Pain's free roam system, allowing you to run around as Venom, do fun stuff like Fulton extractions, and even do side ops. There's no way of knowing if these elements were added in a way that's entirely faithful to Kojima's original plans, but until we get an official re-release bridging the two games together, this is by far the closest we've got to the developer's original vision.</p><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><em>10 years later, Metal Gear Solid 5 remains a masterpiece that was never going to live up to its own hype</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ Nature is healing: After Smash Bros and Fortnite nerfed him, Rainbow Six Siege has finally given Solid Snake a bigger butt in line with Hideo Kojima's intention ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Solid Snake is finally back on the right path once again as Rainbow Six Siege gives him bigger cheeks than his most recent appearances.</p><p>Snake had a hard life. Not only has Metal Gear Solid's star player not had an appearance in the games since 2008, but since then his crossover appearances have committed crimes against him. In Metal Gear Solid 2, 4, and Super Smash Bros. Brawl, Solid Snake is caked up, <a href="https://archive.ph/RECxe#selection-575.0-526.38" target="_blank">Kojima insisted that he has a better ass than Raiden</a>, and boy did the team deliver which led to the iconic "the clap of my ass cheeks keeps alerting the guards" meme that even David Hayter himself got in on.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ixWybGQnPHQ" allowfullscreen></iframe></div></div><p>But Snake's first appearance in 10 years for Super Smash Bros. Ultimate was the start of a worrying trend, yes it was nice to see Snake again, and some signs of life for the then-dormant Metal Gear series, but his cake was heavily nerfed, he had a flat ass. Then years later when he appeared in Fortnite, it got even worse, it was gone, he was so flat he made Hank Hill look like Aunt Fanny from the 2005 film Robots. </p><p>However, there is a spark of hope. As Twitter user HEITAIs points out (via machine translation) that with his upcoming appearance in Rainbow Six Siege, Ubisoft is trying to right one of the most horrific wrongs bestowed upon Snake, as he appears to be a bit more thick than his Fortnite and Smash days. Granted, he's still not the whole bakery as he was in his heyday, but it's a good first step in the return of Metal Gear. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2024564449605275924"><p lang="en" dir="ltr">Concerning if true.<a href="https://twitter.com/cantworkitout/status/2024564449605275924">February 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Hayter even commented on the shrinkage, calling it "concerning if true", so with Snake himself alerted of some of the wrongdoings bestowed upon him, hopefully Metal Gear Solid 6 will have him as caked up as Kojima intended. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2s-included-games-disappear-from-storefronts-without-warning-days-after-konamis-reveal-of-the-re-release/"><em>Metal Gear Solid Master Collection Vol. 2's included games disappear from storefronts without warning</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/nature-is-healing-after-smash-bros-and-fortnite-nerfed-him-rainbow-six-siege-has-finally-given-solid-snake-a-bigger-butt-in-line-with-hideo-kojimas-intention/</link>
                                                                            <description>
                            <![CDATA[ He's not quite Metal Gear Solid 2 thick, but it's a start ]]>
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                                                                        <pubDate>Sun, 22 Feb 2026 14:01:44 +0000</pubDate>                                                                                                                                <updated>Sun, 22 Feb 2026 14:03:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo | Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Snake and Gray Fox in Smash Bros Brawl]]></media:description>                                                            <media:text><![CDATA[Snake and Gray Fox in Smash Bros Brawl]]></media:text>
                                <media:title type="plain"><![CDATA[Snake and Gray Fox in Smash Bros Brawl]]></media:title>
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                                <p>Solid Snake is finally back on the right path once again as Rainbow Six Siege gives him bigger cheeks than his most recent appearances.</p><p>Snake had a hard life. Not only has Metal Gear Solid's star player not had an appearance in the games since 2008, but since then his crossover appearances have committed crimes against him. In Metal Gear Solid 2, 4, and Super Smash Bros. Brawl, Solid Snake is caked up, <a href="https://archive.ph/RECxe#selection-575.0-526.38" target="_blank">Kojima insisted that he has a better ass than Raiden</a>, and boy did the team deliver which led to the iconic "the clap of my ass cheeks keeps alerting the guards" meme that even David Hayter himself got in on.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ixWybGQnPHQ" allowfullscreen></iframe></div></div><p>But Snake's first appearance in 10 years for Super Smash Bros. Ultimate was the start of a worrying trend, yes it was nice to see Snake again, and some signs of life for the then-dormant Metal Gear series, but his cake was heavily nerfed, he had a flat ass. Then years later when he appeared in Fortnite, it got even worse, it was gone, he was so flat he made Hank Hill look like Aunt Fanny from the 2005 film Robots. </p><p>However, there is a spark of hope. As Twitter user HEITAIs points out (via machine translation) that with his upcoming appearance in Rainbow Six Siege, Ubisoft is trying to right one of the most horrific wrongs bestowed upon Snake, as he appears to be a bit more thick than his Fortnite and Smash days. Granted, he's still not the whole bakery as he was in his heyday, but it's a good first step in the return of Metal Gear. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2024564449605275924"><p lang="en" dir="ltr">Concerning if true.<a href="https://twitter.com/cantworkitout/status/2024564449605275924">February 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Hayter even commented on the shrinkage, calling it "concerning if true", so with Snake himself alerted of some of the wrongdoings bestowed upon him, hopefully Metal Gear Solid 6 will have him as caked up as Kojima intended. </p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2s-included-games-disappear-from-storefronts-without-warning-days-after-konamis-reveal-of-the-re-release/"><em>Metal Gear Solid Master Collection Vol. 2's included games disappear from storefronts without warning</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima can't help but flex his famous friends as he shares Metal Gear Solid 3 collector's edition book featuring "legendary" contributors like Guillermo del Toro: "The energy we had was incredible" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hideo Kojima is reminiscing over the Metal Gear Solid 3 Premium Package, and the impressive list of contributors for its included book. </p><p>Metal Gear Solid 3 is the <a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/">best game ever made if you ask me</a> (which you should, because it's true). Over 20 years later, there's a reason the game that was the worst-selling Metal Gear Solid game of the original four entries is one people still talk about to this day, and the one Konami elected to remake with <a href="https://www.gamesradar.com/games/stealth/veteran-metal-gear-solid-producer-says-given-our-age-it-was-now-or-never-for-an-mgs3-remake-because-its-such-an-incredible-series-i-decided-that-now-was-the-time/">2025's Metal Gear Solid Delta</a>. And even though he's no longer involved with the series, series creator Hideo Kojima has been reminiscing over his magnum opus.</p><p>Over on Twitter, Kojima posts images of one of the books included in the Japanese-exclusive Metal Gear Solid 3 Premium Package, recounting the wild list of contributors included. Names like future Kojima collaborator Guillermo del Toro, filmmaker John Woo, Parasite Eve author Hideaki Sena, and Polish author Stanisław Lem were included in the book. Kojima notes, "The lineup of contributors has now become legendary."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2023668426041131110"><p lang="en" dir="ltr">Yano san dug up the novel from the Japanese limited edition of MGS3. At the time, neither the contributors nor I had any fear. The energy we had was incredible. The lineup of contributors has now become legendary: Stanisław Lem, Sakyo Komatsu, Hideaki Sena, Koji Tanaka, Haruki… pic.twitter.com/PUz3KFWpAk<a href="https://twitter.com/cantworkitout/status/2023668426041131110">February 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Kojima recalls, "At the time, neither the contributors nor I had any fear. The energy we had was incredible." He also includes photos of messages left by some of the contributors, with del Toro saying "all of a sudden, Pain, Fear, and Sorrow are things I look forward to" in reference to the game's boss fights, adding: "<a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> has nailed the mood, the moves, the fights. Awesome!" </p><p>Woo says the series has "played an important part in the history of the video game industry," and adds, "The classic battles between Liquid Snake and Solid Snake definitely belong on the big screen."</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2s-included-games-disappear-from-storefronts-without-warning-days-after-konamis-reveal-of-the-re-release/"><em>Metal Gear Solid Master Collection Vol. 2's included games disappear from storefronts without warning</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-cant-help-but-flex-his-famous-friends-as-he-shares-metal-gear-solid-3-collectors-edition-book-featuring-legendary-contributors-like-guillermo-del-toro-the-energy-we-had-was-incredible/</link>
                                                                            <description>
                            <![CDATA[ John Woo says the series has "played an important part in the history of the video game industry" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 18 Feb 2026 13:03:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid]]></media:title>
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                                <p>Hideo Kojima is reminiscing over the Metal Gear Solid 3 Premium Package, and the impressive list of contributors for its included book. </p><p>Metal Gear Solid 3 is the <a href="https://www.gamesradar.com/games/action/20-years-on-snake-eater-is-still-the-perfect-metal-gear-solid-game/">best game ever made if you ask me</a> (which you should, because it's true). Over 20 years later, there's a reason the game that was the worst-selling Metal Gear Solid game of the original four entries is one people still talk about to this day, and the one Konami elected to remake with <a href="https://www.gamesradar.com/games/stealth/veteran-metal-gear-solid-producer-says-given-our-age-it-was-now-or-never-for-an-mgs3-remake-because-its-such-an-incredible-series-i-decided-that-now-was-the-time/">2025's Metal Gear Solid Delta</a>. And even though he's no longer involved with the series, series creator Hideo Kojima has been reminiscing over his magnum opus.</p><p>Over on Twitter, Kojima posts images of one of the books included in the Japanese-exclusive Metal Gear Solid 3 Premium Package, recounting the wild list of contributors included. Names like future Kojima collaborator Guillermo del Toro, filmmaker John Woo, Parasite Eve author Hideaki Sena, and Polish author Stanisław Lem were included in the book. Kojima notes, "The lineup of contributors has now become legendary."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2023668426041131110"><p lang="en" dir="ltr">Yano san dug up the novel from the Japanese limited edition of MGS3. At the time, neither the contributors nor I had any fear. The energy we had was incredible. The lineup of contributors has now become legendary: Stanisław Lem, Sakyo Komatsu, Hideaki Sena, Koji Tanaka, Haruki… pic.twitter.com/PUz3KFWpAk<a href="https://twitter.com/cantworkitout/status/2023668426041131110">February 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Kojima recalls, "At the time, neither the contributors nor I had any fear. The energy we had was incredible." He also includes photos of messages left by some of the contributors, with del Toro saying "all of a sudden, Pain, Fear, and Sorrow are things I look forward to" in reference to the game's boss fights, adding: "<a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> has nailed the mood, the moves, the fights. Awesome!" </p><p>Woo says the series has "played an important part in the history of the video game industry," and adds, "The classic battles between Liquid Snake and Solid Snake definitely belong on the big screen."</p><p><em></em><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2s-included-games-disappear-from-storefronts-without-warning-days-after-konamis-reveal-of-the-re-release/"><em>Metal Gear Solid Master Collection Vol. 2's included games disappear from storefronts without warning</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Master Collection Vol. 2's included games disappear from storefronts without warning, days after Konami's reveal of the re-release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Without warning, <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> has delisted the games featured in the upcoming Metal Gear Solid Master Collection Vol. 2.</p><p>Delisted games are nothing new – it feels like every other week there's a new story of a classic being removed, leaving no way to purchase them. Typically, these are due to rights issues, with Marvel vs. Capcom, The Simpsons Arcade Game, and Scott Pilgrim vs. the World: The Game all being ripped from stores over the years. But other times, delistings happen to push you to the new version of the game, like we saw with Rockstar, which delisted GTA 3, Vice City, and San Andreas in favor of the anything but definitive Grand Theft Auto: The Trilogy – The Definitive Edition.</p><p>Metal Gear games have been delisted in the past, with historical footage used in Metal Gear Solid 2 and 3 causing those games to be delisted in 2021. However, this time around it seems like Konami might have pulled a Rockstar.  </p><p>After the announcement of <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/">Metal Gear Solid Master Collection Vol. 2</a> last week, <a href="https://www.resetera.com/threads/konami-delists-multiple-metal-gear-solid-titles-with-no-warning.1437856/" target="_blank">fans noticed</a> that the PS3's Metal Gear Solid 4, PSP's Metal Gear Solid Peace Walker, and its console version Peace Walker HD have been removed from the PS3, PSP, and Xbox stores, meaning the upcoming release will be the only way to get both games digitally. I've personally checked on the PS3, Vita, and Xbox Stores, and can confirm the removal of these titles. </p><p>While this sucks anyway, it's especially bad for anyone still on Xbox One, as Metal Gear Solid Master Collection Vol. 2 won't be releasing on the last-gen console. So now there's simply no way – outside of tracking down a physical copy – of playing Peace Walker on the platform. Plus, it's a bit unfortunate considering the collection is still six months away, meaning no one will be able to pick them up in the meantime.</p><p>As weird as it is to say, however, I really hope it simply is a case of wanting to push players to the new edition, because Monster Hunter content and The Carpenters' music are integral parts to the Peace Walker experience, and them missing from a future re-release would be a huge shame. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-peace-walker-co-op-inspired-by-the-monster-hunter-craze-lives-on-in-master-collection-volume-2/"><em>Metal Gear Solid Peace Walker co-op, inspired by the Monster Hunter craze, lives on in Master Collection Volume 2</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-vol-2s-included-games-disappear-from-storefronts-without-warning-days-after-konamis-reveal-of-the-re-release/</link>
                                                                            <description>
                            <![CDATA[ Xbox One is now locked out of Peace Walker entirely ]]>
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                                                                        <pubDate>Tue, 17 Feb 2026 12:12:25 +0000</pubDate>                                                                                                                                <updated>Tue, 17 Feb 2026 12:14:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid: Peace Walker]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid: Peace Walker]]></media:text>
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                                <p>Without warning, <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> has delisted the games featured in the upcoming Metal Gear Solid Master Collection Vol. 2.</p><p>Delisted games are nothing new – it feels like every other week there's a new story of a classic being removed, leaving no way to purchase them. Typically, these are due to rights issues, with Marvel vs. Capcom, The Simpsons Arcade Game, and Scott Pilgrim vs. the World: The Game all being ripped from stores over the years. But other times, delistings happen to push you to the new version of the game, like we saw with Rockstar, which delisted GTA 3, Vice City, and San Andreas in favor of the anything but definitive Grand Theft Auto: The Trilogy – The Definitive Edition.</p><p>Metal Gear games have been delisted in the past, with historical footage used in Metal Gear Solid 2 and 3 causing those games to be delisted in 2021. However, this time around it seems like Konami might have pulled a Rockstar.  </p><p>After the announcement of <a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/">Metal Gear Solid Master Collection Vol. 2</a> last week, <a href="https://www.resetera.com/threads/konami-delists-multiple-metal-gear-solid-titles-with-no-warning.1437856/" target="_blank">fans noticed</a> that the PS3's Metal Gear Solid 4, PSP's Metal Gear Solid Peace Walker, and its console version Peace Walker HD have been removed from the PS3, PSP, and Xbox stores, meaning the upcoming release will be the only way to get both games digitally. I've personally checked on the PS3, Vita, and Xbox Stores, and can confirm the removal of these titles. </p><p>While this sucks anyway, it's especially bad for anyone still on Xbox One, as Metal Gear Solid Master Collection Vol. 2 won't be releasing on the last-gen console. So now there's simply no way – outside of tracking down a physical copy – of playing Peace Walker on the platform. Plus, it's a bit unfortunate considering the collection is still six months away, meaning no one will be able to pick them up in the meantime.</p><p>As weird as it is to say, however, I really hope it simply is a case of wanting to push players to the new edition, because Monster Hunter content and The Carpenters' music are integral parts to the Peace Walker experience, and them missing from a future re-release would be a huge shame. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-peace-walker-co-op-inspired-by-the-monster-hunter-craze-lives-on-in-master-collection-volume-2/"><em>Metal Gear Solid Peace Walker co-op, inspired by the Monster Hunter craze, lives on in Master Collection Volume 2</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Master Collection Volume 2 revives Peace Walker, but lets other PSP-era games like Portable Ops fade away: "This game should be considered an integral part of the saga" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Metal Gear Solid Master Collection Volume 2 was revealed at yesterday's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">Sony State of Play</a> presentation, confirming that Metal Gear Solid 4 is finally being freed from its long-standing PS3 jail. The collection also includes the 2000 Game Boy Color game Ghost Babel and the 2010 PSP title Peace Walker, but there are plenty more Metal Gear entries not present here – including Portable Ops.</p><p>Portable Ops, released in 2006 for PSP, is something of a black sheep in the series. It's set after Metal Gear Solid 3, telling the story of how Big Boss first built the military unit that he'd lead in Peace Walker and MGS5. It'd make perfect sense for inclusion in Volume 2, since it bridges the gap between MGS3 in the previous collection and Peace Walker here.</p><p>But series lead Hideo Kojima only had minor involvement in the development of Portable Ops, and specific events from the game are only tangentially referenced in later titles. Its status as a semi-canon title might account for its exclusion here – but Ghost Babel, an entirely non-canon game, is still part of the package.</p><p>"Such an underrated game," one fan laments on <a href="https://old.reddit.com/r/metalgearsolid/comments/1r3b4vh/pour_one_out_for_my_fellow_portable_ops_fans/o531ov3/" target="_blank">Reddit</a>. "Legitimately I think the story is the best sequel to 3 we ever got, and the gameplay is way overhated. Imo this game should be considered an integral part of the saga. Legitimately it’s story has more impact than V’s somehow."</p><p>It's not impossible that Portable Ops might sneak into the collection – after all, Konami did only reveal the NES games included in Volume 1 some time after the original announcement. "It'll either be a bonus game, Vol 3, or it's never happening," another commenter <a href="https://old.reddit.com/r/metalgearsolid/comments/1r3b4vh/pour_one_out_for_my_fellow_portable_ops_fans/o5353w3/" target="_blank">suggests</a>, and yeah, that does seem to cover all the bases.</p><p>Likely the biggest reason we're not getting Portable Ops is that it's never previously been ported. The version of Peace Walker included in Volume 2 is based on the one included in the old HD Collection, which likely lessened the development load here. Portable Ops would need a whole new port, and given the resources Konami's already putting in to finally get Metal Gear Solid 4 off the PS3, well, maybe it figures that another bigger port project is better saved for a possible Volume 3.</p><p>There's still plenty of Metal Gear left to fill out future collections, too. There are the Acid games, PSP deckbuilders with big cult followings, and Platinum's excellent, over-the-top action title Metal Gear Rising: Reveangance. Plus, of course, Metal Gear Solid 5: The Phantom Pain and its premium-priced preview, Ground Zeroes. Heck, there's even Metal Gear Survive if you really need to scrape the bottom of the barrel. Maybe it's premature to talk about all this when Volume 2 was only just announced, but there's more than enough material left to fill Volumes 3 and 4.</p><p><em>Metal Gear gave us some of the </em><a href="https://www.gamesradar.com/best-psp-games/"><em>best PSP games</em></a><em> ever released.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-master-collection-volume-2-revives-peace-walker-but-lets-other-psp-era-games-like-portable-ops-fade-away-this-game-should-be-considered-an-integral-part-of-the-saga/</link>
                                                                            <description>
                            <![CDATA[ "It'll either be a bonus game, Vol 3, or it's never happening" ]]>
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                                                                        <pubDate>Fri, 13 Feb 2026 17:59:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cover art for Metal Gear Solid: Portable Ops]]></media:description>                                                            <media:text><![CDATA[Cover art for Metal Gear Solid: Portable Ops]]></media:text>
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                                <p>Metal Gear Solid Master Collection Volume 2 was revealed at yesterday's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">Sony State of Play</a> presentation, confirming that Metal Gear Solid 4 is finally being freed from its long-standing PS3 jail. The collection also includes the 2000 Game Boy Color game Ghost Babel and the 2010 PSP title Peace Walker, but there are plenty more Metal Gear entries not present here – including Portable Ops.</p><p>Portable Ops, released in 2006 for PSP, is something of a black sheep in the series. It's set after Metal Gear Solid 3, telling the story of how Big Boss first built the military unit that he'd lead in Peace Walker and MGS5. It'd make perfect sense for inclusion in Volume 2, since it bridges the gap between MGS3 in the previous collection and Peace Walker here.</p><p>But series lead Hideo Kojima only had minor involvement in the development of Portable Ops, and specific events from the game are only tangentially referenced in later titles. Its status as a semi-canon title might account for its exclusion here – but Ghost Babel, an entirely non-canon game, is still part of the package.</p><p>"Such an underrated game," one fan laments on <a href="https://old.reddit.com/r/metalgearsolid/comments/1r3b4vh/pour_one_out_for_my_fellow_portable_ops_fans/o531ov3/" target="_blank">Reddit</a>. "Legitimately I think the story is the best sequel to 3 we ever got, and the gameplay is way overhated. Imo this game should be considered an integral part of the saga. Legitimately it’s story has more impact than V’s somehow."</p><p>It's not impossible that Portable Ops might sneak into the collection – after all, Konami did only reveal the NES games included in Volume 1 some time after the original announcement. "It'll either be a bonus game, Vol 3, or it's never happening," another commenter <a href="https://old.reddit.com/r/metalgearsolid/comments/1r3b4vh/pour_one_out_for_my_fellow_portable_ops_fans/o5353w3/" target="_blank">suggests</a>, and yeah, that does seem to cover all the bases.</p><p>Likely the biggest reason we're not getting Portable Ops is that it's never previously been ported. The version of Peace Walker included in Volume 2 is based on the one included in the old HD Collection, which likely lessened the development load here. Portable Ops would need a whole new port, and given the resources Konami's already putting in to finally get Metal Gear Solid 4 off the PS3, well, maybe it figures that another bigger port project is better saved for a possible Volume 3.</p><p>There's still plenty of Metal Gear left to fill out future collections, too. There are the Acid games, PSP deckbuilders with big cult followings, and Platinum's excellent, over-the-top action title Metal Gear Rising: Reveangance. Plus, of course, Metal Gear Solid 5: The Phantom Pain and its premium-priced preview, Ground Zeroes. Heck, there's even Metal Gear Survive if you really need to scrape the bottom of the barrel. Maybe it's premature to talk about all this when Volume 2 was only just announced, but there's more than enough material left to fill Volumes 3 and 4.</p><p><em>Metal Gear gave us some of the </em><a href="https://www.gamesradar.com/best-psp-games/"><em>best PSP games</em></a><em> ever released.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9Km2e"></div>                            </div>                            <script src="https://kwizly.com/embed/O9Km2e.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid Peace Walker co-op, inspired by the Monster Hunter craze, lives on in Master Collection Volume 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Konami has confirmed that despite online modes being stripped from Metal Gear Solid 3 and 4's Master Collection editions, Peace Walker will keep its online functions in Master Collection Volume 2.</p><p><a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/">Metal Gear Solid 4 finally escaping PS3 jail</a> was the headline of last night's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">PlayStation State of Play</a> for Metal Gear fans. But as an elderly person – aka someone who still has his PS3 hooked up – the biggest deal for me was that Metal Gear Solid: Peace Walker is back, and I'll be able to play it on Nintendo Switch 2. Not only is it the most underrated of the series canon entries, but having a portable version that doesn't require the dreaded claw hand technique for camera control is a big deal.</p><p>When it was confirmed that Metal Gear Online 2 won't be back with Metal Gear Solid 4 I did get a bit fearful, but the <a href="https://blog.playstation.com/2026/02/12/metal-gear-solid-master-collection-vol-2-launches-aug-27-2026-on-ps5/" target="_blank">PlayStation Blog</a> post about the collection spoke some beautiful words to me: "This title can be played online in CO-OPS, a cooperative mode for 2 to 4 players, as well as in VERSUS OPS, a competitive mode for up to 6 players." </p><p>Now I'm a big single-player guy but Metal Gear Solid: Peace Walker's co-op is one of the best things about the game. You see, Peace Walker isn't really much of a Metal Gear at all – at least in terms of the games that came before it. No, Peace Walker was Monster Hunter all along. </p><p>The game introduced the mission-based structure later found in Metal Gear Solid 5, along with lengthy boss battles akin to Capcom's flagship series – which in turn, encouraged you to play co-op to take down them together. There was even three missions where you actually took down monsters from the series with a Tigrex, Rathalos, and Gear REX – an original monster based on Metal Gear Rex who I desperately want Capcom to add to Monster Hunter Wilds.</p><p>This is why, I suspect, it's often not liked as much as the other main entries, hell, even I didn't like it the first time I played it; it took a second playthrough for me to really get that it's a banger, and stands alongside the rest of the numbered entries. And keeping the co-op that makes that experience even better will hopefully give Peace Walker a chance to stick out once more. </p><p><a href="https://www.gamesradar.com/games/action/death-stranding-2-pc-port-out-in-march-with-unlocked-framerates-and-ultra-widescreen-support-kojima-truthers-rejoice/"><em>Death Stranding 2 PC port out in March with “unlocked framerates” and ultra widescreen support, Kojima truthers rejoice</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-peace-walker-co-op-inspired-by-the-monster-hunter-craze-lives-on-in-master-collection-volume-2/</link>
                                                                            <description>
                            <![CDATA[ I'm Big Boss. And you are too. ]]>
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                                                                        <pubDate>Fri, 13 Feb 2026 16:00:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid: Peace Walker]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid: Peace Walker]]></media:text>
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                                <p>Konami has confirmed that despite online modes being stripped from Metal Gear Solid 3 and 4's Master Collection editions, Peace Walker will keep its online functions in Master Collection Volume 2.</p><p><a href="https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/">Metal Gear Solid 4 finally escaping PS3 jail</a> was the headline of last night's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">PlayStation State of Play</a> for Metal Gear fans. But as an elderly person – aka someone who still has his PS3 hooked up – the biggest deal for me was that Metal Gear Solid: Peace Walker is back, and I'll be able to play it on Nintendo Switch 2. Not only is it the most underrated of the series canon entries, but having a portable version that doesn't require the dreaded claw hand technique for camera control is a big deal.</p><p>When it was confirmed that Metal Gear Online 2 won't be back with Metal Gear Solid 4 I did get a bit fearful, but the <a href="https://blog.playstation.com/2026/02/12/metal-gear-solid-master-collection-vol-2-launches-aug-27-2026-on-ps5/" target="_blank">PlayStation Blog</a> post about the collection spoke some beautiful words to me: "This title can be played online in CO-OPS, a cooperative mode for 2 to 4 players, as well as in VERSUS OPS, a competitive mode for up to 6 players." </p><p>Now I'm a big single-player guy but Metal Gear Solid: Peace Walker's co-op is one of the best things about the game. You see, Peace Walker isn't really much of a Metal Gear at all – at least in terms of the games that came before it. No, Peace Walker was Monster Hunter all along. </p><p>The game introduced the mission-based structure later found in Metal Gear Solid 5, along with lengthy boss battles akin to Capcom's flagship series – which in turn, encouraged you to play co-op to take down them together. There was even three missions where you actually took down monsters from the series with a Tigrex, Rathalos, and Gear REX – an original monster based on Metal Gear Rex who I desperately want Capcom to add to Monster Hunter Wilds.</p><p>This is why, I suspect, it's often not liked as much as the other main entries, hell, even I didn't like it the first time I played it; it took a second playthrough for me to really get that it's a banger, and stands alongside the rest of the numbered entries. And keeping the co-op that makes that experience even better will hopefully give Peace Walker a chance to stick out once more. </p><p><a href="https://www.gamesradar.com/games/action/death-stranding-2-pc-port-out-in-march-with-unlocked-framerates-and-ultra-widescreen-support-kojima-truthers-rejoice/"><em>Death Stranding 2 PC port out in March with “unlocked framerates” and ultra widescreen support, Kojima truthers rejoice</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ After 18 years, Metal Gear Solid 4 finally escapes PS3 jail as Konami announces Master Collection Volume 2 and throws in the overlooked GBC game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Fans of stealth action and over-the-top cutscenes can both finally let their PS3s rest, as Konami has finally announced Metal Gear Solid Master Collection Volume 2. After a long, long wait, the collection was announced at today's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">PlayStation State of Play</a> broadcast.</p><p>Metal Gear Solid Master Collection Volume 2 will launch on August 27, 2026 across PS5, Xbox Series X/S, Switch 2, Switch, and PC. The headline addition here is, of course Metal Gear Solid 4: Guns of the Patriots, which was one of the last big PlayStation 3 exclusives still unavailable on modern platforms.</p><p>In a <a href="https://blog.playstation.com/2026/02/12/metal-gear-solid-master-collection-vol-2-launches-aug-27-2026-on-ps5/" target="_blank">PlayStation Blog</a> post, Konami confirms that this version of MGS4 will feature "improvement in the internal resolution, increase of the maximum frame rate and customizable button control settings." A stable frame rate alone would make this the definitive version of the game, so here's hoping the port is a good one in all respects.</p><p>The other big game in this collection is Peace Walker, which is based on the "the PS3 HD Collection version of the PSP original." I remember that as a solid port, and all the original game's co-op and versus multiplayer modes will remain available here. Sadly, it doesn't seem that Portable Ops, the other MGS PSP game, has made the cut.</p><p>The most surprising addition is Metal Gear:  Ghost Babel, released in the US as simply "Metal Gear Solid." This Game Boy Color title is a surprisingly robust adaptation of the stealth-action series, one that punches well above the weight you'd attribute to a GBC adaptation of a big console title.</p><p><em>For more </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em>, you know where to click.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/after-18-years-metal-gear-solid-4-finally-escapes-ps3-jail-as-konami-announces-master-collection-volume-2-and-throws-in-the-overlooked-gbc-game/</link>
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                            <![CDATA[ Metal Gear Solid 4, Peace Walker, and Ghost Babel are all staging a comeback ]]>
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                                                                        <pubDate>Thu, 12 Feb 2026 22:51:48 +0000</pubDate>                                                                                                                                <updated>Thu, 12 Feb 2026 23:51:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Old Snake in the Master Collection version of Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Old Snake in the Master Collection version of Metal Gear Solid 4]]></media:text>
                                <media:title type="plain"><![CDATA[Old Snake in the Master Collection version of Metal Gear Solid 4]]></media:title>
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                                <p>Fans of stealth action and over-the-top cutscenes can both finally let their PS3s rest, as Konami has finally announced Metal Gear Solid Master Collection Volume 2. After a long, long wait, the collection was announced at today's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-february-2026-everything-announced/">PlayStation State of Play</a> broadcast.</p><p>Metal Gear Solid Master Collection Volume 2 will launch on August 27, 2026 across PS5, Xbox Series X/S, Switch 2, Switch, and PC. The headline addition here is, of course Metal Gear Solid 4: Guns of the Patriots, which was one of the last big PlayStation 3 exclusives still unavailable on modern platforms.</p><p>In a <a href="https://blog.playstation.com/2026/02/12/metal-gear-solid-master-collection-vol-2-launches-aug-27-2026-on-ps5/" target="_blank">PlayStation Blog</a> post, Konami confirms that this version of MGS4 will feature "improvement in the internal resolution, increase of the maximum frame rate and customizable button control settings." A stable frame rate alone would make this the definitive version of the game, so here's hoping the port is a good one in all respects.</p><p>The other big game in this collection is Peace Walker, which is based on the "the PS3 HD Collection version of the PSP original." I remember that as a solid port, and all the original game's co-op and versus multiplayer modes will remain available here. Sadly, it doesn't seem that Portable Ops, the other MGS PSP game, has made the cut.</p><p>The most surprising addition is Metal Gear:  Ghost Babel, released in the US as simply "Metal Gear Solid." This Game Boy Color title is a surprisingly robust adaptation of the stealth-action series, one that punches well above the weight you'd attribute to a GBC adaptation of a big console title.</p><p><em>For more </em><a href="https://www.gamesradar.com/upcoming-ps5-games/"><em>upcoming PS5 games</em></a><em>, you know where to click.</em></p>
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                                                            <title><![CDATA[ Hideo Kojima discussed a Metal Gear Solid FPS with Call of Duty co-creator Vince Zampella during the early days of Respawn Entertainment ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Although <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear</a> Solid spin-offs have tended to be more good than bad, most of them are pretty forgettable. A possible collaboration between series creator Hideo Kojima and Respawn, however, would likely have been a standout if it came to pass.</p><p>During a tribute to Vince Zampella at DICE 2026, Kojima revealed that conversations about such a game had taken place between him and the <a href="https://www.gamesradar.com/uk/call-of-duty/">Call of Duty</a> co-creator after the release of Metal Gear Solid 4. As <a href="https://www.videogameschronicle.com/news/hideo-kojima-says-he-talked-to-vince-zampella-about-making-a-metal-gear-shooter-at-respawn/" target="_blank">reported</a> by VGC, Kojima stated the notion was a first-person shooter set in the world of Solid Snake, and it was one of the potential ideas for a then-nascent Respawn Entertainment.</p><p>Zampella co-founded Respawn with Jason West in 2010, following them being fired from Activision after a period of tension between the publisher and Infinity Ward. A Metal Gear FPS was among the avenues considered to help the fledgling team get off the ground.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ICgpSmozTHU" allowfullscreen></iframe></div></div><p>No reason is given for why it didn't happen, but ultimately, the devs went with an original idea, eventually making <a href="https://www.gamesradar.com/uk/titanfall/">Titanfall</a>. Zampella and Kojima maintained a relationship, as the <a href="https://www.gamesradar.com/uk/death-stranding/">Death Stranding</a> creator says he sought advice when going independent himself, after parting ways with Konami to form Kojima Productions.</p><p>"Without him, the gaming industry wouldn't be what it is today," Kojima added. Zampella passed away late last year. As one of the central architects behind the Call of Duty series and Respawn, that description is more than apt. More recently, Zampella led DICE through the development and launch of <a href="https://www.gamesradar.com/uk/battlefield-6/">Battlefield 6</a>, breaking <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-was-the-us-best-selling-game-of-2025-finally-dethroning-call-of-duty-after-a-23-year-long-feud-between-the-juggernaut-shooters/">multiple records</a> with the blockbuster sequel.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-2-is-often-mistaken-for-a-story-about-ai-hideo-kojima-says-but-its-actually-about-what-human-life-would-become-in-the-digital-age/"><em>Metal Gear Solid 2 is "often mistaken for a story about AI," Hideo Kojima says, but it's actually about "what human life would become" in the digital age.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-discussed-a-metal-gear-solid-fps-with-call-of-duty-co-creator-vince-zampella-during-the-early-days-of-respawn-entertainment/</link>
                                                                            <description>
                            <![CDATA[ Oh, what could've been ]]>
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                                                                        <pubDate>Thu, 12 Feb 2026 11:58:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4]]></media:text>
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                                <p>Although <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear</a> Solid spin-offs have tended to be more good than bad, most of them are pretty forgettable. A possible collaboration between series creator Hideo Kojima and Respawn, however, would likely have been a standout if it came to pass.</p><p>During a tribute to Vince Zampella at DICE 2026, Kojima revealed that conversations about such a game had taken place between him and the <a href="https://www.gamesradar.com/uk/call-of-duty/">Call of Duty</a> co-creator after the release of Metal Gear Solid 4. As <a href="https://www.videogameschronicle.com/news/hideo-kojima-says-he-talked-to-vince-zampella-about-making-a-metal-gear-shooter-at-respawn/" target="_blank">reported</a> by VGC, Kojima stated the notion was a first-person shooter set in the world of Solid Snake, and it was one of the potential ideas for a then-nascent Respawn Entertainment.</p><p>Zampella co-founded Respawn with Jason West in 2010, following them being fired from Activision after a period of tension between the publisher and Infinity Ward. A Metal Gear FPS was among the avenues considered to help the fledgling team get off the ground.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ICgpSmozTHU" allowfullscreen></iframe></div></div><p>No reason is given for why it didn't happen, but ultimately, the devs went with an original idea, eventually making <a href="https://www.gamesradar.com/uk/titanfall/">Titanfall</a>. Zampella and Kojima maintained a relationship, as the <a href="https://www.gamesradar.com/uk/death-stranding/">Death Stranding</a> creator says he sought advice when going independent himself, after parting ways with Konami to form Kojima Productions.</p><p>"Without him, the gaming industry wouldn't be what it is today," Kojima added. Zampella passed away late last year. As one of the central architects behind the Call of Duty series and Respawn, that description is more than apt. More recently, Zampella led DICE through the development and launch of <a href="https://www.gamesradar.com/uk/battlefield-6/">Battlefield 6</a>, breaking <a href="https://www.gamesradar.com/games/battlefield/battlefield-6-was-the-us-best-selling-game-of-2025-finally-dethroning-call-of-duty-after-a-23-year-long-feud-between-the-juggernaut-shooters/">multiple records</a> with the blockbuster sequel.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-2-is-often-mistaken-for-a-story-about-ai-hideo-kojima-says-but-its-actually-about-what-human-life-would-become-in-the-digital-age/"><em>Metal Gear Solid 2 is "often mistaken for a story about AI," Hideo Kojima says, but it's actually about "what human life would become" in the digital age.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OokZvO"></div>                            </div>                            <script src="https://kwizly.com/embed/OokZvO.js" async></script>
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                                                            <title><![CDATA[ Sounding like the coolest guy in the room, Hideo Kojima says him being creative "isn't special," it's just as natural as eating: "If creativity were taken out of my daily life, I probably wouldn't survive" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> has decided to flex on everyone by saying creating things isn't actually all that special, but rather just a simple part of day-to-day life.</p><p>Kojima has a massive resume by creating a series that is almost entirely composed of masterpieces with <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear</a>, <a href="https://www.gamesradar.com/uk/death-stranding/">Death Stranding</a> and its sequel, and has been involved with a ton of cult classics like Snatcher and Policenauts. It's not a stretch to call him one of the most creative game directors due to how wholly unique each of his games is, but as it turns out, being creative isn't a big thing to him.</p><p>During an <a href="https://www.youtube.com/watch?v=02Ah5VQrzvA" target="_blank">interview with Wired</a> (below) where Kojima is asked questions by fans, he's asked, "What does creativity mean to you, not as a creator, but as a person? And from your perspective, what is the true essence of creativity?" Kojima specifically notes the final question saying, "I'd like someone to tell me that."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/02Ah5VQrzvA" allowfullscreen></iframe></div></div><p>He explains, "To me, creating isn't special. It's simply a part of my daily life," which is a flex on the likes of me who has missed deadlines simply because I <em>needed </em>to read the Wikipedia synopsis of WWE SummerSlam 2006. Kojima likens creativity to "sleeping, eating, walking, or bathing" as just something you do day to day. "It's built into my body. It's not unique to me."</p><p>Kojima continues, "From waking to sleeping, I'm always thinking. When inspired, I instantly visualize and conceptualize. Then I just go to the office and bring those ideas to life." He reckons that most creatives are the same as him, and says: "If creativity were taken out of my daily life, I probably wouldn't survive."</p><p><em></em><a href="https://www.gamesradar.com/games/action/hideo-kojima-calls-death-stranding-2-his-masterpiece-but-thats-only-because-his-latest-work-is-always-his-best/"><em>Hideo Kojima calls Death Stranding 2 his "masterpiece," but that's only because his "latest work" is always his best.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egqLjO"></div>                            </div>                            <script src="https://kwizly.com/embed/egqLjO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/sounding-like-the-coolest-guy-in-the-room-hideo-kojima-says-him-being-creative-isnt-special-its-just-as-natural-as-eating-if-creativity-were-taken-out-of-my-daily-life-i-probably-wouldnt-survive/</link>
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                            <![CDATA[ "It's built into my body. It's not unique to me." ]]>
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                                                                        <pubDate>Tue, 06 Jan 2026 12:58:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/">Hideo Kojima</a> has decided to flex on everyone by saying creating things isn't actually all that special, but rather just a simple part of day-to-day life.</p><p>Kojima has a massive resume by creating a series that is almost entirely composed of masterpieces with <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear</a>, <a href="https://www.gamesradar.com/uk/death-stranding/">Death Stranding</a> and its sequel, and has been involved with a ton of cult classics like Snatcher and Policenauts. It's not a stretch to call him one of the most creative game directors due to how wholly unique each of his games is, but as it turns out, being creative isn't a big thing to him.</p><p>During an <a href="https://www.youtube.com/watch?v=02Ah5VQrzvA" target="_blank">interview with Wired</a> (below) where Kojima is asked questions by fans, he's asked, "What does creativity mean to you, not as a creator, but as a person? And from your perspective, what is the true essence of creativity?" Kojima specifically notes the final question saying, "I'd like someone to tell me that."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/02Ah5VQrzvA" allowfullscreen></iframe></div></div><p>He explains, "To me, creating isn't special. It's simply a part of my daily life," which is a flex on the likes of me who has missed deadlines simply because I <em>needed </em>to read the Wikipedia synopsis of WWE SummerSlam 2006. Kojima likens creativity to "sleeping, eating, walking, or bathing" as just something you do day to day. "It's built into my body. It's not unique to me."</p><p>Kojima continues, "From waking to sleeping, I'm always thinking. When inspired, I instantly visualize and conceptualize. Then I just go to the office and bring those ideas to life." He reckons that most creatives are the same as him, and says: "If creativity were taken out of my daily life, I probably wouldn't survive."</p><p><em></em><a href="https://www.gamesradar.com/games/action/hideo-kojima-calls-death-stranding-2-his-masterpiece-but-thats-only-because-his-latest-work-is-always-his-best/"><em>Hideo Kojima calls Death Stranding 2 his "masterpiece," but that's only because his "latest work" is always his best.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egqLjO"></div>                            </div>                            <script src="https://kwizly.com/embed/egqLjO.js" async></script>
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                                                            <title><![CDATA[ Metal Gear Solid 2 is "often mistaken for a story about AI," Hideo Kojima says, but it's actually about "what human life would become" in the digital age ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hideo Kojima has shot down a common Metal Gear Solid 2 interpretation that reads into the game as a story about AI. To the famed auteur, his sequel is more about what happens to society in the digital age.</p><p>"MGS2 is often mistaken for a story about AI, but it's about digital society," Kojima said in an interview with <a href="https://www.youtube.com/watch?v=02Ah5VQrzvA&t" target="_blank">Wired Japan</a>. "MGS1 was about DNA. That's when I thought about the shift from analog to digital. In digital society, everything is preserved. Like social media today. Even graffiti remains without deteriorating. The internet connects everything, and opinions are exchanged directly everywhere. MGS2 explored what human life would become then."</p><p>He goes on to emphasize that the stealth sequel "wasn't about AI" - it was instead about "interweaving digital data gaining a will of its own." Unfortunately, his fictional future is inching closer to our reality.</p><p>"24 years have passed," he added. "It has become somewhat of a reality. I didn't predict it. [It's] rather a future I didn't desire, but unfortunately we're heading there."</p><p>The video game auteur also offered thoughts on generative AI, more specifically. in recent weeks, explaining that <a href="https://www.gamesradar.com/games/action/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time/">he thinks of the tech "as more of a friend"</a> to be used to "boost efficiency" while he handles all the creative work. "I'd like AI to handle the tedious tasks that would lower cost and cut down on time," he said.</p><p><a href="https://www.gamesradar.com/games/action/death-strandings-hideo-kojima-wants-to-pioneer-a-new-genre-not-focus-much-on-existing-ones-but-hed-still-like-to-make-a-western-or-space-game/"><em>Death Stranding's Hideo Kojima wants to "pioneer a new genre," not "focus much on existing ones," but he'd still like to make a Western or space game</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-2-is-often-mistaken-for-a-story-about-ai-hideo-kojima-says-but-its-actually-about-what-human-life-would-become-in-the-digital-age/</link>
                                                                            <description>
                            <![CDATA[ "It has become somewhat of a reality." ]]>
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                                                                        <pubDate>Sun, 21 Dec 2025 14:14:56 +0000</pubDate>                                                                                                                                <updated>Mon, 22 Dec 2025 10:04:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 2]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 2]]></media:text>
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                                <p>Hideo Kojima has shot down a common Metal Gear Solid 2 interpretation that reads into the game as a story about AI. To the famed auteur, his sequel is more about what happens to society in the digital age.</p><p>"MGS2 is often mistaken for a story about AI, but it's about digital society," Kojima said in an interview with <a href="https://www.youtube.com/watch?v=02Ah5VQrzvA&t" target="_blank">Wired Japan</a>. "MGS1 was about DNA. That's when I thought about the shift from analog to digital. In digital society, everything is preserved. Like social media today. Even graffiti remains without deteriorating. The internet connects everything, and opinions are exchanged directly everywhere. MGS2 explored what human life would become then."</p><p>He goes on to emphasize that the stealth sequel "wasn't about AI" - it was instead about "interweaving digital data gaining a will of its own." Unfortunately, his fictional future is inching closer to our reality.</p><p>"24 years have passed," he added. "It has become somewhat of a reality. I didn't predict it. [It's] rather a future I didn't desire, but unfortunately we're heading there."</p><p>The video game auteur also offered thoughts on generative AI, more specifically. in recent weeks, explaining that <a href="https://www.gamesradar.com/games/action/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time/">he thinks of the tech "as more of a friend"</a> to be used to "boost efficiency" while he handles all the creative work. "I'd like AI to handle the tedious tasks that would lower cost and cut down on time," he said.</p><p><a href="https://www.gamesradar.com/games/action/death-strandings-hideo-kojima-wants-to-pioneer-a-new-genre-not-focus-much-on-existing-ones-but-hed-still-like-to-make-a-western-or-space-game/"><em>Death Stranding's Hideo Kojima wants to "pioneer a new genre," not "focus much on existing ones," but he'd still like to make a Western or space game</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5pMGe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5pMGe.js" async></script>
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                                                            <title><![CDATA[ Konami sounds pleased with Metal Gear Solid Delta Snake Eater and Silent Hill f as it reports a jump in game sales: "Beautiful yet terrifying" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Konami's had a banner year, with big releases from both Metal Gear Solid and Silent Hill. With the former, we got the long-awaited remake of the third game in <a href="https://www.gamesradar.com/uk/metal-gear-solid-3-snake-eater/">Metal Gear Solid Delta: Snake Eater</a>, and a brand new installment in <a href="https://www.gamesradar.com/uk/silent-hill-f/">Silent Hill f</a> for the latter.</p><p>Both have done well critically and, as a <a href="https://img.konami.com/ir/en/ir-data/statements/2025/en1030_7e8gde.pdf" target="_blank">new financial report</a> states, commercially. In a round-up for March through September of this year, the publisher notes that both games crossed the threshold of one million "initial sales" globally. In other words, they launched incredibly strongly.</p><p>Silent Hill f actually <a href="https://www.gamesradar.com/games/silent-hill/silent-hill-f-sells-over-1-million-copies-in-just-4-days-as-konami-confirms-the-new-horror-game-is-already-exceeding-the-success-the-silent-hill-2-remake-saw-last-year/">became a standard-bearer</a> for the embattled horror series to sell one million copies, narrowly outdoing the Silent Hill 2 Remake's time of four days. This is the first wholly new entry in over a decade, signifying genuine investment and interest from Konami in after years of Pyramid Head and that mysterious and terrifying town languishing in limbo.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KWKLv3osnsA" allowfullscreen></iframe></div></div><p>There’s a small note on f's conception, stating the idea was to make something "beautiful yet horrifying." The use of 1960s Japan and more plant-based monsters, the game lives up to that description. Even though it's a spin-off canonically, taking place decades before the mainline games and well removed from them geographically, it just goes to show what all that pent-up desire does for a franchise.</p><p>Solid Snake's return, then, actually enjoyed one million purchases around the world in just 24 hours. A beloved game, from an S-tier property, remade for modern hardware, is truly an equation for success. The only note given here is, "allows players to enjoy extreme survival stealth action in a jungle setting," and, yep, that is correct.</p><p>Coincidentally, Silent Hill f and Metal Gear Solid Delta: Snake Eater both take place in the ‘60s. Does this matter? Probably not. But Konami, if you're wondering what to do with Zone of the Enders, maybe consider going retro-futuristic with it.</p><p><a href="https://www.gamesradar.com/games/silent-hill/silent-hill-fs-hinako-actor-is-playing-her-own-game-on-stream-and-i-feel-bad-for-how-hard-im-laughing-at-her-terror/"><em>Silent Hill f's Hinako actor is playing her own game on stream and I feel bad for how hard I'm laughing at her terror</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKl7oX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKl7oX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/konami-sounds-pleased-with-metal-gear-solid-delta-snake-eater-and-silent-hill-f-as-it-reports-a-jump-in-game-sales-beautiful-yet-terrifying/</link>
                                                                            <description>
                            <![CDATA[ Metal Gear Solid and Silent Hill are back on top ]]>
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                                                                        <pubDate>Thu, 30 Oct 2025 16:10:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:title>
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                                <p>Konami's had a banner year, with big releases from both Metal Gear Solid and Silent Hill. With the former, we got the long-awaited remake of the third game in <a href="https://www.gamesradar.com/uk/metal-gear-solid-3-snake-eater/">Metal Gear Solid Delta: Snake Eater</a>, and a brand new installment in <a href="https://www.gamesradar.com/uk/silent-hill-f/">Silent Hill f</a> for the latter.</p><p>Both have done well critically and, as a <a href="https://img.konami.com/ir/en/ir-data/statements/2025/en1030_7e8gde.pdf" target="_blank">new financial report</a> states, commercially. In a round-up for March through September of this year, the publisher notes that both games crossed the threshold of one million "initial sales" globally. In other words, they launched incredibly strongly.</p><p>Silent Hill f actually <a href="https://www.gamesradar.com/games/silent-hill/silent-hill-f-sells-over-1-million-copies-in-just-4-days-as-konami-confirms-the-new-horror-game-is-already-exceeding-the-success-the-silent-hill-2-remake-saw-last-year/">became a standard-bearer</a> for the embattled horror series to sell one million copies, narrowly outdoing the Silent Hill 2 Remake's time of four days. This is the first wholly new entry in over a decade, signifying genuine investment and interest from Konami in after years of Pyramid Head and that mysterious and terrifying town languishing in limbo.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KWKLv3osnsA" allowfullscreen></iframe></div></div><p>There’s a small note on f's conception, stating the idea was to make something "beautiful yet horrifying." The use of 1960s Japan and more plant-based monsters, the game lives up to that description. Even though it's a spin-off canonically, taking place decades before the mainline games and well removed from them geographically, it just goes to show what all that pent-up desire does for a franchise.</p><p>Solid Snake's return, then, actually enjoyed one million purchases around the world in just 24 hours. A beloved game, from an S-tier property, remade for modern hardware, is truly an equation for success. The only note given here is, "allows players to enjoy extreme survival stealth action in a jungle setting," and, yep, that is correct.</p><p>Coincidentally, Silent Hill f and Metal Gear Solid Delta: Snake Eater both take place in the ‘60s. Does this matter? Probably not. But Konami, if you're wondering what to do with Zone of the Enders, maybe consider going retro-futuristic with it.</p><p><a href="https://www.gamesradar.com/games/silent-hill/silent-hill-fs-hinako-actor-is-playing-her-own-game-on-stream-and-i-feel-bad-for-how-hard-im-laughing-at-her-terror/"><em>Silent Hill f's Hinako actor is playing her own game on stream and I feel bad for how hard I'm laughing at her terror</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKl7oX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKl7oX.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima says "no one ever told me" Konami turned down a Matrix game – but maybe there "could’ve been a way to make it work" despite Metal Gear Solid 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank"><u>Hideo Kojima</u></a> has revealed he was unaware of the pitch that he would make a game based on The Matrix, despite reports that the Wachowski sisters asked him to do so directly.</p><p>Earlier this week, reports surfaced from an interview with former vice president of licensing at <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> Digital Entertainment, Christopher Bergstresser, that <a href="https://www.gamesradar.com/games/action/hideo-kojima-supposedly-had-strong-interest-in-making-a-matrix-game-adaptation-after-the-wachowskis-asked-him-to-but-konami-said-no/"><u>Lilly and Lana Wachowski pitched that Hideo Kojima make a game based on The Matrix</u></a>, with a further anonymous source saying Kojima would continue to "show strong interest" despite working on <a href="https://www.gamesradar.com/uk/metal-gear-solid/"><u>Metal Gear Solid</u></a> 2 at the time. However, the man himself has come out to say that he was utterly unaware that such a suggestion ever happened. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1983390844037009907"><p lang="en" dir="ltr">I was surprised to see on social media that the Wachowski sisters had “offered me a Matrix game project!” back in 1999. In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been… pic.twitter.com/4P10P9eEfT<a href="https://twitter.com/cantworkitout/status/1983390844037009907">October 29, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In a post on Twitter, Kojima says, "I was surprised to see on social media that the Wachowski sisters had 'offered me a Matrix game project!' back in 1999. In all these 26 years, no one ever told me such a conversation had taken place." </p><p>Kojima explains that he and the Wachowski sisters had exchanged emails as they were "mutual fans" and that they met three times when The Matrix was released in Japan.</p><p>One of those times was when "they were invited to the headquarters of Konami’s CS Division," where Kojima notes, "When I arrived at the headquarters, their meeting with Mr. Kitaue, the head of the CS Division, had just ended." </p><p>This meeting with Kitaue was where the Matrix game pitch supposedly took place, which Kitaue turned down, although the previous report said Kojima and Aki Saito were also present (Kojima said that "Aki wasn't even there"). </p><p>So while the meeting to pitch a Kojima-led Matrix game may have happened, Kojima wasn't present for it (which, to be fair, this was 26 years ago, it's easy to mix up details, especially when Kojima was present directly afterward).</p><p>While Kojima being unaware of the project does conflict with the anonymous report he was still interested in the project after it was rejected, he does note "I was already extremely busy with MGS2 and probably couldn’t have accepted the offer right away. But if someone had told me, maybe there could’ve been a way to make it work."</p><p><a href="https://www.gamesradar.com/games/adventure/hideo-kojimas-overlooked-cyberpunk-adventure-game-is-one-of-the-three-games-ataris-ceo-would-love-to-remaster-i-dont-know-if-it-would-do-well-but-id-probably-push-it-through/"><u><em>Hideo Kojima's overlooked cyberpunk adventure game is one of the three games Atari's CEO would love to remaster: "I don’t know if it would do well, but I’d probably push it through."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OL0VKO"></div>                            </div>                            <script src="https://kwizly.com/embed/OL0VKO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-says-no-one-ever-told-me-konami-turned-down-a-matrix-game-but-maybe-there-couldve-been-a-way-to-make-it-work-despite-metal-gear-solid-2/</link>
                                                                            <description>
                            <![CDATA[ He was "surprised" to learn of the supposed potential Wachowski sisters collab ]]>
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                                                                        <pubDate>Wed, 29 Oct 2025 10:39:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Stealth Games]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Tim Levy, PlayStation Australia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima speaking at Sydney Film Festival about Death Stranding 2]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima speaking at Sydney Film Festival about Death Stranding 2]]></media:text>
                                <media:title type="plain"><![CDATA[Hideo Kojima speaking at Sydney Film Festival about Death Stranding 2]]></media:title>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank"><u>Hideo Kojima</u></a> has revealed he was unaware of the pitch that he would make a game based on The Matrix, despite reports that the Wachowski sisters asked him to do so directly.</p><p>Earlier this week, reports surfaced from an interview with former vice president of licensing at <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> Digital Entertainment, Christopher Bergstresser, that <a href="https://www.gamesradar.com/games/action/hideo-kojima-supposedly-had-strong-interest-in-making-a-matrix-game-adaptation-after-the-wachowskis-asked-him-to-but-konami-said-no/"><u>Lilly and Lana Wachowski pitched that Hideo Kojima make a game based on The Matrix</u></a>, with a further anonymous source saying Kojima would continue to "show strong interest" despite working on <a href="https://www.gamesradar.com/uk/metal-gear-solid/"><u>Metal Gear Solid</u></a> 2 at the time. However, the man himself has come out to say that he was utterly unaware that such a suggestion ever happened. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1983390844037009907"><p lang="en" dir="ltr">I was surprised to see on social media that the Wachowski sisters had “offered me a Matrix game project!” back in 1999. In all these 26 years, no one ever told me such a conversation had taken place. At the time, we were mutual fans and exchanged emails. The Matrix hadn’t been… pic.twitter.com/4P10P9eEfT<a href="https://twitter.com/cantworkitout/status/1983390844037009907">October 29, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In a post on Twitter, Kojima says, "I was surprised to see on social media that the Wachowski sisters had 'offered me a Matrix game project!' back in 1999. In all these 26 years, no one ever told me such a conversation had taken place." </p><p>Kojima explains that he and the Wachowski sisters had exchanged emails as they were "mutual fans" and that they met three times when The Matrix was released in Japan.</p><p>One of those times was when "they were invited to the headquarters of Konami’s CS Division," where Kojima notes, "When I arrived at the headquarters, their meeting with Mr. Kitaue, the head of the CS Division, had just ended." </p><p>This meeting with Kitaue was where the Matrix game pitch supposedly took place, which Kitaue turned down, although the previous report said Kojima and Aki Saito were also present (Kojima said that "Aki wasn't even there"). </p><p>So while the meeting to pitch a Kojima-led Matrix game may have happened, Kojima wasn't present for it (which, to be fair, this was 26 years ago, it's easy to mix up details, especially when Kojima was present directly afterward).</p><p>While Kojima being unaware of the project does conflict with the anonymous report he was still interested in the project after it was rejected, he does note "I was already extremely busy with MGS2 and probably couldn’t have accepted the offer right away. But if someone had told me, maybe there could’ve been a way to make it work."</p><p><a href="https://www.gamesradar.com/games/adventure/hideo-kojimas-overlooked-cyberpunk-adventure-game-is-one-of-the-three-games-ataris-ceo-would-love-to-remaster-i-dont-know-if-it-would-do-well-but-id-probably-push-it-through/"><u><em>Hideo Kojima's overlooked cyberpunk adventure game is one of the three games Atari's CEO would love to remaster: "I don’t know if it would do well, but I’d probably push it through."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OL0VKO"></div>                            </div>                            <script src="https://kwizly.com/embed/OL0VKO.js" async></script>
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                                                            <title><![CDATA[ Hideo Kojima says Metal Gear Solid and Death Stranding wouldn't exist without the Osaka World's Fair he attended 55 years ago ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> says Metal Gear Solid and Death Stranding only exist because of him visiting the 1970 Osaka World's Fair.</p><p>Despite Kojima's games being unique experiences, he loves to pull inspiration from a wide variety of cultures, with the Metal Gear series being heavily inspired by American action movies (plus, Snatcher is pretty much just Blade Runner), while Kojima's recent games have showcased his infatuation with Hollywood stars. <a href="https://www.gamesradar.com/death-stranding-2-guide/"><u>Death Stranding 2</u></a> in particular speaks about the idea of a fully connected world (especially in a post-Covid world) and everything that comes along with it. </p><p>In an essay for <a href="https://ananweb.jp/categories/entertainment/55165" target="_blank"><u>Japanese magazine an-an</u></a> (translated by <a href="https://automaton-media.com/en/news/hideo-kojima-says-metal-gear-and-death-stranding-wouldnt-exist-without-the-globalist-and-futuristic-outlook-he-learned-from-1970s-osaka-world-expo/" target="_blank"><u>Automaton</u></a>) Kojima reflects on the 1970s Osaka World's Fair as the current 2025 expo in Osaka comes to a close later this month. Kojima says that visiting the event as a child had a major impact on his outlook, describing it as the dividing line between a "personal B.C and A.D." </p><p>"I experienced up close the 'future and harmony of the world'," Kojima says, adding, "It also showed me the coexistence of different countries, races, religions, customs, and histories. It was the embodiment of 'the past and future,' 'the world and harmony' itself." Kojima goes on to say that without the event, his "futuristic mindset and globalism would have never developed, and as a result, Metal Gear and Death Stranding would not have come into being either."</p><p>Kojima then expresses that he found this year's edition disappointing compared to the 1970 event, saying he believes is a lack of ambition and futuristic vision (although granted, seeing an event in your 60s is probably far less wondrous than when you're a child). </p><p><a href="https://www.gamesradar.com/games/horror/hideo-kojima-seemingly-confirms-that-od-will-be-an-anthology-horror-game-with-his-segment-based-on-the-fear-of-the-knock/"><u><em>Hideo Kojima seemingly confirms that OD will be an anthology horror game with his segment based on the "fear of the knock"</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/hideo-kojima-says-metal-gear-solid-and-death-stranding-wouldnt-exist-without-the-osaka-worlds-fair-he-attended-55-years-ago/</link>
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                            <![CDATA[ "I experienced up close the 'future and harmony of the world'" ]]>
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                                                                        <pubDate>Wed, 08 Oct 2025 10:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 08 Oct 2025 19:49:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:description>                                                            <media:text><![CDATA[Hideo Kojima waving near a Sam Porter Bridges statue]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> says Metal Gear Solid and Death Stranding only exist because of him visiting the 1970 Osaka World's Fair.</p><p>Despite Kojima's games being unique experiences, he loves to pull inspiration from a wide variety of cultures, with the Metal Gear series being heavily inspired by American action movies (plus, Snatcher is pretty much just Blade Runner), while Kojima's recent games have showcased his infatuation with Hollywood stars. <a href="https://www.gamesradar.com/death-stranding-2-guide/"><u>Death Stranding 2</u></a> in particular speaks about the idea of a fully connected world (especially in a post-Covid world) and everything that comes along with it. </p><p>In an essay for <a href="https://ananweb.jp/categories/entertainment/55165" target="_blank"><u>Japanese magazine an-an</u></a> (translated by <a href="https://automaton-media.com/en/news/hideo-kojima-says-metal-gear-and-death-stranding-wouldnt-exist-without-the-globalist-and-futuristic-outlook-he-learned-from-1970s-osaka-world-expo/" target="_blank"><u>Automaton</u></a>) Kojima reflects on the 1970s Osaka World's Fair as the current 2025 expo in Osaka comes to a close later this month. Kojima says that visiting the event as a child had a major impact on his outlook, describing it as the dividing line between a "personal B.C and A.D." </p><p>"I experienced up close the 'future and harmony of the world'," Kojima says, adding, "It also showed me the coexistence of different countries, races, religions, customs, and histories. It was the embodiment of 'the past and future,' 'the world and harmony' itself." Kojima goes on to say that without the event, his "futuristic mindset and globalism would have never developed, and as a result, Metal Gear and Death Stranding would not have come into being either."</p><p>Kojima then expresses that he found this year's edition disappointing compared to the 1970 event, saying he believes is a lack of ambition and futuristic vision (although granted, seeing an event in your 60s is probably far less wondrous than when you're a child). </p><p><a href="https://www.gamesradar.com/games/horror/hideo-kojima-seemingly-confirms-that-od-will-be-an-anthology-horror-game-with-his-segment-based-on-the-fear-of-the-knock/"><u><em>Hideo Kojima seemingly confirms that OD will be an anthology horror game with his segment based on the "fear of the knock"</em></u></a></p>
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                                                            <title><![CDATA[ Metal Gear Solid 5's unfinished mission has finally had its cutscene partially ported into the game, adding what's arguably the true ending after 10 years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>10 years and one month to the day that it launched, fans have managed to get a missing cutscene from Metal Gear Solid 5 running in-game.</p><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>Metal Gear Solid 5 turned 10 </u></a>back in September, and since the game released it's been hit with the label of being <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/"><u>unfinished</u></a>, thanks to an ending chapter that felt rushed and a DVD featured in the collectors edition that showed off the concept for a 51st mission called Kingdom of the Flies. </p><p>While it does address what happened to Liquid and Metal Gear Sahelanthropus after they disappeared during the events of the game, in reality, Kingdom of the Flies doesn't actually tie up the story much more than the actual game does. And while some consider it the true ending, its omission is a symptom of a greater issue with the game.</p><p>Despite tireless investigation from the Never Be Game Over contingent, no secret ending was there to be found. The DVD footage was pretty much all we had to go from. However, a decade, a Metal Gear Solid 3 remake and two Kojima games later, someone has managed to get elements of the cut mission into the game. </p><p>As spotted by a user on <a href="https://www.resetera.com/threads/modders-have-been-able-to-access-the-episode-51-cutscene-for-metal-gear-solid-v-in-game-for-the-first-time.1313347/" target="_blank"><u>ResetEra,</u></a> a group called ModdersHeaven has managed to get the cutscene found on that DVD running in Metal Gear Solid 5, where Snake approaches Metal Gear Sahelanthropus guarded by Eli and the child soldiers while XOF soldiers approach. Granted, it's in a fairly incomplete state, with Snake and the soldiers walking across a blank river that looks like the boss arena for Rom in Bloodborne with the character models present. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/iviRX0ZHXnM" allowfullscreen></iframe></div></div><p>Of course in the grand scheme of things this doesn't add too much to the game, but it's an interesting look at what the future of the game could bring. It's highly unlikely we'll ever get proper closure on Metal Gear Solid 5 from Konami and Hideo Kojima, but after 10 years of fans trying to uncover everything, we could see a variant of this missing content made for the game. </p><p><a href="https://www.gamesradar.com/games/metal-gear/konami-finally-gives-an-update-on-metal-gear-solid-master-collection-vol-2-assuring-that-development-is-moving-forward-and-i-hope-that-means-metal-gear-solid-4s-escape-from-ps3-is-close-at-hand/"><u><em>Konami finally gives an update on Metal Gear Solid Master Collection Vol. 2, assuring that development is moving forward, and I hope that means Metal Gear Solid 4's escape from PS3 is close at hand.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-5s-unfinished-mission-has-finally-had-its-cutscene-partially-ported-into-the-game-adding-whats-arguably-the-true-ending-after-10-years/</link>
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                            <![CDATA[ Never be game over ]]>
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                                                                        <pubDate>Wed, 01 Oct 2025 15:56:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid movie]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid movie]]></media:text>
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                                <p>10 years and one month to the day that it launched, fans have managed to get a missing cutscene from Metal Gear Solid 5 running in-game.</p><p><a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>Metal Gear Solid 5 turned 10 </u></a>back in September, and since the game released it's been hit with the label of being <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/"><u>unfinished</u></a>, thanks to an ending chapter that felt rushed and a DVD featured in the collectors edition that showed off the concept for a 51st mission called Kingdom of the Flies. </p><p>While it does address what happened to Liquid and Metal Gear Sahelanthropus after they disappeared during the events of the game, in reality, Kingdom of the Flies doesn't actually tie up the story much more than the actual game does. And while some consider it the true ending, its omission is a symptom of a greater issue with the game.</p><p>Despite tireless investigation from the Never Be Game Over contingent, no secret ending was there to be found. The DVD footage was pretty much all we had to go from. However, a decade, a Metal Gear Solid 3 remake and two Kojima games later, someone has managed to get elements of the cut mission into the game. </p><p>As spotted by a user on <a href="https://www.resetera.com/threads/modders-have-been-able-to-access-the-episode-51-cutscene-for-metal-gear-solid-v-in-game-for-the-first-time.1313347/" target="_blank"><u>ResetEra,</u></a> a group called ModdersHeaven has managed to get the cutscene found on that DVD running in Metal Gear Solid 5, where Snake approaches Metal Gear Sahelanthropus guarded by Eli and the child soldiers while XOF soldiers approach. Granted, it's in a fairly incomplete state, with Snake and the soldiers walking across a blank river that looks like the boss arena for Rom in Bloodborne with the character models present. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/iviRX0ZHXnM" allowfullscreen></iframe></div></div><p>Of course in the grand scheme of things this doesn't add too much to the game, but it's an interesting look at what the future of the game could bring. It's highly unlikely we'll ever get proper closure on Metal Gear Solid 5 from Konami and Hideo Kojima, but after 10 years of fans trying to uncover everything, we could see a variant of this missing content made for the game. </p><p><a href="https://www.gamesradar.com/games/metal-gear/konami-finally-gives-an-update-on-metal-gear-solid-master-collection-vol-2-assuring-that-development-is-moving-forward-and-i-hope-that-means-metal-gear-solid-4s-escape-from-ps3-is-close-at-hand/"><u><em>Konami finally gives an update on Metal Gear Solid Master Collection Vol. 2, assuring that development is moving forward, and I hope that means Metal Gear Solid 4's escape from PS3 is close at hand.</em></u></a></p>
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                                                            <title><![CDATA[ Konami finally gives an update on Metal Gear Solid Master Collection Vol. 2, assuring that development is moving forward, and I hope that means Metal Gear Solid 4's escape from PS3 is close at hand  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While the collection still hasn't officially been announced, <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> releasing "<a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear</u></a> Solid Master Collection Vol. 1" pretty much gave away that there would be more releases, with the developers acknowledging that <a href="https://www.gamesradar.com/games/metal-gear/konami-knows-the-metal-gear-solid-master-collection-had-a-pretty-rough-launch-and-is-doing-everything-it-can-not-to-repeat-that-in-vol-2/"><u>"we are making a Vol. 2,"</u></a> and <a href="https://www.gamesradar.com/games/metal-gear/konami-is-seemingly-interested-in-more-metal-gear-remakes-as-a-new-survey-asks-fans-which-mainline-entry-they-want-to-see-get-the-delta-treatment-next/"><u>including it in a recent survey</u></a> However we have finally gotten our first update on the development of the upcoming collection. </p><p>Konami hosted a live version of the "Metal Gear Production Hotline" series at TGS, focusing on <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta: Snake Eater</u></a>'s upcoming Fox Hunt multiplayer mode which is set to launch at the end of October. Following the Fox Hunt presentation, the devs took questions that had been sent in from fans, one of which asked about "updates regarding Master Collection Vol 2." </p><p>Metal Gear series producer Noriaki Okamura responded (via <a href="https://x.com/Kuwabara357/status/1971126048017322123" target="_blank">fan translation</a> cited by <a href="https://www.videogameschronicle.com/news/metal-gear-solid-master-collection-vol-2-is-still-moving-forward-properly-konami-says/" target="_blank"><u>VGC,</u></a> and further verified with YouTube's auto translate feature) noting that fans held on to the "Vol. 1" name meaning there must be a second. He reportedly adds, "we've been working on it properly while also producing Metal Gear Solid Delta: Snake Eater. When the time is right, we'd like to share." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SQMxcCpkI44" allowfullscreen></iframe></div></div><p>And while he wasn't able to give any major updates on the collection, Okamura did apparently say "the project is moving forward properly, and we believe it's shaping up to be something really enjoyable." The producer previously cited that the rough launch of Master Collection Vol. 1 made the team take a step back and make sure the same mistakes weren't made in the future. </p><p>Okamura also wasn't able to confirm which games would be included in the upcoming collection, but the general consensus among fans is that Metal Gear Solid 4 and Metal Gear Solid: Peace Walker are pretty much guaranteed. </p><p>Metal Gear Solid 4 in particular is a major one as it was never released outside of the PS3, leaving no official means to play the game on modern platforms Okamura previously said "we definitely are aware of this situation with MGS4," and that <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4-still-hasnt-been-confirmed-for-modern-platforms-but-a-konami-producer-says-you-can-probably-connect-the-dots/"><u>"you can probably connect the dots" </u></a>as to what games would be included in Metal Gear Solid Master Collection Vol. 2, and as someone who just replayed MGS4 a couple weeks back, I'm choosing to believe Metal Gear Ac!d 2 will be a bonus game.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-star-david-hayter-thinks-solid-snake-is-misunderstood-what-really-draws-me-to-him-and-i-think-what-subconsciously-draws-the-audience-to-him-is-his-inability-to-turn-away-from-anybody-who-needs-help/"><u><em>Metal Gear star David Hayter thinks Solid Snake is "misunderstood": "What really draws me to him, and I think what subconsciously draws the audience to him, is his inability to turn away from anybody who needs help."</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/konami-finally-gives-an-update-on-metal-gear-solid-master-collection-vol-2-assuring-that-development-is-moving-forward-and-i-hope-that-means-metal-gear-solid-4s-escape-from-ps3-is-close-at-hand/</link>
                                                                            <description>
                            <![CDATA[ Huge Metal Gear Solid 4 fans can hopefully be excited to play it for the first time ]]>
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                                                                        <pubDate>Fri, 26 Sep 2025 16:35:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></media:text>
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                                <p>While the collection still hasn't officially been announced, <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> releasing "<a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear</u></a> Solid Master Collection Vol. 1" pretty much gave away that there would be more releases, with the developers acknowledging that <a href="https://www.gamesradar.com/games/metal-gear/konami-knows-the-metal-gear-solid-master-collection-had-a-pretty-rough-launch-and-is-doing-everything-it-can-not-to-repeat-that-in-vol-2/"><u>"we are making a Vol. 2,"</u></a> and <a href="https://www.gamesradar.com/games/metal-gear/konami-is-seemingly-interested-in-more-metal-gear-remakes-as-a-new-survey-asks-fans-which-mainline-entry-they-want-to-see-get-the-delta-treatment-next/"><u>including it in a recent survey</u></a> However we have finally gotten our first update on the development of the upcoming collection. </p><p>Konami hosted a live version of the "Metal Gear Production Hotline" series at TGS, focusing on <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta: Snake Eater</u></a>'s upcoming Fox Hunt multiplayer mode which is set to launch at the end of October. Following the Fox Hunt presentation, the devs took questions that had been sent in from fans, one of which asked about "updates regarding Master Collection Vol 2." </p><p>Metal Gear series producer Noriaki Okamura responded (via <a href="https://x.com/Kuwabara357/status/1971126048017322123" target="_blank">fan translation</a> cited by <a href="https://www.videogameschronicle.com/news/metal-gear-solid-master-collection-vol-2-is-still-moving-forward-properly-konami-says/" target="_blank"><u>VGC,</u></a> and further verified with YouTube's auto translate feature) noting that fans held on to the "Vol. 1" name meaning there must be a second. He reportedly adds, "we've been working on it properly while also producing Metal Gear Solid Delta: Snake Eater. When the time is right, we'd like to share." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SQMxcCpkI44" allowfullscreen></iframe></div></div><p>And while he wasn't able to give any major updates on the collection, Okamura did apparently say "the project is moving forward properly, and we believe it's shaping up to be something really enjoyable." The producer previously cited that the rough launch of Master Collection Vol. 1 made the team take a step back and make sure the same mistakes weren't made in the future. </p><p>Okamura also wasn't able to confirm which games would be included in the upcoming collection, but the general consensus among fans is that Metal Gear Solid 4 and Metal Gear Solid: Peace Walker are pretty much guaranteed. </p><p>Metal Gear Solid 4 in particular is a major one as it was never released outside of the PS3, leaving no official means to play the game on modern platforms Okamura previously said "we definitely are aware of this situation with MGS4," and that <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-4-still-hasnt-been-confirmed-for-modern-platforms-but-a-konami-producer-says-you-can-probably-connect-the-dots/"><u>"you can probably connect the dots" </u></a>as to what games would be included in Metal Gear Solid Master Collection Vol. 2, and as someone who just replayed MGS4 a couple weeks back, I'm choosing to believe Metal Gear Ac!d 2 will be a bonus game.</p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-star-david-hayter-thinks-solid-snake-is-misunderstood-what-really-draws-me-to-him-and-i-think-what-subconsciously-draws-the-audience-to-him-is-his-inability-to-turn-away-from-anybody-who-needs-help/"><u><em>Metal Gear star David Hayter thinks Solid Snake is "misunderstood": "What really draws me to him, and I think what subconsciously draws the audience to him, is his inability to turn away from anybody who needs help."</em></u></a></p>
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                                                            <title><![CDATA[ Konami is seemingly interested in more Metal Gear remakes as a new survey asks fans which mainline entry they want to see get the Delta treatment next ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> is asking players which <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear</u></a> games they want to see remade next, from the MSX2 originals to Metal Gear Solid 5. </p><p>A few days before the <a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>10th anniversary of Metal Gear Solid 5</u></a>, which was the final mainline release for the series, Konami released <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta: Snake Eater</u></a>, an extremely faithful remake of what many consider to be the <a href="https://www.gamesradar.com/best-metal-gear-games/2/"><u>best Metal Gear game.</u></a> And while fellow Konami series Silent Hill also returned with a remake of its most beloved title SH2, <a href="https://www.gamesradar.com/games/silent-hill-f-guide/"><u>Silent Hill f</u></a> also brought the series back with an original entry. However, it sounds like Konami is keen to do more Metal Gear remakes.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1969354623007014979"><p lang="en" dir="ltr">In the upcoming survey for the METAL GEAR - PRODUCTION HOTLINE at TGS2025, a couple questions stood out to me. 🤔🧐 pic.twitter.com/risfFUH7ks<a href="https://twitter.com/cantworkitout/status/1969354623007014979">September 20, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Ahead of the Metal Gear Production Hotline stream at Tokyo Game Show 2025, Twitter account Metal Gear Network noticed <a href="https://questant.jp/q/7DNR3EOO" target="_blank"><u>a survey</u></a> which is seemingly intended to be sent out after the show has some interesting questions on there. For example, one question relates to what fans want to see from future streams, including "information on Metal Gear Solid: Master Collection Vol. 2" which has yet to be formally announced.</p><p>More notably, question 10 asks you to select which Metal Gear games you would like to see be remade. This list includes every main series title (barring MGS3 of course), from the MSX2 titles Metal Gear and Metal Gear 2 Solid Snake, all the way through to Peace Walker and the Metal Gear Solid 5 duology of Ground Zeroes and The Phantom Pain. Plus, there's an option to select "other" if you want to request a Metal Gear Rising or Acid remake. </p><p>While it was a fairly obvious conclusion that Konami would be interested in more Metal Gear remakes (there's already a <a href="https://www.gamesradar.com/games/silent-hill/the-original-silent-hill-is-getting-a-remake-from-bloober-team-following-the-horror-studios-success-bringing-silent-hill-2-into-the-modern-day/"><u>Silent Hill 1 remake confirmed</u></a>, after all), it's surprising to see Metal Gear Solid 5 in the list there given it still feels extremely modern. If you ask me, a remake of Metal Gear 1 and 2 that fleshes them out into a complete story given the sheer amount of retcons and other weird plot bits that have happened to those games over the years would be ideal, but it's probably going to be Metal Gear Solid 1 next. </p><p><a href="https://www.gamesradar.com/games/silent-hill/silent-hill-fs-metacritic-score-pairs-it-with-silent-hill-3-but-doesnt-quite-hit-the-highs-of-the-original-two-games-or-2024s-silent-hill-2-remake/"><u><em>Silent Hill f's Metacritic score pairs it with Silent Hill 3, but doesn't quite hit the highs of the original two games or 2024's Silent Hill 2 remake.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/konami-is-seemingly-interested-in-more-metal-gear-remakes-as-a-new-survey-asks-fans-which-mainline-entry-they-want-to-see-get-the-delta-treatment-next/</link>
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                            <![CDATA[ The survey also namedrops the unannounced Metal Gear Solid: Master Collection Vol. 2 ]]>
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                                                                        <pubDate>Mon, 22 Sep 2025 16:21:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a> is asking players which <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear</u></a> games they want to see remade next, from the MSX2 originals to Metal Gear Solid 5. </p><p>A few days before the <a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>10th anniversary of Metal Gear Solid 5</u></a>, which was the final mainline release for the series, Konami released <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta: Snake Eater</u></a>, an extremely faithful remake of what many consider to be the <a href="https://www.gamesradar.com/best-metal-gear-games/2/"><u>best Metal Gear game.</u></a> And while fellow Konami series Silent Hill also returned with a remake of its most beloved title SH2, <a href="https://www.gamesradar.com/games/silent-hill-f-guide/"><u>Silent Hill f</u></a> also brought the series back with an original entry. However, it sounds like Konami is keen to do more Metal Gear remakes.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1969354623007014979"><p lang="en" dir="ltr">In the upcoming survey for the METAL GEAR - PRODUCTION HOTLINE at TGS2025, a couple questions stood out to me. 🤔🧐 pic.twitter.com/risfFUH7ks<a href="https://twitter.com/cantworkitout/status/1969354623007014979">September 20, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Ahead of the Metal Gear Production Hotline stream at Tokyo Game Show 2025, Twitter account Metal Gear Network noticed <a href="https://questant.jp/q/7DNR3EOO" target="_blank"><u>a survey</u></a> which is seemingly intended to be sent out after the show has some interesting questions on there. For example, one question relates to what fans want to see from future streams, including "information on Metal Gear Solid: Master Collection Vol. 2" which has yet to be formally announced.</p><p>More notably, question 10 asks you to select which Metal Gear games you would like to see be remade. This list includes every main series title (barring MGS3 of course), from the MSX2 titles Metal Gear and Metal Gear 2 Solid Snake, all the way through to Peace Walker and the Metal Gear Solid 5 duology of Ground Zeroes and The Phantom Pain. Plus, there's an option to select "other" if you want to request a Metal Gear Rising or Acid remake. </p><p>While it was a fairly obvious conclusion that Konami would be interested in more Metal Gear remakes (there's already a <a href="https://www.gamesradar.com/games/silent-hill/the-original-silent-hill-is-getting-a-remake-from-bloober-team-following-the-horror-studios-success-bringing-silent-hill-2-into-the-modern-day/"><u>Silent Hill 1 remake confirmed</u></a>, after all), it's surprising to see Metal Gear Solid 5 in the list there given it still feels extremely modern. If you ask me, a remake of Metal Gear 1 and 2 that fleshes them out into a complete story given the sheer amount of retcons and other weird plot bits that have happened to those games over the years would be ideal, but it's probably going to be Metal Gear Solid 1 next. </p><p><a href="https://www.gamesradar.com/games/silent-hill/silent-hill-fs-metacritic-score-pairs-it-with-silent-hill-3-but-doesnt-quite-hit-the-highs-of-the-original-two-games-or-2024s-silent-hill-2-remake/"><u><em>Silent Hill f's Metacritic score pairs it with Silent Hill 3, but doesn't quite hit the highs of the original two games or 2024's Silent Hill 2 remake.</em></u></a></p>
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                                                            <title><![CDATA[ If 20 years and a Metal Gear Solid Delta playthrough have taught me anything, it's that Snake Eater remains one of the greatest, stupidest games ever made ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If playing <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/">Metal Gear Solid Delta: Snake Eater</a> has taught me anything, it's that we should all be more considerate of the memories we keep and those we allow to fade. It has been 20 years since I last infiltrated the wilds of Tselinoyarsk, an experience which left such a mark that I still consider Metal Gear Solid 3 to be one of my favorite video games of all-time – not to mention a true titan of the industry. </p><p>I remember MGS3 as this playful love letter to the sheer audacity of the best James Bond movies. A cinematic masterpiece, one which deftly wove interlocking stealth-action systems with an emotionally-resonant storyline. And as this bold reinvention of what a Metal Gear game could be, as Konami traded away the series' defining urban environments for an ambitious Soviet jungle setting. Back in 2004, Snake Eater was as close to perfect as a developer could hope to get.  </p><p>These are the memories that I retained, which are largely supported by my returning playthrough in Metal Gear Solid Delta. The memories which have been allowed to decay over time center around how utterly outrageous Snake Eater truly is. There are a lot of reasons I could (and do) recommend a playthrough of the MGS3 remake, but the opportunity to reappraise it fairly against modern standards for storytelling, controls, and graphical fidelity is simply too good to pass up. </p><h2 id="one-must-live">One must live</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EypDE6Sr9eF4tGGcMNQoKc" name="kill the end early mgs delta" alt="kill the end early mgs delta" src="https://cdn.mos.cms.futurecdn.net/EypDE6Sr9eF4tGGcMNQoKc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Four-star agent</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3NTeqvwFrgU7HGGcseMtBn" name="Metal Gear Solid Delta red light before skydive" caption="" alt="Metal Gear Solid Delta: Snake Eater snake with oxygen mask on before skydiving" src="https://cdn.mos.cms.futurecdn.net/3NTeqvwFrgU7HGGcseMtBn.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-snake-eater-review/">Metal Gear Solid Delta: Snake Eater review</a>: "Little surprised me in this rigid remake, but it's still one of my favorite games of all time"</p></div></div><p>There's a scene early on where Naked Snake is given an M1911A1 pistol. Upon receiving this gift, the FOX Unit operative spends minutes enthusiastically, exhaustively detailing each of its custom parts – yes, Snake, the feeding ramp <em>is</em> polished to a mirror sheen, and yes, it <em>is</em> fascinating that the interlock with the frame is tightened for added precision. There are multiple cutscenes dedicated to one character twirling and juggling a procession of different weapons – a slow burn of character development, as long-time fans of the series witness Ocelot transform into <em>Revolver Ocelot</em>. One climactic encounter is interrupted by a swarm of homicidal hornets. Every boss battle concludes with a body exploding. </p><p>That so much of this audacity unfolds under the shadow of a second Cold War and threat of a third World War is astonishing. It wouldn't be difficult for me to make the argument that Metal Gear Solid 3 is among the stupidest, most ridiculous video games to exist. The thing is, while that sentiment may be undoubtedly true, Snake Eater is also undeniably brilliant. There's a sincerity to all of its excess. A purity in every one of its tangents, and an unbridled joy inherent to all of its cinematic flourish. It all contributes to the experience feeling like this wondrous, singular entity which remains peerless.</p><p>Metal Gear Solid Delta has made me consider how few modern AAA video games are just utterly unrestrained. My brain is drawing a faint line to the Yakuza/Like a Dragon franchise, wherein developer Ryu Ga Gotoku still blends gritty crime drama with audacious characters and distractions aplenty. And then of course Metal Gear creator Hideo Kojima is still at it, having recently delivered Death Stranding 2: On the Beach – an exceptionally silly video game, although certainly not as cohesive as Snake Eater. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Df6ohKHLt6CQgNK87tStyX" name="SS_mgs_delta_boss_snake" alt="The Boss and Snake face to face in Metal Gear Solid Delta: Snake Eater while fighting" src="https://cdn.mos.cms.futurecdn.net/Df6ohKHLt6CQgNK87tStyX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>I suppose that what I'm trying to tell you is that Metal Gear Solid Delta is still absolutely worth your time. The likes of <a href="https://www.gamesradar.com/hollow-knight-silksong-guide/">Hollow Knight Silksong</a>, <a href="https://www.gamesradar.com/games/open-world/dying-light-the-beast-guide/">Dying Light: The Beast</a>, <a href="https://www.gamesradar.com/games/borderlands/borderlands-4-guide/">Borderlands 4</a>, and countless other titles are vying for your time and attention in September, but delving into the chaos and considered-action of Snake Eater is still of paramount importance. I have to believe that there's value here beyond mere nostalgia. I'm exceptionally curious to hear first impressions from newcomers (please do drop a comment below if you're one of them!), particularly as it's been 10 whole years since the last release in the franchise from Kojima. </p><p>I suspect that many new players may find MGS3 to be something of a time capsule, a strange relic from a distant past. But there's still vibrancy to the core action, insight to be gleaned from this politically-charged thriller, and nearly endless amount of smiles to be drawn from its bizarre scenarios. Snake Eater in 2025, what a thrill!</p><p><a href="https://www.gamesradar.com/games/action/i-almost-gave-up-hideo-kojima-on-looking-into-the-abyss-death-stranding-2s-australian-setting-working-with-his-idols-and-connecting-with-koalas/">"I almost gave up": Hideo Kojima on looking into the abyss, Death Stranding 2's Australian setting, working with his idols, and connecting with koalas</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/if-20-years-and-a-metal-gear-solid-delta-playthrough-have-taught-me-anything-its-that-snake-eater-remains-one-of-the-greatest-stupidest-games-ever-made/</link>
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                            <![CDATA[ Now Playing | After 20 years, one of the wildest tales in gaming is validated once more ]]>
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                                                                        <pubDate>Mon, 08 Sep 2025 18:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 10 Sep 2025 18:07:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dKTVZxyNaAWYrJXuTouDX9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Josh West joined GamesRadar+ in 2018 as its Features Editor, and now serves as the website&#039;s Editor-in-Chief. He previously worked as Deputy Editor of games™ magazine. Josh&#039;s writing has appeared in 3D Artist, Edge, Gamesmaster, iCreate, Metal Hammer, Official Xbox Magazine, Official PlayStation Magazine, Play, Retro Gamer, SciFi Now, and SFX. In his youth, he performed background roles in movies like Harry Potter and TV shows like The League of Gentlemen. With over 15 years of industry experience, you are most likely to find Josh leveraging his expertise in action-adventure games, MMOs, RPGs, and shooters to bring the readers of GR+ closer to the video games that they truly care about.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid Delta: Snake Eater snake aiming pistol]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid Delta: Snake Eater snake aiming pistol]]></media:text>
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                                <p>If playing <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/">Metal Gear Solid Delta: Snake Eater</a> has taught me anything, it's that we should all be more considerate of the memories we keep and those we allow to fade. It has been 20 years since I last infiltrated the wilds of Tselinoyarsk, an experience which left such a mark that I still consider Metal Gear Solid 3 to be one of my favorite video games of all-time – not to mention a true titan of the industry. </p><p>I remember MGS3 as this playful love letter to the sheer audacity of the best James Bond movies. A cinematic masterpiece, one which deftly wove interlocking stealth-action systems with an emotionally-resonant storyline. And as this bold reinvention of what a Metal Gear game could be, as Konami traded away the series' defining urban environments for an ambitious Soviet jungle setting. Back in 2004, Snake Eater was as close to perfect as a developer could hope to get.  </p><p>These are the memories that I retained, which are largely supported by my returning playthrough in Metal Gear Solid Delta. The memories which have been allowed to decay over time center around how utterly outrageous Snake Eater truly is. There are a lot of reasons I could (and do) recommend a playthrough of the MGS3 remake, but the opportunity to reappraise it fairly against modern standards for storytelling, controls, and graphical fidelity is simply too good to pass up. </p><h2 id="one-must-live">One must live</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EypDE6Sr9eF4tGGcMNQoKc" name="kill the end early mgs delta" alt="kill the end early mgs delta" src="https://cdn.mos.cms.futurecdn.net/EypDE6Sr9eF4tGGcMNQoKc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Four-star agent</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3NTeqvwFrgU7HGGcseMtBn" name="Metal Gear Solid Delta red light before skydive" caption="" alt="Metal Gear Solid Delta: Snake Eater snake with oxygen mask on before skydiving" src="https://cdn.mos.cms.futurecdn.net/3NTeqvwFrgU7HGGcseMtBn.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-snake-eater-review/">Metal Gear Solid Delta: Snake Eater review</a>: "Little surprised me in this rigid remake, but it's still one of my favorite games of all time"</p></div></div><p>There's a scene early on where Naked Snake is given an M1911A1 pistol. Upon receiving this gift, the FOX Unit operative spends minutes enthusiastically, exhaustively detailing each of its custom parts – yes, Snake, the feeding ramp <em>is</em> polished to a mirror sheen, and yes, it <em>is</em> fascinating that the interlock with the frame is tightened for added precision. There are multiple cutscenes dedicated to one character twirling and juggling a procession of different weapons – a slow burn of character development, as long-time fans of the series witness Ocelot transform into <em>Revolver Ocelot</em>. One climactic encounter is interrupted by a swarm of homicidal hornets. Every boss battle concludes with a body exploding. </p><p>That so much of this audacity unfolds under the shadow of a second Cold War and threat of a third World War is astonishing. It wouldn't be difficult for me to make the argument that Metal Gear Solid 3 is among the stupidest, most ridiculous video games to exist. The thing is, while that sentiment may be undoubtedly true, Snake Eater is also undeniably brilliant. There's a sincerity to all of its excess. A purity in every one of its tangents, and an unbridled joy inherent to all of its cinematic flourish. It all contributes to the experience feeling like this wondrous, singular entity which remains peerless.</p><p>Metal Gear Solid Delta has made me consider how few modern AAA video games are just utterly unrestrained. My brain is drawing a faint line to the Yakuza/Like a Dragon franchise, wherein developer Ryu Ga Gotoku still blends gritty crime drama with audacious characters and distractions aplenty. And then of course Metal Gear creator Hideo Kojima is still at it, having recently delivered Death Stranding 2: On the Beach – an exceptionally silly video game, although certainly not as cohesive as Snake Eater. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Df6ohKHLt6CQgNK87tStyX" name="SS_mgs_delta_boss_snake" alt="The Boss and Snake face to face in Metal Gear Solid Delta: Snake Eater while fighting" src="https://cdn.mos.cms.futurecdn.net/Df6ohKHLt6CQgNK87tStyX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>I suppose that what I'm trying to tell you is that Metal Gear Solid Delta is still absolutely worth your time. The likes of <a href="https://www.gamesradar.com/hollow-knight-silksong-guide/">Hollow Knight Silksong</a>, <a href="https://www.gamesradar.com/games/open-world/dying-light-the-beast-guide/">Dying Light: The Beast</a>, <a href="https://www.gamesradar.com/games/borderlands/borderlands-4-guide/">Borderlands 4</a>, and countless other titles are vying for your time and attention in September, but delving into the chaos and considered-action of Snake Eater is still of paramount importance. I have to believe that there's value here beyond mere nostalgia. I'm exceptionally curious to hear first impressions from newcomers (please do drop a comment below if you're one of them!), particularly as it's been 10 whole years since the last release in the franchise from Kojima. </p><p>I suspect that many new players may find MGS3 to be something of a time capsule, a strange relic from a distant past. But there's still vibrancy to the core action, insight to be gleaned from this politically-charged thriller, and nearly endless amount of smiles to be drawn from its bizarre scenarios. Snake Eater in 2025, what a thrill!</p><p><a href="https://www.gamesradar.com/games/action/i-almost-gave-up-hideo-kojima-on-looking-into-the-abyss-death-stranding-2s-australian-setting-working-with-his-idols-and-connecting-with-koalas/">"I almost gave up": Hideo Kojima on looking into the abyss, Death Stranding 2's Australian setting, working with his idols, and connecting with koalas</a></p>
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                                                            <title><![CDATA[ Metal Gear Solid veteran David Hayter says Snake is responsible for the strangest line he's had to read, all because of a farting Super Smash Bros fighter ]]></title>
                                                                                                <dc:content><![CDATA[ <p>David Hayter has revealed the strangest line he's ever had to do while playing Snake wasn't actually for a Metal Gear Solid game. </p><p>The <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear</u></a> Solid series features some of the greatest stories in gaming history, but they are also home to some of the absolute dumbest moments in games. <a href="https://www.gamesradar.com/uk/metal-gear-solid-3-snake-eater/"><u>Metal Gear Solid 3</u></a> has an incredibly emotional ending that still gets me teary-eyed every time I replay it, but it's also the game featuring the character who shoots bees from his mouth. Metal Gear Solid 4 features Snake grappling with his own mortality, but also has him come across a guy crapping himself inside of a barrel and has Snake exclaim "diarrhea?" (something Snake voice actor David Hayter mentioned unprompted when I interviewed him for <a href="https://www.gamesradar.com/games/stealth/my-first-line-was-snake-vs-monkey-says-metal-gear-solid-3s-david-hayter-i-could-only-ask-why-am-i-saying-this/"><u>this feature</u></a>).</p><p>Speaking to Lady Dimitrescu actor Maggie Robertson as part of the Future Game Show, Hayter was asked what the weirdest line of dialogue he ever had to record was. And shockingly, it's not a Metal Gear line. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aAUEcWhAPG4?start=459" allowfullscreen></iframe></div></div><p>When Snake appears in Super Smash Bros., he can call his team to gather intel about his opponents, which Hayter recalls. "In Super Smash Bros., they describe to me my opponent Jigglypuff, who gets around by farting, and I had to say 'by… farting…'" </p><p>Now the Pokemon diehards will no doubt question when the lore says Jigglypuff is farting constantly, but this was actually an error from Hayter. The codec call in question was actually about Wario, who has the devastating Wario Waft move, which sees him deem that you get his Wario steam and send opponents flying with a mushroom cloud out of his rear end. This move also sends him flying into the air through the sheer force of ass ripping. </p><p>Sadly, they only recorded codec calls for Super Smash Bros. Brawl and not for Snake's return in Ultimate (although the Brawl ones still appear there), which is a huge shame because I'd love to hear Snake talk about how crocodiles taste in relation to King K Rool or hear his reaction to Minecraft Steve. And presumably he just means lines he's said officially in a game, because...</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Zq5PR3Wuzo" allowfullscreen></iframe></div></div><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-replaces-the-original-games-bikini-model-posters-with-new-pictures-and-family-photos-of-the-same-women-21-years-later/"><u><em>Metal Gear Solid Delta replaces the original game's bikini model posters with new pictures and family photos of the same women 21 years later.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-veteran-david-hayter-says-snake-is-responsible-for-the-strangest-line-hes-had-to-read-all-because-of-a-farting-super-smash-bros-fighter/</link>
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                            <![CDATA[ Shockingly not any of the lines he did for Metal Gear ]]>
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                                                                        <pubDate>Fri, 05 Sep 2025 13:36:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Snake in Super Smash Bros Ultimate]]></media:description>                                                            <media:text><![CDATA[Snake in Super Smash Bros Ultimate]]></media:text>
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                                <p>David Hayter has revealed the strangest line he's ever had to do while playing Snake wasn't actually for a Metal Gear Solid game. </p><p>The <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/"><u>Metal Gear</u></a> Solid series features some of the greatest stories in gaming history, but they are also home to some of the absolute dumbest moments in games. <a href="https://www.gamesradar.com/uk/metal-gear-solid-3-snake-eater/"><u>Metal Gear Solid 3</u></a> has an incredibly emotional ending that still gets me teary-eyed every time I replay it, but it's also the game featuring the character who shoots bees from his mouth. Metal Gear Solid 4 features Snake grappling with his own mortality, but also has him come across a guy crapping himself inside of a barrel and has Snake exclaim "diarrhea?" (something Snake voice actor David Hayter mentioned unprompted when I interviewed him for <a href="https://www.gamesradar.com/games/stealth/my-first-line-was-snake-vs-monkey-says-metal-gear-solid-3s-david-hayter-i-could-only-ask-why-am-i-saying-this/"><u>this feature</u></a>).</p><p>Speaking to Lady Dimitrescu actor Maggie Robertson as part of the Future Game Show, Hayter was asked what the weirdest line of dialogue he ever had to record was. And shockingly, it's not a Metal Gear line. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aAUEcWhAPG4?start=459" allowfullscreen></iframe></div></div><p>When Snake appears in Super Smash Bros., he can call his team to gather intel about his opponents, which Hayter recalls. "In Super Smash Bros., they describe to me my opponent Jigglypuff, who gets around by farting, and I had to say 'by… farting…'" </p><p>Now the Pokemon diehards will no doubt question when the lore says Jigglypuff is farting constantly, but this was actually an error from Hayter. The codec call in question was actually about Wario, who has the devastating Wario Waft move, which sees him deem that you get his Wario steam and send opponents flying with a mushroom cloud out of his rear end. This move also sends him flying into the air through the sheer force of ass ripping. </p><p>Sadly, they only recorded codec calls for Super Smash Bros. Brawl and not for Snake's return in Ultimate (although the Brawl ones still appear there), which is a huge shame because I'd love to hear Snake talk about how crocodiles taste in relation to King K Rool or hear his reaction to Minecraft Steve. And presumably he just means lines he's said officially in a game, because...</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3Zq5PR3Wuzo" allowfullscreen></iframe></div></div><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-replaces-the-original-games-bikini-model-posters-with-new-pictures-and-family-photos-of-the-same-women-21-years-later/"><u><em>Metal Gear Solid Delta replaces the original game's bikini model posters with new pictures and family photos of the same women 21 years later.</em></u></a></p>
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                                                            <title><![CDATA[ Metal Gear Solid 2's big Raiden twist was a surprise to Solid Snake's voice actor, who only found out while he was recording for the game: "Okay... well, we'll see how people feel about that" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Solid Snake voice actor David Hayter has revealed that he only found out about <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear</a> Solid 2's Raiden twist while in the booth recording for the game.</p><p><a href="https://www.gamesradar.com/metal-gear-solid-2-sons-of-liberty/">Metal Gear Solid 2</a> may be beloved now and correctly cited as one of the best games ever made, but at the time, people were upset. It's not entirely an understatement to say it was the most anticipated game of its time, with all the pre-release (and even the box art) material showing Solid Snake on a new mission. Only for the game to come out, have Snake 'die' after the first two hours, and have the player be Raiden, who wasn't quite as cool, calm, and collected as his predecessor.</p><p>And it turns out that it wasn't just the people playing Metal Gear Solid 2 who were taken by surprise from the twist, as Solid Snake voice actor David Hayter told <a href="https://www.pcgamer.com/games/action/david-solid-snake-hayter-found-out-raiden-was-replacing-him-in-metal-gear-solid-2-in-the-booth-while-we-were-recording-and-im-like-what-the-hell/" target="_blank">PC Gamer</a> that he didn't know this crucial bit of info going in either. "I was surprised as anybody that Snake wasn't going to be the protagonist," Hayter says, adding, "I found out in the booth while we were recording. And I'm like, 'What the hell?' And they were like, 'No, no, it's gonna be Raiden as the player character.'"</p><p>Hayter himself saw the backlash to the decision coming, adding, "I was like: 'Wow. Okay… well, we'll see how people feel about that.' The game came out and was amazing, but there was understandable conversation about that." That isn't to say he's not a fan, as he called Metal Gear Solid 2 "an astounding game."</p><p>However, its follow-up was welcome news to Hayter, who said, "Metal Gear Solid 3 really came back home again, my favorite game in the series. It just really dialled down into what Snake is about, what Metal Gear is about." And ultimately, it wasn't too big of a deal; we got one of the best games ever made, albeit with a different protagonist who would go on to become universally beloved in his second starring role, Metal Gear Rising: Revengeance, while players got to play as a "Snake" again in Metal Gear Solid 3 (and got the best game ever made out of it). </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-says-theres-no-way-konami-can-replicate-hideo-kojimas-style-but-dont-write-off-another-series-entry-yet-will-it-be-the-same-no-could-it-be-amazing-sure/"><em>Metal Gear Solid Snake actor says "there's no way" Konami can replicate Hideo Kojima's style, but don't write off another series entry yet: "Will it be the same? No; Could it be amazing? Sure."</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/metal-gear-solid-2s-big-raiden-twist-was-a-surprise-to-solid-snakes-voice-actor-who-only-found-out-while-he-was-recording-for-the-game-okay-well-well-see-how-people-feel-about-that/</link>
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                            <![CDATA[ "The game came out and was amazing but there was understandable conversation about that" ]]>
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                                                                        <pubDate>Thu, 04 Sep 2025 09:54:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 2]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 2]]></media:text>
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                                <p>Solid Snake voice actor David Hayter has revealed that he only found out about <a href="https://www.gamesradar.com/uk/games/stealth/metal-gear/">Metal Gear</a> Solid 2's Raiden twist while in the booth recording for the game.</p><p><a href="https://www.gamesradar.com/metal-gear-solid-2-sons-of-liberty/">Metal Gear Solid 2</a> may be beloved now and correctly cited as one of the best games ever made, but at the time, people were upset. It's not entirely an understatement to say it was the most anticipated game of its time, with all the pre-release (and even the box art) material showing Solid Snake on a new mission. Only for the game to come out, have Snake 'die' after the first two hours, and have the player be Raiden, who wasn't quite as cool, calm, and collected as his predecessor.</p><p>And it turns out that it wasn't just the people playing Metal Gear Solid 2 who were taken by surprise from the twist, as Solid Snake voice actor David Hayter told <a href="https://www.pcgamer.com/games/action/david-solid-snake-hayter-found-out-raiden-was-replacing-him-in-metal-gear-solid-2-in-the-booth-while-we-were-recording-and-im-like-what-the-hell/" target="_blank">PC Gamer</a> that he didn't know this crucial bit of info going in either. "I was surprised as anybody that Snake wasn't going to be the protagonist," Hayter says, adding, "I found out in the booth while we were recording. And I'm like, 'What the hell?' And they were like, 'No, no, it's gonna be Raiden as the player character.'"</p><p>Hayter himself saw the backlash to the decision coming, adding, "I was like: 'Wow. Okay… well, we'll see how people feel about that.' The game came out and was amazing, but there was understandable conversation about that." That isn't to say he's not a fan, as he called Metal Gear Solid 2 "an astounding game."</p><p>However, its follow-up was welcome news to Hayter, who said, "Metal Gear Solid 3 really came back home again, my favorite game in the series. It just really dialled down into what Snake is about, what Metal Gear is about." And ultimately, it wasn't too big of a deal; we got one of the best games ever made, albeit with a different protagonist who would go on to become universally beloved in his second starring role, Metal Gear Rising: Revengeance, while players got to play as a "Snake" again in Metal Gear Solid 3 (and got the best game ever made out of it). </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-snake-actor-says-theres-no-way-konami-can-replicate-hideo-kojimas-style-but-dont-write-off-another-series-entry-yet-will-it-be-the-same-no-could-it-be-amazing-sure/"><em>Metal Gear Solid Snake actor says "there's no way" Konami can replicate Hideo Kojima's style, but don't write off another series entry yet: "Will it be the same? No; Could it be amazing? Sure."</em></a></p>
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                                                            <title><![CDATA[ As Metal Gear Solid turns 27 years old, Hideo Kojima says "there are only a handful of people who participated" on the seminal classic who are "still a part of the new 'Kojima Productions'" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> is reflecting on the original Metal Gear Solid, saying that there's only a few team members left who are still with him at Kojima Productions.</p><p>Less than a week after the release of <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta</u></a>, and two days after the <a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>10th anniversary of Metal Gear Solid 5</u></a>, September 3, 2025, marks the 27th anniversary of Metal Gear Solid (or its release in Japan, at least). And 27 years later, Hideo Kojima is still creating games, with his studio, Kojima Productions, releasing <a href="https://www.gamesradar.com/death-stranding-2-guide/" target="_blank"><u>Death Stranding 2</u></a> just a few months ago. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1963046039256236322"><p lang="en" dir="ltr">There are only a handful of people who participated in MGS1 back in 1998 who are still a part of the new "Kojima Productions." There’s “Shin-chan" and "Matsuhanaan." “Bei-yan," who was a second-year rookie at the time. “Let's," who was new and worked exclusively on the VR mode,… https://t.co/9uKj54gR6I<a href="https://twitter.com/cantworkitout/status/1963046039256236322">September 3, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Reminiscing on the launch of Metal Gear Solid over on Twitter, Kojima noted that "There are only a handful of people who participated in MGS1 back in 1998 who are still a part of the new 'Kojima Productions.'" The names listed by Kojima include "Shin-chan," who I assume has to be longtime Metal Gear artist Yoji Shinkawa and not the famous anime character, and Matsuhanaan, who I'd wager is Yoshikazu Matsuhana, who has been working with Kojima since Snatcher. </p><p>Kojima also namedrops "Bei-yan," "Let's," and "Aki," which are far less identifiable names; however, he mentioned Aki was "from the International Consumer Division," which presumably means it's Akiyoshi Saito. </p><p>There are still staff from earlier games in the series at <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a>, with current Metal Gear series producer Noriaki Okamura being a special thanks listing in the original game, and having worked on earlier Kojima titles like Snatcher and Policenauts, before joining the series with Metal Gear Acid 2. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-replaces-the-original-games-bikini-model-posters-with-new-pictures-and-family-photos-of-the-same-women-21-years-later/"><u><em>Metal Gear Solid Delta replaces the original game's bikini model posters with new pictures and family photos of the same women 21 years later.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/as-metal-gear-solid-turns-27-years-old-hideo-kojima-says-there-are-only-a-handful-of-people-who-participated-on-the-seminal-classic-who-are-still-a-part-of-the-new-kojima-productions/</link>
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                            <![CDATA[ While the current Metal Gear series producer had a "Special Thanks" credit in the game ]]>
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                                                                        <pubDate>Wed, 03 Sep 2025 09:44:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                <p><a href="https://www.gamesradar.com/uk/tag/hideo-kojima/"><u>Hideo Kojima</u></a> is reflecting on the original Metal Gear Solid, saying that there's only a few team members left who are still with him at Kojima Productions.</p><p>Less than a week after the release of <a href="https://www.gamesradar.com/metal-gear-solid-3-remake-guide/"><u>Metal Gear Solid Delta</u></a>, and two days after the <a href="https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/"><u>10th anniversary of Metal Gear Solid 5</u></a>, September 3, 2025, marks the 27th anniversary of Metal Gear Solid (or its release in Japan, at least). And 27 years later, Hideo Kojima is still creating games, with his studio, Kojima Productions, releasing <a href="https://www.gamesradar.com/death-stranding-2-guide/" target="_blank"><u>Death Stranding 2</u></a> just a few months ago. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1963046039256236322"><p lang="en" dir="ltr">There are only a handful of people who participated in MGS1 back in 1998 who are still a part of the new "Kojima Productions." There’s “Shin-chan" and "Matsuhanaan." “Bei-yan," who was a second-year rookie at the time. “Let's," who was new and worked exclusively on the VR mode,… https://t.co/9uKj54gR6I<a href="https://twitter.com/cantworkitout/status/1963046039256236322">September 3, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Reminiscing on the launch of Metal Gear Solid over on Twitter, Kojima noted that "There are only a handful of people who participated in MGS1 back in 1998 who are still a part of the new 'Kojima Productions.'" The names listed by Kojima include "Shin-chan," who I assume has to be longtime Metal Gear artist Yoji Shinkawa and not the famous anime character, and Matsuhanaan, who I'd wager is Yoshikazu Matsuhana, who has been working with Kojima since Snatcher. </p><p>Kojima also namedrops "Bei-yan," "Let's," and "Aki," which are far less identifiable names; however, he mentioned Aki was "from the International Consumer Division," which presumably means it's Akiyoshi Saito. </p><p>There are still staff from earlier games in the series at <a href="https://www.gamesradar.com/uk/tag/konami/"><u>Konami</u></a>, with current Metal Gear series producer Noriaki Okamura being a special thanks listing in the original game, and having worked on earlier Kojima titles like Snatcher and Policenauts, before joining the series with Metal Gear Acid 2. </p><p><a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-replaces-the-original-games-bikini-model-posters-with-new-pictures-and-family-photos-of-the-same-women-21-years-later/"><u><em>Metal Gear Solid Delta replaces the original game's bikini model posters with new pictures and family photos of the same women 21 years later.</em></u></a></p>
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                                                            <title><![CDATA[ Where to catch a Tsuchinoko in Metal Gear Solid Delta ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Metal Gear Solid Delta Tsuchinoko is a legendary cryptid that, if you catch it in MGS 3, earns you the Infinity face paint when you get to the end of the game. There are several opportunities to trap this strange snake but as it's hard to detect - not showing up on sonar or thermal goggles - it's largely a case of knowing where to look, and where to place a mouse trap to get it. </p><p>You also have to watch for a point in the game where you can drop it and need to pick it up again to make sure you role credits with it still on you. It's not tough to find at least - you just have to know where to look and remember to pick it up after it's lost. </p><p>Here's where I caught a Tsuchinoko in MGS Delta, and what you need to catch and keep it. </p><h2 id="how-to-get-a-moustrap-in-mgs-delta">How to get a moustrap in MGS Delta</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h3MTRcENbbbwAaw4hf8kTT" name="MGS Delta Tsuchinoko" alt="MGS Delta moustrap" src="https://cdn.mos.cms.futurecdn.net/h3MTRcENbbbwAaw4hf8kTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p>You should pick up some mousetraps generally as you explore, and they're useful for catching live food that won't go off. If you haven't found any yet you can usually find them in the food stores near bases. You can also try shaking down some guards to see what loot they drop. </p><p><strong>Here are a few MGS Delta mousetrap locations if you're having trouble finding one: </strong></p><ul><li><strong>Bolshaya Past Base </strong>- in the food store, and also under a bed in the sleeping area.</li><li><strong>Ponizovje warehouse </strong>- in the food store on the second floor.</li><li><strong>Gorki Lab B1 East </strong>- in the cell at the end of the corridor.</li></ul><p>As one of the easiest locations to catch a Tsuchinoko is where you fight The Fear, the Gorki Lab B1 East option is probably the best choice as it's where you go immediately after the battle. You'll need to sneak in using the Scientist camo and reach the basement but once you've finished there, you can leave and head back to the boss fight area.</p><h2 id="how-to-trap-a-tsuchinoko-in-mgs-delta">How to trap a Tsuchinoko in MGS Delta</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PC2bDBgsMqfSPte2EKXeTT" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko location Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/PC2bDBgsMqfSPte2EKXeTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p><strong>The easiest place to catch a Tsuchinoko in Metal Gear Solid Delta is probably Graniny Gorki South, the area where you fight The Fear. </strong>This is where I caught mine by placing mousetraps where you can see the white squares on the map above, after you've defeated him.</p><p>A lot of guides and the wiki talk about having to clear the area of animals using sonar and the thermal goggles to find the Tsuchinoko as a mystery sonar ping left after all the animals are gone. This did not work for me, and instead I cleared <em>most</em> of the animals around the southern entrance and placed three traps there. When I left and immediately came back two of the traps had random animals, but one had the legendary Tsuchinoko!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FQVT9NaSEQzfNKUUp3UyST" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko in a trap Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/FQVT9NaSEQzfNKUUp3UyST.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p>If you don't get a Tsuchinoko first try, just keep setting traps and you should catch one eventually. </p><p>If you have no luck at Graniny Gorki South or have gone past it, <strong>there are a few other options to catch a Tsuchinoko in Metal Gear Solid Delta: </strong></p><ul><li><strong>Sokrovenno West</strong>, after you <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-the-end-old-age-kill-snipe-mgs-3/">defeat The End in MGS Delta</a>.</li><li><strong>Bolshaya Past South</strong> after fighting Ocelot soldiers at the Rassvet factory.</li></ul><p>There are other locations and methods you can look up, but the three places I've outlined here are the simplest. Once you have it make sure to talk to Para-Medic as this will trigger some dialogue about your find, including strict instructions <em>not to eat it</em> - you need to finish the game with it still in your inventory to get the Infinity face paint that unlocks infinite ammo. However, there's a problem with that...</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4L4duc7kk3eeu2C33QAUTT" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/4L4duc7kk3eeu2C33QAUTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><h2 id="how-to-find-the-tsuchinoko-in-mgs-delta-after-you-lose-it">How to find the Tsuchinoko in MGS Delta after you lose it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e6hJkaeu4LCeynWTj2MwST" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko location after you lose it Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/e6hJkaeu4LCeynWTj2MwST.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p>You have to finish the game with the Tsuchinoko still on you to unlock the Infinity ammo face paint. However, after being captured by Volgin and escaping you'll lose all your gear, including the weird snake. Meeting up with Eva under the waterfall will get you most of you gear back, but not the Tsuchinoko. </p><p>To find the Tsuchinoko after you lose your equipment head back out of the waterfall to the area Snake's standing at on the map above. The Tsuchinoko will be crawling near a tree in that area. <strong>Remember to catch it non-lethally</strong> before you take it on its way to the end credits. Once the game's over, the Infinity face paint will be among a range of camos and face paints you'll unlock that include all the options from the <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-game-what-to-pick-question/">MGS Delta quiz about what MGS game you like.</a></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/mgs-delta-tsuchinoko-catch-where-metal-gear-solid/</link>
                                                                            <description>
                            <![CDATA[ Catch the Tsuchinoko in MGS Delta to earn an infinite ammo face paint ]]>
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                                                                        <pubDate>Tue, 02 Sep 2025 11:37:54 +0000</pubDate>                                                                                                                                <updated>Tue, 02 Sep 2025 11:45:47 +0000</updated>
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                                                                                                <author><![CDATA[ leon.hurley@futurenet.com (Leon Hurley) ]]></author>                    <dc:creator><![CDATA[ Leon Hurley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/82iT9z86wGDZh6FP6r3SSd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Leon Hurley runs &lt;a href=&quot;https://www.gamesradar.com/cheats/&quot;&gt;GamesRadar&#039;s guides section&lt;/a&gt; as Managing Editor for the section, writing and planning guides with his team, and overseeing all the tips coverage on the site across PlayStation, Xbox, PC and Switch. He&#039;s mostly plays horror, action adventure, FPS and open world games, with a love of &lt;a href=&quot;https://www.gamesradar.com/10-tiny-horror-games-you-can-finish-in-minutes/&quot;&gt;low poly horror&lt;/a&gt; and big narrative adventures. So games like Iron Lung, &lt;a href=&quot;https://www.gamesradar.com/resident-evil-village-review/&quot;&gt;Resident Evil&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/god-of-war-ragnarok-review/&quot;&gt;God of War Ragnarok&lt;/a&gt;, Horizon, anything Bethesda and so on. He&#039;s currently playing things like Starfield and Spider-Man 2, while looking forward to Full Fathom, Labyrinth Of The Demon King and whatever Cory Barlog is cooking up next. He started his gaming career as &lt;a href=&quot;https://magazinesfromthepast.fandom.com/wiki/Leon_Hurley&quot;&gt;a staff writer on Official PlayStation Magazine&lt;/a&gt; in the days of PlayStation 2 and has &lt;a href=&quot;https://muckrack.com/leon-hurley-1&quot;&gt;written about games&lt;/a&gt; ever since, covering news, &lt;a href=&quot;https://opencritic.com/critic/984/leon-hurley&quot;&gt;reviews&lt;/a&gt;, features, hosting video shows and more for titles like Edge, GamesMaster, SFX, and CVG. After working his way up Official PlayStation Magazine to become deputy editor and eventually website editor, he then left to become news editor for Kotaku UK, contributing to both the UK and international sites, before joining GamesRadar in the same role and eventually becoming guides boss. He also has a keen interest in game development, writing about &lt;a href=&quot;https://www.gamesradar.com/you-think-fallout-train-hack-was-bad-your-games-are-made-lies/&quot;&gt;how games are made&lt;/a&gt;, &lt;a href=&quot;https://www.gamesradar.com/why-are-the-doors-so-big-in-video-games-some-developers-explain/&quot;&gt;why the doors are so big&lt;/a&gt; and trying to &lt;a href=&quot;https://www.gamesradar.com/the-secret-technical-tricks-going-on-behind-your-favourite-games/&quot;&gt;demystify the whole process&lt;/a&gt;. He&#039;s also makes his own games in GameMaker and Unity. &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[MGS Delta Tsuchinoko Metal Gear Solid]]></media:description>                                                            <media:text><![CDATA[MGS Delta Tsuchinoko Metal Gear Solid]]></media:text>
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                                <p>The Metal Gear Solid Delta Tsuchinoko is a legendary cryptid that, if you catch it in MGS 3, earns you the Infinity face paint when you get to the end of the game. There are several opportunities to trap this strange snake but as it's hard to detect - not showing up on sonar or thermal goggles - it's largely a case of knowing where to look, and where to place a mouse trap to get it. </p><p>You also have to watch for a point in the game where you can drop it and need to pick it up again to make sure you role credits with it still on you. It's not tough to find at least - you just have to know where to look and remember to pick it up after it's lost. </p><p>Here's where I caught a Tsuchinoko in MGS Delta, and what you need to catch and keep it. </p><h2 id="how-to-get-a-moustrap-in-mgs-delta">How to get a moustrap in MGS Delta</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h3MTRcENbbbwAaw4hf8kTT" name="MGS Delta Tsuchinoko" alt="MGS Delta moustrap" src="https://cdn.mos.cms.futurecdn.net/h3MTRcENbbbwAaw4hf8kTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p>You should pick up some mousetraps generally as you explore, and they're useful for catching live food that won't go off. If you haven't found any yet you can usually find them in the food stores near bases. You can also try shaking down some guards to see what loot they drop. </p><p><strong>Here are a few MGS Delta mousetrap locations if you're having trouble finding one: </strong></p><ul><li><strong>Bolshaya Past Base </strong>- in the food store, and also under a bed in the sleeping area.</li><li><strong>Ponizovje warehouse </strong>- in the food store on the second floor.</li><li><strong>Gorki Lab B1 East </strong>- in the cell at the end of the corridor.</li></ul><p>As one of the easiest locations to catch a Tsuchinoko is where you fight The Fear, the Gorki Lab B1 East option is probably the best choice as it's where you go immediately after the battle. You'll need to sneak in using the Scientist camo and reach the basement but once you've finished there, you can leave and head back to the boss fight area.</p><h2 id="how-to-trap-a-tsuchinoko-in-mgs-delta">How to trap a Tsuchinoko in MGS Delta</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PC2bDBgsMqfSPte2EKXeTT" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko location Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/PC2bDBgsMqfSPte2EKXeTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p><strong>The easiest place to catch a Tsuchinoko in Metal Gear Solid Delta is probably Graniny Gorki South, the area where you fight The Fear. </strong>This is where I caught mine by placing mousetraps where you can see the white squares on the map above, after you've defeated him.</p><p>A lot of guides and the wiki talk about having to clear the area of animals using sonar and the thermal goggles to find the Tsuchinoko as a mystery sonar ping left after all the animals are gone. This did not work for me, and instead I cleared <em>most</em> of the animals around the southern entrance and placed three traps there. When I left and immediately came back two of the traps had random animals, but one had the legendary Tsuchinoko!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FQVT9NaSEQzfNKUUp3UyST" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko in a trap Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/FQVT9NaSEQzfNKUUp3UyST.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p>If you don't get a Tsuchinoko first try, just keep setting traps and you should catch one eventually. </p><p>If you have no luck at Graniny Gorki South or have gone past it, <strong>there are a few other options to catch a Tsuchinoko in Metal Gear Solid Delta: </strong></p><ul><li><strong>Sokrovenno West</strong>, after you <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-the-end-old-age-kill-snipe-mgs-3/">defeat The End in MGS Delta</a>.</li><li><strong>Bolshaya Past South</strong> after fighting Ocelot soldiers at the Rassvet factory.</li></ul><p>There are other locations and methods you can look up, but the three places I've outlined here are the simplest. Once you have it make sure to talk to Para-Medic as this will trigger some dialogue about your find, including strict instructions <em>not to eat it</em> - you need to finish the game with it still in your inventory to get the Infinity face paint that unlocks infinite ammo. However, there's a problem with that...</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4L4duc7kk3eeu2C33QAUTT" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/4L4duc7kk3eeu2C33QAUTT.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><h2 id="how-to-find-the-tsuchinoko-in-mgs-delta-after-you-lose-it">How to find the Tsuchinoko in MGS Delta after you lose it</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e6hJkaeu4LCeynWTj2MwST" name="MGS Delta Tsuchinoko" alt="MGS Delta Tsuchinoko location after you lose it Metal Gear Solid" src="https://cdn.mos.cms.futurecdn.net/e6hJkaeu4LCeynWTj2MwST.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami )</span></figcaption></figure><p>You have to finish the game with the Tsuchinoko still on you to unlock the Infinity ammo face paint. However, after being captured by Volgin and escaping you'll lose all your gear, including the weird snake. Meeting up with Eva under the waterfall will get you most of you gear back, but not the Tsuchinoko. </p><p>To find the Tsuchinoko after you lose your equipment head back out of the waterfall to the area Snake's standing at on the map above. The Tsuchinoko will be crawling near a tree in that area. <strong>Remember to catch it non-lethally</strong> before you take it on its way to the end credits. Once the game's over, the Infinity face paint will be among a range of camos and face paints you'll unlock that include all the options from the <a href="https://www.gamesradar.com/games/metal-gear/metal-gear-solid-delta-game-what-to-pick-question/">MGS Delta quiz about what MGS game you like.</a></p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ 10 years later, Metal Gear Solid 5 remains a masterpiece that was never going to live up to its own hype ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Between the months of December 2012 and September 2015, I don't think a day went by when I didn't think about Metal Gear Solid 5: The Phantom Pain. I've never been that excited for a game before or since. The game was poised to be the most important MGS story ever, bridging the final gap between Big Boss' story and the first time he and Solid Snake faced off in Metal Gear, finally showing when he turned into a bad guy.</p><p>It's hard to overstate just how hyped up the fanbase was for Metal Gear Solid 5. The game's trailers were among the best ever made and inspired a ton of discussion and theorycrafting (the big twist was guessed after the first trailer, by the way). </p><p>Little did we know that few of our questions would be answered, with a game that was by all accounts <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/" target="_blank"><u>'unfinished</u></a>,' or that this would be Hideo Kojima's final Metal Gear. And yet despite what should have been a massive disappointment, I still think of it as a masterpiece.</p><h2 id="here-s-to-you">Here's to you</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9qWD6ZN2U2mmQ4GyrTjnA8" name="Metal Gear Solid 5 anniversary" alt="Metal Gear Solid 5 screenshot showing Snake taking cover behind some sandbags" src="https://cdn.mos.cms.futurecdn.net/9qWD6ZN2U2mmQ4GyrTjnA8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Teamwork, Snake</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h9br74KFm3zJ7Fb9JxiATS" name="MetalGear.jpg" caption="" alt="Punished Snake" src="https://cdn.mos.cms.futurecdn.net/h9br74KFm3zJ7Fb9JxiATS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: konami)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/close-book-metal-gear-solid-5-we-need-work-together/">To close the book on Metal Gear Solid 5, we need to work together</a></p></div></div><p>Now, Metal Gear Solid 5 is hardly derided. It received rave reviews and countless Game of the Year nominations and wins (including <a href="https://www.gamesradar.com/best-games-2015/2/"><u>here at GamesRadar+</u></a>). That was mostly down to the gameplay. While it was heavily touted as the game where "MGS goes open world," that alone didn't make it shine. It was how the player can interact with that world – having more in line with immersive sims than the typical open world formula people were used to at the time – and being the first game I can think of that felt truly free.</p><p>The core of Metal Gear Solid 5 is the player having an idea, trying it out, and 99% of the time it works. In one mission, Snake has to assassinate an PMC official that is meeting an arms dealer on an airfield. You could run in guns blazing and take him out as soon as he lands, extract him and the dealer to join your ranks at mother base, sneak into the airport and stick a C4 to his contact's ass, or strap a C4 to a car and send it flying off a hill into the helicopter as he tries to escape. You have so many ways of going around a mission, which is a far cry from the likes of sprawling Rockstar games, which get pissy when you try and walk five feet off the intended path. This is a game where you can end an intense sniper duel by calling for an equipment airdrop and having the box land on the enemy's head.</p><p>Of course, there's also the long-touted reactivity. If you exclusively do infiltrations at night, enemies will start wearing night vision goggles. Go for headshots, they'll start wearing helmets. It's not often that a game is so good that it can ruin an entire genre, but since The Phantom Pain, I've not been able to vibe with the generic open worlds, with only a select few like <a href="https://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-guide/">The Legend of Zelda: Breath of the Wild</a> and <a href="https://www.gamesradar.com/dragons-dogma-2-guide/">Dragon's Dogma 2</a> captivating me. And the core of that is freedom of expression and allowing the player to make their own way.</p><h2 id="from-the-man-who-sold-the-world">From the man who sold the world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dArBtebWsmMxC5NvmTVGA8" name="Metal Gear Solid 5 anniversary" alt="Metal Gear Solid 5 screenshot showing Snake riding a horde through Afghanistan" src="https://cdn.mos.cms.futurecdn.net/dArBtebWsmMxC5NvmTVGA8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>As alluded to earlier, Metal Gear Solid 5 was "unfinished," but what does that actually mean? The game's second act consisted of few new missions, instead many repeated missions with challenges (beat without bringing any kit, etc.), and there was a cut mission which was detailed on the collector's edition. We never actually saw the event that causes Big Boss' heel turn, which would lead to him being the villain in the MSX games (with the <a href="https://www.youtube.com/watch?v=Rfn4UBmhfAM"><u>E3 2014</u></a> trailer feeling like it was setting it up how bleak it was). That part wasn't unfinished at all – it just wasn't something that was in Metal Gear Solid 5.</p><p>At the end of The Phantom Pain, you learn that – as Venom Snake – you weren't playing as Big Boss at all. You were a medic that was caught in the explosion during the events of Ground Zeroes, who through surgery and hypnosis, was led to believe he was the former Naked Snake. At the end of the game you get a monologue from the real Big Boss, thanking you for helping create the myth of "Big Boss" and saying that the title is shared. Venom walks off into the darkness of Outer Heaven, presumably about to meet his end at the hands of Solid Snake in Metal Gear (and thus finally explaining how Big Boss came back to life in Metal Gear 2: Solid Snake).</p><p>We weren't playing as Big Boss at all – so when did he turn evil? And while Metal Gear Solid 5 has an underwhelming story, the way it actually gives us the answer – effectively "Have you been paying attention?" – is a stroke of genius. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kJuZbx8gB56xhxps8A8798" name="Metal Gear Solid 5 anniversary" alt="Metal Gear Solid 5: The Phantom Pain picture of Snake in white face paint looking down with his eye closed" src="https://cdn.mos.cms.futurecdn.net/kJuZbx8gB56xhxps8A8798.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>In every game we play as Big Boss, he's a heroic figure, the protagonist who saves the day. But in the previous game, Metal Gear Solid Peace Walker, he's also the guy who runs a PMC, profiting from all sides of wars, forcibly taking soldiers to work for him, recruiting Chico – who was not even a teenager – and after averting a nuclear launch, kept Metal Gear Zeke and ensured Militaires Sans Frontières was equipped with nukes. Plus, stealing a guy's life and identity so that he can continue your legacy in aid of recruiting more soldiers is pretty messed up too, huh?</p><p>At the end of the <a href="https://youtu.be/UMyoCr2MnpM?si=0G6wnnk_s-8wmcYp" target="_blank"><u>E3 2013</u></a> trailer, we hear Big Boss say, "Kaz, I'm already a demon," and I don't know if I'm overthinking it, but that perfectly underscores how this game handled it. There was no big dramatic event that caused Big Boss to snap and become a bad guy; there was no monologue, or massive betrayal. Big Boss is a heroic figure, but he was already a demon when The Phantom Pain took place.</p><p>It's been 10 years since The Phantom Pain was released, and I have still never been as excited for a game since. It's not an exaggeration to say my anticipation for it helped me out during some rough spots. The ideal, finished version of Metal Gear Solid 5 in my mind is the perfect game, and while that never happened, what we got was one of the best examples of an immersive sim with a story that – while barebones – made me re-evaluate previous entries. It may be flawed, but it's still a masterpiece that I can't stop thinking about a decade on. </p><p><em>See where Metal Gear Solid 5 ranks on our round-up of the </em><a href="https://www.gamesradar.com/best-open-world-games/"><em>best open world games</em></a><em></em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/metal-gear/10-years-later-metal-gear-solid-5-remains-a-masterpiece-that-was-never-going-to-live-up-to-its-own-hype/</link>
                                                                            <description>
                            <![CDATA[ Opinion | Kept me waiting, but it was pretty good ]]>
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                                                                        <pubDate>Mon, 01 Sep 2025 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Metal Gear]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Metal Gear Solid 5 showing Snake and Ocelot looking to the horizon in front of more soldiers]]></media:description>                                                            <media:text><![CDATA[Metal Gear Solid 5 showing Snake and Ocelot looking to the horizon in front of more soldiers]]></media:text>
                                <media:title type="plain"><![CDATA[Metal Gear Solid 5 showing Snake and Ocelot looking to the horizon in front of more soldiers]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Between the months of December 2012 and September 2015, I don't think a day went by when I didn't think about Metal Gear Solid 5: The Phantom Pain. I've never been that excited for a game before or since. The game was poised to be the most important MGS story ever, bridging the final gap between Big Boss' story and the first time he and Solid Snake faced off in Metal Gear, finally showing when he turned into a bad guy.</p><p>It's hard to overstate just how hyped up the fanbase was for Metal Gear Solid 5. The game's trailers were among the best ever made and inspired a ton of discussion and theorycrafting (the big twist was guessed after the first trailer, by the way). </p><p>Little did we know that few of our questions would be answered, with a game that was by all accounts <a href="https://www.gamesradar.com/mgs5-unfinished-s-entirely-point/" target="_blank"><u>'unfinished</u></a>,' or that this would be Hideo Kojima's final Metal Gear. And yet despite what should have been a massive disappointment, I still think of it as a masterpiece.</p><h2 id="here-s-to-you">Here's to you</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9qWD6ZN2U2mmQ4GyrTjnA8" name="Metal Gear Solid 5 anniversary" alt="Metal Gear Solid 5 screenshot showing Snake taking cover behind some sandbags" src="https://cdn.mos.cms.futurecdn.net/9qWD6ZN2U2mmQ4GyrTjnA8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Teamwork, Snake</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h9br74KFm3zJ7Fb9JxiATS" name="MetalGear.jpg" caption="" alt="Punished Snake" src="https://cdn.mos.cms.futurecdn.net/h9br74KFm3zJ7Fb9JxiATS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: konami)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/close-book-metal-gear-solid-5-we-need-work-together/">To close the book on Metal Gear Solid 5, we need to work together</a></p></div></div><p>Now, Metal Gear Solid 5 is hardly derided. It received rave reviews and countless Game of the Year nominations and wins (including <a href="https://www.gamesradar.com/best-games-2015/2/"><u>here at GamesRadar+</u></a>). That was mostly down to the gameplay. While it was heavily touted as the game where "MGS goes open world," that alone didn't make it shine. It was how the player can interact with that world – having more in line with immersive sims than the typical open world formula people were used to at the time – and being the first game I can think of that felt truly free.</p><p>The core of Metal Gear Solid 5 is the player having an idea, trying it out, and 99% of the time it works. In one mission, Snake has to assassinate an PMC official that is meeting an arms dealer on an airfield. You could run in guns blazing and take him out as soon as he lands, extract him and the dealer to join your ranks at mother base, sneak into the airport and stick a C4 to his contact's ass, or strap a C4 to a car and send it flying off a hill into the helicopter as he tries to escape. You have so many ways of going around a mission, which is a far cry from the likes of sprawling Rockstar games, which get pissy when you try and walk five feet off the intended path. This is a game where you can end an intense sniper duel by calling for an equipment airdrop and having the box land on the enemy's head.</p><p>Of course, there's also the long-touted reactivity. If you exclusively do infiltrations at night, enemies will start wearing night vision goggles. Go for headshots, they'll start wearing helmets. It's not often that a game is so good that it can ruin an entire genre, but since The Phantom Pain, I've not been able to vibe with the generic open worlds, with only a select few like <a href="https://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-guide/">The Legend of Zelda: Breath of the Wild</a> and <a href="https://www.gamesradar.com/dragons-dogma-2-guide/">Dragon's Dogma 2</a> captivating me. And the core of that is freedom of expression and allowing the player to make their own way.</p><h2 id="from-the-man-who-sold-the-world">From the man who sold the world</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dArBtebWsmMxC5NvmTVGA8" name="Metal Gear Solid 5 anniversary" alt="Metal Gear Solid 5 screenshot showing Snake riding a horde through Afghanistan" src="https://cdn.mos.cms.futurecdn.net/dArBtebWsmMxC5NvmTVGA8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>As alluded to earlier, Metal Gear Solid 5 was "unfinished," but what does that actually mean? The game's second act consisted of few new missions, instead many repeated missions with challenges (beat without bringing any kit, etc.), and there was a cut mission which was detailed on the collector's edition. We never actually saw the event that causes Big Boss' heel turn, which would lead to him being the villain in the MSX games (with the <a href="https://www.youtube.com/watch?v=Rfn4UBmhfAM"><u>E3 2014</u></a> trailer feeling like it was setting it up how bleak it was). That part wasn't unfinished at all – it just wasn't something that was in Metal Gear Solid 5.</p><p>At the end of The Phantom Pain, you learn that – as Venom Snake – you weren't playing as Big Boss at all. You were a medic that was caught in the explosion during the events of Ground Zeroes, who through surgery and hypnosis, was led to believe he was the former Naked Snake. At the end of the game you get a monologue from the real Big Boss, thanking you for helping create the myth of "Big Boss" and saying that the title is shared. Venom walks off into the darkness of Outer Heaven, presumably about to meet his end at the hands of Solid Snake in Metal Gear (and thus finally explaining how Big Boss came back to life in Metal Gear 2: Solid Snake).</p><p>We weren't playing as Big Boss at all – so when did he turn evil? And while Metal Gear Solid 5 has an underwhelming story, the way it actually gives us the answer – effectively "Have you been paying attention?" – is a stroke of genius. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kJuZbx8gB56xhxps8A8798" name="Metal Gear Solid 5 anniversary" alt="Metal Gear Solid 5: The Phantom Pain picture of Snake in white face paint looking down with his eye closed" src="https://cdn.mos.cms.futurecdn.net/kJuZbx8gB56xhxps8A8798.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>In every game we play as Big Boss, he's a heroic figure, the protagonist who saves the day. But in the previous game, Metal Gear Solid Peace Walker, he's also the guy who runs a PMC, profiting from all sides of wars, forcibly taking soldiers to work for him, recruiting Chico – who was not even a teenager – and after averting a nuclear launch, kept Metal Gear Zeke and ensured Militaires Sans Frontières was equipped with nukes. Plus, stealing a guy's life and identity so that he can continue your legacy in aid of recruiting more soldiers is pretty messed up too, huh?</p><p>At the end of the <a href="https://youtu.be/UMyoCr2MnpM?si=0G6wnnk_s-8wmcYp" target="_blank"><u>E3 2013</u></a> trailer, we hear Big Boss say, "Kaz, I'm already a demon," and I don't know if I'm overthinking it, but that perfectly underscores how this game handled it. There was no big dramatic event that caused Big Boss to snap and become a bad guy; there was no monologue, or massive betrayal. Big Boss is a heroic figure, but he was already a demon when The Phantom Pain took place.</p><p>It's been 10 years since The Phantom Pain was released, and I have still never been as excited for a game since. It's not an exaggeration to say my anticipation for it helped me out during some rough spots. The ideal, finished version of Metal Gear Solid 5 in my mind is the perfect game, and while that never happened, what we got was one of the best examples of an immersive sim with a story that – while barebones – made me re-evaluate previous entries. It may be flawed, but it's still a masterpiece that I can't stop thinking about a decade on. </p><p><em>See where Metal Gear Solid 5 ranks on our round-up of the </em><a href="https://www.gamesradar.com/best-open-world-games/"><em>best open world games</em></a><em></em></p>
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