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                            <title><![CDATA[ Latest from GamesRadar+ UK in Jrpg ]]></title>
                <link>https://www.gamesradar.com/uk/games/jrpg</link>
        <description><![CDATA[ All the latest jrpg content from the GamesRadar+  UK team ]]></description>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation boss says The Witcher 3 "inspired me for so many years," and it was "a great honor" to share the stage at Gamescom ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Final Fantasy 7 remake trilogy overlord Naoki Hamaguchi can't believe he got to share the Gamescom stage with his hero, Geralt of Rivia – in spirit, at least, since developer CD Projekt Red used <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Opening Night Live 2026</a> to announce its unexpected The Witcher 3 refresh and expansion. And <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> lead level designer Miles Tost feels the same way. </p><p>"The pleasure was ours," Tost writes in <a href="https://x.com/tostspender/status/2092658699982520331" target="_blank">an August 26 Twitter reply</a> to Hamaguchi. "Final Fantasy, especially 7 have a special place in my heart and I'm so happy I get to relive that through your and your team's hard work!"</p><p>Originally, Hamaguchi <a href="https://x.com/nhamaguc/status/2092386533198483658" target="_blank">wrote on Twitter</a> after Opening Night Live (ONL), "Sharing the final spotlight at ONL alongside The Witcher 3, one of my favorite games of all time, was a truly special moment for me. It was a great honor to stand on the same stage as a game that has inspired me for so many years."</p><p>It's rare that you see developers as seemingly untouchable as Square Enix's Hamaguchi show that, in the cocoon of their living rooms, they're still fans who feel that knot of excitement forming each time a certain title screen comes up. It's nice!</p><p>Hamaguchi has always been generous in sharing his love for The Witcher franchise, though, spending the past few years emphasizing that <a href="https://www.gamesradar.com/final-fantasy-7-rebirths-open-world-is-inspired-by-the-witcher-3-and-horizon/">The Witcher 3 is one of his major Final Fantasy 7 remake inspirations</a>. In 2024, <a href="https://www.gamesradar.com/games/final-fantasy/hes-just-like-us-final-fantasy-7-rebirth-director-was-so-excited-about-the-witcher-4-when-ciri-removed-her-hood-he-almost-stood-up/">Final Fantasy producer Yoshinori Kitase even told fans</a> that, while watching that year's Witcher 4 trailer at The Game Awards, "Hamaguchi was so excited when Ciri removed her hood, he almost stood up!"</p><p>So I'm especially glad for him to be at <a href="https://www.gamesradar.com/tag/gamescom/">Gamescom</a> this year, where he was also recently able to meet CD Projekt Red joint CEO Michał Nowakowski and show him some of Square Enix's upcoming <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>. Hamaguchi <a href="https://x.com/nhamaguc/status/2093026330669699498" target="_blank">says on Twitter about the experience</a>, "It was a great honor to have Michał Nowakowski, Joint CEO of CD PROJEKT RED, stop by the Square Enix booth.</p><p>"Sharing the stage at ONL alongside The Witcher 3, one of my all-time favorite games, was already a special moment. Having Michał come by in person made it even more memorable.</p><p>"I was also very happy to tell him directly that The Witcher 3 continues to be one of the biggest inspirations for me as a game creator." Let us pray, now, for Hamaguchi's sake, that the new <a href="https://www.gamesradar.com/games/the-witcher/nobody-was-more-surprised-by-the-witcher-3-songs-of-the-past-than-geralt-and-dandelions-actors-they-announced-the-expansion-pack-before-we-knew-what-we-were-doing/">The Witcher 3 expansion Songs of the Past</a> is just as sweet as he probably thinks it is when it launches in 2027.<br><br><em>Keep up with the entire </em><a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/"><em>Gamescom 2026 schedule</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePaGVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ePaGVW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-boss-says-the-witcher-3-inspired-me-for-so-many-years-and-it-was-a-great-honor-to-share-the-stage-at-gamescom/</link>
                                                                            <description>
                            <![CDATA[ Friendship! ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 18:57:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[RPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Songs of the PAst]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Songs of the PAst]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Songs of the PAst]]></media:title>
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                                <p>Final Fantasy 7 remake trilogy overlord Naoki Hamaguchi can't believe he got to share the Gamescom stage with his hero, Geralt of Rivia – in spirit, at least, since developer CD Projekt Red used <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Opening Night Live 2026</a> to announce its unexpected The Witcher 3 refresh and expansion. And <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-guide/">The Witcher 4</a> lead level designer Miles Tost feels the same way. </p><p>"The pleasure was ours," Tost writes in <a href="https://x.com/tostspender/status/2092658699982520331" target="_blank">an August 26 Twitter reply</a> to Hamaguchi. "Final Fantasy, especially 7 have a special place in my heart and I'm so happy I get to relive that through your and your team's hard work!"</p><p>Originally, Hamaguchi <a href="https://x.com/nhamaguc/status/2092386533198483658" target="_blank">wrote on Twitter</a> after Opening Night Live (ONL), "Sharing the final spotlight at ONL alongside The Witcher 3, one of my favorite games of all time, was a truly special moment for me. It was a great honor to stand on the same stage as a game that has inspired me for so many years."</p><p>It's rare that you see developers as seemingly untouchable as Square Enix's Hamaguchi show that, in the cocoon of their living rooms, they're still fans who feel that knot of excitement forming each time a certain title screen comes up. It's nice!</p><p>Hamaguchi has always been generous in sharing his love for The Witcher franchise, though, spending the past few years emphasizing that <a href="https://www.gamesradar.com/final-fantasy-7-rebirths-open-world-is-inspired-by-the-witcher-3-and-horizon/">The Witcher 3 is one of his major Final Fantasy 7 remake inspirations</a>. In 2024, <a href="https://www.gamesradar.com/games/final-fantasy/hes-just-like-us-final-fantasy-7-rebirth-director-was-so-excited-about-the-witcher-4-when-ciri-removed-her-hood-he-almost-stood-up/">Final Fantasy producer Yoshinori Kitase even told fans</a> that, while watching that year's Witcher 4 trailer at The Game Awards, "Hamaguchi was so excited when Ciri removed her hood, he almost stood up!"</p><p>So I'm especially glad for him to be at <a href="https://www.gamesradar.com/tag/gamescom/">Gamescom</a> this year, where he was also recently able to meet CD Projekt Red joint CEO Michał Nowakowski and show him some of Square Enix's upcoming <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>. Hamaguchi <a href="https://x.com/nhamaguc/status/2093026330669699498" target="_blank">says on Twitter about the experience</a>, "It was a great honor to have Michał Nowakowski, Joint CEO of CD PROJEKT RED, stop by the Square Enix booth.</p><p>"Sharing the stage at ONL alongside The Witcher 3, one of my all-time favorite games, was already a special moment. Having Michał come by in person made it even more memorable.</p><p>"I was also very happy to tell him directly that The Witcher 3 continues to be one of the biggest inspirations for me as a game creator." Let us pray, now, for Hamaguchi's sake, that the new <a href="https://www.gamesradar.com/games/the-witcher/nobody-was-more-surprised-by-the-witcher-3-songs-of-the-past-than-geralt-and-dandelions-actors-they-announced-the-expansion-pack-before-we-knew-what-we-were-doing/">The Witcher 3 expansion Songs of the Past</a> is just as sweet as he probably thinks it is when it launches in 2027.<br><br><em>Keep up with the entire </em><a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/"><em>Gamescom 2026 schedule</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ePaGVW"></div>                            </div>                            <script src="https://kwizly.com/embed/ePaGVW.js" async></script>
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                                                            <title><![CDATA[ Persona 4 Revival is a faithful JRPG remake because the original's only gotten more relevant: "We live in an age where information is everywhere" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/jrpg/persona-4-revival-guide/">Persona 4 Revival</a> is sticking pretty closely to the original game because producer Kazuhisha Wada believes the classic has only gotten more relevant in the 18 years since one of the <a href="https://www.gamesradar.com/best-rpg-games/">best RPGs</a> first came out. </p><p>Speaking to the official Xbox Podcast, series producer Kazuhisha Wada tried to clarify comments he previously made <a href="https://www.gamesradar.com/games/persona/persona-6-boss-wants-his-games-to-be-like-poison-something-that-shakes-peoples-values-or-gives-them-something-to-think-about/">about wanting Persona to feel a little bit like poison</a>. He says he "wasn't referring to shock value or provocative content" with those comments - he simply wanted to leave folks with lingering questions that "encourages players to reflect on themselves," which is something the original Persona 4 has been doing for almost two decades.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/r3RdEme3AhQ" allowfullscreen></iframe></div></div><p>To Wada, Persona 4's central themes "resonate even more strongly today" than they did in 2008. In typical Persona fashion, the game follows a group of high schoolers as they try to solve a deadly supernatural mystery, all while battling the deeper parts of their psyche that they've shoved into the crevices of their minds. </p><p>The game asks questions like "how do we confront the parts of ourselves we'd rather not see?" and "can we look beyond public perception and rumors to discover the truth in our true selves?" Questions that also hit a little harder in today's social media-obsessed world.</p><p>"We live in an age where information is everywhere," Wada explains. "It's easy to form judgments based only on appearances or what we just see. Because of that, I feel these themes have become even more meaningful over time." While the original game forced its point with TV screens as a motif, I can easily imagine phones serving the same purpose nowadays.</p><p>But, the developers at Atlus didn't want to change or sensationalize the classic game's story. According to Wada, the goal was preservation, only this time with a new coat of paint and a deeper "sense of immersion."</p><p>"If, as a result, the poison that has always been part of Persona 4 leaves an even more natural and lasting impression on players, then I would be very happy," he concludes.</p><p><em></em><a href="https://www.gamesradar.com/games/persona/persona-6-producer-doesnt-want-to-make-games-for-the-global-market-only-something-we-ourselves-genuinely-find-exciting/"><em>Persona 6 producer doesn't want "to make games for the global market," only something "we ourselves genuinely find exciting"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/persona/persona-4-revival-is-a-faithful-jrpg-remake-because-the-originals-only-gotten-more-relevant-we-live-in-an-age-where-information-is-everywhere/</link>
                                                                            <description>
                            <![CDATA[ The last 18 years have been kind to Persona 4 ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 15:08:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Persona]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Atlus, Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Persona 4 Revival protagonist Yu Narukami looks surprised.]]></media:description>                                                            <media:text><![CDATA[Persona 4 Revival protagonist Yu Narukami looks surprised.]]></media:text>
                                <media:title type="plain"><![CDATA[Persona 4 Revival protagonist Yu Narukami looks surprised.]]></media:title>
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                            <![CDATA[
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                                <p><a href="https://www.gamesradar.com/games/jrpg/persona-4-revival-guide/">Persona 4 Revival</a> is sticking pretty closely to the original game because producer Kazuhisha Wada believes the classic has only gotten more relevant in the 18 years since one of the <a href="https://www.gamesradar.com/best-rpg-games/">best RPGs</a> first came out. </p><p>Speaking to the official Xbox Podcast, series producer Kazuhisha Wada tried to clarify comments he previously made <a href="https://www.gamesradar.com/games/persona/persona-6-boss-wants-his-games-to-be-like-poison-something-that-shakes-peoples-values-or-gives-them-something-to-think-about/">about wanting Persona to feel a little bit like poison</a>. He says he "wasn't referring to shock value or provocative content" with those comments - he simply wanted to leave folks with lingering questions that "encourages players to reflect on themselves," which is something the original Persona 4 has been doing for almost two decades.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/r3RdEme3AhQ" allowfullscreen></iframe></div></div><p>To Wada, Persona 4's central themes "resonate even more strongly today" than they did in 2008. In typical Persona fashion, the game follows a group of high schoolers as they try to solve a deadly supernatural mystery, all while battling the deeper parts of their psyche that they've shoved into the crevices of their minds. </p><p>The game asks questions like "how do we confront the parts of ourselves we'd rather not see?" and "can we look beyond public perception and rumors to discover the truth in our true selves?" Questions that also hit a little harder in today's social media-obsessed world.</p><p>"We live in an age where information is everywhere," Wada explains. "It's easy to form judgments based only on appearances or what we just see. Because of that, I feel these themes have become even more meaningful over time." While the original game forced its point with TV screens as a motif, I can easily imagine phones serving the same purpose nowadays.</p><p>But, the developers at Atlus didn't want to change or sensationalize the classic game's story. According to Wada, the goal was preservation, only this time with a new coat of paint and a deeper "sense of immersion."</p><p>"If, as a result, the poison that has always been part of Persona 4 leaves an even more natural and lasting impression on players, then I would be very happy," he concludes.</p><p><em></em><a href="https://www.gamesradar.com/games/persona/persona-6-producer-doesnt-want-to-make-games-for-the-global-market-only-something-we-ourselves-genuinely-find-exciting/"><em>Persona 6 producer doesn't want "to make games for the global market," only something "we ourselves genuinely find exciting"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script>
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                                                            <title><![CDATA[ Dragon Quest's Yuji Horii realized his JRPG series was a "cultural phenomenon" when DQ3 had fans "lined up all night in the cold" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dragon Quest series creator Yuji Horii has spoken about how surprised he was by the overwhelming success of the series' third entry. After moderate success with the first two games, the third thrust the series into the spotlight in a way that Horii never expected.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii describes how he felt the series became a cultural phenomenon almost over night. "The first Dragon Quest was made in 1986, and two years later we made Dragon Quest 3," he says. "This was when it became a cultural phenomenon, but we were conscious that this might not last."</p><p>While Horii wasn't sure that the series would have the staying power, Dragon Quest has earned its status as cultural icon with the twelfth mainline entry in development, and dozens of spin-offs released. Dragon Quest 3 was truly the turning point for the series and it became impossible for Horii and his team to ignore the impact their game had.</p><p>"[DQ3's success] was completely unexpected," he explains. "Of course, I knew it had a chance [of being a hit] when we were making it, but I would have never believed that people would wait in line in order to buy it. I cycled out to Shinjuku to look at the queue, and everyone was lined up all night in the cold, and I remember thinking 'my bad'."</p><p>Despite queues reportedly up to 4km in length, Horii was apparently treated the same around the office. However, tensions were high when it was time to develop the next game in the series. "I was really worried about DQ4. Because DQ3 became such a cultural phenomenon, expectations for DQ4 were building up," he says.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-7-was-going-to-be-an-open-world-game-series-creator-yuji-horii-says-but-the-story-fell-apart-so-the-team-had-to-add-some-degree-of-order-to-it/"><u><em>Dragon Quest 7 was going to be an open-world game, series creator Yuji Horii says, but "the story fell apart" so the team had to "add some degree of order to it"</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xpmv0e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xpmv0e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dragon-quest/dragon-quests-yuji-horii-realized-his-jrpg-series-was-a-cultural-phenomenon-when-dq3-had-fans-lined-up-all-night-in-the-cold/</link>
                                                                            <description>
                            <![CDATA[ The creator realized their suffering was his fault ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 14:56:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Dragon Quest]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The party visit the elf queen in her throne room in Dragon Quest 3 HD-2D Remake]]></media:description>                                                            <media:text><![CDATA[The party visit the elf queen in her throne room in Dragon Quest 3 HD-2D Remake]]></media:text>
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                                <p>Dragon Quest series creator Yuji Horii has spoken about how surprised he was by the overwhelming success of the series' third entry. After moderate success with the first two games, the third thrust the series into the spotlight in a way that Horii never expected.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii describes how he felt the series became a cultural phenomenon almost over night. "The first Dragon Quest was made in 1986, and two years later we made Dragon Quest 3," he says. "This was when it became a cultural phenomenon, but we were conscious that this might not last."</p><p>While Horii wasn't sure that the series would have the staying power, Dragon Quest has earned its status as cultural icon with the twelfth mainline entry in development, and dozens of spin-offs released. Dragon Quest 3 was truly the turning point for the series and it became impossible for Horii and his team to ignore the impact their game had.</p><p>"[DQ3's success] was completely unexpected," he explains. "Of course, I knew it had a chance [of being a hit] when we were making it, but I would have never believed that people would wait in line in order to buy it. I cycled out to Shinjuku to look at the queue, and everyone was lined up all night in the cold, and I remember thinking 'my bad'."</p><p>Despite queues reportedly up to 4km in length, Horii was apparently treated the same around the office. However, tensions were high when it was time to develop the next game in the series. "I was really worried about DQ4. Because DQ3 became such a cultural phenomenon, expectations for DQ4 were building up," he says.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-7-was-going-to-be-an-open-world-game-series-creator-yuji-horii-says-but-the-story-fell-apart-so-the-team-had-to-add-some-degree-of-order-to-it/"><u><em>Dragon Quest 7 was going to be an open-world game, series creator Yuji Horii says, but "the story fell apart" so the team had to "add some degree of order to it"</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xpmv0e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xpmv0e.js" async></script>
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                                                            <title><![CDATA[ Persona 6 producer doesn't want "to make games for the global market," only something "we ourselves genuinely find exciting" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The teams behind <a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a> and <a href="https://www.gamesradar.com/games/jrpg/persona-4-revival-guide/">Persona 4 Revival</a> have apparently never made games with the goal of appealing to "the global market." The fact that Atlus' RPG series about Japanese high-schoolers has traveled across the world is only a happy accident.</p><p>That's according to Kazuhisa Wada - the general producer of the entire franchise, including the upcoming Persona 6 and Persona 4 Revival - who recently spoke to the official Xbox Podcast about how he views the series' growing success in overseas markets.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/r3RdEme3AhQ" allowfullscreen></iframe></div></div><p>"To see it [Persona] grow into a franchise embraced by players all over the world fills me with both pride and gratitude," Wada says. "We've been fortunate to receive an incredible response to each new announcement, not only from fans in Japan, but from players around the globe. It's something that reminds me every day that Persona has reached people across countries and cultures."</p><p>Despite Persona seeping into corners of the world Atlus might not have dreamed of three decades ago, Wada explains the team's "philosophy for making these games has never changed." The developers behind Persona have apparently always stuck to their guns and haven't tried to pander to particular audiences.</p><p>"Our goal has never been simply to make games for the global market," he continues. "Instead, we've always believed in creating the games that we ourselves genuinely find exciting. The fact that this approach has resonated with players around the world is what makes us happiest" - even if it wasn't always intentional.</p><p>Of course, Atlus definitely takes steps to ensure its games are playable worldwide, especially these days. Wada explains that the studio now puts a "greater emphasis than ever on localization, quality assurance, and our overall development structure." </p><p>But when making the meat of their games, the devs are instead focused on "carefully crafting stories that stay with players."</p><p><em></em><a href="https://www.gamesradar.com/games/persona/i-think-we-have-to-do-persona-1-and-2-remakes-says-persona-4-revival-producer/"><em>"I think we have to do" Persona 1 and 2 Remakes, says Persona 4 Revival producer</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/persona/persona-6-producer-doesnt-want-to-make-games-for-the-global-market-only-something-we-ourselves-genuinely-find-exciting/</link>
                                                                            <description>
                            <![CDATA[ Persona becoming a worldwide success was just a happy accident ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 27 Aug 2026 13:39:03 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 16:50:12 +0000</updated>
                                                                                                                                            <category><![CDATA[Persona]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Atlus]]></media:credit>
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                                <p>The teams behind <a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a> and <a href="https://www.gamesradar.com/games/jrpg/persona-4-revival-guide/">Persona 4 Revival</a> have apparently never made games with the goal of appealing to "the global market." The fact that Atlus' RPG series about Japanese high-schoolers has traveled across the world is only a happy accident.</p><p>That's according to Kazuhisa Wada - the general producer of the entire franchise, including the upcoming Persona 6 and Persona 4 Revival - who recently spoke to the official Xbox Podcast about how he views the series' growing success in overseas markets.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/r3RdEme3AhQ" allowfullscreen></iframe></div></div><p>"To see it [Persona] grow into a franchise embraced by players all over the world fills me with both pride and gratitude," Wada says. "We've been fortunate to receive an incredible response to each new announcement, not only from fans in Japan, but from players around the globe. It's something that reminds me every day that Persona has reached people across countries and cultures."</p><p>Despite Persona seeping into corners of the world Atlus might not have dreamed of three decades ago, Wada explains the team's "philosophy for making these games has never changed." The developers behind Persona have apparently always stuck to their guns and haven't tried to pander to particular audiences.</p><p>"Our goal has never been simply to make games for the global market," he continues. "Instead, we've always believed in creating the games that we ourselves genuinely find exciting. The fact that this approach has resonated with players around the world is what makes us happiest" - even if it wasn't always intentional.</p><p>Of course, Atlus definitely takes steps to ensure its games are playable worldwide, especially these days. Wada explains that the studio now puts a "greater emphasis than ever on localization, quality assurance, and our overall development structure." </p><p>But when making the meat of their games, the devs are instead focused on "carefully crafting stories that stay with players."</p><p><em></em><a href="https://www.gamesradar.com/games/persona/i-think-we-have-to-do-persona-1-and-2-remakes-says-persona-4-revival-producer/"><em>"I think we have to do" Persona 1 and 2 Remakes, says Persona 4 Revival producer</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation is heading for a more mature rating than Remake and Rebirth, and I'm willing to bet Cid's ceaseless swearing has something to do with it ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> is expected to be slapped with an M for Mature age rating by the time it comes out next year, unlike FF7 Remake and Rebirth's slightly more tame ratings - and I'm guessing the inclusion of the bad-mouthed chain-smoker Cid as a permanent party member has something to do with it. </p><p>Final Fantasy 7 Remake and Final Fantasy 7 Rebirth both launched with T for Teen ESRB ratings. Neither game had anything too frisky aside from the occasional swear word or very rare sight of a katana going through someone's belly. Both games also sanded down some of the original's most explicitly violent moments - modern Sephiroths's rampage through Shinra Tower didn't leave the walls dripping in blood, for instance.</p><p>But for whatever reason, Final Fantasy 7 Revelation looks like it's doing things differently. According to an <a href="https://www.xbox.com/en-US/games/store/final-fantasy-vii-revelation/9pf6cf5ctzs3" target="_blank">Xbox Store listing</a>, the upcoming game has a tentative 'Likely Mature 17+' rating. The <a href="https://www.esrb.org/ratings-guide/" target="_blank">ESRB website</a> explains the sticker means Final Fantasy 7 Revelation is "anticipated to be rated 17+" upon launch, which would indicate "intense violence, blood and gore, and/or strong language." The rating is subject to change closer to release, of course.</p><p>While Final Fantasy 7 Rebirth's version of Cid definitely put a leash on the air pilot and his foul mouth, the fact that he's now a permanent and playable party member who's with you from the jump gives me some hope that Revelation's take on the character might be closer to his original incarnation: short tempered, sometimes downright rude, always full of smoke, and certainly M for Mature.</p><p>Final Fantasy fans had some <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1vylnzi/final_fantasy_vii_revelation_is_likely_being/?share_id=J7Fwy1fbd0GkzzBbbQWie&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1" target="_blank">other ideas</a> of what could warrant Revelation getting a more mature rating than Remake or Rebirth, including but not limited to an <em>intimate </em>scene in the original game that'll make Aerith shippers mad and <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1vylnzi/comment/p5znjlv/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">"Sephiroth hanging dong,"</a> which is probably (and sadly) not very likely. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-trailer-at-opening-night-live-is-just-the-beginning-of-our-information-rollout-naoki-hamaguchi-says-well-be-sharing-much-more-in-the-months-ahead/"><em>Final Fantasy 7 Revelation trailer at Opening Night Live is just the "beginning of our information rollout," Naoki Hamaguchi says: "We’ll be sharing much more in the months ahead"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-is-heading-for-a-more-mature-rating-than-remake-and-rebirth-and-im-willing-to-bet-cids-ceaseless-swearing-has-something-to-do-with-it/</link>
                                                                            <description>
                            <![CDATA[ M for More Chain Smoking ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 27 Aug 2026 11:12:14 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 11:54:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cid readies a glowing dragon attack in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[Cid readies a glowing dragon attack in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
                                <media:title type="plain"><![CDATA[Cid readies a glowing dragon attack in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:title>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> is expected to be slapped with an M for Mature age rating by the time it comes out next year, unlike FF7 Remake and Rebirth's slightly more tame ratings - and I'm guessing the inclusion of the bad-mouthed chain-smoker Cid as a permanent party member has something to do with it. </p><p>Final Fantasy 7 Remake and Final Fantasy 7 Rebirth both launched with T for Teen ESRB ratings. Neither game had anything too frisky aside from the occasional swear word or very rare sight of a katana going through someone's belly. Both games also sanded down some of the original's most explicitly violent moments - modern Sephiroths's rampage through Shinra Tower didn't leave the walls dripping in blood, for instance.</p><p>But for whatever reason, Final Fantasy 7 Revelation looks like it's doing things differently. According to an <a href="https://www.xbox.com/en-US/games/store/final-fantasy-vii-revelation/9pf6cf5ctzs3" target="_blank">Xbox Store listing</a>, the upcoming game has a tentative 'Likely Mature 17+' rating. The <a href="https://www.esrb.org/ratings-guide/" target="_blank">ESRB website</a> explains the sticker means Final Fantasy 7 Revelation is "anticipated to be rated 17+" upon launch, which would indicate "intense violence, blood and gore, and/or strong language." The rating is subject to change closer to release, of course.</p><p>While Final Fantasy 7 Rebirth's version of Cid definitely put a leash on the air pilot and his foul mouth, the fact that he's now a permanent and playable party member who's with you from the jump gives me some hope that Revelation's take on the character might be closer to his original incarnation: short tempered, sometimes downright rude, always full of smoke, and certainly M for Mature.</p><p>Final Fantasy fans had some <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1vylnzi/final_fantasy_vii_revelation_is_likely_being/?share_id=J7Fwy1fbd0GkzzBbbQWie&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1" target="_blank">other ideas</a> of what could warrant Revelation getting a more mature rating than Remake or Rebirth, including but not limited to an <em>intimate </em>scene in the original game that'll make Aerith shippers mad and <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1vylnzi/comment/p5znjlv/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">"Sephiroth hanging dong,"</a> which is probably (and sadly) not very likely. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-trailer-at-opening-night-live-is-just-the-beginning-of-our-information-rollout-naoki-hamaguchi-says-well-be-sharing-much-more-in-the-months-ahead/"><em>Final Fantasy 7 Revelation trailer at Opening Night Live is just the "beginning of our information rollout," Naoki Hamaguchi says: "We’ll be sharing much more in the months ahead"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Dragon Quest 7 was going to be an open-world game, series creator Yuji Horii says, but "the story fell apart" so the team had to "add some degree of order to it" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dragon Quest creator Yuji Horii has revealed that 2000's Dragon Quest 7 was originally intended to be a completely open-world game, but was reworked to have some order to exploration after the story apparently "fell apart."</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii talks about the development of different games in the series. When it comes to one of the most popular games in the series, Dragon Quest 7, he explains that it was originally intended to have an open design before it was decided that the story needed more linearity.</p><p>Unlike the series' games that came before it, Dragon Quest 7 featured a much larger world spanning many continents, and with that came the idea of the protagonist discovering and building the world's map. The plan was for this to be done in any order, but the idea was quickly scrapped.</p><p>"Because collecting maps is at the center [of Dragon Quest 7], in the beginning the stone shards were scattered all over the world," Horii explains. "It wouldn't matter which stone shard you collected, you'd still be able to progress the story."</p><p>However, in the final game, there are many points where you need a specific shard to progress, and this was decided for plot purposes. "We tried it, but the story fell apart," he explains. "We had no choice but to add some degree of order to it. There are some stone shards that can be obtained before or after others, but the ones related to important plot points have some order to them."</p><p>If Horii and his team had pulled it off, Dragon Quest 7 wouldn't have been the first open-world game, but it would have been one of the biggest at the time.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-creator-yuji-horii-says-ai-hardly-ever-makes-things-up-anymore-even-if-it-once-made-up-that-he-works-for-nintendo/]"><u><em>Dragon Quest creator Yuji Horii says AI "hardly ever makes things up" anymore, even if it once made up that he works for Nintendo</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJKPYW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJKPYW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dragon-quest/dragon-quest-7-was-going-to-be-an-open-world-game-series-creator-yuji-horii-says-but-the-story-fell-apart-so-the-team-had-to-add-some-degree-of-order-to-it/</link>
                                                                            <description>
                            <![CDATA[ The JRPG's story was prioritized over the open world ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 11:50:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Dragon Quest]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Quest 7 Reimagined]]></media:description>                                                            <media:text><![CDATA[Dragon Quest 7 Reimagined]]></media:text>
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                                <p>Dragon Quest creator Yuji Horii has revealed that 2000's Dragon Quest 7 was originally intended to be a completely open-world game, but was reworked to have some order to exploration after the story apparently "fell apart."</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii talks about the development of different games in the series. When it comes to one of the most popular games in the series, Dragon Quest 7, he explains that it was originally intended to have an open design before it was decided that the story needed more linearity.</p><p>Unlike the series' games that came before it, Dragon Quest 7 featured a much larger world spanning many continents, and with that came the idea of the protagonist discovering and building the world's map. The plan was for this to be done in any order, but the idea was quickly scrapped.</p><p>"Because collecting maps is at the center [of Dragon Quest 7], in the beginning the stone shards were scattered all over the world," Horii explains. "It wouldn't matter which stone shard you collected, you'd still be able to progress the story."</p><p>However, in the final game, there are many points where you need a specific shard to progress, and this was decided for plot purposes. "We tried it, but the story fell apart," he explains. "We had no choice but to add some degree of order to it. There are some stone shards that can be obtained before or after others, but the ones related to important plot points have some order to them."</p><p>If Horii and his team had pulled it off, Dragon Quest 7 wouldn't have been the first open-world game, but it would have been one of the biggest at the time.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-creator-yuji-horii-says-ai-hardly-ever-makes-things-up-anymore-even-if-it-once-made-up-that-he-works-for-nintendo/]"><u><em>Dragon Quest creator Yuji Horii says AI "hardly ever makes things up" anymore, even if it once made up that he works for Nintendo</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJKPYW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJKPYW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation trailer at Opening Night Live is just the "beginning of our information rollout," Naoki Hamaguchi says: "We’ll be sharing much more in the months ahead" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Final Fantasy 7 remake trilogy director Naoki Hamaguchi says that the Gamescom announcements and trailer reveal for the final entry Final Fantasy 7 Revelation "marks the beginning" of fresh information about the game.</p><p>First unveiled at Summer Game Fest in June 2026, <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-gamescom-trailer-gives-us-our-first-look-at-ruby-emerald-and-ultima-weapon/"><u>Final Fantasy 7 Revelation's Gamescom trailer</u></a> is just the second released for the long-awaited game. However, Hamaguchi took to <a href="https://x.com/nhamaguc/status/2092344171936022695" target="_blank"><u>Twitter</u></a> after the show to explain that the latest trailer is just the beginning of the game's upcoming announcements, with many more expected before the game's release early next year.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092344171936022695"><p lang="en" dir="ltr">We unveiled the latest trailer for FINAL FANTASY VII REVELATION at ONL.This marks the beginning of our information rollout, and we’ll be sharing much more in the months ahead.Please stay tuned for future updates! -ONLで『FINAL FANTASY VII… https://t.co/I1YGqhtBPy pic.twitter.com/ETAeEfsoa8<a href="https://twitter.com/cantworkitout/status/2092344171936022695">August 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In the tweet, Hamaguchi says that the Opening Night Live trailer "marks the beginning of our information rollout," and continues that the team will "be sharing much more in the months ahead." While there is still plenty of time before Revelation's launch, we can expect a lot more information in the future.</p><p>The tweet is written in both English and Japanese and contains mostly the same information. The main difference between the two is that the English mentions information coming "in the months ahead," whereas the Japanese is vaguer about the time frame. However, distinctions like this are not uncommon, as Japanese is more contextual.</p><p>If you were titillated by the latest reveals from Gamescom, then it seems you will continue to eat well in the coming months.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-gamescom-trailer-gives-us-our-first-look-at-ruby-emerald-and-ultima-weapon/"><u><em>Zack Fair has an even bigger role in Final Fantasy 7 Revelation, series director Naoki Hamaguchi says</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-trailer-at-opening-night-live-is-just-the-beginning-of-our-information-rollout-naoki-hamaguchi-says-well-be-sharing-much-more-in-the-months-ahead/</link>
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                            <![CDATA[ This is just the beginning of the end ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 09:51:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
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                                <p>Final Fantasy 7 remake trilogy director Naoki Hamaguchi says that the Gamescom announcements and trailer reveal for the final entry Final Fantasy 7 Revelation "marks the beginning" of fresh information about the game.</p><p>First unveiled at Summer Game Fest in June 2026, <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-gamescom-trailer-gives-us-our-first-look-at-ruby-emerald-and-ultima-weapon/"><u>Final Fantasy 7 Revelation's Gamescom trailer</u></a> is just the second released for the long-awaited game. However, Hamaguchi took to <a href="https://x.com/nhamaguc/status/2092344171936022695" target="_blank"><u>Twitter</u></a> after the show to explain that the latest trailer is just the beginning of the game's upcoming announcements, with many more expected before the game's release early next year.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092344171936022695"><p lang="en" dir="ltr">We unveiled the latest trailer for FINAL FANTASY VII REVELATION at ONL.This marks the beginning of our information rollout, and we’ll be sharing much more in the months ahead.Please stay tuned for future updates! -ONLで『FINAL FANTASY VII… https://t.co/I1YGqhtBPy pic.twitter.com/ETAeEfsoa8<a href="https://twitter.com/cantworkitout/status/2092344171936022695">August 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In the tweet, Hamaguchi says that the Opening Night Live trailer "marks the beginning of our information rollout," and continues that the team will "be sharing much more in the months ahead." While there is still plenty of time before Revelation's launch, we can expect a lot more information in the future.</p><p>The tweet is written in both English and Japanese and contains mostly the same information. The main difference between the two is that the English mentions information coming "in the months ahead," whereas the Japanese is vaguer about the time frame. However, distinctions like this are not uncommon, as Japanese is more contextual.</p><p>If you were titillated by the latest reveals from Gamescom, then it seems you will continue to eat well in the coming months.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-gamescom-trailer-gives-us-our-first-look-at-ruby-emerald-and-ultima-weapon/"><u><em>Zack Fair has an even bigger role in Final Fantasy 7 Revelation, series director Naoki Hamaguchi says</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation Gamescom trailer gives us our first look at Ruby, Emerald, and Ultima Weapon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Our new look at <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> at <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a> was brief, but it did give us our first look at several of the finale's big Weapon fights. After months of speculation, Ruby Weapon, Emerald Weapon, and Ultima Weapon have all made their big debut, and these epic battles are looking spectacular so far.</p><p>We caught a brief glimpse of Emerald Weapon during a cutscene in Rebirth, but it appears the creature will play a much bigger role in Revelation, in line with the structure of the original game. Notably, the trailer shows what appears to be a real-time submarine fight against Emerald Weapon, which is certainly an expansion on its original appearance.</p><p>You can see all three creatures, and plenty more teasers on what to expect from Revelation, in the trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BdMkyDRb73A" allowfullscreen></iframe></div></div><p>While the submarine did factor into the original Emerald Weapon fight in FF7, since it's how you reached the creature in the first place, there wasn't much in the way of direct combat aboard the vehicle. Director Naoki Hamaguchi previously alluded to the possibility of minigames at various points in these big fights, but he also told us that the main combat system would be <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/">"at the base" of the important battles</a>. I'd say it's safe to expect that we'll be disembarking the sub to face Emerald Weapon directly by the end.</p><p>Notably, this is also our first look at Ultima Weapon (and yes, it's Ultima rather than Ultimate, as it's named in the original game). Fans were previously looking at <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-remake-part-3s-ultimate-weapon-design-may-have-just-been-shown-off-in-a-free-to-play-spin-off/">free-to-play spin-offs for a potential hint at Ultima Weapon's design</a>, but it looks like Revelation's take is a little different from that last iteration. We'll see it in full this spring.</p><p><em>Stay with us for more as the </em><a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/"><em>Gamescom 2026 schedule</em></a><em> rolls on.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-gamescom-trailer-gives-us-our-first-look-at-ruby-emerald-and-ultima-weapon/</link>
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                            <![CDATA[ The big bosses are back ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 20:30:45 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 21:00:12 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation screenshot]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation screenshot]]></media:text>
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                                <p>Our new look at <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> at <a href="https://www.gamesradar.com/news/live/gamescom-opening-night-live-live-coverage-2026-everything-announced/">Gamescom Opening Night Live</a> was brief, but it did give us our first look at several of the finale's big Weapon fights. After months of speculation, Ruby Weapon, Emerald Weapon, and Ultima Weapon have all made their big debut, and these epic battles are looking spectacular so far.</p><p>We caught a brief glimpse of Emerald Weapon during a cutscene in Rebirth, but it appears the creature will play a much bigger role in Revelation, in line with the structure of the original game. Notably, the trailer shows what appears to be a real-time submarine fight against Emerald Weapon, which is certainly an expansion on its original appearance.</p><p>You can see all three creatures, and plenty more teasers on what to expect from Revelation, in the trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BdMkyDRb73A" allowfullscreen></iframe></div></div><p>While the submarine did factor into the original Emerald Weapon fight in FF7, since it's how you reached the creature in the first place, there wasn't much in the way of direct combat aboard the vehicle. Director Naoki Hamaguchi previously alluded to the possibility of minigames at various points in these big fights, but he also told us that the main combat system would be <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/">"at the base" of the important battles</a>. I'd say it's safe to expect that we'll be disembarking the sub to face Emerald Weapon directly by the end.</p><p>Notably, this is also our first look at Ultima Weapon (and yes, it's Ultima rather than Ultimate, as it's named in the original game). Fans were previously looking at <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-remake-part-3s-ultimate-weapon-design-may-have-just-been-shown-off-in-a-free-to-play-spin-off/">free-to-play spin-offs for a potential hint at Ultima Weapon's design</a>, but it looks like Revelation's take is a little different from that last iteration. We'll see it in full this spring.</p><p><em>Stay with us for more as the </em><a href="https://www.gamesradar.com/games/events-conferences/gamescom-2026-schedule/"><em>Gamescom 2026 schedule</em></a><em> rolls on.</em></p>
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                                                            <title><![CDATA[ JRPG remake Trails in the Sky 1st Chapter did so well, "we're hoping to continue the remakes for a while," Falcom president says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Now that we're one year removed from <a href="https://www.gamesradar.com/uk/the-legend-of-heroes-trails-in-the-sky/">Trails in the Sky</a> 1st Chapter, a <a href="https://www.gamesradar.com/games/jrpg/the-perfect-jrpg-remake-just-dropped-trails-in-the-sky-1st-chapter-threatens-to-put-final-fantasy-7-and-persona-3-to-shame-with-its-masterful-approach-to-revitalizing-a-classic/">remake of 2004's The Legend of Heroes</a>, Falcom is keen to carry on the same path. A direct sequel is coming, and more are on the way, it's just a matter of what those games will look like.</p><p>Toshihiro Kondo, the company's president, spoke about the current strategy in an interview with Gungho. "Since the Trails series has continued for over 20 years, I know it's not always easy to jump in from the latest title," he says, in a clip <a href="https://x.com/GungHo_America/status/2091510775164838351" target="_blank">posted on Twitter</a>.</p><p>"That's why we made Trails in the Sky 1st Chapter with beginners in mind, and our hope was for it to serve as an introduction to RPGs and JRPGs in general," he continues. "So seeing new players actually pick it up has been extremely encouraging for us."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091510775164838351"><p lang="en" dir="ltr">New to the Trails series? CEO Toshihiro Kondo shares how to best experience it for the first time! ✨Play #Trails2ndChapter demo now: https://t.co/ZKHI4Hzbc9 pic.twitter.com/QAhTFdQP9i<a href="https://twitter.com/cantworkitout/status/2091510775164838351">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's a smart move. The Trails series isn't the most well-known in the RPG space when compared to the likes of Dragon Quest, Yakuza, or the monolithic Final Fantasy, and it's important for any ongoing franchise to create jumping on points.</p><p>This one worked, leading to Trails in the Sky 2nd Chapter getting the go ahead. Now, there's a fork in the road: 3rd Chapter, or something else?</p><p>"2nd Chapter's development is now in its final stages, and the development team is already asking me if we're going to remake Trails in the Sky the 3rd or Trails from Zero next," he adds. "For newer fans, jumping from 2nd Chapter to the latest titles in the series, Trails Beyond the Horizon, I think, will still be a bit difficult, so in order for those players to continue enjoying the Trails series, we're hoping to continue the remakes for a while."</p><p>Why get in the way of a good thing? As you can probably guess, Trails from Zero is a prequel, which would contribute to the lore for newbies. Whichever is chosen, I bet it'll go down a storm, because once you're a JRPG sicko, you're always a JRPG sicko.</p><p><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-creator-yuji-horii-says-ai-hardly-ever-makes-things-up-anymore-even-if-it-once-made-up-that-he-works-for-nintendo/"><em>Dragon Quest creator Yuji Horii says AI "hardly ever makes things up" anymore, even if it once made up that he works for Nintendo</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmxRaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XmxRaO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/jrpg/jrpg-remake-trails-in-the-sky-1st-chapter-did-so-well-were-hoping-to-continue-the-remakes-for-a-while-falcom-president-says/</link>
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                            <![CDATA[ The options are 3rd Chapter or a prequel ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 16:42:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Trails in the Sky 1st Chapter]]></media:description>                                                            <media:text><![CDATA[Trails in the Sky 1st Chapter]]></media:text>
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                                <p>Now that we're one year removed from <a href="https://www.gamesradar.com/uk/the-legend-of-heroes-trails-in-the-sky/">Trails in the Sky</a> 1st Chapter, a <a href="https://www.gamesradar.com/games/jrpg/the-perfect-jrpg-remake-just-dropped-trails-in-the-sky-1st-chapter-threatens-to-put-final-fantasy-7-and-persona-3-to-shame-with-its-masterful-approach-to-revitalizing-a-classic/">remake of 2004's The Legend of Heroes</a>, Falcom is keen to carry on the same path. A direct sequel is coming, and more are on the way, it's just a matter of what those games will look like.</p><p>Toshihiro Kondo, the company's president, spoke about the current strategy in an interview with Gungho. "Since the Trails series has continued for over 20 years, I know it's not always easy to jump in from the latest title," he says, in a clip <a href="https://x.com/GungHo_America/status/2091510775164838351" target="_blank">posted on Twitter</a>.</p><p>"That's why we made Trails in the Sky 1st Chapter with beginners in mind, and our hope was for it to serve as an introduction to RPGs and JRPGs in general," he continues. "So seeing new players actually pick it up has been extremely encouraging for us."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2091510775164838351"><p lang="en" dir="ltr">New to the Trails series? CEO Toshihiro Kondo shares how to best experience it for the first time! ✨Play #Trails2ndChapter demo now: https://t.co/ZKHI4Hzbc9 pic.twitter.com/QAhTFdQP9i<a href="https://twitter.com/cantworkitout/status/2091510775164838351">August 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's a smart move. The Trails series isn't the most well-known in the RPG space when compared to the likes of Dragon Quest, Yakuza, or the monolithic Final Fantasy, and it's important for any ongoing franchise to create jumping on points.</p><p>This one worked, leading to Trails in the Sky 2nd Chapter getting the go ahead. Now, there's a fork in the road: 3rd Chapter, or something else?</p><p>"2nd Chapter's development is now in its final stages, and the development team is already asking me if we're going to remake Trails in the Sky the 3rd or Trails from Zero next," he adds. "For newer fans, jumping from 2nd Chapter to the latest titles in the series, Trails Beyond the Horizon, I think, will still be a bit difficult, so in order for those players to continue enjoying the Trails series, we're hoping to continue the remakes for a while."</p><p>Why get in the way of a good thing? As you can probably guess, Trails from Zero is a prequel, which would contribute to the lore for newbies. Whichever is chosen, I bet it'll go down a storm, because once you're a JRPG sicko, you're always a JRPG sicko.</p><p><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-creator-yuji-horii-says-ai-hardly-ever-makes-things-up-anymore-even-if-it-once-made-up-that-he-works-for-nintendo/"><em>Dragon Quest creator Yuji Horii says AI "hardly ever makes things up" anymore, even if it once made up that he works for Nintendo</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmxRaO"></div>                            </div>                            <script src="https://kwizly.com/embed/XmxRaO.js" async></script>
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                                                            <title><![CDATA[ Dragon Quest creator Yuji Horii says AI "hardly ever makes things up" anymore, even if it once made up that he works for Nintendo ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dragon Quest creator Yuji Horii admits he's a fan of AI and of how much it's evolved over the years, saying it "hardly ever makes things up" anymore. He made these comments after being asked about the Gemini-powered chatbot that was recently added to the series' MMO.</p><p>The Dragon Quest series is credited with having one of gaming's first AI systems: in 1990's Dragon Quest 4, the player could give party members general instructions, and the AI then selected actions for each one. However, the series' latest implementation of AI has been far less popular.</p><p>Dragon Quest 10, the series Japanese-exclusive MMO, recently launched its seventh and final expansion, Lost Children of Time and Space, with a divisive addition. The expansion included a companion called Oshaberi Slimey – literally talkative Slimey – one of Dragon Quest's iconic blue slimes in a jester's hat. However, fans were disappointed to hear that <a href="https://www.gamesradar.com/games/dragon-quest/square-enix-plans-to-add-google-gen-ai-to-dragon-quest-10-so-a-chatbot-called-oshaberi-slimey-can-call-your-outfit-ugly-in-real-time-no-thanks/"><u>Slimey works by using a Google Gemini-powered chatbot</u></a>.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii explains his choice to implement Slimey and his opinions on AI in general. "Because nowadays AI is really smart, it's fun," he says. "It doesn't matter what I ask it, it hardly ever makes things up [anymore]."</p><p>AI often has issues with factual accuracy, as it often gives users an answer even if it doesn't have the necessary information. The game designer who is most commonly associated with Square Enix has had a similar experience. "Quite some time ago I asked AI about myself and it said I was 'a Nintendo employee,'" he says with a laugh.</p><p>He goes on to defend AI by saying, "It's evolving, and lately there are a lot of things you can do with it. Slimey is a conversational partner, so I think it lowers the barrier of entry to interacting with AI." </p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/like-final-fantasy-7-revelation-boss-dragon-quest-creator-yuji-horii-worries-live-streams-may-not-actually-sell-games-some-people-will-be-satisfied-by-just-watching/"><u><em>Like Final Fantasy 7 Revelation boss, Dragon Quest creator Yuji Horii worries live streams may not actually sell games: "Some people will be satisfied by just watching"</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dragon-quest/dragon-quest-creator-yuji-horii-says-ai-hardly-ever-makes-things-up-anymore-even-if-it-once-made-up-that-he-works-for-nintendo/</link>
                                                                            <description>
                            <![CDATA[ Seems he has faith in the controversial tech despite his experiences ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 15:43:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Dragon Quest]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Quest 10]]></media:description>                                                            <media:text><![CDATA[Dragon Quest 10]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Quest 10]]></media:title>
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                                <p>Dragon Quest creator Yuji Horii admits he's a fan of AI and of how much it's evolved over the years, saying it "hardly ever makes things up" anymore. He made these comments after being asked about the Gemini-powered chatbot that was recently added to the series' MMO.</p><p>The Dragon Quest series is credited with having one of gaming's first AI systems: in 1990's Dragon Quest 4, the player could give party members general instructions, and the AI then selected actions for each one. However, the series' latest implementation of AI has been far less popular.</p><p>Dragon Quest 10, the series Japanese-exclusive MMO, recently launched its seventh and final expansion, Lost Children of Time and Space, with a divisive addition. The expansion included a companion called Oshaberi Slimey – literally talkative Slimey – one of Dragon Quest's iconic blue slimes in a jester's hat. However, fans were disappointed to hear that <a href="https://www.gamesradar.com/games/dragon-quest/square-enix-plans-to-add-google-gen-ai-to-dragon-quest-10-so-a-chatbot-called-oshaberi-slimey-can-call-your-outfit-ugly-in-real-time-no-thanks/"><u>Slimey works by using a Google Gemini-powered chatbot</u></a>.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii explains his choice to implement Slimey and his opinions on AI in general. "Because nowadays AI is really smart, it's fun," he says. "It doesn't matter what I ask it, it hardly ever makes things up [anymore]."</p><p>AI often has issues with factual accuracy, as it often gives users an answer even if it doesn't have the necessary information. The game designer who is most commonly associated with Square Enix has had a similar experience. "Quite some time ago I asked AI about myself and it said I was 'a Nintendo employee,'" he says with a laugh.</p><p>He goes on to defend AI by saying, "It's evolving, and lately there are a lot of things you can do with it. Slimey is a conversational partner, so I think it lowers the barrier of entry to interacting with AI." </p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/like-final-fantasy-7-revelation-boss-dragon-quest-creator-yuji-horii-worries-live-streams-may-not-actually-sell-games-some-people-will-be-satisfied-by-just-watching/"><u><em>Like Final Fantasy 7 Revelation boss, Dragon Quest creator Yuji Horii worries live streams may not actually sell games: "Some people will be satisfied by just watching"</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYQr0X"></div>                            </div>                            <script src="https://kwizly.com/embed/XYQr0X.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy Resonance is getting the endgame content that Final Fantasy 16 could have done with ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Square Enix has detailed what we can expect from <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>'s endgame trials, and it's sounding like everything a classic Final Fantasy should have and everything Final Fantasy 16's post-game could've benefited from. </p><p>Ahead of Gamescom Opening Night Live, Square Enix dropped a bunch of new screenshots from the first-ever HD-2D game in the series with fresh looks at the RPG's main cast, its gorgeous art style, and some of the classic Final Fantasy characters that can pop up to support you in battle - <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-fans-want-the-true-stars-of-brave-exvius-not-just-jrpg-icons-like-cloud-and-tidus-bring-my-girl-ariana-grande-back/">not yet including the series' most memorable hero, Ariana Grande</a>.</p><p>But the most notable bit of info comes from a press kit dedicated to the game's completionist content. Top of the list are optional monsters and secret dungeons dotted across Final Fantasy Resonance's world map. Square Enix says these are completely "unrelated to the main story" and are built for players looking to "test their mettle" in extra-tough battles, per a recent press kit.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NfMsjeCS23HjM833K2g7ef.jpg" alt="Screenshot from Final Fantasy Resonance, showing the party facing against Gilgamesh, a multi-armed swordsman dressed in red." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nSqEbGZExuhbTiivkxMG3Y.jpg" alt="Screenshot from Final Fantasy Resonance, showing an encounter with Ultima Weapon in a large crater." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HRExmQYEGojbDPJiggYiuS.jpg" alt="Screenshot from Final Fantasy Resonance, showing our pixel art main character facing a giant, horned monster with large claws in a dark dungeon." /><figcaption><small role="credit">Square Enix</small></figcaption></figure></figure><p>Slaying some of those tucked-away monsters will reward you with Magicite, the material that's used to unlock and upgrade those cameo Final Fantasy heroes. Pretty crucial for anyone looking to stock up on nostalgia and buddy up with all of the series' protagonists, then.</p><p>We also got new looks at Gilgamesh, the multi-armed swordsman who promises to repeatedly pester us across the adventure in a similar fashion to his recurring role in Final Fantasy 7 Rebirth. "A final battle awaits on a distinctly big bridge," Square Enix teases.</p><p>Then there's the "most formidable of foes" that waits near the end of the game: Ultima Weapon, the superboss that's frequently kicked many a Final Fantasy fan's butt over several decades and games. The fight apparently demands "perfect preparation," and our party will need to be at its best before taking on the massive baddie.</p><p>While Square Enix might have shown off a little too much from Final Fantasy Resonance's supposedly "secret" endgame content - <em>I'm hoping for at least one or two superbosses we haven't heard about yet </em>- it's still a major improvement over the last mainline game in the series, Final Fantasy 16, which had me practically starving for a real tough challenge or shocking surprise once the credits rolled. Until its two expansions eventually remedied that, at least.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-calls-back-to-the-jrpg-series-most-sweat-inducing-challenge-with-the-jump-rope-mini-game-from-final-fantasy-9/"><em>Final Fantasy Resonance calls back to the JRPG series' most sweat-inducing challenge with the jump rope minigame from Final Fantasy 9</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpmVle"></div>                            </div>                            <script src="https://kwizly.com/embed/XpmVle.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-is-getting-the-endgame-content-that-final-fantasy-16-could-have-done-with/</link>
                                                                            <description>
                            <![CDATA[ Including a boss fight that requires "perfect preparation" ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 15:05:25 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 15:05:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from Final Fantasy Resonance, showing an orange-haired girl gliding with a handheld helicopter-like gadget. A mechanized fat chocobo stands behind her.]]></media:description>                                                            <media:text><![CDATA[Screenshot from Final Fantasy Resonance, showing an orange-haired girl gliding with a handheld helicopter-like gadget. A mechanized fat chocobo stands behind her.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot from Final Fantasy Resonance, showing an orange-haired girl gliding with a handheld helicopter-like gadget. A mechanized fat chocobo stands behind her.]]></media:title>
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                                <p>Square Enix has detailed what we can expect from <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>'s endgame trials, and it's sounding like everything a classic Final Fantasy should have and everything Final Fantasy 16's post-game could've benefited from. </p><p>Ahead of Gamescom Opening Night Live, Square Enix dropped a bunch of new screenshots from the first-ever HD-2D game in the series with fresh looks at the RPG's main cast, its gorgeous art style, and some of the classic Final Fantasy characters that can pop up to support you in battle - <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-fans-want-the-true-stars-of-brave-exvius-not-just-jrpg-icons-like-cloud-and-tidus-bring-my-girl-ariana-grande-back/">not yet including the series' most memorable hero, Ariana Grande</a>.</p><p>But the most notable bit of info comes from a press kit dedicated to the game's completionist content. Top of the list are optional monsters and secret dungeons dotted across Final Fantasy Resonance's world map. Square Enix says these are completely "unrelated to the main story" and are built for players looking to "test their mettle" in extra-tough battles, per a recent press kit.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NfMsjeCS23HjM833K2g7ef.jpg" alt="Screenshot from Final Fantasy Resonance, showing the party facing against Gilgamesh, a multi-armed swordsman dressed in red." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nSqEbGZExuhbTiivkxMG3Y.jpg" alt="Screenshot from Final Fantasy Resonance, showing an encounter with Ultima Weapon in a large crater." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HRExmQYEGojbDPJiggYiuS.jpg" alt="Screenshot from Final Fantasy Resonance, showing our pixel art main character facing a giant, horned monster with large claws in a dark dungeon." /><figcaption><small role="credit">Square Enix</small></figcaption></figure></figure><p>Slaying some of those tucked-away monsters will reward you with Magicite, the material that's used to unlock and upgrade those cameo Final Fantasy heroes. Pretty crucial for anyone looking to stock up on nostalgia and buddy up with all of the series' protagonists, then.</p><p>We also got new looks at Gilgamesh, the multi-armed swordsman who promises to repeatedly pester us across the adventure in a similar fashion to his recurring role in Final Fantasy 7 Rebirth. "A final battle awaits on a distinctly big bridge," Square Enix teases.</p><p>Then there's the "most formidable of foes" that waits near the end of the game: Ultima Weapon, the superboss that's frequently kicked many a Final Fantasy fan's butt over several decades and games. The fight apparently demands "perfect preparation," and our party will need to be at its best before taking on the massive baddie.</p><p>While Square Enix might have shown off a little too much from Final Fantasy Resonance's supposedly "secret" endgame content - <em>I'm hoping for at least one or two superbosses we haven't heard about yet </em>- it's still a major improvement over the last mainline game in the series, Final Fantasy 16, which had me practically starving for a real tough challenge or shocking surprise once the credits rolled. Until its two expansions eventually remedied that, at least.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-calls-back-to-the-jrpg-series-most-sweat-inducing-challenge-with-the-jump-rope-mini-game-from-final-fantasy-9/"><em>Final Fantasy Resonance calls back to the JRPG series' most sweat-inducing challenge with the jump rope minigame from Final Fantasy 9</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpmVle"></div>                            </div>                            <script src="https://kwizly.com/embed/XpmVle.js" async></script>
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                                                            <title><![CDATA[ Like Final Fantasy 7 Revelation boss, Dragon Quest creator Yuji Horii worries live streams may not actually sell games: "Some people will be satisfied by just watching" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dragon Quest creator and industry legend Yuri Horii says that he doesn't understand how live streaming games has become so popular, and he wonders if the practice helps advertise games or not. He believes that streaming fans are the result of a new type of light, or casual, gamer who just wants to see what a game is about without playing it themselves.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii discusses how much player tastes have changed when it comes to the types of experiences people seek out with games. He believes the gaming audience has split into two distinct categories: core gamers who want to know everything about their games, and casual gamers who skip through and want to finish quickly.</p><p>"In terms of more casual gamers, people have increasingly enjoyed game live streaming," Horii says. "In the past, just watching people play games all the time was not seen as a form of entertainment. Though saying that, I used to watch my friends play over their shoulders. But now live streaming has become really popular."</p><p>Displaying some truly powerful 'back in my day' energy, Horii admits that he doesn't understand the allure of watching someone else play a game over playing it yourself, even if the streamer adds interesting commentary. "It used to be unthinkable that the player would be the funny one and attract fans rather than the game," he says.</p><p>However, while the rise of live streaming means that developers now have a much bigger potential audience for their games, Horii is still unsure if it works as a marketing strategy. "It's really interesting to see how people play the games you made," he says. "But I don't know if it works as a marketing tool. Some people will be satisfied by just watching the live stream, and some will want to play after seeing it. I'm really not sure yet."</p><p>A similar sentiment was echoed earlier this year by <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-streamers-have-caused-a-bit-of-a-crisis-for-rpgs-and-its-up-to-devs-to-make-sure-fans-actually-want-to-play-a-game-themselves/"><u>Final Fantasy 7 Remake director Naoki Hamaguchi, who believes that streamers have changed gaming</u></a> forever. He says that during development it's important to consider making games that people want to play rather than just watch.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-9-has-been-trapped-on-the-nintendo-ds-for-17-years-and-franchise-creator-yuji-horii-was-a-little-disheartened-to-learn-fans-never-wanted-that/"><u><em>Dragon Quest 9 has been trapped on the Nintendo DS for 17 years, and franchise creator Yuji Horii was "a little disheartened" to learn fans never wanted that.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJKPYW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJKPYW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dragon-quest/like-final-fantasy-7-revelation-boss-dragon-quest-creator-yuji-horii-worries-live-streams-may-not-actually-sell-games-some-people-will-be-satisfied-by-just-watching/</link>
                                                                            <description>
                            <![CDATA[ But "I don't know if it works as a marketing tool," says Horii ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 14:41:54 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 14:41:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Dragon Quest]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Quest 11]]></media:description>                                                            <media:text><![CDATA[Dragon Quest 11]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Quest 11]]></media:title>
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                                <p>Dragon Quest creator and industry legend Yuri Horii says that he doesn't understand how live streaming games has become so popular, and he wonders if the practice helps advertise games or not. He believes that streaming fans are the result of a new type of light, or casual, gamer who just wants to see what a game is about without playing it themselves.</p><p>In an interview with <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>Famitsu</u></a> that's been translated by GamesRadar+, Horii discusses how much player tastes have changed when it comes to the types of experiences people seek out with games. He believes the gaming audience has split into two distinct categories: core gamers who want to know everything about their games, and casual gamers who skip through and want to finish quickly.</p><p>"In terms of more casual gamers, people have increasingly enjoyed game live streaming," Horii says. "In the past, just watching people play games all the time was not seen as a form of entertainment. Though saying that, I used to watch my friends play over their shoulders. But now live streaming has become really popular."</p><p>Displaying some truly powerful 'back in my day' energy, Horii admits that he doesn't understand the allure of watching someone else play a game over playing it yourself, even if the streamer adds interesting commentary. "It used to be unthinkable that the player would be the funny one and attract fans rather than the game," he says.</p><p>However, while the rise of live streaming means that developers now have a much bigger potential audience for their games, Horii is still unsure if it works as a marketing strategy. "It's really interesting to see how people play the games you made," he says. "But I don't know if it works as a marketing tool. Some people will be satisfied by just watching the live stream, and some will want to play after seeing it. I'm really not sure yet."</p><p>A similar sentiment was echoed earlier this year by <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-streamers-have-caused-a-bit-of-a-crisis-for-rpgs-and-its-up-to-devs-to-make-sure-fans-actually-want-to-play-a-game-themselves/"><u>Final Fantasy 7 Remake director Naoki Hamaguchi, who believes that streamers have changed gaming</u></a> forever. He says that during development it's important to consider making games that people want to play rather than just watch.</p><p><em></em><a href="https://www.gamesradar.com/games/dragon-quest/dragon-quest-9-has-been-trapped-on-the-nintendo-ds-for-17-years-and-franchise-creator-yuji-horii-was-a-little-disheartened-to-learn-fans-never-wanted-that/"><u><em>Dragon Quest 9 has been trapped on the Nintendo DS for 17 years, and franchise creator Yuji Horii was "a little disheartened" to learn fans never wanted that.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJKPYW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJKPYW.js" async></script>
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                                                            <title><![CDATA[ Persona 6 will have a physical PS5 copy, leaving fans convinced Atlus is releasing the JRPG before Sony ditches discs in 2028 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a> is getting some kind of physical release on PS5, and some fans are taking it as a sign that Atlus plans to launch the long-awaited game before Sony buries PlayStation discs in 2028. </p><p>The news comes courtesy of an announcement post published by Sega Japan around the same time as the <a href="https://www.gamesradar.com/games/jrpg/persona-6-announced-atlus-tells-us-absolutely-nothing-about-it/">game's official reveal</a> - June 8 - though it seems series enjoyers only recently caught wind of the small print tucked away at the <a href="https://www.sega.co.jp/en/release/260608_5.html" target="_blank">bottom of the page</a>: "Only physical copies of the PlayStation 5 version are available." </p><p>(It's worth noting Persona 6 may get a physical Xbox release outside of Japan, just as previous Atlus games have, since this presser comes from Sega's Japanese arm.)</p><p>While Persona 6 doesn't have a whiff of a release date or even a release window, Sony has announced that it'll <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">stop manufacturing physical discs for new PlayStation games</a> in January 2028. "Following this date, new games will be available on PlayStation Store and at retailers in digital formats only," the console maker said, and as a small relief, "this transition has no impact on games that already released, or will be releasing, prior to January 2028 in disc format."</p><p><a href="https://www.reddit.com/r/PS5/comments/1vxtyol/ps5_will_be_the_only_platform_with_physical/?share_id=uCKwsxqPFJi5KndJvZu_I&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Many fans</a> were then left convinced that developer Atlus has plans to put Persona 6 out before physical PlayStation discs become a thing of the past. "So it's releasing next year then," one Redditor <a href="https://www.reddit.com/r/PS5/comments/1vxtyol/comment/p5rj2dt/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">writes</a>. "If Sony goes digital as of 2028, it must be penned in for later in 2027," says another.</p><p>There's certainly precedent for two big Atlus RPGs coming out in the same year - Persona 3 Reload and Metaphor: ReFantazio were a one-two punch back in 2024 - so it's entirely feasible that <a href="https://www.gamesradar.com/games/jrpg/persona-4-revival-guide/">Persona 4 Revival</a> and Persona 6 could also launch back-to-back next year. Although I wouldn't get too excited about that prospect for now.</p><p>For one, Sony's announcement of a disc-less future actually came a whole month after Sega's blog post went live. Then there's the fact that "physical copies" could refer to anything from a full-on disc to a mostly empty plastic box that contains a download code - and publishers can still manufacture code-in-a-box copies after that 2028 deadline.</p><p>Details about the game itself and its launch plans are quieter than a foggy night in Inaba, but Atlus has said we can expect to <a href="https://www.gamesradar.com/games/persona/dont-expect-more-persona-6-info-until-after-persona-4-revival-releases-atlus-lead-suggests-who-looks-forward-to-sharing-the-incredible-efforts-going-into-the-jrpg/">hear more Persona 6 news after Persona 4 Revival</a> drops early next year. We won't be kept in the dark for too much longer, then.</p><p><em></em><a href="https://www.gamesradar.com/games/persona/persona-6-could-release-next-year-sega-leaker-hints-telling-jrpg-fans-not-to-read-too-much-into-the-teasers-lack-of-release-window/"><em>Persona 6 could release next year, Sega leaker hints, telling JRPG fans not to "read too much" into the teaser's lack of release window</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/persona/persona-6-will-have-a-physical-ps5-copy-leaving-fans-convinced-atlus-is-releasing-the-jrpg-before-sony-ditches-discs-in-2028/</link>
                                                                            <description>
                            <![CDATA[ Sony's ending disc production for new PlayStation games in January 2028 ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 10:06:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Persona]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Atlus]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A group of hands pointing during the trailer for Persona 6]]></media:description>                                                            <media:text><![CDATA[A group of hands pointing during the trailer for Persona 6]]></media:text>
                                <media:title type="plain"><![CDATA[A group of hands pointing during the trailer for Persona 6]]></media:title>
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                                <p><a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a> is getting some kind of physical release on PS5, and some fans are taking it as a sign that Atlus plans to launch the long-awaited game before Sony buries PlayStation discs in 2028. </p><p>The news comes courtesy of an announcement post published by Sega Japan around the same time as the <a href="https://www.gamesradar.com/games/jrpg/persona-6-announced-atlus-tells-us-absolutely-nothing-about-it/">game's official reveal</a> - June 8 - though it seems series enjoyers only recently caught wind of the small print tucked away at the <a href="https://www.sega.co.jp/en/release/260608_5.html" target="_blank">bottom of the page</a>: "Only physical copies of the PlayStation 5 version are available." </p><p>(It's worth noting Persona 6 may get a physical Xbox release outside of Japan, just as previous Atlus games have, since this presser comes from Sega's Japanese arm.)</p><p>While Persona 6 doesn't have a whiff of a release date or even a release window, Sony has announced that it'll <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">stop manufacturing physical discs for new PlayStation games</a> in January 2028. "Following this date, new games will be available on PlayStation Store and at retailers in digital formats only," the console maker said, and as a small relief, "this transition has no impact on games that already released, or will be releasing, prior to January 2028 in disc format."</p><p><a href="https://www.reddit.com/r/PS5/comments/1vxtyol/ps5_will_be_the_only_platform_with_physical/?share_id=uCKwsxqPFJi5KndJvZu_I&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Many fans</a> were then left convinced that developer Atlus has plans to put Persona 6 out before physical PlayStation discs become a thing of the past. "So it's releasing next year then," one Redditor <a href="https://www.reddit.com/r/PS5/comments/1vxtyol/comment/p5rj2dt/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">writes</a>. "If Sony goes digital as of 2028, it must be penned in for later in 2027," says another.</p><p>There's certainly precedent for two big Atlus RPGs coming out in the same year - Persona 3 Reload and Metaphor: ReFantazio were a one-two punch back in 2024 - so it's entirely feasible that <a href="https://www.gamesradar.com/games/jrpg/persona-4-revival-guide/">Persona 4 Revival</a> and Persona 6 could also launch back-to-back next year. Although I wouldn't get too excited about that prospect for now.</p><p>For one, Sony's announcement of a disc-less future actually came a whole month after Sega's blog post went live. Then there's the fact that "physical copies" could refer to anything from a full-on disc to a mostly empty plastic box that contains a download code - and publishers can still manufacture code-in-a-box copies after that 2028 deadline.</p><p>Details about the game itself and its launch plans are quieter than a foggy night in Inaba, but Atlus has said we can expect to <a href="https://www.gamesradar.com/games/persona/dont-expect-more-persona-6-info-until-after-persona-4-revival-releases-atlus-lead-suggests-who-looks-forward-to-sharing-the-incredible-efforts-going-into-the-jrpg/">hear more Persona 6 news after Persona 4 Revival</a> drops early next year. We won't be kept in the dark for too much longer, then.</p><p><em></em><a href="https://www.gamesradar.com/games/persona/persona-6-could-release-next-year-sega-leaker-hints-telling-jrpg-fans-not-to-read-too-much-into-the-teasers-lack-of-release-window/"><em>Persona 6 could release next year, Sega leaker hints, telling JRPG fans not to "read too much" into the teaser's lack of release window</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script>
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                                                            <title><![CDATA[ After 31 years, one of the most beloved JRPGs on the Super Nintendo gets its first-ever North American release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After three long decades, Terranigma is finally getting a modern re-release. The Super Nintendo JRPG, which was developed by Quintet and published by Enix in 1995, was never released in North America and had never been re-released on a later platform. But now, publisher Clear River Games is bringing the beloved classic to modern consoles and PC.</p><p>The new version of Terranigma will be released on PS5, PS4, Xbox Series X/S, Switch 2, Switch, Steam, and GOG in "early 2027," according to a press release. </p><p>Judging by the <a href="https://www.youtube.com/watch?v=e5rWXIzACtM" target="_blank">first trailer</a> and <a href="https://store.steampowered.com/app/4193690/Terranigma/" target="_blank">Steam page</a>, this will be a re-release that preserves the original game's look, feel, and gameplay – though the announcement notes that this version "thoughtfully adds to the original masterpiece, bringing a host of upgrades, tweaks and bonus features, designed to make the best, better still and provide an ideal point of entry for modern gamers."</p><p>Terranigma is an action RPG where you play as a boy who resurrects the Earth, charting its history from primordial evolution up through the modern day. Developer Quintet was known for Super NES classics like ActRaiser and Illusion of Gaia, and Terranigma is widely regarded as one of the best RPGs ever released on the platform. A shame, then, that its worldwide release was so limited.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/e5rWXIzACtM" allowfullscreen></iframe></div></div><p>Unlike many cult classic JRPGs, Terranigma actually was released outside of Japan – just not in North America. Nintendo published the game in Europe and Australia late in 1996, but by that time the gaming world was already obsessed with the newfangled 3D graphics of platforms like the PS1 and N64. Whatever plans might've existed for a North American version were dashed by the closure of Enix's US office, well before the Square merger, in late 1995.</p><p>Before the HD era largely standardized television formats worldwide, PAL TVs were fundamentally different from the NTSC televisions used in the US and Japan – most notably in the fact that they refresh 50 times per second instead of 60. That makes Terranigma's PAL-only release a problem for English-speaking players worldwide these days, since it runs at an improper speed that's out of line with the Japanese original.</p><p>Numerous fan patches and console mods have given RPG fans ways to play Terranigma over the years, but the rights situation around the game – with part of its ownership tied up with the original developers at Quintet, and part held by the modern Square Enix – meant that it had never gotten an official, modern port. And thus, there was never a way to officially play it in English at the intended 60Hz speed.</p><p>“I hope the themes of god and humanity, creation and destruction, and the atmosphere of the world itself resonate with today's players too," original artist Kamui Fujiwara says in the press release. "Not as a relic of the past, but as a living, breathing work. This moment has been long awaited and now it is finally here. I hope you will enjoy it with all your heart.”</p><p><em>Check out more of the </em><a href="https://www.gamesradar.com/best-snes-games-all-time/"><em>best SNES games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP0aVe"></div>                            </div>                            <script src="https://kwizly.com/embed/eP0aVe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/jrpg/after-31-years-one-of-the-most-beloved-jrpgs-on-the-super-nintendo-gets-its-first-ever-north-american-release/</link>
                                                                            <description>
                            <![CDATA[ Terranigma is finally back ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 19:17:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Clear River Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A pair of ethereal hands presents the protagonist of Terranigma in pixel art]]></media:description>                                                            <media:text><![CDATA[A pair of ethereal hands presents the protagonist of Terranigma in pixel art]]></media:text>
                                <media:title type="plain"><![CDATA[A pair of ethereal hands presents the protagonist of Terranigma in pixel art]]></media:title>
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                                <p>After three long decades, Terranigma is finally getting a modern re-release. The Super Nintendo JRPG, which was developed by Quintet and published by Enix in 1995, was never released in North America and had never been re-released on a later platform. But now, publisher Clear River Games is bringing the beloved classic to modern consoles and PC.</p><p>The new version of Terranigma will be released on PS5, PS4, Xbox Series X/S, Switch 2, Switch, Steam, and GOG in "early 2027," according to a press release. </p><p>Judging by the <a href="https://www.youtube.com/watch?v=e5rWXIzACtM" target="_blank">first trailer</a> and <a href="https://store.steampowered.com/app/4193690/Terranigma/" target="_blank">Steam page</a>, this will be a re-release that preserves the original game's look, feel, and gameplay – though the announcement notes that this version "thoughtfully adds to the original masterpiece, bringing a host of upgrades, tweaks and bonus features, designed to make the best, better still and provide an ideal point of entry for modern gamers."</p><p>Terranigma is an action RPG where you play as a boy who resurrects the Earth, charting its history from primordial evolution up through the modern day. Developer Quintet was known for Super NES classics like ActRaiser and Illusion of Gaia, and Terranigma is widely regarded as one of the best RPGs ever released on the platform. A shame, then, that its worldwide release was so limited.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/e5rWXIzACtM" allowfullscreen></iframe></div></div><p>Unlike many cult classic JRPGs, Terranigma actually was released outside of Japan – just not in North America. Nintendo published the game in Europe and Australia late in 1996, but by that time the gaming world was already obsessed with the newfangled 3D graphics of platforms like the PS1 and N64. Whatever plans might've existed for a North American version were dashed by the closure of Enix's US office, well before the Square merger, in late 1995.</p><p>Before the HD era largely standardized television formats worldwide, PAL TVs were fundamentally different from the NTSC televisions used in the US and Japan – most notably in the fact that they refresh 50 times per second instead of 60. That makes Terranigma's PAL-only release a problem for English-speaking players worldwide these days, since it runs at an improper speed that's out of line with the Japanese original.</p><p>Numerous fan patches and console mods have given RPG fans ways to play Terranigma over the years, but the rights situation around the game – with part of its ownership tied up with the original developers at Quintet, and part held by the modern Square Enix – meant that it had never gotten an official, modern port. And thus, there was never a way to officially play it in English at the intended 60Hz speed.</p><p>“I hope the themes of god and humanity, creation and destruction, and the atmosphere of the world itself resonate with today's players too," original artist Kamui Fujiwara says in the press release. "Not as a relic of the past, but as a living, breathing work. This moment has been long awaited and now it is finally here. I hope you will enjoy it with all your heart.”</p><p><em>Check out more of the </em><a href="https://www.gamesradar.com/best-snes-games-all-time/"><em>best SNES games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP0aVe"></div>                            </div>                            <script src="https://kwizly.com/embed/eP0aVe.js" async></script>
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                                                            <title><![CDATA[ Dragon Quest 9 has been trapped on the Nintendo DS for 17 years, and franchise creator Yuji Horii was "a little disheartened" to learn fans never wanted that ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Dragon Quest 9 was a Nintendo DS exclusive when it launched in 2009 – and it technically still is. Square Enix never set the RPG free, despite many of its fans' appetite for a remake, and it seems franchise creator Yuji Horii isn't worried about it – possibly because he's still hurting from fans' reactions to the DS game 17 years ago.</p><p>The RPG's emperor recently spoke <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>to Japanese site Famitsu</u></a> as Dragon Quest celebrated its 40th anniversary; <a href="https://nintendoeverything.com/dragon-quest-creator-why-dq9-was-a-nintendo-ds-exclusive-team-was-a-little-disheartened-by-the-fan-reaction/" target="_blank"><u>Nintendo Everything translated</u></a> a chunk of Horii's interview. In it, he discusses fans' response to Dragon Quest 9 being a Nintendo DS exclusive after experiencing the visual splendor of the first completely 3D Dragon Quest, Dragon Quest 8, in 2004. Their response was… not good. </p><p>"It made for interesting gameplay," Horii says about the Nintendo DS, "and I thought everyone would be surprised, but when we announced it, we had a lot of criticism, like 'What? On Nintendo DS?' At the time we were actually a little disheartened."</p><p>He explains that Square Enix was motivated to lock Dragon Quest 9 to the DS because its developers wanted "quick and easy play over local networks." He says that, "At that time there were not many games using local networks and it was difficult to do so. But with Nintendo DS, the moment you turn the power on you can connect with people."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8tqPtEddiSKFL6ZRLAic6N" name="Nintendo Direct 6.18.2024 – Nintendo Switch 45-37 screenshot.jpg" alt="Dragon Quest concept art" src="https://cdn.mos.cms.futurecdn.net/8tqPtEddiSKFL6ZRLAic6N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Fans had been preparing themselves for Dragon Quest 9 to launch on technology with some muscle, the PS3 or Wii, maybe, as a contemporaneous <a href="https://www.nintendolife.com/news/2006/12/ds_snags_dragon_quest_ix" target="_blank"><u>Nintendo Life article suggests</u></a>. So their jaws dropped through the floor and straight into Hell once Square Enix made the unprecedented announcement that, no, Dragon Quest 9 will be bound to the petite DS. </p><p>Forum discussions from around Dragon Quest 9's release reveal players' vitriol for the cute DS which I believe is innocent in all of this; it's not the console's fault it was made to be whimsical handheld and not a prehistoric Steam Deck. One <a href="https://gamefaqs.gamespot.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/50817887" target="_blank"><u>17-year-old thread on GameFAQs</u></a> features players calling Dragon Quest 9 "really horrible" and "extremely boring." <br><br>But, with time, public sentiment started turning around. User Liamland says on a 12-year-old <a href="https://gamefaqs.gamespot.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68272356" target="_blank"><u>GameFAQs thread</u></a>, "After playing [Dragon Quest 8] on the PS2, it would seem as if [Dragon Quest 9] on the NDS was a step down, from a graphics and sound standpoint. But ultimately the DLC content, multiplayer tag mode, and character flexibility of DQIX makes it arguably a better game than DQVIII."</p><p>"We thought that was an amazing system, and decided we wanted to make Dragon Quest 9 using that ability," Horii tells Famitsu. So Fans have grown to agree with him – though, they'd <em>still </em>really like it to be at least a little more free from the Nintendo DS.</p><p>"Is there any hope?" <a href="https://www.reddit.com/r/dragonquest/comments/1e3f9r2/how_often_does_talk_of_a_ix_remake_go_around/" target="_blank"><u>asks one Reddit thread</u></a> wondering about the likelihood of a Dragon Quest 9 remake. The answer is, probably not – Square Enix has never spoken of it despite fans' incessant screams. After all this time, Dragon Quest 9's developers continue to be chased by the same problem: no one really wants Dragon Quest 9 to be exclusive to the Nintendo DS, and they never did.</p><p><a href="https://www.gamesradar.com/games/dragon-quest/rpgs-like-dragon-quest-11-and-nier-automata-are-heavily-outsourced-square-enix-producer-says-with-surprisingly-few-devs-in-house/"><u><em>RPGs like Dragon Quest 11 and Nier: Automata are heavily outsourced, Square Enix producer says, with surprisingly few devs in-house</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQAA1W"></div>                            </div>                            <script src="https://kwizly.com/embed/WQAA1W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/dragon-quest/dragon-quest-9-has-been-trapped-on-the-nintendo-ds-for-17-years-and-franchise-creator-yuji-horii-was-a-little-disheartened-to-learn-fans-never-wanted-that/</link>
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                            <![CDATA[ Free Dragon Quest 9 ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 21:10:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Dragon Quest]]></category>
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                                                                                                <author><![CDATA[ ashley.bardhan@futurenet.com (Ashley Bardhan) ]]></author>                    <dc:creator><![CDATA[ Ashley Bardhan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XLhHUVZSAcPehPBc9sGz8e.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon Quest X]]></media:description>                                                            <media:text><![CDATA[Dragon Quest X]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon Quest X]]></media:title>
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                                <p>Dragon Quest 9 was a Nintendo DS exclusive when it launched in 2009 – and it technically still is. Square Enix never set the RPG free, despite many of its fans' appetite for a remake, and it seems franchise creator Yuji Horii isn't worried about it – possibly because he's still hurting from fans' reactions to the DS game 17 years ago.</p><p>The RPG's emperor recently spoke <a href="https://www.famitsu.com/article/202608/78518" target="_blank"><u>to Japanese site Famitsu</u></a> as Dragon Quest celebrated its 40th anniversary; <a href="https://nintendoeverything.com/dragon-quest-creator-why-dq9-was-a-nintendo-ds-exclusive-team-was-a-little-disheartened-by-the-fan-reaction/" target="_blank"><u>Nintendo Everything translated</u></a> a chunk of Horii's interview. In it, he discusses fans' response to Dragon Quest 9 being a Nintendo DS exclusive after experiencing the visual splendor of the first completely 3D Dragon Quest, Dragon Quest 8, in 2004. Their response was… not good. </p><p>"It made for interesting gameplay," Horii says about the Nintendo DS, "and I thought everyone would be surprised, but when we announced it, we had a lot of criticism, like 'What? On Nintendo DS?' At the time we were actually a little disheartened."</p><p>He explains that Square Enix was motivated to lock Dragon Quest 9 to the DS because its developers wanted "quick and easy play over local networks." He says that, "At that time there were not many games using local networks and it was difficult to do so. But with Nintendo DS, the moment you turn the power on you can connect with people."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8tqPtEddiSKFL6ZRLAic6N" name="Nintendo Direct 6.18.2024 – Nintendo Switch 45-37 screenshot.jpg" alt="Dragon Quest concept art" src="https://cdn.mos.cms.futurecdn.net/8tqPtEddiSKFL6ZRLAic6N.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Fans had been preparing themselves for Dragon Quest 9 to launch on technology with some muscle, the PS3 or Wii, maybe, as a contemporaneous <a href="https://www.nintendolife.com/news/2006/12/ds_snags_dragon_quest_ix" target="_blank"><u>Nintendo Life article suggests</u></a>. So their jaws dropped through the floor and straight into Hell once Square Enix made the unprecedented announcement that, no, Dragon Quest 9 will be bound to the petite DS. </p><p>Forum discussions from around Dragon Quest 9's release reveal players' vitriol for the cute DS which I believe is innocent in all of this; it's not the console's fault it was made to be whimsical handheld and not a prehistoric Steam Deck. One <a href="https://gamefaqs.gamespot.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/50817887" target="_blank"><u>17-year-old thread on GameFAQs</u></a> features players calling Dragon Quest 9 "really horrible" and "extremely boring." <br><br>But, with time, public sentiment started turning around. User Liamland says on a 12-year-old <a href="https://gamefaqs.gamespot.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/68272356" target="_blank"><u>GameFAQs thread</u></a>, "After playing [Dragon Quest 8] on the PS2, it would seem as if [Dragon Quest 9] on the NDS was a step down, from a graphics and sound standpoint. But ultimately the DLC content, multiplayer tag mode, and character flexibility of DQIX makes it arguably a better game than DQVIII."</p><p>"We thought that was an amazing system, and decided we wanted to make Dragon Quest 9 using that ability," Horii tells Famitsu. So Fans have grown to agree with him – though, they'd <em>still </em>really like it to be at least a little more free from the Nintendo DS.</p><p>"Is there any hope?" <a href="https://www.reddit.com/r/dragonquest/comments/1e3f9r2/how_often_does_talk_of_a_ix_remake_go_around/" target="_blank"><u>asks one Reddit thread</u></a> wondering about the likelihood of a Dragon Quest 9 remake. The answer is, probably not – Square Enix has never spoken of it despite fans' incessant screams. After all this time, Dragon Quest 9's developers continue to be chased by the same problem: no one really wants Dragon Quest 9 to be exclusive to the Nintendo DS, and they never did.</p><p><a href="https://www.gamesradar.com/games/dragon-quest/rpgs-like-dragon-quest-11-and-nier-automata-are-heavily-outsourced-square-enix-producer-says-with-surprisingly-few-devs-in-house/"><u><em>RPGs like Dragon Quest 11 and Nier: Automata are heavily outsourced, Square Enix producer says, with surprisingly few devs in-house</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQAA1W"></div>                            </div>                            <script src="https://kwizly.com/embed/WQAA1W.js" async></script>
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                                                            <title><![CDATA[ Former PlayStation boss says it's "really funny" turn-based JRPGs are so in-demand after he advised Clair Obscur: Expedition 33 devs not to use the term ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Turn-based JRPGs never went anywhere, but with games like <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a>, <a href="https://www.gamesradar.com/games/jrpg/metaphor-refantazio-guide/">Metaphor: ReFantazio</a>, and Clair Obscur: Expedition 33 scooping up GOTY awards like XP in a dungeon, their staying power has perhaps never been more clear. That wasn't the case just a few years ago, when <a href="https://www.gamesradar.com/games/rpg/ex-playstation-boss-told-clair-obscur-expedition-33-devs-not-to-call-it-a-turn-based-rpg-that-alone-might-cause-players-to-overlook-it/">former PlayStation boss Shuhei Yoshida advised Sandfall Interactive</a> to avoid describing Clair Obscur: Expedition 33, <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-follows-baldurs-gate-3-to-become-the-second-game-ever-to-win-all-five-major-goty-awards/">now among the most awarded games of all time</a>, as a turn-based JRPG for fear that it "might lost the interest of many consumers." These days, Yoshida finds the irony of that advice in hindsight amusing.</p><p>"I advised them that if they described the game as a turn-based JRPG, they might lose the interest of many consumers," Yoshida tells <a href="https://www.gamerbraves.com/exclusive-from-playstation-to-indie-advisor-shuhei-yoshida-talks-games-ai-and-the-future-of-the-industry/" target="_blank">GamerBraves</a>. "I suggested that they come up with a new name for the combat system."</p><p>Without wading into the interminable debate around <a href="https://www.gamesradar.com/if-developers-dont-like-the-term-jrpg-what-do-we-use-instead/">what makes a JRPG a JRPG</a>, I'll just say objectively that Clair Obscur: Expedition 33 isn't strictly a JRPG because Sandfall is a French developer, but it largely fits the bill from a gameplay perspective despite a unique combat system labeled "reactive" turn-based, apparently based on Yoshida's suggestion.</p><p>Nowadays, "A lot of developers are now pitching new turn-based JRPG-like games to publishers. So, it's really funny," he says.</p><p>Somewhat ironically, there actually isn't a single turn-based RPG having released or about to release in 2026 that's really defining the zeitgeist in the way Clair Obscur or Baldur's Gate 3 did during their respective release years, but with Larian's new <a href="https://www.gamesradar.com/games/rpg/divinity-is-a-turn-based-rpg-confirms-baldurs-gate-3-studio-founder-and-even-though-its-not-d-and-d-rules-its-larian-brought-to-the-next-level/">Divinity confirmed to be a turn-based RPG</a> and <a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a> on the horizon, that's bound to change eventually.</p><p><a href="https://www.gamesradar.com/games/ex-playstation-boss-doesnt-know-if-sony-killing-physical-games-is-such-a-big-issue-since-players-need-to-download-patches-and-extra-data-anyway/"><em>Ex-PlayStation boss doesn't know if Sony killing physical games is "such a big issue" since players need to download patches and extra data anyway.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6PGMe"></div>                            </div>                            <script src="https://kwizly.com/embed/O6PGMe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/jrpg/former-playstation-boss-says-its-really-funny-turn-based-jrpgs-are-so-in-demand-after-he-advised-clair-obscur-expedition-33-devs-not-to-use-the-term/</link>
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                            <![CDATA[ "A lot of developers are now pitching new turn-based JRPG-like games to publishers" ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 18:54:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sandfall Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Clair Obscur: Expedition 33 close-up of green eyes]]></media:description>                                                            <media:text><![CDATA[Clair Obscur: Expedition 33 close-up of green eyes]]></media:text>
                                <media:title type="plain"><![CDATA[Clair Obscur: Expedition 33 close-up of green eyes]]></media:title>
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                                <p>Turn-based JRPGs never went anywhere, but with games like <a href="https://www.gamesradar.com/baldurs-gate-3-guide/">Baldur's Gate 3</a>, <a href="https://www.gamesradar.com/games/jrpg/metaphor-refantazio-guide/">Metaphor: ReFantazio</a>, and Clair Obscur: Expedition 33 scooping up GOTY awards like XP in a dungeon, their staying power has perhaps never been more clear. That wasn't the case just a few years ago, when <a href="https://www.gamesradar.com/games/rpg/ex-playstation-boss-told-clair-obscur-expedition-33-devs-not-to-call-it-a-turn-based-rpg-that-alone-might-cause-players-to-overlook-it/">former PlayStation boss Shuhei Yoshida advised Sandfall Interactive</a> to avoid describing Clair Obscur: Expedition 33, <a href="https://www.gamesradar.com/games/rpg/clair-obscur-expedition-33-follows-baldurs-gate-3-to-become-the-second-game-ever-to-win-all-five-major-goty-awards/">now among the most awarded games of all time</a>, as a turn-based JRPG for fear that it "might lost the interest of many consumers." These days, Yoshida finds the irony of that advice in hindsight amusing.</p><p>"I advised them that if they described the game as a turn-based JRPG, they might lose the interest of many consumers," Yoshida tells <a href="https://www.gamerbraves.com/exclusive-from-playstation-to-indie-advisor-shuhei-yoshida-talks-games-ai-and-the-future-of-the-industry/" target="_blank">GamerBraves</a>. "I suggested that they come up with a new name for the combat system."</p><p>Without wading into the interminable debate around <a href="https://www.gamesradar.com/if-developers-dont-like-the-term-jrpg-what-do-we-use-instead/">what makes a JRPG a JRPG</a>, I'll just say objectively that Clair Obscur: Expedition 33 isn't strictly a JRPG because Sandfall is a French developer, but it largely fits the bill from a gameplay perspective despite a unique combat system labeled "reactive" turn-based, apparently based on Yoshida's suggestion.</p><p>Nowadays, "A lot of developers are now pitching new turn-based JRPG-like games to publishers. So, it's really funny," he says.</p><p>Somewhat ironically, there actually isn't a single turn-based RPG having released or about to release in 2026 that's really defining the zeitgeist in the way Clair Obscur or Baldur's Gate 3 did during their respective release years, but with Larian's new <a href="https://www.gamesradar.com/games/rpg/divinity-is-a-turn-based-rpg-confirms-baldurs-gate-3-studio-founder-and-even-though-its-not-d-and-d-rules-its-larian-brought-to-the-next-level/">Divinity confirmed to be a turn-based RPG</a> and <a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a> on the horizon, that's bound to change eventually.</p><p><a href="https://www.gamesradar.com/games/ex-playstation-boss-doesnt-know-if-sony-killing-physical-games-is-such-a-big-issue-since-players-need-to-download-patches-and-extra-data-anyway/"><em>Ex-PlayStation boss doesn't know if Sony killing physical games is "such a big issue" since players need to download patches and extra data anyway.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6PGMe"></div>                            </div>                            <script src="https://kwizly.com/embed/O6PGMe.js" async></script>
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                                                            <title><![CDATA[ Cloud Strife just celebrated his birthday, and it reminded me of all the FF7  merch starring the spiky-haired merc that I want for my collection ]]></title>
                                                                                                <dc:content><![CDATA[ <p>August 11 was Final Fantasy VII protagonist Cloud Strife's birthday, <a href="https://x.com/finalfantasyvii/status/2086830605392879742" target="_blank">according to Square Enix</a>. While the manual for my original PlayStation copy of Final Fantasy VII says otherwise, I'm always down for celebrating the existence of one of my favorite video game protagonists, particularly one I've been collecting merch and toys for since the game originally launched back in 1997.<br><br>Back then, the <a href="https://www.gamesradar.com/toys-collectibles/best-toys/">best toys</a> depicting the spiky-haired boy weren't as easily available as they are now. We had the Extra Knights Action Figure of Cloud and his posse, but finding them in stores was a rarer chance than getting Yuffie as your Gold Saucer companion in the original game. Now, there's a sky full of Cloud-based collectibles, from the Final Fantasy 7 Polygon toy set available for <a href="https://na.store.square-enix-games.com/final-fantasy-vii-polygon-figure-vol_-1-_display_?" target="_blank"><strong>$72 at Square Enix</strong></a> that recreates his in-game model as a tiny figure among the rest of the party, to the massive 1/4 scale Masterline statue that costs <a href="https://www.amazon.com/Square-Enix-Final-Fantasy-Rebirth/dp/B0DSCM34Z5?ref_=ast_sto_dp" target="_blank"><strong>$2,400.00 (Amazon)</strong></a>, more than my entire Final Fantasy collection (games included) combined.</p><p>Do you want a plushie Cloud to hug and help deal with his never-ending trauma? That exists. Want a playmat depicting Cloud about to do some serious damage with his Buster Sword? You can get that too, and I've gathered them all below. If you want to get in on the belated birthday celebrations, there are plenty of Cloud collectibles to spend your hard-earned Gil on, and with <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy VII Revelation</a> on its way, there's likely even more to come. *Insert fanfare jingle here.*</p>        <div class="featured_product_block featured_block_hero" data-id="07da0e52-9652-11f1-a2b0-3344520daed2">            <a href="https://www.gamestop.com/consoles-hardware/nintendo-switch/nintendo-switch-amiibo/products/super-smash-bros.-cloud-amiibo/404859.html" data-model-name="Super Smash Bros. Cloud amiibo" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/cDt9snydh6CQxtp7owZQrJ.jpg" alt="Image of the Super Smash Bros Cloud Strife amiibo in its packaging."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">Super Smash Bros. Cloud amiibo</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="07da0ed4-9652-11f1-96af-1d7219e1b957">            <a href="https://www.amazon.com/Square-Enix-Final-Fantasy-Remake/dp/B091PG5RV3/" data-model-name="Final Fantasy VII Remake: Cloud Strife Plush" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.40%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yF984myapySfLwR3DbpgdY.jpg" alt="Final Fantasy Vii Remake: Cloud Strife Plush"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy VII Remake: Cloud Strife Plush</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="07da0f42-9652-11f1-baf0-e33019e4f5fc">            <a href="https://na.store.square-enix-games.com/final-fantasy-vii-structure-arts---cloud-strife?searchid=0&search_query=cloud+strife" data-model-name="Final Fantasy VII Structure Arts - Cloud Strife " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RWHDcpMyUmLDa6DcWKbrca.jpg" alt="Final Fantasy Vii Structure Arts Cloud Strike"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy VII Structure Arts - Cloud Strife </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="48da0988-9653-11f1-9d65-2f326306545e">            <a href="https://na.store.square-enix-games.com/final-fantasy-vii-rebirth-mug---napping-cloud?" data-model-name="Final Fantasy VII Rebirth Mug - Napping Cloud" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/vAvSnmAfJX6q7i9u9UPWME.jpg" alt="Official image of the Napping Cloud Final Fantasy VII Rebirth mug from the Square Enix store."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy VII Rebirth Mug - Napping Cloud</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="ceaeb7de-9653-11f1-ac5b-81711c1b695f">            <a href="https://www.target.com/p/magic-the-gathering-8212-final-fantasy-vii-commander-deck-game-edition/-/A-95034807" data-model-name="Final Fantasy VII Commander Deck - Game Edition" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/6eW2jTJyWLKddfYs59YJkZ.webp" alt="Magic : the Gathering— Final Fantasy Vii Commander Deck - Game Edition"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Magic the Gathering</div>                                        <div class="featured__title">Final Fantasy VII Commander Deck - Game Edition</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="ceaeb856-9653-11f1-9f7b-af21e6ae2445">            <a href="https://www.amazon.com/Final-Fantasy-VII-Remake-Ultimania/dp/1646091213/" data-model-name="Final Fantasy VII Remake: Material Ultimania" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:140.85%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Hfv9J7aPuThgLJW892Mcod.jpg" alt="Final Fantasy Vii Remake: Material Ultimania"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix Books</div>                                        <div class="featured__title">Final Fantasy VII Remake: Material Ultimania</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4036671c-9659-11f1-b6b7-cf7dcfdcb936">            <a href="https://na.store.square-enix-games.com/one-touch-edge-final-fantasy---cloud?searchid=0&search_query=cloud" data-model-name="One-Touch Edge card holder - Cloud" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/DEgG5WpYEFGQmDRcffdHVj.jpg" alt="Official image of the ONE-TOUCH EDGE - Printed Magnetic Cloud card holder."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ultra PRO</div>                                        <div class="featured__title">One-Touch Edge card holder - Cloud</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="096d973c-9654-11f1-b9bb-854ed95c88ad">            <a href="https://www.amazon.com/Final-Fantasy-VII-Poster-Collection/dp/1646090837/" data-model-name="Final Fantasy VII Poster Collection" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:127.23%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/5hryK3LVYUhwi7VH7smxw.jpg" alt="Final Fantasy Vii Poster Collection"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix Books</div>                                        <div class="featured__title">Final Fantasy VII Poster Collection</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="00d7904e-9656-11f1-83a4-13de91aa0ffb">            <a href="https://www.amazon.com/Square-Enix-Final-Fantasy-Rebirth/dp/B0DSCM34Z5?ref_=ast_sto_dp" data-model-name="Final Fantasy Vii Rebirth: Cloud Strife Masterline (deluxe Ver.) 1:4 Scale Statue" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:81.20%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ghMGTTTChhvCsDKgsuzAdi.jpg" alt="Square Enix Final Fantasy Vii Rebirth: Cloud Strife Masterline (deluxe Ver.) 1:4 Scale Statue"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy Vii Rebirth: Cloud Strife Masterline (deluxe Ver.) 1:4 Scale Statue</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="00d790ee-9656-11f1-84c2-a341d6504a8d">            <a href="https://www.amazon.com/Ultra-PRO-Universes-Mercenary-Collectibles/dp/B0F5SBGD7S/" data-model-name="Final Fantasy  Universes Beyond Cloud, Midgar Mercenary (Commander) Playmat for Magic: The Gathering" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/8wRbouemzKhuvQ5BWidCfm.jpg" alt="Ultra Pro - Final Fantasy X Universes Beyond Cloud, Midgar Mercenary (commander) Playmat for Magic: the Gathering | Card Game Playmat, Final Fantasy Collectibles, Desk Mat Mousepad"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ultra Pro</div>                                        <div class="featured__title">Final Fantasy  Universes Beyond Cloud, Midgar Mercenary (Commander) Playmat for Magic: The Gathering</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="257a8f0a-9656-11f1-a612-239b2cb99c50">            <a href="https://www.amazon.com/Ultra-PRO-ProtectorTM-Accessories-Collectible/dp/B0F5S77JMP/" data-model-name="Final Fantasy X Universes Beyond Cloud, Ex-Soldier 105ct Apex Deck Protector Sleeves for Magic The Gathering" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/DUhjGtnrARD7n233hZACE8.jpg" alt="Ultra Pro - Final Fantasy X Universes Beyond Cloud, Ex-Soldier 105ct Apex Deck Protector™ Sleeves for Magic: the Gathering | Trading Card Accessories, Collectible Card Game Gear"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ultra Pro</div>                                        <div class="featured__title">Final Fantasy X Universes Beyond Cloud, Ex-Soldier 105ct Apex Deck Protector Sleeves for Magic The Gathering</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="e8feaa3a-9654-11f1-aea0-77e091966278">            <a href="https://na.store.square-enix-games.com/final_fantasy_vii_polygon_soft_vinyl_figure_-_cloud_strife?searchid=0&search_query=cloud+strife" data-model-name="FINAL FANTASY VII Polygon Soft Vinyl Figure - CLOUD STRIFE" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/xQxeQm7eLZEw5aKS2WDAii.jpg" alt="Official image of the polygon soft vinyl figure of Cloud Strife by Square Enix."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">FINAL FANTASY VII Polygon Soft Vinyl Figure - CLOUD STRIFE</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Want more Final Fantasy goodies? Check out this incoming </em><a href="https://www.gamesradar.com/games/board-games/this-new-final-fantasy-board-game-passed-me-by-but-im-sold-already-thanks-to-the-pixel-art/"><em>Final Fantasy Origins of Light board game</em></a><em>.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/toys-collectibles/cloud-strife-just-celebrated-his-birthday-and-it-reminded-me-of-all-the-ff7-merch-starring-the-spiky-haired-merc-that-i-want-for-my-collection/</link>
                                                                            <description>
                            <![CDATA[ Final Fantasy VII protagonist Cloud Strife just celebrated his birthday, and I plan to celebrate by collecting even more merch featuring the spiky-haired merc. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 15:59:41 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 16:07:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Toys &amp; Collectibles]]></category>
                                                    <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                                                                <author><![CDATA[ rosalie.newcombe@futurenet.com (Rosalie Newcombe) ]]></author>                    <dc:creator><![CDATA[ Rosalie Newcombe ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ggiQdbUqiUUCvwkPEcYNg6.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hardware Editor at GamesRadar+, ever since I first held a NES controller in my hand I&#039;ve been obsessed with gaming, and the hardware it runs on. I could hook up a NES and SNES to a telly, without instructions, before I could walk. Even now, nothing is more exciting then taking a console, or handheld, out the box for the first time and setting it up. This obsession transformed into a love of games and game music, which lead to my music degree and dream of becoming a Scottish Nobuo Uematsu. After sharing my love of games through music, I began to share my love through words on sites like TechRadar and iMore. This lead to becoming a Hardware staff writer for PCGamesN, and later the Senior Tech Writer for Dexerto, covering all things Steam Deck, PlayStation and Nintendo. With that experience, I was able to level up as Hardware Editor for GamesRadar+, where I&#039;m still just as Nintendo, PlayStation and gaming tech obsessed as ever.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future/Rosalie Newcombe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Photo of a Cloud Strife polygon toy sitting in front of the FF7 game box.]]></media:description>                                                            <media:text><![CDATA[Photo of a Cloud Strife polygon toy sitting in front of the FF7 game box.]]></media:text>
                                <media:title type="plain"><![CDATA[Photo of a Cloud Strife polygon toy sitting in front of the FF7 game box.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>August 11 was Final Fantasy VII protagonist Cloud Strife's birthday, <a href="https://x.com/finalfantasyvii/status/2086830605392879742" target="_blank">according to Square Enix</a>. While the manual for my original PlayStation copy of Final Fantasy VII says otherwise, I'm always down for celebrating the existence of one of my favorite video game protagonists, particularly one I've been collecting merch and toys for since the game originally launched back in 1997.<br><br>Back then, the <a href="https://www.gamesradar.com/toys-collectibles/best-toys/">best toys</a> depicting the spiky-haired boy weren't as easily available as they are now. We had the Extra Knights Action Figure of Cloud and his posse, but finding them in stores was a rarer chance than getting Yuffie as your Gold Saucer companion in the original game. Now, there's a sky full of Cloud-based collectibles, from the Final Fantasy 7 Polygon toy set available for <a href="https://na.store.square-enix-games.com/final-fantasy-vii-polygon-figure-vol_-1-_display_?" target="_blank"><strong>$72 at Square Enix</strong></a> that recreates his in-game model as a tiny figure among the rest of the party, to the massive 1/4 scale Masterline statue that costs <a href="https://www.amazon.com/Square-Enix-Final-Fantasy-Rebirth/dp/B0DSCM34Z5?ref_=ast_sto_dp" target="_blank"><strong>$2,400.00 (Amazon)</strong></a>, more than my entire Final Fantasy collection (games included) combined.</p><p>Do you want a plushie Cloud to hug and help deal with his never-ending trauma? That exists. Want a playmat depicting Cloud about to do some serious damage with his Buster Sword? You can get that too, and I've gathered them all below. If you want to get in on the belated birthday celebrations, there are plenty of Cloud collectibles to spend your hard-earned Gil on, and with <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy VII Revelation</a> on its way, there's likely even more to come. *Insert fanfare jingle here.*</p>        <div class="featured_product_block featured_block_hero" data-id="07da0e52-9652-11f1-a2b0-3344520daed2">            <a href="https://www.gamestop.com/consoles-hardware/nintendo-switch/nintendo-switch-amiibo/products/super-smash-bros.-cloud-amiibo/404859.html" data-model-name="Super Smash Bros. Cloud amiibo" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/cDt9snydh6CQxtp7owZQrJ.jpg" alt="Image of the Super Smash Bros Cloud Strife amiibo in its packaging."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Nintendo</div>                                        <div class="featured__title">Super Smash Bros. Cloud amiibo</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="07da0ed4-9652-11f1-96af-1d7219e1b957">            <a href="https://www.amazon.com/Square-Enix-Final-Fantasy-Remake/dp/B091PG5RV3/" data-model-name="Final Fantasy VII Remake: Cloud Strife Plush" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:93.40%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yF984myapySfLwR3DbpgdY.jpg" alt="Final Fantasy Vii Remake: Cloud Strife Plush"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy VII Remake: Cloud Strife Plush</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="07da0f42-9652-11f1-baf0-e33019e4f5fc">            <a href="https://na.store.square-enix-games.com/final-fantasy-vii-structure-arts---cloud-strife?searchid=0&search_query=cloud+strife" data-model-name="Final Fantasy VII Structure Arts - Cloud Strife " data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/RWHDcpMyUmLDa6DcWKbrca.jpg" alt="Final Fantasy Vii Structure Arts Cloud Strike"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy VII Structure Arts - Cloud Strife </div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="48da0988-9653-11f1-9d65-2f326306545e">            <a href="https://na.store.square-enix-games.com/final-fantasy-vii-rebirth-mug---napping-cloud?" data-model-name="Final Fantasy VII Rebirth Mug - Napping Cloud" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/vAvSnmAfJX6q7i9u9UPWME.jpg" alt="Official image of the Napping Cloud Final Fantasy VII Rebirth mug from the Square Enix store."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy VII Rebirth Mug - Napping Cloud</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="ceaeb7de-9653-11f1-ac5b-81711c1b695f">            <a href="https://www.target.com/p/magic-the-gathering-8212-final-fantasy-vii-commander-deck-game-edition/-/A-95034807" data-model-name="Final Fantasy VII Commander Deck - Game Edition" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/6eW2jTJyWLKddfYs59YJkZ.webp" alt="Magic : the Gathering— Final Fantasy Vii Commander Deck - Game Edition"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Magic the Gathering</div>                                        <div class="featured__title">Final Fantasy VII Commander Deck - Game Edition</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="ceaeb856-9653-11f1-9f7b-af21e6ae2445">            <a href="https://www.amazon.com/Final-Fantasy-VII-Remake-Ultimania/dp/1646091213/" data-model-name="Final Fantasy VII Remake: Material Ultimania" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:140.85%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Hfv9J7aPuThgLJW892Mcod.jpg" alt="Final Fantasy Vii Remake: Material Ultimania"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix Books</div>                                        <div class="featured__title">Final Fantasy VII Remake: Material Ultimania</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4036671c-9659-11f1-b6b7-cf7dcfdcb936">            <a href="https://na.store.square-enix-games.com/one-touch-edge-final-fantasy---cloud?searchid=0&search_query=cloud" data-model-name="One-Touch Edge card holder - Cloud" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/DEgG5WpYEFGQmDRcffdHVj.jpg" alt="Official image of the ONE-TOUCH EDGE - Printed Magnetic Cloud card holder."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ultra PRO</div>                                        <div class="featured__title">One-Touch Edge card holder - Cloud</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="096d973c-9654-11f1-b9bb-854ed95c88ad">            <a href="https://www.amazon.com/Final-Fantasy-VII-Poster-Collection/dp/1646090837/" data-model-name="Final Fantasy VII Poster Collection" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:127.23%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/5hryK3LVYUhwi7VH7smxw.jpg" alt="Final Fantasy Vii Poster Collection"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix Books</div>                                        <div class="featured__title">Final Fantasy VII Poster Collection</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="00d7904e-9656-11f1-83a4-13de91aa0ffb">            <a href="https://www.amazon.com/Square-Enix-Final-Fantasy-Rebirth/dp/B0DSCM34Z5?ref_=ast_sto_dp" data-model-name="Final Fantasy Vii Rebirth: Cloud Strife Masterline (deluxe Ver.) 1:4 Scale Statue" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:81.20%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ghMGTTTChhvCsDKgsuzAdi.jpg" alt="Square Enix Final Fantasy Vii Rebirth: Cloud Strife Masterline (deluxe Ver.) 1:4 Scale Statue"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">Final Fantasy Vii Rebirth: Cloud Strife Masterline (deluxe Ver.) 1:4 Scale Statue</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="00d790ee-9656-11f1-84c2-a341d6504a8d">            <a href="https://www.amazon.com/Ultra-PRO-Universes-Mercenary-Collectibles/dp/B0F5SBGD7S/" data-model-name="Final Fantasy  Universes Beyond Cloud, Midgar Mercenary (Commander) Playmat for Magic: The Gathering" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/8wRbouemzKhuvQ5BWidCfm.jpg" alt="Ultra Pro - Final Fantasy X Universes Beyond Cloud, Midgar Mercenary (commander) Playmat for Magic: the Gathering | Card Game Playmat, Final Fantasy Collectibles, Desk Mat Mousepad"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ultra Pro</div>                                        <div class="featured__title">Final Fantasy  Universes Beyond Cloud, Midgar Mercenary (Commander) Playmat for Magic: The Gathering</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="257a8f0a-9656-11f1-a612-239b2cb99c50">            <a href="https://www.amazon.com/Ultra-PRO-ProtectorTM-Accessories-Collectible/dp/B0F5S77JMP/" data-model-name="Final Fantasy X Universes Beyond Cloud, Ex-Soldier 105ct Apex Deck Protector Sleeves for Magic The Gathering" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/DUhjGtnrARD7n233hZACE8.jpg" alt="Ultra Pro - Final Fantasy X Universes Beyond Cloud, Ex-Soldier 105ct Apex Deck Protector™ Sleeves for Magic: the Gathering | Trading Card Accessories, Collectible Card Game Gear"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Ultra Pro</div>                                        <div class="featured__title">Final Fantasy X Universes Beyond Cloud, Ex-Soldier 105ct Apex Deck Protector Sleeves for Magic The Gathering</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="e8feaa3a-9654-11f1-aea0-77e091966278">            <a href="https://na.store.square-enix-games.com/final_fantasy_vii_polygon_soft_vinyl_figure_-_cloud_strife?searchid=0&search_query=cloud+strife" data-model-name="FINAL FANTASY VII Polygon Soft Vinyl Figure - CLOUD STRIFE" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/xQxeQm7eLZEw5aKS2WDAii.jpg" alt="Official image of the polygon soft vinyl figure of Cloud Strife by Square Enix."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Square Enix</div>                                        <div class="featured__title">FINAL FANTASY VII Polygon Soft Vinyl Figure - CLOUD STRIFE</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>Want more Final Fantasy goodies? Check out this incoming </em><a href="https://www.gamesradar.com/games/board-games/this-new-final-fantasy-board-game-passed-me-by-but-im-sold-already-thanks-to-the-pixel-art/"><em>Final Fantasy Origins of Light board game</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation fans think the Japanese icon behind a beloved spin-off character is teasing something big for the JRPG's release next year ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Much of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation </a>remains a mystery, though fans are hoping that the social media activity of a Japanese icon who featured in some of the JRPG's spin-offs is teasing some big plans.</p><p><a href="https://www.instagram.com/reel/DbszWwFswt1/?igsh=ZTI4Y3Y4ZnBkaDQ0" target="_blank">Over on Instagram</a> lately, Japanese musician Gackt has posted an image of himself cosplaying as Genesis Rhapsodos, for whom he provides the inspiration and Japanese voice in the Final Fantasy 7 spin-off games Crisis Core and Dirge of Cerberus. What's more, the song playing in the background of the post appears in Dirge of Cerberus.</p><p>The cheeky social media is interesting for a few reasons, though there are some caveats. Gackt's connection to Final Fantasy 7 has been there for a long time, and it's something he often posts about. Looking at his Instagram page, he often posts old clips and performances – some of which include himself dressed up as Genesis. There have been a few times over the years that supposed teases lead to little.</p><p>However! Sometimes they do lead to something. As one fan on Twitter <a href="https://x.com/nibelbound/status/2086678081272488031?s=20" target="_blank">notes</a>, just days before the Crisis Core remake was announced, Gackt posted about returning to a studio he hadn't visited in "over ten years" for some voice recording. Hm!</p><p>Either way, <a href="https://x.com/i/status/2086832779606790503" target="_blank">fans are speculating</a> with <a href="https://x.com/i/status/2086830838143164422" target="_blank">excitement</a>. Dirge of Cerberus is yet to get a remake, sure, though something else to consider is the timing, as fans wonder if Genesis <a href="https://x.com/i/status/2086892678290285014" target="_blank">might appear as a boss fight</a> in the Remake trilogy's grand finale. Final Fantasy 7 Revelation boss Naoki Hamaguchi has spoken a few times recently about how the spin-off games and Advent Children film tie into the grand finale, and did so recently at Final Fantasy 14's Berlin Fan Fest.</p><p>"I see a great deal of that discussion," he said at the time to YouTuber <a href="https://www.youtube.com/watch?v=pWtSQuhmkmE" target="_blank">Ashif’s Release Notes</a>. "I've seen a lot of people discussing and speculating off the back of interviews with myself and with Kitase-san, 'Is the ending of this going to connect to Advent Children?'</p><p>"But it's not a question. I don't want to sit here and say it connects to this, it connects to that. But obviously, there are a lot of other titles within the VII universe. So, we're talking about Advent Children, we're talking about Dirge of Cerberus, Crisis Core. And we want to bring all of those in and make sure we're not leaving those out."</p><p>Hamaguchi goes on to say that "once we have all of those in place, we're looking towards the ending." The question the developers are theoretically asking themselves is "what kind of ending are we going to head for in Revelation that still has those ties?"</p><p>Naturally, you'll have to wait for Final Fantasy 7 Revelation to release next year to truly find out, though Gackt's social media activity isn't making the wait any easier.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-fans-think-the-japanese-icon-behind-a-beloved-spin-off-character-is-teasing-something-big-for-the-jrpgs-release-next-year/</link>
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                            <![CDATA[ "If this dude is a secret giga boss, I'm afraid it's peak" ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 13:58:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Crisis Core: Final Fantasy 7]]></media:description>                                                            <media:text><![CDATA[Crisis Core: Final Fantasy 7]]></media:text>
                                <media:title type="plain"><![CDATA[Crisis Core: Final Fantasy 7]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/3kCN5SdEgXgeDo3mZdRwFj-1280-80.jpg" />
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                                <p>Much of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation </a>remains a mystery, though fans are hoping that the social media activity of a Japanese icon who featured in some of the JRPG's spin-offs is teasing some big plans.</p><p><a href="https://www.instagram.com/reel/DbszWwFswt1/?igsh=ZTI4Y3Y4ZnBkaDQ0" target="_blank">Over on Instagram</a> lately, Japanese musician Gackt has posted an image of himself cosplaying as Genesis Rhapsodos, for whom he provides the inspiration and Japanese voice in the Final Fantasy 7 spin-off games Crisis Core and Dirge of Cerberus. What's more, the song playing in the background of the post appears in Dirge of Cerberus.</p><p>The cheeky social media is interesting for a few reasons, though there are some caveats. Gackt's connection to Final Fantasy 7 has been there for a long time, and it's something he often posts about. Looking at his Instagram page, he often posts old clips and performances – some of which include himself dressed up as Genesis. There have been a few times over the years that supposed teases lead to little.</p><p>However! Sometimes they do lead to something. As one fan on Twitter <a href="https://x.com/nibelbound/status/2086678081272488031?s=20" target="_blank">notes</a>, just days before the Crisis Core remake was announced, Gackt posted about returning to a studio he hadn't visited in "over ten years" for some voice recording. Hm!</p><p>Either way, <a href="https://x.com/i/status/2086832779606790503" target="_blank">fans are speculating</a> with <a href="https://x.com/i/status/2086830838143164422" target="_blank">excitement</a>. Dirge of Cerberus is yet to get a remake, sure, though something else to consider is the timing, as fans wonder if Genesis <a href="https://x.com/i/status/2086892678290285014" target="_blank">might appear as a boss fight</a> in the Remake trilogy's grand finale. Final Fantasy 7 Revelation boss Naoki Hamaguchi has spoken a few times recently about how the spin-off games and Advent Children film tie into the grand finale, and did so recently at Final Fantasy 14's Berlin Fan Fest.</p><p>"I see a great deal of that discussion," he said at the time to YouTuber <a href="https://www.youtube.com/watch?v=pWtSQuhmkmE" target="_blank">Ashif’s Release Notes</a>. "I've seen a lot of people discussing and speculating off the back of interviews with myself and with Kitase-san, 'Is the ending of this going to connect to Advent Children?'</p><p>"But it's not a question. I don't want to sit here and say it connects to this, it connects to that. But obviously, there are a lot of other titles within the VII universe. So, we're talking about Advent Children, we're talking about Dirge of Cerberus, Crisis Core. And we want to bring all of those in and make sure we're not leaving those out."</p><p>Hamaguchi goes on to say that "once we have all of those in place, we're looking towards the ending." The question the developers are theoretically asking themselves is "what kind of ending are we going to head for in Revelation that still has those ties?"</p><p>Naturally, you'll have to wait for Final Fantasy 7 Revelation to release next year to truly find out, though Gackt's social media activity isn't making the wait any easier.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ "I think we have to do" Persona 1 and 2 Remakes, says Persona 4 Revival producer ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Persona 4 Revival producer and Persona series veteran Kazuhisa Wada says "we have to do" Persona 1 and 2 remakes at some point.</p><p>Speaking with <a href="https://www.gamerbraves.com/producer-wada-kazuhisa-talks-persona-4-revival-rebuilding-inaba-reworking-combat-and-keeping-the-heart-of-the-original-intact/" target="_blank">GamerBraves</a>, Wada maintains his position as the patron saint of the very few people who still remember that Atlus' most popular JRPG series did not begin with Persona 3, but rather with Revelations: Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment. </p><p>Asked about remakes of the original Persona games, Wada responds, "At this point, I can't say for sure, but personally, I think it's something we should definitely do. I think we have to do it."</p><p>Wada has worked with the Persona series and its origin, the Shin Megami Tensei series, for decades. Persona 4 Revival is his latest project, though after his lead role in both Persona 3 Reload and Persona 5 Royal, he's also expected to be part of Persona 6. Here in the post-Persona 5 Royal era of Atlus, which has seen Persona grow into a global hit, Wada has helped lead the charge on modernizing Atlus' classic JRPGs. </p><p>Giving the original Persona and the Persona 2 duology the Royal, Remake, or Reload treatment raises a few unique challenges. Firstly, we've got to come up with some more words that start with R for the titles. <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/">I hear Revelation</a> and <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-may-be-an-action-rpg-but-remedy-isnt-veering-into-hellishly-challenging-territory-there-are-no-parries-there-is-no-back-and-forth-with-a-single-enemy/">Resonant are in fashion this year</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rLCBbeHCqe38QvWukoWwca" name="Persona 2" alt="Key art for Persona 2" src="https://cdn.mos.cms.futurecdn.net/rLCBbeHCqe38QvWukoWwca.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atlus/Megami Tensei Wiki)</span></figcaption></figure><p>Secondly, there's a reason most people only know this series from Persona 3 onward, and it's not just because it can be hard to even find a way to play the original games today. Persona 3 and its follow-ups introduced pretty major changes both mechanically and thematically, framing the loop that's become the bedrock for modern installments. The original games feel quite different, in some ways closer to early Shin Megami Tensei entries, which could make them difficult to update.</p><p>So far, Atlus' remake strategy has basically boiled down to making games more like Persona 5 Royal, from presentation to quality-of-life features. Persona 5 was basically the evolved form of Persona 3 and 4, so that approach worked for those games. </p><p>But trying to do that with Persona 2, for example, feels like telling someone to wear shoes as gloves. If Atlus did take on this challenge, I'd love to see how it balances the old with the new. Do you stay faithful to the oddness of early Persona and trust modern fans to adapt, or do you just keep the setting, cast, and story and view them through the lens of today's mechanics? </p><p>And for that matter, do you combine Innocent Sin and Eternal Punishment into one big Persona 2 Revisited? There you go, Atlus; you can have that one for free. </p><p><a href="https://www.gamesradar.com/games/persona/as-persona-6-drives-hype-atlus-jrpg-series-sold-another-1-million-copies-over-segas-last-quarter/"><em>As Persona 6 drives hype, Atlus' JRPG series sold another 1 million copies over Sega's last quarter</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/persona/i-think-we-have-to-do-persona-1-and-2-remakes-says-persona-4-revival-producer/</link>
                                                                            <description>
                            <![CDATA[ But how do you remake Persona 2? ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 17:20:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Persona]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Atlus]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Persona 4 Revival screenshot of Yukiko looking at floating tarot card]]></media:description>                                                            <media:text><![CDATA[Persona 4 Revival screenshot of Yukiko looking at floating tarot card]]></media:text>
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                                <p>Persona 4 Revival producer and Persona series veteran Kazuhisa Wada says "we have to do" Persona 1 and 2 remakes at some point.</p><p>Speaking with <a href="https://www.gamerbraves.com/producer-wada-kazuhisa-talks-persona-4-revival-rebuilding-inaba-reworking-combat-and-keeping-the-heart-of-the-original-intact/" target="_blank">GamerBraves</a>, Wada maintains his position as the patron saint of the very few people who still remember that Atlus' most popular JRPG series did not begin with Persona 3, but rather with Revelations: Persona, Persona 2: Innocent Sin, and Persona 2: Eternal Punishment. </p><p>Asked about remakes of the original Persona games, Wada responds, "At this point, I can't say for sure, but personally, I think it's something we should definitely do. I think we have to do it."</p><p>Wada has worked with the Persona series and its origin, the Shin Megami Tensei series, for decades. Persona 4 Revival is his latest project, though after his lead role in both Persona 3 Reload and Persona 5 Royal, he's also expected to be part of Persona 6. Here in the post-Persona 5 Royal era of Atlus, which has seen Persona grow into a global hit, Wada has helped lead the charge on modernizing Atlus' classic JRPGs. </p><p>Giving the original Persona and the Persona 2 duology the Royal, Remake, or Reload treatment raises a few unique challenges. Firstly, we've got to come up with some more words that start with R for the titles. <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/">I hear Revelation</a> and <a href="https://www.gamesradar.com/games/action-rpg/control-resonant-may-be-an-action-rpg-but-remedy-isnt-veering-into-hellishly-challenging-territory-there-are-no-parries-there-is-no-back-and-forth-with-a-single-enemy/">Resonant are in fashion this year</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rLCBbeHCqe38QvWukoWwca" name="Persona 2" alt="Key art for Persona 2" src="https://cdn.mos.cms.futurecdn.net/rLCBbeHCqe38QvWukoWwca.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Atlus/Megami Tensei Wiki)</span></figcaption></figure><p>Secondly, there's a reason most people only know this series from Persona 3 onward, and it's not just because it can be hard to even find a way to play the original games today. Persona 3 and its follow-ups introduced pretty major changes both mechanically and thematically, framing the loop that's become the bedrock for modern installments. The original games feel quite different, in some ways closer to early Shin Megami Tensei entries, which could make them difficult to update.</p><p>So far, Atlus' remake strategy has basically boiled down to making games more like Persona 5 Royal, from presentation to quality-of-life features. Persona 5 was basically the evolved form of Persona 3 and 4, so that approach worked for those games. </p><p>But trying to do that with Persona 2, for example, feels like telling someone to wear shoes as gloves. If Atlus did take on this challenge, I'd love to see how it balances the old with the new. Do you stay faithful to the oddness of early Persona and trust modern fans to adapt, or do you just keep the setting, cast, and story and view them through the lens of today's mechanics? </p><p>And for that matter, do you combine Innocent Sin and Eternal Punishment into one big Persona 2 Revisited? There you go, Atlus; you can have that one for free. </p><p><a href="https://www.gamesradar.com/games/persona/as-persona-6-drives-hype-atlus-jrpg-series-sold-another-1-million-copies-over-segas-last-quarter/"><em>As Persona 6 drives hype, Atlus' JRPG series sold another 1 million copies over Sega's last quarter</em></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script>
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                                                            <title><![CDATA[ A Final Fantasy 9 remake was reportedly "very far along" before Square Enix put the JRPG revival on ice, but it's not completely dead yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The long-rumored Final Fantasy 9 remake is currently stalling despite being quite far along – at least for now, according to one report.</p><p>In comments made last month that are now <a href="https://www.reddit.com/r/GamingLeaksAndRumours/s/B0jP940uuP" target="_blank">doing the rounds</a> of the internet, veteran games journalist Alex Donaldson of <a href="https://www.rpgsite.net/" target="_blank">RPGsite</a> and recently <a href="https://www.respec.net/" target="_blank">Respec</a> delves into what's going on with one of the industry's most notoriously unannounced projects. </p><p>Per Donaldson, the Final Fantasy 9 project was a single game and was <a href="https://www.resetera.com/threads/yoshi-p-says-if-they-were-to-remake-ff6-ff8-or-ff9-they%E2%80%99d-probably-have-to-release-them-in-4-or-5-installments.1587823/page-9#post-158474107" target="_blank">quite far along</a> in development before it eventually ground to a halt. As of right now, the JRPG remake is no longer moving forward.</p><p>If you're feeling deflated, though, there is some hope. Donaldson notes that the new mobile Dissidia game was basically canceled for over a year before eventually being revived. Given that Final Fantasy 9's remake project has a lot of work already done, the same could happen here. <br><br>Mind you, "illustrations created as potential box art and as key art were just tweeted out for the anniversary," so you might not want to get your hopes up too much.</p><p>Donaldson's remarks came as part of a wider discussion of a Final Fantasy 14 Fan Fest panel featuring director and producer Naoki "Yoshi-P" Yoshida and Final Fantasy 7 Revelation lead Naoki Hamaguchi. Not only did Yoshi-P turn heads by saying that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-6-8-or-9-remakes-would-need-even-more-games-than-the-ff7-trilogy-yoshi-p-warns-wed-probably-end-up-having-to-release-them-in-4-or-maybe-even-5-installments/">remakes of FF6, FF8, and FF9 would need multiple installments</a>, but he also pointed out that <a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/">fans want Hamaguchi to direct FF17</a>, and what better praise of someone could that be?</p><p>In short, per Donaldson, the veteran Final Fantasy 14 boss has a habit of disguising a teaser as speculation. <br><br>For example, when showing off the MMO's Dawntrail expansion, he turned a few heads by saying <a href="https://www.gamesradar.com/final-fantasy-14s-yoshi-p-adds-fuel-to-the-final-fantasy-9-remake-rumors-teases-that-the-reason-for-all-the-dawntrail-references-is-a-secret/">the reason behind the FF9 nods was "a secret."</a> If we're talking about rumored timelines, it's interesting that a Final Fantasy 9 remake was reportedly in the works at that point. <br><br>As such, his pointing out how difficult it would be to remake such a game at the moment can read as a soft confirmation that it's too difficult to press ahead with the project right now.</p><p>In a similar way, it's noteworthy that he would point out how people would like Hamaguchi to direct the next mainline Final Fantasy game, especially with FF7: Revelation due to wrap up the trilogy next year.</p><p>Of course, there's a reason certain projects aren't official: things can change. Games that make sense in one moment don't in the next, so even if something is teased, you might not want to look into something too much until it comes from the source itself.</p><p>Final Fantasy 9's own rumored remake is a good example of that in action. We first caught wind of the project as part of an <a href="https://www.gamesradar.com/this-geforce-datamine-is-an-unhinged-pc-port-wishlist-god-of-war-mario-resident-evil-4-remake/">infamous Nvidia leak</a> that's slowly but surely confirmed the plans of many differing developers and publishers. Since then, while we haven't heard anything official from Square Enix, we have received the odd update from outside sources with decent track records. <br><br>Just earlier this year, for example, <a href="https://www.gamesradar.com/games/final-fantasy/long-rumored-final-fantasy-9-remake-is-apparently-on-ice-with-no-new-movement-on-square-enixs-jrpg-classic-according-to-reliable-insider/">one such source said the JRPG project is on ice.</a></p><p>As ever, take everything you read with a pinch of salt as plans change, accounts conflict, and sometimes a random remark is just that, rather than a tease of what's to come. Still, if you were looking forward to the unannounced Final Fantasy 9 remake actually being announced, you may want to put it to the back of your mind for now.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-multi-platform-push-and-final-fantasy-14-evercold-hype-give-square-enix-a-welcome-win-as-profits-surge-over-88-percent/"><em>Final Fantasy 7 Rebirth multi-platform push and Final Fantasy 14 Evercold hype give Square Enix a welcome win as profits surge over 88%</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script> ]]></dc:content>
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                            <![CDATA[ Dissidia Duellum Final Fantasy apparently survived being close to cancellation, so FF9 might be able to do the same ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 11:32:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 9]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 9]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 9]]></media:title>
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                                <p>The long-rumored Final Fantasy 9 remake is currently stalling despite being quite far along – at least for now, according to one report.</p><p>In comments made last month that are now <a href="https://www.reddit.com/r/GamingLeaksAndRumours/s/B0jP940uuP" target="_blank">doing the rounds</a> of the internet, veteran games journalist Alex Donaldson of <a href="https://www.rpgsite.net/" target="_blank">RPGsite</a> and recently <a href="https://www.respec.net/" target="_blank">Respec</a> delves into what's going on with one of the industry's most notoriously unannounced projects. </p><p>Per Donaldson, the Final Fantasy 9 project was a single game and was <a href="https://www.resetera.com/threads/yoshi-p-says-if-they-were-to-remake-ff6-ff8-or-ff9-they%E2%80%99d-probably-have-to-release-them-in-4-or-5-installments.1587823/page-9#post-158474107" target="_blank">quite far along</a> in development before it eventually ground to a halt. As of right now, the JRPG remake is no longer moving forward.</p><p>If you're feeling deflated, though, there is some hope. Donaldson notes that the new mobile Dissidia game was basically canceled for over a year before eventually being revived. Given that Final Fantasy 9's remake project has a lot of work already done, the same could happen here. <br><br>Mind you, "illustrations created as potential box art and as key art were just tweeted out for the anniversary," so you might not want to get your hopes up too much.</p><p>Donaldson's remarks came as part of a wider discussion of a Final Fantasy 14 Fan Fest panel featuring director and producer Naoki "Yoshi-P" Yoshida and Final Fantasy 7 Revelation lead Naoki Hamaguchi. Not only did Yoshi-P turn heads by saying that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-6-8-or-9-remakes-would-need-even-more-games-than-the-ff7-trilogy-yoshi-p-warns-wed-probably-end-up-having-to-release-them-in-4-or-maybe-even-5-installments/">remakes of FF6, FF8, and FF9 would need multiple installments</a>, but he also pointed out that <a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/">fans want Hamaguchi to direct FF17</a>, and what better praise of someone could that be?</p><p>In short, per Donaldson, the veteran Final Fantasy 14 boss has a habit of disguising a teaser as speculation. <br><br>For example, when showing off the MMO's Dawntrail expansion, he turned a few heads by saying <a href="https://www.gamesradar.com/final-fantasy-14s-yoshi-p-adds-fuel-to-the-final-fantasy-9-remake-rumors-teases-that-the-reason-for-all-the-dawntrail-references-is-a-secret/">the reason behind the FF9 nods was "a secret."</a> If we're talking about rumored timelines, it's interesting that a Final Fantasy 9 remake was reportedly in the works at that point. <br><br>As such, his pointing out how difficult it would be to remake such a game at the moment can read as a soft confirmation that it's too difficult to press ahead with the project right now.</p><p>In a similar way, it's noteworthy that he would point out how people would like Hamaguchi to direct the next mainline Final Fantasy game, especially with FF7: Revelation due to wrap up the trilogy next year.</p><p>Of course, there's a reason certain projects aren't official: things can change. Games that make sense in one moment don't in the next, so even if something is teased, you might not want to look into something too much until it comes from the source itself.</p><p>Final Fantasy 9's own rumored remake is a good example of that in action. We first caught wind of the project as part of an <a href="https://www.gamesradar.com/this-geforce-datamine-is-an-unhinged-pc-port-wishlist-god-of-war-mario-resident-evil-4-remake/">infamous Nvidia leak</a> that's slowly but surely confirmed the plans of many differing developers and publishers. Since then, while we haven't heard anything official from Square Enix, we have received the odd update from outside sources with decent track records. <br><br>Just earlier this year, for example, <a href="https://www.gamesradar.com/games/final-fantasy/long-rumored-final-fantasy-9-remake-is-apparently-on-ice-with-no-new-movement-on-square-enixs-jrpg-classic-according-to-reliable-insider/">one such source said the JRPG project is on ice.</a></p><p>As ever, take everything you read with a pinch of salt as plans change, accounts conflict, and sometimes a random remark is just that, rather than a tease of what's to come. Still, if you were looking forward to the unannounced Final Fantasy 9 remake actually being announced, you may want to put it to the back of your mind for now.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-multi-platform-push-and-final-fantasy-14-evercold-hype-give-square-enix-a-welcome-win-as-profits-surge-over-88-percent/"><em>Final Fantasy 7 Rebirth multi-platform push and Final Fantasy 14 Evercold hype give Square Enix a welcome win as profits surge over 88%</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Rebirth multi-platform push and Final Fantasy 14 Evercold hype give Square Enix a welcome win as profits surge over 88% ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Things are looking good for <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a> at the moment. Thanks in no small part to <a href="https://www.gamesradar.com/uk/final-fantasy-7-rebirth/">Final Fantasy 7 Rebirth</a>'s staggered launch and <a href="https://www.gamesradar.com/uk/final-fantasy-7-rebirth/">Final Fantasy 14</a> gearing up for a new expansion, the company reported a huge increase in overall profits.</p><p>These numbers come from Square Enix's latest <a href="https://ssl4.eir-parts.net/doc/9684/tdnet/2870184/00.pdf" target="_blank">financial results</a>, where it says the publisher has seen an 88.6% jump in operating income for the three-month period ending June 30. That's a pretty high margin, to say the least.</p><p>Final Fantasy 7 Rebirth is listed as a specific reason for this, seeing as the blockbuster RPG arrived on <a href="https://www.gamesradar.com/uk/platforms/nintendo/">Nintendo</a> Switch 2 and Xbox Series X/S in June. It had a "solid performance," according to the report, alongside The Adventures of Eliot: The Millennium Tales.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Q56cRDseTGQ" allowfullscreen></iframe></div></div><p>Staying with Moogles and Chocobos, then, Final Fantasy 14's been putting in a strong shift to boot. We're on the road to the next major expansion, Evercold, and the buzz is being felt in Square Enix's accounting. There's been "improved user activity" in the MMORPG of late, stemming from the " advance recognition" of what's coming.</p><p>Eorzea's been a hive of activity in recent months, with the <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-reportedly-tops-1-million-active-players-for-the-first-time-in-over-a-year-as-fans-prepare-for-the-evercold-expansion/">active player count crossing the one million threshold</a> for the first time since early 2025. People are ready for what Evercold has to offer, and they're getting their friends involved ahead of the expansion's rollout.</p><p>Of course, besides the MMO's latest chapter, we have <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> coming in 2027. I'd expect these numbers to grow again once both of these mammoth releases are available. Just one other question: when's <a href="https://www.gamesradar.com/yoshi-p-floats-ideas-for-final-fantasy-17-a-real-time-turn-based-hybrid-and-a-return-to-pixel-art/">Final Fantasy 17</a> coming?</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-discover-creepypasta-backrooms-area-in-patch-7-55-and-square-enix-is-feeding-into-the-horror-if-youre-not-careful-and-you-noclip-out-of-reality/"><em>Final Fantasy 14 fans discover "Creepypasta Backrooms" area in Patch 7.55, and Square Enix is feeding into the horror: "If you're not careful and you noclip out of reality..."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-multi-platform-push-and-final-fantasy-14-evercold-hype-give-square-enix-a-welcome-win-as-profits-surge-over-88-percent/</link>
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                            <![CDATA[ The publisher's flagship franchise is doing business ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 10:25:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                <p>Things are looking good for <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a> at the moment. Thanks in no small part to <a href="https://www.gamesradar.com/uk/final-fantasy-7-rebirth/">Final Fantasy 7 Rebirth</a>'s staggered launch and <a href="https://www.gamesradar.com/uk/final-fantasy-7-rebirth/">Final Fantasy 14</a> gearing up for a new expansion, the company reported a huge increase in overall profits.</p><p>These numbers come from Square Enix's latest <a href="https://ssl4.eir-parts.net/doc/9684/tdnet/2870184/00.pdf" target="_blank">financial results</a>, where it says the publisher has seen an 88.6% jump in operating income for the three-month period ending June 30. That's a pretty high margin, to say the least.</p><p>Final Fantasy 7 Rebirth is listed as a specific reason for this, seeing as the blockbuster RPG arrived on <a href="https://www.gamesradar.com/uk/platforms/nintendo/">Nintendo</a> Switch 2 and Xbox Series X/S in June. It had a "solid performance," according to the report, alongside The Adventures of Eliot: The Millennium Tales.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Q56cRDseTGQ" allowfullscreen></iframe></div></div><p>Staying with Moogles and Chocobos, then, Final Fantasy 14's been putting in a strong shift to boot. We're on the road to the next major expansion, Evercold, and the buzz is being felt in Square Enix's accounting. There's been "improved user activity" in the MMORPG of late, stemming from the " advance recognition" of what's coming.</p><p>Eorzea's been a hive of activity in recent months, with the <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-reportedly-tops-1-million-active-players-for-the-first-time-in-over-a-year-as-fans-prepare-for-the-evercold-expansion/">active player count crossing the one million threshold</a> for the first time since early 2025. People are ready for what Evercold has to offer, and they're getting their friends involved ahead of the expansion's rollout.</p><p>Of course, besides the MMO's latest chapter, we have <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> coming in 2027. I'd expect these numbers to grow again once both of these mammoth releases are available. Just one other question: when's <a href="https://www.gamesradar.com/yoshi-p-floats-ideas-for-final-fantasy-17-a-real-time-turn-based-hybrid-and-a-return-to-pixel-art/">Final Fantasy 17</a> coming?</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-discover-creepypasta-backrooms-area-in-patch-7-55-and-square-enix-is-feeding-into-the-horror-if-youre-not-careful-and-you-noclip-out-of-reality/"><em>Final Fantasy 14 fans discover "Creepypasta Backrooms" area in Patch 7.55, and Square Enix is feeding into the horror: "If you're not careful and you noclip out of reality..."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script>
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                                                            <title><![CDATA[ A lost Final Fantasy 7 game has just been saved 20 years after its release, though it cost one preservationist $900 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A previously lost Final Fantasy 7 spin-off game has finally been saved and preserved more than two decades after its initial release. </p><p>Dirge of Cerberus - Lost Episode isn't the most well known game in the Final Fantasy 7 compilation. In fact, it's a 'midquel' of sorts to one of the most derided entries in the entire series, squeezing Dirge of Cerberus' shooter gameplay onto a mobile phone and letting us spend even more time with the ever-moody Vincent Valentine. But it's been completely unplayable for years... up until now, that is. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UfpwhMTwMgM" allowfullscreen></iframe></div></div><p>As reported on by <a href="https://www.timeextension.com/news/2026/08/this-endeavour-to-save-one-game-cost-me-well-over-usd900-dollars-a-missing-final-fantasy-vii-mobile-game-has-just-been-preserved" target="_blank">Time Extension</a>, video game preservationist Yuvi managed to get their hands on the rare game's data thanks to Naoya Shinota, a member of the feature phone preservation group Keitai Wiki, who just so happened to know a guy who was in possession of Dirge of Cerberus - Lost Episode <em>and </em>was looking to dump their old SD card. </p><p>"The only issue is that these SD cards are encrypted," Yuvi writes in their <a href="https://medium.com/@yuviapp/the-story-to-save-a-couple-of-lost-keitai-games-1be4ede27c75" target="_blank">blog post</a>, and the team didn't have access to a "special partition from the SD card to start the brute-force process to find the keys."</p><p>"This was the first time we have encountered such an issue, because normally we are the ones who have possession of the SD card, so we could get the secret key needed," Yuvi explains. The solution? Yuvi spent $900 to create a brute-force program <em>and </em>a GPU farm to help get it done.</p><p>"Now, I’m not going to lie and say it was still cheap; in total, this endeavour to save one game cost me well over $900 dollars, all said and done. But in my books it was well worth something we may have never had the opportunity of getting again," they write. I'd highly recommend checking out their <a href="https://medium.com/@yuviapp/the-story-to-save-a-couple-of-lost-keitai-games-1be4ede27c75" target="_blank">blog</a> for the full details.</p><p>It should be a good primer for Vincent Valentine's next big appearance as a playable character in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, coming sometime next year.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-boss-says-the-ending-might-be-fully-faithful-to-the-original-rpg-or-it-might-end-up-being-something-completely-different/"><em>Final Fantasy 7 Revelation boss says the ending "might be fully faithful to the original" RPG, or "it might end up being something completely different"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/a-lost-final-fantasy-7-game-has-just-been-saved-20-years-after-its-release-though-it-cost-one-preservationist-usd900/</link>
                                                                            <description>
                            <![CDATA[ Dirge of Cerberus' even more niche spin-off is finally preserved ]]>
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                                                                        <pubDate>Sun, 09 Aug 2026 14:31:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Mobile Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Party member Vincent Valentine, who has dark long hair and a red headband, raises a crystal in his hand in Final Fantasy 7 Revelation ]]></media:description>                                                            <media:text><![CDATA[Party member Vincent Valentine, who has dark long hair and a red headband, raises a crystal in his hand in Final Fantasy 7 Revelation ]]></media:text>
                                <media:title type="plain"><![CDATA[Party member Vincent Valentine, who has dark long hair and a red headband, raises a crystal in his hand in Final Fantasy 7 Revelation ]]></media:title>
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                                <p>A previously lost Final Fantasy 7 spin-off game has finally been saved and preserved more than two decades after its initial release. </p><p>Dirge of Cerberus - Lost Episode isn't the most well known game in the Final Fantasy 7 compilation. In fact, it's a 'midquel' of sorts to one of the most derided entries in the entire series, squeezing Dirge of Cerberus' shooter gameplay onto a mobile phone and letting us spend even more time with the ever-moody Vincent Valentine. But it's been completely unplayable for years... up until now, that is. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UfpwhMTwMgM" allowfullscreen></iframe></div></div><p>As reported on by <a href="https://www.timeextension.com/news/2026/08/this-endeavour-to-save-one-game-cost-me-well-over-usd900-dollars-a-missing-final-fantasy-vii-mobile-game-has-just-been-preserved" target="_blank">Time Extension</a>, video game preservationist Yuvi managed to get their hands on the rare game's data thanks to Naoya Shinota, a member of the feature phone preservation group Keitai Wiki, who just so happened to know a guy who was in possession of Dirge of Cerberus - Lost Episode <em>and </em>was looking to dump their old SD card. </p><p>"The only issue is that these SD cards are encrypted," Yuvi writes in their <a href="https://medium.com/@yuviapp/the-story-to-save-a-couple-of-lost-keitai-games-1be4ede27c75" target="_blank">blog post</a>, and the team didn't have access to a "special partition from the SD card to start the brute-force process to find the keys."</p><p>"This was the first time we have encountered such an issue, because normally we are the ones who have possession of the SD card, so we could get the secret key needed," Yuvi explains. The solution? Yuvi spent $900 to create a brute-force program <em>and </em>a GPU farm to help get it done.</p><p>"Now, I’m not going to lie and say it was still cheap; in total, this endeavour to save one game cost me well over $900 dollars, all said and done. But in my books it was well worth something we may have never had the opportunity of getting again," they write. I'd highly recommend checking out their <a href="https://medium.com/@yuviapp/the-story-to-save-a-couple-of-lost-keitai-games-1be4ede27c75" target="_blank">blog</a> for the full details.</p><p>It should be a good primer for Vincent Valentine's next big appearance as a playable character in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, coming sometime next year.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-boss-says-the-ending-might-be-fully-faithful-to-the-original-rpg-or-it-might-end-up-being-something-completely-different/"><em>Final Fantasy 7 Revelation boss says the ending "might be fully faithful to the original" RPG, or "it might end up being something completely different"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Octopath Traveler 3 would have to "push the limits," producer says, and the JRPG team knows how much fans want it to happen: "Keep looking forward to what comes next" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Team Asano is remaining hush-hush about whether Octopath Traveler 3 is in production or not, but the developer knows how much fans want another sequel in the HD-2D prognosticator. It's just that a hypothetical Octopath Traveler threequel would need to be ambitious enough to justify its existence. </p><p>That's according to series producer Tomoya Asano, speaking to <a href="https://dengekionline.com/article/202608/81765" target="_blank">Dengeki Online</a> in a celebratory interview for the Octopath Traveler series' eighth anniversary. (thanks for the translation, <a href="https://automaton-media.com/en/news/the-octopath-traveler-team-doesnt-have-anything-to-announce-quite-yet-but-is-aware-of-the-sky-high-expectations-for-octopath-traveler-iii-asano-says/" target="_blank">Automaton</a>!)</p><p>While Asano's not saying much about the game's potential existence, he does recognize how much fans seem to want the series to continue almost 10 years on from its start. "We genuinely feel [fans' expectations], I just wanted to convey that," he says, though he's not able to share anything more concrete.</p><p>Should a Octopath Traveler 3 finally come to fruition – assuming it's not already in the oven – Asano says the developers feel they "cannot simply release something half-baked." A continuation of the franchise would need go all out. "If we're going to do it, we're going to push the limits." </p><p>Asano likely can't reveal anything about what's brewing in Octo Land, but he does hint that <em>something </em>is probably in the works, regardless: "Keep looking forward to what comes next."</p><p>Octopath Traveler first ushered in the era of HD-2D RPGs back in 2018, carving a road for everything from Dragon Quest's recent remakes to the upcoming <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>. Octopath Traveler 2 then continued the series' excellent turn-based fights and eight-sided narrative in 2023. And last year's <a href="https://www.gamesradar.com/games/jrpg/as-octopath-traveler-0-launches-to-great-reviews-the-jrpgs-producer-says-we-may-have-truly-delivered-what-we-set-out-to-create-and-it-feels-as-though-ive-finally-returned-to-my-hometown/">Octopath Traveler 0</a> most recently adapted a mobile spin-off to insert town-building and eight-character combat to the series' formula. </p><p>What's next? 16 active party members? Even more branching story threads to pull on and juggle at the same time? A still-hypothetical Octopath Traveler 3 would have a daunting road ahead of it. </p><p><em>In the meantime, see if Octopath Traveler lands on our ranking of the </em><a href="https://www.gamesradar.com/best-jrpgs/"><em>best JRPGs</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6PGMe"></div>                            </div>                            <script src="https://kwizly.com/embed/O6PGMe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/jrpg/octopath-traveler-3-would-have-to-push-the-limits-producer-says-and-the-jrpg-team-knows-how-much-fans-want-it-to-happen-keep-looking-forward-to-what-comes-next/</link>
                                                                            <description>
                            <![CDATA[ Team Asano has nothing to announce just yet ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 07 Aug 2026 14:22:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Octopath Traveler 2]]></media:description>                                                            <media:text><![CDATA[Octopath Traveler 2]]></media:text>
                                <media:title type="plain"><![CDATA[Octopath Traveler 2]]></media:title>
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                                <p>Team Asano is remaining hush-hush about whether Octopath Traveler 3 is in production or not, but the developer knows how much fans want another sequel in the HD-2D prognosticator. It's just that a hypothetical Octopath Traveler threequel would need to be ambitious enough to justify its existence. </p><p>That's according to series producer Tomoya Asano, speaking to <a href="https://dengekionline.com/article/202608/81765" target="_blank">Dengeki Online</a> in a celebratory interview for the Octopath Traveler series' eighth anniversary. (thanks for the translation, <a href="https://automaton-media.com/en/news/the-octopath-traveler-team-doesnt-have-anything-to-announce-quite-yet-but-is-aware-of-the-sky-high-expectations-for-octopath-traveler-iii-asano-says/" target="_blank">Automaton</a>!)</p><p>While Asano's not saying much about the game's potential existence, he does recognize how much fans seem to want the series to continue almost 10 years on from its start. "We genuinely feel [fans' expectations], I just wanted to convey that," he says, though he's not able to share anything more concrete.</p><p>Should a Octopath Traveler 3 finally come to fruition – assuming it's not already in the oven – Asano says the developers feel they "cannot simply release something half-baked." A continuation of the franchise would need go all out. "If we're going to do it, we're going to push the limits." </p><p>Asano likely can't reveal anything about what's brewing in Octo Land, but he does hint that <em>something </em>is probably in the works, regardless: "Keep looking forward to what comes next."</p><p>Octopath Traveler first ushered in the era of HD-2D RPGs back in 2018, carving a road for everything from Dragon Quest's recent remakes to the upcoming <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>. Octopath Traveler 2 then continued the series' excellent turn-based fights and eight-sided narrative in 2023. And last year's <a href="https://www.gamesradar.com/games/jrpg/as-octopath-traveler-0-launches-to-great-reviews-the-jrpgs-producer-says-we-may-have-truly-delivered-what-we-set-out-to-create-and-it-feels-as-though-ive-finally-returned-to-my-hometown/">Octopath Traveler 0</a> most recently adapted a mobile spin-off to insert town-building and eight-character combat to the series' formula. </p><p>What's next? 16 active party members? Even more branching story threads to pull on and juggle at the same time? A still-hypothetical Octopath Traveler 3 would have a daunting road ahead of it. </p><p><em>In the meantime, see if Octopath Traveler lands on our ranking of the </em><a href="https://www.gamesradar.com/best-jrpgs/"><em>best JRPGs</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6PGMe"></div>                            </div>                            <script src="https://kwizly.com/embed/O6PGMe.js" async></script>
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                                                            <title><![CDATA[ As Persona 6 drives hype, Atlus' JRPG series sold another 1 million copies over Sega's last quarter ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Atlus' Persona series sold a million copies during the three months of Sega's last financial quarter. Hype for <a href="https://www.gamesradar.com/games/jrpg/persona-4-revival-guide/">Persona 4 Revival</a> (coming next February) and <a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a> (coming sometime after) might have had something to do with the continued sales momentum, of course, but the series is also home to some of the <a href="https://www.gamesradar.com/best-jrpgs/">best JRPGs</a> ever made. Becoming evergreen sellers comes with the territory. </p><p>Publisher Sega recently published its <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20260807_q1_appendix.pdf" target="_blank">financial results</a> for the first quarter of its 2027 fiscal year, which runs from the beginning of April to the end of June 2026. The Like A Dragon franchise sold well over 600,000 copies in that frame, Sonic the Hedgehog neared a million copies sold, but Persona remained king with more than a million copies sold across all games in the series.</p><p>Those stats seem especially impressive considering the high-schooling, demon-slaying series didn't see a <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> release during those three months. Persona 3 Reload was ported to Switch 2 last October, but there hasn't been a totally new entry in the franchise for a couple of years now. </p><p>Last we heard, earlier this summer, <a href="https://www.gamesradar.com/games/persona/the-persona-series-has-sold-30-million-copies-and-an-absurd-chunk-of-that-is-from-persona-5/">Persona had sold a whopping 30 million copies</a> combined, with Persona 5 making up an absurd chunk of that pie.</p><p>Probably not coincidentally, Sega's last quarter took place during the <a href="https://www.gamesradar.com/games/persona/persona-6-looks-like-a-horror-game-and-i-couldnt-be-happier/">reveal of Persona 6</a> and a deep dive into Persona 4 Revival, so the series was likely front and center in the minds of the JRPG-loving public. Now's a good a time as any to jump into the series for the first time or catch up on the classics you might have missed, after all. </p><p>Persona's momentum in general bodes well for Atlus since Persona 4 Revival doesn't launch until February, 2027, and we've been <a href="https://www.gamesradar.com/games/persona/dont-expect-more-persona-6-info-until-after-persona-4-revival-releases-atlus-lead-suggests-who-looks-forward-to-sharing-the-incredible-efforts-going-into-the-jrpg/">warned to not expect much from Persona 6</a> until after the remake comes out, either. </p><p><em>Are you prepping for Persona 6, too? Find out where to start with our picks of the </em><a href="https://www.gamesradar.com/best-persona-games/"><em>best Persona games, </em></a><em>ranked worst to best.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/persona/as-persona-6-drives-hype-atlus-jrpg-series-sold-another-1-million-copies-over-segas-last-quarter/</link>
                                                                            <description>
                            <![CDATA[ The Persona series combined has sold over 30 million copies ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 07 Aug 2026 10:42:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Persona]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Atlus]]></media:credit>
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                                <p>Atlus' Persona series sold a million copies during the three months of Sega's last financial quarter. Hype for <a href="https://www.gamesradar.com/games/jrpg/persona-4-revival-guide/">Persona 4 Revival</a> (coming next February) and <a href="https://www.gamesradar.com/games/persona-6-guide/">Persona 6</a> (coming sometime after) might have had something to do with the continued sales momentum, of course, but the series is also home to some of the <a href="https://www.gamesradar.com/best-jrpgs/">best JRPGs</a> ever made. Becoming evergreen sellers comes with the territory. </p><p>Publisher Sega recently published its <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20260807_q1_appendix.pdf" target="_blank">financial results</a> for the first quarter of its 2027 fiscal year, which runs from the beginning of April to the end of June 2026. The Like A Dragon franchise sold well over 600,000 copies in that frame, Sonic the Hedgehog neared a million copies sold, but Persona remained king with more than a million copies sold across all games in the series.</p><p>Those stats seem especially impressive considering the high-schooling, demon-slaying series didn't see a <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> release during those three months. Persona 3 Reload was ported to Switch 2 last October, but there hasn't been a totally new entry in the franchise for a couple of years now. </p><p>Last we heard, earlier this summer, <a href="https://www.gamesradar.com/games/persona/the-persona-series-has-sold-30-million-copies-and-an-absurd-chunk-of-that-is-from-persona-5/">Persona had sold a whopping 30 million copies</a> combined, with Persona 5 making up an absurd chunk of that pie.</p><p>Probably not coincidentally, Sega's last quarter took place during the <a href="https://www.gamesradar.com/games/persona/persona-6-looks-like-a-horror-game-and-i-couldnt-be-happier/">reveal of Persona 6</a> and a deep dive into Persona 4 Revival, so the series was likely front and center in the minds of the JRPG-loving public. Now's a good a time as any to jump into the series for the first time or catch up on the classics you might have missed, after all. </p><p>Persona's momentum in general bodes well for Atlus since Persona 4 Revival doesn't launch until February, 2027, and we've been <a href="https://www.gamesradar.com/games/persona/dont-expect-more-persona-6-info-until-after-persona-4-revival-releases-atlus-lead-suggests-who-looks-forward-to-sharing-the-incredible-efforts-going-into-the-jrpg/">warned to not expect much from Persona 6</a> until after the remake comes out, either. </p><p><em>Are you prepping for Persona 6, too? Find out where to start with our picks of the </em><a href="https://www.gamesradar.com/best-persona-games/"><em>best Persona games, </em></a><em>ranked worst to best.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ex7AaX"></div>                            </div>                            <script src="https://kwizly.com/embed/ex7AaX.js" async></script>
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                                                            <title><![CDATA[ Square Enix says it's testing a fix for one big issue with Final Fantasy 14 on Nintendo Switch 2 as fans generally praise the MMO's port ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Square Enix has confirmed it's looking into the long load times <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/"><u>Final Fantasy 14</u></a> players are experiencing on Nintendo Switch 2. </p><p>Earlier this week, Square Enix finally released its critically acclaimed MMORPG on a Nintendo console for the first time in its near-13-year history and – aside from <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-switch-2-officially-confirmed-for-august-after-free-1-month-trial-to-show-us-how-the-mmo-runs-on-nintendos-new-handheld/"><u>needing a separate subscription</u></a> and being the <a href="https://www.gamesradar.com/games/final-fantasy/at-117gb-final-fantasy-14-is-about-to-be-the-biggest-game-on-switch-2-beating-square-enixs-previous-monster-rpg-final-fantasy-7-rebirth/"><u>biggest game on the console</u></a> by a somewhat significant amount – it seems to have turned out quite well. </p><p>Over on the game's subreddit, fans are praising the new version, with many calling it the best way to play on a handheld compared to the Steam Deck version. <a href="https://www.reddit.com/r/ffxiv/comments/1vfah3c/comment/p1o9cji/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>One user says</u></a>, "The Switch version is a big upgrade over playing it on the Steam Deck. It only runs slightly better on the Switch 2, but the larger, higher-resolution display of the Switch 2 makes a huge difference." </p><p>Unfortunately, some players have been experiencing long load times during certain segments when the screen fades to black. In a post on <a href="https://na.finalfantasyxiv.com/lodestone/news/detail/924bfaf302bfa00735d25cecf934e0b85c62fea3" target="_blank">the Final Fantasy 14 website</a>, Square Enix posted, "Our investigation has confirmed that, when a player enters an instanced duty while surrounded by many characters, loading data will take longer than usual, which lasts until the player leaves the instance," before giving a number of examples. </p><p>It continues, "We have identified certain cases in which the data reloading and cache clearing processes required for safe rendering are taking an extended amount of time. As such, these processes have been optimized to ensure faster data loading even under similar conditions, and the updated version is currently in testing."</p><p>Ultimately though, for a game of this scale, it running as well as it does on Switch 2 is undoubtedly very impressive. And if it weren't for the weird alternate subscription shenanigans, it would be the absolute best way to play in my eyes. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/square-enix-says-its-testing-a-fix-for-one-big-issue-with-final-fantasy-14-on-nintendo-switch-2-as-fans-generally-praise-the-mmos-port/</link>
                                                                            <description>
                            <![CDATA[ Just don't think about how subscriptions work - for now ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 13:44:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14]]></media:text>
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                                <p>Square Enix has confirmed it's looking into the long load times <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/"><u>Final Fantasy 14</u></a> players are experiencing on Nintendo Switch 2. </p><p>Earlier this week, Square Enix finally released its critically acclaimed MMORPG on a Nintendo console for the first time in its near-13-year history and – aside from <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-switch-2-officially-confirmed-for-august-after-free-1-month-trial-to-show-us-how-the-mmo-runs-on-nintendos-new-handheld/"><u>needing a separate subscription</u></a> and being the <a href="https://www.gamesradar.com/games/final-fantasy/at-117gb-final-fantasy-14-is-about-to-be-the-biggest-game-on-switch-2-beating-square-enixs-previous-monster-rpg-final-fantasy-7-rebirth/"><u>biggest game on the console</u></a> by a somewhat significant amount – it seems to have turned out quite well. </p><p>Over on the game's subreddit, fans are praising the new version, with many calling it the best way to play on a handheld compared to the Steam Deck version. <a href="https://www.reddit.com/r/ffxiv/comments/1vfah3c/comment/p1o9cji/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>One user says</u></a>, "The Switch version is a big upgrade over playing it on the Steam Deck. It only runs slightly better on the Switch 2, but the larger, higher-resolution display of the Switch 2 makes a huge difference." </p><p>Unfortunately, some players have been experiencing long load times during certain segments when the screen fades to black. In a post on <a href="https://na.finalfantasyxiv.com/lodestone/news/detail/924bfaf302bfa00735d25cecf934e0b85c62fea3" target="_blank">the Final Fantasy 14 website</a>, Square Enix posted, "Our investigation has confirmed that, when a player enters an instanced duty while surrounded by many characters, loading data will take longer than usual, which lasts until the player leaves the instance," before giving a number of examples. </p><p>It continues, "We have identified certain cases in which the data reloading and cache clearing processes required for safe rendering are taking an extended amount of time. As such, these processes have been optimized to ensure faster data loading even under similar conditions, and the updated version is currently in testing."</p><p>Ultimately though, for a game of this scale, it running as well as it does on Switch 2 is undoubtedly very impressive. And if it weren't for the weird alternate subscription shenanigans, it would be the absolute best way to play in my eyes. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation lead "can finally feel that pressure lifting" as the RPG is now "satisfying" to play as it nears completion: "I am quite confident in it" ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/games/jrpg/final-fantasy/"><u>Final Fantasy</u></a> 7 Remake series director Naoki Hamaguchi has revealed <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/"><u>Final Fantasy 7 Revelation</u></a> is close to completion, and that he's quite confident that it'll hit the mark.</p><p>Speaking to YouTube creator <a href="https://www.youtube.com/watch?v=pWtSQuhmkmE" target="_blank"><u>Ashif’s Release Notes</u></a> (via <a href="https://x.com/Genki_JPN/status/2084218754129674279" target="_blank"><u>Genki_JPN</u></a>), Hamaguchi was asked about his approach to helming the Final Fantasy 7 Remake trilogy, as someone who was inspired by the series itself, and while the 12 years he's been working on the project have caused him to feel a massive amount of responsibility and pressure, things have somewhat calmed as he approaches the end.</p><p>"Having been able to announce FF7 revelation at SGF, I hope that people out there can look at it and think this looks like it will be pretty good," Hamaguchi says, adding, "As we are now approaching the end, it's nearing completion. I personally can pick it up and play it and think, 'yeah, this feels good; this is satisfying.' So I am quite confident in it."</p><p>Of course, with it being the final entry in the Final Fantasy 7 Remake trilogy and coinciding with the original game's 30th anniversary, Revelation has a fair amount riding on it as a release. Hamaguchi acknowledges this: "Of course the final judgment is in the hands of the players... but I feel confident." He adds, "I can see the end. So my honest state at the moment is that I can finally feel that pressure lifting."</p><p>Despite some major problems people have with the current remake games, and the weird ending of Rebirth leaving the series on a bit of a rough note for many, it's hard to deny that they are mostly an excellent time. Hopefully the finale lands for everyone, and finally clears up some of the weird remake timeline shenanigans. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-boss-says-the-ending-might-be-fully-faithful-to-the-original-rpg-or-it-might-end-up-being-something-completely-different/"><em>Final Fantasy 7 Revelation boss says the ending "might be fully faithful to the original" RPG, or "it might end up being something completely different"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-lead-can-finally-feel-that-pressure-lifting-as-the-rpg-is-now-satisfying-to-play-as-it-nears-completion-i-am-quite-confident-in-it/</link>
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                            <![CDATA[ "Of course, the final judgment is in the hands of the players," says Naoki Hamaguchi ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 12:10:36 +0000</pubDate>                                                                                                                                <updated>Tue, 04 Aug 2026 13:23:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/games/jrpg/final-fantasy/"><u>Final Fantasy</u></a> 7 Remake series director Naoki Hamaguchi has revealed <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/"><u>Final Fantasy 7 Revelation</u></a> is close to completion, and that he's quite confident that it'll hit the mark.</p><p>Speaking to YouTube creator <a href="https://www.youtube.com/watch?v=pWtSQuhmkmE" target="_blank"><u>Ashif’s Release Notes</u></a> (via <a href="https://x.com/Genki_JPN/status/2084218754129674279" target="_blank"><u>Genki_JPN</u></a>), Hamaguchi was asked about his approach to helming the Final Fantasy 7 Remake trilogy, as someone who was inspired by the series itself, and while the 12 years he's been working on the project have caused him to feel a massive amount of responsibility and pressure, things have somewhat calmed as he approaches the end.</p><p>"Having been able to announce FF7 revelation at SGF, I hope that people out there can look at it and think this looks like it will be pretty good," Hamaguchi says, adding, "As we are now approaching the end, it's nearing completion. I personally can pick it up and play it and think, 'yeah, this feels good; this is satisfying.' So I am quite confident in it."</p><p>Of course, with it being the final entry in the Final Fantasy 7 Remake trilogy and coinciding with the original game's 30th anniversary, Revelation has a fair amount riding on it as a release. Hamaguchi acknowledges this: "Of course the final judgment is in the hands of the players... but I feel confident." He adds, "I can see the end. So my honest state at the moment is that I can finally feel that pressure lifting."</p><p>Despite some major problems people have with the current remake games, and the weird ending of Rebirth leaving the series on a bit of a rough note for many, it's hard to deny that they are mostly an excellent time. Hopefully the finale lands for everyone, and finally clears up some of the weird remake timeline shenanigans. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-boss-says-the-ending-might-be-fully-faithful-to-the-original-rpg-or-it-might-end-up-being-something-completely-different/"><em>Final Fantasy 7 Revelation boss says the ending "might be fully faithful to the original" RPG, or "it might end up being something completely different"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation boss says the ending "might be fully faithful to the original" RPG, or "it might end up being something completely different" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There have been some stark differences between the <a href="https://www.gamesradar.com/uk/games/jrpg/final-fantasy/">Final Fantasy</a> 7 Remake trilogy and the original game thus far, and the conclusion could be another place where creative liberties are taken. That said, don't expect any hints from overseer Naoki Hamaguchi, who's playing coy in the hopes people choose to just enjoy the journey instead.</p><p>"I have never told any media outlet about what kind of ending <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> will have," he tells <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank">Automaton</a>.</p><p>"I don't want people to focus just on the ending," he adds. "I’m aiming to create a game that will make people feel 'I'm glad they made the Remake series,' or 'I'm glad I was able to see the Final Fantasy 7 Remake series through to the end' when they look back on the whole trilogy."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uVMg1Ub-6-Y" allowfullscreen></iframe></div></div><p>Considering he and his team will have one PlayStation release into three blockbuster games on modern hardware, I can understand his perspective. That's a decade-plus of development, redesigning, and restructuring the narrative to offer hundreds of hours of gameplay, all while celebrating and maintaining the legacy of a game that shook the industry.</p><p>But as we approach the third and final installment, the big question is: Should we expect it to end like the 1997 version, or is Hamaguchi planning the curveball of curveballs? He's saying nothing.</p><p>"The ending might be fully faithful to the original, or it might end up being something completely different," he explains. "Or perhaps, it might go in a direction no one could have imagined in the first place. I’d like everyone to experience it for themselves."</p><p>Those are big words. The climax of Final Fantasy 7 is right up there when it comes to memorable scenes in the sci-fi adventure. I'd probably place it third behind Sephiroth burning Nibelheim and the death of Aerith in set-pieces that always give me goosebumps.</p><p>I mean, Cloud doing Omnislash? And then the lifeforce coming to protect the planet? It's pure cinema. I can't see your final limit break being removed - it's just such a perfectly timed moment - but Hamaguchi hasn't done me wrong yet. I trust him, and I'm ready for what Revelation has to offer.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-boss-says-the-ending-might-be-fully-faithful-to-the-original-rpg-or-it-might-end-up-being-something-completely-different/</link>
                                                                            <description>
                            <![CDATA[ Naoki Hamaguchi wants people to have an open mind ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 13:53:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>There have been some stark differences between the <a href="https://www.gamesradar.com/uk/games/jrpg/final-fantasy/">Final Fantasy</a> 7 Remake trilogy and the original game thus far, and the conclusion could be another place where creative liberties are taken. That said, don't expect any hints from overseer Naoki Hamaguchi, who's playing coy in the hopes people choose to just enjoy the journey instead.</p><p>"I have never told any media outlet about what kind of ending <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> will have," he tells <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank">Automaton</a>.</p><p>"I don't want people to focus just on the ending," he adds. "I’m aiming to create a game that will make people feel 'I'm glad they made the Remake series,' or 'I'm glad I was able to see the Final Fantasy 7 Remake series through to the end' when they look back on the whole trilogy."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uVMg1Ub-6-Y" allowfullscreen></iframe></div></div><p>Considering he and his team will have one PlayStation release into three blockbuster games on modern hardware, I can understand his perspective. That's a decade-plus of development, redesigning, and restructuring the narrative to offer hundreds of hours of gameplay, all while celebrating and maintaining the legacy of a game that shook the industry.</p><p>But as we approach the third and final installment, the big question is: Should we expect it to end like the 1997 version, or is Hamaguchi planning the curveball of curveballs? He's saying nothing.</p><p>"The ending might be fully faithful to the original, or it might end up being something completely different," he explains. "Or perhaps, it might go in a direction no one could have imagined in the first place. I’d like everyone to experience it for themselves."</p><p>Those are big words. The climax of Final Fantasy 7 is right up there when it comes to memorable scenes in the sci-fi adventure. I'd probably place it third behind Sephiroth burning Nibelheim and the death of Aerith in set-pieces that always give me goosebumps.</p><p>I mean, Cloud doing Omnislash? And then the lifeforce coming to protect the planet? It's pure cinema. I can't see your final limit break being removed - it's just such a perfectly timed moment - but Hamaguchi hasn't done me wrong yet. I trust him, and I'm ready for what Revelation has to offer.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Remake boss wanted to make sure its crossover with Final Fantasy 14 didn't derail the MMO's patch schedule ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Final Fantasy 14 is finally <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">crossing over with the Final Fantasy 7 Remake trilogy</a> sometime next year, but before the collaboration was set in stone, FF7 Remake director Naoki Hamaguchi was careful to not step over the MMO's patch cadence. </p><p>Speaking to GamesRadar+ about <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">the crossover and Final Fantasy 7 Revelation</a>, in an interview from Fan Fest Berlin, Hamaguchi reiterates that developers on the Remake trilogy were "heavily involved" in the upcoming crossover event. Not only is original Final Fantasy 7 writer Kazushige Nojima serving as a story supervisor, the rest of the team is collaborating on assets that'll be used in an Evercold raid series. </p><p>What tends to happen when Final Fantasy 7 Remake has a collaboration in the works is that the outside team will get "really excited," Hamaguchi says via a translator, and "come up with all these ideas" that can sometimes be quite lofty. "But at the same time we have to be really careful that it's not impacting the FF14 patch release schedule, because then that would be putting the cart before the horse," he adds.</p><p>To make sure things didn't get out of hand, Hamaguchi and Final Fantasy 14's Naoki 'Yoshi-P' Yoshida had to remind their really excited team members to "calm down" and "be reasonable, guys." Hamaguchi remembers telling his devs to "look at our bandwidth to see what's realistic and to make sure that they can do their best work," in order to stop either team from getting too derailed. </p><p>Yoshi-P and Hamaguchi were still "running around and touching up everything around the sides, seeing what's going on [and] making sure that everything's in place." That was on top of directing Final Fantasy 14 Evercold and <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, I should add, the mad men. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-remake-boss-wanted-to-make-sure-its-crossover-with-final-fantasy-14-didnt-impact-the-mmos-patch-schedule/</link>
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                            <![CDATA[ Naoki Hamaguchi had to tell his team to "look at our bandwidth to see what's realistic" ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Remake]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Remake]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 7 Remake]]></media:title>
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                                <p>Final Fantasy 14 is finally <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">crossing over with the Final Fantasy 7 Remake trilogy</a> sometime next year, but before the collaboration was set in stone, FF7 Remake director Naoki Hamaguchi was careful to not step over the MMO's patch cadence. </p><p>Speaking to GamesRadar+ about <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">the crossover and Final Fantasy 7 Revelation</a>, in an interview from Fan Fest Berlin, Hamaguchi reiterates that developers on the Remake trilogy were "heavily involved" in the upcoming crossover event. Not only is original Final Fantasy 7 writer Kazushige Nojima serving as a story supervisor, the rest of the team is collaborating on assets that'll be used in an Evercold raid series. </p><p>What tends to happen when Final Fantasy 7 Remake has a collaboration in the works is that the outside team will get "really excited," Hamaguchi says via a translator, and "come up with all these ideas" that can sometimes be quite lofty. "But at the same time we have to be really careful that it's not impacting the FF14 patch release schedule, because then that would be putting the cart before the horse," he adds.</p><p>To make sure things didn't get out of hand, Hamaguchi and Final Fantasy 14's Naoki 'Yoshi-P' Yoshida had to remind their really excited team members to "calm down" and "be reasonable, guys." Hamaguchi remembers telling his devs to "look at our bandwidth to see what's realistic and to make sure that they can do their best work," in order to stop either team from getting too derailed. </p><p>Yoshi-P and Hamaguchi were still "running around and touching up everything around the sides, seeing what's going on [and] making sure that everything's in place." That was on top of directing Final Fantasy 14 Evercold and <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, I should add, the mad men. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/"><em>Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director says each character in the RPG only has 4 jobs because making games is so much harder now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Each character in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s ragtag party will be able to equip four different classes, called FITS here in this game, and director Naoki Hamaguchi says the process of making them reminded him how tough game development has gotten in recent years.</p><p>Final Fantasy 7 Revelation might be remaking the last act of Final Fantasy 7, but it's reaching even further back into Final Fantasy history with a job system called FITS (<em>deep breath, </em>Function Integrated Tactical Suitwear). Each character has four FITS that'll change their combat capabilities and give them a snazzy new outfit - so far, we've only seen Cloud dressed up as a Warrior and TIfa in a Black Mage fit. </p><p>"It did make me realize all over again how hard it is to develop games these days. When you look at some of the early Final Fantasy games that have job systems, you could put a lot in there," Hamaguchi tells GamesRadar+ in <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">a recent interview</a> from Final Fantasy 14 Fan Fest Berlin. </p><p>He's definitely not wrong. Take Final Fantasy 5, one of the series' classic pixel art games that let you mix-and-match each party member with over 20 jobs. Games have only gotten way more graphically intensive over time, and every playable character in Revelation's cast has their own bespoke animations. A far cry from the days where the pixels that represented an FF5 character all awkwardly shimmy forward to attack.</p><p>These days, wanting to have 20 or 30 jobs isn't really feasible for a standalone game, Hamaguchi continues via a translator. In fact, it's "just insanely difficult" unless you're an "ongoing title" that's adding content "bit by bit," as is the case with MMORPG Final Fantasy 14. </p><p>Still, the jobs that are available in Final Fantasy 7 Revelation apparently do a lot of heavy lifting to shake up the trilogy's combat. "The FITS system has four different outfits for each character, and each of those is quite a defined role. In the end, that has added quite a lot of breadth of strategy for players to engage with, so I think it has resulted in a really good addition to the battle system," Hamaguchi explains. "Even though we only have four FITS, we have a lot of characters, so it was quite a lot of work."</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-serious-about-concluding-the-series-at-the-end-of-the-jrpg-and-any-dlc-will-focus-on-untold-stories/"><em>Final Fantasy 7 Revelation director is "serious about concluding the series" at the end of the JRPG, and any DLC will focus on "untold stories" </em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-each-character-in-the-rpg-only-has-4-jobs-because-making-games-is-so-much-harder-now/</link>
                                                                            <description>
                            <![CDATA[ "It did make me realize all over again how hard it is to develop games these days." ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 11:38:46 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 09:41:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tifa where&#039;s a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[Tifa where&#039;s a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
                                <media:title type="plain"><![CDATA[Tifa where&#039;s a mage-like outfit as her hand glows green in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:title>
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                                <p>Each character in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s ragtag party will be able to equip four different classes, called FITS here in this game, and director Naoki Hamaguchi says the process of making them reminded him how tough game development has gotten in recent years.</p><p>Final Fantasy 7 Revelation might be remaking the last act of Final Fantasy 7, but it's reaching even further back into Final Fantasy history with a job system called FITS (<em>deep breath, </em>Function Integrated Tactical Suitwear). Each character has four FITS that'll change their combat capabilities and give them a snazzy new outfit - so far, we've only seen Cloud dressed up as a Warrior and TIfa in a Black Mage fit. </p><p>"It did make me realize all over again how hard it is to develop games these days. When you look at some of the early Final Fantasy games that have job systems, you could put a lot in there," Hamaguchi tells GamesRadar+ in <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">a recent interview</a> from Final Fantasy 14 Fan Fest Berlin. </p><p>He's definitely not wrong. Take Final Fantasy 5, one of the series' classic pixel art games that let you mix-and-match each party member with over 20 jobs. Games have only gotten way more graphically intensive over time, and every playable character in Revelation's cast has their own bespoke animations. A far cry from the days where the pixels that represented an FF5 character all awkwardly shimmy forward to attack.</p><p>These days, wanting to have 20 or 30 jobs isn't really feasible for a standalone game, Hamaguchi continues via a translator. In fact, it's "just insanely difficult" unless you're an "ongoing title" that's adding content "bit by bit," as is the case with MMORPG Final Fantasy 14. </p><p>Still, the jobs that are available in Final Fantasy 7 Revelation apparently do a lot of heavy lifting to shake up the trilogy's combat. "The FITS system has four different outfits for each character, and each of those is quite a defined role. In the end, that has added quite a lot of breadth of strategy for players to engage with, so I think it has resulted in a really good addition to the battle system," Hamaguchi explains. "Even though we only have four FITS, we have a lot of characters, so it was quite a lot of work."</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-serious-about-concluding-the-series-at-the-end-of-the-jrpg-and-any-dlc-will-focus-on-untold-stories/"><em>Final Fantasy 7 Revelation director is "serious about concluding the series" at the end of the JRPG, and any DLC will focus on "untold stories" </em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director is "serious about concluding the series" at the end of the JRPG, and any DLC will focus on "untold stories" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Director Naoki Hamaguchi won't leave many loose threads hanging by the time the credits roll in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, so any purely hypothetical DLC that gets made will need to focus on the "untold stories" of specific characters rather than continuing the story. </p><p>This isn't the first time Naoki Hamaguchi's discussed potentially adding to Final Fantasy 7 Revelation after launch next year, but what form that might take has been up in the air. He previously hinted that <a href="https://www.gamesradar.com/games/final-fantasy/potential-final-fantasy-7-revelation-dlc-could-focus-on-spin-offs-like-dirge-of-cerberus-or-advent-children-director-hints-as-long-as-fans-want-it/">spin-off games could be folded into the game</a> through DLC.</p><p>Speaking to <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank">Automaton</a>, Hamaguchi's now clarified that the third and final game in his Final Fantasy 7 Remake trilogy <em>will </em>tie up the story. Don't worry about having to pay for DLC to see the true ending, then - <em>looking at you, Final Fantasy 13-2.</em></p><p>"The story will be concluded within the main game," Hamaguchi promises. "We're serious about concluding the series with FF7 Revelation, and we're proceeding with development with that goal in mind."</p><p>Should that hypothetical DLC become really real DLC, Hamaguchi says the team wants to "create a kind of spin-off focused on a specific character that depicts their untold stories," similar to what they did with Final Fantasy 7 Remake's Episode Intermission DLC, which followed Yuffie in a short campaign giving the character depth that definitely wasn't seen in the original game. "So, in case we do end up considering making a DLC, this is the kind of thing that we’d likely attempt to do."</p><p>"I feel that, at this point, both the media and the fan community are expecting a DLC to come," he says. "That being said, things haven't crystallized yet, so we can't certainly say." Should there be enough of an appetite for it, the team would certainly consider an expansion, he adds.</p><p>The possibilities are kind of endless. Alternate timeline adventures in the Lifestream? Prequels focused on Vincent Valentine or Cid Highwind? A look at Tifa's gruelling, mountain-top training? Something something, young Sephiroth? </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/"><em>Final Fantasy 7 Revelation's endgame fights may involve some minigames, but its director is more interested in using your levelled-up characters to "overcome difficult situations"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-serious-about-concluding-the-series-at-the-end-of-the-jrpg-and-any-dlc-will-focus-on-untold-stories/</link>
                                                                            <description>
                            <![CDATA[ Like FF7 Remake's Yuffie expansion ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 12:05:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>Director Naoki Hamaguchi won't leave many loose threads hanging by the time the credits roll in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, so any purely hypothetical DLC that gets made will need to focus on the "untold stories" of specific characters rather than continuing the story. </p><p>This isn't the first time Naoki Hamaguchi's discussed potentially adding to Final Fantasy 7 Revelation after launch next year, but what form that might take has been up in the air. He previously hinted that <a href="https://www.gamesradar.com/games/final-fantasy/potential-final-fantasy-7-revelation-dlc-could-focus-on-spin-offs-like-dirge-of-cerberus-or-advent-children-director-hints-as-long-as-fans-want-it/">spin-off games could be folded into the game</a> through DLC.</p><p>Speaking to <a href="https://automaton-media.com/en/interviews/final-fantasy-vii-revelation-director-naoki-hamaguchi-addresses-rumors-about-the-grand-finale-advent-children-ties-and-possible-dlc/" target="_blank">Automaton</a>, Hamaguchi's now clarified that the third and final game in his Final Fantasy 7 Remake trilogy <em>will </em>tie up the story. Don't worry about having to pay for DLC to see the true ending, then - <em>looking at you, Final Fantasy 13-2.</em></p><p>"The story will be concluded within the main game," Hamaguchi promises. "We're serious about concluding the series with FF7 Revelation, and we're proceeding with development with that goal in mind."</p><p>Should that hypothetical DLC become really real DLC, Hamaguchi says the team wants to "create a kind of spin-off focused on a specific character that depicts their untold stories," similar to what they did with Final Fantasy 7 Remake's Episode Intermission DLC, which followed Yuffie in a short campaign giving the character depth that definitely wasn't seen in the original game. "So, in case we do end up considering making a DLC, this is the kind of thing that we’d likely attempt to do."</p><p>"I feel that, at this point, both the media and the fan community are expecting a DLC to come," he says. "That being said, things haven't crystallized yet, so we can't certainly say." Should there be enough of an appetite for it, the team would certainly consider an expansion, he adds.</p><p>The possibilities are kind of endless. Alternate timeline adventures in the Lifestream? Prequels focused on Vincent Valentine or Cid Highwind? A look at Tifa's gruelling, mountain-top training? Something something, young Sephiroth? </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/"><em>Final Fantasy 7 Revelation's endgame fights may involve some minigames, but its director is more interested in using your levelled-up characters to "overcome difficult situations"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director is happy people argue about the remake trilogy because when people "get heated," it means "they see value in those elements" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The 1997 RPG Final Fantasy 7 is one of the most beloved games of all time, so naturally this decade's remake trilogy has been received, although largely positively, under intense scrutiny. A remake in every sense of the word, three distinct games have been made out of the original one, and Square Enix has been liberal with changes and expansions to the story, combat, world, and minigames, which naturally means fans have been squabbling online about all of the differences for about six years now. Naoki Hamaguchi, director on Final Fantasy 7 Rebirth and Revelation, sees that as a good thing.</p><p>Ahead of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s release next year, Hamaguchi tells <a href="https://automaton-media.com/en/interviews/after-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games/" target="_blank">Automaton</a> he's "grateful" for the remake trilogy's discourse because it means people care.</p><p>"Games are a medium, a community, and a culture. While a culture has certain unchanging aspects, I believe it only truly shapes into a culture when people discuss it from many different perspectives," says Hamaguchi. "If everyone looked at something in exactly the same way, I think it might not leave a lasting impression and could fade into obscurity over time. The very fact that the community is so active, that conversations happen, and debates keep erupting, is a kind of entertainment in and of itself."</p><p>I don't know about you, but I'm tickled by the mental image of Hamaguchi browsing Final Fantasy-related subreddits, sipping a cup of coffee, and giggling as his diehard fans argue about impossibly hot fantasy characters with big hair. In more elegant words, Hamaguchi says those heated discussions are proof of passion, which is hard to argue with.</p><p>"When people discuss and get heated about the minigames, the story, or the relationships between characters in FFVII, I think that only happens because they see value in those elements," he says. "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions."</p><p>Even from game to game in the remake series, there's a lot of variation in terms of gameplay and structure, with the first 2020 entry being far more linear than the massive open world that is Final Fantasy 7 Rebirth. Hamaguchi told GamesRadar+ in a recent interview that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away/">people "got a little bit tired" of all the side quests in Rebirth</a> and might have "stepped away" in exhaustion, which suggests Revelation could be a little more streamlined.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/"><em>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-is-happy-people-argue-about-the-remake-trilogy-because-when-people-get-heated-it-means-they-see-value-in-those-elements/</link>
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                            <![CDATA[ "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 18:24:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>The 1997 RPG Final Fantasy 7 is one of the most beloved games of all time, so naturally this decade's remake trilogy has been received, although largely positively, under intense scrutiny. A remake in every sense of the word, three distinct games have been made out of the original one, and Square Enix has been liberal with changes and expansions to the story, combat, world, and minigames, which naturally means fans have been squabbling online about all of the differences for about six years now. Naoki Hamaguchi, director on Final Fantasy 7 Rebirth and Revelation, sees that as a good thing.</p><p>Ahead of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>'s release next year, Hamaguchi tells <a href="https://automaton-media.com/en/interviews/after-final-fantasy-vii-revelations-reveal-the-trilogy-has-been-selling-extremely-well-director-naoki-hamaguchi-on-player-feedback-the-blessing-of-a-heated-fandom-and-physical-games/" target="_blank">Automaton</a> he's "grateful" for the remake trilogy's discourse because it means people care.</p><p>"Games are a medium, a community, and a culture. While a culture has certain unchanging aspects, I believe it only truly shapes into a culture when people discuss it from many different perspectives," says Hamaguchi. "If everyone looked at something in exactly the same way, I think it might not leave a lasting impression and could fade into obscurity over time. The very fact that the community is so active, that conversations happen, and debates keep erupting, is a kind of entertainment in and of itself."</p><p>I don't know about you, but I'm tickled by the mental image of Hamaguchi browsing Final Fantasy-related subreddits, sipping a cup of coffee, and giggling as his diehard fans argue about impossibly hot fantasy characters with big hair. In more elegant words, Hamaguchi says those heated discussions are proof of passion, which is hard to argue with.</p><p>"When people discuss and get heated about the minigames, the story, or the relationships between characters in FFVII, I think that only happens because they see value in those elements," he says. "I'm proud that this series has enough depth and capacity to inspire those kinds of discussions."</p><p>Even from game to game in the remake series, there's a lot of variation in terms of gameplay and structure, with the first 2020 entry being far more linear than the massive open world that is Final Fantasy 7 Rebirth. Hamaguchi told GamesRadar+ in a recent interview that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away/">people "got a little bit tired" of all the side quests in Rebirth</a> and might have "stepped away" in exhaustion, which suggests Revelation could be a little more streamlined.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/"><em>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 fans discover "Creepypasta Backrooms" area in Patch 7.55, and Square Enix is feeding into the horror: "If you're not careful and you noclip out of reality..." ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> is no horror game, standing as the MMORPG gem of Square Enix's beloved JRPG series – but it sure does have its spooky moments.</p><p>If you know the lore behind the Palace of the Dead, you're probably familiar with how creepy Final Fantasy 14 can get – but its environments and atmosphere are arguably not very eerie, even <em>in</em> Deep Dungeons with heart-wrenching backstories like PotD… most of them, anyway. <br><br>One Warrior of Light has discovered an area that almost feels like it should be out-of-bounds in the North Horn of the Occult Crescent, and it's spine-chilling.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did">I think I found one of the creepiest place SE did in a while. [Spoiler:7.55]</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"I think I found one of the creepiest places SE did in a while," they write, sharing screenshots of their discovery over on <a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did/?share_id=hnhYZZjGZhdtrSwYzHDdH&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>. The spot comes from the MMO's recent Patch 7.55, and appears after players go through a foggy Silent Hill-esque hole in the wall – yes, hole.<br><br>"Was wandering in Occult Crescent North Horn and found a hole in the wall and got a big chill in the spine seeing this," as the poster reports.</p><p>"Reminded me of some Creepypasta Backrooms shenanigans," they add – and, yeah, I can certainly see why. <br><br>Everything is paint-white, floating against a pitch-black background. There are crawling arms reaching for nothing, forming freaky arches. Enemies prowl the strange area in the Occult Crescent, too, which commenters note are formidable foes. <br><br>"I visited there today too, and let's just say it's really risky," as one reply reads. "All enemies are rank 40+," the person responding notes – but there <em>are</em> "four silver chests and a survey point inside" to make it worth it.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082557063469977944"><p lang="en" dir="ltr">If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the… https://t.co/OwasiVpnS9<a href="https://twitter.com/cantworkitout/status/2082557063469977944">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Amusingly, Square Enix has chimed in with its own amusing comment on the matter as well, writing in its own <a href="https://x.com/FF_XIV_EN/status/2082557063469977944?s=20" target="_blank">post</a>, "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the…" <br><br>It's a silly little reference to the Backrooms, but I love it.</p><p>Will I explore the area for myself? Honestly, I'm not sure I can be bothered tackling the <em>normal</em> part of the Occult Crescent – but the new Phantom weapon does beckon…<br><br><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo/"><em>Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwz3xe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwz3xe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-fans-discover-creepypasta-backrooms-area-in-patch-7-55-and-square-enix-is-feeding-into-the-horror-if-youre-not-careful-and-you-noclip-out-of-reality/</link>
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                            <![CDATA[ "You'll end up in the…" ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 16:32:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Dawntrail screenshot featuring character Y&#039;shtola Rhul, a Miqo&#039;te woman with white hair framing her face and cat-like ears]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Dawntrail screenshot featuring character Y&#039;shtola Rhul, a Miqo&#039;te woman with white hair framing her face and cat-like ears]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> is no horror game, standing as the MMORPG gem of Square Enix's beloved JRPG series – but it sure does have its spooky moments.</p><p>If you know the lore behind the Palace of the Dead, you're probably familiar with how creepy Final Fantasy 14 can get – but its environments and atmosphere are arguably not very eerie, even <em>in</em> Deep Dungeons with heart-wrenching backstories like PotD… most of them, anyway. <br><br>One Warrior of Light has discovered an area that almost feels like it should be out-of-bounds in the North Horn of the Occult Crescent, and it's spine-chilling.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did">I think I found one of the creepiest place SE did in a while. [Spoiler:7.55]</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"I think I found one of the creepiest places SE did in a while," they write, sharing screenshots of their discovery over on <a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did/?share_id=hnhYZZjGZhdtrSwYzHDdH&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>. The spot comes from the MMO's recent Patch 7.55, and appears after players go through a foggy Silent Hill-esque hole in the wall – yes, hole.<br><br>"Was wandering in Occult Crescent North Horn and found a hole in the wall and got a big chill in the spine seeing this," as the poster reports.</p><p>"Reminded me of some Creepypasta Backrooms shenanigans," they add – and, yeah, I can certainly see why. <br><br>Everything is paint-white, floating against a pitch-black background. There are crawling arms reaching for nothing, forming freaky arches. Enemies prowl the strange area in the Occult Crescent, too, which commenters note are formidable foes. <br><br>"I visited there today too, and let's just say it's really risky," as one reply reads. "All enemies are rank 40+," the person responding notes – but there <em>are</em> "four silver chests and a survey point inside" to make it worth it.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082557063469977944"><p lang="en" dir="ltr">If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the… https://t.co/OwasiVpnS9<a href="https://twitter.com/cantworkitout/status/2082557063469977944">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Amusingly, Square Enix has chimed in with its own amusing comment on the matter as well, writing in its own <a href="https://x.com/FF_XIV_EN/status/2082557063469977944?s=20" target="_blank">post</a>, "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the…" <br><br>It's a silly little reference to the Backrooms, but I love it.</p><p>Will I explore the area for myself? Honestly, I'm not sure I can be bothered tackling the <em>normal</em> part of the Occult Crescent – but the new Phantom weapon does beckon…<br><br><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo/"><em>Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wwz3xe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wwz3xe.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Rebirth director knows players "got a little bit of tired" of side quests in the JRPG's massive open world and might have "stepped away" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There was a lot to do in <a href="https://www.gamesradar.com/uk/final-fantasy-7-rebirth/">Final Fantasy 7 Rebirth</a>, between the main story and all the myriad side-quests – perhaps an overwhelming amount, even, and trilogy head honcho Naoki Hamaguchi is distinctly aware of that issue while making Final Fantasy 7 Revelation.</p><p>"One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi tells GamesRadar+ during a recent interview.</p><p>"Sometimes you'd get rewards like materia if you finish that content," he explains. "But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>This is the tricky balance of building out a world map. You want to give players things to do, reasons to explore every nook and cranny, but too much and suddenly it all looks like a mess of fairy lights, and you've no idea where to start.</p><p>Or, it just feels arbitrary, as is a hurdle I've encountered in <a href="https://www.gamesradar.com/best-assassins-creed-games/">Assassin's Creed games</a> as well as <a href="https://www.gamesradar.com/uk/the-elder-scrolls-v-skyrim/">Skyrim</a> and other such sprawling role-playing misadventures, where I noticed I was just ticking things off. <br><br>Final Fantasy 7 Rebirth feels bigger than its predecessor Remake, leaning into the fact we're now away from Midgar, but even with unlocking new magic and abilities, I got a bit fatigued.</p><p>His comments make it sound like Revelation will be more curated, perhaps with more variation, either in terms of mini-games and activities, or the things they provide, or both. Bigger isn't inherently better, and I'm relieved to hear Hamaguchi's taken that mindset coming off of Rebirth.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/after-2-years-solo-final-fantasy-7-rebirth-modder-says-fine-ill-do-it-myself-fixing-the-jrpgs-wonky-lighting-at-long-last/"><em>After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I'll do it myself, fixing the JRPG's wonky lighting at long last</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-rebirth-director-knows-players-got-a-little-bit-of-tired-of-side-quests-in-the-jrpgs-massive-open-world-and-might-have-stepped-away/</link>
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                            <![CDATA[ This could suggest Revelation may be more streamlined ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 14:21:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sephiroth in Final Fantasy 7 Rebirth]]></media:description>                                                            <media:text><![CDATA[Sephiroth in Final Fantasy 7 Rebirth]]></media:text>
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                                <p>There was a lot to do in <a href="https://www.gamesradar.com/uk/final-fantasy-7-rebirth/">Final Fantasy 7 Rebirth</a>, between the main story and all the myriad side-quests – perhaps an overwhelming amount, even, and trilogy head honcho Naoki Hamaguchi is distinctly aware of that issue while making Final Fantasy 7 Revelation.</p><p>"One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi tells GamesRadar+ during a recent interview.</p><p>"Sometimes you'd get rewards like materia if you finish that content," he explains. "But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>This is the tricky balance of building out a world map. You want to give players things to do, reasons to explore every nook and cranny, but too much and suddenly it all looks like a mess of fairy lights, and you've no idea where to start.</p><p>Or, it just feels arbitrary, as is a hurdle I've encountered in <a href="https://www.gamesradar.com/best-assassins-creed-games/">Assassin's Creed games</a> as well as <a href="https://www.gamesradar.com/uk/the-elder-scrolls-v-skyrim/">Skyrim</a> and other such sprawling role-playing misadventures, where I noticed I was just ticking things off. <br><br>Final Fantasy 7 Rebirth feels bigger than its predecessor Remake, leaning into the fact we're now away from Midgar, but even with unlocking new magic and abilities, I got a bit fatigued.</p><p>His comments make it sound like Revelation will be more curated, perhaps with more variation, either in terms of mini-games and activities, or the things they provide, or both. Bigger isn't inherently better, and I'm relieved to hear Hamaguchi's taken that mindset coming off of Rebirth.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/after-2-years-solo-final-fantasy-7-rebirth-modder-says-fine-ill-do-it-myself-fixing-the-jrpgs-wonky-lighting-at-long-last/"><em>After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I'll do it myself, fixing the JRPG's wonky lighting at long last</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he were to make another MMO ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> director Naoki "Yoshi-P" Yoshida has big plans for the MMO with its new expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> – but if he were to work on a separate online game, he might take a bit of a different path than he has with the Square Enix gem.</p><p>The beloved lead reveals as much in a <a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/">new interview with GamesRadar+</a>, first explaining how, for Evercold, he "chose to steer FF14 towards 'change' in pursuit of creating even more enjoyment and evolving further. I felt that, in terms of mindset and time, we were prepared to update the gaming experience to be more enjoyable and comfortable for our players and their lifestyles." <br><br>That aligns well with what's to come. After all, there are <a href="https://www.gamesradar.com/games/final-fantasy/after-13-years-final-fantasy-14-is-finally-letting-healers-be-healers-by-removing-cast-times-for-attack-spells-and-changing-gcd-heals-we-want-healing-to-be-a-healers-main-priority/">job changes</a> and tweaks to years-old systems underway with the expansion – changes that I personally can't wait to give a go myself (begone, tomestone hell). <br><br>It's not easy to make said changes, though. <br><br>"Making sudden changes to try and keep up with that pace can be harmful to our operations, like how making sharp turns while driving fast tends to lead to accidents," as Yoshi-P puts it. "Making these judgment calls is a constant part of overseeing FF14." <br><br>That's not to say he'd be making the same calls if he started from the ground up on a brand-new MMO, however. "Incidentally," the Final Fantasy 14 head admits, "if I were to develop a new online live service title from scratch, I'd be challenging myself to tackle completely new game designs and values." <br><br>That's certainly got me interested, to say the least.</p><p>Now, this obviously isn't an admission of any huge new project or anything like that – but I <em>do</em> wonder what Yoshi-P means here. After all, we're talking about the man who managed to pick the original Final Fantasy 14's pieces out of the ashes and transform them into a rebirth for the MMO with A Realm Reborn. <br><br>It's not as though that's a small feat, and the game is still pressing on as one of the genre's greatest to date.</p><p>I suppose it'll all remain speculation… unless Yoshi-P ever <em>does</em> give something new a go – although judging by what he's said before regarding working on Final Fantasy <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-boss-yoshi-p-cant-really-imagine-the-mmo-coming-to-an-end-hopes-in-10-years-time-theres-a-conclusion-that-rivals-endwalker/">for at least another decade</a>, I doubt it's something we'd see anytime soon. But, hey, I'm not complaining.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised/"><em>Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can't say I'm surprised.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-is-great-and-all-but-yoshi-p-would-tackle-completely-new-game-designs-and-values-if-he-were-to-make-another-mmo/</link>
                                                                            <description>
                            <![CDATA[ If he had a go at "a new online live service title from scratch," that is ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:54:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy XIV: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy XIV: Evercold]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-xiv/">Final Fantasy 14</a> director Naoki "Yoshi-P" Yoshida has big plans for the MMO with its new expansion <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> – but if he were to work on a separate online game, he might take a bit of a different path than he has with the Square Enix gem.</p><p>The beloved lead reveals as much in a <a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/">new interview with GamesRadar+</a>, first explaining how, for Evercold, he "chose to steer FF14 towards 'change' in pursuit of creating even more enjoyment and evolving further. I felt that, in terms of mindset and time, we were prepared to update the gaming experience to be more enjoyable and comfortable for our players and their lifestyles." <br><br>That aligns well with what's to come. After all, there are <a href="https://www.gamesradar.com/games/final-fantasy/after-13-years-final-fantasy-14-is-finally-letting-healers-be-healers-by-removing-cast-times-for-attack-spells-and-changing-gcd-heals-we-want-healing-to-be-a-healers-main-priority/">job changes</a> and tweaks to years-old systems underway with the expansion – changes that I personally can't wait to give a go myself (begone, tomestone hell). <br><br>It's not easy to make said changes, though. <br><br>"Making sudden changes to try and keep up with that pace can be harmful to our operations, like how making sharp turns while driving fast tends to lead to accidents," as Yoshi-P puts it. "Making these judgment calls is a constant part of overseeing FF14." <br><br>That's not to say he'd be making the same calls if he started from the ground up on a brand-new MMO, however. "Incidentally," the Final Fantasy 14 head admits, "if I were to develop a new online live service title from scratch, I'd be challenging myself to tackle completely new game designs and values." <br><br>That's certainly got me interested, to say the least.</p><p>Now, this obviously isn't an admission of any huge new project or anything like that – but I <em>do</em> wonder what Yoshi-P means here. After all, we're talking about the man who managed to pick the original Final Fantasy 14's pieces out of the ashes and transform them into a rebirth for the MMO with A Realm Reborn. <br><br>It's not as though that's a small feat, and the game is still pressing on as one of the genre's greatest to date.</p><p>I suppose it'll all remain speculation… unless Yoshi-P ever <em>does</em> give something new a go – although judging by what he's said before regarding working on Final Fantasy <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-boss-yoshi-p-cant-really-imagine-the-mmo-coming-to-an-end-hopes-in-10-years-time-theres-a-conclusion-that-rivals-endwalker/">for at least another decade</a>, I doubt it's something we'd see anytime soon. But, hey, I'm not complaining.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised/"><em>Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can't say I'm surprised.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Xenoblade Chronicles 2 Switch 2 update finally makes a huge quality-of-life change that JRPG fans were begging for 8 years ago ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xenoblade Chronicles 2 Nintendo Switch 2 Edition has implemented a long-requested quality-of-life feature that really should've been added when the game was released almost nine years ago.</p><p>While the new ports of the <a href="https://www.gamesradar.com/games/xenoblade-chronicles/xenoblade-chronicles-jrpg-trilogy-gets-nintendo-switch-2-editions-this-year-and-the-first-one-is-out-today/"><u>Xenoblade trilogy all advertised new features</u></a>, the headline acts were mostly focused on <a href="https://www.gamesradar.com/games/xenoblade-chronicles/xenoblade-chronicles-jrpg-trilogy-gets-nintendo-switch-2-editions-this-year-and-the-first-one-is-out-today/"><u>the new modes included</u></a> in them, including a <a href="https://www.gamesradar.com/games/xenoblade-chronicles/my-favorite-jrpg-ever-added-a-wildly-out-of-place-racing-minigame-and-im-so-glad-it-exists-xenoblade-kart-is-real/"><u>kart racing mode in Xenoblade Chronicles</u></a>. Xenoblade Chronicles 2 on the other hand got a surprise new <a href="https://www.gamesradar.com/games/xenoblade-chronicles/nintendo-awakens-jrpg-hopes-after-20-years-as-xenosaga-gets-a-fresh-cameo-in-xenoblade-chronicles-2-on-switch-2/"><u>Xenosaga cameo with Momo becoming a new Blade</u></a> in the game, and a new "mercenary squad battles" mode where you control the blades themselves. </p><p>However, now that the new edition of the 2017 JRPG is out, it turns out Nintendo has been hiding one of the biggest changes all along. Posted on the Japanese Xenoblade account, it's confirmed that in the Switch 2 version of Xenoblade Chronicles 2, you no longer have to have Blades equipped to use their Field Skills. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082723544291848657"><p lang="en" dir="ltr">フィールドスキル発動時に、ドライバーにブレイドを同行させていなくてもフィールドスキルを使用できるようになりました。状況に応じたブレイド編成を維持したまま、探索を進められます。#ゼノブレイド2 pic.twitter.com/UdIW0NWd3C<a href="https://twitter.com/cantworkitout/status/2082723544291848657">July 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>For those unaware, Field Skills work somewhat like HMs do in Pokemon, that being a skill that your Blade can perform actions in the overworld. In the original Switch version, you had to have the Blades with these skills as a part of your main party in order to use them, so if you needed a certain level of a given skill to pass a skill check (the example used in the Twitter post being a leap ability that launches you into the air), you'd need to jump back into your inventory and swap blades around before you could do it. </p><p>Fans who have been suffering through this for almost nine years are celebrating the change, with <a href="https://x.com/DannyG_49/status/2082505151290425360?s=20" target="_blank"><u>one Twitter user</u></a> saying it's "probably the best QoL improvement they could have made," while <a href="https://x.com/pavo116/status/2082502003297579180?s=20" target="_blank"><u>others ask</u></a> why Nintendo didn't make this a selling point for the new version. However, on the other side of the coin, <a href="https://x.com/GMC_Zero1/status/2082659498641027107?s=20" target="_blank"><u>some argue</u></a> this was a core part of the game, but I guess they can always not interact with the new way. </p><p><a href="https://www.gamesradar.com/games/xenoblade-chronicles/jrpgs-struggle-to-break-3-million-sales-xenoblade-lead-once-said-and-after-his-hesitance-to-focus-on-cutting-edge-tech-xenoblade-chronicles-xs-wonky-switch-2-edition-may-have-proven-him-right/"><em>JRPGs struggle to break 3 million sales, Xenoblade lead once said, and after his hesitance to focus on cutting-edge tech, Xenoblade Chronicles X's wonky Switch 2 edition may have proven him right.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlV6DX"></div>                            </div>                            <script src="https://kwizly.com/embed/WlV6DX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/xenoblade-chronicles/xenoblade-chronicles-2-switch-2-update-finally-makes-a-huge-quality-of-life-change-that-jrpg-fans-were-begging-for-8-years-ago/</link>
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                            <![CDATA[ Less having to mess around in menus is always a plus ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 15:43:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xenoblade Chronicles]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xenoblade Chronicles 2]]></media:description>                                                            <media:text><![CDATA[Xenoblade Chronicles 2]]></media:text>
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                                <p>Xenoblade Chronicles 2 Nintendo Switch 2 Edition has implemented a long-requested quality-of-life feature that really should've been added when the game was released almost nine years ago.</p><p>While the new ports of the <a href="https://www.gamesradar.com/games/xenoblade-chronicles/xenoblade-chronicles-jrpg-trilogy-gets-nintendo-switch-2-editions-this-year-and-the-first-one-is-out-today/"><u>Xenoblade trilogy all advertised new features</u></a>, the headline acts were mostly focused on <a href="https://www.gamesradar.com/games/xenoblade-chronicles/xenoblade-chronicles-jrpg-trilogy-gets-nintendo-switch-2-editions-this-year-and-the-first-one-is-out-today/"><u>the new modes included</u></a> in them, including a <a href="https://www.gamesradar.com/games/xenoblade-chronicles/my-favorite-jrpg-ever-added-a-wildly-out-of-place-racing-minigame-and-im-so-glad-it-exists-xenoblade-kart-is-real/"><u>kart racing mode in Xenoblade Chronicles</u></a>. Xenoblade Chronicles 2 on the other hand got a surprise new <a href="https://www.gamesradar.com/games/xenoblade-chronicles/nintendo-awakens-jrpg-hopes-after-20-years-as-xenosaga-gets-a-fresh-cameo-in-xenoblade-chronicles-2-on-switch-2/"><u>Xenosaga cameo with Momo becoming a new Blade</u></a> in the game, and a new "mercenary squad battles" mode where you control the blades themselves. </p><p>However, now that the new edition of the 2017 JRPG is out, it turns out Nintendo has been hiding one of the biggest changes all along. Posted on the Japanese Xenoblade account, it's confirmed that in the Switch 2 version of Xenoblade Chronicles 2, you no longer have to have Blades equipped to use their Field Skills. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082723544291848657"><p lang="en" dir="ltr">フィールドスキル発動時に、ドライバーにブレイドを同行させていなくてもフィールドスキルを使用できるようになりました。状況に応じたブレイド編成を維持したまま、探索を進められます。#ゼノブレイド2 pic.twitter.com/UdIW0NWd3C<a href="https://twitter.com/cantworkitout/status/2082723544291848657">July 30, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>For those unaware, Field Skills work somewhat like HMs do in Pokemon, that being a skill that your Blade can perform actions in the overworld. In the original Switch version, you had to have the Blades with these skills as a part of your main party in order to use them, so if you needed a certain level of a given skill to pass a skill check (the example used in the Twitter post being a leap ability that launches you into the air), you'd need to jump back into your inventory and swap blades around before you could do it. </p><p>Fans who have been suffering through this for almost nine years are celebrating the change, with <a href="https://x.com/DannyG_49/status/2082505151290425360?s=20" target="_blank"><u>one Twitter user</u></a> saying it's "probably the best QoL improvement they could have made," while <a href="https://x.com/pavo116/status/2082502003297579180?s=20" target="_blank"><u>others ask</u></a> why Nintendo didn't make this a selling point for the new version. However, on the other side of the coin, <a href="https://x.com/GMC_Zero1/status/2082659498641027107?s=20" target="_blank"><u>some argue</u></a> this was a core part of the game, but I guess they can always not interact with the new way. </p><p><a href="https://www.gamesradar.com/games/xenoblade-chronicles/jrpgs-struggle-to-break-3-million-sales-xenoblade-lead-once-said-and-after-his-hesitance-to-focus-on-cutting-edge-tech-xenoblade-chronicles-xs-wonky-switch-2-edition-may-have-proven-him-right/"><em>JRPGs struggle to break 3 million sales, Xenoblade lead once said, and after his hesitance to focus on cutting-edge tech, Xenoblade Chronicles X's wonky Switch 2 edition may have proven him right.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlV6DX"></div>                            </div>                            <script src="https://kwizly.com/embed/WlV6DX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation's endgame fights may involve some minigames, but its director is more interested in using your levelled-up characters to "overcome difficult situations" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As exciting as the fight with Sephiroth will be in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, it's the Weapon battles that I'm most looking forward to. They're going to be glorious spectacles, and according to Naoki Hamaguchi, overseer of the remake trilogy, a true challenge of your skills – with the occasional curveball for good measure.</p><p>"Obviously, what we're making is an RPG," <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">Hamaguchi tells GamesRadar+ in a new interview</a>. "One of the things that's fun about RPGs is having the characters <em>you've </em>leveled, <em>you've </em>customized, and <em>you've </em>brought them up where they are, and using them to overcome difficult situations."</p><p>For the endgame, the devs wanted to find balance between injecting novelty into the fights against Sapphire, Diamond and the other Weapons, and making them straight-ahead slobberknockers. "Say you had this fight against a Weapon, a giant enemy, or something that's really exciting or cool," he begins.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>"And you go into it, and it's just a completely new mechanic or minigame," he continues. "I think there are quite a few players who would come away from that feeling quite disappointed that it wasn't a reflection of the effort that they put into building something up to that point."</p><p>I would agree. This will be three games into the re-telling of Final Fantasy 7, and as someone who loves tinkering with his materia and equipment, I like feeling my build succeed over any and every kind of adversity. Sometimes to my own detriment – I have forced myself to complete Darks Souls runs with less than optimal characters because I felt I had something to prove.</p><p>I digress. Hamaguchi says the devs "want to have the Final Fantasy 7 Remake series combat system at the base," regardless of what other bells and whistles might be attached to a Weapon encounter. "There may be some minigames involved in parts of them, say at the beginning of one of the fights or something like that, to mix things up a little bit," he comments.</p><p>"But the core battle is really focused on the characters that you have come through the rest of the game with as an RPG."</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/"><em>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-endgame-fights-may-involve-some-minigames-but-its-director-is-more-interested-in-using-your-levelled-up-characters-to-overcome-difficult-situations/</link>
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                            <![CDATA[ Square Enix wants to see what you can do ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 14:38:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation]]></media:text>
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                                <p>As exciting as the fight with Sephiroth will be in <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, it's the Weapon battles that I'm most looking forward to. They're going to be glorious spectacles, and according to Naoki Hamaguchi, overseer of the remake trilogy, a true challenge of your skills – with the occasional curveball for good measure.</p><p>"Obviously, what we're making is an RPG," <a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/">Hamaguchi tells GamesRadar+ in a new interview</a>. "One of the things that's fun about RPGs is having the characters <em>you've </em>leveled, <em>you've </em>customized, and <em>you've </em>brought them up where they are, and using them to overcome difficult situations."</p><p>For the endgame, the devs wanted to find balance between injecting novelty into the fights against Sapphire, Diamond and the other Weapons, and making them straight-ahead slobberknockers. "Say you had this fight against a Weapon, a giant enemy, or something that's really exciting or cool," he begins.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>"And you go into it, and it's just a completely new mechanic or minigame," he continues. "I think there are quite a few players who would come away from that feeling quite disappointed that it wasn't a reflection of the effort that they put into building something up to that point."</p><p>I would agree. This will be three games into the re-telling of Final Fantasy 7, and as someone who loves tinkering with his materia and equipment, I like feeling my build succeed over any and every kind of adversity. Sometimes to my own detriment – I have forced myself to complete Darks Souls runs with less than optimal characters because I felt I had something to prove.</p><p>I digress. Hamaguchi says the devs "want to have the Final Fantasy 7 Remake series combat system at the base," regardless of what other bells and whistles might be attached to a Weapon encounter. "There may be some minigames involved in parts of them, say at the beginning of one of the fights or something like that, to mix things up a little bit," he comments.</p><p>"But the core battle is really focused on the characters that you have come through the rest of the game with as an RPG."</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/"><em>Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time on and I can't say I'm surprised ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A nationwide survey asking Japanese players which games they've spent the most time in is both super surprising and exactly what you'd expect. Massive evergreen giants such as <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> and Animal Crossing New Horizons topping the list was definitely predictable, but I'm also kind of stunned to see a rogue PSP Monster Hunter game come dangerously close to the top spot.</p><p>A new survey of 5,400 people published in <a href="https://www.famitsu.com/" target="_blank">Famitsu </a>magazine (shared online by <a href="https://x.com/Genki_JPN/status/2082451075450478732?s=20" target="_blank">Genki</a>) has now revealed a list of the 20 most time-consuming games people in Japan have lost hours, days, or even months to. Most of the list won't surprise you – <em>heck, there's a good chance you've also enjoyed some of them for ages</em> – but there's also a few strays that'll definitely make you blink too hard. </p><p>Here's the full list in order:</p><ol start="1"><li>Final Fantasy 14</li><li>Monster Hunter Portable 2nd G</li><li>Final Fantasy 11</li><li>Animal Crossing New Horizons</li><li>Dragon Quest 10 Online</li><li>Minecraft</li><li>Apex Legends</li><li>Final Fantasy 7</li><li>Splatoon 2</li><li>Super Smash Bros. Ultimate</li><li>Genshin Impact</li><li>Monster Hunter World</li><li>Fortnite</li><li>The Legend of Zelda: Breath of the Wild</li><li>Splatoon 3</li><li>Ragnarok Online</li><li>Fate/ Grand Order</li><li>Granblue Fantasy</li><li>The Elder Scrolls 5: Skyrim</li><li>Dragon Quest 3</li></ol><p>Three Final Fantasies, a bunch of gachas, a handful of open-world RPGs, and a couple live-service shooters? Yeah, that checks out pretty perfectly. </p><p>In particular, critically acclaimed MMORPG Final Fantasy 14 coming out on top is perhaps the most predictable outcome of all. You could squash a couple already-mammoth single-player RPGs together, and they still wouldn't match up to the quality content on offer in Square Enix's seemingly immortal online world, which is only gearing up to get even bigger with next year's <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">Evercold expansion</a>. </p><p>What's more interesting are the few surprises here. Take Monster Hunter Portable 2nd G, a PSP game that's far from the series' most popular entry but still managed to secure a second place finish. Curiously, there's no Pokemon representation here at all, and only four games on the list come from publishers based in the USA: Fortnite, Minecraft, Apex Legends, and good old Skyrim. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/"><em>Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-monster-hunter-and-animal-crossing-top-new-survey-of-games-japanese-players-have-spent-the-most-time-on-and-i-cant-say-im-surprised/</link>
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                            <![CDATA[ Have you heard of the critically acclaimed MMORPG? ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 13:40:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Dawntrail trailer screenshot showing Wuk Lamat, a Hrothgar woman with fiery long hair, aboard a ship at sea]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Dawntrail trailer screenshot showing Wuk Lamat, a Hrothgar woman with fiery long hair, aboard a ship at sea]]></media:text>
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                                <p>A nationwide survey asking Japanese players which games they've spent the most time in is both super surprising and exactly what you'd expect. Massive evergreen giants such as <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> and Animal Crossing New Horizons topping the list was definitely predictable, but I'm also kind of stunned to see a rogue PSP Monster Hunter game come dangerously close to the top spot.</p><p>A new survey of 5,400 people published in <a href="https://www.famitsu.com/" target="_blank">Famitsu </a>magazine (shared online by <a href="https://x.com/Genki_JPN/status/2082451075450478732?s=20" target="_blank">Genki</a>) has now revealed a list of the 20 most time-consuming games people in Japan have lost hours, days, or even months to. Most of the list won't surprise you – <em>heck, there's a good chance you've also enjoyed some of them for ages</em> – but there's also a few strays that'll definitely make you blink too hard. </p><p>Here's the full list in order:</p><ol start="1"><li>Final Fantasy 14</li><li>Monster Hunter Portable 2nd G</li><li>Final Fantasy 11</li><li>Animal Crossing New Horizons</li><li>Dragon Quest 10 Online</li><li>Minecraft</li><li>Apex Legends</li><li>Final Fantasy 7</li><li>Splatoon 2</li><li>Super Smash Bros. Ultimate</li><li>Genshin Impact</li><li>Monster Hunter World</li><li>Fortnite</li><li>The Legend of Zelda: Breath of the Wild</li><li>Splatoon 3</li><li>Ragnarok Online</li><li>Fate/ Grand Order</li><li>Granblue Fantasy</li><li>The Elder Scrolls 5: Skyrim</li><li>Dragon Quest 3</li></ol><p>Three Final Fantasies, a bunch of gachas, a handful of open-world RPGs, and a couple live-service shooters? Yeah, that checks out pretty perfectly. </p><p>In particular, critically acclaimed MMORPG Final Fantasy 14 coming out on top is perhaps the most predictable outcome of all. You could squash a couple already-mammoth single-player RPGs together, and they still wouldn't match up to the quality content on offer in Square Enix's seemingly immortal online world, which is only gearing up to get even bigger with next year's <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">Evercold expansion</a>. </p><p>What's more interesting are the few surprises here. Take Monster Hunter Portable 2nd G, a PSP game that's far from the series' most popular entry but still managed to secure a second place finish. Curiously, there's no Pokemon representation here at all, and only four games on the list come from publishers based in the USA: Fortnite, Minecraft, Apex Legends, and good old Skyrim. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/"><em>Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> launches early in 2027, a year ahead of the planned end of physical PlayStation discs. But given the broader shift the industry is making toward digital games – <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is certainly the most prominent example – you'd be forgiven for wondering if the final part of the remake trilogy is going to be part of that all-digital future that so many of us are dreading.</p><p>While Square Enix has not yet made the final decision on whether Final Fantasy 7 Revelation will launch on a disc, director Naoki Hamaguchi tells GamesRadar+ that he's actively pushing for it. In an interview at the recent Final Fantasy 14 Fan Festival in Berlin, he explains the challenges facing physical media these days.</p><p>"We're still having internal discussions on what the exact SKU product lineup is going to be for Revelation," Hamaguchi explains, "so I can't say anything particularly definitive at this point in time. But I am working to make the arrangements to allow us to have some kind of physical edition."</p><p>That's the most concrete bit of the answer, but Hamaguchi also offered some of his philosophy on physical media during our interview. "I do feel, as a developer and as a fan, that the general trend is for things to shift away from physical towards downloadable games," he says.</p><p>"But that's obviously talking about the trend. Personally, here at something like Fan Fest or at community events for games that I've worked on, I really think that people bringing up things, asking for autographs – I think that's lovely. I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>For his part, Hamaguchi believes that even if we lose proper game discs, he feels like "there will always be some kind of physical or packaged edition." Hamaguchi suggests, "Maybe you'll have a box with the code inside it, or maybe key cards like Nintendo's doing, or a boot disc or something. I feel like there'll always be something, and I hope there will be."</p><p>The Final Fantasy 7 remake series, of course, hearkens back to the PS1 era, where the idea of a game coming on not just one disc but several felt like an indicator of an epic adventure. Final Fantasy 7 Remake itself came on multiple discs when it launched on PS4, just as Rebirth did on its PS5 launch. While many publishers are content to offer discs with basic installers for meaty games, forcing you to download the rest online, the FF7 remake trilogy has, so far, gone above and beyond to give disc fans a premium experience.</p><p>"Obviously, say, if you're talking to Nintendo, there's considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc," Hamaguchi explains. "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you'll have to look forward to future announcements for that."</p><p>But Hamaguchi knows how fans are going to react if he tells a media outlet like us that he wants to release Revelation in a physical format. "If you publish this, and then we announce all the products later and there is no physical edition, then they're going to rip me to pieces," he says with a laugh.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/"><em>Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: "It's a wonderful culture and it would be a shame to lose that."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/</link>
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                            <![CDATA[ "We're still having internal discussions on what the exact SKU product lineup is going to be for Revelation" ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jul 2026 21:30:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
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                                <p><a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> launches early in 2027, a year ahead of the planned end of physical PlayStation discs. But given the broader shift the industry is making toward digital games – <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is certainly the most prominent example – you'd be forgiven for wondering if the final part of the remake trilogy is going to be part of that all-digital future that so many of us are dreading.</p><p>While Square Enix has not yet made the final decision on whether Final Fantasy 7 Revelation will launch on a disc, director Naoki Hamaguchi tells GamesRadar+ that he's actively pushing for it. In an interview at the recent Final Fantasy 14 Fan Festival in Berlin, he explains the challenges facing physical media these days.</p><p>"We're still having internal discussions on what the exact SKU product lineup is going to be for Revelation," Hamaguchi explains, "so I can't say anything particularly definitive at this point in time. But I am working to make the arrangements to allow us to have some kind of physical edition."</p><p>That's the most concrete bit of the answer, but Hamaguchi also offered some of his philosophy on physical media during our interview. "I do feel, as a developer and as a fan, that the general trend is for things to shift away from physical towards downloadable games," he says.</p><p>"But that's obviously talking about the trend. Personally, here at something like Fan Fest or at community events for games that I've worked on, I really think that people bringing up things, asking for autographs – I think that's lovely. I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PH3ox5krci8" allowfullscreen></iframe></div></div><p>For his part, Hamaguchi believes that even if we lose proper game discs, he feels like "there will always be some kind of physical or packaged edition." Hamaguchi suggests, "Maybe you'll have a box with the code inside it, or maybe key cards like Nintendo's doing, or a boot disc or something. I feel like there'll always be something, and I hope there will be."</p><p>The Final Fantasy 7 remake series, of course, hearkens back to the PS1 era, where the idea of a game coming on not just one disc but several felt like an indicator of an epic adventure. Final Fantasy 7 Remake itself came on multiple discs when it launched on PS4, just as Rebirth did on its PS5 launch. While many publishers are content to offer discs with basic installers for meaty games, forcing you to download the rest online, the FF7 remake trilogy has, so far, gone above and beyond to give disc fans a premium experience.</p><p>"Obviously, say, if you're talking to Nintendo, there's considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc," Hamaguchi explains. "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you'll have to look forward to future announcements for that."</p><p>But Hamaguchi knows how fans are going to react if he tells a media outlet like us that he wants to release Revelation in a physical format. "If you publish this, and then we announce all the products later and there is no physical edition, then they're going to rip me to pieces," he says with a laugh.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/"><em>Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: "It's a wonderful culture and it would be a shame to lose that."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X18NNO"></div>                            </div>                            <script src="https://kwizly.com/embed/X18NNO.js" async></script>
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                                                            <title><![CDATA[ Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: "It's a wonderful culture and it would be a shame to lose that" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's finally happening. The Final Fantasy 7 Remake series is coming to Final Fantasy 14.</p><p>Over the last decade, its addition felt like a question of when rather than if. Final Fantasy 14 is designed, in part, to be a theme park that pays tribute to the wider series, with references and nods aplenty. We've seen plenty of crossovers over the years – from Final Fantasy 16 and Nier to other franchises like Monster Hunter – and <a href="https://www.gamesradar.com/final-fantasy-14s-yoshi-p-teases-crossovers-with-ff16-ff7-remake-and-more/">Final Fantasy 14's own producer and director Naoki 'Yoshi-P' Yoshida has spoken about the possibility before</a>, saying the timing needed to be right.</p><p>So how did it finally happen, and why now, exactly? Speaking to <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> boss Naoki Hamaguchi at Final Fantasy 14's Berlin leg of Fan Fest, it's one of the first questions I ask.</p><p>Hamaguchi tells me that discussions kicked off about a year ago during a conversation with Yoshi-P about the release dates for Evercold and Revelation, and it all went from there.</p><p>"Is there something we can do to use the fact that they're close together to bring some energy to the Final Fantasy franchise as a whole?" Hamaguchi tells us of the question he and Yoshi-P pondered. "That's really how things started."</p><h2 id="have-you-heard-of">Have you heard of . . .</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LkXM6g537BKQQCuDAKxRCC" name="ff14-evercold-01" alt="FF14 Evercold expansion screenshot" src="https://cdn.mos.cms.futurecdn.net/LkXM6g537BKQQCuDAKxRCC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Fast forward to today, and we have a better idea of what that collaboration looks like.<a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/"> Final Fantasy 14 is getting a Final Fantasy 7-themed raid</a> called Beyond the Lifestream that involves the supervision of veterans of the OG JRPG – that being, writer Kazushige Nojima and the man responsible for Cloud's look, Tetsuya Nomura. Amusingly, Final Fantasy 14's version of the Gold Saucer is getting a revamp to look more like it does in Final Fantasy 7 Rebirth, complete with a typing game that'll get an FF7 theme to start.</p><p>Speaking to his own role in the collaboration, Hamaguchi says that, similar to Yoshi-P, he's there to guide the team's excitement into something realistic and achievable. "We have to be really careful that it's not impacting the [Final Fantasy] 14 patch release schedule," he says, "because then we're putting the cart before the horse."</p><p>As for what a successful collaboration looks like, Hamaguchi says Final Fantasy 7 fans jumping into Final Fantasy 14 and becoming Warriors of Light would be great, especially if Evercold and the crossover brought some of that momentum to the launch of Final Fantasy 7 Revelation itself. "I suppose the ultimate aim is to see that throughline of excitement and enjoyment," Hamaguchi adds.</p><p>There's certainly a solid sense of anticipation around both games already. Final Fantasy 14's Evercold reveal has certainly left <a href="https://www.gamesradar.com/games/final-fantasy/7-000-hours-in-final-fantasy-14-tired-me-out-with-dawntrail-but-evercolds-healer-reworks-duo-duties-and-new-meta-might-win-me-back/">some of the MMO heads on this very website feeling hopeful</a>, and Hamaguchi tells me it's been "really wonderful" to see players pick up Final Fantasy Remake and Rebirth on PC, Xbox, and Nintendo Switch 2 following the reveal of Revelation.</p><h2 id="duty-complete">Duty complete</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5QAsvXjbSrF6NCkKwqStLH" name="FFVII_Revelation_June_Screenshots_(16)" alt="Cloud kneels before some yellow flowers while companions Barret, Tifa, Red XIII, Cait Sith, Yuffie, Vincent Valentine, and Cid watch in the background in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/5QAsvXjbSrF6NCkKwqStLH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Of course, excitement can lead to additional pressure. Final Fantasy 7 Revelation is the final entry in a trilogy that essentially splits one game into three. While I enjoyed what Rebirth offers in terms of combat and the open world, I ask Hamaguchi how the team is freshening up the game, especially in light of his <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-open-world-fatigue-is-real-and-since-the-world-is-even-bigger-than-it-was-in-rebirth-square-enix-specially-focused-on-guiding-players/">recent comments about open-world fatigue.</a></p><p>Hamaguchi tells me there are two ways in which they're doing that. The first is adding a greater sense of exploration to the world map. Pointing to the Grasslands in Final Fantasy Rebirth, Hamaguchi says it's very large and expansive, but also very "flat."</p><p>The remedy is more verticality. Hamaguchi can't reveal everything, though he does say you can dive into the map from the Highwind, and your chocobo will also be able to fly, which Hamaguchi hopes will make "certain parts less frustrating."</p><p>Another way the Final Fantasy 7 Revelation team is keeping things fresh is by making sure the "goal and reward" of side content is clearer, especially following feedback from Rebirth.</p><p>"One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi says. "And sometimes you'd get rewards like materia if you finish that content. But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."</p><p>To remedy this, Hamaguchi says that content in Final Fantasy 7 Revelation will match the reward to what you're doing – rewards that'll aid you in battle will be achieved through battle, a new Queen's Blood card will be earned through Queen's Blood, and so on. The hope is that the clarity will allow players to ignore the content they don't want to engage with.</p><h2 id="finding-the-right-fits">Finding the right FITS</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dMVhXZdjMftmVaZCVxhUMe" name="FINAL FANTASY VII REVELATION - Gameplay Introduction - 0-3-53" alt="A screenshot of Final Fantasy 7 Revelation character Tifa reading a magical green spell as a black mage." src="https://cdn.mos.cms.futurecdn.net/dMVhXZdjMftmVaZCVxhUMe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>When it comes to combat, one of Final Fantasy 7 Revelation's standout new features is the FITS system – that being, Function Integrated Tactical Suitwear. It essentially acts as a new job system that allows the likes of Cloud and Tifa to play as something like a Black Mage as opposed to the brawlers people might typically typecast them as.</p><p>Despite the visual flair of a new outfit, Hamaguchi says the biggest influence on the new feature was the job system as a Final Fantasy staple overall, though he can't say there was "zero influence" taken from the likes of Final Fantasy X-2 or Lightning Returns: Final Fantasy 13.</p><p>The new feature hasn't been without its troubles, though, as Hamaguchi jokes that adding the FITS system reminded him about "how hard it is to develop games these days."</p><p>"When you look at some of the early Final Fantasy games that have job systems, you could put a lot in there," Hamaguchi says. And while the developers behind ongoing games like Final Fantasy 14 have done "fantastic work" in adding a variety of classes over the years, bringing something like 20-30 classes to a standalone title at launch would be "insanely difficult."</p><p>Hamaguchi also jokes that, while there are many open-world games out there, few allow your party to follow you around. "Even though we only have four FITS, we have a lot of characters, so it was quite a lot of work."</p><p>Another thing that makes Final Fantasy 7 Revelation stand out from the other two installments is a proper endgame. While players seeking a challenge in Final Fantasy 7 Remake and Rebirth are typically directed towards playing NewGame+, Revelation brings the challenge to your first playthrough, ready to tackle once you're powerful enough to do so.</p><p>Being the third entry in a trilogy, I ask Hamaguchi how the team is using that to shape how it's approaching the endgame and anticipated moments like fighting superbosses like Ruby and Emerald Weapon.</p><p> "Obviously, what we're making is an RPG," Hamaguchi answers. "And I think one of the things that's fun about RPGs is having the characters you've leveled, you've customized, and you've brought them up where they are, and using them to overcome difficult situations.</p><p>"So, say you had this fight against a Weapon, a giant enemy, or something that's really exciting or cool. And you go into it, and it's just a completely new mechanic or mini-game. I think there are quite a few players who would come away from that feeling quite disappointed that it wasn't a reflection of the effort that they put into building something up to that point.</p><p>"But the general goal for our team when we're thinking about making these Weapon fights is that we want to have the Final Fantasy 7 Remake series combat system at the base. What we've been building up over these three games. Perhaps there'll be some extra gadgets, some other things adding something new and unique to the Weapon battle, but we want to have that foundation there as well.</p><p>"So there may be some mini-games involved in parts of them, say at the beginning of one of the fights or something like that, to mix things up a little bit. But the core battle is really focused on the characters that you have come through the rest of the game with as an RPG."</p><h2 id="on-the-case">On the case</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PKcMKRBrjGU9FRgt3qRCVc" name="PR_FFVII_Revelation_June_Screenshots_(21)" alt="A weapon attacks Junon in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/PKcMKRBrjGU9FRgt3qRCVc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><div><blockquote><p>I think it's a wonderful culture and it would be a shame to lose that.</p><p>Naoki Hamaguchi on physical media</p></blockquote></div><p>While there are plenty of exciting developments within Final Fantasy 7 Revelation itself, those unfolding outside of the game and Square Enix are difficult to ignore. As Final Fantasy 7 Revelation nears completion, one of the more prominent conversations currently occurring across the industry is about physical media. Rockstar made headlines when it was revealed that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> would be <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">a code-in-a-box at launch</a>, though <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony's call to end PlayStation disc production</a> in 2028 has swiftly dwarfed that in online chatter.</p><p>Given some of the conversations I've seen in Final Fantasy 7's fandom about whether Revelation will release on a physical disc, I ask Hamaguchi for his thoughts on the topic and whether there's any news he can share.</p><p>Hamaguchi starts by saying that some of his thoughts have been touched upon as part of Nintendo Switch 2's game-key cards – <a href="https://www.gamesradar.com/games/final-fantasy/nintendo-switch-2s-game-key-cards-are-part-of-a-larger-trend-that-we-cant-avoid-final-fantasy-7-rebirth-director-says-as-physical-media-is-becoming-less-and-less-part-of-the-industry/">you can read about that here</a>, as part of an interview we did with Hamaguchi last year. He then says that, as a developer and as a fan, it seems to be the trend that we're shifting away from physical to digital.</p><p>When it comes to his personal feelings, though, Hamaguchi says he's a fan of physical media, and events like Final Fantasy 14 Fen Fest are one of the many reasons why.</p><p>"I really think that people bringing up things, asking for autographs – I think that's lovely," he tells us. "I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."</p><p>As for his personal prediction of where things go from here, Hamaguchi says he feels that "there will always be some kind of physical or packaged edition, even if download codes become the main way that games work."</p><p>"I feel like there will always be something," Hamaguchi says, "and I hope there will be."</p><p>Looking ahead to Final Fantasy 7 Revelation, Hamaguchi says the team is "still having internal discussions on what the exact SKU product lineup is going to be," so he can't say anything "definitive" at the time of writing. That said, he is trying his best to "allow us to have some kind of physical edition."</p><p>"Obviously, say, if you're talking to Nintendo, there's considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc," Hamaguchi explains. "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. </p><p>"These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you'll have to look forward to future announcements for that."</p><p>Given that Final Fantasy 7 marked the series' debut on disc, it's certainly odd to think of a different FF7 game going without. That said, Final Fantasy 7 launched on disc because the cartridge was no longer the best format for the game, and these days, <a href="https://www.gamesradar.com/games/final-fantasy/square-enixs-multiplatform-plan-is-already-working-but-it-still-wants-to-follow-up-a-dragon-quest-roguelike-and-dissidia-final-fantasy-with-more-mobile-games-based-on-major-ips-and-automate-70-percent-of-qa-with-ai/">given Square Enix's own strategy pivot,</a> that would mean making the game as accessible as possible across multiple platforms. As the industry settles into a way of working that's more about getting the most out of average hardware rather than pushing hardware's limits further, it'll be interesting to see what compromises Final Fantasy 7 Revelation can manage.</p><p>Still, I remain cautiously optimistic for what Final Fantasy 7 Revelation brings. Rebirth improved on Remake in a big way that has me curious to see what part three of the trilogy has in store, and everything we've seen and heard so far hits the right notes.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/"><em>"I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/naoki-hamaguchi-talks-final-fantasy-7-revelation-final-fantasy-14-and-physical-media-plans-its-a-wonderful-culture-and-it-would-be-a-shame-to-lose-that/</link>
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                            <![CDATA[ Interview | Hamaguchi also tells us about the one FF7 Revelation feature that taught him "how hard it is to develop games these days." ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation lead Naoki Hamaguchi meets Final Fantasy 14 lead Naoki Yoshida on stage at Fan Fest]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation lead Naoki Hamaguchi meets Final Fantasy 14 lead Naoki Yoshida on stage at Fan Fest]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 7 Revelation lead Naoki Hamaguchi meets Final Fantasy 14 lead Naoki Yoshida on stage at Fan Fest]]></media:title>
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                                <p>It's finally happening. The Final Fantasy 7 Remake series is coming to Final Fantasy 14.</p><p>Over the last decade, its addition felt like a question of when rather than if. Final Fantasy 14 is designed, in part, to be a theme park that pays tribute to the wider series, with references and nods aplenty. We've seen plenty of crossovers over the years – from Final Fantasy 16 and Nier to other franchises like Monster Hunter – and <a href="https://www.gamesradar.com/final-fantasy-14s-yoshi-p-teases-crossovers-with-ff16-ff7-remake-and-more/">Final Fantasy 14's own producer and director Naoki 'Yoshi-P' Yoshida has spoken about the possibility before</a>, saying the timing needed to be right.</p><p>So how did it finally happen, and why now, exactly? Speaking to <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a> boss Naoki Hamaguchi at Final Fantasy 14's Berlin leg of Fan Fest, it's one of the first questions I ask.</p><p>Hamaguchi tells me that discussions kicked off about a year ago during a conversation with Yoshi-P about the release dates for Evercold and Revelation, and it all went from there.</p><p>"Is there something we can do to use the fact that they're close together to bring some energy to the Final Fantasy franchise as a whole?" Hamaguchi tells us of the question he and Yoshi-P pondered. "That's really how things started."</p><h2 id="have-you-heard-of">Have you heard of . . .</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LkXM6g537BKQQCuDAKxRCC" name="ff14-evercold-01" alt="FF14 Evercold expansion screenshot" src="https://cdn.mos.cms.futurecdn.net/LkXM6g537BKQQCuDAKxRCC.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Fast forward to today, and we have a better idea of what that collaboration looks like.<a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/"> Final Fantasy 14 is getting a Final Fantasy 7-themed raid</a> called Beyond the Lifestream that involves the supervision of veterans of the OG JRPG – that being, writer Kazushige Nojima and the man responsible for Cloud's look, Tetsuya Nomura. Amusingly, Final Fantasy 14's version of the Gold Saucer is getting a revamp to look more like it does in Final Fantasy 7 Rebirth, complete with a typing game that'll get an FF7 theme to start.</p><p>Speaking to his own role in the collaboration, Hamaguchi says that, similar to Yoshi-P, he's there to guide the team's excitement into something realistic and achievable. "We have to be really careful that it's not impacting the [Final Fantasy] 14 patch release schedule," he says, "because then we're putting the cart before the horse."</p><p>As for what a successful collaboration looks like, Hamaguchi says Final Fantasy 7 fans jumping into Final Fantasy 14 and becoming Warriors of Light would be great, especially if Evercold and the crossover brought some of that momentum to the launch of Final Fantasy 7 Revelation itself. "I suppose the ultimate aim is to see that throughline of excitement and enjoyment," Hamaguchi adds.</p><p>There's certainly a solid sense of anticipation around both games already. Final Fantasy 14's Evercold reveal has certainly left <a href="https://www.gamesradar.com/games/final-fantasy/7-000-hours-in-final-fantasy-14-tired-me-out-with-dawntrail-but-evercolds-healer-reworks-duo-duties-and-new-meta-might-win-me-back/">some of the MMO heads on this very website feeling hopeful</a>, and Hamaguchi tells me it's been "really wonderful" to see players pick up Final Fantasy Remake and Rebirth on PC, Xbox, and Nintendo Switch 2 following the reveal of Revelation.</p><h2 id="duty-complete">Duty complete</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5QAsvXjbSrF6NCkKwqStLH" name="FFVII_Revelation_June_Screenshots_(16)" alt="Cloud kneels before some yellow flowers while companions Barret, Tifa, Red XIII, Cait Sith, Yuffie, Vincent Valentine, and Cid watch in the background in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/5QAsvXjbSrF6NCkKwqStLH.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Of course, excitement can lead to additional pressure. Final Fantasy 7 Revelation is the final entry in a trilogy that essentially splits one game into three. While I enjoyed what Rebirth offers in terms of combat and the open world, I ask Hamaguchi how the team is freshening up the game, especially in light of his <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-open-world-fatigue-is-real-and-since-the-world-is-even-bigger-than-it-was-in-rebirth-square-enix-specially-focused-on-guiding-players/">recent comments about open-world fatigue.</a></p><p>Hamaguchi tells me there are two ways in which they're doing that. The first is adding a greater sense of exploration to the world map. Pointing to the Grasslands in Final Fantasy Rebirth, Hamaguchi says it's very large and expansive, but also very "flat."</p><p>The remedy is more verticality. Hamaguchi can't reveal everything, though he does say you can dive into the map from the Highwind, and your chocobo will also be able to fly, which Hamaguchi hopes will make "certain parts less frustrating."</p><p>Another way the Final Fantasy 7 Revelation team is keeping things fresh is by making sure the "goal and reward" of side content is clearer, especially following feedback from Rebirth.</p><p>"One of the things I think people got a little bit tired of – or maybe that's when they stepped away from the game – was on the world map, there is a lot of content," Hamaguchi says. "And sometimes you'd get rewards like materia if you finish that content. But for those people who just wanted to get those materia or rewards, they might feel like they have to do certain mini-games, even if they don't really want to."</p><p>To remedy this, Hamaguchi says that content in Final Fantasy 7 Revelation will match the reward to what you're doing – rewards that'll aid you in battle will be achieved through battle, a new Queen's Blood card will be earned through Queen's Blood, and so on. The hope is that the clarity will allow players to ignore the content they don't want to engage with.</p><h2 id="finding-the-right-fits">Finding the right FITS</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dMVhXZdjMftmVaZCVxhUMe" name="FINAL FANTASY VII REVELATION - Gameplay Introduction - 0-3-53" alt="A screenshot of Final Fantasy 7 Revelation character Tifa reading a magical green spell as a black mage." src="https://cdn.mos.cms.futurecdn.net/dMVhXZdjMftmVaZCVxhUMe.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>When it comes to combat, one of Final Fantasy 7 Revelation's standout new features is the FITS system – that being, Function Integrated Tactical Suitwear. It essentially acts as a new job system that allows the likes of Cloud and Tifa to play as something like a Black Mage as opposed to the brawlers people might typically typecast them as.</p><p>Despite the visual flair of a new outfit, Hamaguchi says the biggest influence on the new feature was the job system as a Final Fantasy staple overall, though he can't say there was "zero influence" taken from the likes of Final Fantasy X-2 or Lightning Returns: Final Fantasy 13.</p><p>The new feature hasn't been without its troubles, though, as Hamaguchi jokes that adding the FITS system reminded him about "how hard it is to develop games these days."</p><p>"When you look at some of the early Final Fantasy games that have job systems, you could put a lot in there," Hamaguchi says. And while the developers behind ongoing games like Final Fantasy 14 have done "fantastic work" in adding a variety of classes over the years, bringing something like 20-30 classes to a standalone title at launch would be "insanely difficult."</p><p>Hamaguchi also jokes that, while there are many open-world games out there, few allow your party to follow you around. "Even though we only have four FITS, we have a lot of characters, so it was quite a lot of work."</p><p>Another thing that makes Final Fantasy 7 Revelation stand out from the other two installments is a proper endgame. While players seeking a challenge in Final Fantasy 7 Remake and Rebirth are typically directed towards playing NewGame+, Revelation brings the challenge to your first playthrough, ready to tackle once you're powerful enough to do so.</p><p>Being the third entry in a trilogy, I ask Hamaguchi how the team is using that to shape how it's approaching the endgame and anticipated moments like fighting superbosses like Ruby and Emerald Weapon.</p><p> "Obviously, what we're making is an RPG," Hamaguchi answers. "And I think one of the things that's fun about RPGs is having the characters you've leveled, you've customized, and you've brought them up where they are, and using them to overcome difficult situations.</p><p>"So, say you had this fight against a Weapon, a giant enemy, or something that's really exciting or cool. And you go into it, and it's just a completely new mechanic or mini-game. I think there are quite a few players who would come away from that feeling quite disappointed that it wasn't a reflection of the effort that they put into building something up to that point.</p><p>"But the general goal for our team when we're thinking about making these Weapon fights is that we want to have the Final Fantasy 7 Remake series combat system at the base. What we've been building up over these three games. Perhaps there'll be some extra gadgets, some other things adding something new and unique to the Weapon battle, but we want to have that foundation there as well.</p><p>"So there may be some mini-games involved in parts of them, say at the beginning of one of the fights or something like that, to mix things up a little bit. But the core battle is really focused on the characters that you have come through the rest of the game with as an RPG."</p><h2 id="on-the-case">On the case</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PKcMKRBrjGU9FRgt3qRCVc" name="PR_FFVII_Revelation_June_Screenshots_(21)" alt="A weapon attacks Junon in Final Fantasy 7 Revelation" src="https://cdn.mos.cms.futurecdn.net/PKcMKRBrjGU9FRgt3qRCVc.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><div><blockquote><p>I think it's a wonderful culture and it would be a shame to lose that.</p><p>Naoki Hamaguchi on physical media</p></blockquote></div><p>While there are plenty of exciting developments within Final Fantasy 7 Revelation itself, those unfolding outside of the game and Square Enix are difficult to ignore. As Final Fantasy 7 Revelation nears completion, one of the more prominent conversations currently occurring across the industry is about physical media. Rockstar made headlines when it was revealed that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> would be <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-physical-copies-are-a-code-in-a-box-as-rockstar-confirms-they-wont-come-with-a-disk/">a code-in-a-box at launch</a>, though <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/">Sony's call to end PlayStation disc production</a> in 2028 has swiftly dwarfed that in online chatter.</p><p>Given some of the conversations I've seen in Final Fantasy 7's fandom about whether Revelation will release on a physical disc, I ask Hamaguchi for his thoughts on the topic and whether there's any news he can share.</p><p>Hamaguchi starts by saying that some of his thoughts have been touched upon as part of Nintendo Switch 2's game-key cards – <a href="https://www.gamesradar.com/games/final-fantasy/nintendo-switch-2s-game-key-cards-are-part-of-a-larger-trend-that-we-cant-avoid-final-fantasy-7-rebirth-director-says-as-physical-media-is-becoming-less-and-less-part-of-the-industry/">you can read about that here</a>, as part of an interview we did with Hamaguchi last year. He then says that, as a developer and as a fan, it seems to be the trend that we're shifting away from physical to digital.</p><p>When it comes to his personal feelings, though, Hamaguchi says he's a fan of physical media, and events like Final Fantasy 14 Fen Fest are one of the many reasons why.</p><p>"I really think that people bringing up things, asking for autographs – I think that's lovely," he tells us. "I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."</p><p>As for his personal prediction of where things go from here, Hamaguchi says he feels that "there will always be some kind of physical or packaged edition, even if download codes become the main way that games work."</p><p>"I feel like there will always be something," Hamaguchi says, "and I hope there will be."</p><p>Looking ahead to Final Fantasy 7 Revelation, Hamaguchi says the team is "still having internal discussions on what the exact SKU product lineup is going to be," so he can't say anything "definitive" at the time of writing. That said, he is trying his best to "allow us to have some kind of physical edition."</p><p>"Obviously, say, if you're talking to Nintendo, there's considerations about the storage limits on key cards and things like that, and then other platforms about how much you can put onto a disc," Hamaguchi explains. "Each platform and first-party have their own specific rules and regulations that we need to take into account, and think about what format is actually going to be best for the game. </p><p>"These are the discussions that we're having at this point in time. I do hope that we'll be able to come up with something that is as close as possible as to what players and fans are going to want, but you'll have to look forward to future announcements for that."</p><p>Given that Final Fantasy 7 marked the series' debut on disc, it's certainly odd to think of a different FF7 game going without. That said, Final Fantasy 7 launched on disc because the cartridge was no longer the best format for the game, and these days, <a href="https://www.gamesradar.com/games/final-fantasy/square-enixs-multiplatform-plan-is-already-working-but-it-still-wants-to-follow-up-a-dragon-quest-roguelike-and-dissidia-final-fantasy-with-more-mobile-games-based-on-major-ips-and-automate-70-percent-of-qa-with-ai/">given Square Enix's own strategy pivot,</a> that would mean making the game as accessible as possible across multiple platforms. As the industry settles into a way of working that's more about getting the most out of average hardware rather than pushing hardware's limits further, it'll be interesting to see what compromises Final Fantasy 7 Revelation can manage.</p><p>Still, I remain cautiously optimistic for what Final Fantasy 7 Revelation brings. Rebirth improved on Remake in a big way that has me curious to see what part three of the trilogy has in store, and everything we've seen and heard so far hits the right notes.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/"><em>"I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest.</em></a></p>
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                                                            <title><![CDATA[ After 2 years, solo Final Fantasy 7 Rebirth modder says fine, I'll do it myself, fixing the JRPG's wonky lighting at long last ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A solo modder has taken matters into their own hands and put out a new Final Fantasy 7 Rebirth mod aiming to tackle the game's long-standing lighting issues – and the results are incredible, judging by side-by-side comparisons. </p><p>Modder David 'dddd5' Matos put out the <a href="https://www.nexusmods.com/finalfantasy7rebirth/mods/2153" target="_blank">Shader Injector mod</a> for Final Fantasy 7 Rebirth late last month (and recently updated it with a couple fixes). Since then, it's only gained more and more traction with fans.</p><p>"Framework allowing injection of modified shaders into the rendering API," the modder explains on NexusMods. "Comes with modified game shaders that improve lighting/shadow quality of the game significantly."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/zBFViJCICUA" allowfullscreen></iframe></div></div><p>The tech experts at Digital Foundry also gave the mod a look and concluded the game's wonky lighting is much better across the board. Some areas, such as the glowing Gold Saucer, are "totally transformed with much better correspondence between the scene and its reflection," according to the outlet. Several comparison shots show dramatic differences between the modded and unmodded versions of the game, too.</p><p>For context, Final Fantasy 7 Rebirth is a mostly handsome game that's still plagued with a few odd lighting issues. Many light sources don't cast shadows at all, in-game foliage often lacks shadows, some shadows are really low quality, and lighting on character faces generally looks pretty weird in outside environments. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/FFVIIRemake/comments/1v48ecl/default_shader_and_shader_injector_210_comparison">Default Shader and Shader Injector 2.1.0 Comparison</a><figcaption><cite> from <a href="https://www.reddit.com/r/FFVIIRemake">r/FFVIIRemake</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"The overexposure in this game was f****** unbearable," one player writes over <a href="https://www.reddit.com/r/pcgaming/comments/1v3sq7k/comment/oz69qtv/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">on Reddit</a>.</p><p>"It's so impressive how much better the lighting looks with this mod in most cases," another <a href="https://www.reddit.com/r/pcgaming/comments/1v3sq7k/comment/oz5myvp/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">says</a>. "Even the performance version which only costs a few frames."</p><p>The next instalment in the series, <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, comes out sometime next year. Here's hoping it launches in tip top shape.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-open-world-fatigue-is-real-and-since-the-world-is-even-bigger-than-it-was-in-rebirth-square-enix-specially-focused-on-guiding-players/"><em>Final Fantasy 7 Revelation director says "open-world fatigue" is real, and since "the world is even bigger than it was in Rebirth," Square Enix specially focused on guiding players.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/after-2-years-solo-final-fantasy-7-rebirth-modder-says-fine-ill-do-it-myself-fixing-the-jrpgs-wonky-lighting-at-long-last/</link>
                                                                            <description>
                            <![CDATA[ "It's so impressive how much better the lighting looks with this mod," fans say ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 16:26:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Rebirth characters]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Rebirth characters]]></media:text>
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                                <p>A solo modder has taken matters into their own hands and put out a new Final Fantasy 7 Rebirth mod aiming to tackle the game's long-standing lighting issues – and the results are incredible, judging by side-by-side comparisons. </p><p>Modder David 'dddd5' Matos put out the <a href="https://www.nexusmods.com/finalfantasy7rebirth/mods/2153" target="_blank">Shader Injector mod</a> for Final Fantasy 7 Rebirth late last month (and recently updated it with a couple fixes). Since then, it's only gained more and more traction with fans.</p><p>"Framework allowing injection of modified shaders into the rendering API," the modder explains on NexusMods. "Comes with modified game shaders that improve lighting/shadow quality of the game significantly."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/zBFViJCICUA" allowfullscreen></iframe></div></div><p>The tech experts at Digital Foundry also gave the mod a look and concluded the game's wonky lighting is much better across the board. Some areas, such as the glowing Gold Saucer, are "totally transformed with much better correspondence between the scene and its reflection," according to the outlet. Several comparison shots show dramatic differences between the modded and unmodded versions of the game, too.</p><p>For context, Final Fantasy 7 Rebirth is a mostly handsome game that's still plagued with a few odd lighting issues. Many light sources don't cast shadows at all, in-game foliage often lacks shadows, some shadows are really low quality, and lighting on character faces generally looks pretty weird in outside environments. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/FFVIIRemake/comments/1v48ecl/default_shader_and_shader_injector_210_comparison">Default Shader and Shader Injector 2.1.0 Comparison</a><figcaption><cite> from <a href="https://www.reddit.com/r/FFVIIRemake">r/FFVIIRemake</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"The overexposure in this game was f****** unbearable," one player writes over <a href="https://www.reddit.com/r/pcgaming/comments/1v3sq7k/comment/oz69qtv/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">on Reddit</a>.</p><p>"It's so impressive how much better the lighting looks with this mod in most cases," another <a href="https://www.reddit.com/r/pcgaming/comments/1v3sq7k/comment/oz5myvp/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">says</a>. "Even the performance version which only costs a few frames."</p><p>The next instalment in the series, <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, comes out sometime next year. Here's hoping it launches in tip top shape.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-says-open-world-fatigue-is-real-and-since-the-world-is-even-bigger-than-it-was-in-rebirth-square-enix-specially-focused-on-guiding-players/"><em>Final Fantasy 7 Revelation director says "open-world fatigue" is real, and since "the world is even bigger than it was in Rebirth," Square Enix specially focused on guiding players.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7Dz8e"></div>                            </div>                            <script src="https://kwizly.com/embed/X7Dz8e.js" async></script>
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                                                            <title><![CDATA[ At 117GB, Final Fantasy 14 is about to be the biggest game on Switch 2, beating Square Enix's previous monster RPG Final Fantasy 7 Rebirth ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> is coming to Nintendo Switch 2 next month, and now that its file size has been confirmed… I hope you didn't want to have a bunch of games installed on your console. </p><p>Thanks to a listing on the <a href="https://www.nintendo.com/us/store/products/final-fantasy-xiv-online-switch-2/" target="_blank">US version of the Nintendo eShop</a>, we've learned that the critically acclaimed MMORPG Final Fantasy 14 will come in a hefty 117.2GB file size on Nintendo Switch 2. For those keeping score, that comes at just under half of the Switch 2's entire 256GB storage. That's half of your Switch 2 space for Final Fantasy 14. </p><p>So not only is Final Fantasy 14 the biggest single game file available on Nintendo Switch 2 so far, it also beats out the previous record holder for the franchise – 91.8GB Final Fantasy 7 Rebirth – by over 25GB. <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a> has been desperate to hold the title it seems, since, on top of that, the single biggest eShop game listing to date is <a href="https://www.nintendolife.com/news/2026/06/kingdom-hearts-collection-switch-2-estimated-file-size-revealed" target="_blank">Kingdom Hearts Collection, which clocks in at an estimated 131GB</a>… but that includes three games. </p><p>Of course, Final Fantasy 14 being so big makes total sense. Aside from it having one of the biggest<em> </em>MMO base games, Final Fantasy 14 is currently five major expansions deep with Heavensward, Stormblood, Shadowbringers, Endwalker, and Dawntrail, and it's only going to get bigger once <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> releases in January 2027. So even if you're only picking up the base game and not the complete edition of Final Fantasy 14, you will have to install all of that data, too. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-yoshi-p-doesnt-quite-get-the-community-hype-around-chort-the-chunky-boss-who-quickly-became-an-online-icon-just-why/"><em>Final Fantasy 14's Yoshi-P doesn't quite get the community hype around Chort, the chunky boss who quickly became an online icon: "Just why?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/at-117gb-final-fantasy-14-is-about-to-be-the-biggest-game-on-switch-2-beating-square-enixs-previous-monster-rpg-final-fantasy-7-rebirth/</link>
                                                                            <description>
                            <![CDATA[ And it's only going to get bigger once Evercold drops ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 15:49:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14: Evercold]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14: Evercold]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> is coming to Nintendo Switch 2 next month, and now that its file size has been confirmed… I hope you didn't want to have a bunch of games installed on your console. </p><p>Thanks to a listing on the <a href="https://www.nintendo.com/us/store/products/final-fantasy-xiv-online-switch-2/" target="_blank">US version of the Nintendo eShop</a>, we've learned that the critically acclaimed MMORPG Final Fantasy 14 will come in a hefty 117.2GB file size on Nintendo Switch 2. For those keeping score, that comes at just under half of the Switch 2's entire 256GB storage. That's half of your Switch 2 space for Final Fantasy 14. </p><p>So not only is Final Fantasy 14 the biggest single game file available on Nintendo Switch 2 so far, it also beats out the previous record holder for the franchise – 91.8GB Final Fantasy 7 Rebirth – by over 25GB. <a href="https://www.gamesradar.com/uk/tag/square-enix/">Square Enix</a> has been desperate to hold the title it seems, since, on top of that, the single biggest eShop game listing to date is <a href="https://www.nintendolife.com/news/2026/06/kingdom-hearts-collection-switch-2-estimated-file-size-revealed" target="_blank">Kingdom Hearts Collection, which clocks in at an estimated 131GB</a>… but that includes three games. </p><p>Of course, Final Fantasy 14 being so big makes total sense. Aside from it having one of the biggest<em> </em>MMO base games, Final Fantasy 14 is currently five major expansions deep with Heavensward, Stormblood, Shadowbringers, Endwalker, and Dawntrail, and it's only going to get bigger once <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-is-the-mmos-next-big-expansion-and-its-coming-early-next-year/">Evercold</a> releases in January 2027. So even if you're only picking up the base game and not the complete edition of Final Fantasy 14, you will have to install all of that data, too. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-yoshi-p-doesnt-quite-get-the-community-hype-around-chort-the-chunky-boss-who-quickly-became-an-online-icon-just-why/"><em>Final Fantasy 14's Yoshi-P doesn't quite get the community hype around Chort, the chunky boss who quickly became an online icon: "Just why?"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 Evercold's new DPS job will be revealed in October, but Square Enix is already dropping some big, feathered hints ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Square Enix plans to reveal the next <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> DPS job in a few months from now, and some fresh clues already have fans fawning over the possibility of playing as a bird-loving Falconer-type when the game's Evercold expansion drops.</p><p>This past weekend, Final Fantasy 14 composer and sound designer Masayoshi Soken took to the Fan Fest stage in Berlin to tease fans with two audio snippets related to the unannounced second job coming in next year's Evercold expansion, alongside <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">the Bastion</a>.</p><p>The first snippet blasted clinging and clanging noises at the audience, while the second sounded like a bird screeching and clawing at <em>something. </em>You can try to decipher the clues for yourself in the clip below.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/new_ranged_dps_teased_by_soken_at_berlin_fanfest">New ranged dps teased by Soken at Berlin fanfest</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"These are sound effects from the new DPS job we're going to announce at the JP Fan Fest," it's revealed via a translator. The Japanese leg of Fan Fest is set to begin on October 31, 2026, so we won't need to wait too much longer to find out what the team's been cooking. </p><p>Over on Reddit, theorists are overwhelmingly <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/comment/ozoi5h8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">in agreement</a> that all clues are pointing to a Falconer job or something adjacent to that, at least (Hunter, Ranger, Beastmaster, etc.) "Falconer is the ranged DPS we saw in the trailer. Bet," one fan <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/comment/ozoaujl/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">writes</a>.</p><p>Evercold's extended teaser trailer threw fuel over the fire, too, with a brief glimpse of a large, armored, winged creature taking flight and annoying a spellcaster. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/urDT_At-AX4" allowfullscreen></iframe></div></div><p>"Willing to bet that the bird in the trailer is related to the job, but the girl is unrelated," another theorycrafter <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/comment/ozoks0t/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">says</a>. "The last trailer will likely extend that shot to show the bird flying to whoever is our job representative! The baton she has is more likely a plot device, rather than the weapon of the job."</p><p>A Falconer job would be entirely new for the Final Fantasy series, though past games have dabbled with similar concepts. Final Fantasy 10-2's Trainer job gives one of the characters a big bird to command, for example. And Final Fantasy 5's Hunter can also occasionally call in help from woodland critters, flying types included. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/"><em>"I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercolds-new-dps-job-will-be-revealed-in-october-but-square-enix-is-already-dropping-some-big-feathered-hints/</link>
                                                                            <description>
                            <![CDATA[ Stay tuned for Fan Fest in Japan, then ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 15:45:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot from Final Fantasy 14 Evercold&#039;s extended reveal trailer, showing a cat-eared character shooing off a big, armored bird atop a cliffside.]]></media:description>                                                            <media:text><![CDATA[Screenshot from Final Fantasy 14 Evercold&#039;s extended reveal trailer, showing a cat-eared character shooing off a big, armored bird atop a cliffside.]]></media:text>
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                                <p>Square Enix plans to reveal the next <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> DPS job in a few months from now, and some fresh clues already have fans fawning over the possibility of playing as a bird-loving Falconer-type when the game's Evercold expansion drops.</p><p>This past weekend, Final Fantasy 14 composer and sound designer Masayoshi Soken took to the Fan Fest stage in Berlin to tease fans with two audio snippets related to the unannounced second job coming in next year's Evercold expansion, alongside <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">the Bastion</a>.</p><p>The first snippet blasted clinging and clanging noises at the audience, while the second sounded like a bird screeching and clawing at <em>something. </em>You can try to decipher the clues for yourself in the clip below.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/new_ranged_dps_teased_by_soken_at_berlin_fanfest">New ranged dps teased by Soken at Berlin fanfest</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"These are sound effects from the new DPS job we're going to announce at the JP Fan Fest," it's revealed via a translator. The Japanese leg of Fan Fest is set to begin on October 31, 2026, so we won't need to wait too much longer to find out what the team's been cooking. </p><p>Over on Reddit, theorists are overwhelmingly <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/comment/ozoi5h8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">in agreement</a> that all clues are pointing to a Falconer job or something adjacent to that, at least (Hunter, Ranger, Beastmaster, etc.) "Falconer is the ranged DPS we saw in the trailer. Bet," one fan <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/comment/ozoaujl/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">writes</a>.</p><p>Evercold's extended teaser trailer threw fuel over the fire, too, with a brief glimpse of a large, armored, winged creature taking flight and annoying a spellcaster. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/urDT_At-AX4" allowfullscreen></iframe></div></div><p>"Willing to bet that the bird in the trailer is related to the job, but the girl is unrelated," another theorycrafter <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/comment/ozoks0t/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">says</a>. "The last trailer will likely extend that shot to show the bird flying to whoever is our job representative! The baton she has is more likely a plot device, rather than the weapon of the job."</p><p>A Falconer job would be entirely new for the Final Fantasy series, though past games have dabbled with similar concepts. Final Fantasy 10-2's Trainer job gives one of the characters a big bird to command, for example. And Final Fantasy 5's Hunter can also occasionally call in help from woodland critters, flying types included. </p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/"><em>"I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ "I want this guy to make Final Fantasy 17": Yoshi-P embarrasses Final Fantasy 7 Remake lead with the "highest praise you can get" from players live on stage at FF14 Fan Fest ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Speaking on stage at Final Fantasy 14 Fan Fest, the MMORPG's lead Naoki 'Yoshi-P' Yoshida lays the praise on Naoki Hamaguchi, saying that fans are desperate for the Final Fantasy 7 Rebirth director to work on the next mainline entry in the long-running JRPG series.</p><p>The pair were standing on stage together at MMO's annual fan convention for a panel called Naoki's Room. The two series leads, who coincidentally share the same first name, answered a number of prepared questions during the talk. Towards the end of the discussion, Yoshi-P revealed that he's received many comments from fans asking for Hamaguchi to work on FF17. </p><p>"But there were comments along the lines of 'I want this guy [Hamaguchi] to make Final Fantasy 17,'" he says.</p><p>Yoshi-P continues by explaining how highly he regards the compliment. "So I think that's probably the highest praise you can get," he continues, before adding "you don't have to respond." </p><p>The FF7R lead is clearly embarrassed by the comment when he says, "my response?" Yoshi-P then makes a gesture that he doesn't need to answer before quickly wrapping up the discussion.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2081365261341593693"><p lang="en" dir="ltr">Did...Yoshi-P just hint that Hamaguchi is maybe working on FF17?? LOLYoshi-P: I think it's one of the biggest compliments people were saying in the comments they wish Hamaguchi is making FF17. But you don't have to answer...!Hamaguchi: If I answer...Yoshi-P: No, no, don't! pic.twitter.com/7KaNpK67nM<a href="https://twitter.com/cantworkitout/status/2081365261341593693">July 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Some have speculated that this is a hint that Hamaguchi is indeed working on FF17, but it's vague at best. While Hamaguchi is visibly embarrassed, it could be from the compliment, from being caught off guard, or because he's unsure if he can talk about the projects he's working on. Equally, Yoshi-P may have cut Hamaguchi off to save him from his embarrassment.</p><p>Final Fantasy 7 Rebirth was a huge success and we're sure Hamaguchi would do an excellent job developing a completely new mainline entry, rather than his current remakes. However, as the third part of the remake trilogy, <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, isn't scheduled to be released until 2027, we hope he focuses his energy on perfecting that game first.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-6-8-or-9-remakes-would-need-even-more-games-than-the-ff7-trilogy-yoshi-p-warns-wed-probably-end-up-having-to-release-them-in-4-or-maybe-even-5-installments/"><u><em>Final Fantasy 6, 8, or 9 remakes would need even more games than the FF7 trilogy, Yoshi-P warns: "We'd probably end up having to release them in 4 or maybe even 5 installments."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/i-want-this-guy-to-make-final-fantasy-17-yoshi-p-embarrasses-final-fantasy-7-remake-lead-with-the-highest-praise-you-can-get-from-players-live-on-stage-at-ff14-fan-fest/</link>
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                            <![CDATA[ Yoshi-P reassured him that he didn't "have to respond" to the compliment ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 10:20:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ George Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GFN9ANiSU3krt7pXoh4XiZ.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 patch 6.4 The Dark Throne]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 patch 6.4 The Dark Throne]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 patch 6.4 The Dark Throne]]></media:title>
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                                <p>Speaking on stage at Final Fantasy 14 Fan Fest, the MMORPG's lead Naoki 'Yoshi-P' Yoshida lays the praise on Naoki Hamaguchi, saying that fans are desperate for the Final Fantasy 7 Rebirth director to work on the next mainline entry in the long-running JRPG series.</p><p>The pair were standing on stage together at MMO's annual fan convention for a panel called Naoki's Room. The two series leads, who coincidentally share the same first name, answered a number of prepared questions during the talk. Towards the end of the discussion, Yoshi-P revealed that he's received many comments from fans asking for Hamaguchi to work on FF17. </p><p>"But there were comments along the lines of 'I want this guy [Hamaguchi] to make Final Fantasy 17,'" he says.</p><p>Yoshi-P continues by explaining how highly he regards the compliment. "So I think that's probably the highest praise you can get," he continues, before adding "you don't have to respond." </p><p>The FF7R lead is clearly embarrassed by the comment when he says, "my response?" Yoshi-P then makes a gesture that he doesn't need to answer before quickly wrapping up the discussion.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2081365261341593693"><p lang="en" dir="ltr">Did...Yoshi-P just hint that Hamaguchi is maybe working on FF17?? LOLYoshi-P: I think it's one of the biggest compliments people were saying in the comments they wish Hamaguchi is making FF17. But you don't have to answer...!Hamaguchi: If I answer...Yoshi-P: No, no, don't! pic.twitter.com/7KaNpK67nM<a href="https://twitter.com/cantworkitout/status/2081365261341593693">July 26, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Some have speculated that this is a hint that Hamaguchi is indeed working on FF17, but it's vague at best. While Hamaguchi is visibly embarrassed, it could be from the compliment, from being caught off guard, or because he's unsure if he can talk about the projects he's working on. Equally, Yoshi-P may have cut Hamaguchi off to save him from his embarrassment.</p><p>Final Fantasy 7 Rebirth was a huge success and we're sure Hamaguchi would do an excellent job developing a completely new mainline entry, rather than his current remakes. However, as the third part of the remake trilogy, <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, isn't scheduled to be released until 2027, we hope he focuses his energy on perfecting that game first.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-6-8-or-9-remakes-would-need-even-more-games-than-the-ff7-trilogy-yoshi-p-warns-wed-probably-end-up-having-to-release-them-in-4-or-maybe-even-5-installments/"><u><em>Final Fantasy 6, 8, or 9 remakes would need even more games than the FF7 trilogy, Yoshi-P warns: "We'd probably end up having to release them in 4 or maybe even 5 installments."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ey4rBX"></div>                            </div>                            <script src="https://kwizly.com/embed/ey4rBX.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 6, 8, or 9 remakes would need even more games than the FF7 trilogy, Yoshi-P warns: "We'd probably end up having to release them in 4 or maybe even 5 installments" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Careful what you wish for, Final Fantasy fans. Potential future remakes of other games in the series would probably require even more individual parts than the Final Fantasy 7 Remake trilogy – at least, if they were remade in that same style – according to <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a>'s Naoki 'Yoshi-P' Yoshida.</p><p>The MMORPG's director said as much during a panel at Fan Fest Berlin – with Final Fantasy 7 Remake lead Naoki Hamaguchi also in attendance – warning folks that the wait for an entire remake of Final Fantasy 6, for example, would be even more painfully long than what we've become accustomed to.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/R6Yb4ZS3rLo" allowfullscreen></iframe></div></div><p>"Of course I understand the feelings of the players, but you gotta think about it," Yoshi-P says, per a translator, of fan requests for future series remakes. "Look at Final Fantasy 6, it's such an incredibly huge game. The scale is just immense."</p><p>But the same argument is true for other games in the series, like Final Fantasy 8 and Final Fantasy 9, he adds: "So, of course, now because you are working on the Final Fantasy 7 series, I do get that people would be asking for remakes of other titles. But if we did remake those other titles, we'd probably end up having to release them in four or maybe even five installments."</p><p>Final Fantasy games used to be absolutely huge in their scope because the developers couldn't render everything in excruciating detail as they can now – nor did they need to. Final Fantasy 6 was able to fit 14 playable characters, a huge world map that dramatically changes throughout the adventure, and countless epic fights onto a humble SNES cartridge. You can imagine how doing all of that in a game with Final Fantasy 7 Rebirth's production value would be tricky.</p><p>Ahead of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, Hamaguchi himself made clear that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-lead-thinks-a-potential-final-fantasy-6-remake-would-be-in-better-hands-if-it-went-to-another-creator-in-square-enix/">a hypothetical remake of Final Fantasy 6 would be in better hands with another developer</a> anyway. He seems more keen on doing something new after Revelation ships. </p><p>At Fan Fest, Hamaguchi explained that he felt incredibly lucky that so many developers stayed together for all three games in the FF7 Remake trilogy, back to back. "That's why I can't just sit here and go, 'Yeah, yeah, I'll remake [FF6],' because it's not quite that easy."</p><p>Perhaps the way forward for Final Fantasy remakes is the upcoming <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>, a gorgeous pixel art game with turn-based combat, rather than the giant world of the FF7 Remake games.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/"><em>Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-6-8-or-9-remakes-would-need-even-more-games-than-the-ff7-trilogy-yoshi-p-warns-wed-probably-end-up-having-to-release-them-in-4-or-maybe-even-5-installments/</link>
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                            <![CDATA[ At least, if the JRPGs were remade in the same fashion ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 09:43:26 +0000</pubDate>                                                                                                                                <updated>Mon, 27 Jul 2026 15:47:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Aerith in Final Fantasy 7 Remake]]></media:description>                                                            <media:text><![CDATA[Aerith in Final Fantasy 7 Remake]]></media:text>
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                                <p>Careful what you wish for, Final Fantasy fans. Potential future remakes of other games in the series would probably require even more individual parts than the Final Fantasy 7 Remake trilogy – at least, if they were remade in that same style – according to <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a>'s Naoki 'Yoshi-P' Yoshida.</p><p>The MMORPG's director said as much during a panel at Fan Fest Berlin – with Final Fantasy 7 Remake lead Naoki Hamaguchi also in attendance – warning folks that the wait for an entire remake of Final Fantasy 6, for example, would be even more painfully long than what we've become accustomed to.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/R6Yb4ZS3rLo" allowfullscreen></iframe></div></div><p>"Of course I understand the feelings of the players, but you gotta think about it," Yoshi-P says, per a translator, of fan requests for future series remakes. "Look at Final Fantasy 6, it's such an incredibly huge game. The scale is just immense."</p><p>But the same argument is true for other games in the series, like Final Fantasy 8 and Final Fantasy 9, he adds: "So, of course, now because you are working on the Final Fantasy 7 series, I do get that people would be asking for remakes of other titles. But if we did remake those other titles, we'd probably end up having to release them in four or maybe even five installments."</p><p>Final Fantasy games used to be absolutely huge in their scope because the developers couldn't render everything in excruciating detail as they can now – nor did they need to. Final Fantasy 6 was able to fit 14 playable characters, a huge world map that dramatically changes throughout the adventure, and countless epic fights onto a humble SNES cartridge. You can imagine how doing all of that in a game with Final Fantasy 7 Rebirth's production value would be tricky.</p><p>Ahead of <a href="https://www.gamesradar.com/final-fantasy-7-revelation-guide/">Final Fantasy 7 Revelation</a>, Hamaguchi himself made clear that <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-lead-thinks-a-potential-final-fantasy-6-remake-would-be-in-better-hands-if-it-went-to-another-creator-in-square-enix/">a hypothetical remake of Final Fantasy 6 would be in better hands with another developer</a> anyway. He seems more keen on doing something new after Revelation ships. </p><p>At Fan Fest, Hamaguchi explained that he felt incredibly lucky that so many developers stayed together for all three games in the FF7 Remake trilogy, back to back. "That's why I can't just sit here and go, 'Yeah, yeah, I'll remake [FF6],' because it's not quite that easy."</p><p>Perhaps the way forward for Final Fantasy remakes is the upcoming <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-resonance-announced-the-first-final-fantasy-game-in-hd-2d-as-square-enix-continues-to-keep-the-octopath-traveler-vibes-coming/">Final Fantasy Resonance</a>, a gorgeous pixel art game with turn-based combat, rather than the giant world of the FF7 Remake games.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/"><em>Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O92ExX"></div>                            </div>                            <script src="https://kwizly.com/embed/O92ExX.js" async></script>
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                                                            <title><![CDATA[ 28 years later, Final Fantasy 8's wonderfully awkward E3 reveal has hit the internet – please enjoy Square and EA execs desperately trying to stall for Squall for 7 minutes straight ]]></title>
                                                                                                <dc:content><![CDATA[ <p>E3 is best remembered for its glitzy press conferences, where big publishers put their best feet forward as they showcase their games to massive audiences online. But it wasn't always that way. Just look at when Square turned the much-anticipated US reveal of Final Fantasy 8 into a desperately awkward stalling match.</p><p>In 1998, Square was riding high on the success of Final Fantasy 7, a game which had proven a hit even in North America, where JRPGs had historically been a niche genre. At the time, Square had mostly partnered with Sony to publish its PlayStation titles, but that was about to change with the formation of Square Electronic Arts.</p><p>As the name suggests, this would be a joint venture between Square and EA to help bring the Japanese company's games to market in North America. (Another company, Electronic Arts Square, would do the same for EA's games in Japan.) At E3 1998, they detailed this partnership in front of journalists, highlighting titles like Parasite Eve, Xenogears, and yes, Final Fantasy 8 as among the first to be published by Square Electronic Arts.</p><p>That press conference was not meant to be seen by the public, but an attendee by the name of Anthony Parisi happened to be there, filming with a camcorder. Parisi's tape – alongside an absolute treasure trove of other materials related to E3 – was recently published as part of the <a href="https://archive.gamehistory.org/item/3996212d-944c-450c-8eb0-f528f85ebd36" target="_blank">Video Game History Foundation's digital archive</a>, giving us what the <a href="https://bsky.app/profile/gamehistoryorg.bsky.social/post/3mrdadzdvz22b" target="_blank">group calls</a> "possibly the only surviving video of the US debut of Final Fantasy VIII."</p><p>It sounds momentous, but if you follow the link above, scroll to the 57:19 mark in the video, and watch the whole 35-minute press conference for yourself, you'll find that it feels like anything but a big deal. </p><p>A handful of EA and Square reps sit down behind an innocuous table and simply tell members of the media about what they plan to do. It is a press conference in the most traditional sense, and the exact kind of thing E3 was for before the livestreaming era.</p><p>Eventually, the execs run down the games they're showing at E3 and, alongside the hands-on demos, promise "a preview of Final Fantasy 8." In the video, we hear someone near the camera quietly whisper, "Nice." </p><p>A Square rep politely asks attendees to refrain from filming this preview, but thankfully, this camera operator chooses to outright ignore that request, pointing the camera directly at the projector screen.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:32mfz7eoqf5l5nnhahsgoijf/app.bsky.feed.post/3mrdadzdvz22b" data-bluesky-cid="bafyreifdkmbr5ffumbugvos4j63o3sz36xrqww65dt3ijf3ld7naja4xca" cite="https://bsky.app/profile/gamehistoryorg.bsky.social/post/3mrdadzdvz22b"><p lang="en">Yes! Anthony Parisi's tape from E3 1998 has possibly the only surviving video of the US debut of Final Fantasy VIII, including six full minutes of the Squaresoft staff fumbling with the projector trying to get the trailer to playarchive.gamehistory.org/item/3996212...</p>— @gamehistoryorg.bsky.social (<a href="https://bsky.app/profile/did:plc:32mfz7eoqf5l5nnhahsgoijf?ref_src=embed">@gamehistoryorg.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/gamehistoryorg.bsky.social/post/3mrdadzdvz22b">2026-07-24T20:17:54.786Z</a></blockquote><p>Except the screen remains blank. Audio from this mystery trailer begins to play several times, but video never accompanies it. Minutes pass. It's unclear exactly how many minutes pass, because there's a cut in the middle of the footage. When we come back, Square and EA are setting up to take questions from the audience in a seemingly impromptu Q&A session as others continue to try getting the projector running. At one point, the microphones cut out too.</p><p>This keeps happening for at least seven minutes in front of a crowd increasingly restless to see Final Fantasy 8 – it's probably even longer, given the jump in the footage. At long last, the lights dim, and the video begins to play… completely without audio. The crowd gets one last laugh in before they finally get to see the trailer, complete with soundtrack, debuting about a minute of impressive CG footage featuring the soon-to-be beloved protagonist, Squall.</p><p>It's all a fun reminder of what the old E3 was: an event for publishers to show their upcoming products to retail buyers and members of the media. E3's more public face, where these "press conferences" turned into high-production events broadcast for gamers around the world, wouldn't really get underway until the mid-'00s.</p><p>There's one more detail from this press conference I want to highlight – one that I found pretty notable given the constant mass layoffs happening around the game industry, many of which are directly tied to major publishers overspending on mergers and acquisitions with other studios. The partnership between EA and Square, it seems, was intended to be very different.</p><p>"As opposed to many joint ventures, this one will actually create jobs, as opposed to reduce jobs in the industry," then EA president John Riccitiello argued, which is a downright stunning thing to hear a video game executive say now, nearly three decades later. "This is not an efficiency proposition, this is an effectiveness proposition. This is going to build this industry, and build the businesses of Square and EA."</p><p>Of course, Riccitiello was leading EA when it would shut down multiple studios and lay off thousands of employees through the late '00s, so I guess not all joint ventures are created equal. Square Electronic Arts would disappear after the Square Enix merger, but not before bringing us North American players some of the <a href="https://www.gamesradar.com/best-jrpgs/">best JRPGs</a> of all time.</p><p><em>This is our ranking of the </em><a href="https://www.gamesradar.com/best-final-fantasy-games/"><em>best Final Fantasy games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMG0gO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMG0gO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/28-years-later-final-fantasy-8s-wonderfully-awkward-e3-reveal-has-hit-the-internet-please-enjoy-square-and-ea-execs-desperately-trying-to-stall-for-squall-for-7-minutes-straight/</link>
                                                                            <description>
                            <![CDATA[ This is "possibly the only surviving video of the US debut" ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix/World of Longplays]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Squall looks surprised in a CG cutscene in Final Fantasy 8]]></media:description>                                                            <media:text><![CDATA[Squall looks surprised in a CG cutscene in Final Fantasy 8]]></media:text>
                                <media:title type="plain"><![CDATA[Squall looks surprised in a CG cutscene in Final Fantasy 8]]></media:title>
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                            <article>
                                <p>E3 is best remembered for its glitzy press conferences, where big publishers put their best feet forward as they showcase their games to massive audiences online. But it wasn't always that way. Just look at when Square turned the much-anticipated US reveal of Final Fantasy 8 into a desperately awkward stalling match.</p><p>In 1998, Square was riding high on the success of Final Fantasy 7, a game which had proven a hit even in North America, where JRPGs had historically been a niche genre. At the time, Square had mostly partnered with Sony to publish its PlayStation titles, but that was about to change with the formation of Square Electronic Arts.</p><p>As the name suggests, this would be a joint venture between Square and EA to help bring the Japanese company's games to market in North America. (Another company, Electronic Arts Square, would do the same for EA's games in Japan.) At E3 1998, they detailed this partnership in front of journalists, highlighting titles like Parasite Eve, Xenogears, and yes, Final Fantasy 8 as among the first to be published by Square Electronic Arts.</p><p>That press conference was not meant to be seen by the public, but an attendee by the name of Anthony Parisi happened to be there, filming with a camcorder. Parisi's tape – alongside an absolute treasure trove of other materials related to E3 – was recently published as part of the <a href="https://archive.gamehistory.org/item/3996212d-944c-450c-8eb0-f528f85ebd36" target="_blank">Video Game History Foundation's digital archive</a>, giving us what the <a href="https://bsky.app/profile/gamehistoryorg.bsky.social/post/3mrdadzdvz22b" target="_blank">group calls</a> "possibly the only surviving video of the US debut of Final Fantasy VIII."</p><p>It sounds momentous, but if you follow the link above, scroll to the 57:19 mark in the video, and watch the whole 35-minute press conference for yourself, you'll find that it feels like anything but a big deal. </p><p>A handful of EA and Square reps sit down behind an innocuous table and simply tell members of the media about what they plan to do. It is a press conference in the most traditional sense, and the exact kind of thing E3 was for before the livestreaming era.</p><p>Eventually, the execs run down the games they're showing at E3 and, alongside the hands-on demos, promise "a preview of Final Fantasy 8." In the video, we hear someone near the camera quietly whisper, "Nice." </p><p>A Square rep politely asks attendees to refrain from filming this preview, but thankfully, this camera operator chooses to outright ignore that request, pointing the camera directly at the projector screen.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:32mfz7eoqf5l5nnhahsgoijf/app.bsky.feed.post/3mrdadzdvz22b" data-bluesky-cid="bafyreifdkmbr5ffumbugvos4j63o3sz36xrqww65dt3ijf3ld7naja4xca" cite="https://bsky.app/profile/gamehistoryorg.bsky.social/post/3mrdadzdvz22b"><p lang="en">Yes! Anthony Parisi's tape from E3 1998 has possibly the only surviving video of the US debut of Final Fantasy VIII, including six full minutes of the Squaresoft staff fumbling with the projector trying to get the trailer to playarchive.gamehistory.org/item/3996212...</p>— @gamehistoryorg.bsky.social (<a href="https://bsky.app/profile/did:plc:32mfz7eoqf5l5nnhahsgoijf?ref_src=embed">@gamehistoryorg.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/gamehistoryorg.bsky.social/post/3mrdadzdvz22b">2026-07-24T20:17:54.786Z</a></blockquote><p>Except the screen remains blank. Audio from this mystery trailer begins to play several times, but video never accompanies it. Minutes pass. It's unclear exactly how many minutes pass, because there's a cut in the middle of the footage. When we come back, Square and EA are setting up to take questions from the audience in a seemingly impromptu Q&A session as others continue to try getting the projector running. At one point, the microphones cut out too.</p><p>This keeps happening for at least seven minutes in front of a crowd increasingly restless to see Final Fantasy 8 – it's probably even longer, given the jump in the footage. At long last, the lights dim, and the video begins to play… completely without audio. The crowd gets one last laugh in before they finally get to see the trailer, complete with soundtrack, debuting about a minute of impressive CG footage featuring the soon-to-be beloved protagonist, Squall.</p><p>It's all a fun reminder of what the old E3 was: an event for publishers to show their upcoming products to retail buyers and members of the media. E3's more public face, where these "press conferences" turned into high-production events broadcast for gamers around the world, wouldn't really get underway until the mid-'00s.</p><p>There's one more detail from this press conference I want to highlight – one that I found pretty notable given the constant mass layoffs happening around the game industry, many of which are directly tied to major publishers overspending on mergers and acquisitions with other studios. The partnership between EA and Square, it seems, was intended to be very different.</p><p>"As opposed to many joint ventures, this one will actually create jobs, as opposed to reduce jobs in the industry," then EA president John Riccitiello argued, which is a downright stunning thing to hear a video game executive say now, nearly three decades later. "This is not an efficiency proposition, this is an effectiveness proposition. This is going to build this industry, and build the businesses of Square and EA."</p><p>Of course, Riccitiello was leading EA when it would shut down multiple studios and lay off thousands of employees through the late '00s, so I guess not all joint ventures are created equal. Square Electronic Arts would disappear after the Square Enix merger, but not before bringing us North American players some of the <a href="https://www.gamesradar.com/best-jrpgs/">best JRPGs</a> of all time.</p><p><em>This is our ranking of the </em><a href="https://www.gamesradar.com/best-final-fantasy-games/"><em>best Final Fantasy games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMG0gO"></div>                            </div>                            <script src="https://kwizly.com/embed/eMG0gO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 Evercold changes housing for the better, Yoshi-P says, and World of Warcraft's "amazing" take on the MMO staple has "been a good source of research" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Final Fantasy 14's housing system is due to get two "very big" overhauls as part of the post-Evercold run of patches, and it looks like Blizzard's own take on the popular MMO feature in World of Warcraft has given Square Enix plenty to chew over.</p><p>As part of Final Fantasy 14 Fan Fest in Berlin, producer and director Naoki 'Yoshi-P' Yoshida spoke to the press to tackle some questions about Evercold. Among the most interesting was a question over whether Square Enix had any plans to modernize Final Fantasy 14's housing system.</p><p>Speaking through a translator, Yoshi-P jokes that the question may have been refined prior to being presented to him, before adding: "I get the feeling what you really want to ask is, well, WoW has come up with this amazing housing system. How about [Final Fantasy] 14?"</p><p>Yoshi-P starts by saying that the Final Fantasy 14 team has an "immense respect" for the World of Warcraft team. And indeed, Y<a href="https://www.gamesradar.com/final-fantasy-14-director-wants-to-do-a-blizzard-crossover/">oshi-P has rarely been shy</a> in giving Blizzard its flowers.</p><p>Then, he shares that when the Final Fantasy 14 team saw that the <a href="https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-midnight-player-housing-hands-on-gamescom/">WoW devs were working on their own housing system</a>, and that they "looked to [Final Fantasy] 14 and incorporated things which they wanted to surpass us, I think that in itself is very much a sense of great honor for us to hear."</p><p>Seemingly happy to return the favor, Yoshi-P says he went "hands-on" with the WoW housing system, and came away impressed and motivated. </p><p>"I really do appreciate it. It's amazing," he says. "And we always like taking on new challenges. So this time around, when I tried WoW's housing, I thought it really is amazing, and it's been a good source of research."</p><p>The good news is that you'll see the results of that research soon. Yoshi-P says the Final Fantasy 14 team is "planning two very big overhauls for housing" during the patch 8.0 series. If you're averse to numbers, that means it'll arrive at some point between Final Fantasy 14's Evercold expansion launching and whatever the next expansion ends up being.</p><p>So what's on the way? Yoshi-P says one of the overhauls relates to the UI as it's currently "quite technical" and "not very accessible." In an ideal world, Yoshi-P would like a casual player to be able to create elaborate housing.</p><p>While Yoshi-P can't reveal much about the second overhaul, he does say it will make players happier than the UI update and that it's currently in the planning phase. As such, there's a chance it'll release before the UI update, but we'll just need to wait and see how the chips fall. Yoshi-P says the Final Fantasy 14 team will announce further details when they have more visibility.</p><p>The news is the latest sliver we've got about Final Fantasy 14's Evercold expansion. As part of the Berlin Fan Fest, we've also found out that the first <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">new FF14 Evercold job</a> will be a hulking tank called the Bastion, that <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">Final Fantasy 14 is getting a crossover with the Final Fantasy 7 Remake series</a>, and much more. It feels like Final Fantasy 14 is going for it, and that might be just what the MMO needs.</p><p>Final Fantasy 14 Evercold releases January, 2027.</p><p><a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/"><em>"The desire for a world you can escape to is stronger than ever": How MMORPGs are flourishing in a multiplayer landscape dominated by live-service shooters.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-changes-housing-for-the-better-yoshi-p-says-and-world-of-warcrafts-amazing-take-on-the-mmo-staple-has-been-a-good-source-of-research/</link>
                                                                            <description>
                            <![CDATA[ You can expect two changes to Final Fantasy 14's housing system to land during the Evercold run of post-expansion patches ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 26 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A new Final Fantasy 14 character with pink hair in the extended Evercold trailer]]></media:description>                                                            <media:text><![CDATA[A new Final Fantasy 14 character with pink hair in the extended Evercold trailer]]></media:text>
                                <media:title type="plain"><![CDATA[A new Final Fantasy 14 character with pink hair in the extended Evercold trailer]]></media:title>
                                                    </media:content>
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                            <![CDATA[
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                                <p>Final Fantasy 14's housing system is due to get two "very big" overhauls as part of the post-Evercold run of patches, and it looks like Blizzard's own take on the popular MMO feature in World of Warcraft has given Square Enix plenty to chew over.</p><p>As part of Final Fantasy 14 Fan Fest in Berlin, producer and director Naoki 'Yoshi-P' Yoshida spoke to the press to tackle some questions about Evercold. Among the most interesting was a question over whether Square Enix had any plans to modernize Final Fantasy 14's housing system.</p><p>Speaking through a translator, Yoshi-P jokes that the question may have been refined prior to being presented to him, before adding: "I get the feeling what you really want to ask is, well, WoW has come up with this amazing housing system. How about [Final Fantasy] 14?"</p><p>Yoshi-P starts by saying that the Final Fantasy 14 team has an "immense respect" for the World of Warcraft team. And indeed, Y<a href="https://www.gamesradar.com/final-fantasy-14-director-wants-to-do-a-blizzard-crossover/">oshi-P has rarely been shy</a> in giving Blizzard its flowers.</p><p>Then, he shares that when the Final Fantasy 14 team saw that the <a href="https://www.gamesradar.com/games/world-of-warcraft/world-of-warcraft-midnight-player-housing-hands-on-gamescom/">WoW devs were working on their own housing system</a>, and that they "looked to [Final Fantasy] 14 and incorporated things which they wanted to surpass us, I think that in itself is very much a sense of great honor for us to hear."</p><p>Seemingly happy to return the favor, Yoshi-P says he went "hands-on" with the WoW housing system, and came away impressed and motivated. </p><p>"I really do appreciate it. It's amazing," he says. "And we always like taking on new challenges. So this time around, when I tried WoW's housing, I thought it really is amazing, and it's been a good source of research."</p><p>The good news is that you'll see the results of that research soon. Yoshi-P says the Final Fantasy 14 team is "planning two very big overhauls for housing" during the patch 8.0 series. If you're averse to numbers, that means it'll arrive at some point between Final Fantasy 14's Evercold expansion launching and whatever the next expansion ends up being.</p><p>So what's on the way? Yoshi-P says one of the overhauls relates to the UI as it's currently "quite technical" and "not very accessible." In an ideal world, Yoshi-P would like a casual player to be able to create elaborate housing.</p><p>While Yoshi-P can't reveal much about the second overhaul, he does say it will make players happier than the UI update and that it's currently in the planning phase. As such, there's a chance it'll release before the UI update, but we'll just need to wait and see how the chips fall. Yoshi-P says the Final Fantasy 14 team will announce further details when they have more visibility.</p><p>The news is the latest sliver we've got about Final Fantasy 14's Evercold expansion. As part of the Berlin Fan Fest, we've also found out that the first <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">new FF14 Evercold job</a> will be a hulking tank called the Bastion, that <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">Final Fantasy 14 is getting a crossover with the Final Fantasy 7 Remake series</a>, and much more. It feels like Final Fantasy 14 is going for it, and that might be just what the MMO needs.</p><p>Final Fantasy 14 Evercold releases January, 2027.</p><p><a href="https://www.gamesradar.com/games/mmo/how-mmos-are-finding-new-ways-to-flourish-in-2026/"><em>"The desire for a world you can escape to is stronger than ever": How MMORPGs are flourishing in a multiplayer landscape dominated by live-service shooters.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14's Yoshi-P doesn't quite get the community hype around Chort, the chunky boss who quickly became an online icon: "Just why?" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> fandom <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-players-demand-minion-of-chonky-patch-7-5-dungeon-boss-immediately-and-theres-hope-as-square-enix-joins-in-chort/">quickly became enamoured by a chunky new boss</a> that came alongside a patch 7.5 dungeon: Chort, a big boy who loves to roll around and wear a permanently hungry grin on his face. The critically-acclaimed MMORPG's director, Naoki 'Yoshi-P' Yoshida, doesn't quite get the hype, though.</p><p>"Honestly speaking, I just don't know why this is such a thing," Yoshi-P quips during a Final Fantasy 14 Fan Fest panel in Berlin, attended by GamesRadar+. He might not be a huge fan of the rotund icon, but he couldn't exactly ignore the topic in a room full of fans who were asking about Chort. </p><p>"I am really glad to hear that Chort is so well received," Yoshi-P adds, per a translator. "But honestly speaking, I just couldn't really understand what is the appeal [or] point of Chort. Of course, we do understand that he's very popular, and there have been many memes. But really, I just couldn't understand, like, just why?"</p><p>Yoshi-P's not totally against seeing the good in Chort - he is human, after all, and I'm sure his heart hasn't been totally frozen over. "I mean, this is some huge hunky guy, and then suddenly, well, he's standing there and then he rolls," he continues, inching closer to a eureka moment. "So from that perspective, I can kind of understand." <em>Hook, line, sinker.</em></p><p>Whether he gets the online hype or not, Yoshi-P did tell fans to continue coming together online and talking about the things they enjoy about the game. If nothing else, the devs love to see it: "When these kinds of things happen and the player community picks up on it on social media, and they combine various things, they create their own memes... it's really great for us to see as well because we are involved in creating this entertainment.</p><p>"So, if people in the community also find some unexpected sets or point of appeal in any content that we produce moving forward, do make your voices heard because the development team is looking at all of the responses on social media, and we very much do enjoy looking at them, and we do have smirks on our faces when things like this happen." </p><p>Long live Chort, then, even if his chances of becoming a minion just became less likely. We'll never forget you, big man. </p><p>Elsewhere at Fan Fest, Square Enix revealed that <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">the Bastion is Final Fantasy 14's first new job</a> coming with the Evercold expansion. The game's also getting a very exciting <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">crossover raid series with the Final Fantasy 7 Remake trilogy</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-reportedly-tops-1-million-active-players-for-the-first-time-in-over-a-year-as-fans-prepare-for-the-evercold-expansion/"><em>Final Fantasy 14 reportedly tops 1 million active players for the first time in over a year as fans prepare for the Evercold expansion</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-yoshi-p-doesnt-quite-get-the-community-hype-around-chort-the-chunky-boss-who-quickly-became-an-online-icon-just-why/</link>
                                                                            <description>
                            <![CDATA[ "Honestly speaking, I just don't know why this is such a thing," Yoshi-P says ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Iain Harris ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Chort]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Chort]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 Chort]]></media:title>
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                                <p>The <a href="https://www.gamesradar.com/uk/final-fantasy-xiv/">Final Fantasy 14</a> fandom <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-players-demand-minion-of-chonky-patch-7-5-dungeon-boss-immediately-and-theres-hope-as-square-enix-joins-in-chort/">quickly became enamoured by a chunky new boss</a> that came alongside a patch 7.5 dungeon: Chort, a big boy who loves to roll around and wear a permanently hungry grin on his face. The critically-acclaimed MMORPG's director, Naoki 'Yoshi-P' Yoshida, doesn't quite get the hype, though.</p><p>"Honestly speaking, I just don't know why this is such a thing," Yoshi-P quips during a Final Fantasy 14 Fan Fest panel in Berlin, attended by GamesRadar+. He might not be a huge fan of the rotund icon, but he couldn't exactly ignore the topic in a room full of fans who were asking about Chort. </p><p>"I am really glad to hear that Chort is so well received," Yoshi-P adds, per a translator. "But honestly speaking, I just couldn't really understand what is the appeal [or] point of Chort. Of course, we do understand that he's very popular, and there have been many memes. But really, I just couldn't understand, like, just why?"</p><p>Yoshi-P's not totally against seeing the good in Chort - he is human, after all, and I'm sure his heart hasn't been totally frozen over. "I mean, this is some huge hunky guy, and then suddenly, well, he's standing there and then he rolls," he continues, inching closer to a eureka moment. "So from that perspective, I can kind of understand." <em>Hook, line, sinker.</em></p><p>Whether he gets the online hype or not, Yoshi-P did tell fans to continue coming together online and talking about the things they enjoy about the game. If nothing else, the devs love to see it: "When these kinds of things happen and the player community picks up on it on social media, and they combine various things, they create their own memes... it's really great for us to see as well because we are involved in creating this entertainment.</p><p>"So, if people in the community also find some unexpected sets or point of appeal in any content that we produce moving forward, do make your voices heard because the development team is looking at all of the responses on social media, and we very much do enjoy looking at them, and we do have smirks on our faces when things like this happen." </p><p>Long live Chort, then, even if his chances of becoming a minion just became less likely. We'll never forget you, big man. </p><p>Elsewhere at Fan Fest, Square Enix revealed that <a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/">the Bastion is Final Fantasy 14's first new job</a> coming with the Evercold expansion. The game's also getting a very exciting <a href="https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/">crossover raid series with the Final Fantasy 7 Remake trilogy</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-reportedly-tops-1-million-active-players-for-the-first-time-in-over-a-year-as-fans-prepare-for-the-evercold-expansion/"><em>Final Fantasy 14 reportedly tops 1 million active players for the first time in over a year as fans prepare for the Evercold expansion</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ The Final Fantasy 7 Remake series comes to Final Fantasy 14 as part of Evercold's new raid series, and veterans of the OG JRPG are involved ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new Final Fantasy 14 Evercold raid has been confirmed, and it features none other than a crossover with the Final Fantasy 7 Remake series. </p><p>As part of Final Fantasy 14's Fan Fest celebrations in Berlin, Naoki 'Yoshi-P' Yoshida revealed that an Evercold raid will be called Beyond the Lifestream. </p><p>If that's not enough of a hint, that does indeed mean the critically acclaimed MMO is getting a Final Fantasy 7 Remake series crossover. </p><p>As part of the reveal, Final Fantasy 7 Revelation lead Naoki Hamaguchi joined the stage to reveal more details. You're getting three tiers, with the first starting in update 8.01. Additionally, there will be three difficulty levels. The standard Normal and Savage difficulties, and a new difficulty that's new to Evercold that's designed to bridge the gap between the standard two.</p><p>Additionally, OG Final Fantasy 7 writer Kazushige Nojima is acting as story supervisor to make sure everything fits. Naturally, OG Final Fantasy 7 art icon Tetsuya Nomura is also getting involved.</p><p>Somewhat related, though amusing for sure, but we've also found out that Final Fantasy 14's version of the Gold Saucer is getting additional games, like a typing game that's Final Fantasy 7-related to start, of course. Brush up on your vocab, folks. There are outfits to be unlocked, starting with Tifa and Barret's duds.</p><p>That's about it for now, but you can expect plenty more details as we get closer to Final Fantasy 14's Evercold expansion, which releases in January 2027.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/"><em>The Bastion is Final Fantasy 14's first new job for Evercold, a hulking tank with a shield and gun on each arm.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/the-final-fantasy-7-remake-series-comes-to-final-fantasy-14-as-part-of-evercolds-new-raid-series-and-veterans-of-the-og-jrpg-are-involved/</link>
                                                                            <description>
                            <![CDATA[ Beyond the Lifestream brings some of the JRPG series' most iconic characters to the critically acclaimed MMO ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 10:26:36 +0000</pubDate>                                                                                                                                <updated>Sat, 25 Jul 2026 10:35:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:description>                                                            <media:text><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:text>
                                <media:title type="plain"><![CDATA[With one black wing open, Sephiroth descends from a cloudy sky in Final Fantasy 7 Revelation - cropped to fit a header image]]></media:title>
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                                <p>A new Final Fantasy 14 Evercold raid has been confirmed, and it features none other than a crossover with the Final Fantasy 7 Remake series. </p><p>As part of Final Fantasy 14's Fan Fest celebrations in Berlin, Naoki 'Yoshi-P' Yoshida revealed that an Evercold raid will be called Beyond the Lifestream. </p><p>If that's not enough of a hint, that does indeed mean the critically acclaimed MMO is getting a Final Fantasy 7 Remake series crossover. </p><p>As part of the reveal, Final Fantasy 7 Revelation lead Naoki Hamaguchi joined the stage to reveal more details. You're getting three tiers, with the first starting in update 8.01. Additionally, there will be three difficulty levels. The standard Normal and Savage difficulties, and a new difficulty that's new to Evercold that's designed to bridge the gap between the standard two.</p><p>Additionally, OG Final Fantasy 7 writer Kazushige Nojima is acting as story supervisor to make sure everything fits. Naturally, OG Final Fantasy 7 art icon Tetsuya Nomura is also getting involved.</p><p>Somewhat related, though amusing for sure, but we've also found out that Final Fantasy 14's version of the Gold Saucer is getting additional games, like a typing game that's Final Fantasy 7-related to start, of course. Brush up on your vocab, folks. There are outfits to be unlocked, starting with Tifa and Barret's duds.</p><p>That's about it for now, but you can expect plenty more details as we get closer to Final Fantasy 14's Evercold expansion, which releases in January 2027.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/"><em>The Bastion is Final Fantasy 14's first new job for Evercold, a hulking tank with a shield and gun on each arm.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ The Bastion is Final Fantasy 14's first new job for Evercold, a hulking tank with a shield and gun on each arm ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The first new Final Fantasy 14 job of Evercold has been revealed, and it's a tank called the Bastion that blends high fantasy and mechanical aesthetics.</p><p>As part of the European leg of Final Fantasy 14 Fan Fest, producer and director Naoki 'Yoshi-P' Yoshida has taken to the stage once more to continue the drip feed of what's coming to the MMO in its next expansion. In this case, Final Fantasy 14 Evercold.</p><p>Back at the American leg of Fan Fest, we found out that <a href="https://www.gamesradar.com/games/final-fantasy/yoshi-p-teases-new-final-fantasy-14-evercold-jobs-says-fans-have-already-guessed-the-weapon-for-one/">Final Fantasy 14 would be getting two new jobs in Evercold</a> – something for tank fans, something for DPS fans. Yoshi-P also revealed that these new classes would be something new to the Final Fantasy series, so no throwbacks here.</p><p>Now, we know what one of them is. As part of a new trailer, Square Enix has revealed that Final Fantasy is getting a new tank job that not only has a shield on each arm, but can also fire 'em both off as guns. </p><p>Our first glimpse of the new job in action came from an extended version of the Evercold trailer, which opened the Berlin Fan Fest keynote. </p><p>While Yoshi-P did appear in his cosplay to further tease the job, we had to wait just a little while longer for some more details, and it was worth it. </p><p>We first see a glimpse of some of its moves, blending up-close-and-personal combat with the ability to fire off its weapons from a bit of a distance. From vibes alone, it looks like it'll hit like a truck. </p><p>If you're keen to start Evercold as the Bastion, you'll want to make sure you're level 90 and around Limsa when the expansion releases in January 2027. Additionally, as touched upon at the last Fan Fest, this job will use the MMO's new streamlined moveset.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uaZlrprwSq4" allowfullscreen></iframe></div></div><p>The job news might not be a total surprise to some clever Final Fantasy 14 fans. As is tradition, Yoshi-P teased what jobs were to come with a t-shirt he made everyone aware of at the last Fan Fest. Now, the t-shirts aren't typically an obvious giveaway. For Dawntrail, Yoshi-P wore a Ninja Turtles t-shirt to tease the upcoming artist job. It wasn't to tease that some sort of Ninja job was on the way – that'd be too obvious, and the MMO already has it – rather, the clue was that each turtle is named after an artist.</p><p>For Evercold, we got a picture of A Realm Reborn antagonist Rhitahtyn sas Arvina with a 'guess who's back' caption above it. <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-sleuths-think-theyve-figured-out-the-mmos-new-jobs-and-its-thanks-to-the-new-expansions-theme-that-yoshi-p-hoped-we-wouldnt-notice-yet/">Fans quickly assumed this was leading us to the tank job</a>, with theories ranging from something obvious like a gunshield user to grander theories – like something hammer-based due to Ritahtyn sas Arvina's name translating to "judge" in the Roegadyn language. And, of course, the expansion being Norse themed.</p><p>Amusingly, Yoshi-P himself said that some fans already guessed what the jobs were back in Anaheim. Naturally, he didn't confirm which guesses were correct.</p><p>Regardless, that's one job down, and some were, of course, correct. When the Japan leg of Final Fantasy 14 comes around, we'll find out the other. Final Fantasy 14's Evercold expansion releases in January 2027.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-third-walk-raid-starts-with-ff11s-most-infamous-boss-being-bodied-in-a-cutscene-because-a-raid-designer-wanted-to-show-off-the-true-strength-of-your-first-foe/"><em>Final Fantasy 14's Third Walk raid starts with FF11's most infamous boss being bodied in a cutscene because a raid designer wanted to show off the true strength of your first foe.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/final-fantasy/the-bastion-is-final-fantasy-14s-first-new-job-for-evercold-a-hulking-tank-with-a-shield-and-gun-on-each-arm/</link>
                                                                            <description>
                            <![CDATA[ As for the other job, you'll have to wait for the Japanese edition of Fan Fest ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 08:25:45 +0000</pubDate>                                                                                                                                <updated>Sat, 25 Jul 2026 08:55:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 producer Naoki Yoshida in a T-shirt apparently teasing one of the new Evercold jobs]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 producer Naoki Yoshida in a T-shirt apparently teasing one of the new Evercold jobs]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 producer Naoki Yoshida in a T-shirt apparently teasing one of the new Evercold jobs]]></media:title>
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                                <p>The first new Final Fantasy 14 job of Evercold has been revealed, and it's a tank called the Bastion that blends high fantasy and mechanical aesthetics.</p><p>As part of the European leg of Final Fantasy 14 Fan Fest, producer and director Naoki 'Yoshi-P' Yoshida has taken to the stage once more to continue the drip feed of what's coming to the MMO in its next expansion. In this case, Final Fantasy 14 Evercold.</p><p>Back at the American leg of Fan Fest, we found out that <a href="https://www.gamesradar.com/games/final-fantasy/yoshi-p-teases-new-final-fantasy-14-evercold-jobs-says-fans-have-already-guessed-the-weapon-for-one/">Final Fantasy 14 would be getting two new jobs in Evercold</a> – something for tank fans, something for DPS fans. Yoshi-P also revealed that these new classes would be something new to the Final Fantasy series, so no throwbacks here.</p><p>Now, we know what one of them is. As part of a new trailer, Square Enix has revealed that Final Fantasy is getting a new tank job that not only has a shield on each arm, but can also fire 'em both off as guns. </p><p>Our first glimpse of the new job in action came from an extended version of the Evercold trailer, which opened the Berlin Fan Fest keynote. </p><p>While Yoshi-P did appear in his cosplay to further tease the job, we had to wait just a little while longer for some more details, and it was worth it. </p><p>We first see a glimpse of some of its moves, blending up-close-and-personal combat with the ability to fire off its weapons from a bit of a distance. From vibes alone, it looks like it'll hit like a truck. </p><p>If you're keen to start Evercold as the Bastion, you'll want to make sure you're level 90 and around Limsa when the expansion releases in January 2027. Additionally, as touched upon at the last Fan Fest, this job will use the MMO's new streamlined moveset.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uaZlrprwSq4" allowfullscreen></iframe></div></div><p>The job news might not be a total surprise to some clever Final Fantasy 14 fans. As is tradition, Yoshi-P teased what jobs were to come with a t-shirt he made everyone aware of at the last Fan Fest. Now, the t-shirts aren't typically an obvious giveaway. For Dawntrail, Yoshi-P wore a Ninja Turtles t-shirt to tease the upcoming artist job. It wasn't to tease that some sort of Ninja job was on the way – that'd be too obvious, and the MMO already has it – rather, the clue was that each turtle is named after an artist.</p><p>For Evercold, we got a picture of A Realm Reborn antagonist Rhitahtyn sas Arvina with a 'guess who's back' caption above it. <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14-evercold-sleuths-think-theyve-figured-out-the-mmos-new-jobs-and-its-thanks-to-the-new-expansions-theme-that-yoshi-p-hoped-we-wouldnt-notice-yet/">Fans quickly assumed this was leading us to the tank job</a>, with theories ranging from something obvious like a gunshield user to grander theories – like something hammer-based due to Ritahtyn sas Arvina's name translating to "judge" in the Roegadyn language. And, of course, the expansion being Norse themed.</p><p>Amusingly, Yoshi-P himself said that some fans already guessed what the jobs were back in Anaheim. Naturally, he didn't confirm which guesses were correct.</p><p>Regardless, that's one job down, and some were, of course, correct. When the Japan leg of Final Fantasy 14 comes around, we'll find out the other. Final Fantasy 14's Evercold expansion releases in January 2027.</p><p><a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-14s-third-walk-raid-starts-with-ff11s-most-infamous-boss-being-bodied-in-a-cutscene-because-a-raid-designer-wanted-to-show-off-the-true-strength-of-your-first-foe/"><em>Final Fantasy 14's Third Walk raid starts with FF11's most infamous boss being bodied in a cutscene because a raid designer wanted to show off the true strength of your first foe.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ79rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ79rW.js" async></script>
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                                                            <title><![CDATA[ Nintendo awakens JRPG hopes after 20 years as Xenosaga gets a fresh cameo in Xenoblade Chronicles 2 on Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While its spirit lives on in the Xenoblade games, Monolith Soft's Xenosaga series has been dormant since the final game hit PS2 way back in 2006. Fans have been desperate for some sort of revival for years, and those hopes are rising again thanks to a new Xenosaga cameo in the upcoming Nintendo Switch 2 Edition of Xenoblade Chronicles 2.</p><p>Momo from Xenosaga will be a new equipable Blade in Xenoblade Chronicles 2: Nintendo Switch 2 Edition. "Swap between two forms to change her appearance and elemental affinity," Nintendo says in a <a href="https://www.youtube.com/watch?v=Jeq1950EhsM" target="_blank">new trailer</a> as her light and dark forms are demonstrated.</p><p>This is not the first Xenosaga character to appear as a Blade in Xenoblade Chronicles 2, as KOS-MOS and T-elos already had similar appearances in the game. But Momo is awakening a new round of hopes that Xenosaga might live again after a decades-long stay in IP hell.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Jeq1950EhsM" allowfullscreen></iframe></div></div><p>Developer Monolith Soft built the Xenosaga games under Namco, which maintained control of the IP as it morphed into Bandai Namco. Monolith Soft would be acquired by Nintendo in 2007, and created the Xenoblade series as a sort of spiritual successor to Xenosaga. No entry in the Xenosaga series has gotten a modern remake, remaster, or rerelease since that split occurred.</p><p>But fans were quick to note some oddities in the wake of Momo's reveal for Xenoblade Chronicles 2. For one thing, Xenosaga no longer appears as one of Bandai Namco's owned IPs on the company's <a href="https://www.bandainamcoent.co.jp/license/" target="_blank">official website</a> – a removal that occurred just last year. For another, there's no copyright or trademark notes attributed to Bandai Namco in the trailer that showed off Momo, unlike with trailers featuring other Nintendo crossovers with third-party publishers in games like Super Smash Bros.</p><p>For some, that's <a href="https://www.resetera.com/threads/monolith-soft-nintendo-may-have-acquired-xenosaga.1586371/" target="_blank">reason enough to believe</a> that Nintendo has acquired the Xenosaga IP, reuniting the rights to the series with its original development studio. That's a mighty big conclusion to jump to, but clearly it's a compelling enough theory for some fans – though that may just be the desperation to see Xenosaga on a modern platform talking.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-jrpgs/"><em>best JRPGs</em></a><em> you can play today.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlV6DX"></div>                            </div>                            <script src="https://kwizly.com/embed/WlV6DX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/xenoblade-chronicles/nintendo-awakens-jrpg-hopes-after-20-years-as-xenosaga-gets-a-fresh-cameo-in-xenoblade-chronicles-2-on-switch-2/</link>
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                            <![CDATA[ Momo is back ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 22:04:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xenoblade Chronicles]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[JRPGs]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xenosaga character Momo as she appears in Xenoblade Chronicles 2: Nintendo Switch 2 Edition]]></media:description>                                                            <media:text><![CDATA[Xenosaga character Momo as she appears in Xenoblade Chronicles 2: Nintendo Switch 2 Edition]]></media:text>
                                <media:title type="plain"><![CDATA[Xenosaga character Momo as she appears in Xenoblade Chronicles 2: Nintendo Switch 2 Edition]]></media:title>
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                                <p>While its spirit lives on in the Xenoblade games, Monolith Soft's Xenosaga series has been dormant since the final game hit PS2 way back in 2006. Fans have been desperate for some sort of revival for years, and those hopes are rising again thanks to a new Xenosaga cameo in the upcoming Nintendo Switch 2 Edition of Xenoblade Chronicles 2.</p><p>Momo from Xenosaga will be a new equipable Blade in Xenoblade Chronicles 2: Nintendo Switch 2 Edition. "Swap between two forms to change her appearance and elemental affinity," Nintendo says in a <a href="https://www.youtube.com/watch?v=Jeq1950EhsM" target="_blank">new trailer</a> as her light and dark forms are demonstrated.</p><p>This is not the first Xenosaga character to appear as a Blade in Xenoblade Chronicles 2, as KOS-MOS and T-elos already had similar appearances in the game. But Momo is awakening a new round of hopes that Xenosaga might live again after a decades-long stay in IP hell.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Jeq1950EhsM" allowfullscreen></iframe></div></div><p>Developer Monolith Soft built the Xenosaga games under Namco, which maintained control of the IP as it morphed into Bandai Namco. Monolith Soft would be acquired by Nintendo in 2007, and created the Xenoblade series as a sort of spiritual successor to Xenosaga. No entry in the Xenosaga series has gotten a modern remake, remaster, or rerelease since that split occurred.</p><p>But fans were quick to note some oddities in the wake of Momo's reveal for Xenoblade Chronicles 2. For one thing, Xenosaga no longer appears as one of Bandai Namco's owned IPs on the company's <a href="https://www.bandainamcoent.co.jp/license/" target="_blank">official website</a> – a removal that occurred just last year. For another, there's no copyright or trademark notes attributed to Bandai Namco in the trailer that showed off Momo, unlike with trailers featuring other Nintendo crossovers with third-party publishers in games like Super Smash Bros.</p><p>For some, that's <a href="https://www.resetera.com/threads/monolith-soft-nintendo-may-have-acquired-xenosaga.1586371/" target="_blank">reason enough to believe</a> that Nintendo has acquired the Xenosaga IP, reuniting the rights to the series with its original development studio. That's a mighty big conclusion to jump to, but clearly it's a compelling enough theory for some fans – though that may just be the desperation to see Xenosaga on a modern platform talking.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-jrpgs/"><em>best JRPGs</em></a><em> you can play today.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlV6DX"></div>                            </div>                            <script src="https://kwizly.com/embed/WlV6DX.js" async></script>
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