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                            <title><![CDATA[ Latest from GamesRadar+ UK in Fps ]]></title>
                <link>https://www.gamesradar.com/uk/games/fps</link>
        <description><![CDATA[ All the latest fps content from the GamesRadar+  UK team ]]></description>
                                    <lastBuildDate>Tue, 23 Jun 2026 16:38:29 +0000</lastBuildDate>
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                                                            <title><![CDATA[ How to extract in Sand Raiders of Sophie ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/sand-raiders-of-sophie-how-to-extract/</link>
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                            <![CDATA[ Here's what you need to do to extract from any match in Sand Raiders of Sophie ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 16:38:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sand: Raiders of Sophie spaceship holding trampler with cable for player to zipline up]]></media:description>                                                            <media:text><![CDATA[Sand: Raiders of Sophie spaceship holding trampler with cable for player to zipline up]]></media:text>
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                                <p>Knowing how to extract in Sand Raiders of Sophie is crucial as you won't be able to bank everything you've scavenged while wandering the desert without getting picked up first. Thankfully, the process is nice and simple, requiring you to use a radio tower to call for help, but it's not exactly a swift process – and if you're playing a Storm Dive game, there are a couple of other caveats to be aware of. So, if you're trying to get your Trampler off Sophie, here's what you need to do to extract.</p><p><strong>Sand Raiders of Sophie extraction explained</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uZTwecuW6GJHZZbXpEdoTZ" name="Sand Raiders of Sophie extraction radio tower activate" alt="Sand: Raiders of Sophie player activating radio on top of radio tower to start extraction process" src="https://cdn.mos.cms.futurecdn.net/uZTwecuW6GJHZZbXpEdoTZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: tinyBuild)</span></figcaption></figure><p><strong>To extract in Sand, you need to</strong> <strong>find a radio tower, climb to the top, and activate the radio to call for evacuation</strong> <strong>– a waypoint will guide you to the tower when you're within 200 meters of one.</strong> Whether you're playing Storm Dive or Voyage, these radio towers appear on the map as a white circular icon with a door in the middle, indicating your exit.<br><br>Once you've activated a radio tower, you must then wait 90 seconds for the dropship to arrive and collect your Trampler, at which point it will drop a cable. You'll then have another 60 seconds to approach the cable and follow the button prompt to ascend and leave with the ship, banking all the loot on your person and in your Trampler. Obviously if you don't get out in time, you'll be left behind – in <strong>Voyage mode, this isn't much of a problem because there are plenty of radio towers active on the map and they never expire</strong>, so you can just try again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CJ6Jsspcf763PRgxLYBsTZ" name="Sand Raiders of Sophie extraction Storm Dive timer" alt="Sand: Raiders of Sophie storm dive mission timer highlighted with extraction door icon and map icons" src="https://cdn.mos.cms.futurecdn.net/CJ6Jsspcf763PRgxLYBsTZ.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/CJ6Jsspcf763PRgxLYBsTZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: tinyBuild)</span></figcaption></figure><p>However, <strong>for Storm Dive matches, radio towers don't become usable until the first two segments of the match timer in the bottom-left corner of your screen have filled</strong> – on this timer, you can see the same white door icon as on the map! Once the timer has passed this icon, several radio towers will become available all at once but they're also all single-use, becoming unavailable once they've been activated by a player to take a Trampler away. With that in mind, you need to always be checking your map in Storm Dive and need to be prepared to change your exit strategy at a moment's notice. Don't leave it until the storm closes in either!</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Destiny 2 devs repeatedly pitched a dating sim, Bungie veterans say, "but leadership was very Hard No that nobody wanted romance or silliness" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2-devs-repeatedly-pitched-a-dating-sim-bungie-veterans-say-but-leadership-was-very-hard-no-that-nobody-wanted-romance-or-silliness/</link>
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                            <![CDATA[ "It was never a full-fledged project," though ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 15:59:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2]]></media:description>                                                            <media:text><![CDATA[Destiny 2]]></media:text>
                                <media:title type="plain"><![CDATA[Destiny 2]]></media:title>
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                                <p>With news of <a href="https://www.gamesradar.com/destiny-2-guide-walkthrough/">Destiny 2</a> receiving its <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/">final update</a> and coming to an end still circulating on the web, some folks are looking to what <em>could've</em> been – including a, erm, dating sim…?</p><p>Yes, you read that right – and you honestly probably aren't all that surprised if you've been in the community for a while yourself. Folks have made jokes (or are they?) about a Destiny dating sim before, as they do in every online game's community, but now, Bungie veterans are actually responding to them. <br><br>Following one fan's thread requesting "the dating sim we deserve," former community lead Liana Ruppert <a href="https://x.com/DirtyEffinHippy/status/2069133660364964307?s=20" target="_blank">replies</a> that the developers have indeed considered it.</p><p>"Fun fact, the team actually made one, but leadership was very Hard No that nobody wanted romance or silliness," she writes. "Very Dream Daddy inspired lmao. It was fun getting to be a small part of it." Dream Daddy inspired,  you say? If only this came to fruition. <br><br>Ruppert isn't alone in revealing what could've been, either. Veteran senior narrative designer Robert Brookes, who now works at CD Projekt Red, chimes in, too.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Myself and two other narrative team members (who both CAME from romance game design) had an entire pitch deck for one complete with costs and real hard metrics on returns. Never got anywhere 😔<a href="https://twitter.com/cantworkitout/status/2069186337450672130">June 22, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"To be fair, the dating sim that was made was a part of the 'Carnival' event Bungie used to do, where devs had a week to make fun prototypes," Brookes <a href="https://x.com/Sphynxian/status/2069186334778904830?s=20" target="_blank">clarifies</a>. "So, it was never a full-fledged project. That said, we did pitch that as a full-fledged project every year." <br><br>I mean, I'm still interested – and besides, it <em>does</em> still sound like there was quite a bit of substance to it, even if it wasn't a "full" game, so to speak.</p><p>As Brookes goes on to say, "Myself and two other narrative team members (who both CAME from romance game design) had an entire pitch deck for one, complete with costs and real hard metrics on returns. Never got anywhere." <br><br>That's… sad, to say the least. In other words, it could've gone somewhere, but it didn't. It's not too difficult to pick out why that's the case, though – even Brookes himself admits as much.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">To be fair the dating sim that was made was a part of the "Carnival" event Bungie used to do where devs had a week to make fun prototypes. So it was never a full-fledged project. That said, we did pitch that as a full-fledged project every year. https://t.co/rupVRyFNNE<a href="https://twitter.com/cantworkitout/status/2069186334778904830">June 22, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>"There's a *very* specific audience for romance content, and a substantial part of that does not play FPS games," put simply. But it could've bridged that gap. "You grow a brand by finding new ways to introduce people to your world, and this would've done that (and also deeply interested some already-existing players)." <br><br>I can certainly see it. Comments prove so, too, with somebody exclaiming, "I would've paid real money for this."</p><p>Others don't feel like a dating sim would fit well within the world of Destiny and Destiny 2 – but if you ask me, it's worth a shot. Are you listening, Bungie?</p><p><a href="https://www.gamesradar.com/games/destiny/destiny-2s-end-is-earth-shattering-warframe-dev-says-despite-the-competition-between-the-2-shooters-to-live-in-a-reality-where-theyre-gone-isnt-a-positive-one/"><em>Destiny 2's end is "earth-shattering," Warframe dev says, despite the competition between the 2 shooters: "To live in a reality where they're gone isn't a positive one."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5VRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5VRO.js" async></script>
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                                                            <title><![CDATA[ Destiny 2's end is "earth-shattering," Warframe dev says, despite the competition between the 2 shooters: "To live in a reality where they're gone isn't a positive one" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2s-end-is-earth-shattering-warframe-dev-says-despite-the-competition-between-the-2-shooters-to-live-in-a-reality-where-theyre-gone-isnt-a-positive-one/</link>
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                            <![CDATA[ "No one is celebrating" ]]>
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                                                                        <pubDate>Mon, 22 Jun 2026 16:34:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 screenshot showing three Guardians standing in a desert with guns raised]]></media:description>                                                            <media:text><![CDATA[Destiny 2 screenshot showing three Guardians standing in a desert with guns raised]]></media:text>
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                                <p>Despite its status as a Destiny competitor, the devs behind Warframe are lamenting the news of Destiny 2's final update. </p><p>While speculation over <a href="https://www.gamesradar.com/uk/tag/bungie/"><u>Bungie</u></a>'s performance has been rampant for years, the seemingly out-of-nowhere announcement that development on <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/"><u>Destiny 2 would be coming to an end </u></a>was a massive shocker when it dropped a month ago. While the game had definitely seen better days, many expected it to remain a priority at Bungie, especially when Marathon isn't exactly lighting the world on fire in a way I'm sure Sony hoped it would. However, given Sony announced earlier that same month that it had reported <a href="https://www.gamesradar.com/games/fps/sony-reports-usd765-million-impairment-loss-on-marathon-and-destiny-2-studio-bungie-for-the-last-financial-year-after-paying-usd3-6-billion-for-it-in-2022/"><u>a $765 million impairment loss on the studio</u></a> in the last financial year, drastic moves felt inevitable. </p><p>Speaking to <a href="https://www.eurogamer.net/warframe-destiny-2-shut-down" target="_blank"><u>Eurogamer</u></a>, Warframe community director and live ops lead Megan Everett talks about the end of Destiny 2, saying, "Truthfully, it's heartbreaking. It's earth-shattering. I never thought I'd ever see the day where I'd read an article from Bungie about Destiny 2 essentially shutting down." </p><p>Despite Warframe being somewhat of a competitor to Destiny, Everett stresses: "I'm speaking personally, but I know people would echo it as well. No one is celebrating the fact that this has happened to Destiny, and its players and that story."</p><p>She adds, "I know that people have obviously compared us in terms of being 'direct competitors' and stuff like that. But I think a game is healthy when you have competitors, and [Destiny's developers] have done such an amazing job at trying to grow that story regardless of whatever situation they were in." Furthermore, Everett says, "To live in a reality where they're gone isn't a positive one." </p><p>Everett also acknowledges the <a href="https://www.gamesradar.com/games/destiny/destiny-2-shoots-to-the-top-of-steams-top-sellers-as-fans-of-the-mmo-jump-in-for-the-final-update-hoping-sony-and-bungie-might-change-course/"><u>outpouring of support Destiny 2 received</u></a> following the announcement of its end of development, saying, "I think what's unfortunate and sad is they announced this was happening, and suddenly people are showing all this support for them. They've been getting a lot of negativity for all this time, and it's like, where was all this love!" She adds, "People need to put the hate away and show the love, because they could have really used that. I know it was there, but it wasn't as vocal as maybe some of the negativity."</p><p><em></em><a href="https://www.gamesradar.com/games/destiny/former-destiny-2-devs-say-working-at-bungie-was-a-toxic-dysfunctional-experience-describe-leaders-who-forgot-that-people-play-games-for-fun/"><u><em>Former Destiny 2 devs say working at Bungie was a "toxic, dysfunctional experience," describe leaders who "forgot that people play games for fun."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ Halo Campaign Evolved's PS5 port has strict split-screen co-op requirements: both players need PSN memberships and Xbox accounts ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/halo/halo-campaign-evolveds-ps5-port-has-strict-split-screen-co-op-requirements-both-players-need-psn-memberships-and-xbox-accounts/</link>
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                            <![CDATA[ Update: Halo Studios says it posted incorrect split-screen requirements ]]>
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                                                                        <pubDate>Sat, 20 Jun 2026 11:45:55 +0000</pubDate>                                                                                                                                <updated>Sun, 21 Jun 2026 09:11:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Master Chief hijacking a Ghost in Halo: Campaign Evolved]]></media:description>                                                            <media:text><![CDATA[Master Chief hijacking a Ghost in Halo: Campaign Evolved]]></media:text>
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                                <p><strong>Update: </strong>Halo Studios says it made a mistake and accidentally posted incorrect information about playing Halo: Campaign Evolved's PS5 version in split-screen co-op. You don't need two active PlayStation Plus memberships, just two PlayStation accounts and linked Microsoft accounts. </p><p>"We incorrectly stated that PlayStation Plus is required for local co-op splitscreen play. Local splitscreen co-op requires a PlayStation account for each player but does not require a PlayStation Plus account," the studio <a href="https://x.com/Halo/status/2068499211868643333" target="_blank">tweets</a>. PSN memberships are required for online co-op, as is the norm.</p><p><strong>Original Story: </strong><a href="https://www.gamesradar.com/games/halo/i-had-a-blast-playing-halo-campaign-evolved-but-its-not-the-remake-halo-deserves/">Halo: Campaign Evolved</a> is shipping Master Chief off into the gravitational pull of the chonky PS5, but PlayStation folks looking to play the remake via split-screen or online co-op should expect some stricter requirements, at least compared to the Xbox Series X|S version.</p><p>Halo Studios' shiny remake looks to faithfully recreate the 2001 classic's campaign with a new coat of paint, some series' favorite weapons retrospectively added in, three-new prequel missions, a bunch of skull modifiers, and many more changes. But it wouldn't be classic Halo without co-op, so Campaign Evolved supports two-player split-screen co-op and four-player online co-op as well.</p><p>PS5 players won't have a totally smooth ride when trying to get two Master Chiefs on the same couch, though. In the lead up to the game's launch next month, the developer shared some of the game's co-op requirements.</p><p>"Just as you do today for Halo: The Master Chief Collection and Halo Infinite to ensure smooth cross-platform progression, to play Halo: Campaign Evolved you will need a Microsoft account and XBOX Gamertag, regardless of the platform(s) you play on," community manager John Junyszek writes in a new <a href="https://www.halowaypoint.com/news/june-community-qa-halo-campaign-evolved" target="_blank">blog post</a>. "This enables both cross-platform play and cross-platform progression."</p><p>On PS5 specifically, both split-screen players will need to have an active PlayStation Plus membership and a linked Microsoft account. Steam players will only need to link to a Microsoft account, while Xbox Series X|S players will only need an active Game Pass subscription if they want to play online, as expected. </p><p>The PS5 requirements are somewhat surprising because couch co-op normally isn't paywalled behind a PSN subscription - online and multiplayer is - and local co-op is such an integral part of how Halo travels between friends and family and generations. I imagine needing two paid PSN memberships will make casually sharing the game on a sofa more of a hassle than it should be.</p><p>On the subject of co-op, Halo Studios also detailed how mission difficulty will scale "appropriately depending on how many people you have in your lobby." Having more Master Chiefs running about could impact the number of enemies in encounters, the rank of those enemies, and their intelligence which can affects their aim or how often they flank. Though these factors are also dependent on the difficulty you choose, too. </p><p>Halo: Campaign Evolved releases in full on PC, Xbox Series X|S, PS5, and Game Pass on July 28.</p><p><em>While you're here, check out our interview with the developers to learn how </em><a href="https://www.gamesradar.com/games/halo/campaign-evolved-sprint-interview/"><em>Halo: Campaign Evolved reignites Halo's longest-running argument</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlVKX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlVKX.js" async></script>
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                                                            <title><![CDATA[ Call of Duty: Black Ops and Black Ops 2 aren't being remastered on PS5 and PS4, Activision says, they're just being re-released ]]></title>
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                            <![CDATA[ Straight up ports ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 14:43:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
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                                                    <category><![CDATA[Xbox One]]></category>
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                                                    <category><![CDATA[PS4]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:description>                                                            <media:text><![CDATA[Key art for Call of Duty Black Ops 2 showing a character sitting in darkness with a handgun, from Edge 353]]></media:text>
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                                <p>Don't expect Call of Duty: Black Ops and Call of Duty: Black Ops 2 to come remastered when they hit PlayStation consoles.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/treyarch-confirms-call-of-duty-black-ops-1-and-2-are-being-ported-to-playstation-and-will-include-campaign-multiplayer-and-zombies/">Call of Duty's scoring some easy goodwill points</a> by bringing two of the series' most universally loved games to the PS4 and PS5 sometime next month. As developer Treyarch works with Iron Galaxy to make it happen, the company has now clarified what form the original Blops games will take. </p><p><a href="https://www.eurogamer.net/black-ops-1-2-playstation-ports-not-remasters" target="_blank">Eurogamer reports</a> that the upcoming ports are re-releases, not remasters, a point Activision supposedly emphasized to the outlet. Firm details are still up in the air, but next-gen graphics, new features, and sky-high framerates are likely off the table with this new distinction.</p><p>Remaster tags normally imply that some work went into jazzing up a game to add modern bells and whistles to it. With these being simply ports, you can more or less expect to play Black Ops and Black Ops 2 as they were on the PS3 and Xbox 360. However, Treyarch has promised that campaign, multiplayer, and zombies are included.</p><p>As Eurogamer also notes, the bigger question is whether these upcoming ports will use the same server infrastructure and lobbies as the PS3 version, which are infamously subject to hackers and cheaters nowadays. We should find out more as the re-releases approach their July release windows.</p><p>Until then, my best bet is that PlayStation owners will soon gain access to the same classics that Xbox One and Xbox Series X|S folks have been able to buy and play via the console's backwards compatibility program. </p><p><em></em><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-dmz-devs-have-been-paying-attention-to-other-extraction-shooters-like-arc-raiders-but-think-theyve-got-them-beat-on-weapon-feel/"><em>Call of Duty: Modern Warfare 4 DMZ devs have been "paying attention" to other extraction shooters like Arc Raiders, but think they've got them beat on "weapon feel."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async></script>
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                                                            <title><![CDATA[ Marathon Season 2 is testing my map knowledge in the most terrifying way: by turning the lights off ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/marathon-season-2-is-testing-my-map-knowledge-in-the-most-terrifying-way-by-turning-the-lights-off/</link>
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                            <![CDATA[ Now Playing | I played nearly 150 hours of Marathon's first season and it's just as well, because now I can't see a sodding thing ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 14:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeremy Peel ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/UGCkHP2LGoVFkPwGSHworL.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marathon Sentinel shell firing a rifle in the dark]]></media:description>                                                            <media:text><![CDATA[Marathon Sentinel shell firing a rifle in the dark]]></media:text>
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                                <p>When darkness falls in a big-budget game, it's typically to set the mood. You're rarely at risk of getting lost or bumping into furniture. Instead you might wander beneath a full moon, its glow diffusing across the clouds, casting the land below in an atmospheric blue tint. Or you might follow a series of helpful light sources placed just so, like will o' the wisps, to ensure you don't stray from the main objective. In these games, nighttime is not a threat, nor a cloak, but a vibe.</p><p>Marathon, as always, has taken the tougher route. The centerpiece of its second season is Night Marsh – a familiar map plunged into blackness. There, Bungie treats the nighttime not simply as an aesthetic but as what it really is: a daunting reconfiguration of how you navigate the world.</p><h2 id="running-in-the-dark">Running in the dark</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="f3ycaiaGKW9ubM8KuYPxR9" name="Marathon finishing assassin with knife" alt="Marathon player stabbing enemy assassin runner with knife" src="https://cdn.mos.cms.futurecdn.net/f3ycaiaGKW9ubM8KuYPxR9.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Performance review</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MbFJoudCoDoLWkaRTBd8XM" name="Recon Shell Cinematic _ Marathon 0-39 screenshot" caption="" alt="Marathon runners" src="https://cdn.mos.cms.futurecdn.net/MbFJoudCoDoLWkaRTBd8XM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/fps/marathon-review/">Marathon review</a>: "My favorite multiplayer shooter in years"</p></div></div><p>Every player is handed a flashlight with an unlimited battery, but frankly, they'd be foolish to use it. PvP in Marathon is a positional puzzle – one in which the teams who can track their opponents tend to come out on top – and a parade of bobbing white torches is a temptingly easy target for any opponents in the area.</p><p>That reality is doubly true in Solos, the game's de facto stealth mode, where I haven't seen a single player use a flashlight since Season 2 went live early last week. Instead, my peers and I are relying on spatial memory to get around. It's the first-person shooter equivalent of getting up at 3am for a wee, and trusting that you can remember the obstacles along the way: the corners of the bed, the next door handle, a flight of stairs you'd rather not tumble down sideways.</p><p>Except in the Marsh, the obstacles are spread over a far larger exploration space, and are made up of abandoned agricultural infrastructure – left behind when the colonists of Tau Ceti IV vanished decades ago. You do your best to remember: wasn't there a ladder on the north side of this Maintenance bay? And beyond that, an open window leading to the roof? Fortune favors those with a rough mental map of the buildings they're stumbling through. It's that knowledge which allows you to circumnavigate patrolling bots without making a racket.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JQt8dHFEs6z6VqvA4mESwf" name="Marathon Nightfall a (1)" alt="Marathon Season 2 screenshot showing three players walking with flashlight beams through absolute darkness in Night Marsh" src="https://cdn.mos.cms.futurecdn.net/JQt8dHFEs6z6VqvA4mESwf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Since launch, this has been a game defined by sound. But now that's often all you have: the footsteps of nearby players, the buzz of the bots they've awoken, the smash-and-tinkle of a window cracked with the butt of a rifle. And there are new noises here too. The echoing residue of moans on the wind. The splash of brackish water, disturbed by the memory of workers' waders. During Marathon's first season, some missions suggested that the anomaly at the heart of the Marsh warped not only space but time too. That phenomenon appears to be worsening, as the anomaly widens like an untreated wound.</p><p>The agricultural AI that still watches over the Marsh seems to be unravelling as well. "Time fertilises all things," it gabbles joyously. "And we have so much here." Then, in tones of despair: "Let them know they are… searching… in the wrong place." As Tannoy announcements go, it doesn't get more unnerving than: "Dr Song to sublevel… Dr Song. Who will remember you?" The soundscape of Marathon used to be a known quantity, but now it's haunted. That fact isn't just unnerving, but dangerous - exposing players to risks they haven't yet grasped.</p><p>The potential rewards are higher, too, though. Defeated bots now drop UESC Certs - a currency that can be used to unlock crates and caches, culminating in the looting of the command center which stands high above the map. Certs are also needed to activate most of the Marsh's exfil points - an act which turns on the floodlights and reveals your position to observant squads. More than once I've fallen foul of teams who've moved like commandos through the swamp, picking off the players who blow up bots in search of the Certs they need to get out.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VYcmm9wdMVqZiGaSmUbFcJ" name="Marathon Nightfall c (1)" alt="Marathon season 2 gameplay showing a team of runners shooting in a green-lit corridor in Night Marsh" src="https://cdn.mos.cms.futurecdn.net/VYcmm9wdMVqZiGaSmUbFcJ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Yet there's a little more wiggle room to survive a messy teamfight in the dark, even if you're on the losing side. Finding a cubbyhole and waiting for the battle to blow over is a viable if frightening option – and even a downed ally won't necessarily be looted for their best stuff if their body is overlooked in the night.</p><p>It's in moments of heightened horror like these that I'm reminded of Amnesia: The Bunker and <a href="https://www.gamesradar.com/games/stealth/over-27-years-later-thief-the-dark-project-is-getting-a-remaster-from-retro-revival-specialist-nightdive-studios-this-winter/"><u>Thief: The Dark Project</u></a> – the latter of which is getting a remaster, announced during this week's PC Gaming Show. In these games, the nighttime is both a tool and an impediment, and its potential to both assist and betray is forgotten at your peril.</p><p>"There is a quiet beauty in the silence of the night," says Marathon's AI narrator, ONI. "Do not allow it to placate you."</p><p><em></em><a href="https://www.gamesradar.com/games/fps/im-playing-marathon-like-a-single-player-stealth-sim-and-after-70-hours-of-sneaking-im-begging-you-to-try-a-solo-run/"><em>I'm playing Marathon like a single-player stealth sim, and after 70 hours of sneaking I'm begging you to try a solo run</em></a><em></em></p>
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                                                            <title><![CDATA[ After playing Modern Warfare 4 I'm pretty certain that Call of Duty multiplayer is firing on all cylinders once again ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-multiplayer-first-hands-on/</link>
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                            <![CDATA[ Summer Preview | It's been a difficult few years for Call of Duty, but Infinity Ward is onto something special with MW4 ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 12:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
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                                                                                                <author><![CDATA[ josh.west@futurenet.com (Josh West) ]]></author>                    <dc:creator><![CDATA[ Josh West ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/r9TQrTUmNtXVtPpGpqQrdC.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Modern Warfare 4 multiplayer screenshot showing two soliders peeking around a corner]]></media:description>                                                            <media:text><![CDATA[Modern Warfare 4 multiplayer screenshot showing two soliders peeking around a corner]]></media:text>
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                                <p><a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Modern Warfare 4</a> is the Call of Duty I have been waiting all generation to play. It's a slickly produced first-person shooter that truly feels as if it is pushing at the boundaries of what this series can achieve when it's firing on all cylinders. </p><p>Activision has finally allowed its vast network of video game studios (who keep the gears of this annualized machine turning) to cease support for the PS4 and Xbox One, and the results are astonishing. There's a fluidity to the movement systems; weight to the weapon handling; a density of detail to the visual and auditory design that's apparent from the first kill to the last. You love to see it.</p><p>Jack O'Hara, the co-studio head of Infinity Ward and game director of Modern Warfare 4, believes the decision to leave last-gen systems behind has had a transformative effect on ideation and execution. "The processing power of the PS4 was great in its time, but it was starting to get in the way when it came to certain innovations. Support was making the development of new features harder, because you have to account for the differences between platforms." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sHQYNB8dWRP3bPdR94SJnB" name="ModernWarfare4_multiplayer_02" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/sHQYNB8dWRP3bPdR94SJnB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>"Console generations have been living for longer and longer, so we got better and better at optimization, but it does reach a point where you might be optimizing more than you're making something new. So, once you reach that threshold, you have to make the call," O'Hara adds. It's an exceptionally reasonable argument that has led to compelling results. </p><p>I'm told that Infinity Ward has engineered a lot of technology to deliver better balanced firefights. "Every shot should tell the truth" is a phrase I have heard more than once. Basically, there's a stronger alignment between bullet trajectory, weapon motion, and operator stance. Target visibility has been refined as IW introduces solutions to longstanding issues with bloom and depth of field. Weapons now make micro-adjustments as you push into tight spaces and begin to peek corners. It's wonderfully immersive, and feels utterly fantastic. </p><p>There's a control and a stability to the way that Modern Warfare 4 plays that simply wasn't present in Sledgehammer Games' disastrous Modern Warfare 3. Infinity Ward has effectively picked up from where it left off with MW2 in 2022. The recoil patterns and damage profiles are familiar, so too is the snappy TTK – though IW promises it's <em>slightly</em> less severe this time around. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BEcfizjiJRADVN6yXhKimB" name="ModernWarfare4_multiplayer_01" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/BEcfizjiJRADVN6yXhKimB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>"We are dialing in on the details to make that TTK feel consistent and strong," says Jacky Reynolds, multiplayer design lead. "One thing I'm really stoked about is that we made the TTK slightly longer at further ranges. If you played MW2, you probably felt yourself getting beamed across the map a lot. You'll feel that a lot less in Modern Warfare 4." Fighting at range requires more precision aiming than before, but Call of Duty is as lethal as it's always been once you're within sprinting distance of an enemy. </p><p><a href="https://www.gamesradar.com/games/call-of-duty/activision-makes-big-call-of-duty-announcement-we-will-no-longer-do-back-to-back-releases-of-modern-warfare-or-black-ops-mainly-to-ensure-we-provide-an-absolutely-unique-experience-each-and-every-year/">Consecutive Black Ops releases</a> means Call of Duty has been saddled with hyper-mobility for two years. While I was certainly a fan of the omni-movement system within certain contexts, I was worried its introduction had defined a new direction for the wider franchise. IW has leveraged elements of this system to generate more fluid transitions around maps, and to give you new ways to change angles or adapt to pressure. So while you can't sprint, slide, or dive in any lateral direction like you could in BO7, you <em>can</em> now take advantage of backwards slides, mantle cancels, and faster climbing. </p><h2 id="combat-ready">Combat Ready</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3uDQvbsSA564KpwizeWCnB" name="ModernWarfare4_multiplayer_03" alt="Call of Duty: Modern Warfare 4 screenshot" src="https://cdn.mos.cms.futurecdn.net/3uDQvbsSA564KpwizeWCnB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>I'm impressed with what Modern Warfare 4 is shooting for. I was able to play two multiplayer maps, and they are very in-keeping with the traditional Infinity Ward style – largely designed around three distinct lanes, promoting constant engagement and shifting momentums. There are some nice tweaks elsewhere too. The Riot Shield being reclassified as 'Equipment' and degrading through repeated use. There's now two Prestige paths, and IW is also very proud of a new Apex Attachment system – a set of unlocks that drastically transform a weapon's lethality and adaptability. Absurd incentives for weapon progression meet a more robust Gunsmith, enhanced customization, and a redesigned Create-a-Class system. There are more maps, modes, weapons, killstreaks, skins, and so it goes on and on. </p><iframe src="https://content.jwplatform.com/players/ikTJSDEG.html" id="ikTJSDEG" title="Call of Duty Modern Warfare 4 reveal trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>All told, Modern Warfare 4 recalls memories of Call of Duty at its finest, albeit with a slick new-gen set of refinements, evolutions, and improvements. Beyond multiplayer, Infinity Ward has a lush campaign offering, following the exploits of Task Force 141 in the western hemisphere <em>and</em> a team of ordinary soldiers battling on the frontlines of a Korean war, <a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-goes-head-to-head-with-arc-raiders-and-escape-from-tarkov-as-call-of-dutys-extraction-shooter-mode-dmz-returns/">and a returning DMZ mode</a> that seems primed to take the fight right to Arc Raiders and Marathon. It's still early days, but I can't shake this feeling that Modern Warfare 4 couldn't have come at a better time for Call of Duty. </p><p>The series had clearly reached a breaking point. Back-to-back instalments of Black Ops and Modern Warfare titles created fatigue. Overbearing integration between mainline games and Warzone sowed frustration. There's a general sense that Sledgehammer and Treyarch (with three and two contributions this generation, respectively) haven't done enough to push the series forward – problematic as Arc Raiders, Battlefield 6, and a resurgent Overwatch offer competition elsewhere. But there's a quality to Modern Warfare 4 that is undeniable, and I'm desperate to play more. </p><p><em>Modern Warfare 4 is set to release on October 23 for PC, PS5, and Xbox Series X. However, the </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new game for 2026</em></a><em> will no longer </em><a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/"><em>land day one on Xbox Game Pass</em></a><em>.</em></p><a href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026/"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="SqMEruzzrteWikzkf7jEwU" name="gr_summer_info_panel_cod_mw4" alt="The GamesRadar+ Summer Preview 2026 info box for Call of Duty Modern Warfare 4, listing the developer and publisher as Infinity Ward and Activision respectively" src="https://cdn.mos.cms.futurecdn.net/SqMEruzzrteWikzkf7jEwU.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure></a>
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                                                            <title><![CDATA[ Destiny 2 players are dealing "near infinite damage" to bosses thanks to a new bug, but Bungie is letting it slide for now: "Have some fun" ]]></title>
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                            <![CDATA[ The more things change, the more things stay the same ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 11:49:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9.jpg ]]></dc:description>
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                                <p>Bungie knows that Destiny 2 players have worked their magic once more to deal a lot of damage in ways they shouldn't, but is happy to let it ride for one week before fixing it.</p><p>Having played Destiny and its sequel for many, many years, there are a few things you get used to. One is players breaking things to make farming a gun or armor piece easier, and the other is breaking things to make beating an enemy easier – which sometimes leads to getting a gun or an armor piece, coincidentally.</p><p>That in mind, it feels somewhat fated that Destiny 2's final update has led to players breaking stuff. This time around, <a href="https://x.com/jcjekbfbfjekfn/status/2066808304127340775" target="_blank">a bug has been discovered</a> that allows players to stack multiples of the same seasonal Artifact perks to achieve near-infinite damage. </p><p>Something like this was always going to happen in an update as large as Destiny 2's final one, but Bungie is stepping in regardless – someone has to think of the many monsters in the space MMO that have been turned into mere punching bags. </p><p>Like a teacher dealing with class in the last week of the term, Bungie says to enjoy it while it lasts because things will go back to normal soon.</p><p>"So, we've been seeing some interesting videos where Guardians are doing near infinite damage to bosses thanks in part to unintended Artifact perk stacking," the developer writes on <a href="https://x.com/i/status/2066981368517558549" target="_blank">Twitter</a>. "Quite hilarious to watch, to be honest!</p><p>"While we're planning a fix (next week likely), we think this is a bit fun. Go ahead. Get out there, beat up on Atheon. Destroy some bosses. Do your thing."</p><p>Bungie goes on to note that Artifacts are being disabled in Crucible and Gambit to protect other players from, well, other players. But otherwise, developers are amused by the situation.</p><p>"All in all, it's Monument of Triumph," the post ends. "Do some crazy stuff. Send us your videos. Have some fun. Be Brave."</p><p>Funnily enough, speaking of Destiny 2 players doing what they do best, they have also managed to find a way to <a href="https://www.gamesradar.com/games/destiny/destiny-2-players-end-the-game-exactly-as-they-started-it-driving-bungie-mad-by-pushing-bosses-off-a-cliff/">push bosses off a cliff,</a> which means <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/">they're ending their time with the game</a> exactly as they started it. The more things change, the more they stay the same.</p><p><a href="https://www.gamesradar.com/games/destiny/destiny-2-and-bungie-as-a-whole-were-very-close-to-closing-before-sony-buyout-according-to-ex-community-lead-it-was-an-emergency-acquisition/"><em>Destiny 2 and Bungie as a whole were "very close" to closing before Sony buyout, according to ex-community lead: "It was an emergency acquisition."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5VRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5VRO.js" async></script>
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                                                            <title><![CDATA[ Treyarch confirms Call of Duty: Black Ops 1 and 2 are "being ported to PlayStation" and "will include Campaign, Multiplayer, and Zombies" ]]></title>
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                            <![CDATA[ Call of Duty: Black Ops running natively on PS5, is it? ]]>
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                                                                        <pubDate>Wed, 17 Jun 2026 20:29:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
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                                <p>Call of Duty studio Treyarch has confirmed that Black Ops 1 and 2 will escape PS3 jail with new PlayStation ports coming in July. </p><p>In a Wednesday <a href="https://x.com/Treyarch/status/2067321420032721282" target="_blank">tweet</a> that closely followed a post from fan account <a href="https://x.com/PlaystationSize/status/2064077959179255881?s=20" target="_blank">PlayStation Game Size</a>, which teased incoming news for the first two Black Ops games, Treyarch says, "It's official: the original Black Ops and Black Ops 2 are being ported to PlayStation in July, courtesy of our partners at Iron Galaxy." </p><p>In a reply, Treyarch adds: "Both will include Campaign, Multiplayer, and Zombies." </p><p>Iron Galaxy is a large studio with a long history as a support and co-developer between some original releases. It's been a staple of Activision Blizzard's lineup for a while, contributing to the likes of the Spyro Reignited Trilogy and Overwatch. It also worked on versions of Bethesda games like Fallout 76 and Skyrim, and big PlayStation games like The Last of Us or Uncharted as they came to PC. Most recently, Iron Galaxy handled Tony Hawk's Pro Skater 3 + 4. </p><p>Treyarch's post suggests Call of Duty: Black Ops and Black Ops 2 will receive fresh PS5 ports in July, though PlayStation Game Size indicated both PS4 and PS5 were in the works. PS4 games are supported by PS5, so both would make sense.  </p><p>The studio's wording may sound odd since the Black Ops series <em>launched</em> on PlayStation – that is, the PlayStation 3, third of its name – alongside PC and Xbox 360 in the 2010s. However, due to differences in backwards compatibility and legacy support, which are somewhat complicated by the new Call of Duty umbrella launcher used for modern games, the first two Black Ops entries are still stuck in PS3 jail, with no way to play them on PS5. Xbox fans can play the original 360 versions on Xbox One and Series X/S.</p><p>There are understandable questions about where these ports will be priced after all these years. Black Ops 1 still goes for $40 on Steam when it's not on sale, for reference. If nothing else, it's fundamentally good to see more games become more accessible and keep up with new platforms, especially some of the more formative Call of Duty installments.  </p><p><a href="https://www.gamesradar.com/games/black-ops-vet-says-his-mystery-playstation-project-wasnt-a-live-service-game-and-even-if-sony-shutting-down-his-studio-f-ing-sucked-he-reckons-its-just-because-times-change/"><em>Black Ops vet says his mystery PlayStation project wasn't a live-service game, and even if Sony shutting down his studio "f***ing sucked" he reckons it's just because "times change"</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmAEVX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmAEVX.js" async></script>
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                                                            <title><![CDATA[ Dev releases one of the year's best shooters, entire team is laid off less than a month later: "A decision that was completely outside of our control" ]]></title>
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                            <![CDATA[ Luna Abyss is a good game. That's not enough anymore ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 21:55:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Kwalee]]></media:credit>
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                                <p>On May 21, 2026, relatively unknown studio Kwalee Labs launched its cosmic horror bullet hell shooter Luna Abyss after seven long years of development. It seemed like people liked it quite a lot, but less than a month later, the entire development team has been laid off and the studio has been shut down.</p><p>At the time of writing, Luna Abyss has 86% positive <a href="https://store.steampowered.com/app/1933000/Luna_Abyss/#app_reviews_hash" target="_blank">Steam reviews</a> and a "generally favorable" 81 rating on <a href="https://www.metacritic.com/game/luna-abyss/" target="_blank">Metacritic</a>, and if those metrics aren't convincing enough, GamesRadar+'s own Austin Wood called it "amazing." Unfortunately, the game's positive reception wasn't enough to save the entire Kwalee Labs team from being made redundant.</p><p>Studio CEO Hollie Emery announced the sad news on <a href="https://www.linkedin.com/posts/hollie-emery-074a625b_hey-folks-i-have-some-sad-news-from-the-share-7472658276480946177-QHk2/" target="_blank">LinkedIn</a> (thanks, <a href="https://gameinformer.com/2026/06/16/weeks-after-launching-luna-abyss-its-entire-development-team-at-kwalee-labs-has-been" target="_blank">Game Informer</a>), expressing appreciation for players and directing potential recruiters to team members who are now looking for jobs.</p><p>"We're enamoured by the love and support it received both by our industry and critically by journalists and media," Emery says. "Whilst we faced many challenges along the way, it has been the highlight of our careers - and we are incredibly proud that it has finally seen the light of day (thank you to everyone who believed in us!).   </p><p>"Unfortunately as of yesterday, the entire team has been made redundant; a decision that was completely outside of our control. As a result, the entire team are available for work as of today."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yAFKxqthyHEubmjwHGL4B3" name="Luna Abyss - Announcement Trailer _ PS5 Games 1-2 screenshot" alt="Luna Abyss character stares with red eyes and pale skin" src="https://cdn.mos.cms.futurecdn.net/yAFKxqthyHEubmjwHGL4B3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Kwalee Labs)</span></figcaption></figure><p>As I wrestle with flashbacks from <a href="https://www.gamesradar.com/games/action/hi-fi-rush-fans-mourn-studio-closure-despite-critical-acclaim-and-millions-of-players-what-hope-is-there-for-anyone/">Tango Gameworks' closure in 2024</a> shortly after the release of the excellent rhythm-based action Hi-Fi Rush, it's safe to say good reviews haven't been a reliable safety net for developers for quite some time now. Emery doesn't get into the specifics of Kwalee Labs' closure in her announcement, but I'm gonna go out on a limb and say it didn't meet sales expectations. The game was a day-one Game Pass drop and player counts on that platform aren't available, but data from <a href="https://steamdb.info/app/1933000/charts/#max" target="_blank">SteamDB</a> paints a frankly abysmal picture.</p><p>Luna Abyss puts you in the unfortunate shoes of a prisoner named Fawkes who's sent to explore an abandoned megastructure deep beneath the surface of the mimic moon Luna in search of technology left there by a lost colony. Ominously, "every move you make will be overseen by your artificial prison guard named Aylin," according to the game's official description.</p><p>You can still buy the game on all of the usual platforms for a modest price of $29.99. Sadly though, the likelihood of a sequel is extremely low now.</p><p><em>From Borderlands 4 to Battlefield 6, the </em><a href="https://www.gamesradar.com/games/fps/year-in-review-must-play-fps-games-of-2025/"><em>best FPS games</em></a><em> of 2025 are high-octane, frenetic experiences.</em></p>
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                                                            <title><![CDATA[ Destiny 2 players end the game exactly as they started it: driving Bungie mad by pushing bosses off a cliff ]]></title>
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                            <![CDATA[ It's like we never left ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 21:10:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:description>
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                                <p>As part of its final update, Destiny 2 rolled out an updated version of the Pantheon raid challenge, which drops players into a gauntlet of souped-up boss fights. Like poetry in motion, players quickly set about cheesing the new Pantheon with a time-honored tradition: hurling raid bosses into the void. </p><p>As trusted Destiny 2 grinder <a href="https://youtu.be/636y7WNhKa0" target="_blank"><u>Esoterickk</u></a> shows, the Pantheon version of the Last Wish raid boss Morgeth can easily be ejected from the world like a cassette tape. Hilariously enough, this is probably one of the simplest and most consistent exploits in Destiny history. </p><p>All you need is the updated Ward of Dawn Titan Super and one of the newly released heavy crossbows. Summon the Ward of Dawn orb, embed a few crossbow bolts into it, then pick it up and melee attack Morgeth to send him soaring like a fly ball. I guess something about this setup just confounds the physics of the game engine.  </p><p>"It sends them flying, and the encounter will complete. Can be farmed on 5 feats for loot and spoils," Esoterickk explains. </p><p>On Twitter, longtime Destiny 2 community manager dmg04 <a href="https://x.com/A_dmg04/status/2066615420963217751?s=20" target="_blank"><u>says</u></a>, "It wouldn't be a Destiny release if you couldn’t bump a boss off a ledge." </p><p>From the moment Bungie introduced Destiny players to raids with the Vault of Glass, those players have had but one goal: optimize the encounters out of the encounters. Like a fictional rogue AI deducing that humans are the problem, Guardians looked at all the mechanics thoughtfully prepared by Bungie and thought, "What if we ignored all of those?" </p><p>So began a long history of cheese strategies, many of which have reduced some of the most powerful beings in the universe to wet blankets, punching bags, or more pertinently, ping pong balls. For the noble cause of effortless loot, I have trimmed the nails of dream dragons, smuggled six extra Guardians into lobbies, terrified bosses with vortex grenades, and even tricked the game into forgetting my very existence like it's a Skyrim guard who just received his second arrow to the head this afternoon. And until Bungie patches this one out, which it probably will because this kind of destroys the raid loot economy, I support any and all Morgeth space exploration. </p><p><a href="https://www.gamesradar.com/games/destiny/inspired-by-dark-souls-former-destiny-lead-fought-to-add-super-tough-enemies-to-the-start-of-the-game/"><u><em>Inspired by Dark Souls, former Destiny lead fought to add super tough enemies to the start of the game</em></u></a><em>. </em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ Halo: Campaign Evolved reignites Halo's longest-running argument ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/halo/campaign-evolved-sprint-interview/</link>
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                            <![CDATA[ Summer Preview | The upcoming remake will let Master Chief sprint – we caught up with Halo Studios to hear why it's making the change ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 09:12:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
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                                                                                                <author><![CDATA[ andrew.brown@futurenet.com (Andrew Brown) ]]></author>                    <dc:creator><![CDATA[ Andrew Brown ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/vt5pWtaQd7PAtaQAsPVco4.jpg ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Josh West ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Master Chief running across a frozen bridge with dead Covenant aliens on the ground in Halo: Campaign Evolved]]></media:description>                                                            <media:text><![CDATA[Master Chief running across a frozen bridge with dead Covenant aliens on the ground in Halo: Campaign Evolved]]></media:text>
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                                <p>Depending on how much you have played the first Halo, one of Halo: Campaign Evolved's biggest changes may fly – or run – under the radar. I'm talking about sprinting: while Master Chief only had one pace in 2001's Halo: Combat Evolved, its upcoming remake will take cues from later Halo games and let the Spartan sprint. </p><p>It may not seem like it, but being able to run is a foundational change. <a href="https://www.gamesradar.com/games/halo/i-had-a-blast-playing-halo-campaign-evolved-but-its-not-the-remake-halo-deserves/"><u>Having played two levels from Halo: Campaign Evolved on Heroic difficulty</u></a>, there were plenty of times where being able to sprint saved my life, from outrunning grenade blasts to reaching cover with a scrap of health left. </p><h2 id="silent-running">Silent running</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4BUkU8MkEShbNvk2aRZCNK" name="Halo Campaign Evolved PC" alt="In Halo: Campaign Evolved, the player fires at an armored enemy on a beachfront from a first-person perspective" src="https://cdn.mos.cms.futurecdn.net/4BUkU8MkEShbNvk2aRZCNK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Summer Preview 2026</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXRSXM3CEJk7EGGc6hFEsH" name="gr_summer_2026_main" caption="" alt="An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more" src="https://cdn.mos.cms.futurecdn.net/ZXRSXM3CEJk7EGGc6hFEsH.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation, Xbox, Amazon, Rockstar)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026/">Summer Preview 2026</a> special is here to spotlight the biggest games of the year with hands-on impressions, dev access, and more!</p></div></div><p>Speaking to GamesRadar+ at Summer Game Fest 2026, creative director Max Szlagor says the team at Halo Studios has done "a lot of work" to ensure being able to sprint doesn't change the game in unintended ways. "There are some encounters that are quite dangerous if you try to get past them," he adds. I can vouch for that: I tried to sprint past the Covenant's in The Silent Cartographer's climactic escape sequence, with multiple attempts ending with me being hounded out of position and killed. </p><p>"Every encounter's hand-crafted, and we've thought about that space for all of the sandbox, the co-op experience, things like that," says Szlagor. "It's really just about making sure we dial in the mood, the intent, the feel – we really want to make sure it's there." </p><p>Szlagor also points to vehicles now being destructible. "You could lose your Warthog, or your tank, at various points in time. And some of these spaces are quite large, so you want to be able to traverse [quickly]," he explains. "It's very natural to want to get in and play as you might have played a modern Halo title, so that's really the inspiration."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PrcQRxdbbHrTMjzUa5regb" name="ss_a10523090758d4819d41a3386e85c87f39809783.1920x1080" alt="Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5" src="https://cdn.mos.cms.futurecdn.net/PrcQRxdbbHrTMjzUa5regb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Sprinting seems to have been implemented with newer fans in mind, but executive producer Damon Conn stresses that recapturing the original tone of Halo: Combat Evolved has been a guiding light to the team. "You will have the same feeling of dread when you meet the Flood at certain parts of the game, and sprint isn't going to give you any flexibility – other than having <em>maybe </em>a few more moves you can make," he warns. "But you are absolutely going to come to terms with the enemy that is there, and it will be spooky, but  if you want to enable [challenge modifier] Skulls, you can go back to the way it was originally." </p><p>Paired with Halo: Campaign Evolved's other retroactively-added features – including weapons from later games and the ability to hijack vehicles – it feels like the remake is taking a cautious approach to revisiting the 2001 original. That scope speaks to Halo Studios' broader ambition – <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-is-a-faithful-remake-tasked-with-relaunching-a-legendary-franchise-we-see-this-as-a-way-to-grow-expand-and-reconnect-the-halo-community/"><u>to get back in touch with Halo as it looks towards its next entry</u></a> – but Conn says the team also wanted to be "truthful" to its source. "We're not trying to necessarily replace what Bungie did," he says. "We're just trying to build something that sits beside it." </p><p>"We didn't set out with this game to modernize for modernization's sake. We did a lot of intentional gameplay adjustments, or tuning, or development that actually sets us up with a great foundation for features [going forward]," he adds. "It's a bridge from the past to the future."</p><p><em>We've rated the </em><a href="https://www.gamesradar.com/best-halo-games/"><em>best Halo games</em></a><em>. Where does your favorite land? </em></p>
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                                                            <title><![CDATA[ How to find Strange Leftovers in Destiny 2 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2-strange-leftovers/</link>
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                            <![CDATA[ Here's where you need to go to grab Xur's Strange Leftovers in Destiny 2 for the Pieces of the Whole Triumph ]]>
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                                                                        <pubDate>Mon, 15 Jun 2026 16:31:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 all Strange Leftovers collected and Pieces of the Whole Triumph completed]]></media:description>                                                            <media:text><![CDATA[Destiny 2 all Strange Leftovers collected and Pieces of the Whole Triumph completed]]></media:text>
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                                <p>The Destiny 2 Strange Leftovers left behind by Xur are all found at locations the enigmatic vendor of the Nine used to appear at. Obviously, if you've not played Destiny 2 in a very long time or are a relatively new player, you might not have any idea where to start looking across the EDZ, Nessus, and the Tower. To help you get this easy Monument of Triumph challenge done quickly, I've detailed the three locations you need to visit in Destiny 2 to find these Strange Leftovers.</p><h2 class="article-body__section" id="section-destiny-2-edz-strange-leftovers"><span>Destiny 2 EDZ Strange Leftovers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zgx3a7dxMEXQojdqJs97rL" name="Destiny 2 Strange Leftovers EDZ cliff path" alt="Destiny 2 Strange Leftovers path up the cliff in the Winding Cover of the EDZ" src="https://cdn.mos.cms.futurecdn.net/Zgx3a7dxMEXQojdqJs97rL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Xur's Strange Leftovers in the EDZ are at the top of a cliff at the north end of the Winding Cove area. Head to the most northern point of the Winding Cove and you should spot a crashed Skiff at the top of a cliff. Use the climbable ledges to the right of the Skiff to ascend the cliff, then grab the leftovers at the top.</p><h2 class="article-body__section" id="section-destiny-2-tower-strange-leftovers"><span>Destiny 2 Tower Strange Leftovers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T9USiQkLY8phfAhv6ue3rL" name="Destiny 2 Strange Leftovers Tower stairwell" alt="Destiny 2 Strange Leftovers on a stairwell in the Tower" src="https://cdn.mos.cms.futurecdn.net/T9USiQkLY8phfAhv6ue3rL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>To find the Strange Leftovers in the Tower, head down to the Hangar, then go left and pass all old faction equipment until you reach the stairwell near the Tower's edge. Climb up the first set of stairs and you'll find the Strange Leftovers by a desk.<br><br>While you're in the Tower, make sure you head to the Bazaar on the other side and grab Hawthorne's Deepsight quest for the <a href="https://www.gamesradar.com/games/destiny/destiny-2-for-the-bird/">Destiny 2 For the Bird Triumph</a>, then go and find <a href="https://www.gamesradar.com/games/destiny/destiny-2-archie/">Archie's location in Destiny 2</a> and give him a pat for the Can You Pet the Dog? Triumph.</p><h2 class="article-body__section" id="section-destiny-2-nessus-strange-leftovers"><span>Destiny 2 Nessus Strange Leftovers</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8npx3XYvwvPCwRSnoHLouL" name="Destiny 2 Strange Leftovers Nessus tree" alt="Destiny 2 Strange Leftovers on a big red tree in the Watcher's Grave area of Nessus" src="https://cdn.mos.cms.futurecdn.net/8npx3XYvwvPCwRSnoHLouL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>The Nessus Strange Leftovers are found up the giant tree in the Watcher's Grave area – conveniently, this is the same area where you can summon the <a href="https://www.gamesradar.com/games/destiny/destiny-2-assimilated-demolishers/">Destiny 2 Assimilated Demolishers</a>. From the Watcher's Grave landing zone, head straight forward towards the large tree, climb up it, then walk along the branch that points roughly back towards the landing zone. You'll find the Strange Leftovers tucked in a small nook.</p><p>Despite the Pieces of the Whole Triumph that you need these leftovers for also mentioning returning them to Xur, you don't actually need to do that, and collecting all three meals is enough to complete the challenge. Once you've done that, you can collect your reward of 15 Legendary Marks from your Journal for completing Pieces of the Whole.</p><div class="product"><a data-dimension112="394d0556-7a00-48e8-bdcb-adba67c18948" data-action="Deal Block" data-label="Destiny 2 Cull's Shadow" data-dimension48="Destiny 2 Cull's Shadow" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8hx4ibcLUKiBKKEFM7nMYV" name="Destiny 2 square archie and guardian" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8hx4ibcLUKiBKKEFM7nMYV.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Elsewhere in Monument of Triumph:</strong><br><a href="https://www.gamesradar.com/games/destiny/destiny-2-oblation-culls-shadow-exotic-quest/" data-dimension112="394d0556-7a00-48e8-bdcb-adba67c18948" data-action="Deal Block" data-label="Destiny 2 Cull's Shadow" data-dimension48="Destiny 2 Cull's Shadow" data-dimension25=""><strong>Destiny 2 Cull's Shadow</strong></a>: How to get the Exotic Fusion Rifle from the Oblation: Bloodlines mission<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-signal-distortions-quest/"><strong>Destiny 2 Strange Signal</strong></a>: What to do for the Strange Signal step of the Distortions quest</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to find Assimilated Demolishers in Destiny 2 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2-assimilated-demolishers/</link>
                                                                            <description>
                            <![CDATA[ Here's where you find Assimilated Demolishers in Destiny 2 for the Forcible Disconnect Triumph ]]>
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                                                                        <pubDate>Mon, 15 Jun 2026 15:16:35 +0000</pubDate>                                                                                                                                <updated>Mon, 15 Jun 2026 16:44:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 Assimilated Demolishers vex boss trio]]></media:description>                                                            <media:text><![CDATA[Destiny 2 Assimilated Demolishers vex boss trio]]></media:text>
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                                <p>Destiny 2 Assimilated Demolishers are Vex bosses that must be summoned on Nessus, and you must defeat all of them in the time limit to complete the Forcible Disconnect Triumph. It's a very simple challenge that will give you a good number of Legendary Marks upon completion, and all you need to know is how to actually get these bosses to appear. So, here's where you need to go to find and activate the Assimilated Demolishers.</p><h2 class="article-body__section" id="section-destiny-2-assimilated-demolishers-location"><span>Destiny 2 Assimilated Demolishers location</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rUwAKYSzkdoDCqfARpJZQP" name="Destiny 2 Assimilated Demolishers conflux" alt="Destiny 2 Assimilated Demolishers Vex conflux beacon in Watcher's Grave on Nessus" src="https://cdn.mos.cms.futurecdn.net/rUwAKYSzkdoDCqfARpJZQP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>The trio of Assimilated Demolishers can be summoned by <strong>activating a Vex beacon in the Watcher's Grave area of Nessus</strong>. Travel to Watcher's Grave and <strong>go up the path to the Cabal land tank</strong>. On your right, you'll spot a white Vex conflux just beyond some Cabal machinery. Approach the conflux, then follow the button prompt to activate the Assimilated Demolisher Beacon.<br><br>This will immediately summon the three Destiny 2 Assimilated Demolisher bosses nearby and you'll have five minutes to defeat all three. There's nothing special about these Vex bosses other than that they have a lot of health. Killing all three in that time solo is very difficult but is much more achievable with even just one other person helping, so bring friends if you can! Otherwise, the only other advice I have is to fight the Wyvern first as it's the most aggressive and deadly of the bunch, then the Minotaur, then the Hydra.<br><br>If you do fail to kill the bosses in the time limit, you'll have to wait for the conflux beacon to recharge before you can activate it and try again. While you wait, make sure you collect the <a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-leftovers/">Destiny 2 Strange Leftovers</a> from Xur's old spot on the big tree nearby.<br><br>Once all three Assimilated Demolishers have been defeated, you'll complete the Forcible Disconnect Triumph if you haven't already… and that's it. As far as I can tell, there are no loot chests or drops from this patrol encounter, but you will at least get 20 Legendary Marks when you cross off Forcible Disconnect from your Triumph list. You can also complete the <a href="https://www.gamesradar.com/games/destiny/destiny-2-for-the-bird/">Destiny 2 For the Bird Triumph</a> and find out <a href="https://www.gamesradar.com/games/destiny/destiny-2-archie/">where Archie is in Destiny 2</a> for even more Marks that you can spend at the Monument of Triumph Tenet statues.</p><div class="product"><a data-dimension112="394d0556-7a00-48e8-bdcb-adba67c18948" data-action="Deal Block" data-label="Destiny 2 Cull's Shadow" data-dimension48="Destiny 2 Cull's Shadow" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8hx4ibcLUKiBKKEFM7nMYV" name="Destiny 2 square archie and guardian" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8hx4ibcLUKiBKKEFM7nMYV.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Elsewhere in Monument of Triumph:</strong><br><a href="https://www.gamesradar.com/games/destiny/destiny-2-oblation-culls-shadow-exotic-quest/" data-dimension112="394d0556-7a00-48e8-bdcb-adba67c18948" data-action="Deal Block" data-label="Destiny 2 Cull's Shadow" data-dimension48="Destiny 2 Cull's Shadow" data-dimension25=""><strong>Destiny 2 Cull's Shadow</strong></a>: How to get the Exotic Fusion Rifle from the Oblation: Bloodlines mission<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-signal-distortions-quest/"><strong>Destiny 2 Strange Signal</strong></a>: What to do for the Strange Signal step of the Distortions quest</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Just what Bungie needed: Marathon Season 2 woes continue as endgame mode Cryo Archive is disabled after players discover bug blocking revives ]]></title>
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                                                                            <description>
                            <![CDATA[ Times are tough at the PlayStation studio right now ]]>
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                                                                        <pubDate>Fri, 12 Jun 2026 16:54:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:description>
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                                <p>If you're not having the best week, spare a thought for the devs on <a href="https://www.gamesradar.com/uk/marathon/">Marathon</a>, who're dealing with yet another problem. <a href="https://www.gamesradar.com/uk/tag/bungie/">Bungie</a>'s had to disable an entire facet of the futuristic shooter, due to an exploit where players couldn't be brought back after getting knocked out.</p><p>The issue stems from the Cryo Archive, a <a href="https://www.gamesradar.com/uk/destiny/">Destiny</a>-like raid built as part of Marathon's endgame for a more intense PvP challenge and extra valuable rewards. Players have found they can't be revived when downed, creating what I can only imagine is a whole lot of frustration, but the devs are aware of the problem and working on a fix.</p><p>"As a precaution while we investigate why some players can't be revived, we have disabled access to Cryo Archive," a <a href="https://x.com/MarathonDevTeam/status/2065277113742110884" target="_blank">tweet</a> from the official Marathon Twitter account reads. "We'll do our best to restore access as soon as we can figure out the issue and push out a fix."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">UPDATE: As a precaution while we investigate why some players can't be revived, we have disabled access to Cryo Archive.We'll do our best to restore access as soon as we can figure out the issue and push out a fix.<a href="https://twitter.com/cantworkitout/status/2065277113742110884">June 12, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Marathon season 2 kicked off just last week, and it's been hard going. Several bugs and glitches emerged soon after players began accessing the latest wave of additions, prompting more hotfixes from Bungie as the developers worked to put out all the fires.</p><p>Now, we have this, right in the middle of a central attraction in the neon FPS, amid a free week to tempt new players into the fray. In reaction, players are commiserating the state of the game. "It's impressive how dysfunctional this game has been for season 2," says a <a href="https://www.reddit.com/r/Marathon/comments/1u3k6p1/comment/or6f60l/" target="_blank">commenter</a> on Reddit. "Good lord. This season has been a pre nerf wstr to the foot over and over again," another <a href="https://www.reddit.com/r/Marathon/comments/1u3k6p1/comment/or5xqtm/" target="_blank">adds</a>.</p><p>Let it not be forgotten, Bungie is juggling this with the demise of <a href="https://www.gamesradar.com/uk/destiny-2/">Destiny 2</a>, as Monument of Triumph, the <a href="https://www.gamesradar.com/games/destiny/as-destiny-2-waves-goodbye-in-its-final-update-warframe-commemorates-the-beloved-bungie-mmo-with-an-in-game-reward/">final update</a> for the beloved MMO, came out this week. As reports circulate that <a href="https://www.gamesradar.com/games/destiny/destiny-3-isnt-in-active-development-report-says-and-bungie-has-no-greenlit-projects-with-layoffs-to-come-as-attention-shifts-to-marathon/">substantial layoffs</a> are coming for the studio, it appears the former home of Halo is struggling to catch a break right now.</p><p><a href="https://www.gamesradar.com/games/fps/marathon-season-2-takes-bungies-brutal-new-shooter-one-step-closer-to-pve-with-a-sponsored-survival-mode-thats-more-pvp-lite-and-a-low-risk-way-to-play/"><em>Marathon Season 2 takes Bungie's brutal new shooter one step closer to PvE with a "Sponsored Survival" mode that's "more PVP-lite" and a "low-risk way to play"</em></a></p>
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                                                            <title><![CDATA[ Inspired by Dark Souls, former Destiny lead fought to add super tough enemies to the start of the game ]]></title>
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                            <![CDATA[ Enemies that made coworkers say "this must be a bug, delete them" ]]>
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                                                                        <pubDate>Fri, 12 Jun 2026 16:33:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:description>
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                                <p>Destiny world design lead Niles Sankey recalls that one of the game's early challenges was inspired by Dark Souls.</p><p>Maybe not as much in the modern era where we all know what a Souls game is, but the first Dark Souls was a magical moment. After the introduction boss area, you arrive in the Firelink Shrine, and I'd wager a lot of us didn't realize we had to go into the aqueduct behind us first thing, and instead ventured straight into the graveyard in front of us. In said graveyard, you'll inevitably have gotten rocked by a group of skeletons and pondered if the game was really this hard. But this was an important lesson in where not to go in this vast world. </p><p>Sankey recalls working on Destiny's Cosmodrome area and hiding mysterious areas behind high level enemies. After a fan mentioned the "skull health bar knights" (the Hollowed Knight enemy from the Destiny beta), Sankey reveals: "I specifically placed the 'skull health bar knights' in Cosmodrome for this reason. It was inspired from my experiences playing Dark Souls."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Yea I specifically placed the "skull health bar knights" in Cosmodrome for this reason. It was inspired from my experiences playing Dark Souls.As a design lead, I had to ensure the 'skull knights' stayed in the game (we had A LOT of people working on these destinations). There… https://t.co/ZVtvj7MqOY pic.twitter.com/WLLqE4IFgZ<a href="https://twitter.com/cantworkitout/status/2065060936789201139">June 11, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>However, Sankey also says that he had to fight a lot to make sure these enemies stayed in the game. "There were situations where other devs would say 'These knights are too high level, this must be a bug. Delete them.' and I would say 'Nooo!!! Please leave them please, it's by design.'" But over ten years later, Sankey is "happy to know players still have fond memories of these guys." </p><p>He also teases a "really tragic but also funny development story about these Knights," but says it'll be saved for "another time." </p><p>Personally, I do have an appreciation for games that will let you get your ass kicked as a learning experience, but I am also ashamed to admit that those Dark Souls skeletons I mentioned earlier got around an hour or so of battering me before I realized what the game was trying to tell me. </p><p><em></em><a href="https://www.gamesradar.com/games/destiny/destiny-2-and-bungie-as-a-whole-were-very-close-to-closing-before-sony-buyout-according-to-ex-community-lead-it-was-an-emergency-acquisition/"><u><em>Destiny 2 and Bungie as a whole were "very close" to closing before Sony buyout, according to ex-community lead: "It was an emergency acquisition."</em></u></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5VRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5VRO.js" async></script>
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                                                            <title><![CDATA[ Overwatch gives new hero Shion a motorcycle, which you can throw at people when you're not Akira sliding all over the place ]]></title>
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                            <![CDATA[ Overwatch's first drivable vehicle arrives in Season 3: Into the Tiger's Den ]]>
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                                                                        <pubDate>Fri, 12 Jun 2026 11:29:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An all white android with red eyes and dual pistols looks into the camera with a smirk in a screenshot from an Overwatch Shion trailer.]]></media:description>                                                            <media:text><![CDATA[An all white android with red eyes and dual pistols looks into the camera with a smirk in a screenshot from an Overwatch Shion trailer.]]></media:text>
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                                <p>For the first time in its decade-long run, <a href="https://www.gamesradar.com/uk/overwatch/">Overwatch </a>is finally giving its newest hero a proper rideable vehicle in the form of a kickass motorcycle that can Akira bike slide all over maps and also doubles as a huge, comical throwable.</p><p>Overwatch has never really included any drivable vehicles for the last 10 years, unless you count the flying nest that Jetpack Cat lounges on or things like skateboards that show up in a few emotes. That's all changing come June 16 when Overwatch Season 3: Into the Tiger's Den launches alongside the game's next menacing damage-based hero, Shion. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/fEkFkFZyx5w" allowfullscreen></iframe></div></div><p>Shion already looks like an absolute battlefield bully mostly thanks to her kickass bike that can drift around tight corners, quickly cover large distances, and then deal a bucket of damage whenever you're ready to dismount. Smash Bros. Wario mains can rejoice! And even though you can't chomp up the vehicle if you're feeling peckish, one of Shion's major perks does let you recover health gradually while mounted. So, same difference?</p><p>But the rest of Shion's kit sounds just as lethal. Her dual pistols are locked to her primary fire, with each shooting out a three-round burst before alternating to the other. Her secondary fires an x-shaped volley, which you can tighten by holding the ability. She also has access to a quick dash that also dishes out overshield, the aforementioned bike, and an ultimate ability that has her rush in three directions like Marvel Rivals' Cloak and Dagger.</p><p>While we only recently got a look at Shion's kit and sleek design, she's been a pretty big presence in the game's lore for months. As the leader of the Hashimoto Clan – <em>you know, the shady criminals that have been running Japan since the OG Overwatch days</em> – she recently <a href="https://www.gamesradar.com/games/fps/overwatch-season-3s-hero-seemingly-teased-thanks-to-an-event-featuring-a-j-pop-group-and-new-cosmetics/">captured dear old Genji in a new short story</a>. Which prompts the question: Big bike versus deflect... who wins?</p><p>Shion will be the seventh new Overwatch hero this year, with two more unnamed characters still to come. We've only seen a silhouette of the two remaining heroes, although one looks like another noir-style omnic, while the other resembles the bulky shape of D.Va's mech.</p><p><em></em><a href="https://www.gamesradar.com/games/fps/uncharted-3-co-director-and-the-dragon-prince-co-creator-joins-the-overwatch-team-once-again-reigniting-hopes-for-an-animated-show/"><em>Uncharted 3 co-director and The Dragon Prince co-creator joins the Overwatch team, once again reigniting hopes for an animated show.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoV1qW"></div>                            </div>                            <script src="https://kwizly.com/embed/OoV1qW.js" async></script>
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                                                            <title><![CDATA[ Destiny 2 and Bungie as a whole were "very close" to closing before Sony buyout, according to ex-community lead: "It was an emergency acquisition" ]]></title>
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                            <![CDATA[ "Bungie was below the red line before the Sony acquisition" ]]>
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                                                                        <pubDate>Fri, 12 Jun 2026 10:09:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2&#039;s Zavala]]></media:description>                                                            <media:text><![CDATA[Destiny 2&#039;s Zavala]]></media:text>
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                                <p>Major updates for Destiny 2 are now officially over, but the game and Bungie in its entirety were allegedly close to shutting down for good years earlier. According to a former community lead who used to work at the storied Destiny developer, Sony's $3.6 billion buyout was the corporate equivalent of deploying a parachute seconds before hitting the ground.</p><p>"Bungie was below the red line before the Sony acquisition," ex-community manager, Liana Ruppert, <a href="https://x.com/DirtyEffinHippy/status/2065249079744164345?s=20" target="_blank">claims </a>on social media. "If it wasn't acquired right then, the studio was very close to shutting its doors at the very least on Destiny. It was an emergency acquisition."</p><p>The Destiny and Marathon maker had split from its ex-publishing partner Activision a few years before its eventual 2022 acquisition, and I imagine self-publishing an MMO that grand and expansive wasn't a cheap undertaking. However, Bungie being in such scorching hot water at the time is somewhat surprising. </p><p>Destiny 2: Beyond Light, the expansion that preceded Sony's acquisition, was seemingly a <a href="https://mein-mmo.de/en/the-launch-of-destiny-2-beyond-light-was-extremely-rocky-but-also-very-successful,615067/" target="_blank">huge boon</a> for the game, and pre-orders for its next expansion, The Witch Queen, hit <a href="https://x.com/destinythegame/status/1488520018170101760" target="_blank">record highs</a>. Player counts were also more or less consistent at the time, as well – or, at least, they were in comparison to how the game's been performing recently – according to <a href="https://steamdb.info/app/1085660/charts/#max" target="_blank">SteamDB</a>.</p><p>"Big shakeups are happening in the tech and gaming space – I'm not going to say what I think is going to happen because it really doesn't matter what I think to be honest, but I still see the community from the CM lens and the Marathon community is eating good," Ruppert adds. "Just remember how everything caught you by surprise, it's a humble reminder that the public really does have no idea what's going on (this applies to all studios).</p><p>"As somebody that knows exactly how that struggle can be  the best thing you can do is support the studio in a way that feels good for you and learn tools to help you catch yourself when you feel like you're getting a little in the heavy side of thinking about things that you can't see or control so you don't kill the player passion inside of you. We have a lot of players that the passion died and they kept only going because it was feasible to do so, but passionless discourse is just noise."</p><p>Sony gave the iconic hit maker independence for a while post-acquisition, seemingly in the hopes that Bungie could help the publisher push out more live-service success stories. The company <a href="https://www.gamesradar.com/games/fps/playstation-is-still-continuing-to-invest-in-new-live-services-and-has-reviewed-our-processes-following-concords-failure/">seemed a bit cooler</a> on Bungie a couple of years after, and has more recently <a href="https://www.gamesradar.com/games/fps/sony-reports-usd765-million-impairment-loss-on-marathon-and-destiny-2-studio-bungie-for-the-last-financial-year-after-paying-usd3-6-billion-for-it-in-2022/">reported a $765 million impairment loss on the studio</a> in the last financial year following its Marathon launch.</p><p>Bungie is now apparently in the process of pitching a new game <a href="https://www.gamesradar.com/games/destiny/destiny-3-isnt-in-active-development-report-says-and-bungie-has-no-greenlit-projects-with-layoffs-to-come-as-attention-shifts-to-marathon/">with no Destiny 3 in sight</a> and layoffs planned, according to a <a href="https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3OTQwNTI3OSwiZXhwIjoxNzgwMDEwMDc5LCJhcnRpY2xlSWQiOiJURkVUVjJLSUpIOTIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.atbS1PFknTC7XBSdrUHEMV1jz4pw1lfmIX0rGjUFbRs&leadSource=uverify%20wall" target="_blank">Bloomberg report</a>. Here's hoping the affected staff can land on their feet – especially since <a href="https://www.gamesradar.com/games/destiny/destiny-2-hasnt-had-this-many-players-in-years-fans-flood-the-servers-as-final-update-sends-bungies-mmo-off-into-the-sunset/">Destiny 2's final update has been a home run</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/destiny/i-am-utterly-livid-destiny-2-lore-master-says-secret-scene-reveals-the-potential-that-was-ahead-before-the-game-abruptly-ended/"><em>"I am utterly livid": Destiny 2 lore master says secret scene reveals "the potential that was ahead" before the game abruptly ended.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5VRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5VRO.js" async></script>
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                                                            <title><![CDATA[ "I am utterly livid": Destiny 2 lore master says secret scene reveals "the potential that was ahead" before the game abruptly ended ]]></title>
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                            <![CDATA[ The Nine story that Edge of Fate kicked up could have been great ]]>
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                                                                        <pubDate>Thu, 11 Jun 2026 19:28:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 character Lodi in brown suit]]></media:description>                                                            <media:text><![CDATA[Destiny 2 character Lodi in brown suit]]></media:text>
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                                <p>Destiny 2's sendoff update, the Monument of Triumph, includes a hidden scene that seems to tee up what would have been the next big narrative saga had Bungie not ended development on the game. Resident lore scholar <a href="https://www.youtube.com/@MynameisByf/videos"><u>My Name is Byf</u></a>, a near-household name who's spent years collating and explaining the main stories and deeper lore of Destiny, <a href="https://x.com/MyNameIsByf/status/2064963823111475302" target="_blank"><u>argues</u></a> this plot thread indicates just how compelling Destiny 2 could have been if the game had been allowed to continue. </p><p><strong>Destiny 2 spoilers ahead. But also, the game is dead, so does it really count? </strong></p><p>In a moment shared online <a href="https://x.com/DestinyBulletn/status/2064811468323733560" target="_blank"><u>by Destiny Bulletin</u></a>, our Guardian approaches Edge of Fate keystone character Lodi, now the speaker of the nebulous Nine, and finds a very different being puppeting him. This is credibly believed to be our first proper interaction with the Winnower, the granddaddy cosmic threat of Destiny 2's Darkness, which is the primal force opposite to the Light gifted by the Traveler. I'm simplifying a little but, I kind of have to. </p><p>The unknown voice insists that the Nine need us, the Guardians, "because I exist," and threatens a conflict to come. "Don't worry. When it's over, I won't abandon you," the voice concludes. </p><p>Some players have also been reading into the voice's final lines with hopes of future Destiny releases in their hearts – whether we are just getting glimpses of now-dead ideas once thought up by Bungie, or if this could be the seed of an experience that may one day exist outside of Destiny 2, if that's how it has to be. </p><p>"Take a breather," it says. "Take your libations. Let that vigor seep back into your bones. Get hungry." Given the tone of the Monument of Triumph, and the many mixed emotions in the air amid this bittersweet finale, it's perhaps dangerously easy to favorably read this as a bit of a fourth wall break: enjoy your rest after defeating the Witness, but know that the Winnower is still out there. However, Bungie has made it abundantly clear that Destiny 2 is done. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kkjauaTdBxrzcjfvdgycMb" name="Destiny 2_ The Collection Trailer 1-35 screenshot" alt="Destiny 2 Cayde-6" src="https://cdn.mos.cms.futurecdn.net/kkjauaTdBxrzcjfvdgycMb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Byf, who's spent more time poring over Destiny lore than almost anyone, says, "I have seen the cutscene in question. No spoilers in this thread. I am utterly livid.</p><p>"The devs who worked so hard on Destiny for years, who knew where things were going and the potential that was ahead," he continues. "They all deserved so much better."</p><p>The type and shape of the content in the Monument of Triumph makes it clear that a lot of this stuff was not originally planned as a sendoff for the game, to say nothing of the Nine plotline kindled in the last big expansion and now abruptly severed. We can only speculate as to when Bungie shifted from "get this stuff ready" to "get this stuff into the game before we turn the lights off," but it does feel like we've gotten a preview of what at least the next year or two might have covered. </p><p>Byf adds: "I love that the story has been told at all, but there were clearly greater plans. Magnificent, majestic plans. But all that potential has been squandered. The devs all deserved better than this. They deserved to tell this story."</p><p>Echoing hundreds of thousands of <a href="https://www.gamesradar.com/games/destiny/playstation-showcase-brigaded-by-destiny-3-hopefuls-as-petition-crosses-338-000-signatures-we-want-d3/"><u>players calling for Destiny 3 online</u></a>, he concludes, "Greenlight D3 already."</p><p><a href="https://www.gamesradar.com/games/bioshock/bioshock-2-team-nearly-made-destiny-before-destiny-existed-with-one-canceled-2k-game-ex-dev-says-i-wanted-to-make-that-game-so-badly/"><u><em>BioShock 2 team nearly made "Destiny before Destiny existed" with one canceled 2K game, ex-dev says: "I wanted to make that game so badly"</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ "I look at AI almost like a toddler": OG Halo artist says game devs relying on AI for direction are in for "a rude awakening" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/halo/i-look-at-ai-almost-like-a-toddler-og-halo-artist-says-game-devs-relying-on-ai-for-direction-are-in-for-a-rude-awakening/</link>
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                            <![CDATA[ "Unless you know what you're doing, AI is not going to help you" ]]>
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                                                                        <pubDate>Thu, 11 Jun 2026 19:21:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV.jpg ]]></dc:description>
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                                <p>As the debate around generative AI in game development surges in the wake of <a href="https://www.gamesradar.com/games/kingdom-hearts/kingdom-hearts-ai-art-accusations-hit-square-enix-and-that-sure-looks-like-slop-to-me/">controversies in games like Kingdom Hearts 4</a>, <a href="https://www.gamesradar.com/games/action/sega-stuffed-generative-ai-into-crazy-taxi-world-tour-slamming-the-brakes-on-all-the-excitement-after-a-3-year-wait/">Crazy Taxi: World Tour</a>, and <a href="https://www.gamesradar.com/games/action/1666-amsterdam-dev-apologizes-for-ai-in-prologue-demo-says-full-game-will-not-include-any-assets-generated-by-ai/">1666: Amsterdam</a>, a veteran Halo artist is warning developers against relying on the tech for creative direction.</p><p>Eddie Smith, a former Bungie employee and freelance artist who contributed to the original Halo trilogy, tells <a href="https://frvr.com/blog/news/og-halo-artist-says-game-studios-relying-on-ai-are-in-for-a-rude-awakening-as-its-just-going-to-help-you-not-finish-games-even-more/" target="_blank">FRVR</a> he saw AI's mask slip while working on the Las Vegas Sphere production of The Wizard of Oz. In order to wrap the original 4:3 frame film around the venue's massive 16K spherical screen, the production team reportedly used generative AI to create some of the art that would fill the gaps, but quickly found the process more cumbersome than it was worth.</p><p>"When they started it, of course, they thought the AI would do a lot of it," Smith says. "And they realized, no, the AI is really, it just does what you teach it to do. I look at AI almost like a toddler, an extremely advanced toddler, who's just learned how to talk and obey standard instructions. But they're still a really small child and they constantly have to be reinforced and read."</p><p>Ultimately, Smith says, human-made art was used in every frame of the production, as even with AI tools, extensive manual touch-ups were required just as they would've been had humans been doing the art from the beginning.</p><p>"I got to see what the monster looked like up close and then it, ironically, pun intended, it was like The Wizard with the curtained pulled back," Smith says. "It's like, 'Oh, okay. AI is not really that smart.'"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3VLFhjT7CRXnqe837y5PBG" name="ss_l_1_2" alt="Halo: Combat Evolved screenshot showing Master Chief charging forward while firing a gun" src="https://cdn.mos.cms.futurecdn.net/3VLFhjT7CRXnqe837y5PBG.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Of course, anyone who's looked at an image of AI-generated art for more than a short glance knows exactly what Smith is talking about. There's an uncanny quality to AI-generated imagery that's unmistakable, not to mention a conspicuously common problem getting right the amount of fingers and toes people tend to have on their hands and feet.</p><p>On the games side, a major controversy is the use of generative AI for concept art. Baldur's Gate 3 studio Larian found itself in hot water last year for <a href="https://www.gamesradar.com/games/rpg/despite-the-initial-pushback-larian-is-making-divinity-with-the-help-of-ai-but-you-wont-see-it-in-game-everything-is-human-actors-were-writing-everything-ourselves/">embracing that very idea</a> for its new Divinity RPG, but after facing severe backlash, <a href="https://www.gamesradar.com/games/rpg/baldurs-gate-3-director-u-turns-on-the-use-of-ai-art-in-divinity-weve-decided-to-refrain-from-using-genai-tools-using-concept-art-development/">reversed its stance entirely</a>. After Crimson Desert became the latest example of AI-generated concept art allegedly slipping into the final game, <a href="https://www.gamesradar.com/games/open-world/as-crimson-desert-becomes-the-latest-game-to-see-ai-art-slip-through-the-cracks-mewgenics-co-creator-says-concept-art-is-one-of-the-worst-places-to-use-it-thats-where-you-want-to-be-the-most-creative/">Mewgenics co-creator Tyler Glaiel slammed the practice and said "that's where you want to be the most creative."</a></p><p>Smith would seem to agree, arguing that concept art creation is part of the foundational creative vision for a game, and that only humans are capable of forming that vision.</p><p>"They're gonna get a rude awakening because I was already part of that process," he says, adding, "I saw them go through that arc. I saw them realize, 'Oh, we're going to need to hire artists to do this.'"</p><p>It sounds like Smith is willing to accept the use of AI in some capacities, and some would argue that its presence is unavoidable, but he advises game developers to have a very strong, human-made vision for their projects – at most, something for AI to support rather than formulate.</p><p>"Unless you know what you're doing, AI is not going to help you," he says. "All the problems that people have had in games and the reasons why they don't finish games, AI is not going to solve that. AI is going to help you not finish games even more. If you're the type of art director who doesn't know what they want, you still won't know what you want."</p><p><a href="https://www.gamesradar.com/games/action/there-is-a-limit-to-progress-based-on-price-in-todays-ai-hardware-disaster-stellar-blade-blood-rain-devs-prioritize-making-the-game-playable-for-as-many-people-as-possible/"><em>"There is a limit to progress based on price": In today's AI hardware disaster, Stellar Blade Blood Rain devs prioritize "making the game playable" for as many people as possible</em></a></p>
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                                                            <title><![CDATA[ How to unlock and complete the Destiny 2 Oblation Exotic Mission for Cull's Shadow ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2-oblation-culls-shadow-exotic-quest/</link>
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                            <![CDATA[ Here's how you get the Cull's Shadow Exotic Fusion Rifle from the Oblation: Bloodline mission in Destiny 2 ]]>
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                                                                        <pubDate>Thu, 11 Jun 2026 15:17:06 +0000</pubDate>                                                                                                                                <updated>Mon, 15 Jun 2026 16:36:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 Oblation Exotic mission collecting Cull&#039;s Shadow exotic weapon]]></media:description>                                                            <media:text><![CDATA[Destiny 2 Oblation Exotic mission collecting Cull&#039;s Shadow exotic weapon]]></media:text>
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                                <p>Complete the Destiny 2 Oblation: Bloodline mission and you'll get Cull's Shadow, an Exotic Fusion Rifle and Weapon of Sorrow. However, it's not a quest that's simply given to you. The steps you have to take to unlock the first Oblation mission can be more time-consuming than the mission itself as you need to investigate Hive objects all over the Moon first. Only after that can you begin the mission, which is thankfully quite straightforward and means unlocking Cull's Shadow isn't that difficult - it just takes a while. To help you get through the whole thing as smoothly as possible, here's a full guide on how to unlock and complete Oblation: Bloodline in Destiny 2 to get Cull's Shadow.</p><h2 class="article-body__section" id="section-how-to-unlock-destiny-2-oblation"><span>How to unlock Destiny 2 Oblation</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6toyFbxcesaV5RaXMor5QL" name="Destiny 2 Oblation unlock scarlet keep hive symbol" alt="Destiny 2 Hive Runes in the Scarlet Keep strike being shot by Osteo Striga weapon of sorrow" src="https://cdn.mos.cms.futurecdn.net/6toyFbxcesaV5RaXMor5QL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Before getting started with unlocking the Oblation mission in Destiny 2, <strong>you must have one of the four Weapons of Sorrow equipped – those are Thorn, Osteo Striga, Touch of Malice, and Necrochasm</strong>, with Thorn being the easiest to obtain as any player can get it from the Monument to Lost Light provided they have enough Glimmer and one Exotic Cipher.<br><br>So, with one of the above weapons in hand, here's what you need to do to unlock Oblation: Bloodline, the first in a series of Oblation missions:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Play through the Scarlet Keep Strike on the Moon as normal</strong> until you reach the Hashladun boss fight at the end. <strong>Draw your Weapon of Sorrow and shoot the three green Hive symbols</strong> around the arena to lower the main gate.</li><li><strong>Defeat Hashladun, then go through the gate and into the room on the right</strong> where you'll find a Hive crystal. Follow the button prompt to investigate it, which will reveal several locations on the Moon map you need to search.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fq6BW72CgjEZ4wBoCrcRvL" name="Destiny 2 Oblation unlock scarlet keep secret room" alt="Destiny 2 secret room in Scarlet Keep strike for unlocking Oblation exotic mission" src="https://cdn.mos.cms.futurecdn.net/Fq6BW72CgjEZ4wBoCrcRvL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li><strong>Head to each marked location and use the Soulfire Network Frequency indicator to home in on a dead Syndicate trooper</strong> that you need to examine. This will then give you a vague clue to a different location, with a trail of dead Syndicate troopers roughly guiding you. Here's where to look for each location:</li></ol><ul><li><strong>Archer's Line: </strong>The trooper is in the crater in the middle of this area. Afterwards, head to the <strong>Shrine of Oryx</strong> via the Hive doorway on the east side of the area. You'll reach the Hall of Wisdom first, at which point you need to take the first left to find the tunnel to the Shrine of Oryx.</li><li><strong>Anchor of Light: </strong>Find the dead trooper on top of a small building that's part of the colony structure in the north of the area. Next, go down to the <strong>Temple of Crota</strong> using the path in the east.</li><li><strong>Hellmouth: </strong>Go to the main Hellmouth entrance to find the dead trooper, then descend to the <strong>Chamber of Night</strong>. To get there, follow the downward path and then bear right once you reach the Circle of Bones. Pass through the door to reach the World's Grave, then carry on down the dark tunnel to reach the Chamber of Night.</li><li><strong>Sorrow's Harbor: </strong>The dead trooper is on a raised area on the northern edge of the location and west of the bridge into the Scarlet Keep. After examining, you'll be directed to the <strong>K1 Revelations Lost Sector</strong>.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xDsAeYkuxwwkEhMnhxoNvL" name="Destiny 2 Oblation unlock dead troopers map" alt="Destiny 2 moon map of dead troopers and locations for unlocking the Oblation mission" src="https://cdn.mos.cms.futurecdn.net/xDsAeYkuxwwkEhMnhxoNvL.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xDsAeYkuxwwkEhMnhxoNvL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="4"><li>Upon reaching the ends of these four trails, you'll find a small force of Cabal soldiers (or the Lost Sector boss in the case of K1 Revelations) guarding a doorway locked by Hive symbol seals. <strong>Draw your Weapon of Sorrow and green Hive symbols will appear</strong> in the surrounding area, as in the Scarlet Keep Strike.</li><li><strong>Following the door seal symbols from top to bottom, shoot the corresponding green symbols with your Weapon of Sorrow</strong> to unseal the door and reveal another Hive crystal to investigate.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RnRE2BpSQHYz6qGsTAmBTL" name="Destiny 2 Oblation unlock hive symbols" alt="Destiny 2 Hive runes in the Shrine of Oryx" src="https://cdn.mos.cms.futurecdn.net/RnRE2BpSQHYz6qGsTAmBTL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="6"><li><strong>Head back to Sorrow's Harbor and make your way inside the tunnel that runs under the bridge into the Scarlet Keep</strong>, which can be accessed below the east side of the bridge. In this tunnel you'll find a door from which you can begin the Oblation: Bloodline Exotic Mission, although you should now be able to launch it from the Moon map.</li></ol><p>Now that you've got the Oblation Exotic Mission unlocked in Destiny 2, you can complete it to get Cull's Shadow.</p><h2 class="article-body__section" id="section-how-to-get-cull-s-shadow-in-destiny-2"><span>How to get Cull's Shadow in Destiny 2</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dedsL29FPqCoKuQNjQu5WL" name="Destiny 2 Oblation mission start laser" alt="Destiny 2 Oblation Exotic mission start with Cabal mining laser" src="https://cdn.mos.cms.futurecdn.net/dedsL29FPqCoKuQNjQu5WL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>The Oblation: Bloodline mission in Destiny 2 isn't particularly long or difficult, which makes getting Cull's Shadow quite easy. Here's a walkthrough of everything you need to do:</p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Head downward through the Necropolis</strong>, then <strong>find the Cabal control panel and follow the 'Override Safety Protocols' button prompt</strong> to get started.</li><li><strong>Destroy the Cooling Tower Control Fuses and Cooling Pillars:</strong> Start by shooting the three glowing fuses in the large pipes near the control panel, then destroy the four heat vents on the nearby Cooling Pillar.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2xNofsi2MF5WgkdRSBG4EL" name="Destiny 2 Oblation cooling pillar heat vent" alt="Destiny 2 Oblation Exotic mission shooting cooling pillar orange heat vent" src="https://cdn.mos.cms.futurecdn.net/2xNofsi2MF5WgkdRSBG4EL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="3"><li><strong>Use the nearby cannon to get fired over to the next area, override another control panel, then repeat step 2 </strong>to destroy the remaining two Cooling Pillars.</li><li><strong>Head inside the nearby control room</strong> with the Totality Xenoexcavator miniboss and overload the mining laser using the console.</li><li><strong>Brave the Tunnels: </strong>For the first part carved out by the mining laser, you just need to head up. Use the tunnels to reach elevated areas that you can use to jump to other ledges, until you eventually go through a tunnel that leads to the Soulfire Crux area.</li><li><strong>Use the bridges, towers, and hanging coffin-like objects to traverse this chasm area until you reach an enclosed bridge going across</strong> with barred windows. Hop over to the other side of it to find an open window, then go left and down the stairs. There's a hole in the broken steps you can fit through, which leads down to the next area.</li><li><strong>Extinguish the Soulfire Barrier:</strong> Kill the three Pyre Matron Wizards then punch the Soulfire Vessel to death, giving you a timed effect called Soulfire Charge. Jump into any one of the three large bowls nearby to remove the effect and partly extinguish the barrier.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Au7VRECQwQFsesdMxanoLL" name="Destiny 2 Oblation soulfire bowls" alt="Destiny 2 Oblation Exotic mission large green bowls for Soulfire charges" src="https://cdn.mos.cms.futurecdn.net/Au7VRECQwQFsesdMxanoLL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="8"><li><strong>Repeat this twice using the Soulfire Vessels in the left and right rooms</strong> to fully extinguish the Soulfire Barrier, letting you move to the final boss arena.</li><li><strong>Defeat Tau'rig, the Corrupted: </strong>Shoot Valus Tau'rig until he transforms into Tau'rig, the Corrupted, then wait for him to go towards one of three large bowls. As in the previous step, find the Soulfire Vessel (it will be either in the left or right room or by the entrance to this arena), kill the nearby Wizards, punch the Vessel, then dunk the Soulfire Charge into the bowl that Tau'rig is next to. His shield will go down, letting you damage him.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iPzXFSZcDqftvH4V24RUXL" name="Destiny 2 Oblation taurig by soulfire bowl" alt="Destiny 2 Oblation Exotic mission final boss tau'rig absorbing soulfire from bowl" src="https://cdn.mos.cms.futurecdn.net/iPzXFSZcDqftvH4V24RUXL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="10"><li><strong>When his shield returns, he'll go to one of the other soulfire bowls</strong>, letting you repeat the process to break his shield again and kill him.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9UcxADvTgNMggz5MdbbevL" name="Destiny 2 Oblation Cull's Shadow claim weapon of sorrow" alt="Destiny 2 Oblation Exotic mission Cull's Shadow weapon dropped by final boss" src="https://cdn.mos.cms.futurecdn.net/9UcxADvTgNMggz5MdbbevL.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>With Tau'rig defeated, Cull's Shadow is yours. It's an Exotic kinetic-damage Fusion Rifle that can be used to melee enemies and deal additional damage thanks to exploding crystals and viral corruption, like Thorn and Osteo Striga. </p><p>Now that you've completed Oblation: Bloodline, you'll also have access to the next Exotic Mission in the chain, Oblation: Soulfed, which takes you deeper into the Moon. When you select Oblation from the Moon map, select the 'customize' option and make sure you choose Soulfed from there. And that's not all as there's more after Soulfed too, letting you unlock all the Exotic Catalysts for Cull's Shadow.</p><div class="product"><a data-dimension112="38d34f11-e6db-4410-aaa1-c77a2e13cf0f" data-action="Deal Block" data-label="Destiny 2 Distortions" data-dimension48="Destiny 2 Distortions" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8hx4ibcLUKiBKKEFM7nMYV" name="Destiny 2 square archie and guardian" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8hx4ibcLUKiBKKEFM7nMYV.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Elsewhere in Destiny 2 Monument of Triumph:</strong><br><a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-signal-distortions-quest/" data-dimension112="38d34f11-e6db-4410-aaa1-c77a2e13cf0f" data-action="Deal Block" data-label="Destiny 2 Distortions" data-dimension48="Destiny 2 Distortions" data-dimension25=""><strong>Destiny 2 Distortions</strong></a>: How to use the Strange Signal<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-archie/"><strong>Destiny 2 Archie location</strong></a>: Where is Archie?<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-for-the-bird/"><strong>Destiny 2 For The Bird</strong></a>: Hawthorne's quest<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-assimilated-demolishers/"><strong>Destiny 2 Assimilated Demolishers</strong></a>: Vex bosses on Nessus<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-leftovers/"><strong>Destiny 2 Strange Leftovers</strong></a>: Reunite Xur with his food</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ What to do with the Destiny 2 Strange Signal and how to complete the Distortions quest ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2-strange-signal-distortions-quest/</link>
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                            <![CDATA[ Here's what to do with the Strange Signal in Destiny 2 during the Distortions quest ]]>
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                                                                        <pubDate>Thu, 11 Jun 2026 11:37:38 +0000</pubDate>                                                                                                                                <updated>Mon, 15 Jun 2026 16:40:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 player collecting Strange Signal item and getting a new quest step for the Distortions quest]]></media:description>                                                            <media:text><![CDATA[Destiny 2 player collecting Strange Signal item and getting a new quest step for the Distortions quest]]></media:text>
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                                <p>The Destiny 2 Strange Signal part of the Distortions quest isn't the most straightforward, tasking you with searching a vague area for some distorted foes. It's all part of the Distortions system added with the Monument of Triumph update where destinations can be affected by said distortions for a limited time, during which you loot Strange Matter. Gather enough of the stuff and it'll transform into a Strange Signal that can lead you to some admittedly quite good loot. To help you complete the Distortions quest and understand how Strange Signals work in Destiny 2, I've explained every quest step below.</p><h2 class="article-body__section" id="section-destiny-2-distortions-quest-walkthrough"><span>Destiny 2 Distortions quest walkthrough</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5kPwXtg85PGpjbmhFomVCb" name="Destiny 2 Strange Signal Distortions on cosmodrome" alt="Destiny 2 Director menu showing Cosmodrome as the current Distortions destination" src="https://cdn.mos.cms.futurecdn.net/5kPwXtg85PGpjbmhFomVCb.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Once you've grabbed the Destiny 2 Distortions quest from Ikora in the Tower, here's what you need to do to get and use the Strange Signal and complete the mission: </p><ol class="recipe-instruction-list" class="recipe-instruction-list" start="1"><li><strong>Speak to Lodi at the far end of the Tower Bazaar</strong>. If you're wondering <a href="https://www.gamesradar.com/games/destiny/destiny-2-archie/">where Archie is in Destiny 2</a>, he's right next to Lodi!</li><li><strong>Head to the destination that is currently affected by distortions</strong>. Look for the red icon on the Destinations menu and hove your cursor over the destination to see how much longer the distortions will last on that location as you may need to move mid-quest.</li><li><strong>Complete a </strong><a href="https://www.gamesradar.com/destiny-2-heroic-public-events-guide/"><strong>Destiny 2 Public Event</strong></a> on the distortions-affected destination. This will then activate a Distortion Breach event.</li><li><strong>Complete the Distortion Breach</strong> by destroying the red Distorted Corruption growths then defeating waves of distorted enemies before time runs out. Loot the chest at the end to move onto the next quest step.</li><li><strong>Collect 50 Strange Matter</strong>. This red crystalline resource can drop when defeating distortion-corrupted enemies, harvesting destination materials, and opening destination chests. Once you've got 50, they will combine into a Strange Signal.</li><li><strong>Check the map of the Distorted Destination for a circular search area icon called 'Strange Signal' and head over there.</strong> Make sure you check the <em>entire</em> map as this area may not be visible at first. For example, my Strange Signal led to The Breach area in the very south of the Cosmodrome.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VNKhLxaQth8sNoRXpLiq5b" name="Destiny 2 Strange Signal cosmodrome map" alt="Destiny 2 Strange Signal area for the Distortions quest leading to The Breach in the Cosmodrome" src="https://cdn.mos.cms.futurecdn.net/VNKhLxaQth8sNoRXpLiq5b.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><ol class="recipe-instruction-list" class="recipe-instruction-list" start="7"><li><strong>Defeat the Shield of the Distorted boss</strong> at the Strange Signal location, then <strong>loot the nearby chest</strong>. I got an Ascendant Alloy and a Tier-5 Legendary weapon from it, so hopefully you get something equally good too.</li></ol><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PAUo2wtcuahVd2DMyLp84b" name="Destiny 2 Distortions quest completed loot" alt="Destiny 2 Distortions quest completed after using Strange Signal to open loot chest in The Breach in the Cosmodrome" src="https://cdn.mos.cms.futurecdn.net/PAUo2wtcuahVd2DMyLp84b.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>And that's the end of the Distortions quest in Destiny 2, so now you know how distortions work and what you can do with Strange Matter and the Strange Signals they form into to get good loot!<br><br>Speaking of good loot, make sure you also unlock and complete the <a href="https://www.gamesradar.com/games/destiny/destiny-2-oblation-culls-shadow-exotic-quest/">Destiny 2 Oblation exotic mission</a> to get Cull's Shadow, a new Exotic Fusion Rifle for the Monument of Triumph update. There are plenty of other challenges to complete for this update, including the <a href="https://www.gamesradar.com/games/destiny/destiny-2-for-the-bird/">Destiny 2 For The Bird Triumph</a>, which requires you to complete a Raid-related quest from Hawthorne.</p><div class="product"><a data-dimension112="f93a1b56-3c68-47e9-9171-4b5f57b22b65" data-action="Deal Block" data-label="Destiny 2 Assimilated Demolishers" data-dimension48="Destiny 2 Assimilated Demolishers" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7ppuGcCoa2wUHf3rcj6EiV" name="Destiny 2 square starhorse and xur" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ppuGcCoa2wUHf3rcj6EiV.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Elsewhere in Destiny 2 Monument of Triumph:</strong><br><a href="https://www.gamesradar.com/games/destiny/destiny-2-assimilated-demolishers/" data-dimension112="f93a1b56-3c68-47e9-9171-4b5f57b22b65" data-action="Deal Block" data-label="Destiny 2 Assimilated Demolishers" data-dimension48="Destiny 2 Assimilated Demolishers" data-dimension25=""><strong>Destiny 2 Assimilated Demolishers</strong></a>: For the Forcible Disconnect Triumph<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-leftovers/"><strong>Destiny 2 Strange Leftovers</strong></a>: Visit Xur's old haunts</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ As Destiny 2 waves goodbye in its final update, Warframe commemorates the beloved Bungie MMO with an in-game reward ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/as-destiny-2-waves-goodbye-in-its-final-update-warframe-commemorates-the-beloved-bungie-mmo-with-an-in-game-reward/</link>
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                            <![CDATA[ "Love seeing communities sharing stories and love for their games," says Bungie's communications lead ]]>
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                                                                        <pubDate>Thu, 11 Jun 2026 10:49:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:description>
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                                <p>Warframe is commemorating Destiny 2 with an upcoming in-game reward made in honor of the MMO as Bungie releases its final big update.</p><p>Destiny 2 waved goodbye with its final update that dropped earlier this week. Although it'll remain playable, Monument of Triumph marks the long-running game's supposedly last piece of new content, and with <a href="https://www.gamesradar.com/games/destiny/destiny-3-isnt-in-active-development-report-says-and-bungie-has-no-greenlit-projects-with-layoffs-to-come-as-attention-shifts-to-marathon/">no current plans for Destiny 3 at the studio</a>, the update could potentially be the entire series' last hurrah for years to come. </p><p>But Warframe's not letting Destiny 2 sail into the Undying Lands without throwing it some figurative flowers. In response to one fan asking for a commemorative player title, Warframe director Rebb Ford <a href="https://x.com/rebbford/status/2064716133010198700" target="_blank">tweeted </a>that the team would "figure something out as fast as we can" a few days ago.</p><p>Alas, a few days later, Ford has made good on her promise: "On June 17, players can play an Alert on Telesto to Make Their Own Fate in Warframe. More details to follow," she writes alongside a screenshot of a new Honoria, Make Your Own Fate.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">On June 17, players can play an Alert on Telesto to Make Their Own Fate in Warframe <3. More details to follow! https://t.co/ADMJc5MbAN pic.twitter.com/mE3SSG5uCj<a href="https://twitter.com/cantworkitout/status/2064751318330167380">June 10, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Fans also <a href="https://www.reddit.com/r/DestinyTheGame/comments/1u2aiek/in_honour_of_destiny_2_coming_to_an_end_warframe/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">celebrate</a> the fact that the new alert would take place on Telesto, which is also a pivotal location in Destiny lore and is the Saturn moon the game's iconic fusion rifle is named after, making this an extra sweet tribute to Bungie's MMO FPS.</p><p>"Shout out to Warframe folks sending kind words and love to Guardians," Destiny's principal communications manager, Dylan 'dmg04' Gafner, also <a href="https://x.com/A_dmg04/status/2064542555149341160?s=20" target="_blank">writes</a>. "Love seeing communities sharing stories and love for their games."</p><p>This isn't the first time Warframe devs have honored Destiny 2 – the looter shooter developers themselves previously noted how <a href="https://www.gamesradar.com/games/destiny/warframe-leads-join-fans-mourning-destiny-2-there-is-no-warframe-without-the-legacy-of-bungie-games/">Bungie's shooter had an outsized impact on their work</a>. "There is no Warframe without the legacy of Bungie games," Ford wrote in response to the game's final update. "Destiny was and is a force of nature, loved and held in the hands of so many people who, for a moment, were part of the biggest thing in gaming."</p><p>While Destiny 2's sudden end is sad, at least the game is going out on top. Players turned up to say goodbye in <a href="https://www.gamesradar.com/games/destiny/destiny-2-hasnt-had-this-many-players-in-years-fans-flood-the-servers-as-final-update-sends-bungies-mmo-off-into-the-sunset/">numbers not seen since Destiny 2's The Final Shape expansion</a>, and the shooter even managed to <a href="https://www.gamesradar.com/games/destiny/destiny-2-shoots-to-the-top-of-steams-top-sellers-as-fans-of-the-mmo-jump-in-for-the-final-update-hoping-sony-and-bungie-might-change-course/">top Steam's top-sellers chart</a> for a while.</p><p>For now, Bungie's working on seasonal updates for Marathon and is reportedly pitching new projects. Layoffs are also planned, it's <a href="https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development" target="_blank">claimed</a>.</p><p><em></em><a href="https://www.gamesradar.com/games/destiny/destiny-2-finally-has-the-all-in-one-collection-bungie-shouldve-released-years-ago-and-its-just-usd25-right-now/"><em>Destiny 2 finally has the all-in-one collection Bungie should've released years ago, and it's just $25 right now.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ "The game and all of you deserve a proper launch": Dev delays extraction shooter the day before release and hits the emergency Early Access button after Steam players break the servers ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/the-game-and-all-of-you-deserve-a-proper-launch-dev-delays-extraction-shooter-the-day-before-release-and-hits-the-emergency-early-access-button-after-steam-players-break-the-servers/</link>
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                            <![CDATA[ Servers are getting revamped ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 16:33:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sand: Raiders of Sophie]]></media:description>                                                            <media:text><![CDATA[Sand: Raiders of Sophie]]></media:text>
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                                <p>Running a playtest of any kind can be extremely illuminating. In the case of Sand: Raiders of Sophie, an upcoming extraction shooter that borrows the roving fortress concept from Howl's Moving Castle, a public session has led the devs to change the release plan entirely.</p><p>The FPS recently held a server slam on the back of being shown at <a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/">Summer Game Fest 2026</a>, leading to a larger windfall of findings than expected. "We've spent many hours on our chats and in forums digesting the feedback and evaluating ideas on features, balancing, and the general game direction," developers Hologryph and TowerHaus say in an <a href="https://steamcommunity.com/games/1431300/announcements/detail/697640745127905271" target="_blank">update on Steam</a>.</p><p>"It's clear we need to more closely involve the community in our development," they add. "And so we've decided to release into Early Access to work towards the best possible version of Sand: Raiders of Sophie."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9mjNPkIbSTM" allowfullscreen></iframe></div></div><p>Originally, the game was going to come out today, June 10, but those plans have been altered to an early access release on June 22. The added time will allow for some infrastructure changes, as the team says they "can't reliably serve enough players" under the current regime.</p><p>The data gleaned from the slam has allowed them to fix "many" of the main problems, but there are still more to get, and from the sounds of things, the popularity highlighted others that weren't as obvious. A "comprehensive roadmap" will come with the playable launch, as well. "The game and all of you deserve a proper launch," the update reads.</p><p>Taking place on a desert planet - the eponymous Sophie - Sand involves building and customizing your walking base in order to scavenge around for loot, competing against the harsh landscape and other players. The weapons and aesthetic are Western-themed, making it feel like Firefly and Cowboy Bebop with a little bit of Dune. I can see it doing well, should it be stable enough.</p><p>"The community is the core of this game," the post finishes, "and seeing the passion and hundreds of hours put in from players during playtests, we believe it’s important to listen to you. You said it loud and clear: fix the issues, and listen to us. Roger."</p><p><a href="https://www.gamesradar.com/games/action-rpg/i-saved-you-all-path-of-exile-2-player-sacrifices-rare-level-100-character-to-give-everyone-else-a-free-skill-point-as-world-first-martyr-of-the-first-edict/"><em>"I saved you all": Path of Exile 2 player sacrifices rare level 100 character to give everyone else a free skill point as world-first "Martyr of the First Edict"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3w2gW"></div>                            </div>                            <script src="https://kwizly.com/embed/W3w2gW.js" async></script>
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                                                            <title><![CDATA[ Destiny 2 finally has the all-in-one collection Bungie should've released years ago, and it's just $25 right now ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2-finally-has-the-all-in-one-collection-bungie-shouldve-released-years-ago-and-its-just-usd25-right-now/</link>
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                            <![CDATA[ That's $25 for nearly a decade of a truly unique MMO ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 16:33:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 Cayde-6]]></media:description>                                                            <media:text><![CDATA[Destiny 2 Cayde-6]]></media:text>
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                                <p>Alongside <a href="https://www.gamesradar.com/games/destiny/destiny-2-hasnt-had-this-many-players-in-years-fans-flood-the-servers-as-final-update-sends-bungies-mmo-off-into-the-sunset/"><u>Destiny 2's final update</u></a>, Bungie has released an all-in-one bundle collecting every last piece of premium content for the MMO, and with a hefty discount, it's among the best ways you can spend $25 right now. </p><p>Destiny 2: The Collection is now available on all platforms (on Steam <a href="https://store.steampowered.com/bundle/72233/Destiny_2_The_Collection/" target="_blank">here</a>, for easy browsing). Even at $70, it offers reasonable savings and a ton of fantastic experiences. At $25, it's a steal – nearly a decade of fun for less than what I've paid for individual expansions. It's still confusing, with activities like dungeons and raids piecemealed out, but at least you can buy everything in one go. Here's what you get:</p><ul><li>Forsaken pack (20 Exotic weapons, some Exotic armor, Shattered Throne dungeon, Last Wish raid)</li><li>Shadowkeep pack (15 Exotic weapons, Scarlet Keep Nightfall Strike, Pit of Heresy dungeon, Garden of Salvation raid – Shadowkeep campaign not included as it's open to all players)</li><li>Beyond Light pack (over 15 Exotics, two Nightfalls, Deep Stone Crypt raid - campaign not included as it's likewise available to everyone)</li><li>Bungie 30th Anniversary Pack (Gjallarhorn Exotic rocket launcher, suite of cosmetics, Grasp of Avarice dungeon)</li><li>The Witch Queen expansion</li><li>Lightfall expansion</li><li>The Final Shape expansion</li><li>The Edge of Fate expansion</li><li>Star Wars-themed Renegades mini-expansion</li><li>Dungeon Key pack (lets you play the other dungeons in the game)</li></ul><p>This collection does come with caveats for new players, many of them at the root of the game's death. Also, that's the big one: development of Destiny 2 has ended, so the game is frozen in time. </p><p>Additionally, Destiny 2's original campaigns, up to and including the beloved Forsaken expansion, are no longer in the game. This obviously makes it more difficult to get into the story, all but requiring some help from YouTube summaries. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qI-fxJM8rSM" allowfullscreen></iframe></div></div><p>Bungie deleted this paid content outright, or replaced it with those trimmed-down "packs" that basically just preserve some gear and activities, and shuffled it into the Destiny Content Vault, a technical half-measure so damning that it's a wonder the game survived it. </p><p>The DCV's release was a decision that frustrated everyone, including Bungie: hack off parts of the game, or run into enormous technical problems that seemingly could've killed the whole thing – and, arguably, <em>did </em>in the long run. Over the years, I spoke to several Destiny developers who expressed hopes that they'd find ways around the DCV through tech and engine upgrades made under the hood, but those never materialized and the game has been forever left with huge holes. I realize that every game and engine is unique, but it remains baffling to see Destiny 2 unable to stay content-complete in a world where the likes of Warframe and World of Warcraft exist. </p><p>The thin silver lining is that Destiny 2's Light and Darkness saga, which is basically just <em>the story of the game</em> now, was only truly codified in the Beyond Light expansion onward, so those are the key bits. </p><p>You may have deduced that I have my misgivings with how Destiny 2 was handled despite being a thousands-of-hours fan. Let's just rip the band-aid off: Destiny 2 may have the single worst new-player experience in the history of MMOs, and it's never going to get better now that the game is dead. </p><p>A big part of that is just how expensive and confusing it has been to <em>buy</em> the game, with high and unintuitive costs putting a big wall in front of would-be Kinderguardians. I was able to jump into Final Fantasy 14 without issue because all I had to do was press the "buy everything" button. Destiny 2 has never really had that – until now, of course. </p><p>"Better late than never" doesn't even begin to cover it, but Destiny 2 is too good to rot in perpetuity. Most of the campaigns and end-game activities are so fun that everyone with a passing interest in the history and future of shooters should give them a go, and frankly it still has the best gunplay ever crafted. Not bad for $25. </p><p><a href="https://www.gamesradar.com/games/destiny/destiny-2-shoots-to-the-top-of-steams-top-sellers-as-fans-of-the-mmo-jump-in-for-the-final-update-hoping-sony-and-bungie-might-change-course/"><u><em>Destiny 2 shoots to the top of Steam's top sellers as fans of the MMO jump in for the final update, hoping Sony and Bungie might change course</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ I had a blast playing Halo: Campaign Evolved, but it's not the remake Halo deserves ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/halo/i-had-a-blast-playing-halo-campaign-evolved-but-its-not-the-remake-halo-deserves/</link>
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                            <![CDATA[ Summer Preview | There's a lot for Master Chief fans to be excited about, but – whisper it – the first Halo game is still awkward ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 16:17:22 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 10:02:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ andrew.brown@futurenet.com (Andrew Brown) ]]></author>                    <dc:creator><![CDATA[ Andrew Brown ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/vt5pWtaQd7PAtaQAsPVco4.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from Halo: Campaign Evolved showing Master Chief firing an assault rifle]]></media:description>                                                            <media:text><![CDATA[A screenshot from Halo: Campaign Evolved showing Master Chief firing an assault rifle]]></media:text>
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                                <p>Returning to Halo's first campaign via its upcoming remake, Halo: Campaign Evolved, I'm struck by how quickly the now 25-year-old sci-fi shooter series found its footing. Everyone has their preferred entry – mine is Halo 3: ODST, though Halo: Reach won when we ranked the <a href="https://www.gamesradar.com/best-halo-games/"><u>best Halo games</u></a> – but no matter your favorite, it's likely you can trace its best bits back to the first Halo with surprising clarity. </p><p>Halo: Combat Evolved dared to be bigger and bolder than many of its contemporaries at the time, realizing vast sci-fi setpieces while developer Bungie honed in on the moment-to-moment action that strung its levels together. Campaign Evolved takes a light touch to the original, developer Halo Studios opting for a glossy Unreal Engine 5 makeover with little in the way of mechanical tweaks. The result lets that original vision shine – often to resounding success, but on occasion leaving me to wonder whether this $50 do-over goes far enough in putting Halo's best foot forward. </p><h2 id="old-spartan-new-tricks">Old Spartan, new tricks</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="26kCtCyrAmAPriRSAqFnnM" name="Halo Campaign Evolved hijack vehicle" alt="Master Chief hijacking a Ghost in Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/26kCtCyrAmAPriRSAqFnnM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Summer Preview 2026</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZXRSXM3CEJk7EGGc6hFEsH" name="gr_summer_2026_main" caption="" alt="An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more" src="https://cdn.mos.cms.futurecdn.net/ZXRSXM3CEJk7EGGc6hFEsH.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation, Xbox, Amazon, Rockstar)</span></figcaption></figure><p class="fancy-box__body-text">Our <a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026">Summer Preview 2026</a> special is here to spotlight the biggest games of the year with hands-on impressions, dev access, and more!</p></div></div><p>Beginning four missions in, with Master Chief leading a beach assault upon the titular Halo superweapon's surface, Campaign Evolved's updated graphics make an instant impression. The beachhead is lush and tropical, with ray-traced sunbeams adding liveliness to turquoise waters and Pelican gunships alike, but the original game's sharp lines still poke through. I like that Halo Studios hasn't crammed window-dressing into every nook: space has been left for the more emergent details, from grenade scorchmarks to ragdolled bodies and discarded weapons. It's a small touch, but helps to preserve the game's arcade-y side. </p><p>Other parts of Campaign Evolved feel exactly as they did. Some shootouts felt like puzzles, in the sense that they were so overwhelmingly challenging on Heroic difficulty that I felt like there could only be a 'magic' solution to surviving. The answer, always, was to fight smarter and harder – working within the thin margins of Master Chief's limited shield to dish out damage, finishing targets before their shields could regenerate and knowing when to duck for cover. Letting your shield regenerate is a rare luxury, as the Covenant's alien forces are oppressive. Even later in the preview, when I'd traded open beaches for narrow Forerunner corridors, Elites still found smart ways to flank and press my cover while Grunts and shielded Jackals kept the Chief pinned. </p><p>Aggression begets aggression, and in true Halo spirit I was encouraged to lean into the chaos. Grenades are powerful but scarce enough to keep handy for Brutes and Arbiters, and limited ammo meant I often had to ricochet between corpses in firefights, scooping up a plasma rifle  and emptying its rounds until darting for the nearest replacement. The magnum has been kept as powerful as it was in the original, and if you're wondering whether it's still as much fun to pop Grunts with it… Do you really need to ask? </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xcDLBtugeNkqdzByQjJpML" name="Halo Campaign Evolved fight" alt="Master Chief running across a snowy bridge covered in alien bodies, with his assault rifle raised, in Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/xcDLBtugeNkqdzByQjJpML.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Ready for a deep-dive?</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y6SGeaHFhKoMoRQTn7YtZb" name="ss_9acac3e74a26d5b234e829dc4cff0d2c91c25f08.1920x1080" caption="" alt="Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5" src="https://cdn.mos.cms.futurecdn.net/y6SGeaHFhKoMoRQTn7YtZb.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-is-a-faithful-remake-tasked-with-relaunching-a-legendary-franchise-we-see-this-as-a-way-to-grow-expand-and-reconnect-the-halo-community/">Halo: Campaign Evolved is a faithful remake tasked with relaunching a legendary franchise: "We see this as a way to grow, expand, and reconnect the Halo community"</a></p></div></div><p>Having handled our <a href="https://www.gamesradar.com/games/fps/marathon-review/"><u>Marathon review</u></a> earlier in the year, I'm surprised by how much Bungie's latest shooter has primed me to play Halo: Campaign Evolved. The latter's mysterious ringworld sparks the same curiosity as Tau Ceti IV, both of which feel like ancient history and the distant future at once. It's refreshing to come back to the beginning – partly to see the likes of the Covenant and Flood as fresh threats again, and partly because the first game enjoyed a more endearingly hammy tone than its successors. </p><p>But with Bungie long-gone from Halo, it's strange to see Microsoft lead the series' 25th anniversary celebrations with a stripped-back remake. Given Halo Studios ditched head-to-head multiplayer to focus wholly on Halo's campaign, I would have liked to see the developer show more confidence in its stewardship of the series by pushing the remake further. The original's issues with backtracking and repetitive corridors were visible in the first mission I played (The Silent Cartographer), and given those problems get worse from there in the 2001 game's campaign, it seems strange to offer such a lavish visual touch-up but leave the same hang-ups for newcomers to stumble into. </p><p>Make no mistake, I still had a lot of fun blasting through the Halo remake. The decision to add weapons from later games made for an excellent twist in The Silent Cartographer, as I was able to cut through Elites with an Energy Sword rather than play coyly from cover. Similarly, Assault on the Control Room benefits from the Chief being able to hijack vehicles – I spent more time than I'd care to admit trying to squeeze a stolen Banshee indoors to get my money's worth. Campaign Evolved excels when it uses new tricks like these to build upon the old, and while the remake's scope remains on the timid side based on what I've seen so far, there's still enough here to sell me on a co-op playthrough when it launches next month. </p><a href="https://www.gamesradar.com/games/gamesradar-summer-preview-the-biggest-games-of-summer-game-fest-2026/"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="NXzVNW3RLmAKHWyGteGPbU" name="gr_summer_info_panel_halo_ce" alt="The GamesRadar+ Summer Preview 2026 info box for Halo: Campaign Evolved, listing the developer and publisher as Halo Studios and Xbox Game Studios respectively" src="https://cdn.mos.cms.futurecdn.net/NXzVNW3RLmAKHWyGteGPbU.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure></a><p><em>Besides Campaign Evolved, here are all the </em><a href="https://www.gamesradar.com/upcoming-xbox-series-x-games/"><em>upcoming Xbox Series X games</em></a><em> still to come</em></p>
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                                                            <title><![CDATA[ How to complete the Destiny 2 For The Bird Triumph ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2-for-the-bird/</link>
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                            <![CDATA[ Here's what you need to do to complete the 'For The Bird' Triumph in Destiny 2 ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 15:48:32 +0000</pubDate>                                                                                                                                <updated>Mon, 15 Jun 2026 16:43:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 For the Bird triumph Fated Deepsight quest from Hawthorne]]></media:description>                                                            <media:text><![CDATA[Destiny 2 For the Bird triumph Fated Deepsight quest from Hawthorne]]></media:text>
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                                <p>The Destiny 2 For The Bird Triumph for the Monument of Triumph update is quite annoying as it requires a lot of work for not a whole lot in return. The work being completing a Deepsight quest you need from Hawthorne that tasks you with completing the entirety of the Vault of Glass. The rewards aren't especially spectacular at first, but compelting this Triumph will unlock the ability to purchase the previously time-limited Chatterwhite shader that was also tied to the Vault of Glass in Destiny 1. Below I've explained everything you need to know to complete For The Bird in Destiny 2.</p><h2 class="article-body__section" id="section-destiny-2-for-the-bird-triumph-walkthrough"><span>Destiny 2 For The Bird Triumph walkthrough</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ofM2roQECem9KgQs5atccP" name="Destiny 2 For the Bird fated deepsight steps" alt="Destiny 2 For the Bird triumph Fated Deepsight quest log steps" src="https://cdn.mos.cms.futurecdn.net/ofM2roQECem9KgQs5atccP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>The 'For The Bird' Triumph in Destiny 2 requires you to complete a weekly Deepsight quest from Hawthorne. Start by <strong>speaking to her in the Tower Bazaar</strong>, then <strong>collect the 'Fated Deepsight' quest that requires you to complete all encounters in the Vault of Glass Raid</strong>. You may need to go to the next page of her vendor inventory to see this quest! While you're in the area, make sure you speak to Ikora and pick up the <a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-signal-distortions-quest/">Destiny 2 Distortions</a> quest too.<br><br>Hawthorne also has Deepsight weekly quests for other Raids, but since Vault of Glass is free for all players it's the most convenient one to complete (Last Wish and Garden of Salvation won't be available to you unless you have both the Forsaken Pack and Shadowkeep Pack respectively), and it's arguably the easiest of the bunch too.<br><br>After that, it's just a matter of completing all five encounters in Vault of Glass, as the quest says: Activate the confluxes to get inside the Vault; solve the Oracle sequence puzzle; defeat the Templar; reach the Glass Throne and defeat the Gatekeepers; then defeat Atheon to complete the Raid.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ejQqRJ8HtWmKjxjkBChvhP" name="Destiny 2 For the Bird chatterwhite shader" alt="Destiny 2 For the Bird triumph required for Chatterwhite shader in Tenet of Death vendor menu" src="https://cdn.mos.cms.futurecdn.net/ejQqRJ8HtWmKjxjkBChvhP.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>This will automatically complete the Fated Deepsight quest and remove it from your quest log, with your reward being a free Deepsight weapon (one with a red border around its icon) that you can use to gain progress for its weapon crafting pattern. Completing the quest also means you can claim the For The Bird Triumph to get 15 Legendary Marks and unlock the Chatterwhite shader (the one you could get from Vault of Glass back in Destiny 1) for purchase at the Tenet of Death in the Tower Courtyard. <br><br>Unfortunately, Chatterwhite costs 25 Legendary Marks, so you'll need an extra 10, which you can get easily by finding the <a href="https://www.gamesradar.com/games/destiny/destiny-2-archie">Destiny 2 Archie location</a> and giving him a pat for the 'Can You Pet the Dog?' Triumph. While you're in the Tower, head to the hangar and collect the <a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-leftovers/">Destiny 2 Strange Leftovers</a> in Xur's old spot for a different Triumph and more Marks.</p><div class="product"><a data-dimension112="e07c9f57-b355-455a-956f-638e95ae0f69" data-action="Deal Block" data-label="Destiny 2 Oblation" data-dimension48="Destiny 2 Oblation" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="DNDVFsxBM322LWs37Do2fV" name="Destiny 2 square void warlock" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/DNDVFsxBM322LWs37Do2fV.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Elsewhere in Destiny 2 Monument of Triumph:</strong><br><a href="https://www.gamesradar.com/games/destiny/destiny-2-oblation-culls-shadow-exotic-quest/" data-dimension112="e07c9f57-b355-455a-956f-638e95ae0f69" data-action="Deal Block" data-label="Destiny 2 Oblation" data-dimension48="Destiny 2 Oblation" data-dimension25=""><strong>Destiny 2 Oblation</strong></a>: Complete this Exotic mission for Cull's Shadow<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-assimilated-demolishers/"><strong>Destiny 2 Assimilated Demolishers</strong></a>: Find them in Watcher's Grave on Nessus</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to find Archie in Destiny 2 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2-archie/</link>
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                            <![CDATA[ How to find Archie in Destiny 2 ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 15:48:11 +0000</pubDate>                                                                                                                                <updated>Mon, 15 Jun 2026 16:42:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 Can You Pet the Dog Triumph guardian sitting next to archie and Lodi in the tower bazaar]]></media:description>                                                            <media:text><![CDATA[Destiny 2 Can You Pet the Dog Triumph guardian sitting next to archie and Lodi in the tower bazaar]]></media:text>
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                                <p>If you're wondering where Archie is in Destiny 2, he's moved to a more comfortable location in west of the Tower for the Monument of Triumph update, so he won't be where you expect if you haven't played in a while – if you've not played Destiny 2 in several years, you might not even know who this cheerful robot dog is! The 'Can You Pet the Dog?' Triumph is a nice and easy one to complete for easy Legendary Marks, so here's where you need to look to find and pet Archie in Destiny 2.</p><h2 class="article-body__section" id="section-destiny-2-archie-location"><span>Destiny 2 Archie location</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="atSUgtUTeph5bVVG83hYeK" name="Destiny 2 Archie location map" alt="Destiny 2 Can You Pet the Dog Triumph Archie's location marked on Tower map" src="https://cdn.mos.cms.futurecdn.net/atSUgtUTeph5bVVG83hYeK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Archie is found at the far end of the Tower Bazaar next to Lodi. From the Tower Courtyard, head right and follow the path down towards the Bazaar, then keep running straight until you go through a tall archway and reach a balcony area covered with red rugs and sheets. Atop the lounge decking in this area is where you'll find Archie and Lodi.<br><br>Approach Archie and follow the 'Activate Good Boy Protocol' button prompt to complete the 'Can You Pet the Dog?' Triumph. Make sure you claim the reward of 10 Legendary Marks by opening the Journey menu, then checking the Monument of Triumph page – it's found within the 'Tower' section of the 'Stories' tab.<br><br>10 Legendary Marks can't buy you much at the four Tenet statues in the Tower Courtyard, but cross off some of the other Triumphs from the list and you'll quickly be able to afford exclusive armor ornaments, weapons, and shaders. If you're after the Chatterwhite shader, you'll need to complete the <a href="https://www.gamesradar.com/games/destiny/destiny-2-for-the-bird">Destiny 2 For The Bird Triumph</a> first, which involves speaking to Hawthorne who is conveniently close to Archie. Head to the other side of the Tower and you can also find one of Xur's <a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-leftovers/">Destiny 2 Strange Leftovers</a> for a different Triumph.</p><div class="product"><a data-dimension112="16667010-0437-4c3a-bbfa-f3867a8ff2a6" data-action="Deal Block" data-label="Destiny 2 Distortions" data-dimension48="Destiny 2 Distortions" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7ppuGcCoa2wUHf3rcj6EiV" name="Destiny 2 square starhorse and xur" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7ppuGcCoa2wUHf3rcj6EiV.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Elsewhere in Destiny 2 Monument of Triumph:</strong><br><a href="https://www.gamesradar.com/games/destiny/destiny-2-strange-signal-distortions-quest/" data-dimension112="16667010-0437-4c3a-bbfa-f3867a8ff2a6" data-action="Deal Block" data-label="Destiny 2 Distortions" data-dimension48="Destiny 2 Distortions" data-dimension25=""><strong>Destiny 2 Distortions</strong></a>: How to use the Strange Signal<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-oblation-culls-shadow-exotic-quest/"><strong>Destiny 2 Oblation</strong></a>: Get Cull's Shadow from this Exotic Mission<br><a href="https://www.gamesradar.com/games/destiny/destiny-2-assimilated-demolishers/"><strong>Destiny 2 Assimilated Demolishers</strong></a>: Destroy these Vex bosses on Nessus</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Destiny 2 shoots to the top of Steam's top sellers as fans of the MMO jump in for the final update, hoping Sony and Bungie might change course ]]></title>
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                            <![CDATA[ Players are making sure Sony knows there's still life here ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 11:09:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:description>
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                                <p>Players are making sure <a href="https://www.gamesradar.com/uk/destiny-2/">Destiny 2</a> goes out with a bang. As the final update rolls out on the shooter, it's had a sudden surge through the ranks of Steam, with fans hoping to send Sony a message about the first-person shooter's popularity.</p><p>Monument of Triumph, the <a href="https://www.gamesradar.com/games/destiny/destiny-2s-final-update-sounds-so-good-that-it-just-makes-the-games-death-hurt-even-more/">last major patch</a> for Destiny 2, is now out, capping off almost nine years of work for Bungie on the cosmic FPS. Intended as a swansong, it's drawn in lapsed members of the community as well the diehards, pushing the game through the charts of Valve's marketplace.</p><p>At time of writing, Destiny 2 is the <a href="https://store.steampowered.com/charts/topselling/US" target="_blank">number one top seller on Steam</a>, usurping the almighty <a href="https://www.gamesradar.com/uk/counter-strike-2/">Counter-Strike 2</a>. Not only that, it has two other spots in the top five as well, as the expansions Renegades and The Edge of Fate are in places third and fifth, respectively. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-TWYj6sw2NQ" allowfullscreen></iframe></div></div><p>Even with heavy discounts on everything Destiny-related, those are some decent numbers, to say the least. <a href="https://www.gamesradar.com/games/destiny/destiny-2-hasnt-had-this-many-players-in-years-fans-flood-the-servers-as-final-update-sends-bungies-mmo-off-into-the-sunset/">The concurrent player count has shot up as well</a>, at 167,867 on Steam, which is over half of the MMO's all-time record. And, as fans were quick to point out, that's more than double <a href="https://www.gamesradar.com/marathon/">Marathon</a>'s peak concurrent player count on Steam since launch.</p><p>So many are trying to get in for one more go, there are reports of server problems. Again, these numbers are just for PC, too; include PlayStation 5 and Xbox Series X/S players and you've another stratosphere entirely. This kind of excitement does tend to be a double-edged sword for the infrastructure, as servers are stretched to capacity, and beyond.</p><p>There are sides of the fandom who're hoping this will all reverberate from Bungie up to Sony, and convince the corporation to invest more in the studio and Destiny as a whole. "The big thing is Sony is seeing that Destiny can still make money, something Marathon has failed to do," writes <a href="https://www.reddit.com/r/destiny2/comments/1u1qawl/this_is_more_important_than_player_count/" target="_blank">one player</a> on Reddit.</p><p>"This whole situation is extra baffling today seeing these numbers," another <a href="https://www.reddit.com/r/destiny2/comments/1u1qawl/comment/oqrq13l/" target="_blank">commenter says</a>. "Absolute buffoons for ceasing Destiny support," a third Redditor <a href="https://www.reddit.com/r/destiny2/comments/1u1qawl/comment/oqrth8l/" target="_blank">comments</a>.</p><p>I wouldn't hold my breath on any of this bringing us closer to <a href="https://www.gamesradar.com/games/destiny/destiny-3-isnt-in-active-development-report-says-and-bungie-has-no-greenlit-projects-with-layoffs-to-come-as-attention-shifts-to-marathon/">Destiny 3</a>. But for now, it's clear the people who love Destiny 2 aren't going down quietly.</p><p><a href="https://www.gamesradar.com/games/destiny/destiny-2-bug-that-destroys-bosses-in-a-few-well-placed-shots-disabled-by-bungie-ahead-of-the-mmos-last-update-we-want-to-ensure-your-experiences-arent-trivialized/"><em>Destiny 2 bug that destroys bosses in "a few well-placed shots" disabled by Bungie ahead of the MMO's last update: "We want to ensure your experiences aren't trivialized."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ Destiny 2 hasn't had this many players in years: fans flood the servers as final update sends Bungie's MMO off into the sunset ]]></title>
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                            <![CDATA[ The Monument of Triumph is here, and Destiny players are grief-celebrating ]]>
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                                                                        <pubDate>Tue, 09 Jun 2026 19:33:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 Titan Vanguard leader Zavala]]></media:description>                                                            <media:text><![CDATA[Destiny 2 Titan Vanguard leader Zavala]]></media:text>
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                                <p>Destiny 2 is really ending, huh. Bungie's recently announced Monument of Triumph update, a caution-to-the-wind blowout marking <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/"><u>the end of active development</u></a> on one of the most influential games of the past decade, is out today, June 9. Destiny 2 players have answered the call, turning out in numbers not seen since the beloved Final Shape expansion.</p><p><a href="https://steamdb.info/app/1085660/charts/#max" target="_blank"><u>SteamDB</u></a> shows that Destiny 2's concurrent Steam player count has jumped to 165,856 at the time of writing (up 9,000 from when I started writing this article) following characteristic queue issues. This makes the Monument of Triumph the most active Destiny 2 update since summer 2024, which nearly matched the all-time player peak of 316,750. </p><p>Bear in mind, Destiny 2 was in such dire shape that, for nearly all of 2026, it's averaged well under 20,000 concurrent players on Steam. On May 4, it was sitting at roughly 12,851. The big sendoff – <a href="https://www.gamesradar.com/games/destiny/destiny-2s-final-update-has-71-pages-of-patch-notes-as-bungie-says-our-teams-have-worked-tirelessly-to-address-bugs-and-are-still-hunting-down-stragglers/"><u>packed with balance changes</u></a>, updated loot, new abilities, reprised activities, and a festive farewell – has clearly resonated. </p><p>This is, of course, bittersweet. To get Destiny 2 players to actually come back, all Bungie had to do was kill the game. That's a little harsh, but it's just plain true. The Monument of Triumph is packed with excellent changes and outright <em>corrections</em> that many players wanted well over a year ago, but it's demonstrably too late. </p><p>The Destiny 2 servers will stay on for the foreseeable future – heck, even Destiny 1 is still playable – but there are no more updates coming barring minor technical hotfixes. The aspirational element, the excitement and anticipation of summiting the next mountain, is gone. This is it. </p><p>In the background, Marathon, now Bungie's only active game, is once again in a slow decline following the start of Season 2, which peaked at under half of the game's launch boom (itself already smaller than the crowd that the free beta drew). Some fun new content, improved progression, and a free-to-play week have boosted the game, but increasingly it feels like Marathon just doesn't have the legs of an evergreen hit. It remains unmatched as a game for sickos, though. </p><p>Meanwhile, mourning Destiny 2 players are <a href="https://www.gamesradar.com/games/destiny/playstation-showcase-brigaded-by-destiny-3-hopefuls-as-petition-crosses-338-000-signatures-we-want-d3/"><u>desperately asking Bungie and owner Sony</u></a> to greenlight development of Destiny 3, which, to be completely and utterly clear, <a href="https://www.gamesradar.com/games/destiny/destiny-3-isnt-in-active-development-report-says-and-bungie-has-no-greenlit-projects-with-layoffs-to-come-as-attention-shifts-to-marathon/"><u>is not in the works</u></a>. Bungie has not announced any new projects. All it has said is that it's begun incubating potential ideas. A related Destiny 3 <a href="https://www.change.org/p/petition-sony-to-develop-destiny-3?source_location=search" target="_blank"><u>petition</u></a> has over 373,000 signees, which is a solid turnout for this kind of movement, but given Bungie's position, we may as well ask the stars in the sky.  </p><p><a href="https://www.gamesradar.com/games/destiny/destiny-2-bug-that-destroys-bosses-in-a-few-well-placed-shots-disabled-by-bungie-ahead-of-the-mmos-last-update-we-want-to-ensure-your-experiences-arent-trivialized/"><u><em>Destiny 2 bug that destroys bosses in "a few well-placed shots" disabled by Bungie ahead of the MMO's last update: "We want to ensure your experiences aren't trivialized."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ Destiny 2 bug that destroys bosses in "a few well-placed shots" disabled by Bungie ahead of the MMO's last update: "We want to ensure your experiences aren't trivialized" ]]></title>
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                            <![CDATA[ The devs want this moment to truly matter ]]>
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                                                                        <pubDate>Tue, 09 Jun 2026 11:04:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:description>
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                                <p>Just because <a href="https://www.gamesradar.com/uk/destiny-2/">Destiny 2</a> is ending its updates doesn't mean <a href="https://www.gamesradar.com/uk/tag/bungie/">Bungie</a> is going to let game-breaking exploits slide. A powerful combo that lets players decimate any bosses in the cosmic FPS is being dismantled as the dev team prepares for the game's final bow.</p><p>Members of the community have realized that using Howl of the Storm, a Titan Aspect, in conjunction with a Hunter's Golden Gun can take apart more or less every big encounter available in the shooter. "A few well-placed shots" is all it takes, according to Bungie, and the studio's putting an end to it.</p><p>"With Monument of Triumph launching" today, Bungie is "disabling Howl of the Storm," the studio <a href="https://x.com/Destiny2Team/status/2064117463797891576" target="_blank">says on Twitter</a>. "Even if we're not shipping a new raid, MoT invites you to visit a large slate of endgame content, the new Pantheon lineup, and even Gambit!"</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Hey all,Over the last few days we've been seeing some incredible videos where Guardians could down Raid bosses (well, any bosses) when combining Howl of the Storm (Titan Aspect) with a few well-placed shots from a Hunter's Golden Gun.With Monument of Triumph launching…<a href="https://twitter.com/cantworkitout/status/2064117463797891576">June 8, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>As the swan song for Destiny 2, Monument of Triumph is a huge moment for the game and its fanbase. Even without a raid, it sounds like there's going to be plenty to explore – the <a href="https://www.gamesradar.com/games/destiny/destiny-2s-final-update-has-71-pages-of-patch-notes-as-bungie-says-our-teams-have-worked-tirelessly-to-address-bugs-and-are-still-hunting-down-stragglers/">patch notes alone will take half a day to go through</a> – and the fun would be deflated if you can turn most of the enemies into Swiss cheese.</p><p>"We generally want to avoid disabling abilities or weapons," Bungie says, and "especially for days" like this, "but we want to ensure your experiences aren't trivialized by the bug.</p><p>"We'll get this fixed up as soon as possible," the company continues. "If anything comes up during testing or validation leading to a delay, or we're able to move the fix up to an earlier release date, we'll let you know."</p><p>Monument of Triumph goes live today, June 9. If you want a final hurrah with Destiny 2, now is the time, and then you can join the chorus <a href="https://www.gamesradar.com/games/destiny/playstation-showcase-brigaded-by-destiny-3-hopefuls-as-petition-crosses-338-000-signatures-we-want-d3/">hoping for Destiny 3</a>.</p><p><a href="https://www.gamesradar.com/games/destiny/destiny-2-lead-says-the-final-update-wont-just-fade-out-yes-theres-story-yes-we-get-to-say-goodbye/"><em>Destiny 2 lead says the final update won't just fade out: "Yes, there's story, yes, we get to say goodbye."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj5VRO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj5VRO.js" async></script>
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                                                            <title><![CDATA[ New Halo: Campaign Evolved trailer uses PS5 Pro footage as Xbox cracks down on exclusives, leaving fans in disbelief: "Microsoft can't even console war correctly" ]]></title>
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                            <![CDATA[ It's a strange, strange sign of the times ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 16:42:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:description>
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                                <p>It's an odd moment for the industry right now, as we prepare for <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-launches-in-july-and-its-all-new-prequel-missions-have-space-combat/">Halo: Campaign Evolved</a> to launch on not just the Xbox Series X/S, but the PlayStation 5 as well. Master Chief's struggle against the Covenant is not exclusive to the green brand any more, to the point publicity is actively using Sony's hardware.</p><p><a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/">Summer Game Fest 2026</a> gave us more footage of the remake of the iconic and genre-defining first-person shooter. Amid all the bullets and explosions, a small boiler-plater sticks out: "Captured on PS5 Pro."</p><p>Yes, the latest compendium of the most famous Spartan taking on alien masses to prevent mass genocide wasn't even made using an Xbox system. Instead, the gameplay comes from the latest iteration of Sony's platform.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/0MxBFXH2a_U" allowfullscreen></iframe></div></div><p>There are likely two central reasons for this: the first is to play into the game coming out on a Sony system and show how good it looks, and the second is probably because it runs really nicely on the PS5 Pro, providing sharp, smooth clips of the FPS. Either way, it's definitely odd, and onlookers are a bit taken aback.</p><p>"Seeing that and Halo together kind of makes my brain fry a little bit. If you showed me this 15 years ago I would have called this an impossibility," says one fan <a href="https://bsky.app/profile/josh494.bsky.social/post/3mnrxnrjtqk2h" target="_blank">on</a> Bluesky. "On the official Halo channel is insane," another <a href="https://bsky.app/profile/abrownspot.bsky.social/post/3mnrxjq3ow22u" target="_blank">adds</a>.</p><p>"Microsoft can't even console war correctly smh," a <a href="https://bsky.app/profile/grandshadowdude.bsky.social/post/3mnrzxfegtk2c" target="_blank">third player adds</a>. One person makes a <a href="https://bsky.app/profile/ashseeker13.bsky.social/post/3mnrxp65q4s2q" target="_blank">bold prediction</a>: "A year. I give E-Day a year."</p><p>Funnily enough, Gears of War: E-Day very nearly joined <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a> and Halo: Campaign Evolved on PS5, and a port is <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-days-ps5-port-is-reportedly-mostly-complete-as-xbox-only-recently-decided-to-u-turn-on-its-console-exclusivity-plans/">reportedly almost finished</a>. One year may be right on the money. We'll see how Master Chief does against the Flood, first.</p><p><a href="https://www.gamesradar.com/games/rpg/3-years-after-releasing-one-of-the-best-indie-jrpgs-sea-of-stars-devs-roll-out-the-final-update-and-tease-a-new-game/"><em>3 years after releasing one of the best indie JRPGs, Sea of Stars devs roll out the "final update" and tease a new game</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlVKX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlVKX.js" async></script>
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                                                            <title><![CDATA[ Halo: Campaign Evolved's digital game manual is exclusive to its Premium and Collector's Editions, making for a very expensive list of instructions ]]></title>
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                            <![CDATA[ Some Halo fans "really dislike this" ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 16:40:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a.jpg ]]></dc:description>
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                                <p><a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-launches-in-july-and-its-all-new-prequel-missions-have-space-combat/"><u>Halo: Campaign Evolved has a release date</u></a> thanks to yesterday's Xbox Games Showcase, and we've also now been shown what we can expect from the game's various different editions, including one slightly baffling choice to make a digital game manual a Premium item. </p><p>Depending on how much money you want to spend on Halo: Campaign Evolved, Halo Studios has <a href="https://news.xbox.com/en-us/2026/06/07/halo-campaign-evolved-launch-preorder-xbox-games-showcase-2026/" target="_blank"><u>a number of different options</u></a> for you when the game launches next month. As well as the Standard Edition, which just includes the game, there's the Premium Edition – which comes with five days of early access as well as some cosmetics, a digital short story, art book, and game manual. The $200 Collector's Edition includes all of those things, too, alongside some physical goodies – "a 12-inch Dark Horse Master Chief statue, light-up LED Cortana chip, Steelbook, three original concept art prints, physical version of the reimagined game manual," and the physical game (if you're on Xbox Series X or PS5, anyway). </p><p>As <a href="https://primagames.com/news/halo-campaign-evolved-locks-game-manual-behind-premium-edition" target="_blank"><u>Prima Games points out</u></a>, it's the digital game manual that's sticking out like a sore thumb here when it comes to the bonus content on offer for the more expensive editions. To give it a bit of room here, <a href="https://www.xbox.com/en-GB/games/store/digital-story-art-collection-halo-campaign-evolved/9PJW8QZRVKL4" target="_blank"><u>Xbox describes it</u></a> as "a lovingly crafted modern homage to the original Halo: Combat Evolved game manual" that "blends classic presentation with contemporary detail." It adds: "Featuring updated gameplay information, controls, and background lore, the Halo: Campaign Evolved digital game manual is a nostalgic companion for longtime fans and a helpful introductory guide for newcomers stepping onto Alpha Halo for the first time." </p><p>So, you'd hope that it has a cool design that makes it feel a bit more like a digital collector's item like the art collections that Deluxe Editions of games – including this Premium Edition – often include. However, it's probably because it's a game manual – you know, a little booklet of information telling you how to play the game, which was once a standard thing included with all titles – that some fans are a bit annoyed, to put it lightly. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ASvjwo2gshrp2SUthiTLzF" name="Halo_ Campaign Evolved _ New Missions Trailer _ XBOX Games Showcase 2026 1-4 screenshot" alt="Halo: Campaign Evolved screenshot shows a man aiming a gun." src="https://cdn.mos.cms.futurecdn.net/ASvjwo2gshrp2SUthiTLzF.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Halo Studios)</span></figcaption></figure><p>"Don't give me something that was industry-standard 20+ years ago under the guise of it being a 'feature.' If shoving it in a premium version is the only way it can be affordable, then don't do it at all. Really dislike this," one <a href="https://www.reddit.com/r/Games/comments/1u0592h/comment/oqfo3gv/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>user on Reddit writes</u></a>. "Oh fuck all the way off with this shit. My god. A fucking game manual and you have to pay more for it? An art book makes sense but a game manual?!" <a href="https://www.reddit.com/r/Games/comments/1u0592h/comment/oqg1dj9/?context=3&utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"><u>says another</u></a>. </p><p>I suspect that most people opting for the Premium Edition will likely be in it for the five days of early access, making Halo: Campaign Evolved playable from July 23 rather than July 28, in which case the digital manual will just appear as a bonus. Bearing in mind that the Premium Edition is an extra $20 on top of the standard price (making it $70), it's a considerable price increase for anyone who does simply want to own all the bonus goodies.</p><p><a href="https://www.gamesradar.com/platforms/xbox/halo-campaign-evolved-prequel-story-was-written-by-the-award-winning-sci-fi-author-behind-some-of-the-best-halo-novels/"><u><em>Halo: Campaign Evolved prequel story was written by the award-winning sci-fi author behind some of the best Halo novels.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W029YX"></div>                            </div>                            <script src="https://kwizly.com/embed/W029YX.js" async></script>
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                                                            <title><![CDATA[ Halo: Campaign Evolved pre-orders have hit the shelves, but that Collector's Edition is difficult to catch ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/halo/halo-campaign-evolved-pre-orders-have-hit-the-shelves-but-that-collectors-edition-is-difficult-to-catch/</link>
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                            <![CDATA[ Master Chief is heading to PlayStation with Halo: Campaign Evolved pre-orders live across the shelves right now. ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 16:36:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo Campaign Evolved Collector&#039;s Edition on a green background with pre-order badge]]></media:description>                                                            <media:text><![CDATA[Halo Campaign Evolved Collector&#039;s Edition on a green background with pre-order badge]]></media:text>
                                <media:title type="plain"><![CDATA[Halo Campaign Evolved Collector&#039;s Edition on a green background with pre-order badge]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick pre-order</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>US: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Gentry-FPP-United-States-PlayStation-5/dp/B0H27DX7HP" target="_blank"><strong>$49.99 at Amazon</strong></a></p><p class="fancy-box__body-text"><strong>UK: </strong><a data-analytics-id="inline-link" href="https://www.amazon.co.uk/dp/B0H4DGHRW8" target="_blank"><strong>£49.99 at Amazon</strong></a></p></div></div><p>Halo on PlayStation has officially made it out of the group chat, and now Campaign Evolved pre-orders are ready to go across PS5 and Xbox Series X. The Combat Evolved remake sees Master Chief retouched with current gen visuals, but Halo Studios also promises more of what made the original so great; more weapons, more vehicles, and more Skulls. </p><p>Halo Campaign Evolved pre-orders come in two casual flavors, Standard and Premium, with so-far out of stock Collector's Edition stacked with physical goodies. While the latter is already proving tough to get hold of, the former are readily available in physical and digital form across the web. </p><p>What do you get for pre-ordering? All standard and physical editions will come with the Foundry Armoury Pack, with some slick new skins for that Mark V Mjolnir suit. Those who upgrade to the $69.99 / £69.99 Premium Edition, though, will also storm the battlefield with the Alpha Halo Armoury Pack, a digital story and art collection, and up to five days early access. </p><h2 class="article-body__section" id="section-pre-order-halo-campaign-evolved-in-the-us"><span>Pre-order Halo: Campaign Evolved in the US</span></h2><div class="product"><a data-dimension112="f594c09e-5414-415a-a46c-7b1dd6474e74" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" href="https://www.amazon.com/Gentry-FPP-United-States-PlayStation-5/dp/B0H27DX7HP" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:433px;"><p class="vanilla-image-block" style="padding-top:115.47%;"><img id="Yw8QpwTnYrKNwFGSAfC78U" name="halo-campaign-evolved--standard-edition--26c12a55-e08e-433a-9928-407e5bfcd4c7.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Yw8QpwTnYrKNwFGSAfC78U.jpg" mos="" align="middle" fullscreen="" width="433" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Standard Edition | </strong><a href="https://www.amazon.com/Gentry-FPP-United-States-PlayStation-5/dp/B0H27DX7HP" target="_blank" data-dimension112="f594c09e-5414-415a-a46c-7b1dd6474e74" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension25=""><strong>$49.99 at Amazon</strong></a><br>Your vanilla Halo: Campaign Evolved pre-order will net you a fancy armour pack from day one. With no discounts from other retailers, Amazon's speedy shipping is sealing the deal here. </p><p><strong>See more:</strong></p><p><strong></strong><a href="https://www.walmart.com/ip/Halo-Campaign-Evolved-PS5/20284411741" target="_blank"><strong>$49.99 at Walmart</strong></a></p><p><strong></strong><a href="https://www.bestbuy.com/product/halo-campaign-evolved-playstation-5/JJGXP3YJ96" target="_blank"><strong>$49.99 at Best Buy</strong></a></p><p><strong></strong><a href="https://www.gamestop.com/video-games/playstation-5/products/halo-campaign-evolved---playstation-5/447411.html" target="_blank"><strong>$49.99 at GameStop</strong></a></p><p><strong></strong><a href="https://store.playstation.com/en-us/concept/10013884" target="_blank"><strong>$49.99 at PlayStation</strong></a><a class="view-deal button" href="https://www.amazon.com/Gentry-FPP-United-States-PlayStation-5/dp/B0H27DX7HP" target="_blank" rel="nofollow" data-dimension112="f594c09e-5414-415a-a46c-7b1dd6474e74" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="8d20ea68-f672-4b2c-8aa5-f4f841e94139" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" href="https://www.amazon.com/Gentry-FPP-United-States-Xbox-X/dp/B0H27JXNXK" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="tXeF6CsE5ZLQPDn53XaiFf" name="Halo Campaign Evolved" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tXeF6CsE5ZLQPDn53XaiFf.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Standard Edition | </strong><a href="https://www.amazon.com/Gentry-FPP-United-States-Xbox-X/dp/B0H27JXNXK" target="_blank" data-dimension112="8d20ea68-f672-4b2c-8aa5-f4f841e94139" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension25=""><strong>$49.99 at Amazon</strong></a><br>The story's the same on Xbox, those playing Halo the way it was intended can pre-order the Standard Edition with speedy shipping for Prime members. </p><p><strong>See more:</strong></p><p><strong></strong><a href="https://www.walmart.com/ip/Halo-Campaign-Evolved-XSX/20309510556" target="_blank"><strong>$49.99 at Walmart</strong></a><strong></strong></p><p><strong></strong><a href="https://www.bestbuy.com/product/halo-campaign-evolved-xbox-series-x/JJGXP3YJ82" target="_blank"><strong>$49.99 at Best Buy</strong></a><strong></strong></p><p><strong></strong><a href="https://www.gamestop.com/video-games/playstation-5/products/halo-campaign-evolved---playstation-5/447411.html" target="_blank"><strong>$49.99 at GameStop</strong></a><a class="view-deal button" href="https://www.amazon.com/Gentry-FPP-United-States-Xbox-X/dp/B0H27JXNXK" target="_blank" rel="nofollow" data-dimension112="8d20ea68-f672-4b2c-8aa5-f4f841e94139" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | $49.99 at Amazon" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="dead5bed-6f1f-462e-ac90-3ec6aa15c836" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | $69.99 at PlayStation" data-dimension48="Halo: Campaign Evolved Premium Edition | $69.99 at PlayStation" href="https://store.playstation.com/en-us/product/UP6312-PPSA28038_00-0852289516883701" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:700px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="JrAoecgfnon6jtUCugXvH6" name="Halo Campaign Evolved Premium Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/JrAoecgfnon6jtUCugXvH6.jpg" mos="" align="middle" fullscreen="" width="700" height="700" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Premium Edition | </strong><a href="https://store.playstation.com/en-us/product/UP6312-PPSA28038_00-0852289516883701" target="_blank" data-dimension112="dead5bed-6f1f-462e-ac90-3ec6aa15c836" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | $69.99 at PlayStation" data-dimension48="Halo: Campaign Evolved Premium Edition | $69.99 at PlayStation" data-dimension25=""><strong>$69.99 at PlayStation</strong></a><br>The Premium Edition is up at PlayStation's own store for PS5 players, with the digital-only pre-order offering up a few extra cosmetics and early access. <a class="view-deal button" href="https://store.playstation.com/en-us/product/UP6312-PPSA28038_00-0852289516883701" target="_blank" rel="nofollow" data-dimension112="dead5bed-6f1f-462e-ac90-3ec6aa15c836" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | $69.99 at PlayStation" data-dimension48="Halo: Campaign Evolved Premium Edition | $69.99 at PlayStation" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="1647f034-0c70-4f23-a185-0cb390c4d56b" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | $69.99 at Best Buy" data-dimension48="Halo: Campaign Evolved Premium Edition | $69.99 at Best Buy" href="https://www.bestbuy.com/product/halo-campaign-evolved-premium-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXP25TK7" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:700px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="JrAoecgfnon6jtUCugXvH6" name="Halo Campaign Evolved Premium Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/JrAoecgfnon6jtUCugXvH6.jpg" mos="" align="middle" fullscreen="" width="700" height="700" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Premium Edition | </strong><a href="https://www.bestbuy.com/product/halo-campaign-evolved-premium-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXP25TK7" target="_blank" data-dimension112="1647f034-0c70-4f23-a185-0cb390c4d56b" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | $69.99 at Best Buy" data-dimension48="Halo: Campaign Evolved Premium Edition | $69.99 at Best Buy" data-dimension25=""><strong>$69.99 at Best Buy</strong></a></p><p>Best Buy is carrying the Xbox version of the Halo: Campaign Evolved Premium Edition alongside Microsoft right now - though with delivery set for release date that early access is called into question.</p><p><a href="https://www.xbox.com/en-US/games/store/halo-campaign-evolved-premium-edition/9PKTJH3CM38H/0017" target="_blank"><strong>$69.99 at Microsoft</strong></a><a class="view-deal button" href="https://www.bestbuy.com/product/halo-campaign-evolved-premium-edition-xbox-series-x-xbox-series-s-windows-digital/JJGXP25TK7" target="_blank" rel="nofollow" data-dimension112="1647f034-0c70-4f23-a185-0cb390c4d56b" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | $69.99 at Best Buy" data-dimension48="Halo: Campaign Evolved Premium Edition | $69.99 at Best Buy" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="0310eff3-f589-4333-944a-c62505fc506d" data-action="Deal Block" data-label="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension48="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" href="https://shop.xboxgamestudios.com/products/halo-campaign-evolved-collectors-edition" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:542px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="H7otDPyV99v4PNfzNMAdwD" name="Halo Collector's Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/H7otDPyV99v4PNfzNMAdwD.jpg" mos="" align="middle" fullscreen="" width="542" height="542" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Collector's Edition | </strong><a href="https://shop.xboxgamestudios.com/products/halo-campaign-evolved-collectors-edition" target="_blank" data-dimension112="0310eff3-f589-4333-944a-c62505fc506d" data-action="Deal Block" data-label="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension48="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension25=""><strong>Check stock at Xbox Game Studios</strong></a><br>The $199.99 Collector's Edition ran out of stock just as swiftly as it appeared at Xbox Game Studios' online store. This is one to watch should it return to the shelves. <a class="view-deal button" href="https://shop.xboxgamestudios.com/products/halo-campaign-evolved-collectors-edition" target="_blank" rel="nofollow" data-dimension112="0310eff3-f589-4333-944a-c62505fc506d" data-action="Deal Block" data-label="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension48="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-pre-order-halo-campaign-evolved-in-the-uk"><span>Pre-order Halo: Campaign Evolved in the UK</span></h2><div class="product"><a data-dimension112="447226f6-1370-4e34-aab3-810097c2c064" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" href="https://www.amazon.co.uk/dp/B0H4DGHRW8" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:433px;"><p class="vanilla-image-block" style="padding-top:115.47%;"><img id="Yw8QpwTnYrKNwFGSAfC78U" name="halo-campaign-evolved--standard-edition--26c12a55-e08e-433a-9928-407e5bfcd4c7.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Yw8QpwTnYrKNwFGSAfC78U.jpg" mos="" align="middle" fullscreen="" width="433" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Standard Edition | </strong><a href="https://www.amazon.co.uk/dp/B0H4DGHRW8" target="_blank" data-dimension112="447226f6-1370-4e34-aab3-810097c2c064" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension25=""><strong>£49.99 at Amazon</strong></a><br>Amazon is our go-to for Halo: Campaign Evolved pre-orders in the UK, with that Prime shipping offering release day delivery. </p><p><strong>See more:</strong></p><p><a href="https://www.very.co.uk/playstation-halo-campaign-evolved-ndash-standard-edition-ndash-playstationreg5-physical-disc-ndash-requires-content-download/1601175562.prd" target="_blank"><strong>£49.99 at Very</strong></a></p><p><a href="https://www.thegamecollection.net/products/halo-campaign-evolved-ps5" target="_blank"><strong>£47.95 at The Game Collection</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H4DGHRW8" target="_blank" rel="nofollow" data-dimension112="447226f6-1370-4e34-aab3-810097c2c064" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="ff969d7f-f398-4287-aaca-035ddb6cb5c9" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" href="https://www.amazon.co.uk/dp/B0H4DMZPQT" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="tXeF6CsE5ZLQPDn53XaiFf" name="Halo Campaign Evolved" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tXeF6CsE5ZLQPDn53XaiFf.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Standard Edition | </strong><a href="https://www.amazon.co.uk/dp/B0H4DMZPQT" target="_blank" data-dimension112="ff969d7f-f398-4287-aaca-035ddb6cb5c9" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension25=""><strong>£49.99 at Amazon</strong></a><br>And you'll find the Xbox copy on these shelves as well, with that pre-order price guarantee intact. </p><p><strong>See more:</strong></p><p><a href="https://www.very.co.uk/xbox-halo-campaign-evolved-ndash-standard-edition-xbox-series-x-physical-disc-ndash-requires-content-download/1601175488.prd" target="_blank"><strong>£49.99 at Very</strong></a></p><p><a href="https://www.thegamecollection.net/products/halo-campaign-evolved-xbox" target="_blank"><strong>£47.95 at The Game Collection</strong></a><a class="view-deal button" href="https://www.amazon.co.uk/dp/B0H4DMZPQT" target="_blank" rel="nofollow" data-dimension112="ff969d7f-f398-4287-aaca-035ddb6cb5c9" data-action="Deal Block" data-label="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension48="Halo: Campaign Evolved Standard Edition | £49.99 at Amazon" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="8bdc8566-da60-43f4-be92-db056942def5" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | £69.99 at PlayStation" data-dimension48="Halo: Campaign Evolved Premium Edition | £69.99 at PlayStation" href="https://store.playstation.com/en-gb/product/UP6312-PPSA28038_00-0852289516883701" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:700px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="JrAoecgfnon6jtUCugXvH6" name="Halo Campaign Evolved Premium Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/JrAoecgfnon6jtUCugXvH6.jpg" mos="" align="middle" fullscreen="" width="700" height="700" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Premium Edition | </strong><a href="https://store.playstation.com/en-gb/product/UP6312-PPSA28038_00-0852289516883701" target="_blank" data-dimension112="8bdc8566-da60-43f4-be92-db056942def5" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | £69.99 at PlayStation" data-dimension48="Halo: Campaign Evolved Premium Edition | £69.99 at PlayStation" data-dimension25=""><strong>£69.99 at PlayStation</strong></a><br>As a digital-only release, you'll need to pick up your Halo: Campaign Evolved Premium Edition pre-order direct via the PlayStation store. <a class="view-deal button" href="https://store.playstation.com/en-gb/product/UP6312-PPSA28038_00-0852289516883701" target="_blank" rel="nofollow" data-dimension112="8bdc8566-da60-43f4-be92-db056942def5" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | £69.99 at PlayStation" data-dimension48="Halo: Campaign Evolved Premium Edition | £69.99 at PlayStation" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="a0fd3d21-624d-4a18-b48b-d397ac495ee2" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | £69.99 at Microsoft" data-dimension48="Halo: Campaign Evolved Premium Edition | £69.99 at Microsoft" href="https://www.xbox.com/en-GB/games/store/halo-campaign-evolved-premium-edition/9PKTJH3CM38H" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:700px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="JrAoecgfnon6jtUCugXvH6" name="Halo Campaign Evolved Premium Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/JrAoecgfnon6jtUCugXvH6.jpg" mos="" align="middle" fullscreen="" width="700" height="700" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Premium Edition | </strong><a href="https://www.xbox.com/en-GB/games/store/halo-campaign-evolved-premium-edition/9PKTJH3CM38H" target="_blank" data-dimension112="a0fd3d21-624d-4a18-b48b-d397ac495ee2" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | £69.99 at Microsoft" data-dimension48="Halo: Campaign Evolved Premium Edition | £69.99 at Microsoft" data-dimension25=""><strong>£69.99 at Microsoft</strong></a><br>Obviously Xbox is also well stocked for Premium codes as well, netting you full access to the extra swag and early playtimes. <a class="view-deal button" href="https://www.xbox.com/en-GB/games/store/halo-campaign-evolved-premium-edition/9PKTJH3CM38H" target="_blank" rel="nofollow" data-dimension112="a0fd3d21-624d-4a18-b48b-d397ac495ee2" data-action="Deal Block" data-label="Halo: Campaign Evolved Premium Edition | £69.99 at Microsoft" data-dimension48="Halo: Campaign Evolved Premium Edition | £69.99 at Microsoft" data-dimension25="">View Deal</a></p></div><div class="product"><a data-dimension112="f0efe499-8c5d-4d61-a511-6c6152c4a061" data-action="Deal Block" data-label="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension48="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" href="https://shop.xboxgamestudios.com/products/halo-campaign-evolved-collectors-edition" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:542px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="H7otDPyV99v4PNfzNMAdwD" name="Halo Collector's Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/H7otDPyV99v4PNfzNMAdwD.jpg" mos="" align="middle" fullscreen="" width="542" height="542" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Halo: Campaign Evolved Collector's Edition | </strong><a href="https://shop.xboxgamestudios.com/products/halo-campaign-evolved-collectors-edition" target="_blank" data-dimension112="f0efe499-8c5d-4d61-a511-6c6152c4a061" data-action="Deal Block" data-label="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension48="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension25=""><strong>Check stock at Xbox Game Studios</strong></a><br>The Halo Collector's Edition was also run off the shelves in the UK, so this is one to check back on later. <a class="view-deal button" href="https://shop.xboxgamestudios.com/products/halo-campaign-evolved-collectors-edition" target="_blank" rel="nofollow" data-dimension112="f0efe499-8c5d-4d61-a511-6c6152c4a061" data-action="Deal Block" data-label="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension48="Halo: Campaign Evolved Collector's Edition | Check stock at Xbox Game Studios" data-dimension25="">View Deal</a></p></div><section class="article__schema-question"><h3>When is the Halo: Campaign Evolved release date?</h3><article class="article__schema-answer"><p>Halo: Campaign Evolved will launch across all systems on July 28, giving us just over a month to brush up on our lore. Those who pre-order the Premium Edition can score up to five days of early access, though. </p></article></section><section class="article__schema-question"><h3>Is there a Halo: Campaign Evolved demo?</h3><article class="article__schema-answer"><p>There is currently no publicly available demo available for Campaign Evolved, though content creators have been privy to early gameplay for a few months now. </p></article></section><p><em>With </em><a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/"><em>Summer Games Fest</em></a><em> rolling to a close there's a bunch of titles to get on your shopping list. We're also showing you where to </em><a href="https://www.gamesradar.com/games/call-of-duty/modern-warfare-4-pre-orders-are-required-for-early-beta-access-but-bonuses-also-include-double-xp-steelbooks-and-straight-up-discounts/"><em>pre-order Call of Duty Modern Warfare 4</em></a><em> and helping with all your </em><a href="https://www.gamesradar.com/games/fable-pre-orders-are-live-and-the-collectors-edition-includes-a-jack-of-blades-statue-for-die-hard-fans/"><em>Fable pre-orders</em></a><em> as well. </em></p>
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                                                            <title><![CDATA[ Call of Duty: Modern Warfare 4 DMZ devs have been "paying attention" to other extraction shooters like Arc Raiders, but think they've got them beat on "weapon feel" ]]></title>
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                            <![CDATA[ Infinity Ward thinks you'll want to spend your time in its game over all the others this year ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 20:40:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/eZ8pKTpX2dtAAWqmv5z4i9.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Infinity Ward, Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of a Call of Duty: Modern Warfare 4 soldier holding a rifle in a ghillie suit.]]></media:description>                                                            <media:text><![CDATA[A screenshot of a Call of Duty: Modern Warfare 4 soldier holding a rifle in a ghillie suit.]]></media:text>
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                                <p>Infinity Ward has been watching the rise of extraction shooters, like Arc Raiders and Marathon, as it put together its own version of the genre in <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4's</a> DMZ mode.<br><br>Multiplayer creative director Joe Cecot tells <a href="https://news.xbox.com/en-us/2026/06/07/dmz-new-intel-call-of-duty-extraction-shooter-xbox-games-showcase-2026/" target="_blank">Xbox Wire</a> that the team has been "paying attention to the genre," playing popular games to find out "what's clicking with players, what feels good, what doesn't feel good."<br><br>Cecot specifically says that the beta for DMZ lacked "meaningful player growth," which happens to be a major part of Arc Raiders' appeal. To fix that, the updated DMZ mode will give you a persistent inventory of gear and a central base to augment and upgrade your loadouts.<br><br>That said, extraction shooters require a level of commitment from players that can make it hard for new games to succeed. Cecot seems confident that won't be a problem for DMZ in Call of Duty: Modern Warfare 4, though. He touts its open world full of mini events and unique locations as well as the pace and aesthetic of its combat as the kind of things you won't find in other games.<br><br>"Our rich sandbox combined with our first-person military theme is something that's going to really resonate with people," Cecot explains. "And I think our weapon feel and our movement are a step above most of the games."<br><br>We may be talking about Call of Duty here, <em>the</em> first-person shooter series of the last decade and change, but those are still some fighting words for popular games like Arc Raiders. I don't think the other games would've stuck so hard if their weapon feel was bad, which just means Infinity Ward is going to have to knock it out of the park to live up to those claims.<br><br>Luckily, if DMZ isn't cutting it right away, Call of Duty: Modern Warfare 4 will also have a full campaign and suite of multiplayer modes to play while the kinks get ironed out. You'll be able to see how it fares on October 23 for PC, PS5, Nintendo Switch 2, and Xbox Series X.<br><br><a href="https://www.gamesradar.com/games/call-of-duty/call-of-duty-modern-warfare-4-boss-promises-transparency-over-sbmm-all-will-be-revealed-soon/"><em>Call of Duty: Modern Warfare 4 boss promises transparency over SBMM: "All will be revealed soon"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OarxYX"></div>                            </div>                            <script src="https://kwizly.com/embed/OarxYX.js" async></script>
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                                                            <title><![CDATA[ Metro 2039 will break out of the bunker just in time to join the flood of games releasing in February 2027 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/metro-2039-will-break-out-of-the-bunker-just-in-time-to-join-the-flood-of-games-releasing-in-february-2027/</link>
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                            <![CDATA[ Time to decide between Master Chief or the guy who has to hand-crank his shotgun ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 18:23:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/eZ8pKTpX2dtAAWqmv5z4i9.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Deep Silver]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[In Metro 2039,  the protagonist known as the Stranger is clad in armored gear and a gas mask and holds a rifle]]></media:description>                                                            <media:text><![CDATA[In Metro 2039,  the protagonist known as the Stranger is clad in armored gear and a gas mask and holds a rifle]]></media:text>
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                                <p>If you think about it, the Metro series is really just about inopportune timing. Nobody in any of the games asked to be around after a nuclear apocalypse, stuck fighting monsters with shoddy weapons, and dealing with greedy traitors. That's why it's no surprise that the newest game, <a href="https://www.gamesradar.com/games/metro-2039-guide/">Metro 2039</a>, will continue the theme by releasing in the most crowded month next year.<br><br>Right alongside <a href="https://www.gamesradar.com/fable-4-release-date-news-rumours/">Fable</a>, <a href="https://www.gamesradar.com/state-of-decay-3-guide/">State of Decay 3</a>, <a href="https://www.gamesradar.com/games/jrpg/persona-4-revival-finally-gets-a-release-date-and-boy-does-it-look-good/">Persona 4 Revival</a>, and probably <a href="https://www.gamesradar.com/games/action-rpg/wo-long-2-announced-one-of-our-favorite-soulslikes-is-getting-a-sequel-in-2027/">Wo Long 2</a>, Metro 2039 will arrive in February 2027.<br><br>The trailer developer 4A Games put together is unmistakably Metro-coded: Gas masks, fog, barbed wire, night vision goggles, and weapons with gauges on them take the spotlight like returning characters in a long-running series. And because it's a Metro game, you know that its ravaged world is full of monsters who screech and growl in the night and hold you at gunpoint.<br><br>Everything in Metro 2039 has that signature coat of rust you expect from these games even if there are quite a few new things hinted at in the footage, like new weapons and tools to survive the wasteland. As we see all the new gear, the narrator reveals the game's main antagonist will be Hunter, a returning character from Metro 2033 who was noticeably absent in Metro: Last Light.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mAUfp7tP2bg" allowfullscreen></iframe></div></div><p>While all of it looks like exactly what Metro fans have been waiting for, it's going to be fighting for their time amongst all the other big games dropping in the same month. Although that might also play to its strengths. Nobody makes shooters like 4A Games and I'm sure diehard Metro heads will gladly hold off on the fairytales in Fable to scavenge for bullets and unlikely alliances in an irradiated Moscow.<br><br><a href="https://www.gamesradar.com/games/fps/metro-2039-takes-on-tunnel-nazis-in-a-story-shaped-by-the-ukraine-war-sheltering-from-rocket-attacks-are-interrupting-but-not-stopping-us/"><em>Metro 2039 takes on tunnel Nazis in a story shaped by the Ukraine  war: "Sheltering from rocket attacks are interrupting but not stopping  us"</em></a></p>
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                                                            <title><![CDATA[ Hell freezes over in Doom: The Dark Ages - Revelations, the shooter's first expansion coming this July ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/hell-freezes-over-in-doom-the-dark-ages-revelations-the-shooters-first-expansion-coming-this-july/</link>
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                            <![CDATA[ With a sick new spear ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 17:54:24 +0000</pubDate>                                                                                                                                <updated>Sun, 07 Jun 2026 18:00:53 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bethesda]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Doom Slayer&#039;s helmet cracks as he lays on the floor looking angry in a screenshot from Doom: The Dark Ages | Revelations]]></media:description>                                                            <media:text><![CDATA[Doom Slayer&#039;s helmet cracks as he lays on the floor looking angry in a screenshot from Doom: The Dark Ages | Revelations]]></media:text>
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                                <p>Doom: The Dark Ages' first big expansion is officially called (cold) Revelations, a snowy trek that gives Doomguy a sick-looking spear to further juggle demons and, as a jolly frozen departure from the blistering heat of summer, it's coming out in July. Developer id Software's also releasing a free update on the same day with a bunch of improvements.</p><p>Bethesda released the first trailer for Doom: The Dark Ages – Revelations during tonight's <a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/">Xbox Games Showcase</a>, and the publisher is "unleashing a brutal new chapter of the Slayer's saga on July 7" across all platforms the game's already available on – PC, Xbox Series X|S, and PS5.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UKkd02ZEBOU" allowfullscreen></iframe></div></div><p>"Featuring new levels with deeper puzzles, new demons and new mysteries, Revelations also adds new dimensions to combat with the deadly Chain Spear, offering returning Slayers a uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility," the publisher writes in a recent <a href="https://slayersclub.bethesda.net/en-US/article/doom-the-dark-ages-revelations-revealed" target="_blank">blog post</a>.</p><p>We're also getting a bigger, longer look at Doom Slayer's full face, which sort of feels wrong in the same way seeing a dog without its collars does, but it makes sense considering Revelations promises to be a more lore-heavy adventure.</p><p>As for the free Ripatorium 3.0 update that's also launching July 7, id Software is adding "deeper customization, improved pass code generation, and personal preset options to the game’s customizable arena challenge mode." Players who buy the Revelations expansion will get three new maps, demons, and access to fully upgraded weapons to use in the Ripatorium, as long as you've completed the main campaign.</p><p>Revelations costs $19.99. Base game owners can also upgrade to the Premium Edition to get access to the DLC for $34.99.</p><p><em>Here's </em><a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/"><em>everything announced at Summer Game Fest 2026.</em></a></p>
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                                                            <title><![CDATA[ Halo: Campaign Evolved launches in July, and its all-new prequel missions have space combat ]]></title>
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                            <![CDATA[ Still coming to Xbox, PC, and PS5 ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 17:28:12 +0000</pubDate>                                                                                                                                <updated>Sun, 07 Jun 2026 17:41:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cortana looks into the camera during a trailer for Halo: Campaign Evolved.]]></media:description>                                                            <media:text><![CDATA[Cortana looks into the camera during a trailer for Halo: Campaign Evolved.]]></media:text>
                                <media:title type="plain"><![CDATA[Cortana looks into the camera during a trailer for Halo: Campaign Evolved.]]></media:title>
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                                <p>The <a href="https://www.gamesradar.com/news/live/xbox-games-showcase-live-coverage-2026-everything-announced/">Xbox Games Showcase</a> just showed us our first look at Halo: Campaign Evolved's prequel missions, which we'll finally get to play this July.</p><p>Halo: Campaign Evolved is billed as a faithful remake of the iconic shooter, but Halo Studios is still taking a few nice liberties with Master Chief's first adventure. Most notably, the game's taking us on a three-mission romp, called Operation: METEORITE, set a year before Master Chief's awakens from cryo-slumber and gets dropped onto an alien ring. </p><p>Dear old Sergeant Johnson's along for the ride, Cortana looks much different than her original 2001 counterpart, and, oh, you can pilot alien vehicles in massive space battles. Take a look in the trailer below.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/DPrm70EK2f0" allowfullscreen></iframe></div></div><p>We already got a brief glimpse at the remake's brand-new additions via <a href="https://www.gamesradar.com/games/halo/dont-tell-xbox-but-halo-campaign-evolved-screenshots-have-leaked-through-the-microsoft-store-and-revealed-space-combat/">an accidental leak on the Xbox Store</a> (<em>quick, act surprised</em>) alongside a few paid cosmetic DLC packs that weren't shown off in the trailer. So expect some customization options that weren't present in the OG Xbox original, too.</p><p>"Sneak into a Covenant science fair in Operation: METEORITE," the game's <a href="https://store.steampowered.com/app/2806050/Halo_Campaign_Evolved/" target="_blank">Steam page</a> explains. "Before the events of Halo: Combat Evolved, these all-new, action-packed missions follow the Master Chief and his most stalwart ally, Sgt. Major Avery Johnson, as they encounter new threats, new allies, and untold surprises aboard a Covenant vessel."</p><p>Halo: Campaign Evolved launches July 28, 2026 on PC, Xbox Series X|S, Game Pass, and PS5.</p><p>Pre-orders for the remake are up now with a Standard Edition that costs £50/$50, and a Premium Edition that costs £60/$60 and comes with five days of advanced access, a cosmetic pack, and some extra digital goodies.</p><p><em>Here's </em><a href="https://www.gamesradar.com/news/live/summer-game-fest-live-coverage-2026-everything-announced/"><em>everything announced at Summer Game Fest 2026.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlVKX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlVKX.js" async></script>
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                                                            <title><![CDATA[ Don't tell Xbox, but Halo: Campaign Evolved screenshots have leaked through the Microsoft Store and revealed space combat ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/halo/dont-tell-xbox-but-halo-campaign-evolved-screenshots-have-leaked-through-the-microsoft-store-and-revealed-space-combat/</link>
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                            <![CDATA[ For the first time since Halo Reach ]]>
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                                                                        <pubDate>Sat, 06 Jun 2026 11:41:25 +0000</pubDate>                                                                                                                                <updated>Sat, 06 Jun 2026 12:17:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5]]></media:description>                                                            <media:text><![CDATA[Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5]]></media:text>
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                                <p>Only a day away from the big Xbox Games Showcase, screenshots from <a href="https://www.gamesradar.com/games/halo/halo-campaign-evolved-is-a-faithful-remake-tasked-with-relaunching-a-legendary-franchise-we-see-this-as-a-way-to-grow-expand-and-reconnect-the-halo-community/">Halo Campaign Evolved</a> leaked onto the official Microsoft Store and they revealed quite a bit about the <a href="https://www.gamesradar.com/video-game-release-dates/">upcoming game</a>.</p><p>Before today, Halo Studios had only really lifted the lid on one specific mission in Halo Campaign Evolved. That's all changed now thanks to screenshots attached to what sounds like two cosmetic DLC packages called the Alpha Halo Armory Pack and the Foundry Armory Pack, which have since been deleted from the storefront... but not before fans <a href="https://www.reddit.com/r/halo/" target="_blank">spread them online</a>.</p><p>The screenshots include delightfully fluffy brutes, first looks at remade levels outside of Silent Cartographer, dear old Sergeant Johnson, and a blue (not purple) Cortana design that I'm sure won't be controversial at all within the community, right? Oh, there's also the reveal that Halo Campaign Evolved will take us into space combat sections. </p><p>That last point is a particularly big deal since 2001's Halo Combat Evolved had no such feature. In fact, Halo as a whole hasn't given us playable space battles since Halo Reach more than a decade ago - if you're not counting the aerial fights in Halo 4, I guess.</p><p>Still, Master Chief's been able to pilot alien aircraft since the very beginning, so it's not too jarring of an inclusion for a modern remake. Halo Studios previously revealed that Campaign Evolved would feature <a href="https://www.gamesradar.com/games/halo/this-is-halo-for-everyone-halo-campaign-evolved-officially-coming-to-pc-xbox-and-ps5-next-year-with-a-new-3-mission-prequel-arc-and-4-player-co-op/">three all-new missions</a> starring Johnson, so there's also a good likelihood these space sections will appear during that prequel arc. Though it's not impossible for them to be threaded into certain pre-existing levels, too.</p><p>Halo Campaign Evolved is set to launch sometime this year on PC, Xbox Series X|S, Game Pass, and PS5. Tomorrow's Xbox Games Showcase should give us more official information about the game.</p><p><em>For now, here are </em><a href="https://www.gamesradar.com/games/events-conferences/5-xbox-games-to-watch-for-at-summer-game-fest-2026/"><em>five Xbox games to watch for at Summer Game Fest 2026</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKlVKX"></div>                            </div>                            <script src="https://kwizly.com/embed/OKlVKX.js" async></script>
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                                                            <title><![CDATA[ FPS devs put two bullets in Steam's dumbest debate and move up Wardogs release date: "Player numbers will undoubtedly decline significantly," but that "will not deter us" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/fps-devs-put-two-bullets-in-steams-dumbest-debate-and-move-up-wardogs-release-date-player-numbers-will-undoubtedly-decline-significantly-but-that-will-not-deter-us/</link>
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                            <![CDATA[ "Our goal was never to be the biggest FPS" ]]>
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                                                                        <pubDate>Fri, 05 Jun 2026 21:12:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Wardogs soldier dragging a soldier in front of a tank]]></media:description>                                                            <media:text><![CDATA[Wardogs soldier dragging a soldier in front of a tank]]></media:text>
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                                <p>Wardogs, the upcoming military FPS from The Turing Test and Battalion: Legacy developer Bulkhead, is now launching in Steam early access ahead of schedule "later this summer." Ahead of the launch, the studio's gone ahead and taken the inevitable Steam player count discourse out back to tell it about the rabbits. </p><p>In a Twitter <a href="https://x.com/WARDOGS/status/2062528230322508076/photo/1" target="_blank"><u>statement</u></a> that initially scared players with its "studio apologizes for delay or layoffs" formatting, Bulkhead says, "Our goal was never to be the biggest FPS." Rather, "it was to build a healthy, sustainable community and to learn from past mistakes and apply those lessons to Wardogs."</p><p>Bulkhead's history is one of ups and downs and maybe a few more downs, beginning with its first Steam release, Pneuma: Breath of Life, an abstract first-person adventure. The puzzles of The Turing Test won it many fans, but Battalion: Legacy's stated goal of recapturing "the core of classic shooters in the final iteration of Battalion 1944" proved to be a partial success at best, earning mixed ratings as a free game. The studio's most recent release, Killrun, was a short, cheap game that likewise saw mixed reviews.</p><p>With Wardogs, Bulkhead's pulling out all the stops, but also keeping expectations in check. The devs don't expect to release the next Battlefield 6. </p><p>"We have planned to sustain a community of 3,000 to 5,000 players," the studio says, "and anything beyond that is a bonus."</p><p>Here's the key line: "Player numbers will undoubtedly decline significantly after the Early Access release... but that will not deter us." </p><p>Steam provides some of the only publicly available data points for many game engagement metrics, and the likes of SteamDB can yield useful and interesting stats, but a culture of obsession and competition that seems hellbent on willfully misreading those stats has poisoned a lot of online discourse. I think people have also hammered some <em>very</em> unrealistic player counts into their head and forgotten what a flop <em>actually looks like</em>, so Bulkhead's ballpark estimate of 3,000 to 5,000 long-term is useful. </p><p>Internally, Wardogs is apparently doing so well, with "thousands of testers" reportedly giving "very positive" feedback and saying "performance and optimization has exceeded their expectations," that Bulkhead is pushing to release the game sooner. </p><p>"See you at the <a href="https://www.gamesradar.com/future-games-show/"><u>Future Game Show</u></a>, 7pm UTC on Saturday June 6th," the statement concludes. </p><p><em>Hey, wait a minute, that's us. Here's </em><a href="https://www.gamesradar.com/games/heres-how-to-watch-the-future-games-show-summer-showcase/"><u><em>how to watch the Future Games Show Summer Showcase</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzanlW"></div>                            </div>                            <script src="https://kwizly.com/embed/OzanlW.js" async></script>
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                                                            <title><![CDATA[ Thanks, Valve: a set of Counter-Strike 2 Cologne Major stickers now costs nearly $20,000 ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/thanks-valve-a-set-of-counter-strike-2-cologne-major-stickers-now-costs-nearly-usd20-000/</link>
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                            <![CDATA[ Individual stickers can go for more than $1,000 ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 17:08:19 +0000</pubDate>                                                                                                                                <updated>Thu, 04 Jun 2026 17:08:27 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[ESL / IEM ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Counter-Strike player with his head in his hands]]></media:description>                                                            <media:text><![CDATA[Counter-Strike player with his head in his hands]]></media:text>
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                                <p>Dramatic changes to one corner of the Counter-Strike 2 market have led to an eye-watering spike in prices for some collectible stickers, putting a set of 100 Cologne Major stickers at nearly $20,000.</p><p>On Wednesday, Valve sleuth Gabe Follower <a href="https://x.com/gabefollower/status/2062145133680754820" target="_blank"><u>flagged </u></a>that "buying one of each of the 100 top CS2 Cologne 2026 Major stickers will now cost $19,447.37, with the most expensive one priced at $1,522." </p><p>These stickers are available through the CS2 Major Shop, which was recently given a total overhaul. On May 21, Valve revealed the "major renovation" in <a href="https://store.steampowered.com/news/app/730/view/672869045073084948?l=english" target="_blank"><u>a Steam post</u></a> that has since become a feedback bonfire, much of it aimed at a single change: "prices set by demand". Players have complained that they're unable to meaningfully participate in the event <a href="https://www.reddit.com/r/counterstrike2/comments/1tvmesz/ridiculous_prices_for_the_cologne_stickers/" target="_blank"><u>due to price barriers</u></a>. </p><p>"You can purchase tokens and redeem them for any sticker you want," Valve explains, seemingly contrasting the system with Counter-Strike's unforgiving loot boxes (<a href="https://www.gamesradar.com/games/fps/with-a-straight-face-valve-insists-counter-strike-2-cases-are-fine-and-people-enjoy-surprises-in-move-to-dismiss-new-york-lawsuit/"><u>the subject of a recent New York lawsuit</u></a>). </p><p>"The prices of stickers will depend on relative demand (when lots of players buy a particular sticker, its price goes up and other sticker prices go down), but if you're worried that a sticker might drop in price right after you buy it, we've got you covered. If a sticker price drops by more than 25 tokens within 24 hours of your purchase you'll get a refund of tokens for the total difference."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZsPF2jAFh8NjiXrkexhSrR" name="counter-strike 2.jpg" alt="Counter-Strike 2" src="https://cdn.mos.cms.futurecdn.net/ZsPF2jAFh8NjiXrkexhSrR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>Wouldn't you know it: the Cologne Major stickers have seen high demand amid the Cologne Major. As a result, a set of the top event stickers costs over four times more than my first and current car, and not to be unreasonable, but that seems like a lot of money to spend on things that don't actually exist., especially when I can't even put a cast iron braiser in the trunk. </p><p>There have also been complaints that the new sticker shop is extremely volatile and Valve's 24-hour token refund policy doesn't really cut it. </p><p>Valve says "if one sticker is purchased disproportionately more than another, its price will go up and the other sticker's price will go down. After a large number of stickers are sold, all sticker prices will update (you'll get a warning if you're shopping when this is about to happen)." </p><p>The obvious question is, why is a digital item with unlimited supply subject to the same scarcity curve as fresh meat hawked at a medieval market during a famine? "Turn a fun random sticker capsule into inaccessible investing on pixels," one player <a href="https://www.reddit.com/r/GlobalOffensive/comments/1twfbag/valves_new_sticker_system_makes_the_top_100/" target="_blank"><u>complains</u></a> in a reply to a post in the main CS:GO subreddit. </p><p>So, why the change? And don't you <em>dare </em>say money. Valve, in what reads like a real monkey's paw moment for a crackdown on loot box gambling, insists its previous capsule approach to the market "was popular," but "we've heard feedback that players might prefer to purchase stickers directly. Additionally, players in certain regions cannot purchase sticker capsules. So we're exploring alternatives that allow all players to participate." </p><p>Other than looking absurd to anyone not entrenched in Counter-Strike prices – and ridiculous even to some diehard traders – this system could pose a real issue for the Cologne Major. "50% of total Major Shop and Major Pass revenue is shared as royalties with the tournament organizer, teams, and players," Valve explains. </p><p>If nobody's getting the top stickers because nobody can afford them, you might hope that things will eventually even out as a result of that dynamic pricing, but disinterest could also lead to a much smaller payout for tournament participants and organizers. Those pools fluctuate heavily between tournaments already, and this system could result in even larger extremes. </p><p><a href="https://www.gamesradar.com/games/valve-reportedly-threatened-ubisoft-with-a-total-delisting-of-rainbow-six-siege-by-end-of-day-tomorrow-when-it-tried-selling-it-cheaper-on-uplay/"><u><em>Valve reportedly threatened Ubisoft with a total delisting of Rainbow Six Siege "by end of day tomorrow" when it tried selling it cheaper on Uplay</em></u></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzanlW"></div>                            </div>                            <script src="https://kwizly.com/embed/OzanlW.js" async></script>
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                                                            <title><![CDATA[ Destiny 2 lead says the final update won't just fade out: "Yes, there's story, yes, we get to say goodbye" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/destiny-2-lead-says-the-final-update-wont-just-fade-out-yes-theres-story-yes-we-get-to-say-goodbye/</link>
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                            <![CDATA[ New Monument of Triumph trailer is both heartwarming and a twist of the knife ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 16:07:20 +0000</pubDate>                                                                                                                                <updated>Thu, 04 Jun 2026 16:07:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Destiny]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 Guardians in white armor]]></media:description>                                                            <media:text><![CDATA[Destiny 2 Guardians in white armor]]></media:text>
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                                <p>Destiny 2's final update, the Monument of Triumph, will send the game off in style with new narrative content. </p><p>Narrative director Alison Lührs shared a new trailer for Monument of Triumph <a href="https://bsky.app/profile/alisontheperson.bsky.social/post/3mnhvkkm2p22d" target="_blank"><u>on Bluesky</u></a> earlier today. "The Traveler has returned, the Earth may yet begin to heal, and we take one moment to look where we are, where we’ve been, and what could be," she says.</p><p>But I'm most interested in her assurances regarding the shape of the sendoff: "Yes, there's story, yes, we get to say goodbye." </p><p>It's become increasingly clear that a lot of the content in Monument of Triumph was not originally planned as part of the last update for Destiny 2, <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/"><u>which will end active development</u></a> as Bungie moves on to new projects. Rather, at some point a decision was made that the game cannot continue, so a whole lot of cool stuff had to be packed into one final blowout or cut. </p><p>A concern among the player base, then, is that a hasty end to Destiny 2 would leave a lot of story threads unresolved. And that is inevitable to some degree; the Nine storyline that was just getting off the ground post-Edge of Fate will be cut quite short, for example, and I can think of a Hive god or two still waiting in the wings. But Lührs suggests there's a real goodbye coming, and I don't think I'm ready. </p><p>That new trailer is as bittersweet as they come – at once a triumphant celebration and a gutting memorial, not to mention a stylish showcase of the new abilities coming in the update.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-TWYj6sw2NQ" allowfullscreen></iframe></div></div><p>"Thank you, Guardian," begins Warlock Vanguard Ikora, whose voice actor Mara Junot <a href="https://x.com/MaraJunot/status/2057560908151599540" target="_blank"><u>said</u></a> it was "heartbreaking" to see Destiny 2 ending like this. "Because of you, what was unraveling is suddenly stabilizing. Earth may yet heal, and that's something worth celebrating. May this time be a moment of reflection, remembering what came before. Reassessing our present, and readying ourselves for the future. The Traveler has nestled above the Last City once again." </p><p><a href="https://www.gamesradar.com/games/destiny/destiny-2s-final-update-has-71-pages-of-patch-notes-as-bungie-says-our-teams-have-worked-tirelessly-to-address-bugs-and-are-still-hunting-down-stragglers/"><u><em>Destiny 2's final update has 71 pages of patch notes as Bungie says "our teams have worked tirelessly" to address bugs and are "still hunting down stragglers." </em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ Marathon free week players who bought Deluxe Edition for $14 won't get to keep the game as they actually just paid for a bunch of cosmetics, Sony says ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/marathon-free-week-players-who-bought-deluxe-edition-for-usd14-wont-get-to-keep-the-game-as-they-actually-just-paid-for-a-bunch-of-cosmetics-sony-says/</link>
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                            <![CDATA[ After the free week, "accessing this content will require the purchase of the Marathon base edition" ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 12:00:47 +0000</pubDate>                                                                                                                                <updated>Thu, 04 Jun 2026 12:00:51 +0000</updated>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
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                                <p>Sony has updated the <a href="https://www.gamesradar.com/marathon-guide/">Marathon</a> Deluxe Edition store page after players bought a heavily discounted version of the game during its free-to-play week.</p><p>The <a href="https://www.gamesradar.com/games/fps/marathon-free-week/"><u>Marathon free week</u></a> kicked off alongside the release of <a href="https://www.gamesradar.com/games/fps/marathon-season-2/"><u>Marathon Season 2</u></a>, and fans playing the game – presumably getting a taste for <a href="https://www.gamesradar.com/uk/tag/bungie/">Bungie</a>'s shooter and wanting to continue once the week is over – noticed a huge discount on the game's Deluxe Edition, listed for $14 on the PlayStation Store. Per the <a href="https://store.playstation.com/en-gb/product/JP9200-PPSA24487_00-MARBUNDLE0000003" target="_blank">PlayStation Store listing</a>, this includes "Marathon, 6 Runner Shells, 1 Premium Rewards Pass Voucher," and so on. But the important part is that it says it includes Marathon. </p><p>Except, Sony itself didn't quite have that in mind, as it's now included a statement on the page saying that for those who "already downloaded Marathon during the Open Play Week but have not purchased Marathon," then "purchasing this product will grant access to the Deluxe Edition content only for the duration of the Open Play Week, after which accessing this content will require the purchase of the Marathon base edition." </p><p>As a user on <a href="https://www.resetera.com/threads/sony-changed-the-marathon-deluxe-edition-store-description-removing-the-base-game-after-people-bought-it-on-sale-for-14.1538965/#post-155841889" target="_blank"><u>ResetEra points out, </u></a>Sony doesn't offer a traditional "Deluxe Edition Upgrade" to players who own the game, instead they are offered the discounted rate on the Marathon Deluxe Edition, effectively meaning you are buying the game again, just at an updated rate. However, this discounted upgrade wasn't disabled for players who owned the game via its new free trial. </p><p>While users of ResetEra note that this would've obviously been seen as a price error by anyone who decided to buy it, given that <a href="https://www.gamesradar.com/games/fps/sony-reports-usd765-million-impairment-loss-on-marathon-and-destiny-2-studio-bungie-for-the-last-financial-year-after-paying-usd3-6-billion-for-it-in-2022/"><u>Marathon is somewhat struggling</u></a>, they argue Sony would've been better off taking this one on the chin and honoring the purchase for those who bought the mistakenly priced version. Or, at the very least do a mass refund for anyone who purchased it during the free trial period, so that anyone who doesn't see this new PSA doesn't get a rude awakening come next week. As <a href="https://www.resetera.com/threads/sony-changed-the-marathon-deluxe-edition-store-description-removing-the-base-game-after-people-bought-it-on-sale-for-14.1538965/#post-155842093" target="_blank"><u>one user puts</u></a> it: "Users should automatically get a refund rather than having to deal with PlayStation's horrific customer support."</p><p><em></em><a href="https://www.gamesradar.com/games/fps/deus-ex-and-marathon-actor-wants-to-quit-twitter-because-hes-tired-of-hearing-destiny-2-diehards-hate-on-bungies-new-fps-how-do-you-hope-something-fails/"><em>Deus Ex and Marathon actor wants to quit Twitter because he's tired of hearing Destiny 2 fans hate on Bungie's new FPS.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjPzKW"></div>                            </div>                            <script src="https://kwizly.com/embed/XjPzKW.js" async></script>
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                                                            <title><![CDATA[ Destiny 2's final update has 71 pages of patch notes as Bungie says "our teams have worked tirelessly" to address bugs and are "still hunting down stragglers" ]]></title>
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                            <![CDATA[ The Monument of Triumph is arriving imminently ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 11:07:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Destiny]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Destiny 2 The Final Shape cutscene screenshot shows a hooded individual pointing a gun.]]></media:description>                                                            <media:text><![CDATA[Destiny 2 The Final Shape cutscene screenshot shows a hooded individual pointing a gun.]]></media:text>
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                                <p>If you know you're making your last patch for a game, you might as well make it a big one. <a href="https://www.gamesradar.com/uk/tag/bungie/">Bungie</a>'s teased a little bit of what's coming in <a href="https://www.gamesradar.com/uk/destiny-2/">Destiny 2</a>'s last major update, and honestly, I've read shorter novellas.</p><p>The official Destiny 2 Twitter <a href="https://x.com/Destiny2Team/status/2062250717767930136" target="_blank">gives us</a> a peek behind the cosmic curtain. "71 pages of patch notes. 17k words - and we're still hunting down stragglers," reads the tweet.</p><p>"This is a big patch," the team adds. "Our teams have worked tirelessly to hit the highest priority/impacting bugs before launch, but there may be a few rough edges."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">71 pages of patch notes. 17k words....and we're still hunting down stragglers.This is a big patch. Our teams have worked tirelessly to hit the highest priority/impacting bugs before launch, but there may be a few rough edges.We hope you find Monument of Triumph to be packed…<a href="https://twitter.com/cantworkitout/status/2062250717767930136">June 3, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>There are big patches, and then there are ones that'd take you a solid weekend to read through fully. For comparison, these notes are now longer than Stephen King's short stories The Monkey, 1408, and Children of the Corn. They're over twice as long as the average American comic book.</p><p>They're just shy of the famously long and in-depth manual for the original StarCraft. But when it's the last hurrah for a hugely popular and era-defining game, it's only right.</p><p>"We hope you find Monument of Triumph to be packed to the brim with fun. If you encounter any issues on launch day or beyond, never hesitate to send us the info," finishes the post.</p><p>That launch day is right around the corner, on June 9. There's been a lot of commiserating following the announcement of Destiny 2 being sunsetted. Including from voice actors, who've gotten behind <a href="https://www.gamesradar.com/games/destiny/playstation-showcase-brigaded-by-destiny-3-hopefuls-as-petition-crosses-338-000-signatures-we-want-d3/">growing calls for Destiny 3</a>.</p><p>Current reports point toward <a href="https://www.gamesradar.com/games/destiny/destiny-3-isnt-in-active-development-report-says-and-bungie-has-no-greenlit-projects-with-layoffs-to-come-as-attention-shifts-to-marathon/">dark days at Bungie</a> once this horizon passes, with layoffs expected as the studio enters a new era under <a href="https://www.gamesradar.com/tag/sony/">Sony</a>'s ownership. The company released Marathon a couple of months ago, but according to analysts, the response so far hasn't been the strongest.</p><p>We'll see what arrives in the coming weeks and months. At least we know Monument of Triumph will give us plenty to pore over in the meantime.</p><p><a href="https://www.gamesradar.com/games/destiny/valve-veteran-worries-for-bungies-future-following-destiny-2s-final-update-i-dont-think-sony-cares-anymore/"><em>Valve veteran worries for Bungie's future following Destiny 2's final update: "I don't think Sony cares anymore"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ Notoriety codes (June 2026) for cash, safes, and contracts ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/notoriety-codes/</link>
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                            <![CDATA[ Redeem the latest Notoriety codes for access to a bunch of free stuff without alerting the authorities ]]>
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                                                                        <pubDate>Thu, 04 Jun 2026 11:06:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Moonstone Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A mask sits in front of an open safe and stacks of cash in Notoriety, a Payday experience]]></media:description>                                                            <media:text><![CDATA[A mask sits in front of an open safe and stacks of cash in Notoriety, a Payday experience]]></media:text>
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                                <p>Whether you need a thrilling new contract or want to unlock a new safe for cool gear, these Notoriety codes have you covered - without having to rob a bank. That bit comes later.<br><br>There's a ton of cash up for grabs if you redeem the codes below, but I particularly love the safes on offer, granting you cool new masks and gear. Let's face it, when it comes to pulling a heist, it's your choice of mask that matters most. You'll also be able to pick up a few tough contracts for the Payday-inspired <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience, and even if you're not ready for them yet, you should still redeem the codes before they expire. You can always return to the Nightmare contracts another time.<br><br><em>If you want to nab some other free gear, the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> are available for some more general rewards that can be used across all of your top experiences.</em></p><h2 class="article-body__section" id="section-all-notoriety-codes"><span>All Notoriety codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FnMSKYsXVdUQZ9Tac5wvK5" name="notoriety-codes" alt="The Notoriety codes redemption box" src="https://cdn.mos.cms.futurecdn.net/FnMSKYsXVdUQZ9Tac5wvK5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Moonstone Games)</span></figcaption></figure><p><strong>These are the Notoriety codes you can redeem in-game right now:</strong></p><ul><li><strong>TRANSPORT </strong>- Nightmare difficulty Transport contract</li><li><strong>NIGHTTIME </strong>- Nightmare difficulty Haunted Forest contract</li><li><strong>MOONSTONE </strong>- 25x Notorious safes</li><li><strong>100KMEMBERS </strong>- 100% cash boost (1 hour), 100% exp boost (1 hour)</li><li><strong>MUTATION </strong>- 2x Mutation points</li><li><strong>ROBBER </strong>- $5,000</li><li><strong>HOTSAUCE </strong>- 'Top Secret' badge</li><li><strong>NEXT </strong>- $100,000</li><li><strong>d4rkn1njarx </strong>- $500,000</li><li><strong>WHATADEAL </strong>- $600,000</li><li><strong>BANKSY </strong>- Nightmare difficulty Downtown Bank contract</li><li><strong>TEST </strong>- Cardboard safe</li><li><strong>100M </strong>- 3x Ruby safes</li><li><strong>SHINYSAFE </strong>- Diamond safe</li><li><strong>HELLODARKNESS </strong>- Normal difficulty Shadow Raid contract</li><li><strong>DOWNTOWN </strong>- Normal difficulty Downtown Bank contract</li><li><strong>GUNUPDATE </strong>- 2x Diamond safes</li><li><strong>ONEHUNDREDK </strong>- $100,000</li></ul><h2 class="article-body__section" id="section-how-to-redeem-notoriety-codes"><span>How to redeem Notoriety codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xRhf8q6zLU6UAhpxtigAqi" name="notoriety-codes-redeem" alt="The main menu in Notoriety, a Payday experience, from which you can redeem codes." src="https://cdn.mos.cms.futurecdn.net/xRhf8q6zLU6UAhpxtigAqi.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Moonstone Games)</span></figcaption></figure><p>To redeem Notoriety codes, simply hit the <strong>Store </strong>button from the <strong>Main Menu</strong>, then the <strong>Codes </strong>tab. Enter any of the codes above into the box and click <strong>Redeem</strong> to reap your rewards.<br><br>Most Notoriety codes are not case-sensitive, although the <strong>d4rkn1njarx </strong>code needs to be entered exactly as it appears, so I recommend just copying and pasting the codes from above.</p><h3 class="article-body__section" id="section-expired-notoriety-codes"><span>Expired Notoriety codes</span></h3><ul><li><del>MEDIC</del> - Extreme difficulty Blood Money contract</li></ul><p>As the list above shows, Notoriety codes do, in fact, expire after a while, so it's best to redeem them as soon as possible.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ How to turn on your Marathon flashlight on Night Marsh ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/marathon-turn-on-flashlight/</link>
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                            <![CDATA[ Here's how you turn on your personal flashlight when playing on Dire Marsh Night in Marathon ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 16:39:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ will.sawyer@futurenet.com (Will Sawyer) ]]></author>                    <dc:creator><![CDATA[ Will Sawyer ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/N45x37V34QVAxNWYwd2FUW.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
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                                <p>Turning on your Marathon flashlight on Night Marsh is very important for helping you navigate the darkness, especially indoors, but it's also a bit fiddly. With practically every button on a controller taken up in <a href="https://www.gamesradar.com/marathon-guide/">Marathon</a>, your flashlight works using an unusual two-button input that does very briefly pop up on screen at the start of a match but is easy to miss – if you're like me and immediately check the map when a run starts, you'll probably miss it every time. Here's how you turn on and off your flashlight in Marathon.</p><h2 class="article-body__section" id="section-how-to-turn-on-your-flashlight-in-marathon"><span>How to turn on your flashlight in Marathon</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wWetSsHuo9h9YN5xdWtyeY" name="Marathon flashlight in-game prompt" alt="Marathon flashlight prompt on night marsh map" src="https://cdn.mos.cms.futurecdn.net/wWetSsHuo9h9YN5xdWtyeY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>To turn on your flashlight when playing on Dire Marsh Night, you need to quickly tap D-Pad Left and Square (PS5) or D-Pad Left and X (Xbox) at the same time if you're using a controller. If you're using a mouse and keyboard, you just need to press B. You can repeat the input to turn the flashlight off too.<br><br>It's a bit of an odd button input for controller and you can re-bind it in the settings menu if you'd like – just be mindful that you don't overwrite other important controls. Open the Settings menu, then navigate to the 'Keyboard / Mouse' or 'Controller' submenu based on your own input device. Look for the 'Toggle Flashlight' option and adjust as necessary. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UfsSQxPWwty3rLnQG2FEXY" name="Marathon flashlight controller binding" alt="Marathon flashlight controller binding" src="https://cdn.mos.cms.futurecdn.net/UfsSQxPWwty3rLnQG2FEXY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bungie)</span></figcaption></figure><p>Be aware that your flashlight will obviously give you away to other players, so while turning it on will significantly improve your visibility through the dark swamps, having it activated all of the time isn't the best idea.<br><br>Additionally, this function is also exclusive to the night version of Dire Marsh, so you don't need to worry about trying to light the way on other <a href="https://www.gamesradar.com/games/fps/marathon-maps/">Marathon maps</a>. Instead, you can use things like Signal Flares and the other new night-vision equipment that arrived with<a href="https://www.gamesradar.com/games/fps/marathon-season-2"> Marathon Season 2</a>, such as Vector Grenades and Darksight Scopes.</p><div class="product"><a data-dimension112="62f3f9eb-3152-4fd3-96f6-1e71ff4c9b16" data-action="Deal Block" data-label="Best Marathon characters" data-dimension48="Best Marathon characters" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="areKhj4WosUbsfYbhuwPKT" name="Marathon square rook and dead runners" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/areKhj4WosUbsfYbhuwPKT.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.gamesradar.com/games/fps/marathon-characters-runners-shells/" data-dimension112="62f3f9eb-3152-4fd3-96f6-1e71ff4c9b16" data-action="Deal Block" data-label="Best Marathon characters" data-dimension48="Best Marathon characters" data-dimension25=""><strong>Best Marathon characters</strong></a>: The best shells for your runs<br><a href="https://www.gamesradar.com/games/fps/marathon-dcon"><strong>Marathon DCONs</strong></a>: Deconstruction locations<br><a href="https://www.gamesradar.com/games/fps/marathon-silk-currency/"><strong>Marathon Welcome to Tau Ceti</strong></a>: Get acquainted<br><a href="https://www.gamesradar.com/games/fps/marathon-introducing-nucal/"><strong>Marathon Introducing NuCaloric</strong></a>: Help Gaius<br><strong></strong><a href="https://www.gamesradar.com/games/fps/marathon-introducing-sekiguchi/"><strong>Marathon Introducing Sekiguchi</strong></a>: Inject mystery substances for Nona</p></div><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ PlayStation showcase brigaded by Destiny 3 hopefuls as petition crosses 338,000 signatures: "We want D3" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/destiny/playstation-showcase-brigaded-by-destiny-3-hopefuls-as-petition-crosses-338-000-signatures-we-want-d3/</link>
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                            <![CDATA[ Destiny 3 cries flood the State of Play chat ]]>
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                                                                        <pubDate>Tue, 02 Jun 2026 21:17:03 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Jun 2026 15:21:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Destiny]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
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                                <p>Realistically, nobody should ever read a YouTube stream chat. That's especially true during shows like today's <a href="https://www.gamesradar.com/news/live/sony-ps5-state-of-play-live-coverage-june-2026-everything-announced/"><u>PlayStation State of Play live</u></a> showcase, as these events are notorious for cultivating nonsense and memes in the chat. But I have to admit, right from the pre-show – give me that sweet, Sony-stamped, electronic music – today's State of Play chat did carry a pretty loud and consistent message: "We want Destiny 3." Not even Wolverine's extraordinarily hairy shoulders could distract Guardians in the chat. </p><p>This State of Play arrived one week ahead of June 9, which will see the final update for Destiny 2. <a href="https://www.gamesradar.com/games/destiny/destiny-2-is-dead-active-development-ends-next-month-after-one-final-update-but-bungie-says-the-mmo-will-still-be-playable/"><u>Bungie abruptly announced the end of the game</u></a>, and of active development, in May following well over a year of decline after the game's Final Shape expansion. Players have been in mourning ever since. But as they tumble down the stages of grief, fans have also clung to hopes that Bungie can turn it around, and they've aimed their fire hoses at Sony.</p><p>Simmering in the background of this State of Play chat – a river of chants like "Destiny 3," "#WeWantDestiny3," and so on – is <a href="https://www.change.org/p/petition-sony-to-develop-destiny-3?source_location=search" target="_blank"><u>a petition on change.org</u></a> begging "Sony to develop Destiny 3." Bungie is the developer, of course, but Sony owns the company now, and talk of Sony reducing Bungie's freedom amid financial hardship has redirected discussion toward the house of PlayStation.</p><p>At the time of writing, the Destiny 3 petition has 338,556 signatures – a commendable turnout for a new, rag-tag push. </p><p>"The desire for new adventures, fresh storylines, and innovative gameplay features is palpable among players everywhere," it reads. "Destiny 3 would not only meet these demands but also expand the horizons of what is possible within this universe." </p><p><a href="https://www.gamesradar.com/games/destiny/destiny-2-community-lead-whips-the-mmos-community-into-a-frenzy-with-a-series-of-posts-that-could-mean-anything-from-a-sequel-to-nothing-at-all-do-not-go-gentle-into-that-good-night/"><u><em>Destiny 2 community lead whips the MMO's community into a frenzy with a series of posts that could mean anything from a sequel to nothing at all: "Do not go gentle into that good night."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVAVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVAVO.js" async></script>
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                                                            <title><![CDATA[ The more I hear about Far Cry 7, the more I worry about it ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/far-cry/the-more-i-hear-about-far-cry-7-the-more-i-worry-about-it/</link>
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                            <![CDATA[ Opinion | If rumors hold true, I'm not sure I want the FPS game Ubisoft is cooking ]]>
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                                                                        <pubDate>Tue, 02 Jun 2026 15:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Far Cry]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS Games]]></category>
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                                                                                                <author><![CDATA[ jasmine.gouldwilson@futurenet.com (Jasmine Gould-Wilson) ]]></author>                    <dc:creator><![CDATA[ Jasmine Gould-Wilson ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/rZBfbSkCwFPyDodBEj5dKD.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Far Cry 6]]></media:description>                                                            <media:text><![CDATA[Far Cry 6]]></media:text>
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                                <p>Sometimes I don't know what I want until I know what I don't. It's been six years since <a href="https://www.gamesradar.com/far-cry-6-tips/">Far Cry 6</a> dropped us off on the island of Yara, five of which I've spent wondering how developer Ubisoft might one-up on its greatest hit (cough: that's <a href="https://www.gamesradar.com/far-cry-5-guide-walkthrough/">Far Cry 5</a>) with <a href="https://www.gamesradar.com/far-cry-7-reportedly-in-development-at-ubisoft/">Far Cry 7 in development as of 2021</a>.</p><p>But I'm not here to argue about the <a href="https://www.gamesradar.com/best-far-cry-games/">best Far Cry games</a>, despite how correct I am. I wish I had more positivity to share, but from Ubisoft's <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/ubisoft-reportedly-testing-generative-ai-in-far-cry-7-as-company-posts-record-1-3-billion-loss" target="_blank">alleged use of generative AI</a> to the harsh real-world time limits spoken of in various rumored "leaks", I have to be blunt about one of my favorite FPS series: the future of Far Cry sounds impossibly bleak.</p><h2 id="planting-the-seeds">Planting the Seeds</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g2mGwiBg8Zem79nhsz26sF" name="far cry 2.jpg" alt="Joseph Seed in Far Cry 5 holding his hands out to be handcuffed" src="https://cdn.mos.cms.futurecdn.net/g2mGwiBg8Zem79nhsz26sF.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Nope county</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q2pDwgP2sTY7uP4KGETNXh" name="FCND_ka_standard_181207_4amCET_1544178189.jpg" caption="" alt="Far Cry New Dawn promotional image of the Twins sitting in front of Josed Seed tied to the hood of a yellow car." src="https://cdn.mos.cms.futurecdn.net/Q2pDwgP2sTY7uP4KGETNXh.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.gamesradar.com/games/far-cry/with-no-far-cry-7-in-sight-im-glad-the-fps-best-spin-off-sequel-just-landed-on-xbox-game-pass/"><strong>With no Far Cry 7 in sight, I'm glad the FPS' best spin-off sequel just landed on Xbox Game Pass</strong></a></p></div></div><p>The most fun I have ahead of a major game launch is indulging myself in fan theories. Sometimes, they can be better than the actual thing – I still can't believe Capcom didn't actualize <a href="https://www.gamesradar.com/games/resident-evil/i-dont-care-what-capcom-says-leon-not-being-in-resident-evil-requiem-makes-no-sense/"><u>my wildest prediction</u></a> about <a href="https://www.gamesradar.com/resident-evil-9-requiem/"><u>Resident Evil Requiem</u></a>. When it comes to Far Cry 7, that rumor mill has been going haywire for years now.</p><p>It's not all been bad news. I could handle the <a href="https://www.gamesradar.com/far-cry-7-will-reportedly-be-online-oriented-as-part-of-a-series-shake-up/"><u>heavier tilt toward online multiplayer</u></a>, as was theorized five years ago. More recent leaks suggest a Taken-style plot, where the protagonist character must rescue their family in a certain real-world time frame, and I don't <em>hate </em>the idea as much as begrudge the prospect of rushing through a stunning open world just because the game says so. </p><p>Again, all of this is pure speculation at this point. But with recent news suggesting that Ubisoft has been using Far Cry 7 to experiment with generative AI, I have to kindly ask: has Ubisoft been huffing some of Hope Seed's psychotropic flowers, or is there something else in the water?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AHiuZ3rXk8hkFD3ET8YxJ4" name="Faithfar2.jpg" alt="Hope Seed taking the protagonist's hand in a hazy field full of psychotropic drug gas in Far Cry 5" src="https://cdn.mos.cms.futurecdn.net/AHiuZ3rXk8hkFD3ET8YxJ4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>That "something" happens to be a massive company-wide restructure. The move, which is still ongoing, saw Ubisoft consolidating its brands under five creative houses, with the first seeing Far Cry, Assassin's Creed, and Rainbow Six Siege to be managed by Vantage Studios from hereon out. This change has led to "disappointing" short term financials, according to Ubisoft CEO Yves Guillemot in the company's <a href="https://ubisoft.pxf.io/c/221109/864200/12050?subId1=grd-gb-2644465249523267332&sharedId=grd-gb&u=https%3A%2F%2Fwww.ubisoft.com%2Fen-us%2Fcompany%2Fabout-us%2Finvestors" target="_blank">latest earnings call</a>, with a sight to see a turnaround later down the line with major releases for these top IPs slated for 2027 and beyond.</p><p>All that to say, it's clear Ubisoft is taking its time with Far Cry 7 and Assassin's Creed Hexe as it cleans up house. The fact that we have zero details confirmed about Far Cry 7 at this stage wouldn't usually bother me too much (see above), but the silence paired with Ubisoft's restructuring has me feeling uneasy. Even if the developer <em>is </em>allegedly playing around with generative AI using its current build of Far Cry 7 to test out Teammates, its separate gen-AI NPC initiative is enough to make me balk.</p><h2 id="destination-unknown">Destination unknown</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pw5umoU9AVYczNUziJPsNS" name="Far Cry 6 miami dani.jpg" alt="Far Cry 6 preorder dlc" src="https://cdn.mos.cms.futurecdn.net/Pw5umoU9AVYczNUziJPsNS.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div><blockquote><p> I'd hate to see Ubisoft play with its food too much on the hunt for novelty</p></blockquote></div><p>I'm not ready for generative AI in my Far Cry, and I'm less ready for whatever Teammates is. But if Ubisoft is comfortable enough to experiment with gen-AI in this capacity at all, it speaks volumes about what the restructure might bring.<br><br>Ubisoft's poor fiscal performance in the past two years has brought with it a desire for change, and what better way for it to leverage its newly-minted Tencent partnership by leaning into the Chinese company's penchant for AI-powered gaming solutions? Implementing something like Tencent's <a href="https://giinex.tencent.com/" target="_blank"><u>Giinex</u></a> – which helps developers experiment with generative AI-powered NPCs – in a Far Cry game is suddenly an actual possibility, as is the use of GameGen-X in creating procedurally-generated AI open worlds.</p><p>Generative AI in video games is not my cup of tea (shock, horror), but it also sounds like a terrible move for Far Cry 7. This is an FPS series where Ubisoft has delivered some of its most inventive work, from Blood Dragon's ridiculous '80s camp to romping about Midwest America with a friendly bear called Cheeseburger. Then there are those Far Cry 7 leaks which, if true, point to it being the most adventurous take on the series' format yet. With rumors of timed conditions and <a href="https://www.youtube.com/watch?v=hRl3OwHeOM8" target="_blank"><u>numerous protagonists</u></a> being enough of an envelope-push for the <a href="https://www.gamesradar.com/video-game-release-dates/">new game</a> as it is, I'd hate to see Ubisoft play with its food too much on the hunt for novelty over a game that players actually want.</p><p>Surely with this much time on its hands, Ubisoft can find a way to actually make a game rather than let a machine generate one – even if it'll be hard pressed to top Far Cry 5. Like, ever.</p><p><em>Check out all the </em><a href="https://www.gamesradar.com/upcoming-ubisoft-games/"><em>upcoming Ubisoft games</em></a><em> that have been revealed so far, from </em><a href="https://www.gamesradar.com/assassins-creed-codename-hexe-guide/"><em>Assassin's Creed Codename Hexe</em></a><em> to the future of Rainbow Six Siege.</em></p>
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                                                            <title><![CDATA[ Marathon Season 2 takes Bungie's brutal new shooter one step closer to PvE with a "Sponsored Survival" mode that's "more PVP-lite" and a "low-risk way to play" ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/marathon-season-2-takes-bungies-brutal-new-shooter-one-step-closer-to-pve-with-a-sponsored-survival-mode-thats-more-pvp-lite-and-a-low-risk-way-to-play/</link>
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                            <![CDATA[ "We’ll also be testing a PvE mode in the latter half of Season 2" ]]>
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                                                                        <pubDate>Tue, 02 Jun 2026 10:32:47 +0000</pubDate>                                                                                                                                <updated>Tue, 02 Jun 2026 14:12:59 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bungie]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marathon Triage runner]]></media:description>                                                            <media:text><![CDATA[Marathon Triage runner]]></media:text>
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                                <p><a href="https://www.gamesradar.com/uk/tag/bungie/">Bungie</a> has detailed a new mode for <a href="https://www.gamesradar.com/marathon-guide/">Marathon</a> that should hopefully scratch the PvE itch, even if there's a bit of PVP involved.</p><p><a href="https://www.gamesradar.com/games/fps/marathon-season-2/">Season 2 of Marathon</a> is launching today, and Bungie has detailed some of the changes you can expect from it in its <a href="https://www.bungie.net/7/en/News/Article/open_play_week_june_2_9" target="_blank">Open Play Week blog post</a>. Earlier this month, Marathon game director Joe Ziegler detailed some modes coming to Season 2, with one being PvE with "a touch of PvP," while a full-blown PvE mode will be launching later down the line. And now we finally know what "a touch of PvP" actually means, as Bungie has revealed the new experimental game mode, the "more PVP-lite and low-risk way to play": Sponsored Survival - which will be available alongside the <a href="https://www.gamesradar.com/games/fps/marathon-free-week/">Marathon free week</a>.</p><p>In Sponsored Survival, the game will start with a single crew in the Night Marsh completely free to do what they like on the map and loot everything in sight without any issues from other players, although it's not going to be a cakewalk as the UESC will still be stationed around the map alongside "some new enemies that lurk in the shadows." So for that squad, the game starts out as a PvE mode.</p><p>However, "after a certain period of time," the map will begin to populate with Rooks (which are solo players focused on scavenging) who are backfilling the lobby. And while these Rooks are going to pose a potential threat to the main squad, in a three versus one situation, I don't fancy their chances. </p><p>Bungie explains, as far as the balance goes, "This asymmetrical mode changes the dynamics of a run, taking the heat off of the lone crew for the first few minutes of the match, while also keeping some of the fun, social unpredictability that Rooks bring to runs. Crews are required to bring a Sponsored Kit loadout to play, which keeps the stakes low for the crew, while also giving Rooks the peace of mind of knowing there’s no fully kitted-out teams on the map."</p><p>As for full PvE and PvP modes, Bungie promises "We’ll also be testing a PvE mode in the latter half of Season 2, with more experiments to come later, such as perhaps a more purely PvP-focused mode."</p><p><em></em><a href="https://www.gamesradar.com/games/fps/deus-ex-and-marathon-actor-wants-to-quit-twitter-because-hes-tired-of-hearing-destiny-2-diehards-hate-on-bungies-new-fps-how-do-you-hope-something-fails/"><em>Deus Ex and Marathon actor wants to quit Twitter because he's tired of hearing Destiny 2 fans hate on Bungie's new FPS</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XjPzKW"></div>                            </div>                            <script src="https://kwizly.com/embed/XjPzKW.js" async></script>
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                                                            <title><![CDATA[ Far Far West codes (June 2026) for Gold, Souls, and more ]]></title>
                                                                                                                                                                                                <link>https://www.gamesradar.com/games/fps/far-far-west-codes/</link>
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                            <![CDATA[ Promo codes for Far Far West will help you fill your cowboy boots with rewards, and this is how to redeem them ]]>
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                                                                        <pubDate>Mon, 01 Jun 2026 16:01:24 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 10:54:17 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Fireshine Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Far Far West codes]]></media:description>                                                            <media:text><![CDATA[Far Far West codes]]></media:text>
                                <media:title type="plain"><![CDATA[Far Far West codes]]></media:title>
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                                <p>Far Far West codes can help you live your best robot cowboy life, in this wildly chaotic co-op shooter. Up to four players can form a team as you hunt bounties, shoot monsters, and conjure up spells to complete your missions. If you want to dominate the weird west then you'll need to master magic as well as your six-shooter to deal with the haunted threats ahead, so to help you through that here are all of the codes for Far Far West and how to redeem them in-game.</p><h2 class="article-body__section" id="section-all-far-far-west-codes"><span>All Far Far West codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F8eAregRDq9MjpBL35VmpB" name="Far Far West 3" alt="Far Far West codes" src="https://cdn.mos.cms.futurecdn.net/F8eAregRDq9MjpBL35VmpB.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p><strong>The following Far Far West codes can be redeemed in-game:</strong></p><ul><li><strong>THISCODEISFAKE </strong>– 250 Souls (expires late-June 2026) <em><strong>new!</strong></em></li><li><strong>1MCOWBOYS</strong> – 1,250 Gold (expires late-June 2026)</li></ul><p>There are currently a couple of Far Far West codes available to claim, which have vague expiry windows attached to them from the developers. These promos offer Gold and Souls as rewards, though we've previously seen codes for various types of XP, Blueprints, and more. Make sure you follow the instructions below to claim them as soon as you can, so you don't miss out on any bonuses.</p><h2 class="article-body__section" id="section-how-to-redeem-far-far-west-codes"><span>How to redeem Far Far West codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GDHMmWYDNtPiz8ZFaJcrtB" name="Far Far West 2" alt="Far Far West codes" src="https://cdn.mos.cms.futurecdn.net/GDHMmWYDNtPiz8ZFaJcrtB.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/GDHMmWYDNtPiz8ZFaJcrtB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fireshine Games)</span></figcaption></figure><p>To redeem Far Far West codes, you need to be in the Saloon Lobby area and then head out to the firing range. To the right of that is a long set of wooden stairs, so follow them to the top and ahead you'll find a ghost cowboy in a shack. A prompt to <strong>WHISPER A CODE... </strong>will appear as you approach, so press the relevant key and then type in a promo before hitting the <strong>OK </strong>button to receive your reward.</p><h3 class="article-body__section" id="section-expired-far-far-west-codes"><span>Expired Far Far West codes</span></h3><ul><li><del>TWERKINGBIRD</del> – 250 Souls (expired June 14, 2026)</li><li><del>250KCOWBOYS</del> – 1,000 Gold (expired May 27, 2026)</li><li><del>aintfarfarwestenough</del> – 1,000 Gold</li><li><del>evilraptoristhebestdeveloper</del> – 200 Gold</li><li><del>farfarfarfarwest</del> – 1 Hero Level</li><li><del>fireshine</del> – 1000 Pyro XP</li><li><del>fishingwhen</del> – 100 Souls</li><li><del>gamba</del> – 250 Souls</li><li><del>locklearnoob</del> – 1 Gold</li><li><del>nukemeplz</del> – A Nuke to blow up in the lobby (one time use)</li><li><del>pumpkinjackisagreatgame</del> – Pumpkin Jack Skin</li><li><del>reviewfarfarwestonsteam</del> – 250 Souls</li><li><del>slopmancy</del> – 1,000 Acid XP</li><li><del>sonictherobothog</del> – 1,000 Lightning XP</li><li><del>thanksrubix</del> – 50 Gold</li><li><del>thiscodeisnotcopypasted</del> – 4 Blueprints</li><li><del>thisitnotavalidpromocode</del> – 4 Blueprints</li><li><del>tothewest</del> – 1 Hero Level</li><li><del>veryfarfarwest</del> – 1 Hero Level</li><li><del>vo0odo0o</del> – 1,000 Voodoo XP</li><li><del>wishlistfarfarwest</del> – 250 Gold</li><li><del>wishlistfarfarwestagain</del> – 250 Souls</li></ul><p>There are plenty of expired Far Far West codes to report, though most of these are from the demo/playtest period and didn't roll over to Early Access. As always, we recommend you grab any active promos as soon as you can, before they get moved down to this list.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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