Calling All Cars! review

Run over convicts, bash your friends and race for points in this simple cartoon crook chase

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Tackling Calling All Cars! by yourself isn't the point, though, and you haven't really played the game until you've done so with a full roster of humans. The online four-player is badass, with support for USB headsets and a split-screen option to enable two players to go online using the same PS3. But Calling All Cars! really shines as a party game, and if you can get four friends in the same room all screaming and cursing each other out, then that's worth the price of the download right there. However you decide to play it, it's guaranteed to deliver at least a few hours of entertainment - not bad for what's essentially a slick-looking minigame.

Tackling Calling All Cars! by yourself isn't the point, though, and you haven't really played the game until you've done so with a full roster of humans. The online four-player is badass, with support for USB headsets and a split-screen option to enable two players to go online using the same PS3. But Calling All Cars! really shines as a party game, and if you can get four friends in the same room all screaming and cursing each other out, then that's worth the price of the download right there. However you decide to play it, it's guaranteed to deliver at least a few hours of entertainment - not bad for what's essentially a slick-looking minigame.

More info

GenreAction
DescriptionA side project from the creator of God of War, David Jaffe, the four-player runabout has more in common with his early Twisted Metal games.
Platform"PS3"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.