The ports that had no right to work

Game: Doom

Format: Sinclair Spectrum

Okay, so now we’re deep into WTF territory. Past border control, passports fully stamped, and running headlong towards a horizon populated by purple giraffes and dancing golf balls named Geoff . Yep, that’s us right there.

It might not have the bump-mapped textures and dynamic lighting of Doom 3 (And if you’re at all surprised by that, please poke yourself in the eye and have a good think about whether you should really be involved in this gaming thing), but the simple fact that this exists is mind-blowing. Don’t ask us how they did it. Our Spectrum coding knowledge stretches about as far as knowing that loading games makes your ears bleed. Instead, just watch, consider the hardware this thing is running on (Not too far off the processing power of a cheese sandwich compared to modern-day tech), and be amazed.

It also gets bonus points for having one of the grooviest 8-bit soundtracks we’ve ever heard. Is it embarrassing to admit that we quite like listening to it on its own?