Star Trek: Legacy

Whatever it is, there's a wealth of material Star Trek games seem determined to exclude. Think of how often Kirk's interspecies flirting ends in brawling fisticuffs, or how many times a planet-bound shuttle fails on entry, spiralling fearfully out of control.

Wouldn't a Sim City-style Starfleet Command provide the click-heavy RTS framework Star Trek was made for? The FPS dynamic of the Elite Force games probably came closest to successfully bringing gaming and Star Trek together, but even this was essentially a pre-built game around which Star Trek was the loose hook.

So is Legacy going to buck the trend and find a way to appeal beyond its niche? It seems likely not, and is perhaps the wiser for it: pleasing its own population before braving new, mass-market worlds.

Above: The production values are high - here's hoping it has gameplay to match