Operating under the motto ’the less you see, the scarier it is,’ The Collective has cunning plans for a state-of-the-art lighting system coupled with cleverly using the Havoc physics engine. So when you try to run away from a nurse and knock something over while hiding in the dark, this will alert them to your presence and have them quickly on your scent.
Of course, Alex is a soldier so he’ll be a little more combat ready than previous characters with a knife, pipe, axe or a pistol. And much like the old games a grainy, jumpy, grindhouse feel makes for some cool moments that promise to scare the bloody be-jesus right out of you. Be afraid. Be very afraid.
Jan 23, 2008