Rainbow Six Vegas review

Terrorists gamble with America's toughest taskforce

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As good as your team is, they’re not invincible and the game is realistic enough to shoot them down if you’re careless. And although Mike and Jung can be healed an infinite number of times, players who attempt to use them like extra lives almost inevitably fail. Once a team member is down, you only have 90 seconds to revive them, otherwise it’s game over. Herein lies some real teeth-grinding tension, where you’ll wish you’d never got in this mess in the first place.

One way to guarantee this doesn’t happen is to think about your route, take cover effectively and use flanking maneuvers wherever possible. Cover spots are your biggest lifeline because what an enemy can’t see, he definitely can’t shoot. It’s as simple as running up to a wall or environmental object and holding down the L1 Button. At this point, the perspective switches to third-person, allowing you to either lean out and return shots or just fire blindly to suppress the enemy.

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GenreAction
DescriptionClean the filth out of Vegas - one headshot at a time - in this deep, strategic and intense team-based shooter.
Franchise nameTom Clancy's Rainbow Six
UK franchise nameRainbow Six
Platform"PC","Xbox 360","PS3","PSP","PS2","Xbox"
US censor rating"Teen","Teen","Teen","Teen","Teen","Teen"
UK censor rating"16+","16+","16+","16+","16+","16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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