Tomb Raider: Anniversary - Day four

So you've heard all about the game from the developer's point of view, but what's it actually like? We were given an exclusive walkthrough of the new Egypt level at Eidos' London office and came away with an excited feeling. Why excited? Well, everything we liked about Tomb Raider Legend is still there. The tight controls, the lush graphics and the brilliant physics are all in place. But now it's been given more of the things that made Tomb Raider so unique in the first place. And we didn't see a single human foe. Yes!

As Lara starts clambering around her new environment, it seems that developer Crystal Dynamics has taken note of every criticism leveled at Legend. For starters, the auto-grab function where Lara will save herself if you slip from a perilous ledge has now been made optional. Seasoned Tomb Raider players can now run with confidence from a ledge if they know what's beyond. Novices can have the stabilizers on - that's cool too.

Above: Yep, the game pushes the TR Legend engine even further. Check out the dust hanging in the air

Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.