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Operation Flashpoint: Dragon Rising review

Stakes its greatness on reducing its focus on extreme realism

The original Operation Flashpoint had a reasonable multiplayer element. While it wasn’t great, it was fun for a while. It was also balls hard. Dragon Rising’s take on this should be better. As we’re playing the game before the game goes out on sale, nobody else has a copy of it, so trying out the multiplayer function is effectively out of the question.

What we can tell you about is the campaign co-op. This is superb fun. We all know playing with other people is great and Dragon Rising doesn’t buck the excellence trend. It’s pretty much exactly the same as the single-player experience, just with the added bonus of idiot human players mucking about.

The only problem you might have is an AI driver (of any vehicle) not having great pathfinding if you’re in the commander’s seat giving move orders. Usually they’re fine, and this applies to the single-player as well. But sometimes trees can confuse drivers a bit, so they ignore the plants and plough through. Operation Flashpoint: Dragon Rising has achieved the singular feat of being a military simulator that’s actually fun to play on more than just a “Look how much stuff is here!” way. Codemasters have remembered that the most important thing for a game to be is fun. At the end of the day, if your CO disintegrates for no reason and you can’t proceed with the mission, it doesn’t matter how accurate the spark plugs are on the vehicle you’re driving, you’ll get fed up and sack it off. What you want to do is be given an objective, go there and shoot some baddies, without any weirdness occurring.

Dragon Rising makes this activity challenging but always pleasurable. It might be helping you out a bit too much at times with its life-giving checkpoints and magic syringes, but sometimes a bit of assistance isn’t a bad thing. Some people will doubtless hate it, saying it’s not a par on ArmA II, moaning about how it isn’t realistic enough or that the PLA don’t have accurate uniforms, but we advise you to ignore the naysayers and play the game. It’s not perfect, there are little problems and niggles that can be found if you look for them, but none of them spoil the game or ruin the playing experience.

This might not be the proper successor to the original Operation Flashpoint, but as a game in its own right, it’s a stormer.

Oct 6, 2009

More info

GenreShooter
DescriptionWith meticulously detailed realism applied to some great modern warfare and an amazing co-op mode, this one differentiates itself enough from others shooters for players to make room for it in their busy schedule.
Platform"Xbox 360","PC","PS3"
US censor rating"Mature","Mature","Mature"
UK censor rating"18+","18+","18+"
Alternative names"Operation Flashpoint 2: Dragon Rising"
Release date1 January 1970 (US), 1 January 1970 (UK)
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