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With special attacks a-go-go it lacks the sophistication of a technical fighter, but when was Mortal Kombat ever about attack transition and graceful Zen-like fluidity? It’s the pantomime of fighters; a mockery of conventions that has never been more satisfyingly far fetched than with a remote in your hand.
In place of character-specific fatalities of yore we now have Kreate-A-Fatality, a counting down timer at the end of fights in which players can piece together their own combos of body-destroying moves with remote gestures - pushing the remote towards the screen and flicking it up to pluck off a head is a gruesome highlight. There’s a cruel nonchalance in casually flicking the remote to snap a man’s arm or tug out his heart, but it's malicious fun nonetheless.
More info
Genre | Fighting |
UK censor rating | "","","" |
Franchise name | Mortal Kombat |
US censor rating | "Mature","Mature","Mature" |
Platform | "PS2","Xbox","Wii" |
UK franchise name | Mortal Kombat |
Description | The fighting series' swan song features every character ever, a tighter action/adventure mode, user-created fighters, even big-headed kart racing. What more could a Kombat fan want? |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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