Mortal Kombat Armageddon review

Rip faces off with a twist of the wrist

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With special attacks a-go-go it lacks the sophistication of a technical fighter, but when was Mortal Kombat ever about attack transition and graceful Zen-like fluidity? It’s the pantomime of fighters; a mockery of conventions that has never been more satisfyingly far fetched than with a remote in your hand.

In place of character-specific fatalities of yore we now have Kreate-A-Fatality, a counting down timer at the end of fights in which players can piece together their own combos of body-destroying moves with remote gestures - pushing the remote towards the screen and flicking it up to pluck off a head is a gruesome highlight. There’s a cruel nonchalance in casually flicking the remote to snap a man’s arm or tug out his heart, but it's malicious fun nonetheless.

More info

GenreFighting
UK censor rating"","",""
Franchise nameMortal Kombat
US censor rating"Mature","Mature","Mature"
Platform"PS2","Xbox","Wii"
UK franchise nameMortal Kombat
DescriptionThe fighting series' swan song features every character ever, a tighter action/adventure mode, user-created fighters, even big-headed kart racing. What more could a Kombat fan want?
Release date1 January 1970 (US), 1 January 1970 (UK)
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